If you are looking for an open- world shooter and have a good PC, odds are you'll have a good time. If you like RPG or have an older rig, boy you're in for a surprise
That's true for any game though. No one speaks as if they are an objective reviewer when liking a game or not. I had a blast playing Cyberpunk and think it's a good game. Does that mean I'd say the same if I tried to make a review of it? No. (Or rather I put some disclaimers on those facts).
@@Icebolt854 You'd say that but TB was also rather positive about mass effect: andromeda, especially compared to other reviewers at the time. So who knows.
Jesse is totally right about the pacing problem, and it's an issue in all of these open world, sandboxy type games where they want you to explore the world, but then give you a main mission that constantly tells you to hurry because time is of the essence.
Me playing RPGs for my whole life - The Game: "We have to hurry on our quest, while we can still save the world!" Me: "Ah, that means I should do all the side content, because now we're heading into the end of the game and I'll miss out on the best stuff if I continue the main story." Mass Effect 2: "Oh, you went to do side missions? That means your crew got thrown into a blender. All except the cute, empathetic redhead. She's still in the tube leading to the blender, and you have to watch her get blended when you DO show up." So I can't blame Santell for going hard into the main quest when they tell you "TIME IS RUNNING OUT," because precedent has been set that sometimes these games MEAN IT, and you get the worst ending if you DON'T rush immediately right there.
The Yakuza series has a compelling story within an open world, but it's less "time is of the essence" and more "meet me there when you're ready," which lets you dive into the _massive_ pool of side quests and minigames. I'm not sure if Cyberpunk 2077 could have pulled off something similar with their story, but it could have lessened the pacing issue. Or maybe something like Nier:Automata, where there are quieter moments that allow for exploration and more urgent moments that push the main plot, could fit the story of Cyberpunk 2077 better.
@@Shard3432 The world and its many minigames and side quests open up more in later chapters. It's true that Yakuza doesn't have the same scale as something like Skyrim or Breath of the Wild, and '80s Kamurocho and Sotenbori are nowhere near as interesting an environment as what's in Cyberpunk. But it's impressive how much side content they shoved into two small maps (easily over a hundred hours, depending on how much of a completionist you are).
As a hardcore CRPG fan...This game should have been sold as an adventure game, they promised a lot more rpg than the developers were actually able to deliver on. That was the biggest disappointment for me personally, more so than all the bugs even
@@Khazandar it was in the rpg section and they made a huge deal about every choice mattering, complicated rpg systems, etc, etc that they just did not give developers the time/resources to implement. It wasn't sold as an old-style CRPG but it was very much advertised to us as the next big thing in RPGs prior to release
I waited on Cyberpunk but watching the trio of friends that got it have completely different experiences with it. It is something I will remember for a while. One would have the crashes after 45 mins to an hour, another had a crash and had to start from scratch after a few hours in, but then had no problems after. The third had a wonderful time with a few glitches, like cars being on their side and driving around and other goofy ones that made them laugh and enjoy it more.
As of June 21, 2021 Cyberpunk is now back on the Playstation Store. Although CD Projekt did say that users may still experience performance issues. If this video was released today the timing would have been perfect. I haven't seen a Cyberpunk2077 related video in ages.
@@kurojima that's literally what he doesn't do most of the time though? He'll play what he wants to play and do longplays that get barely any views. Nothing against him as I started watching his stuff with things like omikron: nomad soul, but lately I only watch scary game squad or things like this. (also, fortnite? unless he streamed it, he only played it years ago for a sponsor deal and then again some months ago because of a friend)
They made the suicide ending with the video messages the most depressive and heart wrenching one as it should be, leaving the loved ones behind. When I've gone through the endings I've totally forgot what Judy have gone through and felt even more sorry for her.
I may buy this game again eventually down the line. I played quite a bit of it when it released but it was bad. Got my refund on the last day to get it. I know they won't be adding any mechanics they promised with patches or dlc. But maybe after all these patches, by next year, it may be fun //I just finished the video. I agree with you both. You both have solid arguments. For me, on Xbox one, I never had my game crash but there were tons of bugs, glitches, frame rate issues, texture issues, all the bugs you've heard about. I do feel bad for CD project red, all the hardworking people. They got tons of crap which I understand but ultimately it wasn't their decision. It was the higher-ups. Do I wish they kept in the mechanics that they promised? Of course but hopefully next year or whenever, there will be enough patches to the game that bring it up to where it's a good passable game. It may not be GOTY status but hopefully an enjoyable experience.
Sony officially just allowed it back in the PlayStation store lol. I personally am going to wait the years were not only all the official patches, but thousands of mods made by talented fans to make it the best
@@zipzeolocke2 unfortunately, I only have an Xbox series x. Getting a PC good enough for this game (and accessories with it, chair, desk, monitor, keyboard etc) is too pricey for me. So I'm gonna have to wait a couple more years in order to play this game when it may be good enough.
@@CallMeVictor89 well I wouldn't count yourself out, I mean there were mods available for skyrim on consoles, though I suppose it's possible for cyberpunk mods
@@zipzeolocke2 yeah, that's one thing I like about Bethesda at least. They are the only company that took advantage of putting mods on console. More games need to do that. It's great.
honestly it was easily GOTY for me that year and honestly probably the best game i've played in quite a few years. while undoubtedly i came across bugs, nothing game breaking. i avoided all "hype" and spoilers so i went into the game fresh with no idea what was coming. theres no doubt that the game has many things that could have been done better, like a better and more engaging world, wherein you can go into shops and other such. but the characters, side quests and story for me was fantastic, its one i look forward to playing through again in a few years time. (I'm really not someone who plays through games for story at all)
I really enjoyed the game overall. I played on an xBox one and while immersion was broken by a few glitches, and a handful of game crashes (mostly loading screen freezing, only 1 crash to dashboard) I really enjoyed the story and the side mission / activities and just running around night city exploring on foot and finding cool little things all over the place.
I kinda understand where Jesse's coming from. But it's hard to hear him say "The story is the most important part to me" when he just got finished saying he basically never wants to get to a story's climax or denouement. Y'know, the most fulfilling parts of a story
yeah judging the story but he never finished the game, he barely got started on his playthrough - cp2077 has its problems but the story and character arcs are great and some of the best written in video games
If a game is so bad people don’t even want to keep playing it’s even more important that this judgment is shared. There’s always some nonsense standard you can make up to pretend a review that offends you doesn’t count. HURR NO FINISH, HURR WRONG BUILD, HURR NO MODS, HURR SKIPPED A SUNGLE SIDEQUEST. If you actually have a complete sense of self, you can accept that a thing you like has severe flaws that others judge more harshly than you.
i think that a problem many people overlook isn't the bugs, performance issues, lack of content. It's the gameplay. The special abilities is mostly just point and click stuns or a bit of damage, the gunplay is basic, and there isn't a lot of enemy variation. Even at it's best it's just a good rpg with mediocre gameplay.
As someone who watched all of Run it Back as well as some of the other content on Couch Fighters, I'm really glad you snagged Santell. You guys are two peas in a pod. Good to have you boys back. Also, I chose not to finish Cyberpunk as well. I really didn't have many bugs at all, less than you it seems, I have a good rig, but the game just isn't finished. I'm definitely hoping it gets a lot of re-added features in a couple of expansions along with all the necessary bug and performance fixes. I'm definitely hoping to come back and go through the entire game properly.
I kinda hoped you guys would give your opinions about the awful amount of crunch time that was involved in creating this game. It's one of the main reasons I've grown to dislike CDPR as a company, the other main reason being how they just flatout lied to the public about all aspects of the game.
I just wish the beginning had pacing like yall said. I know the whole point of the universe is that the world comes at you at mach 5 with mantis blades, but god i just wish i had a bit more time with jackie so i could be actually attached, and maybe affect the factions so that when we're finally released from the Wattson cordon, I had already impacted the world myself and now with rocker-cock johnny in my head, i'd then have to choose how i end up. I almost wish they had the farcry 5 thing, where the faction leaders would just sleep dart you and force you thru the story a bit so you couldn't just spend IRL weeks becoming OP as all getup.
Michael saying that it should have had another year to get perfect is nuts. The game had almost 9 years to get right. It was first announced in 2013 and then it got pushed back more and more.
The biggest disappointment to me, and what ultimately made me set the game aside (at least for now), is that many of the supporting character quests made it feel like you were supposed to be building a new team. You're gonna get your new driver, your new decker, your new handler, etc. The Delamain plotline is a perfect example of that, they even say as much at the end. And then you have to drive everywhere yourself. This is the same reason I don't like the Star Trek MMO. Why am I doing everything on this galaxy-class starship myself?
Sadly I don't think either of you delved into the game enough as you say it's "Solid RPG" but in reality, it's actually an incredibly linear story. The choices you're given are almost entirely illusion of choice. There are some slight differences you can have and multiple endings you can basically just pick from once you've done the side quests, but there's no branching storylines. The differences in life paths for example, basically just involves different tutorial levels. The biggest problem is none of your choices have like any effect on the open world. Far as the open world itself, it's like walking through an art gallery, lots of pretty things to look at, but not much to interact with. (Arcade games you can't play, casinos you can't gamble in, etc) Most interactive thing being... you can get a soda from a soda machine... yay.
3:20 not that it matters but that bug isn’t hitting a wall it’s jumping and vaulting in the corners of windows. I tested it a bunch to see if I could get to areas I wasn’t supposed to.
I think one of the best things this game did his make the gaming industry tighter their sphincter and let of a nervous squeaky fart. _Eeeeverything got delayed._ And hopefully for the better and that the industry takes a learning lesson from this.
I honestly feel exactly the same as these two, it hurt me that as someone who had a ps4 pro even after a few months it was unplayable, it hurt me that I couldn't play it properly.
That 'Pick it up, ok' bug with Rogue happened to me too, haha. I truly loved Cyberpunk 2077, despite its flaws. I too was VERY lucky cause I happened to buy an amazing gaming PC RIGHT before the game came out (and avoided buying it on Xbox One X, thank goodness). I agree with the direction Jesse suggested for this game. I was still happy with the endings I chose tbh, and the experience felt complete for me. It's a flawed attempt at what could have been a masterpiece, but it stumbled quite hard. But for what was in it, I was truly mesmerized all the way through.
When Santell said "glitches" I thought "strange, I barely ran into anything", and then he said that he bought in a PS4, it explains a lot, never get a toaster to do the work of a PC.
There are several things that Jesse did in his offline playthrough that I never saw anyone do that did playthroughs online. He's talking about things that seem really cool but I never saw them, the Rogue storyline apparently, and I watched several people play this game. Now I have to go look for clips of these cool moments.
That Mr. Stud side quest got patched, I think. If you try and move too far away or don't respond in time, Jesse explodes now. That side, 100% a quest worth doing; a simple point A to point B quest, doesn't take you too far out of the way, and gives some decent eddies early into the game. Overall, agree on all points.
You guys can get back into Cyberpunk 2077 if you like. I already put my time in on the worst possible experience of the PS4. There's absolutely no way in hell I'm gonna go back, no matter what changes they make. Once bitten, twice shy and all that. One of my biggest gripes with the game, overlooking the horrendous state of the last-gen console releases, was how un-RPGish this RPG felt. For instance, in a setting that relies super heavily on cybernetic augmentation, I was really hoping for some kind of storyline or something if the player elected not to have any augmentations. I thought it would be an interesting point of Roleplay if you could play a character that didn't have cyber eyes or any of the options you get. But nope, right from the get-go V is modded out and sure you can choose to forego that stuff in the long term but it holds no actual value to the story or anything. For frame of reference, I like to think about the newer Deus Ex games where they ask questions like how much of a person can be replaced with machines before they can consider their humanity lost? That's interesting stuff to me, and Cyberpunk just makes absolutely no effort to engage with that idea, and instead cybernetic augmentation is just the norm. It's disappointing, but that really has been the name of the game with Cyberpunk. Other than that I just sort of plain disliked the combat, weapons feeling largely clunky to use, and the best and easiest way to clearing the game being to use a sniper rifle with a silencer from stealth. Even that approach though had its problems. I could have been standing on a building about 400 metres from some camp of enemies, sniped one with Panam's rifle, and the rest of his buddies would still pinpoint me immediately like I was standing right in front of them. I also really hated the pacing of the side quests in the game. After i put in my 100+ hours, thinking i had done every quest in the game (the ones that hadn't bugged out on me and become impossible to complete), I learned that some of the quest chains i left for later like Kerry and Ward's, i had left uncompleted because i had to wait days in between them getting back to me. Like, the least they coulda done was put a "wait for X to get back to you" in the quest log for that stuff. or if they did have it, make it WAY bigger cause I either didn't notice or don't remember. Also I'm gonna say it. Keanau Reeves can't carry a game. Love the dude but I really don't think he is a super amazing actor. The only reason I came to like Johnny somewhat was just because I love Keanau and his meme status. It quickly wore out it's welcome though. Really I just think it's a bit criminal that his character was reduced to a talking version of Arthur's sickness in RDR2. At least I cared for Arthur's wellbeing and was emotionally affected when he started coughing up a lung. After an hour I got so sick of all the glitching visuals and the weak little "ah, shit...!" V kept repeating. Those are just some of my gripes. Again not even factoring in the nightmare that bugs presented. So SO many crashes. Glitching textures, animations, audio, everything to with the car, loading times... all in all just a big major yikes.
I can't speak for others, but my personal experience playing it on PC from launch was pretty solid. I had ZERO game breaking bugs, and the only memorable bugs I dealt with were NPC cars ramming into each other on the street sometimes, and one or two t-posing NPC. Other than that, I made it all the way through, and loved pretty much every second of it. The story, the characters, the writing, and the voice acting kept me fully invested, and I was actually sad when it ended. My one real complaint is that the ending felt like a HARDCORE cliffhanger, and therefore felt a little unsatisfying compared to the rest of the game, but I assume this was intentional to eventually make a sequel or some DLC.
omfg... Jesse's tangent about how he enjoys RPG's and not seeking the end EXPLAINS SO MUCH. That statement hits hard when you've followed the channel since Duke Nukem Forever! XD
i agreed with a lot of the stuff here. the most entertaining part about the game was the world not the story. and i HEAVILY agree with the idea that the "johnny is actually killing you" thing shouldve been saved for later. while it was fun exploring the city, i forgot sooo many times that _oh wait my character is literally dying rn_ bc you just had so much free time. revealing at the end that all the weird stuff was that you were on your death bed and never knew wouldve been so much better and made more sense in terms of pacing.
Michale: *talks about how AAA hype trains go way overboard because of overpromising companies* Editor: *puts his head on Citizen Kane* Me: *chef kiss* perfection
Seriously. I wouldn't mind a broken release, glitches and bugs can be patched out. The true problem is the core gameplay, that CDPR overpromised to Hell and back. Cyberpunk without glitches can maybe sustain you for one playthrough, and maybe you'll even enjoy it, but it's not new, and let's be honest, it's not memorable. It's generic. TB would have a field day with Cyberpunk
A lot of side quest influence the ending. I agree in my first playthrough I rush the main quest. As you know doing that way you get the depressing ending. It was a mistake. Jesse is right the game should tell you about the urgency and the end of the quest line
I played on pc, and the way i explained it is that it felt like a first attempt by a first time developer and if it was that people would have been more forgiving. But this is cdprojektred and its not thier first time making a game. so compared to the first mass effect or the first Witcher or mass effect Andromeda its about the same. But compared to what we expect and should expect its average at best.
Lesbian street samurai... hooked up with judy, took down Arasaka with the Aldecaldos, sent Johnny beyond the black wall... Most wholesome and badass ending ever.
Witcher 3 being the best and worst thing to ever happen to CDPR is, low key, the most important insight of this video. I get the feeling there were parts of the studio that were riding their own hype and didn't notice they were flying too close to the sun.
Hey, it´s Flaming Crotch Man! I got this game day one and pretty much did not play anything else until I finished it and looking at all the bugs and problems people had with this, I probably belong to the one percent of folks who actually had a damn good time on the PS4. I had very few crashes, just rather minor bugs and it ran stable pretty much all the time. I have no idea how that happened but I´ll take it. I loved this game, like a lot but I can of course also tell where they ran out of time or resources and I can see where there are holes but beyond those is one of the most engaging open world games that I have played in recent memory.
Had the game pre-ordered for PS4, my copy didn't arrive day1 and came like a few days later and honestly....I didn't have any major issues other than two times I fell thru the world in a vehicle and then one Johnny mission the music wouldn't stop and a VERY minor issue of the phone call portraits would glitch out. Other than that, it NEVER glitches to where it broke my immersion and I had a blast getting the Platinum Trophy for the game. I loved the world, the story and characters. Loved my first playthrough ending. I dunno, I know there's issues with it, but I didn't have any with my experiences and even if things probably should've been improved but I was entertained. I was fine with the early reveal of Johnny's Chip killing you...because it allowed a potential bonding with each other despite how you're both killing each other involuntarily. What you gotta realize, is everything that isn't the main storyline or a branch off to it, isn't really happening across a long swath of time. Canonically I feel everything we did in-between main story parts is just us fucking around videogame stuff and isnt like "oh yer dying, but you spent 100s of hours farting around". Suspension of disbelief is what is in order for games like this and I don't feel it's fair to hold a open world's game story with the game option to do fuck all if you choose to. Also, wanted to say that I absolutely LOVED the soundtrack for the game....I can never get "With Her" outta my head...a very Nine Inch Nails meets Orgy sounding song
"it's not the end but the destination" is A) SO true but also B) the Skyrim mention is literally when I first started watching jesse as a wee babb and I was not ready for that nostalgia hit 😂
My favourite moment was in the corpo life when you meet some dude afterwards later in the game and I kill him. He gets stuck in a trash bin and starts spazzing out like crazy, like GMOD welded objects, and then Johnny appears and goes "You want to end up like him, all jittery?" I just had to pause for a solid two minutes for laughing
There is pattern among the players. if u go with the storyline. It's ok. If u stand a step backward, and u see just a rotating cheese wheel powering the potato machine.
My first ending was the suicide one. I played the game to the max, did all side missions and side stories. I chose suicide because I wanted to keep everyone alive and because I realized that all the other people suffered at my hands. It was the best ending to my version of the story. Interesting to see the complete opposite of that, where your only choice is suicide and you didn't build any relationships with the npcs.
I must have been the luckiest PS4 player ever because I barely had issues with the game. Loved playing it and even managed to get the secret ending (after getting the died on suicide run ending about 20 times because the secret ending is not stealth friendly), just had some minor graphical bugs. Don't think it ever crashed on me. Most major bug was when the final boxer got stuck in the mat and couldn't attack me anymore, which I fully exploited. Waiting for all the patches and updates so when Sony allows it back I can play it on the PS5. Also patiently waiting for the next episode because wanna see Jesse's playthrough (though at this point it won't be a blind playthrough anymore)
Agreed. It is advisable to mantain neutral expectations. Marketing is often guilty of participating in the self-deception of people who want to believe in these promises as if they were gonna fill the void in their lives.
Dang, that sequence with Rogue, I never had that issue on PC side. I only had some floating items & 1 car wheels merged into the road where a npc side quester is in the car. Every time I come back to that particular spot, the side quest npc in the car is still there, forever stuck in an eternity.
I was so disappointed when Corporate route doesnt have any "good" ending or an ending where the MC decides to do anything instead of being tricked by Arasaka the WHOLE way
but it still is ultimately a race against time for silverhand entirely overwriting V. Yes, V was dead anyway, but was revived along with Johnny. Doesn't change the story, outside of explaining why it's happening. It still is weird that an open world game where you could spend in game months, tells you that you have a very short time left so early into the game. It's like a character that spends all their cut scenes talking about how they hate violence and then having an open world where the game is a shoot 'em up.
I enjoyed the game alot, the bugs were definitely an inconvenience though, I can usually look past most bugs tho. I'll enjoy playing it again when they've fixed most of the bugs and added story dlc.
I loved the game. I played it a lot during lockdown and see all 4 endings, played with all 3 character origins...... Loved it but I agree 100% with everything you guys said in this video.
On PC, 1060/1660 Super. By the time I had finished the game, I had on average one crash report for every 30 minutes. So uhh, yeah. PS4 version seems pretty stable by comparison.
I had an almost flawless experience with the game. I was playing on the Series X and the only issue I had was once not being able to get out of a car after a cutscene. I did all of the major side quests (after realising majority of the icons were merc quests that had no real impact) and played through the four major endings. I settled on the Nomad ending (happy because my character was a nomad) and I’d romanced Panam (not realising it affected the Nomad ending) and I was content with what I’d played. Now I’m waiting for dlc, though watching this has given me an itch to jump back in.
The GGC is great. Like always everything is perfectly summed up. I had a lot of fun with this game... can't remember any bugs (PC)... but something was off. Everything was great, but nothing really fits together. I hope they'll bring quality addon(s) in the future. The past shows they are able to make an awesome game even better... so why not... Right now Witcher 3 is on another level.
I got cyberpunk for Christmas last year. I still have not opened it. Its still plastic wrapped sitting next to my ps4. Iam gonna wait till its been patched to actually work.
This is the exact reason why Cyberpunk is so tricky, great job by the both of you! You did well to represent the two sides of the story; you have people who had the regular experience, and then the other side (like what I experienced) which was game crashes, glitches, and immersion breaks everywhere. This video was very enjoyable for that reason. I personally only played for a few hours before I uninstalled, and I requested a refund the moment I could. That was after being on the hype train for years! I just wonder if they are actually going to fix this mess? My guess, probably not.
I played the game first on the 1.11 patch, and then on the 1.12, so before the big 1.2 update, but not on console or on *my* PC, but on GeForce Now. And apparently for once in life I lucked the hell out by choosing to do so, because I had a few occasional glitches, of which I think the absolute biggest two by far were that the Samurai riff from the intro would keep playing during the big tower heist, and that one of the cyberpsycho activities didn't trigger right because I approached from the wrong side. Other than that it was honestly pretty smooth sailing, and I got to actually enjoy the parts of the game that were there. ... and of course missed the parts that weren't, like being able to change my character visually after initial creation, or not looking like a circus clown if I wanted good stats on my clothes.
I can say that it definitely wasn't worth it at launch but if you wait, it will be all worth it. On PC release I had a few bad glitches and at least 30 different bugs but I could finish the game without further grief. The more it gets patched the better it's going, and I've played on-off this whole time. There are still a few bugs (like dying over a deadly trashbag you happen to trip over) but all the characters, stories and the world are very immersive and endearing, and I consider it one of my favorite games. Two inherent flaws: you don't experience the intro for real and get to know Jackie and you only have "two weeks, tops" to live. As an rpg explorer-roleplayer lootgoblin perfectionist, that doesn't fit my playstyle at all. I'm fine with time-sensitive quests but not when an open world eggs you on with a main story deadline from the get-go. Jesse's suggestion for plot-revision was great and I wholly agree with Michael about the dev-hell and timing of everything.
I just restarted the game to see what the patches fixed and to test it out on my new SSD, yes I had an HDD and tried to play it, I know, I'm a monster. Anyway, I just rescued the lady in the scav hideout and the medivac people show up and take her away and fly off, but before I go back inside, I see the character models that were in the air car thing just T-pose away back the way they came. It was wild.
The gameplay was very limiting, i thought it would be the most definitive version of DEUS EX, but most content is locked behing story content, there is very little non story content where you sneak, hack etc to discover something.
omg, I played this on a nice pc, not epically decked out, only running a 7th gen i7, 32GB of ram, and gtx 1660 ti, but still a nice rig. I had so many bugs playing this game. Bugs where enemies would not fight back at all, bugs where enemies were unkillable, bugs where story/quest events would not trigger, bugs where certain games states failed to occur (my first play through I didn't even know there was a Delamane side story arc, because my car never got "impounded." I got the message to pick up my car, but no quest and my car was always available so I shrugged it off), falling through the map, getting thrown across the map, getting out of a car and dying instantly, jumping off the sidewalk and dying instantly, getting out of a car and being stuck in the ground or falling through the map... etc. So many incomplete story lines / dialog options that don't lead anywhere different from the first play through... It was insane. Then there were obvious incomplete / rushed features like the police system, and the AI in general (traffic on rails crashing through walls, aggressive garbage collection causing cars and npcs to just disappear when you turn around)... Game was very rushed, incomplete, over ambitious, falsely marketed (staged/fake "gameplay" demos) especially towards console players. Like there's a good idea/concept and story, but the studio clearly did not have the talent or competence to fulfill and implement the game as envisioned.
I can't honestly say I like much cyberpunk-genre stuff outside of Blade Runner and Red Dwarf, so I've been kinda dubious yet curious about whether to play this game. So this video could definitely be helpful. Thanks Jesse.
"It's a good game"
"It was a good game for you!"
This is the best description of the game.
If you are looking for an open- world shooter and have a good PC, odds are you'll have a good time. If you like RPG or have an older rig, boy you're in for a surprise
@@risa123456789 I dunno the open world part.. its a pretty terrible open world game.. it's a pretty good linear experience though.
Honestly right next to
"Yeh sure, there's a good game in there somewhere"
@@risa123456789 All bugs aside, it was a real bad game
That's true for any game though. No one speaks as if they are an objective reviewer when liking a game or not. I had a blast playing Cyberpunk and think it's a good game. Does that mean I'd say the same if I tried to make a review of it? No. (Or rather I put some disclaimers on those facts).
Jesse including all of the open world games he started and never finished, that's meta
Imagine how mad TB would have been at Cyberpunk
R.i.p. to a legend but this would have made a great, WTF is?
Miss you TotalBiscuit !
He would've told it how it is, unlike 90% of all fucking reviewers.
@@xtcfucker He would have called Jesse an idiot for even remotely defending it
@@Icebolt854 You'd say that but TB was also rather positive about mass effect: andromeda, especially compared to other reviewers at the time. So who knows.
Jesse is totally right about the pacing problem, and it's an issue in all of these open world, sandboxy type games where they want you to explore the world, but then give you a main mission that constantly tells you to hurry because time is of the essence.
Yup. I felt bad all through Witcher 3 for not looking for my missing daughter so I could play Gwent and talk to trolls or whatever.
Me playing RPGs for my whole life -
The Game: "We have to hurry on our quest, while we can still save the world!"
Me: "Ah, that means I should do all the side content, because now we're heading into the end of the game and I'll miss out on the best stuff if I continue the main story."
Mass Effect 2: "Oh, you went to do side missions? That means your crew got thrown into a blender. All except the cute, empathetic redhead. She's still in the tube leading to the blender, and you have to watch her get blended when you DO show up."
So I can't blame Santell for going hard into the main quest when they tell you "TIME IS RUNNING OUT," because precedent has been set that sometimes these games MEAN IT, and you get the worst ending if you DON'T rush immediately right there.
The Yakuza series has a compelling story within an open world, but it's less "time is of the essence" and more "meet me there when you're ready," which lets you dive into the _massive_ pool of side quests and minigames. I'm not sure if Cyberpunk 2077 could have pulled off something similar with their story, but it could have lessened the pacing issue. Or maybe something like Nier:Automata, where there are quieter moments that allow for exploration and more urgent moments that push the main plot, could fit the story of Cyberpunk 2077 better.
@@kaitlynwickham6237 from my little experience of Yakuza (given its only 5-6 hours or so in Zero) open world isn't what i'd call it.
@@Shard3432 The world and its many minigames and side quests open up more in later chapters. It's true that Yakuza doesn't have the same scale as something like Skyrim or Breath of the Wild, and '80s Kamurocho and Sotenbori are nowhere near as interesting an environment as what's in Cyberpunk. But it's impressive how much side content they shoved into two small maps (easily over a hundred hours, depending on how much of a completionist you are).
“It’s not the end but the destination” Coxrates - 2021
what a butchery of that quote lmao. Its not the destination but the journey.
@@passdoutcouchpotatos It is thematically appropriate though, a broken proverb for a broken game.
Destination before destination.. wait that isn’t right
'it's not the end because that implies I finish any let's plays I start'
Interrupting with "you're wasting my time" is the new screaming "Shaun!"
As a hardcore CRPG fan...This game should have been sold as an adventure game, they promised a lot more rpg than the developers were actually able to deliver on. That was the biggest disappointment for me personally, more so than all the bugs even
the game is like far cry on steroid...
But this was never marketed as a cRPG.
@@Khazandar it was in the rpg section and they made a huge deal about every choice mattering, complicated rpg systems, etc, etc that they just did not give developers the time/resources to implement. It wasn't sold as an old-style CRPG but it was very much advertised to us as the next big thing in RPGs prior to release
So sad we didn't get to see you finish this series. I really loved watching you play it.
I waited on Cyberpunk but watching the trio of friends that got it have completely different experiences with it. It is something I will remember for a while. One would have the crashes after 45 mins to an hour, another had a crash and had to start from scratch after a few hours in, but then had no problems after. The third had a wonderful time with a few glitches, like cars being on their side and driving around and other goofy ones that made them laugh and enjoy it more.
As of June 21, 2021 Cyberpunk is now back on the Playstation Store. Although CD Projekt did say that users may still experience performance issues. If this video was released today the timing would have been perfect. I haven't seen a Cyberpunk2077 related video in ages.
Still waiting for Jesse to finish skyrim.
Your a real one. Foxy brown has lead him astray
never gonna happen, he does what gets him the most views now, thats why he plays fortnite
The ultimate flex would be continue the playthrough when ES6 comes out(if ever)
@@kurojima are... you crazy?
@@kurojima that's literally what he doesn't do most of the time though? He'll play what he wants to play and do longplays that get barely any views. Nothing against him as I started watching his stuff with things like omikron: nomad soul, but lately I only watch scary game squad or things like this. (also, fortnite? unless he streamed it, he only played it years ago for a sponsor deal and then again some months ago because of a friend)
Really wish Jesse finished his cyberpunk playthrough... One of my fave games and he was playing much differently than me
They made the suicide ending with the video messages the most depressive and heart wrenching one as it should be, leaving the loved ones behind.
When I've gone through the endings I've totally forgot what Judy have gone through and felt even more sorry for her.
I may buy this game again eventually down the line. I played quite a bit of it when it released but it was bad. Got my refund on the last day to get it. I know they won't be adding any mechanics they promised with patches or dlc. But maybe after all these patches, by next year, it may be fun
//I just finished the video.
I agree with you both. You both have solid arguments. For me, on Xbox one, I never had my game crash but there were tons of bugs, glitches, frame rate issues, texture issues, all the bugs you've heard about. I do feel bad for CD project red, all the hardworking people. They got tons of crap which I understand but ultimately it wasn't their decision. It was the higher-ups. Do I wish they kept in the mechanics that they promised? Of course but hopefully next year or whenever, there will be enough patches to the game that bring it up to where it's a good passable game. It may not be GOTY status but hopefully an enjoyable experience.
Sony officially just allowed it back in the PlayStation store lol.
I personally am going to wait the years were not only all the official patches, but thousands of mods made by talented fans to make it the best
@@zipzeolocke2 unfortunately, I only have an Xbox series x. Getting a PC good enough for this game (and accessories with it, chair, desk, monitor, keyboard etc) is too pricey for me. So I'm gonna have to wait a couple more years in order to play this game when it may be good enough.
@@CallMeVictor89 well I wouldn't count yourself out, I mean there were mods available for skyrim on consoles, though I suppose it's possible for cyberpunk mods
@@zipzeolocke2 yeah, that's one thing I like about Bethesda at least. They are the only company that took advantage of putting mods on console. More games need to do that. It's great.
honestly it was easily GOTY for me that year and honestly probably the best game i've played in quite a few years. while undoubtedly i came across bugs, nothing game breaking.
i avoided all "hype" and spoilers so i went into the game fresh with no idea what was coming.
theres no doubt that the game has many things that could have been done better, like a better and more engaging world, wherein you can go into shops and other such.
but the characters, side quests and story for me was fantastic, its one i look forward to playing through again in a few years time. (I'm really not someone who plays through games for story at all)
I really enjoyed the game overall. I played on an xBox one and while immersion was broken by a few glitches, and a handful of game crashes (mostly loading screen freezing, only 1 crash to dashboard) I really enjoyed the story and the side mission / activities and just running around night city exploring on foot and finding cool little things all over the place.
I kinda understand where Jesse's coming from. But it's hard to hear him say "The story is the most important part to me" when he just got finished saying he basically never wants to get to a story's climax or denouement. Y'know, the most fulfilling parts of a story
yeah judging the story but he never finished the game, he barely got started on his playthrough - cp2077 has its problems but the story and character arcs are great and some of the best written in video games
Jesse is the “other” gentleman club ever going to make a return?
he rarely finishes what he starts, including cp2077 (altough he feels totally free judging it) or his gentleman club
@@kurojima sounds personal.
If a game is so bad people don’t even want to keep playing it’s even more important that this judgment is shared. There’s always some nonsense standard you can make up to pretend a review that offends you doesn’t count. HURR NO FINISH, HURR WRONG BUILD, HURR NO MODS, HURR SKIPPED A SUNGLE SIDEQUEST. If you actually have a complete sense of self, you can accept that a thing you like has severe flaws that others judge more harshly than you.
i think that a problem many people overlook isn't the bugs, performance issues, lack of content. It's the gameplay. The special abilities is mostly just point and click stuns or a bit of damage, the gunplay is basic, and there isn't a lot of enemy variation. Even at it's best it's just a good rpg with mediocre gameplay.
i loved michaels jungle gym example
As someone who watched all of Run it Back as well as some of the other content on Couch Fighters, I'm really glad you snagged Santell. You guys are two peas in a pod. Good to have you boys back.
Also, I chose not to finish Cyberpunk as well. I really didn't have many bugs at all, less than you it seems, I have a good rig, but the game just isn't finished. I'm definitely hoping it gets a lot of re-added features in a couple of expansions along with all the necessary bug and performance fixes. I'm definitely hoping to come back and go through the entire game properly.
I kinda hoped you guys would give your opinions about the awful amount of crunch time that was involved in creating this game. It's one of the main reasons I've grown to dislike CDPR as a company, the other main reason being how they just flatout lied to the public about all aspects of the game.
Great video! Love that all of your super creative stuff is back online!
I just wish the beginning had pacing like yall said. I know the whole point of the universe is that the world comes at you at mach 5 with mantis blades, but god i just wish i had a bit more time with jackie so i could be actually attached, and maybe affect the factions so that when we're finally released from the Wattson cordon, I had already impacted the world myself and now with rocker-cock johnny in my head, i'd then have to choose how i end up. I almost wish they had the farcry 5 thing, where the faction leaders would just sleep dart you and force you thru the story a bit so you couldn't just spend IRL weeks becoming OP as all getup.
Michael saying that it should have had another year to get perfect is nuts. The game had almost 9 years to get right. It was first announced in 2013 and then it got pushed back more and more.
The biggest disappointment to me, and what ultimately made me set the game aside (at least for now), is that many of the supporting character quests made it feel like you were supposed to be building a new team. You're gonna get your new driver, your new decker, your new handler, etc. The Delamain plotline is a perfect example of that, they even say as much at the end. And then you have to drive everywhere yourself. This is the same reason I don't like the Star Trek MMO. Why am I doing everything on this galaxy-class starship myself?
Sadly I don't think either of you delved into the game enough as you say it's "Solid RPG" but in reality, it's actually an incredibly linear story. The choices you're given are almost entirely illusion of choice. There are some slight differences you can have and multiple endings you can basically just pick from once you've done the side quests, but there's no branching storylines. The differences in life paths for example, basically just involves different tutorial levels. The biggest problem is none of your choices have like any effect on the open world. Far as the open world itself, it's like walking through an art gallery, lots of pretty things to look at, but not much to interact with. (Arcade games you can't play, casinos you can't gamble in, etc) Most interactive thing being... you can get a soda from a soda machine... yay.
The campaign where you fight Arasaka does happen. It was a pair of splat books (Firestorm - Shockwave and Firestorm - Stormfront).
“It’s not the end but the destination”
Oh ok
3:20 not that it matters but that bug isn’t hitting a wall it’s jumping and vaulting in the corners of windows. I tested it a bunch to see if I could get to areas I wasn’t supposed to.
I think one of the best things this game did his make the gaming industry tighter their sphincter and let of a nervous squeaky fart.
_Eeeeverything got delayed._ And hopefully for the better and that the industry takes a learning lesson from this.
this is the video game's industry we're talking about here, they will never learn the lessons they need to.
@@38lizzieb "Let's all laugh at an industry, that never learns anything tee hee hee" - Yahtzee
I honestly feel exactly the same as these two, it hurt me that as someone who had a ps4 pro even after a few months it was unplayable, it hurt me that I couldn't play it properly.
That 'Pick it up, ok' bug with Rogue happened to me too, haha. I truly loved Cyberpunk 2077, despite its flaws. I too was VERY lucky cause I happened to buy an amazing gaming PC RIGHT before the game came out (and avoided buying it on Xbox One X, thank goodness). I agree with the direction Jesse suggested for this game. I was still happy with the endings I chose tbh, and the experience felt complete for me. It's a flawed attempt at what could have been a masterpiece, but it stumbled quite hard. But for what was in it, I was truly mesmerized all the way through.
"Do you smell that?
Do you smell what the Grinch is cooking?
That's a roast beast, everybody!
And boy, is it well done."
Gotta love Santell
Thrilled to have you boys back
Aside from a missing Deckard, dying by yourself on a rooftop in the rain, is very cyberpunk.
When Santell said "glitches" I thought "strange, I barely ran into anything", and then he said that he bought in a PS4, it explains a lot, never get a toaster to do the work of a PC.
There are several things that Jesse did in his offline playthrough that I never saw anyone do that did playthroughs online. He's talking about things that seem really cool but I never saw them, the Rogue storyline apparently, and I watched several people play this game. Now I have to go look for clips of these cool moments.
I'm here after Edgerunners to remind you to revisit the game now
I played 1.0 on a base PS4, and loved ever second of it. My capture library is a treasure trove of hilarity.
That Mr. Stud side quest got patched, I think. If you try and move too far away or don't respond in time, Jesse explodes now.
That side, 100% a quest worth doing; a simple point A to point B quest, doesn't take you too far out of the way, and gives some decent eddies early into the game.
Overall, agree on all points.
You guys can get back into Cyberpunk 2077 if you like. I already put my time in on the worst possible experience of the PS4. There's absolutely no way in hell I'm gonna go back, no matter what changes they make. Once bitten, twice shy and all that.
One of my biggest gripes with the game, overlooking the horrendous state of the last-gen console releases, was how un-RPGish this RPG felt. For instance, in a setting that relies super heavily on cybernetic augmentation, I was really hoping for some kind of storyline or something if the player elected not to have any augmentations. I thought it would be an interesting point of Roleplay if you could play a character that didn't have cyber eyes or any of the options you get. But nope, right from the get-go V is modded out and sure you can choose to forego that stuff in the long term but it holds no actual value to the story or anything. For frame of reference, I like to think about the newer Deus Ex games where they ask questions like how much of a person can be replaced with machines before they can consider their humanity lost? That's interesting stuff to me, and Cyberpunk just makes absolutely no effort to engage with that idea, and instead cybernetic augmentation is just the norm. It's disappointing, but that really has been the name of the game with Cyberpunk.
Other than that I just sort of plain disliked the combat, weapons feeling largely clunky to use, and the best and easiest way to clearing the game being to use a sniper rifle with a silencer from stealth. Even that approach though had its problems. I could have been standing on a building about 400 metres from some camp of enemies, sniped one with Panam's rifle, and the rest of his buddies would still pinpoint me immediately like I was standing right in front of them.
I also really hated the pacing of the side quests in the game. After i put in my 100+ hours, thinking i had done every quest in the game (the ones that hadn't bugged out on me and become impossible to complete), I learned that some of the quest chains i left for later like Kerry and Ward's, i had left uncompleted because i had to wait days in between them getting back to me. Like, the least they coulda done was put a "wait for X to get back to you" in the quest log for that stuff. or if they did have it, make it WAY bigger cause I either didn't notice or don't remember.
Also I'm gonna say it. Keanau Reeves can't carry a game. Love the dude but I really don't think he is a super amazing actor. The only reason I came to like Johnny somewhat was just because I love Keanau and his meme status. It quickly wore out it's welcome though. Really I just think it's a bit criminal that his character was reduced to a talking version of Arthur's sickness in RDR2. At least I cared for Arthur's wellbeing and was emotionally affected when he started coughing up a lung. After an hour I got so sick of all the glitching visuals and the weak little "ah, shit...!" V kept repeating.
Those are just some of my gripes. Again not even factoring in the nightmare that bugs presented. So SO many crashes. Glitching textures, animations, audio, everything to with the car, loading times... all in all just a big major yikes.
Return to cyberpunk yes indeed. There are good bones we just need more meat.
I can't speak for others, but my personal experience playing it on PC from launch was pretty solid.
I had ZERO game breaking bugs, and the only memorable bugs I dealt with were NPC cars ramming into each other on the street sometimes, and one or two t-posing NPC.
Other than that, I made it all the way through, and loved pretty much every second of it. The story, the characters, the writing, and the voice acting kept me fully invested, and I was actually sad when it ended. My one real complaint is that the ending felt like a HARDCORE cliffhanger, and therefore felt a little unsatisfying compared to the rest of the game, but I assume this was intentional to eventually make a sequel or some DLC.
omfg... Jesse's tangent about how he enjoys RPG's and not seeking the end EXPLAINS SO MUCH. That statement hits hard when you've followed the channel since Duke Nukem Forever! XD
"We live in L.A. [...] all the buses!" Shows Transport for London bus XD
i agreed with a lot of the stuff here. the most entertaining part about the game was the world not the story. and i HEAVILY agree with the idea that the "johnny is actually killing you" thing shouldve been saved for later. while it was fun exploring the city, i forgot sooo many times that _oh wait my character is literally dying rn_ bc you just had so much free time. revealing at the end that all the weird stuff was that you were on your death bed and never knew wouldve been so much better and made more sense in terms of pacing.
Michale: *talks about how AAA hype trains go way overboard because of overpromising companies*
Editor: *puts his head on Citizen Kane*
Me: *chef kiss* perfection
Seriously. I wouldn't mind a broken release, glitches and bugs can be patched out. The true problem is the core gameplay, that CDPR overpromised to Hell and back. Cyberpunk without glitches can maybe sustain you for one playthrough, and maybe you'll even enjoy it, but it's not new, and let's be honest, it's not memorable. It's generic. TB would have a field day with Cyberpunk
this gaem really shows of the power of the console generation, all the features and fidelity anyone could want..
A lot of side quest influence the ending. I agree in my first playthrough I rush the main quest. As you know doing that way you get the depressing ending. It was a mistake. Jesse is right the game should tell you about the urgency and the end of the quest line
I played on pc, and the way i explained it is that it felt like a first attempt by a first time developer and if it was that people would have been more forgiving. But this is cdprojektred and its not thier first time making a game. so compared to the first mass effect or the first Witcher or mass effect Andromeda its about the same. But compared to what we expect and should expect its average at best.
The stake/ball tasering analogy is accurate. Crashes literally every 50 minutes. Hard to have fun, when you're just waiting for the game to crash.
I spend 188 hours in this game. I am of the few had really a good time day one. Maybe it was my system spec was spot on on their testing bench.
Lesbian street samurai... hooked up with judy, took down Arasaka with the Aldecaldos, sent Johnny beyond the black wall... Most wholesome and badass ending ever.
Love these vids! Thanks for putting in so much work to produce ‘em :)
Witcher 3 being the best and worst thing to ever happen to CDPR is, low key, the most important insight of this video. I get the feeling there were parts of the studio that were riding their own hype and didn't notice they were flying too close to the sun.
3:50 the greatest analogy for this game or any other, made me laugh so hard XD
Hey, it´s Flaming Crotch Man!
I got this game day one and pretty much did not play anything else until I finished it and looking at all the bugs and problems people had with this, I probably belong to the one percent of folks who actually had a damn good time on the PS4. I had very few crashes, just rather minor bugs and it ran stable pretty much all the time. I have no idea how that happened but I´ll take it. I loved this game, like a lot but I can of course also tell where they ran out of time or resources and I can see where there are holes but beyond those is one of the most engaging open world games that I have played in recent memory.
"The bus is good, it just had a broken engine!"
I love. and I mean Love the Deus Ex music. Please do a video on that masterpiece!
Had the game pre-ordered for PS4, my copy didn't arrive day1 and came like a few days later and honestly....I didn't have any major issues other than two times I fell thru the world in a vehicle and then one Johnny mission the music wouldn't stop and a VERY minor issue of the phone call portraits would glitch out.
Other than that, it NEVER glitches to where it broke my immersion and I had a blast getting the Platinum Trophy for the game. I loved the world, the story and characters. Loved my first playthrough ending.
I dunno, I know there's issues with it, but I didn't have any with my experiences and even if things probably should've been improved but I was entertained.
I was fine with the early reveal of Johnny's Chip killing you...because it allowed a potential bonding with each other despite how you're both killing each other involuntarily. What you gotta realize, is everything that isn't the main storyline or a branch off to it, isn't really happening across a long swath of time. Canonically I feel everything we did in-between main story parts is just us fucking around videogame stuff and isnt like "oh yer dying, but you spent 100s of hours farting around". Suspension of disbelief is what is in order for games like this and I don't feel it's fair to hold a open world's game story with the game option to do fuck all if you choose to.
Also, wanted to say that I absolutely LOVED the soundtrack for the game....I can never get "With Her" outta my head...a very Nine Inch Nails meets Orgy sounding song
"it's not the end but the destination" is A) SO true but also B) the Skyrim mention is literally when I first started watching jesse as a wee babb and I was not ready for that nostalgia hit 😂
My favourite moment was in the corpo life when you meet some dude afterwards later in the game and I kill him. He gets stuck in a trash bin and starts spazzing out like crazy, like GMOD welded objects, and then Johnny appears and goes "You want to end up like him, all jittery?"
I just had to pause for a solid two minutes for laughing
There is pattern among the players. if u go with the storyline. It's ok. If u stand a step backward, and u see just a rotating cheese wheel powering the potato machine.
hype can hurt just as help a game, this one is no exception
My first ending was the suicide one. I played the game to the max, did all side missions and side stories. I chose suicide because I wanted to keep everyone alive and because I realized that all the other people suffered at my hands. It was the best ending to my version of the story. Interesting to see the complete opposite of that, where your only choice is suicide and you didn't build any relationships with the npcs.
I must have been the luckiest PS4 player ever because I barely had issues with the game. Loved playing it and even managed to get the secret ending (after getting the died on suicide run ending about 20 times because the secret ending is not stealth friendly), just had some minor graphical bugs. Don't think it ever crashed on me. Most major bug was when the final boxer got stuck in the mat and couldn't attack me anymore, which I fully exploited. Waiting for all the patches and updates so when Sony allows it back I can play it on the PS5. Also patiently waiting for the next episode because wanna see Jesse's playthrough (though at this point it won't be a blind playthrough anymore)
11:40 that I think is a very, very good point.
12:02 Oh, that's rich! Keanu trying to exorcise Keanu.
Jesse, you slay me!
Agreed. It is advisable to mantain neutral expectations. Marketing is often guilty of participating in the self-deception of people who want to believe in these promises as if they were gonna fill the void in their lives.
katana zero OST as backgroun music is amazing
Dang, that sequence with Rogue, I never had that issue on PC side. I only had some floating items & 1 car wheels merged into the road where a npc side quester is in the car. Every time I come back to that particular spot, the side quest npc in the car is still there, forever stuck in an eternity.
7:04 ah yes, the bird that got Alvor the Blacksmith killed
Ever since No Man's Sky and Fallout 76, I stopped giving my money to companies up front, so I missed this nightmare lol
The production value on these videos is off the charts, get that bread Jesse
I was so disappointed when Corporate route doesnt have any "good" ending or an ending where the MC decides to do anything instead of being tricked by Arasaka the WHOLE way
Everyone forgets DEX kills V. V died already the chip is for a vessel so it did what it does and Downloaded SilverHand.
because they dont pay attention and then complain that the story doesnt make sense, idiots
but it still is ultimately a race against time for silverhand entirely overwriting V. Yes, V was dead anyway, but was revived along with Johnny. Doesn't change the story, outside of explaining why it's happening. It still is weird that an open world game where you could spend in game months, tells you that you have a very short time left so early into the game. It's like a character that spends all their cut scenes talking about how they hate violence and then having an open world where the game is a shoot 'em up.
Glad to see you guys back n better than ever
The cutaway to angry joe was on point. He made a gigantic dramafest out of cyberpunk
Finally, another GGC. My favorite thing Jesse makes. Keep up the good work!
This is my favorite internet series
I enjoyed the game alot, the bugs were definitely an inconvenience though, I can usually look past most bugs tho. I'll enjoy playing it again when they've fixed most of the bugs and added story dlc.
Jesse: "I put the game on hold."
Translation: "I will never finish this game."
-w- Frickin' love this series. Jesse and Michael are just so great to listen to elaborate on their insights into interesting games.
I love how they play Ghostrunner music in the video.
That copy of the Nintendo Power Mario comics. I am so jealous.
I loved the game. I played it a lot during lockdown and see all 4 endings, played with all 3 character origins...... Loved it but I agree 100% with everything you guys said in this video.
On PC, 1060/1660 Super. By the time I had finished the game, I had on average one crash report for every 30 minutes. So uhh, yeah. PS4 version seems pretty stable by comparison.
I had an almost flawless experience with the game. I was playing on the Series X and the only issue I had was once not being able to get out of a car after a cutscene. I did all of the major side quests (after realising majority of the icons were merc quests that had no real impact) and played through the four major endings. I settled on the Nomad ending (happy because my character was a nomad) and I’d romanced Panam (not realising it affected the Nomad ending) and I was content with what I’d played. Now I’m waiting for dlc, though watching this has given me an itch to jump back in.
The GGC is great. Like always everything is perfectly summed up.
I had a lot of fun with this game... can't remember any bugs (PC)... but something was off. Everything was great, but nothing really fits together. I hope they'll bring quality addon(s) in the future. The past shows they are able to make an awesome game even better... so why not...
Right now Witcher 3 is on another level.
Oh boy we got a spicy one today.
Mama mia pasta la pizza
I got cyberpunk for Christmas last year. I still have not opened it. Its still plastic wrapped sitting next to my ps4. Iam gonna wait till its been patched to actually work.
This is the exact reason why Cyberpunk is so tricky, great job by the both of you! You did well to represent the two sides of the story; you have people who had the regular experience, and then the other side (like what I experienced) which was game crashes, glitches, and immersion breaks everywhere. This video was very enjoyable for that reason. I personally only played for a few hours before I uninstalled, and I requested a refund the moment I could. That was after being on the hype train for years! I just wonder if they are actually going to fix this mess? My guess, probably not.
I played the game first on the 1.11 patch, and then on the 1.12, so before the big 1.2 update, but not on console or on *my* PC, but on GeForce Now. And apparently for once in life I lucked the hell out by choosing to do so, because I had a few occasional glitches, of which I think the absolute biggest two by far were that the Samurai riff from the intro would keep playing during the big tower heist, and that one of the cyberpsycho activities didn't trigger right because I approached from the wrong side. Other than that it was honestly pretty smooth sailing, and I got to actually enjoy the parts of the game that were there. ... and of course missed the parts that weren't, like being able to change my character visually after initial creation, or not looking like a circus clown if I wanted good stats on my clothes.
I can say that it definitely wasn't worth it at launch but if you wait, it will be all worth it. On PC release I had a few bad glitches and at least 30 different bugs but I could finish the game without further grief. The more it gets patched the better it's going, and I've played on-off this whole time. There are still a few bugs (like dying over a deadly trashbag you happen to trip over) but all the characters, stories and the world are very immersive and endearing, and I consider it one of my favorite games. Two inherent flaws: you don't experience the intro for real and get to know Jackie and you only have "two weeks, tops" to live. As an rpg explorer-roleplayer lootgoblin perfectionist, that doesn't fit my playstyle at all. I'm fine with time-sensitive quests but not when an open world eggs you on with a main story deadline from the get-go. Jesse's suggestion for plot-revision was great and I wholly agree with Michael about the dev-hell and timing of everything.
I just restarted the game to see what the patches fixed and to test it out on my new SSD, yes I had an HDD and tried to play it, I know, I'm a monster. Anyway, I just rescued the lady in the scav hideout and the medivac people show up and take her away and fly off, but before I go back inside, I see the character models that were in the air car thing just T-pose away back the way they came. It was wild.
It's crazy how ppl gave it 10/10 not an honest 6 or 7, shit if it worked an 8, but a 10
Ooh, Garlic! I can use that for crafting.
The gameplay was very limiting, i thought it would be the most definitive version of DEUS EX, but most content is locked behing story content, there is very little non story content where you sneak, hack etc to discover something.
omg, I played this on a nice pc, not epically decked out, only running a 7th gen i7, 32GB of ram, and gtx 1660 ti, but still a nice rig. I had so many bugs playing this game. Bugs where enemies would not fight back at all, bugs where enemies were unkillable, bugs where story/quest events would not trigger, bugs where certain games states failed to occur (my first play through I didn't even know there was a Delamane side story arc, because my car never got "impounded." I got the message to pick up my car, but no quest and my car was always available so I shrugged it off), falling through the map, getting thrown across the map, getting out of a car and dying instantly, jumping off the sidewalk and dying instantly, getting out of a car and being stuck in the ground or falling through the map... etc. So many incomplete story lines / dialog options that don't lead anywhere different from the first play through... It was insane. Then there were obvious incomplete / rushed features like the police system, and the AI in general (traffic on rails crashing through walls, aggressive garbage collection causing cars and npcs to just disappear when you turn around)...
Game was very rushed, incomplete, over ambitious, falsely marketed (staged/fake "gameplay" demos) especially towards console players. Like there's a good idea/concept and story, but the studio clearly did not have the talent or competence to fulfill and implement the game as envisioned.
I can't honestly say I like much cyberpunk-genre stuff outside of Blade Runner and Red Dwarf, so I've been kinda dubious yet curious about whether to play this game. So this video could definitely be helpful. Thanks Jesse.