So cool. Im excited to see what other discoveries are left for this game. Just when you think they've found everything someone finds something new. Good job
the problem with MGS2 is that prez cutscene is locked to the panel destroyed event. not the roomstate. so you need to destroy the panel once in there, which iirc can be done with any explosive or even a gun. so, you would need to get out of bounds, then do the box trick (as panel extends outside) then destroy the panel, then get back in bounds to destroy panel and trigger prez cutscene. the only skip worth investigating nowadays for MGS2 is corrupting your menus to upgrade your card or carry inventory over cross save. The only major event you can skip, is shell one. Everything else is tied in with other triggers, cant skip Ames as the shell 2 core state is based off an Ames alive trigger. Cant skip Nakita because its off the prez dead trigger (which is linked to the panel destroyed as you need to open the door, this now seems potentially possible, but OOB drops your co-ordinates downwards). If however, you manage to carry your old inventory over, you get PSG1, go to the 1-2 bridge, skipping Ames. Beat harrier which then sets shell 1's state to act 2. Then, you already have the key card, so you can swim glitch to vamp, and that's not an issue, skipping prez entirely, and you have the key card to get out, and go straight to EE section, where the game plays normally from there. This is what I theorised, and proved potentially possible, but nobody was interested, and I left MGSR. (edit was a misstype on how the prez door & cutscene works)
@@Hau5test no worries, if you dig through MGSR you'll find a lot of my findings there, it's a poorly well built game when it comes to triggers etc. Like for example: Once harrier is defeated, shell 1 enters it's act 2 state. So if you glitched back into shell 1, you can go straight to the shell 1 core and take the lift down to skip shell 2. Main thing to focus on is the "states" that's why shell 1 skip with memory corruption is the best way forward imo
Well, I have a tiny question... when I played Ps1 Integral one day on the special mode that enables 1st person mode, for some weird reason the game started on Hard difficulty, do you know how the heck did that happen? Could it be something about a clear data with a specific rank?
@@SignorTromboncino Ok, I thought I was missing something for a moment there, thanks to clear me that, as... well, language barrier and the fact that I'm mostly used to play the game on either Easy, Very Easy and Extreme (the first two difficulties for a fast run to unlock Extreme (and for Very Easy just to pass the time), and the later... well, I don't see myself playing much on the lower difficulties of the game outside of what I said).
I think the disappearing items go to join the famous purple stuffed worm in flap-jaw space.
@@SoapyJam oh of course! The same place Emma zips to on windows 10
With a tuning fork?
Hari Kari rock!
I need scissors ✂️❗
6️⃣1️⃣‼️
Age hasn’t slowed you down a bit Sam.
Glad to have somehow contributed to this! Simply awesome discoveries and optimizations from everyone!
So cool. Im excited to see what other discoveries are left for this game. Just when you think they've found everything someone finds something new. Good job
Amazing!
So cool, I have some catch up to do :D
Snake is so excited he is jumping repeteadly😂
the problem with MGS2 is that prez cutscene is locked to the panel destroyed event. not the roomstate. so you need to destroy the panel once in there, which iirc can be done with any explosive or even a gun.
so, you would need to get out of bounds, then do the box trick (as panel extends outside) then destroy the panel, then get back in bounds to destroy panel and trigger prez cutscene.
the only skip worth investigating nowadays for MGS2 is corrupting your menus to upgrade your card or carry inventory over cross save.
The only major event you can skip, is shell one. Everything else is tied in with other triggers, cant skip Ames as the shell 2 core state is based off an Ames alive trigger.
Cant skip Nakita because its off the prez dead trigger (which is linked to the panel destroyed as you need to open the door, this now seems potentially possible, but OOB drops your co-ordinates downwards).
If however, you manage to carry your old inventory over, you get PSG1, go to the 1-2 bridge, skipping Ames. Beat harrier which then sets shell 1's state to act 2. Then, you already have the key card, so you can swim glitch to vamp, and that's not an issue, skipping prez entirely, and you have the key card to get out, and go straight to EE section, where the game plays normally from there.
This is what I theorised, and proved potentially possible, but nobody was interested, and I left MGSR.
(edit was a misstype on how the prez door & cutscene works)
Interesting! Thank you for the deeper insight into the “rules” how mgs2 works.
@@Hau5test no worries, if you dig through MGSR you'll find a lot of my findings there, it's a poorly well built game when it comes to triggers etc.
Like for example:
Once harrier is defeated, shell 1 enters it's act 2 state. So if you glitched back into shell 1, you can go straight to the shell 1 core and take the lift down to skip shell 2.
Main thing to focus on is the "states" that's why shell 1 skip with memory corruption is the best way forward imo
Medical Sword
Well, I have a tiny question... when I played Ps1 Integral one day on the special mode that enables 1st person mode, for some weird reason the game started on Hard difficulty, do you know how the heck did that happen? Could it be something about a clear data with a specific rank?
Good question! When I said it’s locked to normal I just repeated what another runner told me. Sadly I don’t know for certain how this mode works
@PikangsFutaba The special mode on Integral PS1 is Normal difficulty without a radar and the ability to go full FPV, nothing strange about it
@@SignorTromboncino Ok, I thought I was missing something for a moment there, thanks to clear me that, as... well, language barrier and the fact that I'm mostly used to play the game on either Easy, Very Easy and Extreme (the first two difficulties for a fast run to unlock Extreme (and for Very Easy just to pass the time), and the later... well, I don't see myself playing much on the lower difficulties of the game outside of what I said).
@@PikangsFutaba Can relate, I do pretty much the same