Didn't even know Blender Grease Pencil was used in the Spiderman movie....sooo proud of what the Blender dev teams have achieved in the 20 years they've been around....so so cool :)
I've long believed Grease Pencil is going to change the game in NPR 3D. This video proves me wrong: Grease Pencil has ALREADY changed the game. Thanks for compiling all of the examples in this vid!
I used to have Lightwave 3D as my main tool for 3D and Adobe flash for 2D. Nowadays I use Blender for everything. The 2D and 3D integration is perfect for my workflow for feature films, music videos and tv series.
I think they also found a way to use the software Rebelle in tandem with Houdini for the painterly effect in Gwen's world and Nuke was used to add brush strokes in Miguels world
Would be a great addition, the unique styles that Blender has been cultivating might put some pressure on them…should be interesting to see, but like everything else with these large companies, we are sure big decisions like that will be determined by $ and profit margins
Nice vid but on TMNT animators had a custom tool to draw on a clear canvas with Maya's PaintFX for all the motion-blur and action lines. Not Maya's grease-pencil or Blue-Pencil. We could also remove specific annoying lines integrated into the rig if it didn't quite work for the angle and adding new ones was also possible. I was blown away when I saw a dying tool I hadn't used in a decade like PFX useful for something again. I also add I want to see what ebsynth can do for a full movie.
Thank you for sharing what is going on in film animation production. Blender really has come a long way in creating animations love to see blender used in conjunction with Maya.
Great video! I thought I could use Procreate Dreams to get into 2D animation. But it seems, that the industry way is another one - the way of Photoshop, Blender and Maya. When I see such videos I think „And all that I have to learn to get into it?“ I really love learning, but it feels like I have consitend to learn technical stuff to not fall back in the game and cannot focus on art stuff. Maybe I should learn teamworking first 😅 I guess my problem is to think that I have it all to learn on my own and be an artistic genius. But it seems that the future way is excellent teamwork and not solo shit.
Sweet video, enjoyed it very much thank you :) I gained that studios are using Maya for animation with grease pencil, but I didn't see 'why' they use Maya at all instead of porting most of the production process into Blender. There was an example of a proprietary plugin within Maya to generate outlines, but I'm sure the same technical artists could recreate that within Blender. Atm I'm getting the impression that the main reason why this isn't the case yet is mostly due to companies having existing proprietary plugins for Maya and not wanting to spend the time/money recreating them for Blender. There are some animation features in Maya that aren't native in Blender but are available as purchasable addons, so I can't imagine it being too much of a hinderance. Is it mostly a matter of time until the majority of the animation process is done within Blender (excluding rendering in Katana/etc)? And could a large factor of why companies are still using Maya be simply due to veteran animators being comfortable navigating Maya's UX?
Blender doesn't have the power and robustness of Maya or 3dsMax to be reliably used in production, it's as simple as that. Take things like performance, Maya can handle crazy complex rigs and still allow you to work with them without single digit performance or instant crash.
@@F10F11hmI have used Maya and Blender for many years now and in my experience Maya is by faaaaar more prone to crashing and having weird ass bugs for absolutely no reason. There have been very few times Blender has crashed on me where I didn't immediately know what I did wrong, as opposed to Maya that will just randomly die while doing the simplest of tasks. I also have never heard anyone complain about Blender not veing able to handle complex rigs, sounds like you're presenting your own opinion as facts.
Imo, most major animation studios, and therefore most school programs to enter those higher-level jobs, tend to rely on Maya as the industry standard. But yeah, Blender isn't that far off, I dare say you can do everything there, just like with Maya. The difference is though, if I'm not in a school program, why should I pay so much for a software, when there is a perfectly usable free one (blender) that has received updates for a long time too in order to beat such 'competition' As far as I heard, i believe Maya still does UV unwrapping better, but I am not specific as to why ^^'
it's prob more because Maya has been a standard in 3D animation for so long it takes time to re-train their artists, animators and other staff... instead of just a switch of plugins :) On the other hand, different strokes for different folks - the more ppl use blender, the more it might come up in studio pipelines too (like we see here) and maybe eventually more animators will prefer it.
Yes, we just made a video on the Grease Pencil process along with Maya (if you choose to do it how studios are working) and if you want additional details we have a course breaking everything down 👍
I just wish there were better ways to do anime lineart in grease pencil. They have several line generators for straight lines and some curves but I need something more like the one in clip studio. Because every time I make a new line it has this weird hard turn edge right in the middle when it would be better to smooth the transition.
If you're using the line art modifier, the Grease Pencil line art around the objects is actually a GP object unto itself, so if you chuck on a subdivision modifier after the Line Art one, that should smooth those hard turn edges you keep seeing.
For example Spider-Verse 's burst card frames were created by the 2D concept artist, other 2D drawings were done by non 3D animators, typically they are independent, but we are sure there are special case scenarios where the 3D animator have some sort of 2D contributions if they have that skillset.
I think we are still just scratching the surface of what can be produced with Blender. I can't wait to see them make some improvements on interpolation or using AI or geometry nodes for inbetweening.
You think that those tools will be replaced with ai softwares like sora and animation companies will use it to cut costs with animators in the future ?😒
Prob not a complete replacement, but we could definitely see how machine learning can be integrated with consumer products similar to how it was used on Spider-verse for line work and color…also we can see that animation could be generated with Ai to import onto 3D assets and then tweaked further. All welcome additions which will give artists more freedom to get results faster.
As someone who can draw, animate, stop motion, CGI, basically someone who "AI is going to put out of a job"... I like to be in total control of the outcome of an animation. I do use AI to try out different ideas, it can help me get out of a rut. As someone who uses AI quite a bit, I can tell you that it can be a pain to get even a specifically trained model with fine-tuning loras to spit out a single image of what you /want/. When AI starts reading my mind, that's when I'll start to worry. If anything, things like SORA will force the Big Studios to make something other than 11 sequels of the same thing. I think we'll enter a new cycle where interesting unique movies will /have/ to be made, because the average person will be able to just tell their phone: "Make Avengers 32, but use my avatar as one of the characters" and it'll work because a majority of the movies being made right now are all so similar. Wouldn't take much to get consistent predictable results.
@@stedbenj Such movies would be hated. There is still very big difference between ai and cgi, so big studious aren't gonna make ai their main tool, but use ai just as a tool in a pipeline possible.
@@stedbenjbut it’s not rly about what you want especially in a commercial setting, sure you’ll have a vision but sometimes ur vision isn’t always good or some other vision (even an ai) might be ultimately favoured more by ‘higher ups’ more
Idk about the other stuff but there is this presentation made by the people who made spiderverse that lines up with what is said in the video: th-cam.com/video/8yHuJLeAAsA/w-d-xo.html
If after a few years, Blender's capabilities are equal to Maya's capabilities!! and then if if if again after a few more years, it can become much more advanced than Maya!!! and Maya hasn't improved during this time!!!! then maybe I'll use Blender. Of course, side by side Maya. And of course; let's not forget that the art of animation has nothing to do with software.
Didn't even know Blender Grease Pencil was used in the Spiderman movie....sooo proud of what the Blender dev teams have achieved in the 20 years they've been around....so so cool :)
30 years*
I've long believed Grease Pencil is going to change the game in NPR 3D. This video proves me wrong: Grease Pencil has ALREADY changed the game. Thanks for compiling all of the examples in this vid!
It definitely has shaken things up for the better!
I used to have Lightwave 3D as my main tool for 3D and Adobe flash for 2D.
Nowadays I use Blender for everything. The 2D and 3D integration is perfect for my workflow for feature films, music videos and tv series.
I think they also found a way to use the software Rebelle in tandem with Houdini for the painterly effect in Gwen's world and Nuke was used to add brush strokes in Miguels world
I hope Maya adapts something similar to Blender's grease pencil.
Would be a great addition, the unique styles that Blender has been cultivating might put some pressure on them…should be interesting to see, but like everything else with these large companies, we are sure big decisions like that will be determined by $ and profit margins
Ew blender is superior
@@ClassCreatives MAYA ASSIST is going ro be something to watch out i guess..
@@cup_check_official Nuh Uhh🗣
Nice vid but on TMNT animators had a custom tool to draw on a clear canvas with Maya's PaintFX for all the motion-blur and action lines. Not Maya's grease-pencil or Blue-Pencil. We could also remove specific annoying lines integrated into the rig if it didn't quite work for the angle and adding new ones was also possible. I was blown away when I saw a dying tool I hadn't used in a decade like PFX useful for something again. I also add I want to see what ebsynth can do for a full movie.
Thank you for sharing what is going on in film animation production. Blender really has come a long way in creating animations love to see blender used in conjunction with Maya.
Great insights and video!
Great!!!
Great video! I thought I could use Procreate Dreams to get into 2D animation. But it seems, that the industry way is another one - the way of Photoshop, Blender and Maya. When I see such videos I think „And all that I have to learn to get into it?“ I really love learning, but it feels like I have consitend to learn technical stuff to not fall back in the game and cannot focus on art stuff. Maybe I should learn teamworking first 😅 I guess my problem is to think that I have it all to learn on my own and be an artistic genius. But it seems that the future way is excellent teamwork and not solo shit.
Fantastic
Sweet video, enjoyed it very much thank you :)
I gained that studios are using Maya for animation with grease pencil, but I didn't see 'why' they use Maya at all instead of porting most of the production process into Blender. There was an example of a proprietary plugin within Maya to generate outlines, but I'm sure the same technical artists could recreate that within Blender. Atm I'm getting the impression that the main reason why this isn't the case yet is mostly due to companies having existing proprietary plugins for Maya and not wanting to spend the time/money recreating them for Blender. There are some animation features in Maya that aren't native in Blender but are available as purchasable addons, so I can't imagine it being too much of a hinderance. Is it mostly a matter of time until the majority of the animation process is done within Blender (excluding rendering in Katana/etc)? And could a large factor of why companies are still using Maya be simply due to veteran animators being comfortable navigating Maya's UX?
Blender doesn't have the power and robustness of Maya or 3dsMax to be reliably used in production, it's as simple as that. Take things like performance, Maya can handle crazy complex rigs and still allow you to work with them without single digit performance or instant crash.
@@F10F11hmI have used Maya and Blender for many years now and in my experience Maya is by faaaaar more prone to crashing and having weird ass bugs for absolutely no reason. There have been very few times Blender has crashed on me where I didn't immediately know what I did wrong, as opposed to Maya that will just randomly die while doing the simplest of tasks. I also have never heard anyone complain about Blender not veing able to handle complex rigs, sounds like you're presenting your own opinion as facts.
Imo, most major animation studios, and therefore most school programs to enter those higher-level jobs, tend to rely on Maya as the industry standard. But yeah, Blender isn't that far off, I dare say you can do everything there, just like with Maya. The difference is though, if I'm not in a school program, why should I pay so much for a software, when there is a perfectly usable free one (blender) that has received updates for a long time too in order to beat such 'competition'
As far as I heard, i believe Maya still does UV unwrapping better, but I am not specific as to why ^^'
it's prob more because Maya has been a standard in 3D animation for so long it takes time to re-train their artists, animators and other staff... instead of just a switch of plugins :) On the other hand, different strokes for different folks - the more ppl use blender, the more it might come up in studio pipelines too (like we see here) and maybe eventually more animators will prefer it.
BLENDER GANGGG🔥
is there any tutorials out there to do this?
Yes, we just made a video on the Grease Pencil process along with Maya (if you choose to do it how studios are working) and if you want additional details we have a course breaking everything down 👍
I just wish there were better ways to do anime lineart in grease pencil. They have several line generators for straight lines and some curves but I need something more like the one in clip studio. Because every time I make a new line it has this weird hard turn edge right in the middle when it would be better to smooth the transition.
If you're using the line art modifier, the Grease Pencil line art around the objects is actually a GP object unto itself, so if you chuck on a subdivision modifier after the Line Art one, that should smooth those hard turn edges you keep seeing.
Who is the artist for the cutout example in 8:34?
Bozo Balov
Question: who is doing the grease pencil animation the 3d animators or compositors?
For example Spider-Verse 's burst card frames were created by the 2D concept artist, other 2D drawings were done by non 3D animators, typically they are independent, but we are sure there are special case scenarios where the 3D animator have some sort of 2D contributions if they have that skillset.
I wonder if Arnold in Maya could implement something like grease pencil nodes.
I think we are still just scratching the surface of what can be produced with Blender. I can't wait to see them make some improvements on interpolation or using AI or geometry nodes for inbetweening.
PERSONALY, i think grease pencil needs more brushes, and what not.
Blender has a defult addon * its in blender but its not turned on* that gives you more brushes and tools
Blender, my beloved
You mean the history of animation
You think that those tools will be replaced with ai softwares like sora and animation companies will use it to cut costs with animators in the future ?😒
Prob not a complete replacement, but we could definitely see how machine learning can be integrated with consumer products similar to how it was used on Spider-verse for line work and color…also we can see that animation could be generated with Ai to import onto 3D assets and then tweaked further. All welcome additions which will give artists more freedom to get results faster.
As someone who can draw, animate, stop motion, CGI, basically someone who "AI is going to put out of a job"... I like to be in total control of the outcome of an animation. I do use AI to try out different ideas, it can help me get out of a rut. As someone who uses AI quite a bit, I can tell you that it can be a pain to get even a specifically trained model with fine-tuning loras to spit out a single image of what you /want/. When AI starts reading my mind, that's when I'll start to worry.
If anything, things like SORA will force the Big Studios to make something other than 11 sequels of the same thing. I think we'll enter a new cycle where interesting unique movies will /have/ to be made, because the average person will be able to just tell their phone: "Make Avengers 32, but use my avatar as one of the characters" and it'll work because a majority of the movies being made right now are all so similar. Wouldn't take much to get consistent predictable results.
@@stedbenj Such movies would be hated. There is still very big difference between ai and cgi, so big studious aren't gonna make ai their main tool, but use ai just as a tool in a pipeline possible.
@@stedbenjbut it’s not rly about what you want especially in a commercial setting, sure you’ll have a vision but sometimes ur vision isn’t always good or some other vision (even an ai) might be ultimately favoured more by ‘higher ups’ more
@@ismile_xvI don’t think completely ai films will be hated, just like everything hated at first, it will develop a cult following
I don't think that future of animation Is adding more stuff to the pipeline
Sources?
Idk about the other stuff but there is this presentation made by the people who made spiderverse that lines up with what is said in the video:
th-cam.com/video/8yHuJLeAAsA/w-d-xo.html
blender > maya
If after a few years, Blender's capabilities are equal to Maya's capabilities!! and then if if if again after a few more years, it can become much more advanced than Maya!!! and Maya hasn't improved during this time!!!! then maybe I'll use Blender. Of course, side by side Maya. And of course; let's not forget that the art of animation has nothing to do with software.
you are just yapping without substance
You use a lot of video content by @dedouze , some by @TobiTrebelja ( 1:16 ) and a lot from other independent artists. Don't you bother mention them?
Yes of course they are listed in the description of the video
@@ClassCreatives well now they are