How to Correct Footsteps & Hand Positions for 3D Motion Design | iClone 8 Tutorial

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 19

  • @argus-ek5xn
    @argus-ek5xn 2 ปีที่แล้ว +7

    The Reallusion developers this time outdid themselves. Pure genius!

    • @super3studio
      @super3studio ปีที่แล้ว

      Each time you wonder how you would correct this or that, there's a simple reply, with a straightforward workflow assisted by a clear UI, Iclone is definitely a masterpiece

  • @ramacharly9516
    @ramacharly9516 2 ปีที่แล้ว +9

    Now, we can correct the footsliding, the one major issue for AI mocap, for this, thank you so much RL

  • @incrediblesarath
    @incrediblesarath 2 ปีที่แล้ว +1

    Wow! How many paintaking hours I used to spent on mocap cleanup. Thank you so much Reallusion.❤

  • @AriaRedux
    @AriaRedux 2 ปีที่แล้ว +1

    Another incredible addition!

  • @GameArtsCafe
    @GameArtsCafe 2 ปีที่แล้ว

    I love this, hope a version is also made for Realtime Mocap (for live performances) specific height distance from floor = smooth snap or detach.

  • @deanmorrissey8636
    @deanmorrissey8636 2 ปีที่แล้ว

    This looks awesome !

  • @CamIsMac.
    @CamIsMac. 2 ปีที่แล้ว

    2:39 is what I do using Axis Neuron with Perception Neuron before I export it to iClone. Can I avoid editing the footsteps in Axis Neuron and do it in iClone8?

  • @nickfai9301
    @nickfai9301 ปีที่แล้ว

    Hi, can I use this features for rock climbing scene?

  • @virtualfilmer
    @virtualfilmer ปีที่แล้ว

    Kai is there any way that you could do a follow up to this, going through more of the common issues and how to solve? For example, “knee popping” occurs in certain actions (like slow walking) and often isn’t fixable by adjusting the Motion Correction settings (in my experience) - you need to manually adjust the foot lock and release keys on timeline etc. :) and also include how to bake reach targets via “bake with constraint” etc if you want to go back to a pure motion clips. Etc etc :)

    • @virtualfilmer
      @virtualfilmer ปีที่แล้ว

      There also seems to be some confusion caused because the foot/hand dummies don’t auto delete. So would be great if you showed that you just go into the scene panel and manually delete them once your finished with motion correction. Etc (flattening with constraint doesn’t remove them etc of course but I guess some people think it should? Dunno)

  • @terrypickette118
    @terrypickette118 2 ปีที่แล้ว

    Is there a tutorial to show how do this fix this problem in cta4

  • @Smoses_senpai
    @Smoses_senpai 2 ปีที่แล้ว

    yeeeees that's exactly the problem i am having right now with the feet sliding

  • @emmakebir3046
    @emmakebir3046 2 ปีที่แล้ว +1

    the best Tool ,thank you for ading that.

  • @AlexKongMX
    @AlexKongMX 2 ปีที่แล้ว

    Too good!

  • @khmerjamesgoodness8712
    @khmerjamesgoodness8712 หลายเดือนก่อน

    👍👍👍👍

  • @fuzzyhenry2048
    @fuzzyhenry2048 2 ปีที่แล้ว +1

    I bought the Iclone 8 just for this feature

  • @Mimeniia
    @Mimeniia 2 ปีที่แล้ว +1

    Game Devs need to study this. This fix has been out so long already. I see a lot of AAA studios still committing the same old movement sliding vomit on their characters.

  • @jero5566
    @jero5566 ปีที่แล้ว

    sooo op