I love Hoederer and crushers as a whole. Sure, they aren't operators that barely need any attention to function at peak performance, but them having a downside that's not too annoying (cough cough I'm sorry but duelist defenders) is refreshing. For crushers it's essentially, 'Do you want something uniquely different and fun in way.' I hope an eventual module doesn't pull a Gladiia and instead focuses on making crushers more devastating offensively.
@@januszpolak254 Crusher are bad tho, the concept of them just doesnt work in pratical, so the 4☆ and 5☆ that are sticked to those fell off. The 6☆ just doesnt embrace it in order to become good, like Ulpianus "effectively" has defend bcs he heal everytime he take dmg (so he threw away the glass part out of the "glass cannon" concept), or Hoe having a bunch of healing and sanctuary (still tried to stay close to the original concept, so I give him that). The 0 def is just so bad in pratical that they have to do everything they can to make it as insignificantly as possible.
And 1st skill is locked by m3. Only on m3 he gets more healing and less sp requirement. m1&m2 gives him nothing beside atk which doesn't count/not enough imo
I just realized, Quercus skill 2 is probably busted for crushers. They often take damage, so they need healing. Quercus skill 2 doesn't just heal, but also gives sp to operators healed. Also, being an abjurer, she can give shelter (or was it sanctuary?). It might not stack, but this makes her work really well with the crushers by reducing the damage they take, while healing them, while restoring their sp (especially for hoederer).
I planned on skipping him because of upcoming banners but then Lose🚫 100 HP❤️per second⏱. Enemies🥷 that have attacked🗡 and been attacked⚔️ by Hoederer🦸♂️ recive🤸♂️ 200 true✅ damage every second⏳. Attack Range🔫 +1 tile🔶, Max HP +15%🛡, ATK +30%🏋️. Attack⚔️ recover 5% HP🩹 and have 25% chance🎲 to Stun💫 targets for 2 seconds⏰
I love Hoederer and crushers as a whole. Sure, they aren't operators that barely need any attention to function at peak performance, but them having a downside that's not too annoying (cough cough I'm sorry but duelist defenders) is refreshing. For crushers it's essentially, 'Do you want something uniquely different and fun in way.' I hope an eventual module doesn't pull a Gladiia and instead focuses on making crushers more devastating offensively.
Crushers are not even that bad. It's just Quartz and Wind Chimes that have such a badly designed kits their generic S1 are better than their S2.
@@januszpolak254 Crusher are bad tho, the concept of them just doesnt work in pratical, so the 4☆ and 5☆ that are sticked to those fell off. The 6☆ just doesnt embrace it in order to become good, like Ulpianus "effectively" has defend bcs he heal everytime he take dmg (so he threw away the glass part out of the "glass cannon" concept), or Hoe having a bunch of healing and sanctuary (still tried to stay close to the original concept, so I give him that). The 0 def is just so bad in pratical that they have to do everything they can to make it as insignificantly as possible.
Hoederer S2 has got to have one of the Worst mastery gains I’ve Ever seen
Truly Tragic, could’ve had a lot more going for it
And 1st skill is locked by m3. Only on m3 he gets more healing and less sp requirement. m1&m2 gives him nothing beside atk which doesn't count/not enough imo
Yeah that one is pretty impactful!!
Love the PVZ2 music choices!
I just realized, Quercus skill 2 is probably busted for crushers. They often take damage, so they need healing. Quercus skill 2 doesn't just heal, but also gives sp to operators healed. Also, being an abjurer, she can give shelter (or was it sanctuary?). It might not stack, but this makes her work really well with the crushers by reducing the damage they take, while healing them, while restoring their sp (especially for hoederer).
I might try that.
I planned on skipping him because of upcoming banners but then Lose🚫 100 HP❤️per second⏱. Enemies🥷 that have attacked🗡 and been attacked⚔️ by Hoederer🦸♂️ recive🤸♂️ 200 true✅ damage every second⏳. Attack Range🔫 +1 tile🔶, Max HP +15%🛡, ATK +30%🏋️. Attack⚔️ recover 5% HP🩹 and have 25% chance🎲 to Stun💫 targets for 2 seconds⏰