More PHOTOREALISTIC renders | Best method to chamfer the edges in 3ds max

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 242

  • @ArchVizArtist
    @ArchVizArtist  4 ปีที่แล้ว +85

    Do you guys want me to do a video on how to make a script out of this?

    • @tomislavmarkovic6228
      @tomislavmarkovic6228 4 ปีที่แล้ว

      Yes!

    • @themustafajamal
      @themustafajamal 4 ปีที่แล้ว

      @@tomislavmarkovic6228 Yes. How to do scripts in general and how to put the plus button up with the toolbars.

    • @NabilLOD
      @NabilLOD 4 ปีที่แล้ว

      sure ... powerful method .. thanks

    • @fazliddinergashev5332
      @fazliddinergashev5332 4 ปีที่แล้ว

      Arch Viz Artist yeap of course we want , especially I wanna

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +2

      How to add script to a toolbar with icon is already live: th-cam.com/video/CFixg1t5UrM/w-d-xo.html

  • @hldemi
    @hldemi 4 ปีที่แล้ว +71

    1. Add chamfer modifier
    2. set 3 segments
    3. set 0.5 tension
    4. Set smooth chamfer only
    Done

    • @albertoluque.workout
      @albertoluque.workout 4 ปีที่แล้ว

      Same

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +15

      Thanks for sharing ;) Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @hldemi
      @hldemi 4 ปีที่แล้ว +2

      @@ArchVizArtist hm, there is definitely a difference and a big one. Will have to try and compare both in fully textured and lighted environment to see the difference there.

    • @albertoluque.workout
      @albertoluque.workout 4 ปีที่แล้ว +2

      @@ArchVizArtist it's worth the time and all this modifiers to get those round edges that are (mostly) far away from the camera? I mean, just in specific closeups, but for the 90% of the jobs...don't know..at the end we just want those line reflection of the light in the edges ...

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +13

      Just one more chamfer modifier (turbosmooth not necessary, I use it mostly in cylindrical objects). We made a script out of it so it's just one click. I'm not trying to convince anybody, this is just how we use it :)

  • @mohammadnazeri2521
    @mohammadnazeri2521 2 ปีที่แล้ว +7

    The normal issue is solved by now (in 2021 and later) in the Chamfer modifier in Inset section you can choose Flow Loop that adds edges to your object that solves everything.

  • @andvfx
    @andvfx 4 ปีที่แล้ว +9

    Very nice! I will recommend upgrading to max 2021. Improvements on chamfer + weightednormals will make your life so much easier!

  • @Anesydora
    @Anesydora 4 ปีที่แล้ว +1

    Your videos are so usefulllll i loveee it ❤️

  • @antoniovoto
    @antoniovoto 4 ปีที่แล้ว +2

    Thanks for your tutorials. usually i use vray edge tex in bump map.

  • @jackarrossi9584
    @jackarrossi9584 4 ปีที่แล้ว

    This is awesome! what a quick way to add support loops! thank you, great video.

  • @danielbruck2548
    @danielbruck2548 4 ปีที่แล้ว +1

    i prefer weighted normals for this. You got perfect smoothing and use less segments for the chamfer itself. But didnt know this trick, good to know now!

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      I'll check this out, thanks :)

    • @vicentisf
      @vicentisf 4 ปีที่แล้ว +1

      @@ArchVizArtist www.bytehazard.com/articles/wnormals.html

    • @vicentisf
      @vicentisf 4 ปีที่แล้ว

      www.scriptspot.com/3ds-max/scripts/improved-face-weighted-normals

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      thanks :)

  • @giovannesouza6870
    @giovannesouza6870 4 ปีที่แล้ว +16

    I just add chamfer, and in the final list, there's a option to smooth just the chamfer and kept the other faces without the smooth look

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      This method is not so good, you can do side by side comparison ;)

    • @marcorohenkohl
      @marcorohenkohl 4 ปีที่แล้ว +9

      @@ArchVizArtist I can't remember In 3ds max 2019, but in 2020 version there is an option on the chamfer modifier in Smooth Output with "smooth chamfers only". It fixes the issue of the "belly" surface. And there's a box with "smooth to adjacent" in that option which makes a smooth transition from the chamfered edges to the surface.

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      Thanks :)

    • @marcorohenkohl
      @marcorohenkohl 4 ปีที่แล้ว

      @@ArchVizArtist You're mostly welcome.
      I thank you for the great content on the channel. ;)

  • @Reasondinn
    @Reasondinn 4 ปีที่แล้ว +5

    3ds max 2020 has updated chamfer so you can add insert to prevent that smooth effect.

  • @samerserhal502
    @samerserhal502 3 ปีที่แล้ว

    Did you make a video on how to do the script? thank you

  • @sergioalvarez8850
    @sergioalvarez8850 4 ปีที่แล้ว

    Thanks a lot. Simple, direct and practical. Greetings from mdq

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Thank you, glad you like it :)

  • @MrGoldMan2
    @MrGoldMan2 3 ปีที่แล้ว

    great again!

  • @rahulsahni1148
    @rahulsahni1148 4 ปีที่แล้ว

    Dear Mam,
    You are too amazing and Your Videos are also too, I'm glad to join you and learn the skills you teach.

  • @mazenezou
    @mazenezou 4 ปีที่แล้ว

    Glad seeing new YT channel explaining about all the new tips and tricks in vray and 3ds max, just subscribed.
    keep it up guys and stay positive you doing great job together. Make sure to give your self some rest.
    Btw max 2020 and 2021 has huge update on chamfer modifier, maybe they have added this option there?

    • @mazenezou
      @mazenezou 4 ปีที่แล้ว

      And I'd suggest you to use openSubdiv instead of turbosmooth

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Thank you :) We will rest later :D

  • @antonioandrearq
    @antonioandrearq 4 ปีที่แล้ว

    Wonderfull.
    Thanks for teaching.

  • @leon.3d
    @leon.3d 4 ปีที่แล้ว +7

    amazing they could not fix this in the 27 versions before 2020

  • @ChipMatthews
    @ChipMatthews 4 ปีที่แล้ว

    The chamfer modifier got a lot of flak for not being a very exciting new feature, but that thing is a massive time saver. Doubling up the chamfer modifier to fix the smoothing issues there's an easier way in Max 2021. Just drop a Weighted Normals modifier on top of the stack. Another option for doing chamfers when using V-Ray is to plug a VrayEdgesTex into the bump slot of the material, provided you're not already using it for a bump map.

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      I'll check it :) Thanks for sharing!

    • @Tapiokpr
      @Tapiokpr 4 ปีที่แล้ว

      You can stack a VrayEdgesTex over your previous bump with a composite, it still works

    • @ChipMatthews
      @ChipMatthews 4 ปีที่แล้ว

      @@Tapiokpr Nice! I didn't know that.

  • @saimon1987
    @saimon1987 4 ปีที่แล้ว

    If you set the chamfer to smooth chamfers only AND (and this is very important) you also set "Smooth to Adjacent" and a Threshold around 90 ( if you are working on a mesh formed by straight angled edges), the smooth you get will be just PERFECT.

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @saimon1987
      @saimon1987 4 ปีที่แล้ว

      @@ArchVizArtist ok fair enough :). Muy smotthing to adjacent method meets my standards though.

  • @rockingheadbangers
    @rockingheadbangers 4 ปีที่แล้ว +2

    Another great tutorial! I've seen its come up in the comments already, but I also use the "face weighted normals" script for this. It's free and usually means you can get away with just having one iteration of chamfer segments. Arrimus has a good tutorial on it called "medium polygon modelling"
    Again, great tutorial, you're my favourite CG TH-cam channel at the moment!

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +2

      I will check it out! Thank you sooo much :)

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 ปีที่แล้ว

    Ooo.. 10000 subscribers congrats remember 500000 or even more are waiting
    Wish you a good luck

  • @hldemi
    @hldemi 4 ปีที่แล้ว

    Čamfer je majka svega ja ti kažem !

  • @tomislavmarkovic6228
    @tomislavmarkovic6228 4 ปีที่แล้ว

    Very nice and useful. Like all of your tutorials. Thank You! :-)

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Thank you, glad you like them :)

  • @mohamedkhaled4675
    @mohamedkhaled4675 4 ปีที่แล้ว

    great and simple videos you introduce

  • @rendericeib4513
    @rendericeib4513 4 ปีที่แล้ว

    I loved your video thanks

  • @4600306
    @4600306 4 ปีที่แล้ว

    Very useful!

  • @SpearChuck777
    @SpearChuck777 4 ปีที่แล้ว

    Can you make a tutorial on how to round the ends of a brush using Hair and Fur? I tried to cluster some splines to use as guides, having differing lengths, the longest in the center of the cluster, shorter bristles around the perimeter. Is there a way to intersect an arc cutting off the tops of the cluster to round it off...like a bowl cut (American haircut from the old days)? Please

  • @3dmodelling367
    @3dmodelling367 4 ปีที่แล้ว

    Got a suggestion!!
    I think reducing the bgm volume will make the already great tutorial much better. It's kind of getting in the way!!👍

  • @jithinravi8763
    @jithinravi8763 4 ปีที่แล้ว

    Very useful tip thanks

  • @creativeconcepts4197
    @creativeconcepts4197 4 ปีที่แล้ว

    I use chamfer a bit differently. I'll give a try to this method

  • @fencer11474
    @fencer11474 4 ปีที่แล้ว

    love the 303 acid sound, also maybe regular chamfer + smooth modifier with auto ticked?

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @fencer11474
      @fencer11474 4 ปีที่แล้ว

      ​@@ArchVizArtist Thanks for the reply. On second look, I see the genius of this. It's like the first chamfer gives a proper base for the second. Am still on Max 2019, though.

  • @_diegozunigar
    @_diegozunigar 4 ปีที่แล้ว

    Hello, I see some lag in your viewport, I had the same problem in my 3ds max and I found the solution by lowering the poll rate or report rate of my mouse (logitech g502 hero).
    Greetings! :)

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 ปีที่แล้ว

    This is your subscriber from the future you are gonna have 500k subscriber :)

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      Great to know :) Thank you!!

    • @venkteshchaurasia8705
      @venkteshchaurasia8705 4 ปีที่แล้ว

      @@ArchVizArtist whats your age you are so professional cant believe it.. and your youtube videos are also so professional.

  • @RodrigoSantos-mn1uj
    @RodrigoSantos-mn1uj 4 ปีที่แล้ว

    i love your videos!!!

  • @robsonsilva-ol7ln
    @robsonsilva-ol7ln 8 หลายเดือนก่อน

    Hello, please where is the video on how to create the script button, could you send me the link?

  • @matthewisikhuemen8907
    @matthewisikhuemen8907 4 ปีที่แล้ว

    Amazing trick

  • @asmaamobarak7946
    @asmaamobarak7946 3 ปีที่แล้ว

    thankyou so much

  • @smitvaviya5433
    @smitvaviya5433 3 ปีที่แล้ว

    What is the best way of adding groves in gd max

  • @ibidarego
    @ibidarego 4 ปีที่แล้ว

    Hello please can you do a tutorial for Depth of Field for Corona renderer 🙏🏽

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Hi, this video is already recorded and it's waiting in the queue ;)

    • @ibidarego
      @ibidarego 4 ปีที่แล้ว

      Arch Viz Artist that’s great Thanks 😊

  • @behnoudtaheri3643
    @behnoudtaheri3643 3 ปีที่แล้ว

    Hi! Your works are great!Thank you! But I do it so simpler than you! In chamfer modifier, we can determine to assine smooth only on smoothed edges, not other surfaces!

  • @hamidsalami7022
    @hamidsalami7022 4 ปีที่แล้ว

    Thank you for these helpful tutorials. could you please make a tutorial about making a realistic leather and fabric materials in vray? how exactly the fall off map should be set up in the reflection slot? thanks

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Thanks for the suggestion, I will try to do it :)

    • @hamidsalami7022
      @hamidsalami7022 4 ปีที่แล้ว

      @@ArchVizArtist Thank you so much :)

  • @eneshappy
    @eneshappy 4 ปีที่แล้ว

    Thank you for this amazing ways. Can I get the plugin's name

  • @SuperStuuner
    @SuperStuuner 4 ปีที่แล้ว

    Thanks for all the information that you share , your videos are truly beneficial and i would like to ask if you could do a tutorial on how to create realistic lighting for interior scenes , giving us some tips and tricks , i always work very hardly on that topic but never get the results that i want , and i just don't know whats the problem.
    Thanks again and keep up the good work

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Sure, thanks for the suggestion :)

  • @anasazees7822
    @anasazees7822 4 ปีที่แล้ว

    Normally i adds a 'vray edges tex' to the bump. Or mix it with the existing bump map. For me thats the easiest way to get rounded edges in render. Specially for the walls. 😊

  • @motionbender9538
    @motionbender9538 4 ปีที่แล้ว

    Agnieszka , you are looking beautiful today. 😍🥴 Quick question : Why are we using (Chamfer) modifiers on the objects rather we can use the Vrayedgestex to round the corners? give me an insight please

    • @veselin40t0
      @veselin40t0 4 ปีที่แล้ว

      EdgesTex is just a shader effect, it doesn't add geometry to the objects. If the geometry is there like this tutorial shows, the results are more accurate.

    • @artmaknev3738
      @artmaknev3738 4 ปีที่แล้ว

      because they use corona

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Thanks, it's more accurate. And we usually do not worry about poly count.

  • @getlify
    @getlify 4 ปีที่แล้ว

    How to make the script for that chamfer modify

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      I'll do a video about this;)

  • @brdklt
    @brdklt 4 ปีที่แล้ว +2

    Great tip but the music is very loud and distractive, i recommend to use calm sound.

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      Thanks for the suggestion, we are doing already for future videos :)

  • @elayebhoussem
    @elayebhoussem 4 ปีที่แล้ว

    Thx a lot very helpful

  • @raulmontanoviera2750
    @raulmontanoviera2750 4 ปีที่แล้ว

    Hi guys. I started to follow your channel few days ago and I like all your tutorials. You have few tricks that I didn't use before. Could you add to your list any tricks to build a stone wall overall the integration between the side and the top?

  • @christiansalonga7256
    @christiansalonga7256 4 ปีที่แล้ว

    .thanks for this video..can you make a tutorial on how to add surface imperfection map in the material....?tnx

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      Yes, I'll add it to my list :)

  • @noeliariba2086
    @noeliariba2086 4 ปีที่แล้ว

    great video!!, where can I download that script?

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      We haven't shared this script, we will add a video on Monday how to do this :)

  • @lasaraz5826
    @lasaraz5826 4 ปีที่แล้ว

    you can use swift loops ! rather than connecting them

  • @sarveshtripathi9535
    @sarveshtripathi9535 4 ปีที่แล้ว

    Explained very well. Good work👍
    For past few days i have been going through your videos...and believe me, you are quite impressive.
    For now... is this method helpful for applying different materials using ID's on same object?

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      Thanks, it works with that too.

  • @ArchitectVirendraChhatria
    @ArchitectVirendraChhatria 4 ปีที่แล้ว

    Why 3d visualizer needs two desktop for working, what's the purpose ?

  • @Basisok
    @Basisok 4 ปีที่แล้ว

    Nice video, but I wondered how slow your viewport works with such a light model. What is your PC config?

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      I recorded it on my laptop because it has a 4k screen. Our PCs are much faster ;)

  • @coralstudio6460
    @coralstudio6460 4 ปีที่แล้ว

    Great video, thanks! I did not know this method before...I was using smoothing groups method which is lighter on geometry.... and not texture based. Do you know smoothing groups method? You might like it more. Ceers!

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Glad it helped! Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

  • @Kreative3DMedia
    @Kreative3DMedia 4 ปีที่แล้ว

    This video was very interesting and useful. Too many times we see videos on TH-cam about redundant subjects, considered so many times. Your videos have instead that content quality that too often is lacking.

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Glad you enjoyed it! Thanks :)

  • @JakMesh
    @JakMesh 4 ปีที่แล้ว

    Mr and Mrs Archviz, Im maya user, and i used to be a 3D Max user, but i made the transition before a while for some reasons, I used to be a Game Artiest, but now im trying to get me way into the interior Designers, I don't have friends who are into 3D, nor i know anyone, so it is hard for me to get help, and it is hard to be motivated when you are alone, with no support. I would like to ask few questions if you don't mind.
    1: Why 3D max is the choice for most interior Designers?
    i know that any program that u are good at is good enough. but why 3D max, in particular, is found into many interior Designer' artiest? i would like to know the answer.
    the only anwser that i could come up with according to my experience between the 2 of them, in my opinion, the only difference it is the "Curve/Spline" workflow between both.
    so what will u suggest to me, go back to 3D max or keep using Maya?

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      We actually have never used Maya, I think most arch viz studios use 3ds max, but I'm not sure why ;) I might investigate it more and maybe do some video on this topic in the future ;)

    • @JakMesh
      @JakMesh 4 ปีที่แล้ว

      @@ArchVizArtist that's would be lovely. thanks you

    • @danielduplessis9170
      @danielduplessis9170 4 ปีที่แล้ว

      I believe the reason is because of Max's modelling tools. 3ds Max's modelling tools makes it very easy and quick to do hard surface modelling, which means it's easy to make architectural models.

    • @JakMesh
      @JakMesh 4 ปีที่แล้ว

      @@danielduplessis9170 I don't think so Daniel, i find Maya as easy also ...

    • @danielduplessis9170
      @danielduplessis9170 4 ปีที่แล้ว

      @@JakMesh I didn't say Maya is bad for it or difficult. You can just as easily do Archviz modelling in Lightwave or Modo if you really wanted and are comfortable enough with that software. My point was, the tools in 3ds Max are more geared towards and catered for Archviz modelling. Software like Maya, on the other hand, makes organic modelling easier and better, but that doesn't mean 3ds Max can't do organic modelling just as well, just that Maya is easier for doing it.
      Hell, you can do Archviz modelling in Zbrush if you really wanted to, but obviously its toolset is more catered for organic modelling.

  • @bestviz9902
    @bestviz9902 4 ปีที่แล้ว

    А иконки сама рисовала или в программе какой?

  • @rosaramirezvalencia2978
    @rosaramirezvalencia2978 4 ปีที่แล้ว

    You are the truly first CG-youtuber in the world

  • @pulsevfx1
    @pulsevfx1 4 ปีที่แล้ว

    What about round edges shader in Vray or Corona?

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      I'm not using it actually, I prefer to have it in the model, but I'm not sure which method is better. I will check it out :)

  • @sebastianiorio3331
    @sebastianiorio3331 4 ปีที่แล้ว

    Thanks!!

  • @fazeone1212
    @fazeone1212 4 ปีที่แล้ว

    I add corona edges in the bump.. Perfect and light

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      Thanks for sharing :)

    • @hldemi
      @hldemi 4 ปีที่แล้ว

      nope. Does not even come close as geometry chamfering.

    • @fazeone1212
      @fazeone1212 4 ปีที่แล้ว

      @@hldemi ????

    • @hldemi
      @hldemi 4 ปีที่แล้ว

      @@fazeone1212 Its not perfect. You might think its perfect but its not. I just compared the two and Corona edges looks really really bad compared to chamfered geometry .

    • @fazeone1212
      @fazeone1212 4 ปีที่แล้ว

      @@hldemi i use it in every project with the right measure , i assume you probably dont know how to tweek it

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 ปีที่แล้ว

    I think you should also try some other type of videos on youtube your videos are absolutely perfect..

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      Thanks, what types you have in mind?

    • @venkteshchaurasia8705
      @venkteshchaurasia8705 4 ปีที่แล้ว

      @@ArchVizArtist you know like tech review or something like that..

  • @Surenzzzaaa
    @Surenzzzaaa 4 ปีที่แล้ว

    Wish you have a supercomputer-like PC
    Great quality
    Thank you.

  • @markom93
    @markom93 4 ปีที่แล้ว

    Anyone know what model is this curved monitor from beginning of the video?

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      49" CHG90 QLED Gaming Monitor
      We did video about the whole setup here: th-cam.com/video/FjdsBMipdoY/w-d-xo.html

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 ปีที่แล้ว

    Please let us know all the software that you use...
    Thanks

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      We are using 3ds max and corona renderer.

    • @venkteshchaurasia8705
      @venkteshchaurasia8705 4 ปีที่แล้ว

      @@ArchVizArtist very useful!!

    • @venkteshchaurasia8705
      @venkteshchaurasia8705 4 ปีที่แล้ว

      @@ArchVizArtist do you have a license as it is so expensive not everyone can afford...

  • @danteuss88
    @danteuss88 4 ปีที่แล้ว

    Hey why not go Chamfer modifier > Output > Smoothing output > Smooth chamfers only & checkmark Smooth to adjacent? does it not do the same thing?

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      Using the method I showed the output is perfect. Smooth to adjacent is a shortcut and the result is not so good. I've just double checked 2 versions side by side and I can clearly see the difference. Test it quickly and decide :)

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +1

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @danteuss88
      @danteuss88 4 ปีที่แล้ว

      @@ArchVizArtist Ohhh, my bad then!! Sorry and thanks a lot! Great tip.

  • @МихаилБадаев-э5ф
    @МихаилБадаев-э5ф 4 ปีที่แล้ว

    I think this what happened with pyramid with sharp up corner, when I add "Smooth chamfer" script to it.

  • @sujitsharma8285
    @sujitsharma8285 4 ปีที่แล้ว

    Very helpful tip but also show us how to make a script pls ..

  • @azeemplans179yt8
    @azeemplans179yt8 4 ปีที่แล้ว

    nice one

  • @mikegentile13
    @mikegentile13 3 ปีที่แล้ว

    the 145% should be wired to the top modifiers value in the script...then there is only1 number to change ;)

  • @muhammadefendi6230
    @muhammadefendi6230 4 ปีที่แล้ว

    thanks

  • @venkteshchaurasia8705
    @venkteshchaurasia8705 4 ปีที่แล้ว

    Sorry to ask you so many questions 😬 but i wanna know that in which company do you work or you are freelancer cos i also wanna career in this field

  • @abdelrahmanouta4706
    @abdelrahmanouta4706 4 ปีที่แล้ว

    thx you

  • @tang3nt
    @tang3nt 4 ปีที่แล้ว

    I vote for the "how to make the script" tutorial. Thanks

  • @deepmusic2456
    @deepmusic2456 4 ปีที่แล้ว

    Gud video

  • @shekarthevar8646
    @shekarthevar8646 ปีที่แล้ว

    Without background music will be more helpful to concentrate on your words without any distraction

  • @vladimirlavrentyev9206
    @vladimirlavrentyev9206 4 ปีที่แล้ว +3

    "Intersection" is definitely not the term used in smoothing modifiers. It has iterations

  • @portnoyrlz14
    @portnoyrlz14 4 ปีที่แล้ว +1

    I'm a bit dissapointed this time, first of all: click bait on the title about solving edges in 5 secs, which honestly just shows how to fix the problem in a long process. Second of all challenging the Smooth adjacent faces toggle in 3DS max, in your video comments, by the way, without the comparison of the actual fast paced solution created since 2018 as a programed software solution after years of facing the geometry problem from autodesk is kind of off the track here. Come on guys, you don't need to fall far from the high edge you've placed yourselves lately! You've been doing great, watch out for things like this before becoming "another" click-bait archviz channel...

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว +4

      Firstly, we show the whole process so everyone can understand it. If you watch till the end we suggest to make a script out of it (or just copy modifiers). So the process is super quick.
      Secondly the method you refer to doesn't work so great. Just chamfer the edges side by side using both methods and you'll see the difference...

    • @portnoyrlz14
      @portnoyrlz14 4 ปีที่แล้ว +1

      @@ArchVizArtist we have ran hundreds of tests around it, and unless we need a Microscopic zoomed lens in the studio the perception is minimal, speedwise, with a project with 200 edges in geometry or more this methos becomes a very specific process for, maybe asrecalled, a table in front of your lens, or a corner shot, etc most of us in the market use 3 methods depending on distances from camera and I bet you know it: geometry detailed chamfers, smoothened adjacent faces for geometry at mid distance and render engines edge traced materials for long distances referenced objects. Look I didn't mean to offend you, as I said we all admire you guys at your studio, but it really dissapointed me getting hung up on a click bait, that's just not cool, of course your method works! But it is a time dependant task! And arguing about how other methods don't show the same result is also valid, but as we all know, this is a time-dependent industry, and that shall also come into knowledge of users!

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg
      The difference is pretty clear to us and we do not usually care about poly count.

  • @ayogaramsai
    @ayogaramsai 4 ปีที่แล้ว

    Don't take it other way.. but you'r look very good... Today

  • @Иван-ш5р5э
    @Иван-ш5р5э 3 ปีที่แล้ว

    3ds MAX 2021
    1 Add chamfer modifier
    2 Scroll down to Inset and turn on
    DONE

  • @ghiassie
    @ghiassie 4 ปีที่แล้ว

    Render intersection??? Render Iteration is more accurate.
    Another suggestion, insteade of two chamfer modifire use one chamfer and "weighted normal" modifire.

  • @ericbrolin4363
    @ericbrolin4363 4 ปีที่แล้ว

    I came to this video after i chamfer all the object with select the edges manually 😂😂😂

  • @SMURFPICTURES
    @SMURFPICTURES 4 ปีที่แล้ว

    great videos, but can you PLEASE speak up or turn down the music and get a computer that does not lag 3 seconds or record with 5 fps :)

  • @bisvizstudio1242
    @bisvizstudio1242 4 ปีที่แล้ว

    Sketchup user here.

  • @19DINESHKUMAR
    @19DINESHKUMAR 4 ปีที่แล้ว

    In 3ds Max 2020 there is no problem like this.

  • @herncabret
    @herncabret 4 ปีที่แล้ว

    The mouse clicks are so loud!!

  • @brunonz
    @brunonz 4 ปีที่แล้ว

    There is a "smooth chanfer only" option on the modifier. You didn t have to do any of this.

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      Here is the difference: archvizartist.com/wp-content/uploads/2020/05/chamfer.jpg

    • @brunonz
      @brunonz 4 ปีที่แล้ว

      @@ArchVizArtist Ok, i will give it a shot.

  • @WyyzNoLeg
    @WyyzNoLeg 4 ปีที่แล้ว

    corona round edge solve the problem...

  • @themeisgames7784
    @themeisgames7784 4 ปีที่แล้ว

    Пёрфект пёрфект!!!

  • @ronniebeltran6844
    @ronniebeltran6844 4 ปีที่แล้ว

    👍

  • @iancrawford2496
    @iancrawford2496 4 ปีที่แล้ว

    I'm pretty sure you could've compressed this down into two minutes but thanks anyway, I guess.

  • @hameddesign70
    @hameddesign70 4 ปีที่แล้ว

    just turbosmooth your chamfered geometry

  • @almaarif3562
    @almaarif3562 4 ปีที่แล้ว

    In 5 second but ur video 8 minutes 😬

    • @ArchVizArtist
      @ArchVizArtist  4 ปีที่แล้ว

      We show everything so everyone understand. In the end we suggest to make a script out of it and reuse it really quickly...

  • @SamaZ2
    @SamaZ2 4 ปีที่แล้ว

    She is a sweet sweet baby gurl

  • @moscowtime8876
    @moscowtime8876 4 ปีที่แล้ว

    beautiful girl! I`m love her!