I'm glad Super-earth's ministry of music was able to produce such patriotic and liberty infused tunes for my fellow helldivers and I to blast as we introduce managed democracy to the wider galaxy, the tyranical bugs and socialist automotons will not stand a chance with such glorious music behind us!
Hey can i ask where does helldiver 1 and 2 come from? Maybe a movie or such? I am VERY interested in it's story because for the moment i don't have a pc or ps5 to play that masterpiece
@@jusps3989 It is just a game franchise, not coming from one book or movie series. Though it is inspired by Starship troopers, warhammer, star wars, halo etc. Its effectively a satire of militaristic and facist propoganda
I totally agree ^^ This game and especially the soundtrack has great potential for future hype. I can totally see them do a PAX or similar convention reveal, where they walk up talk about the usual stuff (Where they started, how it's going, and what's coming next), only for them to reveal a trailer following a group of civilians going through everyday life, then suddenly getting slaughtered by a new enemy, then it cuts to survivors signing up and training with underlying music, then the trailer ends with that group walking up to a drop pod and dropping after some patriotic message, music transitions to the epic "BAM BAM BAM BAAAAAAM", they land and get slaughtered - fade to propaganda broadcast with the release date and new operation title. It really captures that epic battle morale very well, something that Destiny also did fairly okay, but I think Helldivers 2's soundtrack actually does a better job at creating that hype.
Personally, I love that the track in game is also timed to swell when the drop pods launch it makes what is a loading screen more enjoyable then it has any right to be.
4:00 This is actually a really good point. When you deploy, you are galvanized by the heroics. When you land though... it's very apprehensive. When I did my first few missions, solo, I was terrified. And you have to take stock of where you truly are. Some landings are absolute clusterfucks, landing in the middle of a group of enemies, who beset you immediately. Others are... quiet. Anticipating something to come.
I also like how your Helldiver’s voice lines become shorter and panicked as soon as you meet real resistance. From cheesy one-liners to desperate cries delivered with real talent, you begin to feel the terror your Helldiver does as you see your buddies get cut down by the endless march of tyranny.
One of my favourite things about watching Marco for a while now is listening him talk about a certain aspect about the game and them seeing that aspect in the video, and slowly seeing it turn from gameplay footage found online to HIS gameplay footage
The whole game is such a good mix of high intense action, in your face politicism but also tongue in cheek all the way through. Ship upgrades range from level 1 cheap upgrades that use advanced techniques to reduce calling in times to level 3 expensive upgrades that means purchasing trolleys so the crew can carry more thus reducing cooldown time. The info tips are also so funny, "if the enemy tries democracy, shoot them, dont believe their lies."
3:30 this is the exact thing that was done in Starship Troopers with the Klendathu drop scene and the accordingly named piece of music by the legendary Basil Poledouris. You have this bombastic, patriotic, hype-generating piece that sees the Mobile Infantry troops through their landing, but once the dropships touch down and the soldiers pour out? The music cuts out. The propaganda part is over. And then, of course, the slaughter begins... in eerie absence of any kind of music.
And now, you need to experience the music of the automatons. They really shines. And.... They do shine even more in Malevelon Creek. This planet.... I still hear the trees speak binary
Bug's music makes me feel "oh fuck theres a threat over there, gotta be careful" or "Fuck I gotta kill these before they reach me" Automatons makes me go "Holy fucking shit, they're coming for me right now and its too late."
The theme playing as your team drops onto the planet, the way it swells during extraction and how it changes based on what faction or the intensity of the fighting makes you feel like a true hero of the Managed Democracy of Super Earth
The Automaton theme also goes hard. Heard someone say that it borrows the trumpet motifs from the Soviet Anthem, but blends it with that sci-fi Terminator vibe.
That last section about the duality between the glorification and the reality reminds me of a quote by Sir Terry Pratchett: > When he was a boy he'd read books about great military campaigns, and visited the museums and looked with patriotic pride at the paintings of famous cavalry charges, last stands and glorious victories. It had come as rather a shock, when he later began to participate in some of these, to find that the painters had unaccountably left out the intestines. Perhaps they just weren't very good at them.
Thing you'll notice when playing is that the pulsing "Bum Bum" echoey noise occurs when enemies are Alerted, not when you are in combat, It serves as both a Stealth Mechanic audio cue and the game's sound track. It's only after you've been spotted or are trading shots that the music really kicks in like a movie action scene. It's pretty damn cool!
I really love the theme that kicks in when you're extracting. It really hammers home the feeling of "you're in the shit now, hold your ground". Its especially fun when you're making that mad dash to the ship while you're completely surrounded.
Stims with cocai**e, one star reviews of armor in a shop that are "deleted because of ongoing traitor trial" or the anthem and music played at raise the flag mission xd
this game does athmosphere soooo well the big hyping up of the music when starting a mission the calm and also suspense when you are not in combat, but could meet an enemy around the next corner the first professional, then franctic callouts of your character as you get injured more and scramble for your life and the entire evacuation sequence, dangerous but hopeful music blaring around you as if it came from the evac terminal as you are holding onto the ever shrinking area that is not filled with enemies and the horns kicking in as you make it into the transport ship and leave that hellhole crawling with tanks and lasers and robots and can report: Mission successful
6:44 I think a good example of this also comes from a WW1 story called All Quiet on the Western Front. Watched the most recent adaptation and it really drives home this point. I think that the points made in the video really do help carry the message of the game and the society you're in, that we as the Helldivers are sent off to fight to "defend democracy" and it's played as this glorious thing both in the tutorial and in the main game with its theme and visuals, but when you touch down, especially when you're alone you really just want to head back to the safety of that well conceived lie (mainly fighting the Automatons, we need help on the western front, this is a plea for help.)
It’s really hammered home by the voicelines you get from your Destroyer. They will simply leave you for dead if you take too long, or send down an artillery salvo if they believe you to be defecting. They don’t care about you, they only care about the mission.
@@jooot_6850 A fun fact: if you read the contract of employment at the end of the tutorial before you get your cape, the Helldiver is basically issued the Super Destroyer, and it's treated as another issued piece of equipment, like the Helldiver's weapons. So in the end, the Destroyer still belongs to the SEAF, not the Diver, the Destroyer is basically the means to get the Diver to their missions and allow completion of said missions.
I love the core motif of the game. Hearing it on deployment (or dive if you will) amps you up for the mission, hearing it on objective complete and again during extraction is almost a sigh of relief after basically 20 minutes of straight chaos. Every second of this game is cinematic and it's fantastic.
Ive been playing this and yeah your music analysis is spot on. That kind of militaristic overconfidence mixed with the terror that our death could be around the corner. We really are a tiny expendable cog in the gears of the warmachine.
Excellent analysis of the music. I usually do not keep music from a game on when I play, but Helldivers has been an exception. The horns make it feel like your in a movie.
What I love most about the HD2 theme is how it takes a small 4-6 note motif from the HD1's more complicated and traditionally martial theme and expounds on it. It creates a musical connection between the two, and sort of a common language for the franchise.
As a person who doesn't know anything about how music is done and probably has no musical ear, I find it fascinating how the theme is synchronized to gameplay moments, how the beats change when the mission starts, pods eject and then thrusters engage
I like how it goes from like a national anthem, be proud, join up type of music, and then hardcuts to that part they sync up when you drop, you have it at the 1 minute mark in the video. It goes from the "happy" lets go get em boys to a "ok this is no joke, this is serious kill or be killed for your country" vibes. Incredible.
Marco, there's also a full National Anthem that was found in the game files! The fact the devs and the music team felt like we needed a national anthem is genius
I think my favourite piece is probably the Extraction theme. It feels like the perfect blend between the more fearful and sinister in mission battle tracks and the more upbeat and heroic pre mission tracks. You feel badass as fuck and super heroic all the same but it also really makes it feel like this is it, this is your final stand, it's do or die. I also love how the longer the extraction theme goes on the more dire it starts to sound and feel as the tense, almost horror like strings take precedence over the heroic beats of the song.
I'm glad somebody is appreciating this music because holy CRAP it is amazing. The extraction theme is just... oh man when the percussions kick in it's just amazing.
my personal favorite is when you finish a mission where you and your squad died over 20 times and barely managed to extract after blowing up hundreds of bugs and you get your actual contrubution to the war and it's like 0.0000001%
I'm a little sad you didn't cover the extraction theme. Honestly, I think the extraction is one of the best parts of the game, having to hold out for like 2 minutes, (or 4 if a modifier is active), just creates this menacing last stand, with this bombastic gloryfull theme. It's very hopeful, more so like the initial launch sequence, the feeling of we're gonna make it but we sure have to still fight hard to ensure that. Especially on the harder difficulties this last stand is just so well done. The music of this game is just so well done, the launch theme has been stuck in my head ever since I started playing the game.
I feel like the tribal music just before combat is supposed to bring you back out of the fear and back into that "bloodlust" energy of adrenaline to force you to engage the enemy and kill everything insight. Much how Super Earth intends their divers to operate. Kill first, don't ask questions ever
Honestly, the 4-6 note melody/sting bit really hits me emotionally, evoking a similarity to (but not copy of) the Arma 3 Main Theme, itself a reference to it's progenitor Operation Flashpoint.
Bro that go to war thing is real af, you get some bravado and excitement leading up to a deployment/hard training and on the way there there is tension. Once you get there there is that pit in your stomach that makes you feel like danger is everywhere, only your brothers in arms can help you. And you push past that into courage and unease while trying to accomplish the mission and keep those to your left and right alive.
I like the points you made about the transition to the ground music, it makes me wonder how different the gameplay experience would be if there was a more action packed theme on the ground rather than a suspenseful fearful one
If you give the main theme from the first game a listen, it leans even more heavily towards prideful military parade where the new one I feel deliberately evokes the idea of the Helldivers being superheroes.
The main melody is pure endoctrination : I still hear it when i'm trying to sleep. BUT, my favorite piece is really the music that comes up when you call for the extraction : same melody, still got the "do your part" thing, but with an incredible pumped up energy. It's effing great.
The composer also did an absolutely *brilliant* piece for CoD WW2, which is easily one of my favourite soundtracks of all time. Despite that game definitely not being so XD a really talented composer, for sure. Also it’s really great to hear the story of the game told through the music so well and so subtly. You’re told you’re an elite fighter, fighting for freedom, and the main theme reinforces this, but the on the ground theme is a fantastic contradiction that, with other parts of the lore, make you realise that things are not so great after all for super earth!
I've been thinking that the theme reminds me a lot of the theme from COD: WWII... come to find out Mr. Roget did both! Great stuff! Makes me excited for his take on star wars music later this year in Star Wars: Outlaws!
I have had this tune stuck in my head ever since I loaded up the game for the first time this Sunday. I want it on Spotify so I could rot my brain with it further during work.
I really like the music that plays when the Bile Titan shows up. The thing towers over just about everything and where as a lot of the other music gives you the impression that "things are not well" the Bile Titan theme gives me the feeling of "run" which is exactly what you do unprepared.
I Was a bit expecting marco would talk about the Extraction Theme of this game i feel its a mix of desperate and heroic it gives you that feel of "we are running out of time, we need to get out quick before they get us" but also "we are gonna make it, we will survive" and knowing how tense most of extrations tends to be especially on highter difficulties i feel the theme puts you in situation perfectly by just hearing it
Can we appreciate the artistic genius of including a _drop_ in the theme song of a game where you are _dropping_ from orbit onto the battlefield? In _drop pods?_
In game 1:00 it is always the point in a soundtrack where your hellpod leaves the ship and drops you. You hear it when your pods raind down to the plannet
I think that the genius isn't just that it makes you feel like you have a duty, it makes you feel optimistic about that duty, it's uplifting, like you can't loose. Also many times the music changing is my first clue that we have been spotted and are in combat.
Wilbert Roget makes some banger soundtracks. COD WWll is one of my favs from him and now Helldivers 2. He does such an amazing job at immersing the target audience in the game. Gives me chills every time the soundtrack starts when I launch from the ship to fight for democracy!
I wanna add that both enemies have different in battle themes. I love when movies feel like it's two themes fighting eachother for dominance of a soundtrack, helldivers is the first game I can think of that does that well
I had a funny feeling when first playing this game that the soundtrack sounded very similar to CoD WW2 and sure enough, it’s because it’s by the same composer. Not many people liked CoD WW2 for various reasons but the soundtrack was the only recent CoD OST that still rings in my head to this day because the themes and cues were so strong. Love to see that Wilbert was behind yet another banger game score, been loving Helldivers 2 and hearing everyone hum the dive music when jumping into combat!
The best part is that this song plays everytime you're helldiving, the intro strings keep playing while you prep, and then camera pans through the window of the destroyer as the orchestra swells Dry cut to outside of the ship, music drops, hellpods are fired, the main leitmotif plays loud and epic. This is literally the most beautiful and ingenious loading screen in history no cap Ah yeah. It doesn't even feel like a loading screen, it legit feels like you're literally being deployed into action. My ship is called U.S.S Queen of Jusice in reference to Furina the best girl
The soundtrack really reminds me of Gears of War. Especially "Hope Runs Deep" from Gears of War 2. The trumpets and rhythmic beat bring me back to simpler times.
the opening theme i feel is meant to perfectly encapsulate the helldiver experience you have the build up to the trumpets in game showing the planet symbolizing the scale of the "threat to democracy" followed by the loud horns and the zoom in on the hell pods showing your triumphant heros literally diving through the fire. the continued back and forth is in the horns vs the strings represents the constant struggle of the divers vs the threat but the horns are ALWAYS the loudest part because the divers will always succeed.
the way the music is programmed reminds me of a small game called forts which has music that follows the flow of the pvp battle based on the amount of damage being done and how much action is on the screen
The tones that the trumpets make had me feeling a bit of deja vu. After searching a bit, I found that the reason I knew them, was because almost the same notes are found in The First Disciple, from the Destiny 2 OST.
Best game in a long time. I'd love a dissection of the "Extraction" theme, if we get a soundtrack release. That is one of the best examples recently, of how music in a video game can complement and heighten gameplay in an emotional and almost visceral way.
0:37 It reminds me of Hans Zimmerman's tracks for CoD Modern Warfare 2. It very much sounds like something you'd hear in an action movie full of heroes. And it does a great job of pulling the listener in
if you listen REAL close, when your pod shoots the top off for you to emerge, it plays an old school comedic "sproing". like if someone smashed an accordion and I love when my ears catch it lol
On your ship, you have patriotic heroism to defend your home Launching, you have an apprehension, an uncertainty as you gaze upon a broken landscape Landing, you have fear, realising the battlefield is a glorified hellscape that will not hesitate to eat you and spit you out like monday breakfast And fighting, you have pure panic
Helldivers 2's music is good, but only the moment you disembark, the rest goes unnoticed. On the other hand, the first game was sublime, especially when the difficulty was above 9 and with that epic music playing in the background, it inspired you to fight for the super earth.
I'm glad Super-earth's ministry of music was able to produce such patriotic and liberty infused tunes for my fellow helldivers and I to blast as we introduce managed democracy to the wider galaxy, the tyranical bugs and socialist automotons will not stand a chance with such glorious music behind us!
FOR SUPER EARTH!
Hey can i ask where does helldiver 1 and 2 come from? Maybe a movie or such? I am VERY interested in it's story because for the moment i don't have a pc or ps5 to play that masterpiece
@@jusps3989 it's mostly inspired by Paul Verhoven's "Starship Troopers"
@@tetragears i knew it! Thank you i wasn't sure if it was (altough it can be seen) guess i'll rewatch the movie then thank you for telling me
@@jusps3989 It is just a game franchise, not coming from one book or movie series. Though it is inspired by Starship troopers, warhammer, star wars, halo etc. Its effectively a satire of militaristic and facist propoganda
Helldivers 2 is yet another game in the incredibly fun genre of “brutally dying in a war with your buddies for a cause bigger than yourself”
ROCK AND STONE!!!
Bonus points if that cause is objectively evil but is presented as if it's heroic!
Kill 1 million bugs to save 10 million super earth lives
nothing evil if its eradicating robots and bugs@@ReddCrystal
FOR (managed) DEMOCRACY !!!
Dudes be like "This is Super Earth propaganda."
My brother in Liberty, it worked, triple the fleet budget.
FOR DEMOCRACY
Dudes be like “This is Super Earth propaganda”
They were executed.
Turns out, we were not immune to the propaganda. I'm shipping out tomorrow, see you all at Malevelon Creek! FOR MANAGED DEMOCRACY!!
@@franzoloranzo7302
****Traitors**** be like.
Never compare them to humanity.
Quadruple the budget i shall say
Normally I would get bored of hearing the main song each time we drop but I don't and I keep going "BAM BAM BAM BAAAAAAM"
Four descending notes, four descending helldivers dropping into the atmosphere. BUM BUM BUM BUUUMMMM.
I totally agree ^^
This game and especially the soundtrack has great potential for future hype.
I can totally see them do a PAX or similar convention reveal, where they walk up talk about the usual stuff (Where they started, how it's going, and what's coming next), only for them to reveal a trailer following a group of civilians going through everyday life, then suddenly getting slaughtered by a new enemy, then it cuts to survivors signing up and training with underlying music, then the trailer ends with that group walking up to a drop pod and dropping after some patriotic message, music transitions to the epic "BAM BAM BAM BAAAAAAM", they land and get slaughtered - fade to propaganda broadcast with the release date and new operation title.
It really captures that epic battle morale very well, something that Destiny also did fairly okay, but I think Helldivers 2's soundtrack actually does a better job at creating that hype.
You, me and everyone else, if my friend group is any indication XD
The theme just hype u up so much when dropping to liberate a planet, its great
SAME
Personally, I love that the track in game is also timed to swell when the drop pods launch it makes what is a loading screen more enjoyable then it has any right to be.
Yes exactly!
My only wish is that the four drop pods would launch from the destroyer in time with the music.
I think the pause where the pods launch is perfect
Also air strikes etc done such way that it timed with music.
@@VoltaicBacklash but... they do tho...
HellDivers is just a game that radiates "we love this game and want you to love it too" even without the trailer with a dev literally saying it
4:00 This is actually a really good point. When you deploy, you are galvanized by the heroics. When you land though... it's very apprehensive. When I did my first few missions, solo, I was terrified. And you have to take stock of where you truly are. Some landings are absolute clusterfucks, landing in the middle of a group of enemies, who beset you immediately. Others are... quiet. Anticipating something to come.
I also like how your Helldiver’s voice lines become shorter and panicked as soon as you meet real resistance.
From cheesy one-liners to desperate cries delivered with real talent, you begin to feel the terror your Helldiver does as you see your buddies get cut down by the endless march of tyranny.
There's weirdly less apprehension and fear at higher difficulties, because it feels like you're fighting off waves of enemies nonstop.
@@ChristophelusPulps Yeah. No time to think, just moving from one action to another. Ofc, usually by that time you are no longer a freshfaced recruit.
One of my favourite things about watching Marco for a while now is listening him talk about a certain aspect about the game and them seeing that aspect in the video, and slowly seeing it turn from gameplay footage found online to HIS gameplay footage
Thank you for noticing.
Ever drop pod outside of nest area hoping theres no bugs? Welp there's the charger behind 😂
The whole game is such a good mix of high intense action, in your face politicism but also tongue in cheek all the way through.
Ship upgrades range from level 1 cheap upgrades that use advanced techniques to reduce calling in times to level 3 expensive upgrades that means purchasing trolleys so the crew can carry more thus reducing cooldown time.
The info tips are also so funny, "if the enemy tries democracy, shoot them, dont believe their lies."
the trolly upgrade flavor text is also hilarious. gotta protect your crew's lumbars!
It's "diplomacy", not Democracy x) Just wanted to correct before the Super Earth Ministry of Information got to you before I did.
@jeffg.c.8948 😂 mines was "Don't die." Like, no shit sherlock"
@@foxdevilsadvocate8567 Well if the bugs or bots tried democracy i still wouldnt trust them, Super Earth humans or bust.
3:30 this is the exact thing that was done in Starship Troopers with the Klendathu drop scene and the accordingly named piece of music by the legendary Basil Poledouris. You have this bombastic, patriotic, hype-generating piece that sees the Mobile Infantry troops through their landing, but once the dropships touch down and the soldiers pour out? The music cuts out. The propaganda part is over. And then, of course, the slaughter begins... in eerie absence of any kind of music.
And now, you need to experience the music of the automatons. They really shines.
And....
They do shine even more in Malevelon Creek. This planet.... I still hear the trees speak binary
Everyone's gangsta until the trees start speaking binary
Bug's music makes me feel "oh fuck theres a threat over there, gotta be careful" or "Fuck I gotta kill these before they reach me"
Automatons makes me go "Holy fucking shit, they're coming for me right now and its too late."
I swear i hear binarese from those trees
HEART-STEEL
Our fallen brothers and sisters can finally rest in peace. Take pride, Helldiver. Their sacrifice want for nothing
-Transmission, SES Profit of War
What's so cool about the 2nd game's main theme is that it incorporates the first game's main motif.
The theme playing as your team drops onto the planet, the way it swells during extraction and how it changes based on what faction or the intensity of the fighting makes you feel like a true hero of the Managed Democracy of Super Earth
The Automaton theme also goes hard. Heard someone say that it borrows the trumpet motifs from the Soviet Anthem, but blends it with that sci-fi Terminator vibe.
Do you say you're a fan of enemy music?
Are you perhaps a.... May democracy forgive me for saying this, A AUTOMATON COMMIE SYMPATHISER!?
Treason
I already informed my Democracy officer@@ekcman
I smell treason
That last section about the duality between the glorification and the reality reminds me of a quote by Sir Terry Pratchett:
> When he was a boy he'd read books about great military campaigns, and visited the museums and looked with patriotic pride at the paintings of famous cavalry charges, last stands and glorious victories. It had come as rather a shock, when he later began to participate in some of these, to find that the painters had unaccountably left out the intestines. Perhaps they just weren't very good at them.
"A cup of liber-tea" plays during the launch sequence when loading into a game and it always gets me pumped the hell up
Thing you'll notice when playing is that the pulsing "Bum Bum" echoey noise occurs when enemies are Alerted, not when you are in combat, It serves as both a Stealth Mechanic audio cue and the game's sound track. It's only after you've been spotted or are trading shots that the music really kicks in like a movie action scene. It's pretty damn cool!
I really love the theme that kicks in when you're extracting. It really hammers home the feeling of "you're in the shit now, hold your ground". Its especially fun when you're making that mad dash to the ship while you're completely surrounded.
The music mixed with the drop pod cinematic ... ALWAYS gives me chills.
Stims with cocai**e, one star reviews of armor in a shop that are "deleted because of ongoing traitor trial" or the anthem and music played at raise the flag mission xd
I always salute when the flag is raised xd
this game does athmosphere soooo well
the big hyping up of the music when starting a mission
the calm and also suspense when you are not in combat, but could meet an enemy around the next corner
the first professional, then franctic callouts of your character as you get injured more and scramble for your life
and the entire evacuation sequence, dangerous but hopeful music blaring around you as if it came from the evac terminal as you are holding onto the ever shrinking area that is not filled with enemies
and the horns kicking in as you make it into the transport ship and leave that hellhole crawling with tanks and lasers and robots and can report: Mission successful
as someone that loves music and games this just tickles all my nerves and checks every box I could ever want from a game
6:44 I think a good example of this also comes from a WW1 story called All Quiet on the Western Front. Watched the most recent adaptation and it really drives home this point.
I think that the points made in the video really do help carry the message of the game and the society you're in, that we as the Helldivers are sent off to fight to "defend democracy" and it's played as this glorious thing both in the tutorial and in the main game with its theme and visuals, but when you touch down, especially when you're alone you really just want to head back to the safety of that well conceived lie (mainly fighting the Automatons, we need help on the western front, this is a plea for help.)
Did my first drop in Ubanea yesterday.
Warning: you are in range of enemy artillery
*Flashbacks intensify*
It’s really hammered home by the voicelines you get from your Destroyer. They will simply leave you for dead if you take too long, or send down an artillery salvo if they believe you to be defecting. They don’t care about you, they only care about the mission.
@@jooot_6850 A fun fact: if you read the contract of employment at the end of the tutorial before you get your cape, the Helldiver is basically issued the Super Destroyer, and it's treated as another issued piece of equipment, like the Helldiver's weapons. So in the end, the Destroyer still belongs to the SEAF, not the Diver, the Destroyer is basically the means to get the Diver to their missions and allow completion of said missions.
I love the core motif of the game. Hearing it on deployment (or dive if you will) amps you up for the mission, hearing it on objective complete and again during extraction is almost a sigh of relief after basically 20 minutes of straight chaos. Every second of this game is cinematic and it's fantastic.
Ive been playing this and yeah your music analysis is spot on. That kind of militaristic overconfidence mixed with the terror that our death could be around the corner. We really are a tiny expendable cog in the gears of the warmachine.
50 hours in, still every drop makes me feel amped. Seeing the pods launch, the music push the mood, just complete hype :D super addictive music.
Turbo nationalism and space fascism makes for a very fun OST
Bad guys always have the best music.
@@damobeck1I'm gonna report this to Ministry of Truth for a treason
@@damobeck1 Traitor detected
I have remembered this theme since the 1st time I heard it. I can not say the same about most of the blockbuster movie these over the last decade.
Excellent analysis of the music. I usually do not keep music from a game on when I play, but Helldivers has been an exception. The horns make it feel like your in a movie.
What I love most about the HD2 theme is how it takes a small 4-6 note motif from the HD1's more complicated and traditionally martial theme and expounds on it. It creates a musical connection between the two, and sort of a common language for the franchise.
As a person who doesn't know anything about how music is done and probably has no musical ear, I find it fascinating how the theme is synchronized to gameplay moments, how the beats change when the mission starts, pods eject and then thrusters engage
I like how it goes from like a national anthem, be proud, join up type of music, and then hardcuts to that part they sync up when you drop, you have it at the 1 minute mark in the video. It goes from the "happy" lets go get em boys to a "ok this is no joke, this is serious kill or be killed for your country" vibes. Incredible.
The theme music when you are getting dropped into a planet is very reminiscent of the "Klendathu drop" theme from Starship Troopers. I love it!
The music's introspection also shows up on the intro's second half, where they really let the strings sing; great stuff.
Marco, there's also a full National Anthem that was found in the game files! The fact the devs and the music team felt like we needed a national anthem is genius
I think my favourite piece is probably the Extraction theme. It feels like the perfect blend between the more fearful and sinister in mission battle tracks and the more upbeat and heroic pre mission tracks. You feel badass as fuck and super heroic all the same but it also really makes it feel like this is it, this is your final stand, it's do or die. I also love how the longer the extraction theme goes on the more dire it starts to sound and feel as the tense, almost horror like strings take precedence over the heroic beats of the song.
I'm glad somebody is appreciating this music because holy CRAP it is amazing. The extraction theme is just... oh man when the percussions kick in it's just amazing.
Thank you citizen for your kind acts of patriotisms.
my personal favorite is when you finish a mission where you and your squad died over 20 times and barely managed to extract after blowing up hundreds of bugs and you get your actual contrubution to the war and it's like 0.0000001%
I just love big orchestral pieces, this scratches that itch so so well! I can’t wait for a full release of this soundtrack.
I'm a little sad you didn't cover the extraction theme. Honestly, I think the extraction is one of the best parts of the game, having to hold out for like 2 minutes, (or 4 if a modifier is active), just creates this menacing last stand, with this bombastic gloryfull theme. It's very hopeful, more so like the initial launch sequence, the feeling of we're gonna make it but we sure have to still fight hard to ensure that. Especially on the harder difficulties this last stand is just so well done. The music of this game is just so well done, the launch theme has been stuck in my head ever since I started playing the game.
I feel like the tribal music just before combat is supposed to bring you back out of the fear and back into that "bloodlust" energy of adrenaline to force you to engage the enemy and kill everything insight. Much how Super Earth intends their divers to operate. Kill first, don't ask questions ever
Honestly, the 4-6 note melody/sting bit really hits me emotionally, evoking a similarity to (but not copy of) the Arma 3 Main Theme, itself a reference to it's progenitor Operation Flashpoint.
“You may remember the theme if you play the game…”
My friend, this theme is unforgettable.
The combat music makes me think k fi what the actual helldiver is feeling in the moment. Pure fear or unease of the horrors on the battlefield
I think my favorite piece of music is actually the extraction music, it gets me pumped every single time
If this is not a live performance at the Game Awards, that is the biggest missed opportunity of all time
My favourite battle theme is the one that plays when fighting the automatons, so incredibly tense but huge and bombastic at the same time
I swear on Malevolent Creek there is a touch in the music instantly takes me back to the 90's Batman animated series Theme.
Bro that go to war thing is real af, you get some bravado and excitement leading up to a deployment/hard training and on the way there there is tension. Once you get there there is that pit in your stomach that makes you feel like danger is everywhere, only your brothers in arms can help you. And you push past that into courage and unease while trying to accomplish the mission and keep those to your left and right alive.
I like the points you made about the transition to the ground music, it makes me wonder how different the gameplay experience would be if there was a more action packed theme on the ground rather than a suspenseful fearful one
If you give the main theme from the first game a listen, it leans even more heavily towards prideful military parade where the new one I feel deliberately evokes the idea of the Helldivers being superheroes.
3:00 Marco I can't believe you cut of the best part
The main melody is pure endoctrination : I still hear it when i'm trying to sleep. BUT, my favorite piece is really the music that comes up when you call for the extraction : same melody, still got the "do your part" thing, but with an incredible pumped up energy. It's effing great.
The composer also did an absolutely *brilliant* piece for CoD WW2, which is easily one of my favourite soundtracks of all time. Despite that game definitely not being so XD a really talented composer, for sure.
Also it’s really great to hear the story of the game told through the music so well and so subtly. You’re told you’re an elite fighter, fighting for freedom, and the main theme reinforces this, but the on the ground theme is a fantastic contradiction that, with other parts of the lore, make you realise that things are not so great after all for super earth!
Notice too, those 4 trumpet notes are perfectly synced when you launch a full team of 4 pods
It sounds a lot like John Williams in Superman as well as Star Wars
You can hear almost Starship troopers theme in the A Cop of Liber Tea song. Few notes off. So on the nose. I love it :D
Great nod
I haven't enjoyed a game's music this much since Halo 1, 2, and 3.
I've been thinking that the theme reminds me a lot of the theme from COD: WWII... come to find out Mr. Roget did both! Great stuff! Makes me excited for his take on star wars music later this year in Star Wars: Outlaws!
I have had this tune stuck in my head ever since I loaded up the game for the first time this Sunday.
I want it on Spotify so I could rot my brain with it further during work.
I really like the music that plays when the Bile Titan shows up. The thing towers over just about everything and where as a lot of the other music gives you the impression that "things are not well" the Bile Titan theme gives me the feeling of "run" which is exactly what you do unprepared.
I Was a bit expecting marco would talk about the Extraction Theme of this game
i feel its a mix of desperate and heroic
it gives you that feel of "we are running out of time, we need to get out quick before they get us" but also "we are gonna make it, we will survive"
and knowing how tense most of extrations tends to be especially on highter difficulties i feel the theme puts you in situation perfectly by just hearing it
'it is really cool marco!'
it certainly is, marco! great video!
Very excited for you to cover this games music!
'New Earth'??? *phone dialing* 'Him over there, officer.' Jk great vid ❤
When it comes to musical theme like this one gives an awesome masterpiece to the game
Freaking love this theme! It really gets you hyped :D
Can we appreciate the artistic genius of including a _drop_ in the theme song of a game where you are _dropping_ from orbit onto the battlefield? In _drop pods?_
As a trumpet player, I approve of all the trumpet love in this soundtrack.
The way sound and music is used is genius
I cant wait for a LIVE performance of this soundtrack. It will be even more epic than it already is.
In game 1:00 it is always the point in a soundtrack where your hellpod leaves the ship and drops you. You hear it when your pods raind down to the plannet
I think that the genius isn't just that it makes you feel like you have a duty, it makes you feel optimistic about that duty, it's uplifting, like you can't loose. Also many times the music changing is my first clue that we have been spotted and are in combat.
I keep getting goosebumps whenever I blast this track on my headphone
its also pretty much a legaly destinced Starship Troopers theme. very simular when you know both. i cant unhear it.
Wilbert Roget makes some banger soundtracks. COD WWll is one of my favs from him and now Helldivers 2. He does such an amazing job at immersing the target audience in the game. Gives me chills every time the soundtrack starts when I launch from the ship to fight for democracy!
I wanna add that both enemies have different in battle themes. I love when movies feel like it's two themes fighting eachother for dominance of a soundtrack, helldivers is the first game I can think of that does that well
This song makes me look forward to the loading screen. It just pumps you up every damn time!
I had a funny feeling when first playing this game that the soundtrack sounded very similar to CoD WW2 and sure enough, it’s because it’s by the same composer. Not many people liked CoD WW2 for various reasons but the soundtrack was the only recent CoD OST that still rings in my head to this day because the themes and cues were so strong. Love to see that Wilbert was behind yet another banger game score, been loving Helldivers 2 and hearing everyone hum the dive music when jumping into combat!
The best part is that this song plays everytime you're helldiving, the intro strings keep playing while you prep, and then camera pans through the window of the destroyer as the orchestra swells
Dry cut to outside of the ship, music drops, hellpods are fired, the main leitmotif plays loud and epic. This is literally the most beautiful and ingenious loading screen in history no cap
Ah yeah. It doesn't even feel like a loading screen, it legit feels like you're literally being deployed into action.
My ship is called U.S.S Queen of Jusice in reference to Furina the best girl
I love when it switched to the eerie dark this is war theme.
Helldivers reminds me so much of Planetside 2, a game with similar themes and "heroic" themes and dialogues to incite players lol
Best music I've ever heard in my life!🫡
The soundtrack really reminds me of Gears of War. Especially "Hope Runs Deep" from Gears of War 2. The trumpets and rhythmic beat bring me back to simpler times.
the opening theme i feel is meant to perfectly encapsulate the helldiver experience you have the build up to the trumpets in game showing the planet symbolizing the scale of the "threat to democracy" followed by the loud horns and the zoom in on the hell pods showing your triumphant heros literally diving through the fire. the continued back and forth is in the horns vs the strings represents the constant struggle of the divers vs the threat but the horns are ALWAYS the loudest part because the divers will always succeed.
I like the extraction music.
It has such an 80's action movie style.
I am really surprised you didn't go into the Extraction theme
I always stand up to salute everytime the music starts playing during the pre-mission drop.
the way the music is programmed reminds me of a small game called forts which has music that follows the flow of the pvp battle based on the amount of damage being done and how much action is on the screen
The tones that the trumpets make had me feeling a bit of deja vu. After searching a bit, I found that the reason I knew them, was because almost the same notes are found in The First Disciple, from the Destiny 2 OST.
This is my workout music now.
Best game in a long time. I'd love a dissection of the "Extraction" theme, if we get a soundtrack release. That is one of the best examples recently, of how music in a video game can complement and heighten gameplay in an emotional and almost visceral way.
Honestly, Helldivers would make a great basis for a movie. A true modern Starship troopers with a stacked cast would be an absolute hit.
0:37 It reminds me of Hans Zimmerman's tracks for CoD Modern Warfare 2. It very much sounds like something you'd hear in an action movie full of heroes. And it does a great job of pulling the listener in
It’s “Hans Zimmer”.
Zimmerman is someone else.
if you listen REAL close, when your pod shoots the top off for you to emerge, it plays an old school comedic "sproing". like if someone smashed an accordion and I love when my ears catch it lol
I want to see a highschool marching band do a helldivers themed set. It would go really hard.
The music for the automatons really puts the fear of god in you while your getting chased by 10 chainsaw wielding robots
On your ship, you have patriotic heroism to defend your home
Launching, you have an apprehension, an uncertainty as you gaze upon a broken landscape
Landing, you have fear, realising the battlefield is a glorified hellscape that will not hesitate to eat you and spit you out like monday breakfast
And fighting, you have pure panic
I love all the analisys of the theme and the intention behind it, but i love more the comment "..he's wasting ammo..." XD
Helldivers 2's music is good, but only the moment you disembark, the rest goes unnoticed.
On the other hand, the first game was sublime, especially when the difficulty was above 9 and with that epic music playing in the background, it inspired you to fight for the super earth.