Here are the items he bought, in order: Restorative Shot Extra Regen HS Booster Mystic Shot Boots Extra Stamina Slowing Hex High Velocity Mag. Divine Barrier Mystic Reach Headhunter Crippling HS Fortitude Improved Cooldown Enduring Speed He max'd out swap first, then carbine. He would have done wall next. He does point 1 point into grenade for that extra pulse which helps with camp clearing.
there are so many abilities that straight up beat paradox ult in prio, it’s actually insane. unless I’m playing for fun im not picking Paradox, according to tracklock im in the 5% percentile but playing Paradox is just not worth unless you’re in the 0.1 percentile mmr lobbies. even when super ahead you’re so squishy and have sub par damage compared to the rest of the roster; high skill floor, bad wave clear. You can hit an Abrams with swap mid shoulder charge and you’ll get stunned in ult, predict Lash ult and he can still cast it mid swap and stun you while you’re self stunned, Paradox is too fair and balanced in a game where almost all the characters are unbalanced by design.
Can't speak for him but I also build the same items for these reasons: - Slowing Hex helps you and your team catch the people you swap, it's especially useful against characters like Lash and Wraith that could otherwise just use their mobility skill to disengage. - Divine Barrier is a good EARLY item (I see people buying it at like 20 minutes - don't do that), it gives crazy survivability and the extra movement speed allows you to speed back to your team and out of danger. Also it gives 8% increased cast range which is very useful on Paradox. - Warp Stone is good but it's 3k souls for an item whose only real utility is escaping danger (you don't need it to initiate on Paradox - you have your ult for that). So if you are not dying it serves no real purpose.
i think he was ahead so he used hex as an item to chase and furtherly snowballing more rather than for safety, warp stone is used more as a defensive mobility rather than for aggressive fights.
@@DreadDoom Ohh I see, thanks for the detailed explanation bro. The reason why I asking this because on most of early paradox videos of mikaels make warp stone a primary buy item (if i'm not wrong) so I wonder if there is sorta buff of those 2 active item and shifting meta on item build. Oh also because I'm using mikaels build on browse build list which has warp stone as mid game item XD Anyway sry for the bad english, not too proficient
@@fadhilarif6038 I think it's just the player-base as a whole slowly realising that building items to hit certain power spikes is much more important than having better items in the final end-game build, for example you *could* farm 3k for Warp Stone in 3 minutes OR you could get Slowing Hex *right now* and use that to gank and maybe get 1-2 kills which will then snowball you into other items. I think most people realise this naturally to some extend, like saving up for a 6.2k item in lane is obviously really bad compared to buying several T1 and T2 items. But now the player-base are starting to realise the same thing is often true about 3k items because it turns out that 3 minutes is quite a lot for a gank-heavy hero like Paradox :)
Man, what are you building that makes you do half of peoples healthbars when you swap them through the wall? When i land it, it only does a small chunk.
Are you leveling up swap and wall to max? You don't even have to build a lot of extra spirit damage they have insane base stats. I think he doesn't put more then 1 point into time bomb since people just walk away from it and it doesn't do that much more damage maxed out.
can you make a full build of vindicta till end game, i watch ur stream alot but ur game always end very fast about (17-25m), im a vindicta main and i k vindicta should be snowball like that but mid rank match cant teamwork like that
@@DreadDoom makes sense. The issue I'm running into is when I get end-game and I'm rich af, idk wtf to buy other than like crippling headshot and survival stuff. I feel like end-game and "full" build, damage becomes king in a way, and if the carries aren't doing enough, I feel like I should be doing more, which is why I was thinking QS for cheap DPS
@@terribletimmy2 Quicksilver is not impactful enough late-game, go things like Diviner's Kevlar / Soul Rebirth for utility, Crippling Headshot for damage (for your allies primarily), and Curse / Carpet for utility. You will do more effective damage as Paradox by having lower cooldowns and being tankier than you would shooting your gun more (unless you went a gun-dps build to begin with).
It's just a really good early item right now. Been buffed multiple times and he probably expects to get poked a lot by pocket so it gives him the Regen he needs + gun damage to fight back.
On minions it works out to slightly less than 3 hp regen if you hit it off-cooldown all the time (2.72), on heroes it works out to 7 hp regen (7.27). So in reality since you probably don't have perfect uptime and can't always hit a hero with it the HP regen is probably around 3-4. So it's comparable or slightly better than "Extra Regen" which gives 2.8 regen. So it comes down to: 1) Do you want 14% weapon damage and 7% bullet resist (Restorative Shot) or 8% ammo and 72 health (Extra Regen). 2) Do you have space for an orange or green item in your build. 3) Do you want burst healing (Restorative Shot) or consistent healing (Extra Regen). Although if you want burst healing just go "Healing Rite" IMO... 4) Can you hit your shots? Yep, if you miss then Restorative shot goes on cooldown and you get NO healing at all... Personally I still think Restorative Shot is the worse item on most characters simply because you don't want to spend a weapon slot on a regen item, but for characters like Spirit Lash that don't really use their weapon slots it's a worthy pickup simply to save a slot for a green item.
@@evotech Yeah i think that was slightly overkill, too many slots spent on lane sustain IMO. I can't remember how contested he was in lane though so maybe he got poked hard or something?
Sinner's Sacrifice (the "Soul vending machines" :P) are great when you can't kill medium camps fast but fall off if you are a hero that can (like Haze with ricochet). I'd say for a character like Paradox it's worth it early but not after 15-20 minutes or so since you get quite strong at killing camps. I'm not entirely sure how they scale and how that would affect their usefulness, they probably scale with match time or your own health.
i love your content but i'm so sad to see even on an alpha there's so much people that want to tryhard, we used to had fun and now every content on pretty much every game is about tryharding :/
Being good is not really the same as tryharding. Plenty of top players just mess around trying new builds to see what works and still win a bunch simply because they are good, not because they are doing meta builds or whatever.
You're watching a video of the guy with the highest MMR in the game playing against the other best players in the game and wondering why they're trying to win Think of how silly that is
This game is just too tilting when it matches you up against someone way better than you. Those moments often outweigh the decent moments. It just begs the question, why play a game you don't fully enjoy all the time?
try and understand why they are better than you and take little things from that to your next few games, if you can get enjoyment from learning then even the worst games become enjoyable in at least some capacity
Here are the items he bought, in order:
Restorative Shot
Extra Regen
HS Booster
Mystic Shot
Boots
Extra Stamina
Slowing Hex
High Velocity Mag.
Divine Barrier
Mystic Reach
Headhunter
Crippling HS
Fortitude
Improved Cooldown
Enduring Speed
He max'd out swap first, then carbine. He would have done wall next. He does point 1 point into grenade for that extra pulse which helps with camp clearing.
Thx Legend
I love you
First five minute in lane is amazing. A lot of things to learn. Thanks!
4:36 Brutal carbine here, trapping him under the tower!
Ah of course. Just have insane aim, movement, map awareness and knowledge about which items to buy when. That easy
Yh and hes showcasing that so you can learn
Dont forget a good team that understands it too!
Don’t forget it’s a team game too
Just play the game ?
and aim cheating
16:05 Bruh the paradox ult vs ivy interaction was odd. Not fair how ivy managed to drag pocket away mid ult
seems ok, traded an ult for an ult
Felt weird but I'm okay with it, that is essentially the purpose of her ult.
how is it not fair they traded ults lmfao
there are so many abilities that straight up beat paradox ult in prio, it’s actually insane.
unless I’m playing for fun im not picking Paradox, according to tracklock im in the 5% percentile but playing Paradox is just not worth unless you’re in the 0.1 percentile mmr lobbies. even when super ahead you’re so squishy and have sub par damage compared to the rest of the roster; high skill floor, bad wave clear.
You can hit an Abrams with swap mid shoulder charge and you’ll get stunned in ult, predict Lash ult and he can still cast it mid swap and stun you while you’re self stunned, Paradox is too fair and balanced in a game where almost all the characters are unbalanced by design.
@@qai3962 bro you could’ve stopped typing at paradox is fun lol
Mikael pls make a video on ur movement pls
Anyone know why he skills carbine first if he holds it until unlocking pulse bomb?
We need more infernus gameplay
At 4:20 you shoot boxes and the small upgrades are shown to come out but you don't pick them up. Are they autolooted?
No, you have to pick them up. At 5:20 he picks it up. The time you showed has nothing on it, except him wrecking pocket with that swap. :)
Why currently you build hex and divine barrier instead warp stone as active item? Wanna know the reason :D
Can't speak for him but I also build the same items for these reasons:
- Slowing Hex helps you and your team catch the people you swap, it's especially useful against characters like Lash and Wraith that could otherwise just use their mobility skill to disengage.
- Divine Barrier is a good EARLY item (I see people buying it at like 20 minutes - don't do that), it gives crazy survivability and the extra movement speed allows you to speed back to your team and out of danger. Also it gives 8% increased cast range which is very useful on Paradox.
- Warp Stone is good but it's 3k souls for an item whose only real utility is escaping danger (you don't need it to initiate on Paradox - you have your ult for that). So if you are not dying it serves no real purpose.
i think he was ahead so he used hex as an item to chase and furtherly snowballing more rather than for safety, warp stone is used more as a defensive mobility rather than for aggressive fights.
@@DreadDoom Ohh I see, thanks for the detailed explanation bro. The reason why I asking this because on most of early paradox videos of mikaels make warp stone a primary buy item (if i'm not wrong) so I wonder if there is sorta buff of those 2 active item and shifting meta on item build.
Oh also because I'm using mikaels build on browse build list which has warp stone as mid game item XD
Anyway sry for the bad english, not too proficient
@@fadhilarif6038 I think it's just the player-base as a whole slowly realising that building items to hit certain power spikes is much more important than having better items in the final end-game build, for example you *could* farm 3k for Warp Stone in 3 minutes OR you could get Slowing Hex *right now* and use that to gank and maybe get 1-2 kills which will then snowball you into other items.
I think most people realise this naturally to some extend, like saving up for a 6.2k item in lane is obviously really bad compared to buying several T1 and T2 items. But now the player-base are starting to realise the same thing is often true about 3k items because it turns out that 3 minutes is quite a lot for a gank-heavy hero like Paradox :)
Man, what are you building that makes you do half of peoples healthbars when you swap them through the wall? When i land it, it only does a small chunk.
Are you leveling up swap and wall to max? You don't even have to build a lot of extra spirit damage they have insane base stats. I think he doesn't put more then 1 point into time bomb since people just walk away from it and it doesn't do that much more damage maxed out.
I usually max up my 3 first and then my 4. Maybe I should try to put more points into my wall sooner.
Wall damage doesnt scale with anything, it’s a 10% max hp damage no matter what level it is
You can legit see what he's building and leveling 💀
The bulk of his damage comes from his 3 which scales off of weapon and spirit
can you make a full build of vindicta till end game, i watch ur stream alot but ur game always end very fast about (17-25m), im a vindicta main and i k vindicta should be snowball like that but mid rank match cant teamwork like that
Thoughts on QS on 3 for more reloads/ammo mid fight?
Only if you're going a carry build, but the initiator/support build is better unless your team literally does not have any other carry or something.
@@DreadDoom makes sense. The issue I'm running into is when I get end-game and I'm rich af, idk wtf to buy other than like crippling headshot and survival stuff. I feel like end-game and "full" build, damage becomes king in a way, and if the carries aren't doing enough, I feel like I should be doing more, which is why I was thinking QS for cheap DPS
@@terribletimmy2 Quicksilver is not impactful enough late-game, go things like Diviner's Kevlar / Soul Rebirth for utility, Crippling Headshot for damage (for your allies primarily), and Curse / Carpet for utility. You will do more effective damage as Paradox by having lower cooldowns and being tankier than you would shooting your gun more (unless you went a gun-dps build to begin with).
Great vid Mikael as always. I must ask though, why restorative shot first this game?
It's just a really good early item right now. Been buffed multiple times and he probably expects to get poked a lot by pocket so it gives him the Regen he needs + gun damage to fight back.
@@JMP7656 yeah I saw it got buffed again this patch and was wondering if it’ll be the go to first buy now for even lanes.
On minions it works out to slightly less than 3 hp regen if you hit it off-cooldown all the time (2.72), on heroes it works out to 7 hp regen (7.27). So in reality since you probably don't have perfect uptime and can't always hit a hero with it the HP regen is probably around 3-4. So it's comparable or slightly better than "Extra Regen" which gives 2.8 regen. So it comes down to:
1) Do you want 14% weapon damage and 7% bullet resist (Restorative Shot) or 8% ammo and 72 health (Extra Regen).
2) Do you have space for an orange or green item in your build.
3) Do you want burst healing (Restorative Shot) or consistent healing (Extra Regen). Although if you want burst healing just go "Healing Rite" IMO...
4) Can you hit your shots? Yep, if you miss then Restorative shot goes on cooldown and you get NO healing at all...
Personally I still think Restorative Shot is the worse item on most characters simply because you don't want to spend a weapon slot on a regen item, but for characters like Spirit Lash that don't really use their weapon slots it's a worthy pickup simply to save a slot for a green item.
@@DreadDoom in this case, he got both
@@evotech Yeah i think that was slightly overkill, too many slots spent on lane sustain IMO. I can't remember how contested he was in lane though so maybe he got poked hard or something?
are the soul vending machines just not worth time vs killing camps?
Sinner's Sacrifice (the "Soul vending machines" :P) are great when you can't kill medium camps fast but fall off if you are a hero that can (like Haze with ricochet). I'd say for a character like Paradox it's worth it early but not after 15-20 minutes or so since you get quite strong at killing camps. I'm not entirely sure how they scale and how that would affect their usefulness, they probably scale with match time or your own health.
Vending machines are for when you need more souls to buy something but finished clearing nearby camps and lanes are pushed out
your roster in this game looks gross lol
When was this game?
has mirage so in last 2-3 days, I think theyre usually a few days ago
intro is great bro
W you
Why zoom when you deny orb?
easier to aim
3 min pocket 800$, I don’t think this is a high MMR game
Your videos would be so much better, if you didn't mumble so much. I never hear half the stuff your saying.
first
i love your content but i'm so sad to see even on an alpha there's so much people that want to tryhard, we used to had fun and now every content on pretty much every game is about tryharding :/
Being good is not really the same as tryharding. Plenty of top players just mess around trying new builds to see what works and still win a bunch simply because they are good, not because they are doing meta builds or whatever.
It’s a moba. It’s literally a competitive game. Why are you playing a competitive game if you don’t want competition?
You're watching a video of the guy with the highest MMR in the game playing against the other best players in the game and wondering why they're trying to win
Think of how silly that is
Doesn't sound like you love his content very much lmao
This game is just too tilting when it matches you up against someone way better than you. Those moments often outweigh the decent moments. It just begs the question, why play a game you don't fully enjoy all the time?
try and understand why they are better than you and take little things from that to your next few games, if you can get enjoyment from learning then even the worst games become enjoyable in at least some capacity
Nobody's making you play the game if you don't enjoy it. There's so many games out there for you to play if you don't have fun with this one.
Idk why do you play the game?
That's every pvp game ever made
sucks to suck
aim cheater
Why do you think he's aimbotting?
@@DreadDoombecause OP is bad at the game and can’t fathom someone being able to hit shots
@@chiefinasmithNuh uh it's obvious he is cheating because uhh..🗿