What bugs me is that they started applying a more universal weakness to everything, rather than the actual weaknesses of the specific Pokémon. In turn, they've also made Resistance practically nonexistent. Like, why does Swampert and Seismitoad have a weakness to Lightning in current cards when they're part Ground-types in the game, while previous sets had them weak to Grass?
Game balance. Grass types have almost always been okayish and mostly defensive. Electric almost always has a major offfensive role in the meta and some big fancy new offensive card. As such, making it weak to electric rather than grass is a good way to make it weaker.
@@meeb_consumer Which is funny, because the one time a Grass-type card (Jungle Scyther) helped deliver a major disruption of the game, TPC made sure to never give that Pokémon or even Grass-types that kind of power again.
The odd thing about Dragons is how TPC avoided the issue of their disappearance for those 2 years. They ONLY printed dual-type Dragons, and ALWAYS as their secondary typing.
Removing Fairy Type from the card game honnestly made the cardgame typing more confusing than it was before, since they shuffled around Poison Types to shove Fairy types in with Psychic and Ghost types. Hopefully it comes back, since Mimikyu needs more Fairy type cards ;-;
The poison type shift was confusing, but I kind of like it. Dark is my favorite type but there's not enough dark type pokemon to make decks out of. The new poison dark types more than doubles the number of pokemon than can be dark type, and add a status-theme to the type, which is fun to play with. Clodsire-Ex decks are so great
@@Kmn483 fair, I would think Ghost would've worked better for the switch though, since Dark and Ghost are more similar, and Ghost is weak to itself too, so it'd work mechanically too.
And let’s be fair, it made no sense for poison types to be considered psychic. At least I can kind of see the connection between poison and dark, or fairy and psychic, even if it’s not totally accurate.
@@VinTheDirector True, the only reason I think Poison matches better with psychic rather than dark is the coloration. Fairy does match pretty well with psychic, so even if the Fairy energy doesn't return it isn't too bad. Ghost works with either purple or black, but fits better with Dark types as a whole rather than psychic. (Poison in general is hard to fit into any of the main type groups lol)
At the time Fairy cards were made, I really liked the colour pink so I used to collect them but when I see the psychic card Fairy Pokémon now, I feel disappointed.
The only reason Dragon was absent from the game for 2 years was exactly because fairies were being removed. It took 2 years for them to fully remove the fairies from standard play and they didnt wanted to make the only type weak to it suddenly not weak anymore. So to avoid backlash they simply stoped printing dragon type cards for a while. Fairies are most likely never returning to the tcg.
Fascinating stuff. I played 1999-2001 and got back into the game last year. I love the historical recap so I know how we're at the state we are. Playing Kyogre Lostbox at my local card shop on Sunday thanks to you!
I haven't touched the card game in a long time. But an idea did come from seeing how they handled Dragon types. They could have done the same with every type and just not given every type their own energy. So flying types can resist ground without resisting rock, maybe even some could be weak to rock, psychic types could be weak to ghosts without being weak to themselves, etc. But ground, rock and fighting could still share the same energy type and maybe even color, so using them together would help for synergy.
Removed types in Pokemon are always fascinating conceptually. Kinda like how the ???-type was removed from the maingames and replaced with typeless.(Which effectively does the same thing because the only non-cosmetic use of the type was unused in ???-Arceus, but it's just a neat thing to think about, lol)
I feel like something this video could have benefitted from touching more on why it's so important to minimize the amount of types the game has to balance. Fairy type existing was a drag on resources that made things more complicated and essentially ensured it would never be able to stand on its own as a type. The only good Fairy type cards in the game were good completely unrelated to being a fairy type, and honestly, it felt like a gimmick for most of its lifespan. Fairy type and Psychic Type are pretty much already the same concept, magic, cosmically powered purple/pink creatures, so Fairy being a separate type just kinda made them feel like a more bland Psychic type. The game, and Fairy type Pokémon are better off as Psychic type, as is the entire game. The more distinct types in the game, the less the developers can put into each type. When i see people talk about how we should have a separate Ice type, or a separate Ground type, or anything like that, it makes me just want to ask them to try theorycrafting a set with all those types, and then try to do it again, and then again, and see how much they can contribute to keep that balanced. It's not feasible at all.
I think they could have binned fairy type energy but kept fairy type in game, similar to dragons, though it's definitely tough to give enough Pokemon fairy weakness when dragon should also get dragon weaknesses, dark should get fighting weakness, and fighting should also have psychic/water/grass weakness. I don't see much reason why we can't have actual fighting/ground/rock type cards that all share fighting type energy and same for water/ice sharing water energy. Giving each pokemon 2 or 3 weaknesses would help with keeping them all relevant. It would certainly be tougher to balance though.
You missed the part where Fairy pokemon suddenly were Psychic type and Poison pokemon were suddenly Dark type. They didn't have to do that when they temporarily dropped Dragon, hence why they needed to officially cancel the type to explain all the other knock-on effects.
I feel like trying to differentiate rock/fighting/ground or water/ice without giving them different energies is pretty much impossible, and wouldn't change anything. The only thing they could do is make like, cards that specifically only interact with Ground types or only with Fighting types, but that kind of ends up feeling arbitrary. Imagine if Baxcalibur in the modern game couldn't attach water energy to non-"ice type" pokemon. It would be so much less good and more importantly less interesting. Fewer groups is significantly better.
I feel like, if they are willing to move types around. I would rather have Lightning linked into Fire, use that spot to separate Ice and Flying into new Flying type. Move Rock to Steel and have Fairies and Dragons linked. This way we keep 18 types hidden within 10 TCG types. And everything is more spread and kinda linear when it comes to weaknesses and resistances. Grass (Grass/Bug), Fire (Fire/Electric), Water (Water), Flying (Ice/Flying), Fighting (Ground/Fighting), Steel (Steel/Rock), Psychic (Ghost/Psychic), Fairy (Dragon/Fairy), Dark (Dark/Poison), Colourless (Normal). The reshuffle fixes the awkwardness of Rock inside Fighting and Ice inside Water. Dragons can now have their own energy - and be properly weak to both itself, Fairies and new Flying type. This would also significantly affect Fire, Steel and Water and it would make Dark more relevant type.
I used to play a Xerneas and Aromatisse deck years ago. I did quite well with it in local tournaments. It was a favorite deck of mine and a super easy deck to build. I briefly considered fairy type Pokemon as my favorite. I then took a break from the TCG for a few years only to return to find that the type was completely gone. I believe it was when I first saw a psychic Gardevoir and I thought “what the heck is this?” So, goodbye fairy type. We hardly knew ye.
Weakness and resistance still feels like an under-utilised mechanic in the TCG, I am very much an amateur player and often forget about weakness and resistance, but I’m rarely ever caught out by it
You don’t see it in game play, because the meta at large pushes decks out. Like Mew VMAX being pushed out of the meta because Charizard EX could OHKO and prize faster.
What I don't understand are why newer dragons (Giratina VSTAR, Altaria ex, etc.) aren't weak to dragon types. Having no weaknesses makes them meta defining
The game has evolved into one big coin flip strategy where going second is much more better and having the ability to obliterate a defending Pokemon ASAP is crucial to winning. Roaring Moon EX, Hisuian Arcanine V, Chien-Pao EX, and potentially Tsereena EX has those moves that doesn't care about resistances. If you're weak, I deal 300+ damage, doesn't matter if HP and resistances goes over 400 damage. And there's a card, Iron Hands EX, who pretty much has an accelerated wincon of ripping 1 more prized card.
Poison types have got to be the most passed off type in the TCG going from grass to psychic to now being represented by dark. I had a conversation about this with my 7yo nephew as he has a lot to say about TCG typings and how they make 0 sense.
Talking about Pokemon types being represented in the TCG, and with how the TCG energies having represented different combinations of types, reminds me of a video by DeltaSeeker called “How accurate are Pokemon Types in the TCG?” He has his own opinions on what Pokemon types should be represented with each energy based off in-game type interactions but I did have a thought of “what if Pokemon Types were grouped thematically” Grass: Grass, Poison, Bug Water: Water, Ice (no change) Fighting: Fighting, Ground, Rock (no change) Psychic: Psychic, Fairy Dark: Dark, Ghost Normal: Normal, Steel, Flying Dragon: Dragon (no change) Fire and Electric being combined into 1 “power/energy” themed energy to represent both types, fire for fire starter and the classic “Grass, Water, Fire” triangle, electric for that sweet Pikachu promotion.
7:30 it's actually up to 7 Now: Fire>Grass>Dark>Psychic>Fighting>Lightning>Water>Fire, with some variations here and there(Mostly to add Steel, which tends to beat Psychic, then lose to Fire). Dragon and Colorless are now Wild Cards: Dragons have no weakness but have to use a variety of Types for attack, Colorless can use any cards for cost but have nothing weak to them.
I played TCG online in those weird middle days when they were putting out the Sword/Shield sets, but also you could use sets before that that were balanced around Fairy being an energy type. I was genuinely the only person I saw on there running a Fairy deck. The format I played was using precon decks, and there was one deck I saw a bunch that was a Dragonite Sun/Moon deck, which was really scary when I wasn't running my fairy deck. In X/Y and Sun/Moon the check for dragons was having a fairy type (among other things but that was the simplest one). Because there was that check their strength generally didn't have downsides other than having to use multiple energy types. So when that check is no longer in use, now you have monsters that can hit very hard very quickly. Now Dragons have counters on their cards themselves, high energy costs on strong attacks or low power on quick attacks. Doesn't mean they aren't scary, I've been scared by a stock Giratina VStar deck that people run that's absolutely nightmarish if you can't shut it down early enough.
Dude I love your videos they’re so well produced! Because of you, I got recommended to watch the livestream of the Portland regionals, then I realized how fun the meta game atm seems so after a few days of learning about the current meta I decided to go play in a tournament last night at a local shop in my city for the first time in over 10 years!
most comments, if not all: *discourse about trading card game* me, a rando suffering from terminal terraria brain rot 7:14: "ANCIENTS AWAKENED?!!? INFINITY ZERO?!!?"
It's because they were scared of the Fairies. Pokemon feared their power. That's why they don't let me play fairies no more. 😢 I still think removing fairies but bringing Dragons back was kinda dumb.
i wonder why they moved poison over to darkness, rather than ghost. for one thing ghost shares almost the same offensive matchup as dark in the main games so their weaknesses are usually shared ones. (both hit psychic/ghost and are resisted by dark)
I don't know much about the card game, apart from that the seven energies actually make a lot of sense when you look at type distributions in the earliest games. Ice was almost never seen without water, rock was rarely seen without ground, half of grass was seen with poison, half of bug was seen with poison flying was always a modifier type that disregards all other typing rules (like fire and electric having no dual types and the rules around rock and ice) ghost and dragon had one line each and dragon was built around being a defensive type and fighting was a pretty uncommon type of 8 Pokemon (5 evolution lines) which may signify the cutoff point.
I treid the pokemon tcg when they where added. I left for two reasons. One, the deck i made absolutly made my freinds rage quit (i made a mono fairy built around free rotating xernius ex early game till i could feild garde ex and be hitting for 180+) and then this happened right after. Back when i played yugioh tcg, they did a similar deal that just compleatly invalidated my deck, meanwhile my magic decks have cards that are like 15 to 20 years old that i can still use (not in standard format, im not much of a turnament goer) when i saw the game power creep i bailed. Shame too, my short stint was a blast
They fucked up with the weaknesses and resistances. Instead of using the in-game type effectiveness logic, they started to treat all Pokemon of a TCG type as the same exact game type. For example, all dark Pokemon were weak to fighting at one point, even poison type Pokemon even though poison resists fighting. In the past, poison type Pokemon were either grass or psychic in the TCG, but were still weak to psychic, not to either fire or dark. But then they go absolutely crazy and make Houndoom as a dark type weak to GRASS?! When it's actually weak to fighting, they make him weak to grass of all types because bug is a small part of the grass TCG type. OK. Houndoom isn't even weak to bug because he's also fire type. He's weak to fighting, ground and rock, which are all fighting type in the TCG. The perfect weakness and they screw it up. They also made Swampert weak to lightning instead of weak to grass and maybe even a lightning resistance. They used to have water Pokemon be weak to either grass or lightning.
It is worth noting Dragon did not receive any dragon cards from the final SM set all the way to Evolving skies, the last set of the 2nd block of sword and shield, Likely due to not wanting to create cards that would give the already dominant four gods deck power.
I use basic fairy energies in my retro "Do the Wave" deck. However, I always keep a stack of equivalent assorted energies just incase someone isn't ok with me using them in a retro format
@@ceulgai2817 fairy energies didnt exist back then, so even though they usually dont make any difference (there might be but I havent found any reason yet), some people may not feel comfortable with me running them, which is ok. I run them just because they look cute.
Power creep. Older cards tend to not perform well on pokemon tcg. Its been a while but i recall cards I had that where from the last gen underperformed compared to newer cards. True if your not in standard you can play what you want, but a newer deck might just roll over a older one. Mind you I lost played right around the event the vid is about. They might have chilled the creep, can't confirm.
They never should have removed the fairy types... the types don't even effect the game balance that much (in my experience at least). Above all else, the most unforgiveable part of this, that pink color was a _really nice shade of pink!_ I can't believe they removed it. >:(
The fairy type was only made up to attract weak trainers and girls with fourth rate training skills and fifth rate teams back into Pokemon after people were complaining about Gen 5. It's why they're almost all pink, so busted broken, found all over the place and so much older Pokemon were turned that type in the first place. Just look at Dark and Steel. Steel got a gym but no legendary until Gen 4, was usually slow and had very inaccurate or weak moves. While Dark had to wait until Gen 8 for a gym and Gen 6 for a legendary, and was the most fair meshable type; And both were hard to have. Then fairy comes along and is weak to Poison and Steel; and most of them including their mascot are problematic and bulky. Even in the tcg, they were weak to Steel (that was super hard to come by, let alone use) and resisted Dark for no reason other that to placate those who had aggrievances with Gen 5 as Dark, Fighting and Dragon were really good that Gen. And we also only got 1 eeveelution which was unusual as we normally get at least 2. Most real Pokemon trainers either wanted thing to stay the same or hoped that the new type was either Cosmic, Crystal or Sound. What needs to happen to the fairy type is it should no longer be called fairy and instead be called Magic, Mystic or Joker type; be made weak to Steel, Poison, Dark and Bug; resisted by Grass, Bug, Ice, Steel, poison, Normal and Fire; resist Dragon, Normal, Psychic and Fighting; and be super effective on Dark, Dragon, Fighting And the TCG can reflect this by having weakness be Steel + Dark; and resistance be Dragon and Fighting; have Ice related water types and grass & bug related grass types get the psychic or "fairy" type resist occasionally. They also need to be more balanced in accordance with the other types and not have such cheap energy costs for ridiculous amounts of power and effects but truthfully, the type I feel sorry for the most is Poison. It was with grass and bug under the Grass Energy for Gens 1 - 3, then uprooted and slotted under Psychic Energy with psychic and ghost types from Gens 4 - 7; and then kicked out to make room for psychic's fancier prettier cousin and had to now slot under Darkness energy with the titular Dark type. What're they going to do next ?, throw them under Fire and Lightning Energy.
Honestly I kinda wish there’d be a new card game using a fresh start of new modern conventions and emphasizing adventuring more, or at least a larger tabletop game like we used to have. I don’t think it’d ever happen though.
7:53 Garbodor is weak to psychic in the games, but weak to fighting as a dark type Pokemon because some "fighting" types are actually ground types. But this also means it's weak to actual fighting type Pokemon like Machamp even though poison resists fighting!
I never undersrood why they dropped the fairy type in the Pokemon TCG, but than again I don't really play the Pokemon TCG anymore so maybe they see something that I don't
What bothers me,e so much is that they reworked things in SWSH for the sake of balance but we don’t have balance at all. I know balance isn’t with weaknesses alone, like say for example more types are weak to fighting than psychic but maybe you balance this with how much energy you need how much damage you do, resistances, etc. But idk although it was so poorly received in Reddit my proposal for rearrangement of the weaknesses in game I still think TPC can do better. My balance proposed was that each type represents 2, you have the same amount of weaknesses per type, each video game type was represented somehow, all weaknesses made sense in a simplified matter (as in regardless if, say Hisuian Zoroark comes to TCG as ghost the normal type becomes irrelevant or vice versa). The only thing that later on and while playing more I kinda understand TPC decision with dragon not having weakness and no hitting for weakness & colorless not hitting for weaknesses. It does give certain uniqueness to these types and makes them interesting, instead of making everything “balanced” on paper. Maybe I’ll make a video someday bc like I even came with 3 proposals 😅that are progressively more drastic, bc I actually retain a lot of what’s already in the game
Celio, your video is very well made and informative. I got a question. Do you think there will be a new mechanic coming next? Like a hand trap functions like kuriboh in ygo. The best Pokemon to place here would be Jiraichi. With this mechanic will change the prize map and changes the game play instead of a turn based TCG. Having a card that works in both turns kind of makes it more interesting. Wondering if anyone here have the same thoughts as me. 😂😂
Funnily enough. Kuriboh would lowkey be kinda broken in pokémon. It's like a free max potion. Actualy, let me rank all (sorta well-known) non-battle handtraps: Ash Blossom:broken D.D Crow:situationaly okay-ish Ghost Ogre:very strong if it doesn't give a prize and absurd if it does Effect Veiler:pretty good Ghost Belle:situationaly okay-ish Droll & Lock Bird:broken if used at the right time Nibiru:honestly if you're playing 5 pokémon in one turn while knowing Nibiru, you kinda deserve to lose all your benched pokémon or even the game if it also clears active. Psy Frame Gear Gamma:very powerfull but only realy usable early-game. Kinda like a Battle VIP Pass Ghost Sister:not good enough Ghost Mourner:pretty good Ghost Reaper:how would this even work in Pokémon? We don't have extra decks in here... Infinite Impermanence:it's just veiler but with weird effects that are hard to translate for pokémon Maxx "C":unironicaly completely fair in Pokémon tcg Tearlaments Havnis:could be decent in the right deck... how would her graveyard effect work in Pokémon though? We don't have fusion summoning...
What of been cool if there were type exclusive to the tcg to reprisent group of types from the main games. •Energy-fire, electric Week to-earth Resist- nature •Earth-ground,rock, Week to-aqua Resist- •Aqua-water,ice week to-energy •Balanced/zen -normal,flying Week to-nothing •Mythical- dragon, fairy Week to-knight Resist-knight •Paranormal-psychic, ghost Week to-ninja •Guardian/knight-fighting, metal Week to-paranormal Resist-ninja •Ninja-dark, poison Week to- mythical Resist-paranormal •Nature-grass,bug Week to- zen Maybe for the future •Celestial-light, sound -week to dimensional Resisit-Techology •dimensional-temporal,cosmic Week to- Techology Resisit-celestial •Techology-digital, artificial Week to- celestial Resisit- dimensional
And we’re out here wondering why Giratina VStar is the BDIF - after watching this whole video - I do not understand why Fairy was removed. We need it back.
This doesn't matter anymore! Please understand that people don't care what the types are... They only care about the moves and the energy cost. (If that due to items such as float energy)
Honestly they should redo the type system entirely to just have "classes" types fit in to. I.e. Electric, Steel, and Fighting combine into an "industrial" class
@@Fireluigi1225 It would be nice if fighting, ground and rock could be different types but need Earth Energy to prevent having too many energies. Fighting, ground and rock Pokemon already have different weaknesses and resistances anyway (true fighting is weak to psychic, but ground/rock is weak to water/grass), but they attack as the exact same type, which is generally true fighting and flying Pokemon resist fighting like in the game and ground types, but also rock types.
I know this vid is old but: i have two kinds of grimer cards so poison is a little weird...one is psychic and the other is grass. No. Neither are delta species cards.
As someone whose favorite type of Pokémon in the video games is fairy, I was really upset when they removed fairy types. I don’t necessarily mind them being lumped in with the generic, psychic typing, but seeing fairies come to the TCG was just amazing. Also considering that most of my decks in Yu-Gi-Oh Are fairy decks, seeing my fav type in pokemon was amazing.
Fairy types have always been my favorite, ever since I started playing the game with a Sylveon/Gardevoir GX deck. I miss having that special identity for most of my favorite Pokemon in the TCG.
I barely got into PTCG a few years ago and when I learned there was fairy Pokémon cards (then discontinued) I’ve been on the hunt for their cards. I hardly even see any recent videos regarding them other than when Pokémon announced they’re discontinuing them. Thank you for making this video!!!! 🩷🩷🩷
as if the "Rock paper Scissor" of typing in the game actually matters where most of the time you oneshot the pokemon anyway. It WAS maybe back then a huge part when you didn't had attacks that did 150 plus dmg but nowadays???
I vote for, in the next generation of Pokémon, we stand up and make a petition to the return of Fairy Type in the TCG! I NEED my pink fairy cards, I love them no metter if it is not relvant to the game right now. It was not cool at all that they introduced the Fairy Type, make everyone love it and then just recluse it with Psychic Energy since SwSh. Fairy Type must have their own thing and I think we need to stand up for it in the communite!
While the era of the Darkrai/Terrakion and Mewtwo days are not missed the factor that you can easily see the weakness of the mon played a vital role in those metas. Nowadays you deal too much damage that it doesn't matter what weakness/resistances you have since they are all too busy printing direct-counter cards. The absence of types such as Dragon and Fairy might allow the weakness and resistances of the mons to become more important but I'm just not seeing it coming into play.
I would actually let the faery type moves in, having the mon use the faery type energy card, using their normal passive ability y being imune to dragon attacks after using it or having weakness to metal attacks after using a faery energy move like Kirlia - Psychic Faery Wind FE+FE 60 Prevents all effects of attacks , including damage, dealt by any attack that includes dragon-type energy in its text, until next turn. The user gains +30 weakness to metal-type pokemon cards until next turn.
I am exceptionally sad that Fairies got shafted so hard. I love Fairy-types in-game, and Secret Spring Gardevoir was an interesting card. Too bad I'll never get to play with them.
Just bring it back and actually rework the system, add dual weaknesses to dragon and fairy. People will adapt, and thats a quality you want kids to have/experience early on. Besides, that's what a metagame is, adapting to the best possible strategies or changes
fairy garden was the only deck I enjoyed, once it got rotated out I quit the game in favor of fully focusing on yugioh cause there just wasn't anything similar
You know what rebalance I would like to see? Link Lighting with Fire. Separate Ice and Flying and mix it into one new type, link Dragon and Fairy and move Rock to Steel. Call those something like Power, Sky, Fantasy and Mineral Energy or keep it Fire, Flying, Fairy and Steel. --- This way you get Fire that has effectiveness and resistance against: Grass (Grass/Bug), Flying (Ice/Flying), Steel (Steel/Rock), with maybe occasional resistance to Fairy (Fairy/Dragon). And it would be resisted by: Water (Water), Fighting (Ground), Fire (Fire/Electric) and Steel (Rock). And it would keep it's Water and Fighting weaknesses, with occasional Steel (Rock) weakness. --- New Flying type would have effectiveness against Grass (Grass/Bug), Fighting (Ground/Fighting), Fairy (Fairy/Dragon). With resistance to the first two. Would be resisted by: Fire (Fire/Electric), Water (Water) and Steel (Steel/Rock). And it would be weak to Fire and Steel. Ice types would sometimes resist Flying, Flying types could be sometimes weak to Flying. --- New Fairy would be kinda weird. It would be resisted by Fire (Fire), Steel (Steel) and Dark (Poison) and itself Fairy (Fairy). It would be effective on Fighting (Fighting), Fairy (Dragon) and Dark (Dark). Dragons would be weak to Flying, Fairy. Resisting Grass, Fire and Water. Fairies would be weak to Steel, Dark. Resisting Fairy and Fighting. --- Steel types under new Steel type would keep their weakness to Fighting and Fire, resistance to Grass, Flying, Steel, Fairy and Colourless (Dark and Psychic could be too much, but could be occasionally added). Rock types would keep resistance to Fire, Flying, Colourless and Dark, weakness to Grass, Water, Steel and Fighting. They would be resisted by Fire, Water, Fighting and Steel (Steel), would gain effectiveness against Grass, Flying, Fairy (Fairy) and Steel (Rock). --- In general I just feel Ice and Lighting are misplaced, just for the sake of esthetics. Where canonically they could work well in a different mix. I mean I could also see for us to have Elemental Energy (Fire/Electric/Ice) or Shock Energy (Electric/Ice). We already have Freeze-Dry in the main games, so giving Ice that effectiveness against Water at the cost of effectiveness to Grass, would be fine.
@@Coolbowser64 Clearly not. Look at the mainline games. Except in the card game you can only have 1 type for dual-type pokemon so in one game you might have Steel-type Mawile weak to Ground but in another you might have Fairy-type Mawile weak to Poison (a type it would normally be immune to).
What bugs me is that they started applying a more universal weakness to everything, rather than the actual weaknesses of the specific Pokémon. In turn, they've also made Resistance practically nonexistent. Like, why does Swampert and Seismitoad have a weakness to Lightning in current cards when they're part Ground-types in the game, while previous sets had them weak to Grass?
Lightning weak Swampert is pretty cringe, but interestingly it was actually weak to Lightning in its debut set in the TCG.
Game balance. Grass types have almost always been okayish and mostly defensive. Electric almost always has a major offfensive role in the meta and some big fancy new offensive card. As such, making it weak to electric rather than grass is a good way to make it weaker.
@@meeb_consumer Which is funny, because the one time a Grass-type card (Jungle Scyther) helped deliver a major disruption of the game, TPC made sure to never give that Pokémon or even Grass-types that kind of power again.
Purely for balance, it's dumb, but they weigh what can answer it and give it weakness based solely on that. Game typing is irrelevant
@@TsukentoX??? Genesect ex virizion ex was meta for a few years and stayed good in expanded format for another 2 years
The odd thing about Dragons is how TPC avoided the issue of their disappearance for those 2 years. They ONLY printed dual-type Dragons, and ALWAYS as their secondary typing.
Removing Fairy Type from the card game honnestly made the cardgame typing more confusing than it was before, since they shuffled around Poison Types to shove Fairy types in with Psychic and Ghost types. Hopefully it comes back, since Mimikyu needs more Fairy type cards ;-;
The poison type shift was confusing, but I kind of like it. Dark is my favorite type but there's not enough dark type pokemon to make decks out of. The new poison dark types more than doubles the number of pokemon than can be dark type, and add a status-theme to the type, which is fun to play with. Clodsire-Ex decks are so great
@@Kmn483 fair, I would think Ghost would've worked better for the switch though, since Dark and Ghost are more similar, and Ghost is weak to itself too, so it'd work mechanically too.
@@Typi Oh that's a good point, they are really similar.
And let’s be fair, it made no sense for poison types to be considered psychic. At least I can kind of see the connection between poison and dark, or fairy and psychic, even if it’s not totally accurate.
@@VinTheDirector True, the only reason I think Poison matches better with psychic rather than dark is the coloration. Fairy does match pretty well with psychic, so even if the Fairy energy doesn't return it isn't too bad. Ghost works with either purple or black, but fits better with Dark types as a whole rather than psychic.
(Poison in general is hard to fit into any of the main type groups lol)
At the time Fairy cards were made, I really liked the colour pink so I used to collect them but when I see the psychic card Fairy Pokémon now, I feel disappointed.
The only reason Dragon was absent from the game for 2 years was exactly because fairies were being removed.
It took 2 years for them to fully remove the fairies from standard play and they didnt wanted to make the only type weak to it suddenly not weak anymore. So to avoid backlash they simply stoped printing dragon type cards for a while.
Fairies are most likely never returning to the tcg.
Fascinating stuff. I played 1999-2001 and got back into the game last year. I love the historical recap so I know how we're at the state we are. Playing Kyogre Lostbox at my local card shop on Sunday thanks to you!
Awesome deck choice! Have fun 😎
I haven't touched the card game in a long time. But an idea did come from seeing how they handled Dragon types.
They could have done the same with every type and just not given every type their own energy. So flying types can resist ground without resisting rock, maybe even some could be weak to rock, psychic types could be weak to ghosts without being weak to themselves, etc. But ground, rock and fighting could still share the same energy type and maybe even color, so using them together would help for synergy.
I love this idea. This is similar to what I would ideally choose if I had that power.
I really hate that the Fairy type was taken out, i loved having those cards - but I also do have to admit, in hindsight I think its worked...
What did it change???
same
It changed having a bit of variety. @@BobBob-ye8fn
Removed types in Pokemon are always fascinating conceptually. Kinda like how the ???-type was removed from the maingames and replaced with typeless.(Which effectively does the same thing because the only non-cosmetic use of the type was unused in ???-Arceus, but it's just a neat thing to think about, lol)
I feel like something this video could have benefitted from touching more on why it's so important to minimize the amount of types the game has to balance. Fairy type existing was a drag on resources that made things more complicated and essentially ensured it would never be able to stand on its own as a type. The only good Fairy type cards in the game were good completely unrelated to being a fairy type, and honestly, it felt like a gimmick for most of its lifespan. Fairy type and Psychic Type are pretty much already the same concept, magic, cosmically powered purple/pink creatures, so Fairy being a separate type just kinda made them feel like a more bland Psychic type. The game, and Fairy type Pokémon are better off as Psychic type, as is the entire game. The more distinct types in the game, the less the developers can put into each type. When i see people talk about how we should have a separate Ice type, or a separate Ground type, or anything like that, it makes me just want to ask them to try theorycrafting a set with all those types, and then try to do it again, and then again, and see how much they can contribute to keep that balanced. It's not feasible at all.
I think they could have binned fairy type energy but kept fairy type in game, similar to dragons, though it's definitely tough to give enough Pokemon fairy weakness when dragon should also get dragon weaknesses, dark should get fighting weakness, and fighting should also have psychic/water/grass weakness.
I don't see much reason why we can't have actual fighting/ground/rock type cards that all share fighting type energy and same for water/ice sharing water energy. Giving each pokemon 2 or 3 weaknesses would help with keeping them all relevant. It would certainly be tougher to balance though.
You missed the part where Fairy pokemon suddenly were Psychic type and Poison pokemon were suddenly Dark type. They didn't have to do that when they temporarily dropped Dragon, hence why they needed to officially cancel the type to explain all the other knock-on effects.
I feel like trying to differentiate rock/fighting/ground or water/ice without giving them different energies is pretty much impossible, and wouldn't change anything. The only thing they could do is make like, cards that specifically only interact with Ground types or only with Fighting types, but that kind of ends up feeling arbitrary. Imagine if Baxcalibur in the modern game couldn't attach water energy to non-"ice type" pokemon. It would be so much less good and more importantly less interesting. Fewer groups is significantly better.
I feel like, if they are willing to move types around. I would rather have Lightning linked into Fire, use that spot to separate Ice and Flying into new Flying type. Move Rock to Steel and have Fairies and Dragons linked.
This way we keep 18 types hidden within 10 TCG types. And everything is more spread and kinda linear when it comes to weaknesses and resistances.
Grass (Grass/Bug), Fire (Fire/Electric), Water (Water), Flying (Ice/Flying), Fighting (Ground/Fighting), Steel (Steel/Rock), Psychic (Ghost/Psychic), Fairy (Dragon/Fairy), Dark (Dark/Poison), Colourless (Normal).
The reshuffle fixes the awkwardness of Rock inside Fighting and Ice inside Water. Dragons can now have their own energy - and be properly weak to both itself, Fairies and new Flying type.
This would also significantly affect Fire, Steel and Water and it would make Dark more relevant type.
They wanted less types, not more. Less of a headache to balance them and opens more oportunities for fairy tyoes again @@mjm3091
Your videos are getting better and better. I really wish TPCI calls you to cast, it would be perfect!
I used to play a Xerneas and Aromatisse deck years ago. I did quite well with it in local tournaments. It was a favorite deck of mine and a super easy deck to build. I briefly considered fairy type Pokemon as my favorite. I then took a break from the TCG for a few years only to return to find that the type was completely gone. I believe it was when I first saw a psychic Gardevoir and I thought “what the heck is this?” So, goodbye fairy type. We hardly knew ye.
Rip fairy type
2016-2020
Weakness and resistance still feels like an under-utilised mechanic in the TCG, I am very much an amateur player and often forget about weakness and resistance, but I’m rarely ever caught out by it
You don’t see it in game play, because the meta at large pushes decks out. Like Mew VMAX being pushed out of the meta because Charizard EX could OHKO and prize faster.
What I don't understand are why newer dragons (Giratina VSTAR, Altaria ex, etc.) aren't weak to dragon types. Having no weaknesses makes them meta defining
Cause they not main type dragon i think, its their secondary
@@ДюсековИльяс That's a terrible reason to have no weakness. 💀
The game has evolved into one big coin flip strategy where going second is much more better and having the ability to obliterate a defending Pokemon ASAP is crucial to winning.
Roaring Moon EX, Hisuian Arcanine V, Chien-Pao EX, and potentially Tsereena EX has those moves that doesn't care about resistances.
If you're weak, I deal 300+ damage, doesn't matter if HP and resistances goes over 400 damage.
And there's a card, Iron Hands EX, who pretty much has an accelerated wincon of ripping 1 more prized card.
@@D-vbNo way they put in pokémon
Why aren't any Dragons printed with a Water weakness to represent their weakness to Ice?
Poison types have got to be the most passed off type in the TCG going from grass to psychic to now being represented by dark.
I had a conversation about this with my 7yo nephew as he has a lot to say about TCG typings and how they make 0 sense.
*Insert short Ancients Awakened void moment*
Talking about Pokemon types being represented in the TCG, and with how the TCG energies having represented different combinations of types, reminds me of a video by DeltaSeeker called “How accurate are Pokemon Types in the TCG?”
He has his own opinions on what Pokemon types should be represented with each energy based off in-game type interactions but I did have a thought of “what if Pokemon Types were grouped thematically”
Grass: Grass, Poison, Bug
Water: Water, Ice (no change)
Fighting: Fighting, Ground, Rock (no change)
Psychic: Psychic, Fairy
Dark: Dark, Ghost
Normal: Normal, Steel, Flying
Dragon: Dragon (no change)
Fire and Electric being combined into 1 “power/energy” themed energy to represent both types, fire for fire starter and the classic “Grass, Water, Fire” triangle, electric for that sweet Pikachu promotion.
7:30 it's actually up to 7 Now: Fire>Grass>Dark>Psychic>Fighting>Lightning>Water>Fire, with some variations here and there(Mostly to add Steel, which tends to beat Psychic, then lose to Fire).
Dragon and Colorless are now Wild Cards: Dragons have no weakness but have to use a variety of Types for attack, Colorless can use any cards for cost but have nothing weak to them.
Ancients awakened in the first 5 seconds
The pink cards were majestic but I agree balancing seems much easier now.
I don't fucking care, they should bring it back, fuck balancing
I played TCG online in those weird middle days when they were putting out the Sword/Shield sets, but also you could use sets before that that were balanced around Fairy being an energy type. I was genuinely the only person I saw on there running a Fairy deck. The format I played was using precon decks, and there was one deck I saw a bunch that was a Dragonite Sun/Moon deck, which was really scary when I wasn't running my fairy deck. In X/Y and Sun/Moon the check for dragons was having a fairy type (among other things but that was the simplest one). Because there was that check their strength generally didn't have downsides other than having to use multiple energy types. So when that check is no longer in use, now you have monsters that can hit very hard very quickly.
Now Dragons have counters on their cards themselves, high energy costs on strong attacks or low power on quick attacks. Doesn't mean they aren't scary, I've been scared by a stock Giratina VStar deck that people run that's absolutely nightmarish if you can't shut it down early enough.
Dude I love your videos they’re so well produced! Because of you, I got recommended to watch the livestream of the Portland regionals, then I realized how fun the meta game atm seems so after a few days of learning about the current meta I decided to go play in a tournament last night at a local shop in my city for the first time in over 10 years!
Poison was also combined with ghost and psychic
I for an eye
7:13 Terraria Ancients Awakened Mod Void Background Jumpscare
most comments, if not all: *discourse about trading card game*
me, a rando suffering from terminal terraria brain rot 7:14: "ANCIENTS AWAKENED?!!? INFINITY ZERO?!!?"
I recently got back into collecting the tcg after 25 plus years. I really hoped Fairy type cards return someday.
It's because they were scared of the Fairies.
Pokemon feared their power.
That's why they don't let me play fairies no more. 😢
I still think removing fairies but bringing Dragons back was kinda dumb.
i wonder why they moved poison over to darkness, rather than ghost. for one thing ghost shares almost the same offensive matchup as dark in the main games so their weaknesses are usually shared ones. (both hit psychic/ghost and are resisted by dark)
Ghost isn't its own card type; it shares it with psychic already.
Ancients Awakened has breached containment
I don't know much about the card game, apart from that the seven energies actually make a lot of sense when you look at type distributions in the earliest games. Ice was almost never seen without water, rock was rarely seen without ground, half of grass was seen with poison, half of bug was seen with poison flying was always a modifier type that disregards all other typing rules (like fire and electric having no dual types and the rules around rock and ice) ghost and dragon had one line each and dragon was built around being a defensive type and fighting was a pretty uncommon type of 8 Pokemon (5 evolution lines) which may signify the cutoff point.
Some poison types were given Psychic too
I treid the pokemon tcg when they where added. I left for two reasons. One, the deck i made absolutly made my freinds rage quit (i made a mono fairy built around free rotating xernius ex early game till i could feild garde ex and be hitting for 180+) and then this happened right after. Back when i played yugioh tcg, they did a similar deal that just compleatly invalidated my deck, meanwhile my magic decks have cards that are like 15 to 20 years old that i can still use (not in standard format, im not much of a turnament goer) when i saw the game power creep i bailed. Shame too, my short stint was a blast
They fucked up with the weaknesses and resistances. Instead of using the in-game type effectiveness logic, they started to treat all Pokemon of a TCG type as the same exact game type.
For example, all dark Pokemon were weak to fighting at one point, even poison type Pokemon even though poison resists fighting. In the past, poison type Pokemon were either grass or psychic in the TCG, but were still weak to psychic, not to either fire or dark.
But then they go absolutely crazy and make Houndoom as a dark type weak to GRASS?! When it's actually weak to fighting, they make him weak to grass of all types because bug is a small part of the grass TCG type. OK. Houndoom isn't even weak to bug because he's also fire type. He's weak to fighting, ground and rock, which are all fighting type in the TCG. The perfect weakness and they screw it up.
They also made Swampert weak to lightning instead of weak to grass and maybe even a lightning resistance. They used to have water Pokemon be weak to either grass or lightning.
It is worth noting Dragon did not receive any dragon cards from the final SM set all the way to Evolving skies, the last set of the 2nd block of sword and shield, Likely due to not wanting to create cards that would give the already dominant four gods deck power.
I use basic fairy energies in my retro "Do the Wave" deck. However, I always keep a stack of equivalent assorted energies just incase someone isn't ok with me using them in a retro format
Why would they not be okay with you using them when they were only phased out of standard? (This is a genuine question; I don't play the Pokemon TCG.)
@@ceulgai2817 fairy energies didnt exist back then, so even though they usually dont make any difference (there might be but I havent found any reason yet), some people may not feel comfortable with me running them, which is ok. I run them just because they look cute.
Power creep. Older cards tend to not perform well on pokemon tcg. Its been a while but i recall cards I had that where from the last gen underperformed compared to newer cards. True if your not in standard you can play what you want, but a newer deck might just roll over a older one. Mind you I lost played right around the event the vid is about. They might have chilled the creep, can't confirm.
I wish they'd go back to weakness being a +30 modifier instead of x2. It sucks when a matchup is basically unplayable due to weakness.
ANCIENTS AWAKENED MENTIONED!!!!!
Eh they will probably bring it back during gen 6 remakes lol
They never should have removed the fairy types... the types don't even effect the game balance that much (in my experience at least). Above all else, the most unforgiveable part of this, that pink color was a _really nice shade of pink!_ I can't believe they removed it. >:(
The fairy type was only made up to attract weak trainers and girls with fourth rate training skills and fifth rate teams back into Pokemon after people were complaining about Gen 5. It's why they're almost all pink, so busted broken, found all over the place and so much older Pokemon were turned that type in the first place. Just look at Dark and Steel. Steel got a gym but no legendary until Gen 4, was usually slow and had very inaccurate or weak moves. While Dark had to wait until Gen 8 for a gym and Gen 6 for a legendary, and was the most fair meshable type; And both were hard to have.
Then fairy comes along and is weak to Poison and Steel; and most of them including their mascot are problematic and bulky. Even in the tcg, they were weak to Steel (that was super hard to come by, let alone use) and resisted Dark for no reason other that to placate those who had aggrievances with Gen 5 as Dark, Fighting and Dragon were really good that Gen. And we also only got 1 eeveelution which was unusual as we normally get at least 2. Most real Pokemon trainers either wanted thing to stay the same or hoped that the new type was either Cosmic, Crystal or Sound.
What needs to happen to the fairy type is it should no longer be called fairy and instead be called Magic, Mystic or Joker type; be made weak to Steel, Poison, Dark and Bug;
resisted by Grass, Bug, Ice, Steel, poison, Normal and Fire;
resist Dragon, Normal, Psychic and Fighting;
and be super effective on Dark, Dragon, Fighting
And the TCG can reflect this by having weakness be Steel + Dark; and resistance be Dragon and Fighting; have Ice related water types and grass & bug related grass types get the psychic or "fairy" type resist occasionally. They also need to be more balanced in accordance with the other types and not have such cheap energy costs for ridiculous amounts of power and effects
but truthfully, the type I feel sorry for the most is Poison. It was with grass and bug under the Grass Energy for Gens 1 - 3,
then uprooted and slotted under Psychic Energy with psychic and ghost types from Gens 4 - 7; and then kicked out to make room for psychic's fancier prettier cousin and had to now slot under Darkness energy with the titular Dark type. What're they going to do next ?, throw them under Fire and Lightning Energy.
Honestly I kinda wish there’d be a new card game using a fresh start of new modern conventions and emphasizing adventuring more, or at least a larger tabletop game like we used to have. I don’t think it’d ever happen though.
Tcg, kinda have to be not focused at all on the adventuring and all on the battle. What youre describing is you just want a tabletop pokemon game
7:53 Garbodor is weak to psychic in the games, but weak to fighting as a dark type Pokemon because some "fighting" types are actually ground types. But this also means it's weak to actual fighting type Pokemon like Machamp even though poison resists fighting!
This + the Slowking video have been amazing to watch, I hope you keep doing more videos like this!
Thank you! Will do!
Even worse, I still got a Fairy Energy from a set box with no fairies.
I never undersrood why they dropped the fairy type in the Pokemon TCG, but than again I don't really play the Pokemon TCG anymore so maybe they see something that I don't
Luke you are great at making these informative videos. I appreciate you
so all future Gastly evo lines gonna be dark type now?
What bothers me,e so much is that they reworked things in SWSH for the sake of balance but we don’t have balance at all. I know balance isn’t with weaknesses alone, like say for example more types are weak to fighting than psychic but maybe you balance this with how much energy you need how much damage you do, resistances, etc. But idk although it was so poorly received in Reddit my proposal for rearrangement of the weaknesses in game I still think TPC can do better. My balance proposed was that each type represents 2, you have the same amount of weaknesses per type, each video game type was represented somehow, all weaknesses made sense in a simplified matter (as in regardless if, say Hisuian Zoroark comes to TCG as ghost the normal type becomes irrelevant or vice versa). The only thing that later on and while playing more I kinda understand TPC decision with dragon not having weakness and no hitting for weakness & colorless not hitting for weaknesses. It does give certain uniqueness to these types and makes them interesting, instead of making everything “balanced” on paper. Maybe I’ll make a video someday bc like I even came with 3 proposals 😅that are progressively more drastic, bc I actually retain a lot of what’s already in the game
Poison should have been Dark as soon as Dark was added. It was a weird fit being in either Grass or Psychic, Dark is a lot better of a connection
i wish i knew how to play the tcg because i have so many cards
Celio, your video is very well made and informative. I got a question. Do you think there will be a new mechanic coming next? Like a hand trap functions like kuriboh in ygo. The best Pokemon to place here would be Jiraichi. With this mechanic will change the prize map and changes the game play instead of a turn based TCG. Having a card that works in both turns kind of makes it more interesting. Wondering if anyone here have the same thoughts as me. 😂😂
Funnily enough. Kuriboh would lowkey be kinda broken in pokémon. It's like a free max potion. Actualy, let me rank all (sorta well-known) non-battle handtraps:
Ash Blossom:broken
D.D Crow:situationaly okay-ish
Ghost Ogre:very strong if it doesn't give a prize and absurd if it does
Effect Veiler:pretty good
Ghost Belle:situationaly okay-ish
Droll & Lock Bird:broken if used at the right time
Nibiru:honestly if you're playing 5 pokémon in one turn while knowing Nibiru, you kinda deserve to lose all your benched pokémon or even the game if it also clears active.
Psy Frame Gear Gamma:very powerfull but only realy usable early-game. Kinda like a Battle VIP Pass
Ghost Sister:not good enough
Ghost Mourner:pretty good
Ghost Reaper:how would this even work in Pokémon? We don't have extra decks in here...
Infinite Impermanence:it's just veiler but with weird effects that are hard to translate for pokémon
Maxx "C":unironicaly completely fair in Pokémon tcg
Tearlaments Havnis:could be decent in the right deck... how would her graveyard effect work in Pokémon though? We don't have fusion summoning...
Yugioh has 25 types and 7 attributes lol
Dragón type was not removed before ?
What of been cool if there were type exclusive to the tcg to reprisent group of types from the main games.
•Energy-fire, electric
Week to-earth
Resist- nature
•Earth-ground,rock,
Week to-aqua
Resist-
•Aqua-water,ice
week to-energy
•Balanced/zen -normal,flying
Week to-nothing
•Mythical- dragon, fairy
Week to-knight
Resist-knight
•Paranormal-psychic, ghost
Week to-ninja
•Guardian/knight-fighting, metal
Week to-paranormal
Resist-ninja
•Ninja-dark, poison
Week to- mythical
Resist-paranormal
•Nature-grass,bug
Week to- zen
Maybe for the future
•Celestial-light, sound
-week to dimensional
Resisit-Techology
•dimensional-temporal,cosmic
Week to- Techology
Resisit-celestial
•Techology-digital, artificial
Week to- celestial
Resisit- dimensional
Awesome video! I made a similar one a while back but mine wasn't as in-depth as yours 😛
i don’t see fairy type even being considered for a return at least until x & y gets a remake
And we’re out here wondering why Giratina VStar is the BDIF - after watching this whole video - I do not understand why Fairy was removed. We need it back.
Its fine because Gardevoir is favored against tina anyway in current standard! Fairy prevails ❤️
Great video and informative thank you!
Does this mean that decades from now fairy type cards will be worth a lot?
This doesn't matter anymore! Please understand that people don't care what the types are... They only care about the moves and the energy cost. (If that due to items such as float energy)
Huge problem when dragapult ex is this oppressive against decks that DONT have 70hp basics
Please explain why base set gyarados is weak to grass type.
water
@@notbob4542 flying?
@@Maxinidas makes more since for it to be grass tho cause gyarados is a fish and like no one knows gyarados is a flying type
@@notbob4542 Makes no sense at all. They made that mistake once and made him weak to lightning ever since.
This whole thing sounds like Fairy Tale if you ask me ; D
Honestly they should redo the type system entirely to just have "classes" types fit in to. I.e. Electric, Steel, and Fighting combine into an "industrial" class
Why Fighting and not Fire?
@@burner555 i group Fire with Ground and Rock for an "earth" class (main inspiration being volcanoes)
@@Fireluigi1225 It would be nice if fighting, ground and rock could be different types but need Earth Energy to prevent having too many energies. Fighting, ground and rock Pokemon already have different weaknesses and resistances anyway (true fighting is weak to psychic, but ground/rock is weak to water/grass), but they attack as the exact same type, which is generally true fighting and flying Pokemon resist fighting like in the game and ground types, but also rock types.
I know this vid is old but: i have two kinds of grimer cards so poison is a little weird...one is psychic and the other is grass. No. Neither are delta species cards.
As someone whose favorite type of Pokémon in the video games is fairy, I was really upset when they removed fairy types. I don’t necessarily mind them being lumped in with the generic, psychic typing, but seeing fairies come to the TCG was just amazing. Also considering that most of my decks in Yu-Gi-Oh Are fairy decks, seeing my fav type in pokemon was amazing.
I don't care about the game itself i just want that nice colour and fairy types not counting as psychic types, it just feels weird 🥀
Great video 👍
oh man that's sad....
Fairy types have always been my favorite, ever since I started playing the game with a Sylveon/Gardevoir GX deck. I miss having that special identity for most of my favorite Pokemon in the TCG.
I barely got into PTCG a few years ago and when I learned there was fairy Pokémon cards (then discontinued) I’ve been on the hunt for their cards. I hardly even see any recent videos regarding them other than when Pokémon announced they’re discontinuing them. Thank you for making this video!!!! 🩷🩷🩷
as if the "Rock paper Scissor" of typing in the game actually matters where most of the time you oneshot the pokemon anyway. It WAS maybe back then a huge part when you didn't had attacks that did 150 plus dmg but nowadays???
i Would prefere ghost to darkness and poison to grass
This is a weird moxieboosted video (?)
I vote for, in the next generation of Pokémon, we stand up and make a petition to the return of Fairy Type in the TCG! I NEED my pink fairy cards, I love them no metter if it is not relvant to the game right now. It was not cool at all that they introduced the Fairy Type, make everyone love it and then just recluse it with Psychic Energy since SwSh. Fairy Type must have their own thing and I think we need to stand up for it in the communite!
While the era of the Darkrai/Terrakion and Mewtwo days are not missed the factor that you can easily see the weakness of the mon played a vital role in those metas. Nowadays you deal too much damage that it doesn't matter what weakness/resistances you have since they are all too busy printing direct-counter cards. The absence of types such as Dragon and Fairy might allow the weakness and resistances of the mons to become more important but I'm just not seeing it coming into play.
I would actually let the faery type moves in, having the mon use the faery type energy card, using their normal passive ability y being imune to dragon attacks after using it or having weakness to metal attacks after using a faery energy move like
Kirlia - Psychic
Faery Wind FE+FE 60
Prevents all effects of attacks , including damage, dealt by any attack that includes dragon-type energy in its text, until next turn.
The user gains +30 weakness to metal-type pokemon cards until next turn.
I still miss fairy type. :/
Rock paper scissors to scissors paper rock lizard Spock, eh?
I hope Dragon type gets removed as well. Removing the Fairies to "maintain balance" is an asinine excuse and I don't even play the card game!!
I LOVE THIS CONTENT
is this the same guy that do moxieboosted miniatures?
And it means making viable GLC decks using Fairy is very difficult.
I am exceptionally sad that Fairies got shafted so hard. I love Fairy-types in-game, and Secret Spring Gardevoir was an interesting card. Too bad I'll never get to play with them.
You didn't actually give any context as to why fairy was dropped outside of the official statement which didn't have much to say itself
7:08
give me back my pink fairy cards, simple as that lmao
I hope my secret rare golden fairy energy will gain more value now :)
Glad i still have some
This video name is a bit misleading as it doesn't talk about anything current lol
Just bring it back and actually rework the system, add dual weaknesses to dragon and fairy. People will adapt, and thats a quality you want kids to have/experience early on. Besides, that's what a metagame is, adapting to the best possible strategies or changes
fairy garden was the only deck I enjoyed, once it got rotated out I quit the game in favor of fully focusing on yugioh cause there just wasn't anything similar
You know what rebalance I would like to see?
Link Lighting with Fire. Separate Ice and Flying and mix it into one new type, link Dragon and Fairy and move Rock to Steel.
Call those something like Power, Sky, Fantasy and Mineral Energy or keep it Fire, Flying, Fairy and Steel.
---
This way you get Fire that has effectiveness and resistance against: Grass (Grass/Bug), Flying (Ice/Flying), Steel (Steel/Rock), with maybe occasional resistance to Fairy (Fairy/Dragon).
And it would be resisted by: Water (Water), Fighting (Ground), Fire (Fire/Electric) and Steel (Rock).
And it would keep it's Water and Fighting weaknesses, with occasional Steel (Rock) weakness.
---
New Flying type would have effectiveness against Grass (Grass/Bug), Fighting (Ground/Fighting), Fairy (Fairy/Dragon). With resistance to the first two.
Would be resisted by: Fire (Fire/Electric), Water (Water) and Steel (Steel/Rock).
And it would be weak to Fire and Steel.
Ice types would sometimes resist Flying, Flying types could be sometimes weak to Flying.
---
New Fairy would be kinda weird.
It would be resisted by Fire (Fire), Steel (Steel) and Dark (Poison) and itself Fairy (Fairy).
It would be effective on Fighting (Fighting), Fairy (Dragon) and Dark (Dark).
Dragons would be weak to Flying, Fairy. Resisting Grass, Fire and Water.
Fairies would be weak to Steel, Dark. Resisting Fairy and Fighting.
---
Steel types under new Steel type would keep their weakness to Fighting and Fire, resistance to Grass, Flying, Steel, Fairy and Colourless (Dark and Psychic could be too much, but could be occasionally added).
Rock types would keep resistance to Fire, Flying, Colourless and Dark, weakness to Grass, Water, Steel and Fighting.
They would be resisted by Fire, Water, Fighting and Steel (Steel), would gain effectiveness against Grass, Flying, Fairy (Fairy) and Steel (Rock).
---
In general I just feel Ice and Lighting are misplaced, just for the sake of esthetics. Where canonically they could work well in a different mix.
I mean I could also see for us to have Elemental Energy (Fire/Electric/Ice) or Shock Energy (Electric/Ice).
We already have Freeze-Dry in the main games, so giving Ice that effectiveness against Water at the cost of effectiveness to Grass, would be fine.
Just use all 18 types. What's the problem?
Balancing
@@Coolbowser64 Clearly not. Look at the mainline games. Except in the card game you can only have 1 type for dual-type pokemon so in one game you might have Steel-type Mawile weak to Ground but in another you might have Fairy-type Mawile weak to Poison (a type it would normally be immune to).
dislike for that annoying and constant whoosh sound effect
my god why
You clearly just missed the announcement that Fairy types ARE coming back next era.
Do you have a link? Haven't seen or heard anything and searching doesn't turn up anything.
@@nathanzondlo7393looks like they possibly added the fairy type logo to a new deck box from what I can find