Great video guys, thanks for all your work. ❤ Please, implement precise hand tracking and custom grab pose grabbables (transformer probably) so needed in medical training and safety simulations in modern VR and MR Solutions.
Did you guys fix some of the problems with meta? IAP pop up rotates the head back to default for some reason. The only way to fix it is by disabling the XR origin set up. You just end up using a different system to make it work. Did not see anything on physics based. Can you throw yourself when climbing? Can you move around with your hands instead of using joystick? Physics based movement? Another one was with the buttons. They seemed really fixed on how they worked. I wanted to do a hold button and I could not change the animation timing to my liking. I did do my own hold function but I could not get the button to animate like I wanted. I was also not able to figure out how to swap it for my own button. So examples on how to swap assets would be nice. I feel like unity's relay does not have the robust system that other 3rd party apps have. What happens in relay if the host client leaves? Overall is a great idea. Is just missing the small details that make it usable and desirable to the developer community. At least when it comes to final product to publish to the meta store or get people engaged.
throwing third party under the bus 🤦♂️ unity would be wise to remember that third party is what keeps them company afloat during the time when they fail at networking
Great video guys, thanks for all your work. ❤
Please, implement precise hand tracking and custom grab pose grabbables (transformer probably) so needed in medical training and safety simulations in modern VR and MR Solutions.
Exciting! Thanks for the video!
Did you guys fix some of the problems with meta? IAP pop up rotates the head back to default for some reason. The only way to fix it is by disabling the XR origin set up. You just end up using a different system to make it work. Did not see anything on physics based. Can you throw yourself when climbing? Can you move around with your hands instead of using joystick? Physics based movement?
Another one was with the buttons. They seemed really fixed on how they worked. I wanted to do a hold button and I could not change the animation timing to my liking. I did do my own hold function but I could not get the button to animate like I wanted. I was also not able to figure out how to swap it for my own button. So examples on how to swap assets would be nice.
I feel like unity's relay does not have the robust system that other 3rd party apps have. What happens in relay if the host client leaves?
Overall is a great idea. Is just missing the small details that make it usable and desirable to the developer community. At least when it comes to final product to publish to the meta store or get people engaged.
i never used vr / xr or developed for it, but was still interessting to hear about
I'm gonna take it for a spin 🤙. i would have loved if this stuff was built-in in 2017 😅
where can we find the VR Multiplayer template?
It’s not live yet, but when it is, it’ll be available in the Unity Hub.
@@pvncher how much time aprox?.. i check every day...🧐
Same here!
@@BabisKyriakidis good news!! it came out today
@@nicolascabello-rv4gf 🎉🎉🎉
Come on guys, enough with the pronouns crap, no one cares.
That one second of the video you wanted to comment on. Come one man...
@craftercis yea that's right
I concur
3d mobile
throwing third party under the bus 🤦♂️
unity would be wise to remember that third party is what keeps them company afloat during the time when they fail at networking
nice