Transporters are special items in Geometry Dash that the icon can interact with to cause it to travel a certain distance and direction, depending on its type. There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect. Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances. As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring. Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components. Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump. Geometry Dash Meltdown only features the yellow pad and ring. The customizable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger. The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad. Dash rings can be held on to indefinitely, propelling the player for as long as it is held. They will only stop when the player comes into contact with an S-block. In Fingerdash where they are introduced formally, the purpose of gravity portals in marking the ends of dashing (to prevent abuse) is purely visual; it is the invisible S-blocks that terminate the dashes. Portals do not cancel the dash ring effect, contrary to popular belief. This can be verified in The Challenge, by the exit of the Spider sequence. The cyan ring is the only non-jump ring that has a pad equivalent. The customizable square's automatic equivalent is merely a (touch) trigger on its own. The green and black rings do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity. The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground. No effect applies if the player hits the black ring or theoretical pad if they have already landed. The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold. Dash rings can be rotated to send the icon in an angled direction without changing the horizontal velocity, with the rotation limit being ±70°. The limit can theoretically be ±89.999…° (or 89° since the game uses whole-degree angles), but due to the horizontal velocity not affected, the vertical movement would reach ludicrous speeds. Angles ±90° are necessarily prohibited due to them being straight vertical directions, violating the requirement of the icon moving horizontally at unchanged velocities. Mathematically, this is demonstrated by that the tangents of ±90° are undefined. Angles beyond ±90° would mean launches that oppose the correct direction. It is possible to horizontally flip a dash ring so it points backwards; however, it is only visual and has no effect on the direction of travel: the player would dash the reverse of the pointed direction. Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum. Dash rings work as normal. These jump pads and rings still trigger their pulse animation, however. Prior to Update 2.1, the yellow jump ring had white particles emitting instead of yellow. The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit. The red pad may be based on the code of the yellow pad and RobTop may have simply forgotten to change those specific attributes. The red pad is thicker than the yellow pad. It also sinks below the block by one pixel. The dash rings were changed slightly between the release of the Update 2.1 sneak peeks and the official release: The magenta dash ring was previously red, and still has red particles nowadays; Both dash rings had triangular pointers; The flame effect shown when hitting a dash ring was different than the current effect. It was less animated and more solid. The dash rings' help buttons when selecting the "Edit Special" button displays the placeholder "help text" rather than explaining the properties of the options shown. This is a placeholder that was never changed in the final version. Multi-activation allows the same jump ring to be activated multiple times. This is mainly for reusing moving rings. Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels. Before 2.11, the black jump ring made the ship and UFO go downward regardless of gravity. This is a patched oversight. When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not. When a player glides over a ring without activating it, it will show an expanding ring effect indicating its availability. The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles.
It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨
dude he's clearly hacking, if you look closely in the thumbnail the wave is without a doubt noclipping through the blocks that spell "sonic wave x3". truly shocking
What a legend. this was once thought to be humanly impossible, now we got people beating it twice, 3X IN A ROW?? not to mention that you beat this like what 40 times now? thats insane dude, what an absolute chad
@@KingKainGD No, it wasn’t. Pre-Cyclic confessing people thought he did it legit, and therefore thought the level humanly possible; immediately after Cyclic confessing Riot started making progress on Sonic Wave, which he would not have done if he thought the level was humanly impossible. The consensus was that it was the hardest possible at that time, but never that it was humanly impossible, that’s just dumb and sensationalist to say.
I've always seen people getting more and more consistent with levels until they beat it and I've wondered how consistent someone could get with a level if they kept playing it after they beat it. This is just absurd. I'm curious if someone like spaceuk or cursed could theoretically practice something like slaughterhouse a ton and get insanely consistent on it.
I mean, look at how consistent UFWM has gotten at 3sh, which is no easy challenge. Pour in a lot of dedication and you can get consistent at even the stupidest things.
nah they 100% could, maybe not to the same level as this but they could still get very consistent maybe only taking less than a hundred attempts to rebeat them.
It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨
You know how when he was beating Tartarus, technical said he was gonna make a challenge where it's just the last ball timing like 10x in a row? Xanii should do that with the sonic wave yellow orb
I love how he basically starts celebrating as soon as he passes the yellow orb, he must be consistent as shit Edit: ok but how did i just get 972 likes ona comment
@@fluffycookie2056 is it really? ive done like extremely small amount of practise on this level but is it really harder than the entire wave yeah its tough but that seems like an overstatement. must not be if everyones saying it is tho
@@outspade for xanii yes, hes gotten to the point where the wave is piss easy, and that yellow orb is the tightest timing, basically the only choke point for him
of course on attempt 4 he dies to the impossible yellow orb timing edit: i think i started something here that i dont want to feel responsible for starting...
@@electroraptor71 ur hardest is extreme park, I’m sorry to say I don’t think you have the qualification to say what is easy in extreme demons and what is not. If xanii, the man who has beaten sonic wave 30+ times thinks it is hard and you don’t, who am I more likely to listen to? You or xanii?
@@tidalwave22gd no my hardest is fairydust and deadly clubstep I just haven't uploaded in a while because I have no internet. I never said you had to listen to me lmao😂 I actually have 22% on Sonic Wave.
@@copycatxl5780 it's not the hardest part of the level it's just really inconsistent which is why he gets so hyped on passing it because no matter how much you practice that jump you will still die there whereas the rest of the level is consistent for him.
It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨
we used to think that... this was one of the hardest levels ever now, in 2022, there is a person who has beaten sonic wave over 30 times, and has beaten it 3 times in a row with no stopping wtf..
Even if let’s say space uk took 10k normal mode attempts on sakupen circles, to do it 3x in a row would be a trillion attempts. I don’t think the difficulty in the game is going to go up too much more since Robtop made it so there’s nobody going more than 360 FPS.
@@scottc2076 I feel like at one point, the demon list/rob top will allow 480, 720 or 1000 fps, but any frame perfects will be nearly impossible at that frame rate, and the ship breaks at these frame rates
People just a few years ago claimed that this was impossible, I thought it would only be humanly possible to beat it once, then you did SWI, Sonic Wave 2x in a row, and now Sonic Wave 3X in a row? That is insane.
imagine being a player in 2016 - 2017 and some time traveller tells you that someday, 5 - 6 years into the future, some random dude named xanii would beat this level 100 times.
It's kind of funny how the yellow orb determines whether you get a good run or not lol, shows how fucking unbalanced this level is Anyway, it's literally insane how you can do this. GG
Level name: Sonic wave Music: Sonic wave Creator: Sonic wave Verifier: Sonic wave Attempts: Sonic wave % before completion: Sonic wave Thumbnail: Sonic wave Mouse: Sonic wave
It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨ It's not a mistake, it's a ✨MASTER PIECE✨
LEVEL UPLOADED: 80211625
sonic wave in wave
Imagine if it gets rated LOL
@@relangel upload on krmal account
4000th like poggers!
Wtf
I love how beating it again is pretty much determined by if you get passed the 4th click lmao
bruh
bruh
bruh
bruh
bruh
i love how as soon as he passes the first timing hes like “yeah 2 in a row”
The yellow orb is the hardest part of the level
@@robsonedugd1170 this level feels like 8 jumps of hell followed by blast processing wave
@@robsonedugd1170 No 😂
@@eternalslumber2k6 OMG you are correct 😂
@@robsonedugd1170fr LMAO
This man has the sonic wave click pattern in his DNA at this point
its glued onto his body
and SWI maybe
@@acur0ssu wouldn't think so
his children's children would be able to beat it on their first try
Fr tho he beaten sonic waves alot
If you think about it 2-100 is more consistent for him than 0-2
imagine joining xanii's stream for the first time and seeing everyone spamming GO at 2%
Lmao
"Why is everybody spamming go? It's only 2%." 1 minute later "Oh, he was doing three in a row. That's crazy."
they would just think its because he died recently
its for the motivation to keep going
Transporters are special items in Geometry Dash that the icon can interact with to cause it to travel a certain distance and direction, depending on its type.
There are two types of transporters, pads and rings, both of which can manipulate the direction of travel. They emit identically-coloured particle effects to themselves. When used, pads also emit an identically-coloured expanding circle effect and rings emit identically coloured contracting circle effect.
Pads always activate when in contact with the icon, while rings require a click/tap in order for any effect and thus optional. They may be positioned so that they redirect the player into a hazard, needing to be avoided in such instances.
As of Update 1.6, some transporters are introduced as part of collecting secret coins prior to their formal introduction. These include the yellow, cyan and magenta pads as well as the magenta ring.
Transporters are available under the seventh tab in the level editor, along with portals, animated objects, collectibles, and other components.
Interacting with any type of jump ring counts as a jump regardless of if the player’s form can jump.
Geometry Dash Meltdown only features the yellow pad and ring.
The customizable square ring is the only type of transporter whose colour can be altered without the assistance of the Pulse trigger.
The magenta pad, despite launching the icon a smaller height, has a slightly larger size than the yellow pad.
Dash rings can be held on to indefinitely, propelling the player for as long as it is held. They will only stop when the player comes into contact with an S-block.
In Fingerdash where they are introduced formally, the purpose of gravity portals in marking the ends of dashing (to prevent abuse) is purely visual; it is the invisible S-blocks that terminate the dashes. Portals do not cancel the dash ring effect, contrary to popular belief. This can be verified in The Challenge, by the exit of the Spider sequence.
The cyan ring is the only non-jump ring that has a pad equivalent.
The customizable square's automatic equivalent is merely a (touch) trigger on its own.
The green and black rings do not have corresponding pads because they force the player in the direction of gravity, thereby invalidating the purpose of a pad, which is to launch away from the ground, even if they would theoretically work while suspended in midair or on a surface not perpendicular to the direction of gravity.
The player can crash from hitting the ground if they hit the green ring or theoretical pad too low to the ground.
No effect applies if the player hits the black ring or theoretical pad if they have already landed.
The dash rings do not have corresponding pads because their activation duration depends on the player's click/tap and hold.
Dash rings can be rotated to send the icon in an angled direction without changing the horizontal velocity, with the rotation limit being ±70°.
The limit can theoretically be ±89.999…° (or 89° since the game uses whole-degree angles), but due to the horizontal velocity not affected, the vertical movement would reach ludicrous speeds.
Angles ±90° are necessarily prohibited due to them being straight vertical directions, violating the requirement of the icon moving horizontally at unchanged velocities. Mathematically, this is demonstrated by that the tangents of ±90° are undefined.
Angles beyond ±90° would mean launches that oppose the correct direction.
It is possible to horizontally flip a dash ring so it points backwards; however, it is only visual and has no effect on the direction of travel: the player would dash the reverse of the pointed direction.
Due to naturally unchanging momentum, the wave does not respond to jump pads or rings, while gravity pads and rings flip gravity on contact without further effect on momentum. Dash rings work as normal.
These jump pads and rings still trigger their pulse animation, however.
Prior to Update 2.1, the yellow jump ring had white particles emitting instead of yellow.
The red pad displays the wrong particle colours when used: the red pad produces a yellow or magenta circle when hit.
The red pad may be based on the code of the yellow pad and RobTop may have simply forgotten to change those specific attributes.
The red pad is thicker than the yellow pad. It also sinks below the block by one pixel.
The dash rings were changed slightly between the release of the Update 2.1 sneak peeks and the official release:
The magenta dash ring was previously red, and still has red particles nowadays;
Both dash rings had triangular pointers;
The flame effect shown when hitting a dash ring was different than the current effect. It was less animated and more solid.
The dash rings' help buttons when selecting the "Edit Special" button displays the placeholder "help text" rather than explaining the properties of the options shown. This is a placeholder that was never changed in the final version.
Multi-activation allows the same jump ring to be activated multiple times. This is mainly for reusing moving rings.
Other than the green jump ring (which will crash the player into the ground), there are no differences between rings on the ground and in midair, as demonstrated in Deadlocked and many user levels.
Before 2.11, the black jump ring made the ship and UFO go downward regardless of gravity. This is a patched oversight.
When either touches a dash ring, it will not show any glow regardless if the player has the glow effect on or not.
When a player glides over a ring without activating it, it will show an expanding ring effect indicating its availability.
The same ring may play the effect multiple times if a setup allows the ring to be passed multiple times, as seen on one of the rings in the first cube sequence of Cycles.
Ayo wtf bro
ToadStar? What are you doing here?
That is honestly so
thats a really clever joke, see the punchline is that its a really long message and it has little to no correlation to the video
Aren't u that skyblock guy
Xanii the type of guy to eat two eggs still in the shell and then beat Sonic Wave 10x in a row.
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
@@foolinzydavis6128 you are a mistake
@@foolinzydavis6128 Touch grass
@@foolinzydavis6128 no bitches?
@@aramkimodo go touch some bitches
dude he's clearly hacking, if you look closely in the thumbnail the wave is without a doubt noclipping through the blocks that spell "sonic wave x3". truly shocking
facts
Bro this shit was live I was watching he didn’t hack dumbass
Yes
fr evidence
you're a 🐐 for finding this out 🙂👌
At this point you could beat an invisible sonic wave I stg
And that's how Invisible Deadlocked came to existence.
@@interstellar6983 yeah
Would it be top 1 if uploaded on Krmal’s account?
@@user-nb6zu3rk4f yes.
@@user-nb6zu3rk4f nah first he would have to say to rob "wouldn't it be funny if"
What a legend. this was once thought to be humanly impossible, now we got people beating it twice, 3X IN A ROW?? not to mention that you beat this like what 40 times now? thats insane dude, what an absolute chad
Who would even think about it
The next would be SWI 5x, no 10x 😂
This was never thought to be humanly impossible
yeah it was
@@KingKainGD No, it wasn’t. Pre-Cyclic confessing people thought he did it legit, and therefore thought the level humanly possible; immediately after Cyclic confessing Riot started making progress on Sonic Wave, which he would not have done if he thought the level was humanly impossible. The consensus was that it was the hardest possible at that time, but never that it was humanly impossible, that’s just dumb and sensationalist to say.
I've always seen people getting more and more consistent with levels until they beat it and I've wondered how consistent someone could get with a level if they kept playing it after they beat it. This is just absurd. I'm curious if someone like spaceuk or cursed could theoretically practice something like slaughterhouse a ton and get insanely consistent on it.
He(Space) could take that to the talent show and legit beat it, unlike the prank he did last time
I mean, look at how consistent UFWM has gotten at 3sh, which is no easy challenge. Pour in a lot of dedication and you can get consistent at even the stupidest things.
nah they 100% could, maybe not to the same level as this but they could still get very consistent maybe only taking less than a hundred attempts to rebeat them.
@@ahumanperson3649 yeah its kinda insane how he got consistent at a frame perfect challenge
@@epicscopes2370 3sh has fps???
That moment when Xanii gets Sonic Wave in extreme demon roulette.
"guys this is literally free if we pass 4th click"
sonic wave 3% = sonic wave 100% roulette beaten
Imagine if he died once at 98 with mefewe's icons
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
98!!!1!!1! NOOOOOOUEUEEEEUEUE
@@foolinzydavis6128 you're the mistake
Those are cyclic icons
@@Kaika433 they used the same icons
sonic wave is legacy without the first yellow orb
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
Explains the reactions.
@@foolinzydavis6128 It's not a master piece, it's the lack of a ✨Father Figure✨
@@foolinzydavis6128 bruh shut up go spam this in Jellybeans comment section
@@foolinzydavis6128 It's not a masterpiece, its a✨CONDOM FAILURE✨
You know how when he was beating Tartarus, technical said he was gonna make a challenge where it's just the last ball timing like 10x in a row? Xanii should do that with the sonic wave yellow orb
Brooooo congratulations you passed the yellow orb 3 times in a row, congrats!!!!!!
1:21 someone in chat said "xanii is the type of person to beat it 3 times"
lol guy predicted it
imagine showing this to 2015 players
I'm one of them, only coming back due to 2.2. This is absolutely insane.
@@ZeroRelevancewpopoff did the same with slaughterhouse now
I love how he basically starts celebrating as soon as he passes the yellow orb, he must be consistent as shit
Edit: ok but how did i just get 972 likes ona comment
lmao
that yellow orb is a big choke point if you want to do it in a row
That first yellow orb has always been very dumb, so you can't really get hyped before that lol
@@Pankaw its also kind of in the first 1% of the level, soo yeah lol
@Remy not free on 60 lmao
Xanii: passes 1%
Chat: GOOOOOOOOO
I mean the yellow orb, is the hardest part of the level
@@fluffycookie2056 is it really? ive done like extremely small amount of practise on this level but is it really harder than the entire wave
yeah its tough but that seems like an overstatement. must not be if everyones saying it is tho
@@outspade I was trying to say it's the hardest click in the level, it's the most precise click in the whole level
@@outspade for xanii yes, hes gotten to the point where the wave is piss easy, and that yellow orb is the tightest timing, basically the only choke point for him
@@outspade r/woooosh
honestly, when gd reaches its player limit, the challenge will just be rebeating the hardest levels like a hundred times in a row.
Nah xanii only knows how to do it with sw. Harder levels will come out and xanii wont do it
@@rybygd They weren't talking about Xanii though.
@@rybygd im talking ab like every player in general
Waiting for ballistic wistfully is dead to drop
@@nectarium8760 no one even knows what element 111 rg really looks like
Going from the mashup to the remix of the song is fucking hilarious
If this was placed on the demon list at what position would it be on? This is just pure insanity
Noe
Top 1-3
Top 10
Sonic wave x3 is definitely way harder than SWI but idk much after that
harder than sonic wave infinity but maybe easier than hard machine is my guess so like 8th on the demons list
slaughterhouse is dead.
I like how this one yellow orb click is pretty much the only determing factor to if he's gonna beat the level that attempt or not
of course on attempt 4 he dies to the impossible yellow orb timing
edit: i think i started something here that i dont want to feel responsible for starting...
Its actually pretty easy only hard if your new at the game
@@electroraptor71 ur hardest is extreme park, I’m sorry to say I don’t think you have the qualification to say what is easy in extreme demons and what is not. If xanii, the man who has beaten sonic wave 30+ times thinks it is hard and you don’t, who am I more likely to listen to? You or xanii?
@@tidalwave22gd no my hardest is fairydust and deadly clubstep I just haven't uploaded in a while because I have no internet.
I never said you had to listen to me lmao😂
I actually have 22% on Sonic Wave.
@@electroraptor71 and this guy who beat it 3x in a row also knows that the yellow orb is the hardest part of the level
@@copycatxl5780 it's not the hardest part of the level it's just really inconsistent which is why he gets so hyped on passing it because no matter how much you practice that jump you will still die there whereas the rest of the level is consistent for him.
Now you need to combine into 1 level, update the deco, and then you have yourself another Sonic Wave remake with some of your first CP!
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
@@foolinzydavis6128 it’s not a mistake it’s a failed abortion
C..P..
Creator Points
@@foolinzydavis6128 It's not a master piece, it's the lack of a ✨Father Figure✨
Now 4 times lmao :)
All seriousness though this is absolutely insane, massive props to you!
we used to think that... this was one of the hardest levels ever
now, in 2022, there is a person who has beaten sonic wave over 30 times, and has beaten it 3 times in a row with no stopping
wtf..
Xanii in 2030: SAKUPEN CIRCLES IS DEAD. (3 IN A ROW)
Even if let’s say space uk took 10k normal mode attempts on sakupen circles, to do it 3x in a row would be a trillion attempts. I don’t think the difficulty in the game is going to go up too much more since Robtop made it so there’s nobody going more than 360 FPS.
@@scottc2076 r/woooosh?
@@scottc2076 I feel like at one point, the demon list/rob top will allow 480, 720 or 1000 fps, but any frame perfects will be nearly impossible at that frame rate, and the ship breaks at these frame rates
@@exiled_shadegd not for many years when 480hz monitors are commercially available.
@@scottc2076 of course yea, that's why I said "at one point"
Xanii: beats Sonic wave 3 times for 1 attempt.
GD: "Took you long enough..."
You know he's consistent when he dies at 74% on an extreme demon that some pros haven't even beat, yet just continues no big deal
People just a few years ago claimed that this was impossible, I thought it would only be humanly possible to beat it once, then you did SWI, Sonic Wave 2x in a row, and now Sonic Wave 3X in a row? That is insane.
balling
Sonic wave 3 times in a row: 💀
The Golden 3 times in a row (Sid125): ☠️☠️☠️
Slaughter house 3x by wpopof
0:06 Jumpscare Warning
Who tf is the guy writing "SHUT UP CYCLİC I'M FUCKİNG BALLİNG" in the chat over and over again 💀
I will be really really shocked if he will do:
40+ rebeats: 4 times in a row
50+ rebeats: 5 times in a row...
Sonic Wave Is Hell: 6 times in a row
4:26
Xani: *Gets pass the orb literally at just 1%*
Also Xani: CHAAAT CHAAAATT
That yellow orb is actually the hardest click in the level I am not kidding
This man is just shitting on Sonic Wave at this point
now hes gonna eat taco bell and sit on sonic wave (bad ending)
xanii should use default icons and title the video "ISHOWSPEED BEATS SONIC WAVE"
Okay this is unreal
i love that this level is so good that beating it 40 times still doesnt make it stale...
absolute legend player and legend level
xanii said himself that he doesnt find the level fun lol, he's just rebeating a bunch cuz he's so consistent at the lvl, so why not lol
the reason he was surprised in 4:26 was because he passed the saw click, which is probably the hardest click in the level.
No shit Sherlock
@@q12aw50 🤓
@@Swaggerifygot ratiod lol
imagine being a player in 2016 - 2017 and some time traveller tells you that someday, 5 - 6 years into the future, some random dude named xanii would beat this level 100 times.
xanii is the type of guy to look away while beating sonic wave. Literal god at the game
sid: and i took that personally
Gaming
imagine showing this video to a 1.9 player when it came out
I'm not joking when I say that Xanii could actually beat SW 5x times in a row during this grind
some guy in chat said xanni is the type of guy to beat it 3 times at 1:15
XD
It's kind of funny how the yellow orb determines whether you get a good run or not lol, shows how fucking unbalanced this level is Anyway, it's literally insane how you can do this. GG
Xanii : Sonic Wave x3
Sid125 : The Golden x3
What’s next?
Slaughterhouse x3
@@exiled_shadegdno
@@Lugemaster1202 Yes
You should upload sw x10 as the next top 1
3 years from now, someone is going to do this with acheron
Mefewe rollin in his grave rn
2:15 bruh the level complete screen calling him out
this man beats sonic wave in 1 attempt while I beat nine circles in 1 attempt. literally how.
me: crying in the corner cause I can't even 1 attempt decode
me: crying in the corner cause I can't even 1 attempt Stereo madness
i could do 8o in 1 attempt
@@redacted4076 no extremes? *megamind face*
the furthest i can go is probably fingerdash an one att i play mobile lol
What color is Sonic wave? Xanii: ITS BLUE!
Sonic wave died fr 💀💀
1:11 @Scott Silmer you called it bro
i thought he was joking about this actually happening LOL
HOW TF ARE U SO CONSISTENT ???
GG bro thats insane
Level name: Sonic wave
Music: Sonic wave
Creator: Sonic wave
Verifier: Sonic wave
Attempts: Sonic wave
% before completion: Sonic wave
Thumbnail: Sonic wave
Mouse: Sonic wave
you're not funny
Video is now watchable because he picked the actual music instead of his 🤮mashup🤮
Jokes aside, this is really impressive
1:52 the guy in the chat who said "He won't do it"
My face when bad level is dead: 😁
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
It's not a mistake, it's a ✨MASTER PIECE✨
@@foolinzydavis6128 It's not a master piece, it's the lack of a ✨Father Figure✨
“Shut up cyclic I’m fucking balling”
- Chat at 3%
How did u get past the yellow orb 3 times in a row. 100% hacks
"Watch the whole video?" Nah
"Watch the first completion 3 times in a row?" Yeah
like if dead
the first person to press retry after beating an extreme
how in fuck
where would this place on the list?
Idk but I remember in a stream in early verification of Swi he said that swx3 was a similar difficulty to Swi so maybe top 10 idk
higher than sonic wave
@@bignose1752 no way
@@iliyashapirov7720 ah
the list moderators in shambles as players demand 'Sonic Wave x3' to be added
Wtf???
Lol I was there. GG
bro is beating sonic wave 100 times while i cant get past 60% on a medium demon
Just do Harder Demons
Atleast use rebirth blaster if you’re gonna use a remix not this crap
Xanii really playing Sonic Wave for Infinity
:(
xd
cool you are finally ready to beat problematic
FIRST
bunny
Someone said in the chat “Xanii is the type of guy to beat sonic wave 3 times in a row”
Post Malone beats Sonic Wave 3 times in a row💀
this man has so much sonic wave I his DNA that his son probably would be able to beat it at 4 yo
Now THIS is the exact reason I question my skill level
Solarion in chat being the most obnoxious person of all time
THATS FOR SURE IN TOP 5 BIGGEST ACHIEVEMENTS IN GD
Doesn't just beat it, he does it in a button-up shirt with a tie. Classy wave
imagine some guy from 2017 seeing this
Xanii’s next goal be like:
SWI is dead
sonic wave 300% completion
xonic wave
this was NOT a year ago wahttt
I think this guy doesn't know other NC levels exist
This level was once considered impossible. Where did all the time go?
Xanii: “SONIC WAVE IS DEAD!!!”
God: “As it was decided from the beginning…”
Xanii: “OK Four in a row!”
God: “Yeah nah bro”
Xanii has a current personal best of 3 Sonic Waves in a row. Pretty impressive! Now let's see n1ckxd's personal best.
What
@@KD4m This is a reference to a meme from a movie. Also, "n1ckxd" was a hacker, so I felt like fusing both things