No diminishing returns because it is an effect applied by an ability. So it is not 2 effects stacked on top of eachother, but more like 2 effects working together, if that makes sense. God knows how they coded that shiet
Life rip also stacks on cards that say receive increased healing when at x% hp or for Koga is when using SMGs the main point is the card has to say "Healing Received" ONLY. If it says Healing received ^from other players^ then it won't work. Liferip also stacks with cards that say "Heal x amount when hitting x weapon" like Bomb King's Heal x for each sticky you detonate, or Tiberius' Heal x when you hit enemies with Chakrams
well, I like when things are consistent so LR should have diminishing return in my book but it's also true that, once cauterize grows, 120% LR would have given you about 100 healing at best which doesn't seem that much, still enough to win a 1v1 sometimes but still, not that impactful for a maxed out item... I don't know what to think about it
I was watching that duel with ash. That 120% life rip didnt do nothing. Once caut is in the table is wortless. Maybe good on a sniper or a sha lin. Somebody who is not taking dmg for a while. The difference was the fast reloading at the end.
Kami hoard doesnt scale linearly hoard 3 is a bigger step up from hoard 2 than hoard 2 is from hoard 1, technically hoard 2 is the worst even worse than hoard 1. So buy either hoard 1 only or rush hoard 3 never stop at 2
What's the point of buying a coin if it doesn't pay off in the game, and you have to play a lot of time without the right items? At the second level, it brings 60 coins per minute, but you need to pay 450 coins for this, and it will take 7.5 minutes to pay them back
Not to mention that a lot of his credits were coming from the fact that his team was stomping the other. Winning the objective gives credits itself. If this match had gone the other way, he would have probably seen a lot less value from it.
No diminishing returns because it is an effect applied by an ability. So it is not 2 effects stacked on top of eachother, but more like 2 effects working together, if that makes sense. God knows how they coded that shiet
Life rip also stacks on cards that say receive increased healing when at x% hp or for Koga is when using SMGs the main point is the card has to say "Healing Received" ONLY. If it says Healing received ^from other players^ then it won't work. Liferip also stacks with cards that say "Heal x amount when hitting x weapon" like Bomb King's Heal x for each sticky you detonate, or Tiberius' Heal x when you hit enemies with Chakrams
Hey Kami, life rip stacks with the lifesteal card in Pip's Explosive Flask too but that card only goes up to 50% at level 5
well, I like when things are consistent so LR should have diminishing return in my book but it's also true that, once cauterize grows, 120% LR would have given you about 100 healing at best which doesn't seem that much, still enough to win a 1v1 sometimes but still, not that impactful for a maxed out item... I don't know what to think about it
Maybe LR shouldn't have diminishing returns ever. Reading the item, doesn't explain the item 😔
I was watching that duel with ash. That 120% life rip didnt do nothing.
Once caut is in the table is wortless.
Maybe good on a sniper or a sha lin.
Somebody who is not taking dmg for a while.
The difference was the fast reloading at the end.
Watching you play dive characters is painful and funny at the same time xD
I wonder what your genji will look like in OW
I'm pretty sure bucks I creased healing when low care affects his own healing from cards and items so I think that could be worth looking into
man i miss the good ol' buck.
doesnt close hands when healing and gives knockback when enemy got hit by jump
and that long range jump as well
Hey kami i think this applies for viktor as well, you should try
there is pip too.. his life steal card stacks with life rip item
Koga claw build with life rip and his card is pretty good homie
Buck is so fun to play!
So.. Hoard, liferip, defthands, trigger sent? = Buck?
hoard is useless
Kami hoard doesnt scale linearly hoard 3 is a bigger step up from hoard 2 than hoard 2 is from hoard 1, technically hoard 2 is the worst even worse than hoard 1. So buy either hoard 1 only or rush hoard 3 never stop at 2
Try Ash with her 50% lifesteal card
Kami please play The Finals.
60% cap removed? :/
Buck and pip are the only exception to this rule only their lifesteal cards scale separately from other sources of life rip
Day 50 of requesting Kami for a 'best Kami moments' video.
Day 4 of requesting KAMI for a "best KAMI moments" video
Will see ya in day 100 bro
Maybe he'll do 100 best kami moments of the last decade if you ask enough
Just watch his past 50 videos. He's always at his best
every moment that we get a video is the best moment tbh
What's the point of buying a coin if it doesn't pay off in the game, and you have to play a lot of time without the right items? At the second level, it brings 60 coins per minute, but you need to pay 450 coins for this, and it will take 7.5 minutes to pay them back
First 2 minutes he basically plays without items. At 9.30 in game, he seems to be slightly ahead of the curve in terms of credits.
At 12.45 in game, he walks out of spawn with 600 credits, because his item slots are full, so the value is dropping from there.
@@TheMperor5 that's why you never pick it. Having a ~3 minute window of being *slightly* ahead and fall back instantly after is plain dumb.
Not to mention that a lot of his credits were coming from the fact that his team was stomping the other. Winning the objective gives credits itself. If this match had gone the other way, he would have probably seen a lot less value from it.
@@TheMperor5 I forgot to mention that the coin also takes up space that can be used for more useful items.
first