Dead by Daylight: Playthrough #83 |New Killer: The Xenomorph|

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  • เผยแพร่เมื่อ 23 ก.ย. 2024
  • Game over, man! Game over! Those things are fast and can come up from anywhere, and even if we kill them we have to worry about their acidic blood which can instantly kill us! What are we supposed to do?!
    The Xenomorph is a Ranged/Teleportation Killer that injure Survivors from mid-range with its deadly Tail Strike and can rapidly move around the map with ease using Tunnels, thanks to its power, "Hidden Pursuit." At the start of the trial, 7 Control Stations spawn around the map. The Xenomorph can go to a Control Station and enter the Tunnels, which allows the Xenomorph to traverse the map quickly and gains the Undetectable Status Effect while in the Tunnels. The Xenomorph can then exit the Tunnels at any other Control Station on the map, and upon doing so marks all nearby Survivors within 12 meters of you with Killer Instinct for 3 seconds. The Xenomorph can also Highlight a Control Station at any distance, which will reveal a path while in the Tunnels to help lead The Xenomorph to the Highlighted Control Station. While in the Tunnels, The Xenomorph can Track Footsteps, revealing the location of walking and running Survivors within 16 meters of its current location. The Xenomorph also passively charges Crawler Mode at 1 charge per second, and needs 35 charges to enter Crawler Mode. The Xenomorph can also traverse the Tunnels to gain Crawler Mode near instantly. While in Crawler Mode, The Xenomorph begins crawling on all fours, making them shorter and harder to see, their Terror Radius is reduced to 24 meters from 32 meters, and gains access to their Tail Strike. The Tail Strike is a Ranged Special Attack that has a reach of 4.8 meters. Control Stations can also be used by Survivors, which allow them to set up a Remote Flame Turret, which will take The Xenomorph out of Crawler Mode. While a Survivor is carrying a Remote Flame Turret, they incur a 35% Hindered Status Effect, Exhausted Status Effect, and Incapacitated Status Effect. The Xenomorph can prevent this by destroying the Turret before it can take it out of its power, or by staying outside a 10 meter radius of the Turret. Only 4 Remote Flame Turrets can be on the map at a time, and destroyed ones return to the Control Stations after 60 seconds. Control Stations have a 30 second cool-down before another Turret can be pulled.
    The Xenomorph has three unique perks that focus on locating Survivors and becoming faster after attacking a Survivor. Alien Instinct is an Information/Stealth perk that, after hooking a Survivor, reveals the farthest injured Survivor for 5 seconds and inflicts them with the Oblivious Status Effect for a short duration. Rapid Brutality is a Chase perk that grants you a 5% Haste Status Effect after hitting a Survivor with a Basic Attack, but removes your ability to gain the Bloodlust Status Effect. Lastly, Ultimate Weapon is an Information/Debuff perk that, after opening a Locker, causes all Survivors within 32 meters of the Locker to Scream and reveal their positions to you, and inflict them with the Blindness Status Effect for 30 seconds. Ultimate Weapon has a cool-down of about a minute.
    Twitch: / gaminboi2864

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