Brown dwarfs are "stars" that never actually hit the mass and the pressure needed to trigger the fusion reaction in the core and start burning. So in essence they kind of are just really big, really warm gas giants.
I was speaking in general terms. BD are not on the main sequence and do not fuse hydrogen in their cores in a sustainable way. Yes, you could be pedantic and say that some fusion could be going on, but for the purposes of a TH-cam comment on the channel of a streamer who majored in classics, I didn't exactly feel like it was necessary to bust out a copy of the HR diagram and get into the specifics of the proton-proton chain. Apparently I was wrong.
@@skaphanatic5657 apparantly this leads to the question, why you purposely drop false knowledge on the interwebz =b brown dwarfs are part of HR btw, despite being not part of the main sequence \o/
White dwarves are also on the HR diagram. That doesn't mean that they have fusion going on in the core. Or at all. And from the last few papers I've read on the topic, we aren't actually sure that fusion does occur in BDs. Hypothesized, yes. Proven, not from any paper on the topic I have read. I answer astrophysics questions in broad terms for the same reason that you learn physics in high school, and then you get to an introductory mechanics class in university and they tell you that what you learned in high school isn't actually how everything works, and then when you get to your upper division classes they tell you again that what you learned in your freshmen year isn't actually how it works. If I was actually going to explain the process behind stellar nucleosynthesis and the various mechanisms by which it occurs, I might as well just link to the wikiedia page or an article in the Astrophysical Journal. Most people do not want or need that level of detail, nor would they necessarily even have the math and physics background to understand it. But they might be curious to know in broad terms what a certain thing is and to understand it on a basic level. It's not spreading "false knowledge". It's explaining concepts to people where they are, in a way that they can readily understand. If they want more info, they can certainly dig into it more themselves but in general, most people really only want or need the surface details.
@@skaphanatic5657 yet, a lot you have to learn about a concept called sarcasm. despite the pun in the second sentence of my answer, my first sentence was not meant to harm you in any way.
Jon: "Everyone hates the Spuxulac, so if I annoy them, I could make other people my friends" Also Jon: "Let's annoy the Combine of Hulfassa even though they are not the Spuxulac"
Daniel Scott When you’re playing as a mega Corp and don’t plan on expanding given you’re smaller by default with that government type. If he wanted to expand and grow more he should’ve picked a different type of government
@@sherman128 megacorps produce energy for fun. So they can buy the other resources they need. Plus they can expand into other empires by commercial pact. So they're actually very good for 1 planet challenges.
@@shawngillogly6873 That's cool to know. Since I have you here what do you think of Syncretic Evolution? As I said i'm no expert but I like having a set of pops that are good at mining. IMO it lets me enable my population as a whole to be good at more stuff than without it.
I tried putting it through a translator and it came out with K$ for the first two and apparently the last two weren't anything. So thanks for clearing that up.
@@OriginalSoulbourne Most people don't also hate the employees of those nasty CEOs, and the people that do are generally treated as jerks. (Because they're jerks. Hate the leader, not the followers.)
@@concon09090 that didnt stop peasants in the old day getting drunk and burning company assets of the rich guys not paying for enough public services to appease their customers. Course back then was harder for "police" to track down and arrest a mob than today I suppose. Also the branch offices provide local jobs so presumably local pops work then.
@Young There seems to be something about starting out as xenophile. First time I started out in Stellaris as one, the first 2 neighbors I had were 2 determined exterminators who got along very well with each other. Me, not so much.
I do find it so odd that up to Apocalypse we got a new start screen every expansion, and then they just stopped, so now it's just Apocalypse forever...
Jon's Stellaris games are so much fun precisely because of the perception -1 😉😉 If he knew the game better, seeing the pair of black holes he'd have set the science ship to go back & forth between them to trigger it. It was only in a 3.x release that they patched the trigger to be first visit only
Just a heads up, Paradox changed migration treaties recently. In the past, you would have to wait for the aliens to move to your world before you could build a colony ship. Now though, you can build a fresh colony ship out of anyone you have a migration treaty with, even if none of them are currently on your planets.
The first thing you need to do to make the AI like you is to guarantee their independence. This builds Trust, which raises opinion, which allows you to do the other diplomatic deals. Once you have other deals going, you can revoke the independence guarantee. Also since you are Xenophile, the influence cost is reduced. P.S. Giving them random presents does give an opinion boost, but it's relatively small, so not usually worth it. It's good if you need just a few more points to get the next deal though.
Hey Jon, I was only saying on the recent livestreams that I'd been playing Stellaris whilst watching your skyrim series and up pops another Sterllaris series! yey! (I can't play anything though whilst watching these streams, too much goes on in Stellaris to do something else as well, you'd miss stuff!) Just a few comments / suggestions 1. Ignore all anomalies if you're concentrating on expansion - yes some can be good, but you can do them later, they slow down surveying (same to a degree with Dig sites) 2. Worm holes sound good, but they are not good in this play through, it provides yet another attack vector and another system you need to fortify. 3. You were right to stop at Discida, it'll end up being a choke point of 2 empires, plus the arm going that way is useless anyway 4. Swap out the distruptor building in the Discida base for a Crew quarters and then the fleet will be cheaper to keep there. You'll need them there eventually anyway. 5. You're low on credits, I'd possibly grab Geronth next, its +5 energy and +3 trade, which you'd get at Snorf. 6. Remember that systems at the edge of your view can tell you if they have lanes leaving them, they have little 'tails' that point in the direction of the lane, no tails = end of lane. 7. As soon as you've got the credits, get the Curator Research Assistance. +10% across the board will help 8. I'd have taken Technical Ascendancy first for the bonus to research, which you will struggle with due to lack of pops. The one for cheaper expansion is of limited use tbh, because you only have a few systems you can expand to. 9. Ignore the L Gate, in all honesty, mid game is 10 years away, you're not going to get a chance to do it before that happens anyway and even if you get the Grey Tempest, they can quickly come through your gate as well anyway, it only blocks the first wave and you'd never have the fleet to defeat it. Also spending artefacts on it is massively slow and you'll never have enough of them, you probably won't even get enough dig sites to give you 50 artefacts anyway. 10. Get Rasalgethi ASAP, that'll be your next choke point to the south. That would be where I would stop, unless there's a mega mineral system nearby. 11. Don't bother with defence platforms, if there's no fleet to help, they're expensive and flimsy. (Its one of my pet hates with the game, you can't effectively turtle without a fleet at each choke point station and a fortified starbase). To keep a border you can hold, I'd stop at Rasalgethi, fortify that system, claim the rest of the arm with the 2 black holes in and the other systems you have access to, that way you have 2 manageable choke points in the south & east, no problems to the west and probably stop at Satinias to the north. Its your colony planet so slap a fortress on it so you have a FTL inhibitor on it which will slow down any invasion from the north, once you have that tech. You can't go wide in this play through as you won't have the fleet power to hold it. Keep tight & go tall as per your initial plan. Planet spawn has not been kind though, talking of which.... To be honest, as others have said, the answer to the lack of systems may well be the Horizon signal, although again, you may not live long enough to finish it (mid game will probably hit first). One interesting tactic may be to request to be the vassal of the guys in the north east of you, that way they will protect you if you get attacked. Given that you'd never withstand an attack, its probably what I'd be tempted to do. You can always declare war on them at some point for independence if you survive the Khan and the Crisis! Just watch the credit tax they'll impose on you. Plus if it works the same as when you have vassals, you'll get cheaper tech for techs they've already got, plus I think you get a trade benefit as well, its sort of like a combined Defensive, Commercial and Research agreement. (That said, I've never been a vassal, only had vassals). Hopefully it'll last a few parts, can't wait to see how it goes. Yey! Stellaris is back!
Anyone else notice how the desert planet with the "weird phenomena" hatched just over a month after Jon first saw it? That's gonna be a surprise when he gets sensors on that system...
Yea,he would turtle his way through everything,using every advantage at his disposal,be they people,wildlife,or robots,tho robots don't like Jon in general.
oddly triggering the endgame crisis early might actually help the player. if the endgame crisis triggers early enough it could force one of the fallen empires to waken early and trigger the federation/vassalization event. the ai would be more likely to join the fallen empire due to them having more relative power then they normally would. an underdeveloped but unified glalaxy might just be able to win were an more developed but divided galaxy would fail. assuming the player survives the endgame crisis then they have a nice frendly empire to keep them safe while they grow in strength.
I believe a terrifying plant-person's fringe would be referred to as foliage and not plumage. "Nobody wants to go to Snivlet Starbucks." It's the mucus they put in every cup.
He brought up the live stream where he says that he tries to play the sequel to a game as quickly as he can, I can't believe he actually did it. Maybe that's a hint that after this series Xcom 2 is coming. I really hope so.
I'm about to finish my first XCOM 2 playthrough. I LOVED XCOM E:U and E:W but when I played XCOM2 a few years ago I got obliterated in an unwinnable mission like 1 hour in.... Little did I know, I should probably have NOT attempted Shen's Gift as my 3rd mission.... I gave up on the game for like 2 years after that. Now, though, I've played much smarter and avoided that mission. Played as a late-game mission and it was hilariously easy. I'm very much loving XCOM2 this time. Once I finish I'm gonna start a WOTC run!
@@goreobsessed2308 part of the reason I run that many is so that I can make sure they all have a different expertise and use that to further my research
Hyperlane density, Abandoned Gateways, and Wormhole Pairs actually do influence the difficulty in a way. More Hyperlanes means that you would have less chokepoints to guard and more ways around them, Gateways and Wormholes would also impact the ease of defending your borders. I can understand why you didn't change them for this run, but really they should all be super high to make an impossible game.
YES! Literally just last week I was thinking "I hope Jon will make another Stellaris series soon, I'd really like to watch him play Stellaris again." and now this! It's a wish come true! Love you Jon, well... not literally but.. you know what I mean.
Watching this now and the comment Jon makes about the flying planets is actually a hilarious Mega structure mod that allows for Battlemoons where you fully convert a moon into a death star like battlestation and go to town on your enemies.
All those ice planets, I feel you should be following the horizon signal asap. Tomb world preference lets you live anywhere, also you'll get nat physicist as well as nat engineers. Worst case, you're pops might go a bit pacifist. The worm loves you.
Not sure Tomb World Preference via the worm has that effect, it only puts the habitability up to 90% for Tomb worlds, not all world types. I didn't notice it during my last play through where I did the Horizon chain.
@@stevechilds1547 unless they changed it since version 2, it gives 60% base habitability for all worlds. I haven't played much recently, but tomb world preference was the big draw for horizon signal to balance the possibility of messing up your build.
@@MartynWilkinson45 Ah ok - I may have missed that! tbh, I was playing as a machine intelligence anyway, so only the Cyborgs cared and they didn't get any planets anyway, playing as MI has it's distinct advantage of not caring about habitability!
If you read Niven's novel Ringworld (i.e. where the idea of a ringworld came from) he actually talks about how he thinks you would need to be able to move planets between and around star systems before you would be able to produce a Dyson sphere or ringworld.
Not if there are enough big, aggressive empires around to handle the threat. Honestly, Jon set up a galaxy set to survive the ridiculous Crisis about as well as he could. ...Oh, wait, you meant for the _player._ Never mind.
@@Siamzero1994 Well, if the crisis strength wasn't at 5X the Fallen Empires MIGHT stand a chance, but with the crisis being so strong...it's not gonna happen.
I really like messy chokepoint, it means if the person on the other end wants to fully protect their side they have to build multiple starbases or risk me just jumping right past one of them
Jesus, no lies to be found in this title. I hope if this run doesn't last that long, that this won't be the only bit of stellaris for another few months. Oh, also, you need to grease the wheels by just picking people that don't fundamentally hate you and throw alloys at them for nothing just to get that +40 diplomacy boost. Then you put down the non-aggression pact and commercial pact and let trust tick up and carry the diplomatic load from then on. Also, robots/synths if you make it long enough to allow settling all those cold worlds.
interesting that you had two Black Holes within one jump of each other. The patrol feature for the science vessels would allow patrolling those two to have a lovely increased chance for starting the worm event
I know this video is old, but I started my own version of an impossible run (basically an easier one) and I got surrounded by 6 empires with advanced start. My space is so small!
Perception -1 Everyone is evil and aggressive, Jon goes for trading empire. Naw, it'll be fine. Faster survey is 90 influence or 30 months of influence, which you need to have to expand.
*east If you're going to use compass directions for one of the lyrics, you should use it for both. And "east" fits into the rhythm as well as "south" does.
Jon I just finished your entire Stellaris: Apocalypse series today what are the odds there would be this new series coming out just as I do. I'm hyped but I may have to wait a while before watching it since binging isn't possible with weekly uploads haha
I wonder how many episodes this will last. The fact Jon *didn't* spawn next to fanatical purifiers is encouraging, and Jon might be lucky enough to make this work...
You know how sometimes you get those weird coincidences in life? Well this video has just made that happen to me. Only days ago I bought Stellaris, albeit the console edition because my PC is a pile of garbage, and while the game isn't exactly unpopular I am not subscribed to anyone who plays it regularly and so for Jon to release a video on it out of the blue shortly after I buy the game feels like a sign for me to get on with it and finally play it.
Next playthrough remimber to always check system directly connected to your homeworld. They usually host habitable planets. Checking them is enough, surveying them is optionnal if there is no planet to colonize and you have choke point to claim
get as many corvets as possible because they're really fast and they can avoid being hit better than most ships you can use them to swarm the enemy ships while your real Ships Take potshots at it
Well, I either have a Stellaris addiction or latent masochistic tendencies. I just started watching this run and immediately, as you were describing the horrors you were putting yourself in for, thought "I miss Stellaris. I need to play again soon"
Love the uploads, it's good to see content from a rightwise speaking country 😍 This game just dropped on Xbox and is on my wishlist, Awesome content cheers from Oz 👍
I'm ten minutes in so I don't know if it's mentioned later, but Snorf's orbit is 100% in the path of one of Fincastle's moon's orbit. And the moon itself looks like either a 1/3rd or maybe half the size of Snorf. How boned are these poor little bastards? Edit 1: There's no way in hell that Discida isn't going to turn into a nova at some point. Considering how close it is to Snorf in galactic terms? A bit worrying. Best case scenario, scanners are gonna go a bit wonky in that direction, and, well, EVERY direction for a long time, and you'll wanna avoid looking at the sky for a minute, maybe, depending on just HOW bright it'll be. Worst case, nearby planets are pounded by tons of space-dust.
Nooooooooooo... Last time you had a stelaris series it caused me to spend a nontrivial amount of my precious free time on leaves from the military on it. Damnit. *starts video*
I see the title and I immediately hit like. There's no universe where this video isn't going to be my jam.
Brown dwarfs are "stars" that never actually hit the mass and the pressure needed to trigger the fusion reaction in the core and start burning. So in essence they kind of are just really big, really warm gas giants.
actually brown dwarfs are capable of fusion reaction :o
I was speaking in general terms. BD are not on the main sequence and do not fuse hydrogen in their cores in a sustainable way.
Yes, you could be pedantic and say that some fusion could be going on, but for the purposes of a TH-cam comment on the channel of a streamer who majored in classics, I didn't exactly feel like it was necessary to bust out a copy of the HR diagram and get into the specifics of the proton-proton chain. Apparently I was wrong.
@@skaphanatic5657 apparantly this leads to the question, why you purposely drop false knowledge on the interwebz =b brown dwarfs are part of HR btw, despite being not part of the main sequence \o/
White dwarves are also on the HR diagram. That doesn't mean that they have fusion going on in the core. Or at all. And from the last few papers I've read on the topic, we aren't actually sure that fusion does occur in BDs. Hypothesized, yes. Proven, not from any paper on the topic I have read.
I answer astrophysics questions in broad terms for the same reason that you learn physics in high school, and then you get to an introductory mechanics class in university and they tell you that what you learned in high school isn't actually how everything works, and then when you get to your upper division classes they tell you again that what you learned in your freshmen year isn't actually how it works. If I was actually going to explain the process behind stellar nucleosynthesis and the various mechanisms by which it occurs, I might as well just link to the wikiedia page or an article in the Astrophysical Journal. Most people do not want or need that level of detail, nor would they necessarily even have the math and physics background to understand it. But they might be curious to know in broad terms what a certain thing is and to understand it on a basic level.
It's not spreading "false knowledge". It's explaining concepts to people where they are, in a way that they can readily understand. If they want more info, they can certainly dig into it more themselves but in general, most people really only want or need the surface details.
@@skaphanatic5657 yet, a lot you have to learn about a concept called sarcasm. despite the pun in the second sentence of my answer, my first sentence was not meant to harm you in any way.
Jon: "Everyone hates the Spuxulac, so if I annoy them, I could make other people my friends"
Also Jon: "Let's annoy the Combine of Hulfassa even though they are not the Spuxulac"
MrShroud oh god I hope he notices this before he declares Hulfassa a rival and gets confused about why they don’t like him
“I need to play tall as a mega Corp”
>50 minutes later
“I need to be able to expand and outgrow everyone else!”
Oh Jon, you never learn
Is playing tall all that viable against Ai that's so far ahead? I'm no expert but it seems like you need as many resources as you can get.
Daniel Scott When you’re playing as a mega Corp and don’t plan on expanding given you’re smaller by default with that government type. If he wanted to expand and grow more he should’ve picked a different type of government
@@sherman128 megacorps produce energy for fun. So they can buy the other resources they need. Plus they can expand into other empires by commercial pact. So they're actually very good for 1 planet challenges.
@@shawngillogly6873 That's cool to know. Since I have you here what do you think of Syncretic Evolution? As I said i'm no expert but I like having a set of pops that are good at mining. IMO it lets me enable my population as a whole to be good at more stuff than without it.
Well, there's probably some advantages to playing "tall and wide". At least if he can manage it, which I hope he can.
I enjoy the binary in the 0 Index description. I believe it just simply says kill
I tried putting it through a translator and it came out with K$ for the first two and apparently the last two weren't anything. So thanks for clearing that up.
You know, I get the feeling that playing as a merchant in a galaxy full of people who hate you would be bad for business.
I dunno, given how loudly some people attack CEOs and such in real life yet still throw their money at their businesses seems to be alright.
@@OriginalSoulbourne Most people don't also hate the employees of those nasty CEOs, and the people that do are generally treated as jerks. (Because they're jerks. Hate the leader, not the followers.)
@@OriginalSoulbourne people irl don't have access to interstellar mega-death-fleets to vaporise Jeff Buzbo so that his wealth can be redistributed.
@@concon09090 that didnt stop peasants in the old day getting drunk and burning company assets of the rich guys not paying for enough public services to appease their customers. Course back then was harder for "police" to track down and arrest a mob than today I suppose.
Also the branch offices provide local jobs so presumably local pops work then.
Here's the more important question. Do they hate you more than they need you trading with them
In case someone was wondering the binary for the robots = KILL
Yeah seems about right
was pretty obvious considering it was 4 letters
@Young
There seems to be something about starting out as xenophile. First time I started out in Stellaris as one, the first 2 neighbors I had were 2 determined exterminators who got along very well with each other. Me, not so much.
The best defense is a horrifying and chaotic offense that you can unleash but can’t control
No wonder bioweapons are so popular!
the “Apocalypse” start screen seems so much more fitting now.
I do find it so odd that up to Apocalypse we got a new start screen every expansion, and then they just stopped, so now it's just Apocalypse forever...
@@ManyATrueNerd They started back up again recently, don’t know how recently though
Jon! I'd rush Horizon Signal so you can get your home system planets habitable. Could give you the edge you need.
Jon's Stellaris games are so much fun precisely because of the perception -1 😉😉
If he knew the game better, seeing the pair of black holes he'd have set the science ship to go back & forth between them to trigger it. It was only in a 3.x release that they patched the trigger to be first visit only
Just a heads up, Paradox changed migration treaties recently. In the past, you would have to wait for the aliens to move to your world before you could build a colony ship. Now though, you can build a fresh colony ship out of anyone you have a migration treaty with, even if none of them are currently on your planets.
"Oligarchy, so elections every 40 years". You sure about that Jon? You might get surprised a bit in... let's say 766 days? ;-)
40:47 who needs a ring world when you can have the Worm?
What was will be!
Whenever someone talks about the Worm, I want to reference the web serial.
"Wait! I think today is actually a good day to retreat! Can't we push dying to a week from friday?
"
maverickmak91 no we have to do it today, for our ancestors, Huyaaah!
"No were going on strike and refuse to die until we receive better wages and benefits!"
Red vs blue 2019.
@@ethanjohnson1567 Green.
Purple.
But who is green leader?
The first thing you need to do to make the AI like you is to guarantee their independence. This builds Trust, which raises opinion, which allows you to do the other diplomatic deals. Once you have other deals going, you can revoke the independence guarantee. Also since you are Xenophile, the influence cost is reduced.
P.S. Giving them random presents does give an opinion boost, but it's relatively small, so not usually worth it. It's good if you need just a few more points to get the next deal though.
Hey Jon, I was only saying on the recent livestreams that I'd been playing Stellaris whilst watching your skyrim series and up pops another Sterllaris series! yey! (I can't play anything though whilst watching these streams, too much goes on in Stellaris to do something else as well, you'd miss stuff!) Just a few comments / suggestions
1. Ignore all anomalies if you're concentrating on expansion - yes some can be good, but you can do them later, they slow down surveying (same to a degree with Dig sites)
2. Worm holes sound good, but they are not good in this play through, it provides yet another attack vector and another system you need to fortify.
3. You were right to stop at Discida, it'll end up being a choke point of 2 empires, plus the arm going that way is useless anyway
4. Swap out the distruptor building in the Discida base for a Crew quarters and then the fleet will be cheaper to keep there. You'll need them there eventually anyway.
5. You're low on credits, I'd possibly grab Geronth next, its +5 energy and +3 trade, which you'd get at Snorf.
6. Remember that systems at the edge of your view can tell you if they have lanes leaving them, they have little 'tails' that point in the direction of the lane, no tails = end of lane.
7. As soon as you've got the credits, get the Curator Research Assistance. +10% across the board will help
8. I'd have taken Technical Ascendancy first for the bonus to research, which you will struggle with due to lack of pops. The one for cheaper expansion is of limited use tbh, because you only have a few systems you can expand to.
9. Ignore the L Gate, in all honesty, mid game is 10 years away, you're not going to get a chance to do it before that happens anyway and even if you get the Grey Tempest, they can quickly come through your gate as well anyway, it only blocks the first wave and you'd never have the fleet to defeat it. Also spending artefacts on it is massively slow and you'll never have enough of them, you probably won't even get enough dig sites to give you 50 artefacts anyway.
10. Get Rasalgethi ASAP, that'll be your next choke point to the south. That would be where I would stop, unless there's a mega mineral system nearby.
11. Don't bother with defence platforms, if there's no fleet to help, they're expensive and flimsy. (Its one of my pet hates with the game, you can't effectively turtle without a fleet at each choke point station and a fortified starbase).
To keep a border you can hold, I'd stop at Rasalgethi, fortify that system, claim the rest of the arm with the 2 black holes in and the other systems you have access to, that way you have 2 manageable choke points in the south & east, no problems to the west and probably stop at Satinias to the north. Its your colony planet so slap a fortress on it so you have a FTL inhibitor on it which will slow down any invasion from the north, once you have that tech. You can't go wide in this play through as you won't have the fleet power to hold it. Keep tight & go tall as per your initial plan. Planet spawn has not been kind though, talking of which....
To be honest, as others have said, the answer to the lack of systems may well be the Horizon signal, although again, you may not live long enough to finish it (mid game will probably hit first). One interesting tactic may be to request to be the vassal of the guys in the north east of you, that way they will protect you if you get attacked. Given that you'd never withstand an attack, its probably what I'd be tempted to do. You can always declare war on them at some point for independence if you survive the Khan and the Crisis! Just watch the credit tax they'll impose on you. Plus if it works the same as when you have vassals, you'll get cheaper tech for techs they've already got, plus I think you get a trade benefit as well, its sort of like a combined Defensive, Commercial and Research agreement. (That said, I've never been a vassal, only had vassals).
Hopefully it'll last a few parts, can't wait to see how it goes. Yey! Stellaris is back!
Anyone else notice how the desert planet with the "weird phenomena" hatched just over a month after Jon first saw it? That's gonna be a surprise when he gets sensors on that system...
timestamps?
Adam Schubert He sees it at 106:50 by 108:00 or so it’s gone and so is all Korinth presence in the system.
@@joe2987 Yeah you are right, they lost control over Hokaja system...
Ah yes Jon starting a new series about some really hard camping in a strategy game. Getting some flashbacks to barbarian invasion.
Sebastian Szmajda getting some Fallout 4 nuka world level 1 survival vibes as well... or at least the beginning
Yea,he would turtle his way through everything,using every advantage at his disposal,be they people,wildlife,or robots,tho robots don't like Jon in general.
oddly triggering the endgame crisis early might actually help the player. if the endgame crisis triggers early enough it could force one of the fallen empires to waken early and trigger the federation/vassalization event. the ai would be more likely to join the fallen empire due to them having more relative power then they normally would. an underdeveloped but unified glalaxy might just be able to win were an more developed but divided galaxy would fail. assuming the player survives the endgame crisis then they have a nice frendly empire to keep them safe while they grow in strength.
I believe a terrifying plant-person's fringe would be referred to as foliage and not plumage.
"Nobody wants to go to Snivlet Starbucks." It's the mucus they put in every cup.
Ah yes. The Impossible Run. Oh, how I remember when this series first came out. Good times.
great series. I wish he would play it again but I get why he hasnt
It's been a while since a good MATN challenge run
He brought up the live stream where he says that he tries to play the sequel to a game as quickly as he can, I can't believe he actually did it. Maybe that's a hint that after this series Xcom 2 is coming. I really hope so.
I'm about to finish my first XCOM 2 playthrough. I LOVED XCOM E:U and E:W but when I played XCOM2 a few years ago I got obliterated in an unwinnable mission like 1 hour in....
Little did I know, I should probably have NOT attempted Shen's Gift as my 3rd mission.... I gave up on the game for like 2 years after that.
Now, though, I've played much smarter and avoided that mission. Played as a late-game mission and it was hilariously easy. I'm very much loving XCOM2 this time. Once I finish I'm gonna start a WOTC run!
I can see the DLC now "Rogue planet" were you can find planets between stars and move your planets freely. Cool idea for a dlc man.
25:40 it was just a container filled entirely to the Brim with literal fart jokes. Excellent.
thanks for explaining the clerical thing. I honestly knew something along those lines was coming when you chose to play a mega-corp.
Anyone else play these in the background of doing something else, without paying attention, just for the sake of hearing Jon's soothing voice?
Played through Mass Effect again listening to his Civ5 series. Makes planet exploration in the Mako more bearable.
"Three scientists seems a bit much."
I usually run like 5 science ships o.O
i usually end up getting around 7 scientists lol
@@ASithLordd I run 8 because 8 is great
@@goreobsessed2308 part of the reason I run that many is so that I can make sure they all have a different expertise and use that to further my research
Hyperlane density, Abandoned Gateways, and Wormhole Pairs actually do influence the difficulty in a way. More Hyperlanes means that you would have less chokepoints to guard and more ways around them, Gateways and Wormholes would also impact the ease of defending your borders. I can understand why you didn't change them for this run, but really they should all be super high to make an impossible game.
YES! Literally just last week I was thinking "I hope Jon will make another Stellaris series soon, I'd really like to watch him play Stellaris again." and now this! It's a wish come true! Love you Jon, well... not literally but.. you know what I mean.
Watching this now and the comment Jon makes about the flying planets is actually a hilarious Mega structure mod that allows for Battlemoons where you fully convert a moon into a death star like battlestation and go to town on your enemies.
All those ice planets, I feel you should be following the horizon signal asap. Tomb world preference lets you live anywhere, also you'll get nat physicist as well as nat engineers. Worst case, you're pops might go a bit pacifist. The worm loves you.
Not sure Tomb World Preference via the worm has that effect, it only puts the habitability up to 90% for Tomb worlds, not all world types. I didn't notice it during my last play through where I did the Horizon chain.
@@stevechilds1547 unless they changed it since version 2, it gives 60% base habitability for all worlds. I haven't played much recently, but tomb world preference was the big draw for horizon signal to balance the possibility of messing up your build.
@@MartynWilkinson45 Ah ok - I may have missed that! tbh, I was playing as a machine intelligence anyway, so only the Cyborgs cared and they didn't get any planets anyway, playing as MI has it's distinct advantage of not caring about habitability!
This is exactly what I was thinking too!
found your channel on the Stellaris videos. Good to be back.
If you read Niven's novel Ringworld (i.e. where the idea of a ringworld came from) he actually talks about how he thinks you would need to be able to move planets between and around star systems before you would be able to produce a Dyson sphere or ringworld.
Jon and Stellaris means I click. Quirky challenge run sounds fun.
"End-Game Start Year: 2250 - Crisis Strength: 5x."
Yeah...that's unwinnable...
Not if there are enough big, aggressive empires around to handle the threat. Honestly, Jon set up a galaxy set to survive the ridiculous Crisis about as well as he could.
...Oh, wait, you meant for the _player._ Never mind.
50 years after the game starts? No way in hell will the galaxy survive that.
@@Siamzero1994 Well, if the crisis strength wasn't at 5X the Fallen Empires MIGHT stand a chance, but with the crisis being so strong...it's not gonna happen.
@@Kaiimei I thought the same when this video came out, but with Jon's luck, anything is possible.
I really like messy chokepoint, it means if the person on the other end wants to fully protect their side they have to build multiple starbases or risk me just jumping right past one of them
37:50 lock down, build a goddanm fortress, reinforce the fortress with a fleet, and man the guns
And I was about to say this whole premise reminds me of the Three Body Problem and look at that a three star system
I've never seen stellaris, found it hard to get into, hopefully this will help
fun fact: the binary in the description of the 0 index at 4:43 translates to: KILL
Good luck jon, i have high hopes, you can do this!
Jesus, no lies to be found in this title. I hope if this run doesn't last that long, that this won't be the only bit of stellaris for another few months. Oh, also, you need to grease the wheels by just picking people that don't fundamentally hate you and throw alloys at them for nothing just to get that +40 diplomacy boost. Then you put down the non-aggression pact and commercial pact and let trust tick up and carry the diplomatic load from then on. Also, robots/synths if you make it long enough to allow settling all those cold worlds.
Series where players impose such difficult challenges on themselves are my favorite to learn new things about the game in question :3
I’m just crying tears for those 2 Green Mana up to the NE that Jon didn’t grab. You *need* Green Mana. Much more so than Crystals or Motes.
Gas?
I have never watched Stellaris before, but I'm hooked! I hope this turns into a longer series.
if not he has more stellaris runs in his playlists
This might be the best idea you had so far, Jon!
interesting that you had two Black Holes within one jump of each other. The patrol feature for the science vessels would allow patrolling those two to have a lovely increased chance for starting the worm event
This game reminds me of Masters of Orion, which was an Amazing game in the 90s.
I know this video is old, but I started my own version of an impossible run (basically an easier one) and I got surrounded by 6 empires with advanced start. My space is so small!
cant believe its been 3 years since this series. still happy to watch it again
Perception -1 Everyone is evil and aggressive, Jon goes for trading empire. Naw, it'll be fine. Faster survey is 90 influence or 30 months of influence, which you need to have to expand.
Jon: I've got a plan
Everybody else: Yep, we're all going to die
*everyone on john’s side
Hive mind to the south of me, xenophobes to the right here I am, stuck in the MATN
*east
If you're going to use compass directions for one of the lyrics, you should use it for both. And "east" fits into the rhythm as well as "south" does.
Now THIS is what I call a proper Galaxy!
Oh dear lord the four words you never wanna hear Jon say, "I have a plan!"
you can gift the empires some resources you don't need and they will like you more.
Jon I just finished your entire Stellaris: Apocalypse series today what are the odds there would be this new series coming out just as I do. I'm hyped but I may have to wait a while before watching it since binging isn't possible with weekly uploads haha
I wonder how many episodes this will last. The fact Jon *didn't* spawn next to fanatical purifiers is encouraging, and Jon might be lucky enough to make this work...
55:44 the borders look like a kitty cat
Jon is basically a primitive civilization you find that eventually goes space age.
You know how sometimes you get those weird coincidences in life? Well this video has just made that happen to me. Only days ago I bought Stellaris, albeit the console edition because my PC is a pile of garbage, and while the game isn't exactly unpopular I am not subscribed to anyone who plays it regularly and so for Jon to release a video on it out of the blue shortly after I buy the game feels like a sign for me to get on with it and finally play it.
Whenever Jon says he has a plan I get worried.
Next playthrough remimber to always check system directly connected to your homeworld. They usually host habitable planets. Checking them is enough, surveying them is optionnal if there is no planet to colonize and you have choke point to claim
Trade policy changes is available to all government types, not just megacorps :x
get as many corvets as possible because they're really fast and they can avoid being hit better than most ships you can use them to swarm the enemy ships while your real Ships Take potshots at it
I always take One vision first. lets you get a seconf perk faster and less factions to worry about is great in the long run.
I like how I got two notifications, both saying ‘today is a good day to die’, one from matn and one from nerdcubed
Coming back to watch again from the start after that spectacular ending. such a good series...
If you are wondering the description text for 0 index says KILL.
Started to watch this series, about an hour in and realized its still the first episode...this is going to be very good LoL
Only 8 more years to midgame crisis, I think we are prepared XD
Well, I either have a Stellaris addiction or latent masochistic tendencies. I just started watching this run and immediately, as you were describing the horrors you were putting yourself in for, thought "I miss Stellaris. I need to play again soon"
Btw for anyone who doesnt yet know. Stellaris on the xbox is actually really really well done. It does have less sliders though 🤔
This needs to be stated just how clever a name 0 index is for a swarm that wants to amalgamate everything. Hats off Jon.
good luck jon cant wait to see more
This is just the 40k Tau empire play through
This is far worse ,this is dropping the Ferengi in the Grimdark future the Tau stand a chance at least.
Even harder the Tau are alot more advanced than most other species these guys don't have that advantage
That's pretty much the universe in the series "Old Man's War".
David Brin’s Startide Rising universe pretty hostile but not grim.
Did Jon learn nothing from FTL hard mode?
The short answer to that is no. Otherwise, he wouldn't prioritize an attack like double pike beams that is completely countered by shields.
@@ledzeppelin27 That sounds like a problem.
I have to say the snivlett at the starbucks I work at isn't horrible...it isn't easy to work up front with him, the smell...
Love the uploads, it's good to see content from a rightwise speaking country 😍 This game just dropped on Xbox and is on my wishlist, Awesome content cheers from Oz 👍
Did you know on the consol you need to use unity not power, its a killer
“I’m going to play mega corp as they can grow tall”
30 minutes later
“MUST GROW! MUST EXPAND! TAKE! ALL OF UNIVERSE FOR ME ME!”
Old habits die hard and all...
Jon, if we've stuck with you through "American Jon", then we'll stick with you through clarks. No need to apologize.
I believe in you John.
Yay! Stellaris! episode one, 2 hours, setting up the game and explaining the Universe... See you all next week for the gameplay.
truly worth the watch
Embrace the worm!
Thank God this is back! I missed Stellaris a lot!
Gigastructures allows you to make basically any planet liveable so you could move your capital to that planet
I'm ten minutes in so I don't know if it's mentioned later, but Snorf's orbit is 100% in the path of one of Fincastle's moon's orbit. And the moon itself looks like either a 1/3rd or maybe half the size of Snorf. How boned are these poor little bastards?
Edit 1: There's no way in hell that Discida isn't going to turn into a nova at some point. Considering how close it is to Snorf in galactic terms? A bit worrying. Best case scenario, scanners are gonna go a bit wonky in that direction, and, well, EVERY direction for a long time, and you'll wanna avoid looking at the sky for a minute, maybe, depending on just HOW bright it'll be. Worst case, nearby planets are pounded by tons of space-dust.
Well at least you survived the first episode.
Nooooooooooo...
Last time you had a stelaris series it caused me to spend a nontrivial amount of my precious free time on leaves from the military on it. Damnit. *starts video*
Thanks for the great video Jon.
Jon, you are such a savage! :D
This is my favorite playthrough of yours to watch. Just saying.
Alternative title for the video:
Jon creates Space Venice
YES finally more challenges on the channel
Stellaris: Wandering Worlds Expansion Pack. Paradox, Make it so!
I say we compromise and just call them Clairks.
Win or lose this is the content I love to see