I like how in the move cutscenes players keep their mixi-max designs and not just normal. Even if that wouldn't make scene to make them look normal. Also I think Ragna are tough even after seeing your playthrough of Chrono stones because I remember losing the first time. Then without leveling up won the second time but listening to the inazuma eleven openings. Which somehow made the match easier or it was a cowinceadence
Ah yeah, I remember those discussy discussions about the final bosses lol. Imma copypaste the rankings of the final bosses here to give the other viewers a bit of an insight behind the scenes: If I were to rate each final boss on difficulty(evenly levelled) they would be *EASIEST* *Little Gigantes* - They’ve got strong moves but that is their downfall, they just run out of TP by the time they get to your goal. Not to mention your team is already very, very strong right from Ch1. *Ixar Fleet* - Basically the same as little gigantes except that there’s mission objectives and Phobos is harder to score on with the Earth Eleven. *Dark Emperors* - They’re basically Zeus but a tad stronger with pretty much infinite TP. However your defence is much better, thus making this an easier battle. *Zeus* - Infinite TP and your team’s blocking moves are weak so all you can do is just defend really hard and hope for the best, however their AI, passing and defence is easily broken through by the likes of Jude. *Ragnah* - As long as you score on Inferno Fist the first half is good to go however their speed and Simeon being the monkey he is will genuinely smash through you if you’re not careful. I remember first playing this final boss and having to level up in the starter route because I could not bea them. Nor could my friend either. *Dragon Link* - Easily the 2nd hardest match of all the games, just behind Mirage. You cannot block their FWs at all and their GK has to recieve multiple shots in order to get scored on. Not to mention they have super strong moves that beat out your spirits as well. *HARDEST* I’ve also noticed a pattern of the 1st game having the hardest final boss of the trilogy then the 2nd is in the middle ground in which still provides a solid challenge and then the 3rd games are just a complete joke due to game balance xD
"Haha, you didn't fill the advance gauge! We win!" Dude, the score is 9 to 6. Unless you're just going to kill everybody with your darkness, victory is still Earth's.
24:11 Ofc the 15% chance pops up and says hi. Hilarious. If you were curious on the foul rate of moves, they are 5%(1 Bomb), 10%(2 Bombs) and 15%(3 Bombs) I might edit the special move data to see if I can get a move with a 100% Foul Rate just to see what the Bombs on the menu screen look like
@@TaleOfTheToaster It may sound quite low but when you repeatedly roll 15% chances you always remember those 15% chances rather than the non-fouls. Making it seem higher than it actually is. Or you are just actually unlucky lol.
5:50 They actually are cause the game storylines are canon xD - Spirits were banned in the first half to bring out player’s abilties with Totems, then when the big reveal is made with the aliens Spirits are allowed again because you are fighting for your planet’s survival after all. I personally find it perfectly fine to use spirits but the main thing that irks me is that Totems are so weak compared to spirits. That’s my problem, not the story behind it. It just mentally makes you click on the user with a spirit over the user with a totem by habit, which pretty much defeats the entire purpose of using totems in the story and postgame. In short summary I love the Spirits being used for the story, I hate how totems are completely inferior.
This match can be cheesed out with longshots. Phobos can only afford a single move for each half and none of the players has shot blocks. Also Phobos won't use his totem unless you have a player in ball possession too close to the goal.
Is tale talking about Zeus in the EU version of IE1 ? Because I just beat IE1 again last week on my 3ds and Zeus wasn’t as difficult as he stated here (for the record I was a bit under leveled and wasn’t exactly running a super buster team).
I like how in the move cutscenes players keep their mixi-max designs and not just normal. Even if that wouldn't make scene to make them look normal.
Also I think Ragna are tough even after seeing your playthrough of Chrono stones because I remember losing the first time. Then without leveling up won the second time but listening to the inazuma eleven openings. Which somehow made the match easier or it was a cowinceadence
Ah yeah, I remember those discussy discussions about the final bosses lol. Imma copypaste the rankings of the final bosses here to give the other viewers a bit of an insight behind the scenes:
If I were to rate each final boss on difficulty(evenly levelled) they would be
*EASIEST*
*Little Gigantes* - They’ve got strong moves but that is their downfall, they just run out of TP by the time they get to your goal. Not to mention your team is already very, very strong right from Ch1.
*Ixar Fleet* - Basically the same as little gigantes except that there’s mission objectives and Phobos is harder to score on with the Earth Eleven.
*Dark Emperors* - They’re basically Zeus but a tad stronger with pretty much infinite TP. However your defence is much better, thus making this an easier battle.
*Zeus* - Infinite TP and your team’s blocking moves are weak so all you can do is just defend really hard and hope for the best, however their AI, passing and defence is easily broken through by the likes of Jude.
*Ragnah* - As long as you score on Inferno Fist the first half is good to go however their speed and Simeon being the monkey he is will genuinely smash through you if you’re not careful. I remember first playing this final boss and having to level up in the starter route because I could not bea them. Nor could my friend either.
*Dragon Link* - Easily the 2nd hardest match of all the games, just behind Mirage. You cannot block their FWs at all and their GK has to recieve multiple shots in order to get scored on. Not to mention they have super strong moves that beat out your spirits as well.
*HARDEST*
I’ve also noticed a pattern of the 1st game having the hardest final boss of the trilogy then the 2nd is in the middle ground in which still provides a solid challenge and then the 3rd games are just a complete joke due to game balance xD
Monkey go smash
FIRST, BTW yOU MAKE THE BESTTTT INAZUMA ELEVEN CONTENT!!!
Nahh txm #1 rn
"Haha, you didn't fill the advance gauge! We win!"
Dude, the score is 9 to 6. Unless you're just going to kill everybody with your darkness, victory is still Earth's.
Tale's first mistake was benching King Lapin and playing Terry instead.
1:42 "you don't get access to the *Earth* Eleven anymore" Hmm...
I have to agree with you on final bosses in this game.
24:11
Ofc the 15% chance pops up and says hi. Hilarious.
If you were curious on the foul rate of moves, they are 5%(1 Bomb), 10%(2 Bombs) and 15%(3 Bombs)
I might edit the special move data to see if I can get a move with a 100% Foul Rate just to see what the Bombs on the menu screen look like
15% sounds far too low ngl
@@TaleOfTheToaster It may sound quite low but when you repeatedly roll 15% chances you always remember those 15% chances rather than the non-fouls. Making it seem higher than it actually is. Or you are just actually unlucky lol.
the way to beat Zeus in Inazuma Eleven 1 is...Stargayzer. That makes sense.
Yeah, i always summon the totem of my goalkeeper instantly when the match starts so it can build up.
5:50
They actually are cause the game storylines are canon xD - Spirits were banned in the first half to bring out player’s abilties with Totems, then when the big reveal is made with the aliens Spirits are allowed again because you are fighting for your planet’s survival after all.
I personally find it perfectly fine to use spirits but the main thing that irks me is that Totems are so weak compared to spirits. That’s my problem, not the story behind it. It just mentally makes you click on the user with a spirit over the user with a totem by habit, which pretty much defeats the entire purpose of using totems in the story and postgame.
In short summary
I love the Spirits being used for the story, I hate how totems are completely inferior.
Totems are bad, but not to be underestimated. A.I. Totems will always get the level 3 boost.
This match can be cheesed out with longshots. Phobos can only afford a single move for each half and none of the players has shot blocks. Also Phobos won't use his totem unless you have a player in ball possession too close to the goal.
Something else is that the movies from players you mixi match can’t be leveled up
Complete the Inazuma eleven galaxy game
I reckon Tale must be so sick of Ixar Fleet by now XD
on the contrary; stargazer
Nice
Is tale talking about Zeus in the EU version of IE1 ?
Because I just beat IE1 again last week on my 3ds and Zeus wasn’t as difficult as he stated here (for the record I was a bit under leveled and wasn’t exactly running a super buster team).
the last time I played was the Japanese version tbf
Legend has it tale will never reply
Odd legend that
Hey Tale, what team do you think you will struggle the most against?
I know you play Ixar fleet in a route match they are at like level 70 I think along with anything else they might have
2nds