Fusion 360 Rule Number One for Beginners Tutorial
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- เผยแพร่เมื่อ 25 ม.ค. 2021
- Learn Fusion 360 best practices for beginners with rule # 1 - Make a Component
Then name the component and activate it.
This Fusion 360 tutorial shows best practices for 3D modeling, it is a 3D modeling tutorial for beginners.
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2yrs old but you still deserve a thank you.Good vid!I still struggle with this as I get deeper into a more complex model and it quite often bites me at some point.I’ll keep working on this.
Thanks!
Don't stress about the structure of a model too much the first time you are building it or trying things out, sometimes you need to just model to figure out how certain part or machine will work, then once you've made a prototype you can go back and model it with well designed parametric components in fusion 360
DUDE THANK YOU, the way you laid it all out just. made. sense. THANK YOU. I learned in less than ten minutes from you what I couldn't in hours and hours from other people. Haven't looked at your channel yet but I did sub and I RRRRRRRRRRREALLY hope you're still making content.
Glad it helped 👍
Thank you for this, I'm a super noob and learning about components will help save me massive headaches in the future.
Glad it helped 👍
Well done!
You quickly and concisely demonstrated the answer I was looking for.
Glad it helped 👍
This tutorial is older, but timelessly current. Very well explained!
Pro tip: What also helps is naming the resulting bodies. I even go so far as to give the steps in the timeline meaningful names. You wouldn't believe how helpful this is with more complex designs when you have to modify them three months later. Especially if you used non-intuitive design tricks 😉
Yes, keeping large projects organized is essential, thanks for sharing the timeline naming tip with everyone, great idea!
This is a tutorial I have been looking for. Many other tutorials descended into rocket science as far as I could understand, but this one and the approach taken explains clearly some of the simple aspects from the get go. Thanks.
Glad to hear it was helpful 👍
How does this not have thousands and thousands of views?? This is amazing!
👍
Dood! This was insanely helpful. I always conceptually understood Rule #1, but this made it fully click for me. Excellent video.
Thanks, glad it helped 👍
Very important rule, I was geting lost inside my history with lots of events. GREAT VIDEO! thanks
Fusion 360 history can get unwieldy quick, glad it helped 👍
Thank you! Great format, clear audio.. nice work
Thanks, glad you liked it
Beautiful. Thank you.
👍
very useful, short and to the point
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Thank you. Your Fusion 360 wisdom is much appreciated!
Glad it helped 👍 happy modeling
Thank you so much, this was very informative!! :)
Glad it helped with Fusion 360 👍
I do like me some efficiency! Great tutorial, thanks.
Glad it helped 👍
Great video. I am glad I found your video. Very helpful.
Glad it was helpful 👍
@@WhatMakeArt Just gain a subscriber.
Very good, thank you!
👍
very helpful video thanks a million
No problem 👍
This guy is awesome..
Learnt a lot in 8 min❤️
Glad it was helpful, post any fusion 360 questions 👍
great stuff
👍
I’m learning Fusion on my own and this video helped me understand many things, thank you for that !!!! Your explanation and examples of Rule #1 helped me really understand it’s relation to (and importance of) the arborescence of components and the importance of keeping it organized! One thing that is not working though is the operations timeline at the bottom: wether I create all my components 1st or create them as I go (always going back to the top-most component ) I don’t get the cleaned-up timeline per component. The only changes I get are blue squiggly lines under the selected component icon (in the timeline) similar to the lines under the selected item in the arborescence. My timeline fills up as I go and stays that way even when I select various components, any idea? A setting somewhere like ‘colour swatch per component’? Here’s how I start: open fusion, click save: name engine, create component piston, create component rod, create component rod pin etc…. I’m on free Educational version like your’s. Thank you again.
Glad it helped, are you activating each component before making sketches and bodies? Make sure to click the little circle to the right of the component name
@@WhatMakeArt UPDATE: I found it the answer, in the settings cog (bottom right) there is Colour Swatch and Hide Inactive Features, checked the second one and bingo, behaves as yours !! - - - Absolutely, in fact I save every time I finish a component so if I forget to switch to the new component and sketch in the wrong place I reload previous version and proceed to activate the component before redoing the work that I messed up. Anyway it’s no biggie but your way results in a much cleaner and comprehensive way. Thank you !
Very helpful. One of the main issues of not creating a component first for me, is that later on if you move something like a body, the sketch does not move with it.
You can drag sketches into the new component and then it'll move with it, but it won't have all the design history in that component.
Can get confusing but you can move the sketches. Always better to start with a component first and always do actions while that component is activated
thanks
Welcome
Window all and chamfer.. good 1 thx.
👍
Great video! I see some create the sketch and then create a component right away. Curious on your thoughts on that versus creating the component, then the sketch.
No right or wrong way, if you create the sketches first you could keep allo of the sketches at the top level in a single folder but that could make for a messy design timeline
By making the component and then the sketch, the sketch becomes nested in the component and the design timeline can be easier to understand
@WhatMakeArt OK, thanks for the quick reply. That makes sense. I'll keep that in mind.
Good hint 👍
Yes, it's a good way to model with components and keep your design history sane
@@WhatMakeArt Now the question: what is rule #2 ?
Use parameters for your dimensions rather than hard-coded measurements
That way you can easily change your model based on what you type in for the variables
Rule number three would be to use equations in your parameters that base each additional parameter on ratios and formulas of other parameters. So the entire model updates proportionally
This gave me the answer I was searching for!! Engineer at my last job used Inventor and was a mad believer of drawing each part in it’s own file and then importing everything into assembly. I’m learning Fusion and wasn’t sure of the proper way to model multiple part assemblies but now I understand and have confirmation that it definitely doesn’t have to be all separated, thank you ! I create all my components 1st and then navigate them to model them, is that ok or would it be better to create 1, design it fully and then create 2 ?
That is really a matter of personal preference, a lot of times. You don't know the full design when making a prototype so you go back and forth, if you know everything that goes into a component, it makes sense to go ahead and model it, but most of the time things relate to each other.
Remember that you can roll things back in the timeline. So say you wanted to do something extra to your first component, but you're already working on the second one. Go ahead and activate the first component, then move the timeline back in time and you can create things before you even make this second component as far as fusion is concerned.
It wasn't a waste of time or un-convincing for me as mentioned below. I'm new to Fusion and this was a very good tutorial, especially since I'm converting from FreeCad. I'm looking, but did you ever design a more complex model? Thanks!
Thanks, glad you liked it 👍
This one is a bit more complicated
th-cam.com/video/MLphWafTfWY/w-d-xo.html
1) Good narration--crisp, clear.
2) Wasted a lot of the viewers' attention span by making us watch you redo and re-narrate the steps to create the bodies when you demonstrated Rule #1.
3) Reasons presented for following Rule #1 were not convincing. The model was too simple, and the timeline wasn't that complicated in the example of not using Rule #1. No real advantage apparent to following Rule #1.
Not trying to be harsh but to give feedback. No other comments here yet. Maybe this feedback will help you build your channel. We can all use more *good* F360 tutorials.
Good luck.
Good feedback I appreciate it. I agree that this model is not that complicated and does not really demonstrate the need for rule number one but It is for beginners who may not understand complex models.
I will add another example with a complex model demonstrating rule number one.
The fact that you cannot name your design separate of saving it and creating a completely useless revision of the design is the most asinine and ridiculously idiotic part of Fusion. So now the description of your v2 of the design changes is, "Actually modeled the effing part".
Yes, sometimes the methods of cloud applications preventing file collisions can be less than ideal