Fusion 360 Rule Number One for Beginners Tutorial

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  • เผยแพร่เมื่อ 25 ม.ค. 2021
  • Learn Fusion 360 best practices for beginners with rule # 1 - Make a Component
    Then name the component and activate it.
    This Fusion 360 tutorial shows best practices for 3D modeling, it is a 3D modeling tutorial for beginners.
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ความคิดเห็น • 65

  • @Rollie396
    @Rollie396 4 หลายเดือนก่อน +5

    2yrs old but you still deserve a thank you.Good vid!I still struggle with this as I get deeper into a more complex model and it quite often bites me at some point.I’ll keep working on this.
    Thanks!

    • @WhatMakeArt
      @WhatMakeArt  4 หลายเดือนก่อน +2

      Don't stress about the structure of a model too much the first time you are building it or trying things out, sometimes you need to just model to figure out how certain part or machine will work, then once you've made a prototype you can go back and model it with well designed parametric components in fusion 360

  • @billnomad2717
    @billnomad2717 2 หลายเดือนก่อน +3

    DUDE THANK YOU, the way you laid it all out just. made. sense. THANK YOU. I learned in less than ten minutes from you what I couldn't in hours and hours from other people. Haven't looked at your channel yet but I did sub and I RRRRRRRRRRREALLY hope you're still making content.

    • @WhatMakeArt
      @WhatMakeArt  2 หลายเดือนก่อน

      Glad it helped 👍

  • @RezaEvol
    @RezaEvol 5 หลายเดือนก่อน +2

    Thank you for this, I'm a super noob and learning about components will help save me massive headaches in the future.

    • @WhatMakeArt
      @WhatMakeArt  5 หลายเดือนก่อน

      Glad it helped 👍

  • @wetwingnut
    @wetwingnut 5 หลายเดือนก่อน +3

    Well done!
    You quickly and concisely demonstrated the answer I was looking for.

    • @WhatMakeArt
      @WhatMakeArt  5 หลายเดือนก่อน

      Glad it helped 👍

  • @snakebite-de
    @snakebite-de 4 หลายเดือนก่อน +2

    This tutorial is older, but timelessly current. Very well explained!
    Pro tip: What also helps is naming the resulting bodies. I even go so far as to give the steps in the timeline meaningful names. You wouldn't believe how helpful this is with more complex designs when you have to modify them three months later. Especially if you used non-intuitive design tricks 😉

    • @WhatMakeArt
      @WhatMakeArt  4 หลายเดือนก่อน +2

      Yes, keeping large projects organized is essential, thanks for sharing the timeline naming tip with everyone, great idea!

  • @simonwalker1833
    @simonwalker1833 ปีที่แล้ว +6

    This is a tutorial I have been looking for. Many other tutorials descended into rocket science as far as I could understand, but this one and the approach taken explains clearly some of the simple aspects from the get go. Thanks.

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Glad to hear it was helpful 👍

  • @strenth0001
    @strenth0001 2 ปีที่แล้ว +3

    How does this not have thousands and thousands of views?? This is amazing!

  • @productionmastrr
    @productionmastrr 2 ปีที่แล้ว +8

    Dood! This was insanely helpful. I always conceptually understood Rule #1, but this made it fully click for me. Excellent video.

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      Thanks, glad it helped 👍

  • @igorcdm28
    @igorcdm28 ปีที่แล้ว +5

    Very important rule, I was geting lost inside my history with lots of events. GREAT VIDEO! thanks

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Fusion 360 history can get unwieldy quick, glad it helped 👍

  • @wsturner88
    @wsturner88 2 ปีที่แล้ว +1

    Thank you! Great format, clear audio.. nice work

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      Thanks, glad you liked it

  • @salilphadnis4147
    @salilphadnis4147 9 หลายเดือนก่อน +1

    Beautiful. Thank you.

  • @manohoo
    @manohoo 7 หลายเดือนก่อน +1

    very useful, short and to the point

  • @Ovationification
    @Ovationification ปีที่แล้ว +1

    Thank you. Your Fusion 360 wisdom is much appreciated!

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว

      Glad it helped 👍 happy modeling

  • @lovinglight7380
    @lovinglight7380 วันที่ผ่านมา +1

    Thank you so much, this was very informative!! :)

    • @WhatMakeArt
      @WhatMakeArt  วันที่ผ่านมา

      Glad it helped with Fusion 360 👍

  • @johnx9318
    @johnx9318 2 ปีที่แล้ว +1

    I do like me some efficiency! Great tutorial, thanks.

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว +1

      Glad it helped 👍

  • @charlesm.1638
    @charlesm.1638 ปีที่แล้ว +1

    Great video. I am glad I found your video. Very helpful.

    • @WhatMakeArt
      @WhatMakeArt  ปีที่แล้ว +1

      Glad it was helpful 👍

    • @charlesm.1638
      @charlesm.1638 ปีที่แล้ว +1

      @@WhatMakeArt Just gain a subscriber.

  • @JottyHB
    @JottyHB ปีที่แล้ว +1

    Very good, thank you!

  • @sk7262
    @sk7262 2 ปีที่แล้ว +1

    very helpful video thanks a million

  • @electricalnoobject5011
    @electricalnoobject5011 11 หลายเดือนก่อน +1

    This guy is awesome..
    Learnt a lot in 8 min❤️

    • @WhatMakeArt
      @WhatMakeArt  11 หลายเดือนก่อน

      Glad it was helpful, post any fusion 360 questions 👍

  • @jamessmallwood7448
    @jamessmallwood7448 ปีที่แล้ว +1

    great stuff

  • @Frameshaft
    @Frameshaft 2 หลายเดือนก่อน +1

    I’m learning Fusion on my own and this video helped me understand many things, thank you for that !!!! Your explanation and examples of Rule #1 helped me really understand it’s relation to (and importance of) the arborescence of components and the importance of keeping it organized! One thing that is not working though is the operations timeline at the bottom: wether I create all my components 1st or create them as I go (always going back to the top-most component ) I don’t get the cleaned-up timeline per component. The only changes I get are blue squiggly lines under the selected component icon (in the timeline) similar to the lines under the selected item in the arborescence. My timeline fills up as I go and stays that way even when I select various components, any idea? A setting somewhere like ‘colour swatch per component’? Here’s how I start: open fusion, click save: name engine, create component piston, create component rod, create component rod pin etc…. I’m on free Educational version like your’s. Thank you again.

    • @WhatMakeArt
      @WhatMakeArt  2 หลายเดือนก่อน +1

      Glad it helped, are you activating each component before making sketches and bodies? Make sure to click the little circle to the right of the component name

    • @Frameshaft
      @Frameshaft 2 หลายเดือนก่อน +1

      @@WhatMakeArt UPDATE: I found it the answer, in the settings cog (bottom right) there is Colour Swatch and Hide Inactive Features, checked the second one and bingo, behaves as yours !! - - - Absolutely, in fact I save every time I finish a component so if I forget to switch to the new component and sketch in the wrong place I reload previous version and proceed to activate the component before redoing the work that I messed up. Anyway it’s no biggie but your way results in a much cleaner and comprehensive way. Thank you !

  • @wiremonkeyshop
    @wiremonkeyshop 2 ปีที่แล้ว +3

    Very helpful. One of the main issues of not creating a component first for me, is that later on if you move something like a body, the sketch does not move with it.

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      You can drag sketches into the new component and then it'll move with it, but it won't have all the design history in that component.
      Can get confusing but you can move the sketches. Always better to start with a component first and always do actions while that component is activated

  • @envt
    @envt 3 หลายเดือนก่อน +1

    thanks

  • @paramtrx9558
    @paramtrx9558 4 หลายเดือนก่อน

    Window all and chamfer.. good 1 thx.

  • @benjaminu12
    @benjaminu12 11 หลายเดือนก่อน

    Great video! I see some create the sketch and then create a component right away. Curious on your thoughts on that versus creating the component, then the sketch.

    • @WhatMakeArt
      @WhatMakeArt  11 หลายเดือนก่อน +1

      No right or wrong way, if you create the sketches first you could keep allo of the sketches at the top level in a single folder but that could make for a messy design timeline
      By making the component and then the sketch, the sketch becomes nested in the component and the design timeline can be easier to understand

    • @benjaminu12
      @benjaminu12 11 หลายเดือนก่อน

      @WhatMakeArt OK, thanks for the quick reply. That makes sense. I'll keep that in mind.

  • @wolframherzog636
    @wolframherzog636 2 ปีที่แล้ว +1

    Good hint 👍

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      Yes, it's a good way to model with components and keep your design history sane

    • @wolframherzog636
      @wolframherzog636 2 ปีที่แล้ว +1

      @@WhatMakeArt Now the question: what is rule #2 ?

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      Use parameters for your dimensions rather than hard-coded measurements
      That way you can easily change your model based on what you type in for the variables
      Rule number three would be to use equations in your parameters that base each additional parameter on ratios and formulas of other parameters. So the entire model updates proportionally

  • @Frameshaft
    @Frameshaft 2 หลายเดือนก่อน +1

    This gave me the answer I was searching for!! Engineer at my last job used Inventor and was a mad believer of drawing each part in it’s own file and then importing everything into assembly. I’m learning Fusion and wasn’t sure of the proper way to model multiple part assemblies but now I understand and have confirmation that it definitely doesn’t have to be all separated, thank you ! I create all my components 1st and then navigate them to model them, is that ok or would it be better to create 1, design it fully and then create 2 ?

    • @WhatMakeArt
      @WhatMakeArt  2 หลายเดือนก่อน +1

      That is really a matter of personal preference, a lot of times. You don't know the full design when making a prototype so you go back and forth, if you know everything that goes into a component, it makes sense to go ahead and model it, but most of the time things relate to each other.
      Remember that you can roll things back in the timeline. So say you wanted to do something extra to your first component, but you're already working on the second one. Go ahead and activate the first component, then move the timeline back in time and you can create things before you even make this second component as far as fusion is concerned.

  • @mikemike6096
    @mikemike6096 2 ปีที่แล้ว +1

    It wasn't a waste of time or un-convincing for me as mentioned below. I'm new to Fusion and this was a very good tutorial, especially since I'm converting from FreeCad. I'm looking, but did you ever design a more complex model? Thanks!

    • @WhatMakeArt
      @WhatMakeArt  2 ปีที่แล้ว

      Thanks, glad you liked it 👍
      This one is a bit more complicated
      th-cam.com/video/MLphWafTfWY/w-d-xo.html

  • @JuanAdam12
    @JuanAdam12 3 ปีที่แล้ว +3

    1) Good narration--crisp, clear.
    2) Wasted a lot of the viewers' attention span by making us watch you redo and re-narrate the steps to create the bodies when you demonstrated Rule #1.
    3) Reasons presented for following Rule #1 were not convincing. The model was too simple, and the timeline wasn't that complicated in the example of not using Rule #1. No real advantage apparent to following Rule #1.
    Not trying to be harsh but to give feedback. No other comments here yet. Maybe this feedback will help you build your channel. We can all use more *good* F360 tutorials.
    Good luck.

    • @WhatMakeArt
      @WhatMakeArt  3 ปีที่แล้ว +2

      Good feedback I appreciate it. I agree that this model is not that complicated and does not really demonstrate the need for rule number one but It is for beginners who may not understand complex models.
      I will add another example with a complex model demonstrating rule number one.

  • @erin.anderson
    @erin.anderson 2 หลายเดือนก่อน +1

    The fact that you cannot name your design separate of saving it and creating a completely useless revision of the design is the most asinine and ridiculously idiotic part of Fusion. So now the description of your v2 of the design changes is, "Actually modeled the effing part".

    • @WhatMakeArt
      @WhatMakeArt  2 หลายเดือนก่อน

      Yes, sometimes the methods of cloud applications preventing file collisions can be less than ideal