Late Game, Survival and Quest modes are your best for parts farming. Do not feel you have to have left and right weapons, not all weapons work well in tandem, this is due to how wildly different weapons, especially close combat types work in game. In some cases equipping a second weapon is useful just for the extra skills/buffs as the damage output isn't necessarily better or significant enough to warrant the use in combos. The buffs and debuffs are from the skills on your items and what the trigger condition at the start of the skill is, this will vary and change depending on your build. Skills have capped % this will vary per skill. Item Star rank (White1 - Gold) does not overly impact the strength of the part or it's base stats. What it does is add skill slots so you can modify the part to fit your build or play style or need at the time. Mastergrade parts become available from missions and combat late in game or in Extreme and Newtype difficulties, these are physically larger and have better base stats, once you have some equipped they seem to drop regardless but quantity/chance of drop and rarity s tied to difficulty. Farm low level missions for Boost and use Boost constantly for more parts.
My inital build for normal mode I prioritized parts farming, axe damage and hp regen so my later builds will be easier. Item Drop Quality/Rate, Rate and Quality individual abilities as well, duel axes with axe damage and general weapon attack enhance skills amoung some others has me rolling in parts that will make my MG build process for hard-core and newtype a lot quicker, especially with the breaker boosters.
I just grinded the first mission that dropped Leo parts to complete a Leo, then ran through until Synthesis then fed all my parts to my leo parts and beat the game with a Leo
Also regarding customizing you can adjust any part of the mecha including also making the backpack invisible in case you really like the skills attached but don’t like the look.
I have a few questions Im able to figure out a lot but there are some things I just don’t understand. What are the redish-pink arrows that point up next to stats sometimes? On melee/punch weapons is the given attack stat per doubled since it’s both hands or is that the total amount? For example if it says 8000 is that each punch or would it be 4000 each hand? To anyone who has a chance to reply thanks in advance. Im having fun with the game but either the stats aren’t explained well or I missed something
Late Game, Survival and Quest modes are your best for parts farming.
Do not feel you have to have left and right weapons, not all weapons work well in tandem, this is due to how wildly different weapons, especially close combat types work in game.
In some cases equipping a second weapon is useful just for the extra skills/buffs as the damage output isn't necessarily better or significant enough to warrant the use in combos.
The buffs and debuffs are from the skills on your items and what the trigger condition at the start of the skill is, this will vary and change depending on your build.
Skills have capped % this will vary per skill.
Item Star rank (White1 - Gold) does not overly impact the strength of the part or it's base stats. What it does is add skill slots so you can modify the part to fit your build or play style or need at the time.
Mastergrade parts become available from missions and combat late in game or in Extreme and Newtype difficulties, these are physically larger and have better base stats, once you have some equipped they seem to drop regardless but quantity/chance of drop and rarity s tied to difficulty.
Farm low level missions for Boost and use Boost constantly for more parts.
From the breaker master himself! Thanks man!
My inital build for normal mode I prioritized parts farming, axe damage and hp regen so my later builds will be easier. Item Drop Quality/Rate, Rate and Quality individual abilities as well, duel axes with axe damage and general weapon attack enhance skills amoung some others has me rolling in parts that will make my MG build process for hard-core and newtype a lot quicker, especially with the breaker boosters.
@@zakkmylde1712 Yeah the part collection is a big plus in early game. I have a build just for that alone.
I just grinded the first mission that dropped Leo parts to complete a Leo, then ran through until Synthesis then fed all my parts to my leo parts and beat the game with a Leo
That’s dedication. I wish I had a grunt from Gundam X to use but Bandai hates my favourite show.
hell yea
You are the first to let us know what chapter unlocks synthesis
Thank you for the tutorial, Adam.
I appreciate it.
You're welcome!
Also regarding customizing you can adjust any part of the mecha including also making the backpack invisible in case you really like the skills attached but don’t like the look.
Thanks!!
I have a few questions Im able to figure out a lot but there are some things I just don’t understand. What are the redish-pink arrows that point up next to stats sometimes? On melee/punch weapons is the given attack stat per doubled since it’s both hands or is that the total amount? For example if it says 8000 is that each punch or would it be 4000 each hand?
To anyone who has a chance to reply thanks in advance. Im having fun with the game but either the stats aren’t explained well or I missed something
Still haven't been able to open a multiplayer lobby. It just keeps spitting an error code at me
Is there a way to make the text larger?
Does this game have high hatdware requirements?
I don't think so. I play on a 3080ti, but also a ROG Ally in 15w mode and it plays fine.
I love this game but I'm stuck on level 6 I can't beat the boss on wave 3
Help I did not pay attention to the tutorial and I don’t know how to block!