WebGPU :: Creating a Raytracer with Bloom

แชร์
ฝัง
  • เผยแพร่เมื่อ 19 พ.ย. 2024

ความคิดเห็น • 33

  • @visionary_3_d
    @visionary_3_d  ปีที่แล้ว +3

    See my first video on WebGPU if you're interested in learning more about it:
    th-cam.com/video/YinfynTz77s/w-d-xo.html

  • @method_actor
    @method_actor ปีที่แล้ว +12

    You put a ton of work into these videos, it really shows. One of the best programming youtubers out there

  • @kubiz198
    @kubiz198 ปีที่แล้ว +6

    This video is awesome - it's not only informative and engaging, but it also goes in-depth on the process itself. I really liked how it explained the research part and which sources allowed solving problems encountered along the way :)

    • @visionary_3_d
      @visionary_3_d  ปีที่แล้ว +1

      Glad you liked this my friend!
      I'll def make sure to include the resources that helped me in future devlogs as well.

  • @kempton1
    @kempton1 ปีที่แล้ว +3

    This is one of thoes hidden gem channels great work

  • @simondev758
    @simondev758 ปีที่แล้ว +1

    Your presentation is really slick, love it.

    • @visionary_3_d
      @visionary_3_d  ปีที่แล้ว +1

      Thanks man. You’re a huge inspiration for me.
      Keep doing what you’re doing 🙏

  • @FelixVyra
    @FelixVyra ปีที่แล้ว

    I clicked on this video because I thought finally someone is explaining how to build an actual ray tracing engine. This is what I have been looking for!
    But 2 minutes and 34 seconds into the video I have been hit with the same disappointment that I had to endure so many times looking at something similar on TH-cam.
    This is a video about a path tracing engine. ☹
    I wish someone would make an actual real time ray tracing engine on this platform. With detailed explanation, using vulkan and rust.
    I mean the ones videogames use. So ray traced GI and reflections. Kind of like Lumen in UE5.
    Don't get me wrong, this is still probably the best video about a pathtracer on youtube for a casual audience. Just not at all what I hoped for.
    Was still worth a sub. 👍

    • @visionary_3_d
      @visionary_3_d  ปีที่แล้ว +1

      Thanks for the comment.
      I understand the frustration as I wanted to build that too.
      However hardware ray tracing is still in progress for webgpu and so I was forced to use software path tracing.
      Now that you mentioned it, I’ll give Vulkan a try.

  • @serychristianrenaud
    @serychristianrenaud ปีที่แล้ว

    Thanks

  • @richardramirez5746
    @richardramirez5746 8 หลายเดือนก่อน

    Hi Visionary, I am always following your videos. I just wanted to ask you a question.
    You think it's important to take the ThreeJS Journey course? or better self-learning?

    • @visionary_3_d
      @visionary_3_d  8 หลายเดือนก่อน +1

      Hi.
      It really depends.
      I think that taking the course will allow you to make faster progress in the short term.
      On the other hand, self-taught learning is fantastic as you will do a lot of exploration at first and that can give you a massive advantage in the long run.
      One thing I'd say for sure is that self-taught learning WILL NOT STOP EVER.
      Even if you take the course there's a lot of exploring that you need to do.
      I hope this helps.

    • @richardramirez5746
      @richardramirez5746 8 หลายเดือนก่อน

      @@visionary_3_d Thank you very much. I really appreciate your explanation.

  • @MrlegendOr
    @MrlegendOr ปีที่แล้ว

    Can You give us your thoughts on Dreams Engine's Raymarching SDF? One of the devs says "one thing i love about the #DreamsPS4 engine is that this is entirely hand modelled & painted; no textures at all. it also looks unlike most other SDF stuff - this is effectively all a directly sphere traced distance field. on a relatively slow ps4 gpu"

  • @sanketsbrush
    @sanketsbrush ปีที่แล้ว

    Have you seen blender 4.1 eevee next render method ?

  • @thuneshkhairwar3726
    @thuneshkhairwar3726 7 หลายเดือนก่อน

    Make hybrid way to optimize ray tracing

  • @TheEngineeringMonkey
    @TheEngineeringMonkey 3 หลายเดือนก่อน

    For me my biggest struggle every time I’ve coded a ray tracer has been “how do I set up a fragment shader??” Lol

    • @visionary_3_d
      @visionary_3_d  3 หลายเดือนก่อน +1

      I've been there 😁

  • @thuneshkhairwar3726
    @thuneshkhairwar3726 7 หลายเดือนก่อน

    What's makes you so knowledgeable. How i can be like you, knowledgeable like you please. Guide me

    • @visionary_3_d
      @visionary_3_d  7 หลายเดือนก่อน +1

      First of all, thank you for the kind words.
      I spend a lot of time doing research, implementing and learning about the things I’m interested in.
      Also, making videos on TH-cam requires you to go much much deeper because you need to understand what you’re talking about fully.
      Being a teacher is the best way to learn.
      Hope this helps ☺️

    • @thuneshkhairwar3726
      @thuneshkhairwar3726 7 หลายเดือนก่อน

      @@visionary_3_d Thanks sir for answering my questions.
      As a newbie, I don't know anything about the program or staff you are using (meaning game related technology). I have never seen such knowledgeable staff. Sir, if you don't mind. Would you like to explain how you became an expert in this field? And how can I become knowledgeable like you?

    • @visionary_3_d
      @visionary_3_d  7 หลายเดือนก่อน +1

      @@thuneshkhairwar3726 it took me 3 years to get good at doing 3D programming stuff.
      The first 2 years I was basically just learning and doing my own projects.
      Spending a lot of time and attention on getting good.
      The 3rd year I got hired at a job and worked there for a while.
      A lot of my experience comes from that period of time.
      A few key factors that helped me get to this point:
      1. Passion and love for this kind of work
      2. Consistent self improvement in this field
      3. Getting hired at a company and getting real world experience and learning from senior devs
      I think these are the main ingredients and as always, some level of luck is involved.

  • @freakfreak786
    @freakfreak786 5 หลายเดือนก่อน

    Cmon man release the code pls
    Would help a ton

  • @sjb8178
    @sjb8178 6 หลายเดือนก่อน

    WTH why so low views. This is a criminal

  • @Howard-de1gs
    @Howard-de1gs ปีที่แล้ว

    This has nothing to do with diffraction and even if it does, you won’t observe anything special unless you are using coherent light source.

  • @thebirdhasbeencharged
    @thebirdhasbeencharged ปีที่แล้ว

    ChatGPT bruv

    • @geelemo
      @geelemo ปีที่แล้ว

      If no one has done it, it's very unlikely it'll do it

  • @bennoH.-cr9gu
    @bennoH.-cr9gu ปีที่แล้ว +1

    Thank you so so very very much, dear "Visionary 3D"!
    Your teak U time to introduc us in this all greatfull.
    You are exaiting & fantastic,
    it's truh so mutch peaple works day bay day in Blender, VJ Programs like Tooll3 or SMODE-Community, in Motiongrafics like AE or Cavelry & Videoediting Soft's and do not understand what hapens so greatful in all this backgrounds and whay them nead a powerful GPU, so now them can have a look WHAY it's so and how it works.
    With the most lovely greatings & kind regards from the mountainous Switzerland by Benno Hinteregger alias bennoH.🐼
    Switzerland / Europe / Earth
    in the same MilkyWay as you

    • @visionary_3_d
      @visionary_3_d  ปีที่แล้ว +1

      Thanks for the kind comment!
      You made my day 😃