EDH Deck Assist - 12th Doctor Demonstrate

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
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ความคิดเห็น • 3

  • @MONTUSKER
    @MONTUSKER 2 หลายเดือนก่อน

    Submitted a deck and subscribed! You’re awesome for doing this!
    Actually forgot to include some info for my ninth doctor deck! While multiple upkeeps is the main strategy, I want to sort of focus on the idea of the doctor leading Earth to war! So it has the human sub theme!

  • @puzzl3pirat3king
    @puzzl3pirat3king 2 หลายเดือนก่อน

    Thank you for the deck review
    First, on fetch lands. I know I could play more of the basic fetches (Fabled Passage and the like) but I am playing all the fancy fetches that I think should be legal in a commander deck. In my personal opinion if they don't let me play hybrid cards that are half off color, I think half off color fetches should also be color identity breaks as well, especially as the card frame depict them as with the off colors as part of the frame. I know that by the rules that is not the case, but I personally think how they are treated should be different, and I am following that ethos when I am building my decks.
    I have done a little bit of testing with this deck so far, and so far I can get Battle's flipped pretty well, especially with the politicking of making a deal with someone where they get the demonstrated back side of the battle (because you cast the back side of battles from exile, thus you can trigger the demonstrate) if they let me beat up the battle. That little extra incentive does help a fair bit.
    I tried to focus my interaction in on the adventure cards that interact (ie. Stomp on Bonecrusher Giant, Petty Theft on Brazen Borrowers) but I do think that at this stage I might need to add some stronger interaction cards than can be found as adventures.
    Savvy Trader I look at more as filling the E-Witness slot in a way that also synergies with my commander more than E-Witness because it sets up the thing I am Witnessing to be demonstrated, than as a ramp card. I am willing to pay an extra mana to have my E-Wit Synergies with my strategy and randomly reduce mana, so that's the angle I look at that card from, and have found it to be worth it.
    Party Thrasher was a card that I looked at when it was spoiled but ultimately I deemed that I didn't want it in the deck, because of how little it hits in the deck, and if I really needed that effect, I had a copy in the deck off of Battle of Segovia. Party Thrasher only affects non-creature cards in exile, and 90% of the stuff I want to play from exile are the creature halves of my adventure cards. This deck doesn't actually have that much impulsive draw, and maybe you press for Party Thrasher if you want more of that, but I am not as sure about it in that regard. This rendition of the deck though, I view as getting it's card advantage from the future sight effects more than the impulsive draw effects.
    I do think the idea of moving to the spell based ramp from the talismans is interesting, and something I will play around with.
    Finally, I if I do end up cutting a future sight effect, it's going to be Reality Chip. I know in aggregate, it's the cheapest, but because it's a creature and not an enchantment, it ends up being the one that gets interacted with and disrupted the most often.
    Overall, really appreciate all the insights you brought, and this deck is definitely feeling like it's going to be getting to the stage where it's only going to get small adjustments each set soon, which is about as complete as a deck I make gets. As always I appreciate the work you put in to these videos.

  • @philipwong9911
    @philipwong9911 2 หลายเดือนก่อน

    How about eternal scourge?