Demo 6: How To Draw Sneakers! (Basic Footwear Proportions)

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  • เผยแพร่เมื่อ 10 ก.ย. 2024
  • A lot of you have shown interest in sketching footwear so I thought I’d work up a basic demo. Ever notice how sometimes your shoe sketch just doesn't look right? That is likely because the outer shape is off. The first step is understanding the particular proportions of different common silhouettes in footwear. A hiking boot’s shape is very different from a kitten heel. A basketball shoe is very different from an ultra sleek running shoe. If you don’t want your Ferrari to have the proportions of a dump truck you have to pay close attention to the overall shape. In this demo I’ll focus on a casual use trainer. A lightweight, light duty runner with a simple design that will allow us to focus on the proportions and not get lost in details.
    The first thing I do is set up a ground plane to work from and then define the arc of the toe spring. The toe spring the arced the line is from the tip of the toe to about the middle of the shoe. Heavier shoes and more formal shoes tend to have very little toe spring. While more sporty shoes have a lot of it. The toe spring helps the foot move through the stride as you walk or run. Off of that arc I start to define what is often called the tooling, or all of the molded parts of the shoe. These can be a combination of injection or compression molded foams, injected TPU and TPE materials, and compression molded rubbers. I don’t want to get too technical in this demo, but obviously how you put all of those molded parts together has a big impact on the ride of the shoe. Once I have the lower portion somewhat defined I start sketching in the upper, which is all of the sewn or welded soft pats of the shoe. Here the understanding of silhouette is really important as is understanding how different sheet based textiles, leathers, and synthetics are cut and sewn or welded together.
    For designers that really want to get into footwear I always recommend they go to a thrift store and buy some old shoes and cut them apart. The amount of parts that are in a shoe assembly can be mind boggling, but for now just focus on the proportions. That will get you sketch half way there. Give the video a watch through and feel free to post any questions below.
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ความคิดเห็น • 10

  • @j.ricardo5256
    @j.ricardo5256 7 ปีที่แล้ว +2

    Michael, great short explanation on shoe design. thank you

  • @ranjdall
    @ranjdall 7 ปีที่แล้ว +2

    Love these videos

  • @AR-pb2zh
    @AR-pb2zh 7 ปีที่แล้ว +2

    Excellent Michael. Happy New Year!

  • @GabeInfante1
    @GabeInfante1 4 ปีที่แล้ว +1

    This is very helpful, thank you

    • @MichaelDiTullo
      @MichaelDiTullo  4 ปีที่แล้ว

      Gabriel Infante glad you found it helpful! Thanks for watching. Any likes and shares appreciated:-) are there any other topics you would like to see me cover?

    • @GabeInfante1
      @GabeInfante1 4 ปีที่แล้ว +1

      @@MichaelDiTullo Besides learning about proportions, I'm also learning about shading (to create depth). You covered some of it in this video, but it'll be my next technique to learn

    • @MichaelDiTullo
      @MichaelDiTullo  4 ปีที่แล้ว

      @@GabeInfante1 I do have video up on rendering shoes: th-cam.com/video/MnAqQe78wJM/w-d-xo.html but maybe I'll make a more basic one. Thank you for the suggestion.