This is cool, but I miss practical tutorials, where you build something and have something in the end. Showing what the software can do is cool, but at some point you are going to learn past that, you need practical and useful examples, like how to make a screw, how to make a bolt, Helmet, Shoe. This I think will attract more views. New people coming into 3ds max are not this mature. You need stuff like Blender Guru, Make a Donut in 3ds max, make something that in the end you are proud of, where you feel that you have evolved. Maybe this is only in my head, but the views and the interaction shows it.
@@wallacesousuke1433Unfortunately not how AD does things, look at Inventor & Fusion 360. They didn't even need to create 360, could've just added its features to Inventor but they didn't
@@Cam_Wight goddamn it, I see, it's clear that their business model boils down to "buy the competition... and that's it, no need to work hard or at all when there's no competition"! Effing bastards, at least give 3ds Maya's interface and hotkeys! Anyway, glad I can simply "sail the high seas" on them, if you know what I mean, no way I'm giving them a penny until they get their shii together
Hey Arrimus, I was considering taking your course! I know you have your VRay rendering tutorial, but do you have one for Arnold?
Sorry, no
This is cool, but I miss practical tutorials, where you build something and have something in the end. Showing what the software can do is cool, but at some point you are going to learn past that, you need practical and useful examples, like how to make a screw, how to make a bolt, Helmet, Shoe. This I think will attract more views. New people coming into 3ds max are not this mature. You need stuff like Blender Guru, Make a Donut in 3ds max, make something that in the end you are proud of, where you feel that you have evolved. Maybe this is only in my head, but the views and the interaction shows it.
you should learn to combine all the tools in your bag, the rest will follow.
I wish AD discontinued this ugly mess called 3ds and simply brought the few good things in it over to Maya, their best DCC...
@@wallacesousuke1433Unfortunately not how AD does things, look at Inventor & Fusion 360. They didn't even need to create 360, could've just added its features to Inventor but they didn't
@@Cam_Wight goddamn it, I see, it's clear that their business model boils down to "buy the competition... and that's it, no need to work hard or at all when there's no competition"! Effing bastards, at least give 3ds Maya's interface and hotkeys! Anyway, glad I can simply "sail the high seas" on them, if you know what I mean, no way I'm giving them a penny until they get their shii together
@@wallacesousuke1433What is wrong with 3dsMax ui? If u want a bloated ui with fancy huge buttons and tiny viewport use blender or maya lol