Excellent video, i'm the lucky owner of a mste and was wondering if i can put those extra 8mhz to good use ! thank you for this one and the others (elite2 etc...)
You can also try Harlequin, this is the only 2D game I know of that's a lot smoother at 16Mhz! I didn't check a lot... I tried Flight Simulator 2 but there's a lot of graphic bugs at 16Mhz.
The 2D map represents the real world where a character moves and you need to help them by hacking into a cyberworld (represented in 3D, what we now could call metaverse) where virtual objects are linked to objects in the real world. (Wikipedia) The action mostly takes place in two modes: a 3D cyberpunk environment and a 2D schematic map where puzzles are encountered. 3D objects in the cyberpunk environment represent objects such as security doors and cameras. To disable the real-world devices, the 3D objects must be destroyed. Puzzle-solving involves determining which objects to disable and in what order. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated. While viewing the 2D schematic, the action in the 3D world continues, so it's essential that enemy ships have been dispensed with before puzzle-solving can proceed. Otherwise, the player becomes a sitting duck. The player controls Chad in the 3D section of the game while in the 2D section Kaf-E follows a path throughout the building and attempts to reach the lift to the next level, messaging Chad if she encounters an obstacle or notices something that could assist. The player's main goal is to disable/manipulate the real world objects and security to allow Kaf-E to progress safely without getting killed by traps or caught by the security bots, as well as ensuring his virtual craft is not destroyed by the defenses. Allowing either his own craft to be destroyed or Kaf-E's safety compromised will result in a game over.
Big THX for benchmark.
Excellent video, i'm the lucky owner of a mste and was wondering if i can put those extra 8mhz to good use ! thank you for this one and the others (elite2 etc...)
You can also try Harlequin, this is the only 2D game I know of that's a lot smoother at 16Mhz!
I didn't check a lot... I tried Flight Simulator 2 but there's a lot of graphic bugs at 16Mhz.
@@fenarinarsa oh great suggestion, i like that game. i'll round up all the usual 3d games to test (epic, robocop3, fighter bomber...)
@@fenarinarsa I've tested Test Drive I and II, they are much better at 16mhz, same for Ogre, Roadwar 2000.
Nice capture! Look out for "dat boi"
i've never understood that game. played for hours but didn't get it.
The 2D map represents the real world where a character moves and you need to help them by hacking into a cyberworld (represented in 3D, what we now could call metaverse) where virtual objects are linked to objects in the real world.
(Wikipedia)
The action mostly takes place in two modes: a 3D cyberpunk environment and a 2D schematic map where puzzles are encountered. 3D objects in the cyberpunk environment represent objects such as security doors and cameras. To disable the real-world devices, the 3D objects must be destroyed. Puzzle-solving involves determining which objects to disable and in what order. The player must also deal with virtual defences, represented by enemy ships which pose a threat to the player's ability to jack in to the system, and which must be defeated.
While viewing the 2D schematic, the action in the 3D world continues, so it's essential that enemy ships have been dispensed with before puzzle-solving can proceed. Otherwise, the player becomes a sitting duck.
The player controls Chad in the 3D section of the game while in the 2D section Kaf-E follows a path throughout the building and attempts to reach the lift to the next level, messaging Chad if she encounters an obstacle or notices something that could assist. The player's main goal is to disable/manipulate the real world objects and security to allow Kaf-E to progress safely without getting killed by traps or caught by the security bots, as well as ensuring his virtual craft is not destroyed by the defenses. Allowing either his own craft to be destroyed or Kaf-E's safety compromised will result in a game over.