The Total War Playlist - th-cam.com/video/WA_iXKhoujA/w-d-xo.html AUGUST 2023 UPDATE: There was a DLC to flesh out the chaos roster, the big map is free for everyone, and some other good improvements, but a significant amount of core features remain horrendously broken and buggy. Siege battles in particular are still in about the same spot.
Try some Mordheim one of these days. I've had some amazingly bad experiences with that game. I also had one of my archers stuck in a knife fight with a one armed Ogre. Your mileage may vary.
"Being irritated at menus probably isn't what you're here for" No no no. That's exactly why I'm here Mando. Thank you for actually providing a critical analysis
This was the part that brought me into the comment section. Never heard of this guy, but he's earned my respect in 16 and a half minutes. Definitely appreciate his time and effort into this, as well as his honesty.
Yes, the UI-design is more than just a little important. Dragon's Dogma's menus were a nightmare for instance. Sometimes the UI itself isn't that bad, but you get swamped in crafting material or some such. The gem-flood in Shadow Warrior 2 is a good example and somebody else has pointed out how awful it is with Dragon Age - Inquisition. This kind of stuff can ruin games on the whole!
Mandalore recommending a book on the CCP’s obsession with the color red in the middle of a Warhammer review is one of the many reasons I love this channel
Tzeentch : *takes a Settlement and gives it to Skarbrand, in the middle of Cathay Territory* Skarbrand : *starts to shake and teleports instantly in a howl of rage* This is beautiful.
13:00 Great point about the rating excuse for the blood DLC, but I have some bad news: This game, with fountains of blood, pooping demons, and vagina siege towers... has a Teen rating in the U.S. I'm not saying the blood DLC is justified. I'm saying the ESRB's rating system is F U C K E D.
@@principalityofbelka6201 they confirmed in a faq I think that it will have the blood dlc like the other games unfortunately, or at least that's their plan, and just like previous games, if you have the dlc for 2 you get it for free
It is why I had more fun with a Slannesh campaign until that impossible to remove "Corrupted by Nurgle" trait made the campaign unplayable. I saved a Herald built for this army. Then 5 Hellscourge as the anvil, 6 units of Heart Seekers, 2 Alluress (Lore of Slannesh) on steeds 1 fore each group with charge buffs, 2 Soul Grinders to help the line, and two Daemonettes that I considered swapping for more Hellscourge for back up for the anvil. 18 units max to encourage the AI to actually fight me and not cower in a settlement. I really liked poking and prodding then running over targets that were weak enough then watching as the magical armour piercing attacks of the Heart Seekers would munch the flanks very quickly. I really like that devastating charge.
Nurgle - Literally has units that shits out of an ass, wrips his own guts apart to throw intestinal fluid at enemies Khorne - Soaked with blood, enemies that spit blood at you and a massive blood tower CA - We can’t do an included blood pack on launch because it will get age restricted…. (Cricket sounds)
I know it's because of the age ratings and everything so but yes ( luckily we're getting the but pack for free because I previously owned the other blood packs)
@@magni5648 Selling the blood pack is the problem. It should be a free DLC only available for countries that don't have excessive regulations. So I still blame CA for it.
As scummy as some of CA's business practices can be, the presentation on this is next level. It's a shame the effort gets somewhat kneecapped by the campaign AI, which will eat a live hand grenade so long as the blast also hurts the player. Minor things like that really can ruin my experience with a game.
IIRC they're mentioned they're working on adjusting that in a blog post. For now I'd still recommend Warhammer 2 to new players, but I'm excited for what this game will look like in the future.
me: oh shit sam hyde is a lil popular again cuz of idubbbz, thats some nostalgia... also me: **PTSD seizure after remembering Sseth and friends making fun of america most infamous racist website right before it got shut down* that was some funny shit.
For those who want to know what the tree reference 8:30 is about: It is a mirage tank from C&C red alert 2, it is a unit which can disguise as a tree (you can find the clip if you search for "mirage tank meme")
Most impressive thing about this game is that they managed to make the tutorial’s story, one of the most generic and predictable Warhammer stories I’ve ever heard, into a captivating watch leaving you begging for more.
I am more impressed with fiends of slaanesh - their movement looks so "wrong". They crawl like a crocodile but then start galloping with this uncanny gait that makes them really feel like something unnatural and demonic.
Honestly them and the nurglings are both the most impressive to me. They seem like so much effort and time was put into making them compared to a lot of the more normal units.
The Fiends of Slaanesh are really impressive, true, but Great Unclean Ones crapping out Nurglings just for those Nurglings to dance and make snow angels in the goo... That is truly magical.
Their charge animation is great, looks so bizarre when they propel themselves with their middle pair of limbs but makes sense in motion too. Looks hard as shit to animate.
A real indication of how good the fiend animation is - it made me go look at the (stupidly expensive) physical miniatures from GW again. They always struck me as suitably creepy but rather stiffly posed and hard to imagine in motion. Total War has changed that, anyway. Still stupidly overpriced and about to be more so. Love the GW told everyone there was a 5% price hike coming and the moment the price lists got leaked there were a thousand people calling them out for it being more like 8-15% for most stuff and as high as 20% on some.
It's essentially just a dlc to WH2, which is essentially just a dlc to WH1. It already runs smoothly for most, and will probably be completely stable within a month or two. It's not a new game with new game bugs, it's a huge update to a 7-year-old game with update bugs.
The UI will probably stay, I hope rthey change some things or pt toggles in because I like many of the new UI changes personally, I'm mostly just iirritated by the whole red thing. Also for me the game runs mostly good, my PC isnt that much above the minnimum requirements and it works, when many units are on the fild it laggs but thats to be expected I think. Sieges also work for me fne I havent seen anyone just stand around points or capture them by accident. What I have seen are units just standing in a point igoring a battle they're side was winning but tahts the worst I saw.
This is the case with a lot more than just RTS, and a huge problem imo with the industry as a whole. Half, if not more, of all releases these days are just glorified early access with the amount of bugs and lack of polish.
@@Loj84 Tbh, with having a friend that worked on WH1, the new game is basically like refreshing a cache. If they didn't, they'd either be like COD with 100gig updates and 500gig total size or be like Destiny and take content from players. New game means new engine, which means more stuff can be crammed into it. Atleast, that's how explained it for my dumbass monkey brain
"Subsequently synthesizing Sigvalds soldiers into Slanesh's swarm seems sincerely sensible. Saving separations of such squad sustain scheduled schemes and strategies from CA" tongue twister had me do a double take, I thought I was actually going loopy for a second lmao. Amazing video as always, thank you so much for the coverage :)
Someone once said to me, an amazing analogy: Khorne hates Slaanesh because Slaanesh would rather torture 1 person over 50 years whereas Khorne would rather kill 50 people in 1 second.
It does not really matter with the big S, S is about emotional excess and perfection So both killing fast and killing slowly can satisfy S If you reach a higher level of perfection and/or excess in killing fast S will like it more than killing slowly So there's a certain amount of overlap between the two and many of their champions could have been the others
Even more for me, since I’ve already decided I’m not buying this one. I didn’t like the first two games at all, but I’m still interested in what Mandy has to say
One would think Chaos Undivided would be the kind of faction who gets low- to mid tier units and abilities of all Chaos Gods but none of the higher tier or endgame ones. Would make more sense both gameplay-wise and thematically.
Weeeell... Lore-wise, if you are meant to be playing someone like Archeon the Everchosen, "Chaos Undivided" doesn't mean that you are a wishy-washy chaos worshiper that can't decide on one deity, but that you are such a badass that they all fall over themselves for Archeon-sama to notice them. If that's the case, it makes sense that you get the best of all worlds.
I'm not sure about the function(I'd need to actually play Danny boy to end game and that's a shit show.) but from what I can see the benefits of going one god is decent sized buffs and upkeep/recruitment reductions for those units while I BELIEVE keeping all minor things of the other faction you already have....but unable to get anymore now that you've chosen. So you lose 3 factions of endgame units to make one fourth of your roster stronger and cheaper to use.....also the specific parts under them but I've not really looked to see if they are remotely worthwhile compared to the gear from undivided I just know they ARE different from the undivided pieces.
I'm super happy Mandalore spent some time being irritated at menus. I fucking hate the all red and "minimalism" approach they took. Warhammer is all about needless flair, give back colors and individuality to factions dammit!
Forgot to mention the reintroduced anti-player AI. In the two kislev games ive played so far ive had enemy agents walk passed 3+ other factions (that they are at WAR WITH) just to pool around my city, and when portals open up in hellgates territory the armies that spawn out of it decide to take the LONGER path to a hostile area and attack my praag instead. Great feature, not bs at all, and makes things very fun and immersive.
@Radigan artificial difficulty is not real difficulty. The best Warhammer players are just the cheesiest of them. I love Total War... But they really need to fix the difficulty and make the game a challenge, not an impossible annoyance
For now I recommend dropping the campaign difficulty down (you can keep the battle difficulty up if you like). It will reduce the extreme anti-player focus of the AI factions on the campaign map.
I get the feeling that the audio department constantly outperforms the other parts of game creation because they don't have marketing and management breathing down their neck all day, because the most input those can give is somethingvague like "make it bombastic" anyway. So they can just do sound and music and do it right.
The only real hole in CA's teams is working on the engine. They simply lack the talent to fix any issue that isn't superficial, and it's been showing in game after game. The people who made the engine aren't there any more, and nobody there now is equipped to make any meaningful fixes.
Thats easily one of the big causes, i remember in BF1 days the entire marketing was around "it looks grim but cool" and in trailers you almost never get to ear the sounds of the game: Then you play it and its one of if not the most well done thing in the saga (period) I guess its because it easier to show a big meany demon doing around than to show how well done a canon blast is, even when the later does more to inmerse the player in.
@@blackhammer5035 Engine is at this point over 13 years old, changed and patched over and over again and never intended to work for something like Warhammer. I would expect that the code looks like a chaos spawn by this point with amalgamation of barely comprehensible add-ons. The moshpit for example was an issue in Attila, so it has to be something quite deeply ingrained if it simply returned after so many years.
A common theme I'm seeing about total war games is that they can be janky, not always optimized, and expensive, but dear lord their presentation is next level.
@@fiddlesticks7245 I haven’t played them, so I have no opinion on that. I’m just watching mandalore’s reviews, and I’m invested in warhammer as a whole.
15:36 As someone who is partially red/green colorblind this INFURIATES me to no end. I can see the differences but it's barley noticeable to me. People who are full on red/green colorblind won't be able to see anything with these icons. I really hope they change up all the red UI elements because otherwise ima have to wait for a UI mod just to not get a migraine.
I was wondering if visual accessibility was the reason they changed the building/demolishing from red/green to icon based but with so many other baffling decisions its looking like a half step forward five steps back
Mandalore didn't mention this, but there's a red/green colorblindness accessibility mode in the color options. You can also change the colors to whatever you want.
I know I can trust game reviewers when they acknowledge that they really like something, and then immediately acknowledge that the thing they like is flawed and that they can't reccomend it at full price rn. Far too often have I heard "yes it's flawed BUT-" and then they go on to why those flaws don't matter and shouldn't impact your purchase decision. A "Maybe" is a fine verdict as long as it's explained. No buttering up, no talking down. This is what I'm here for.
I can't believe that you didn't mention CA's baffling choice to make Ogre camps non-movable. It's the only way to get their best units and the best way to get steady meat, but then you have to abandon them. I can't even figure out how to demolish them, but I hear it can be done. The static camps made my Ogre campaign no fun.
@@wombatgirl997 "A Total War: Warhammer story" I really like the sound of that. Several of Warhammer 2's DLCs were distant enough from the High Elven vortex drama that I'm surprised they took place in the same campaign.
@@wombatgirl997 They actually did something like this for some of the first game's dlc with mini campaigns, but not many people liked them and they diverted attention from other parts of development, so for future dlc they focused more on unique mechanics and goals on the regular map and more polish.
The mosh pit behavior has been in since Warhammer one and possibly as far back as rome. Units when they rout spread way out and units attacking them bug out trying to find the center of the unit to attack. Look very similar to whats happening in the vid.
@@ClothesCat I'm not sure I would've even been able to narrow it down like Mandalore does. I would've just played the game and thought that the menus look weird without being able to pinpoint the issue
@@SwammyCDN There is little worse in life than being annoyed at something and not knowing why. Just that little seed of irritation and aggression that you know has a reason to exist but you can't place exactly why.
I have found it strange how story heavy the prologue was, thoroughly enjoyed it, but then the main campaign kind of drops off in the narrative whilst railroading you into the soul collecting mechanic. This takes away from what's a really fun and cool game. I think it will be much better when we get the sandbox campaign. They for sure missed an opportunity to continue the narrative style from the prologue, which for the first time I can recall I would have actually been down for. Loving the Chaos Demons faction, because who doesn't want to play as a beastly demon prince.
@@elmorgano81 Certainly, but it's very much at the whim of the ERSB and their ratings board which basically just pokes a stick into the game and judges it from there. Not defending CA's actions, I don’t think they should charge that much kf at all for blood, but I understand why something like it has to happen, though at the least it's not another DLC you have to buy if you already have the previous.
I'd note the entire reason Boris is that way is because he DOESN'T get to confederate them easily....but if they DON'T confederate then his supposed allies behind him may well murder each other and provide ample opportunity for Chaos to get behind you. So he's throwing his weight behind one of them to force them to be friendly faster so he can just focus forward. (And in co-op I imagine this means he can make another kislev player MUCH happier....or pissed, you know.)
I'm pretty sure Neither major Kislev factions can declare war on each other, and I have seen them confederate each other relatively fast in many streamed campaigns.
@@apple-tarts5026 I've seen them declare war on each other. One game Katarin had Kos on his last legs before it ticked over and she confederated him. And in a multiplayer campaign the npc Kislev took till.....turn 90ish? to confederate. And then over the next thirty turns we fought our way over to kill them only to find that Kislev was half ruins and most of Norsca was held by Katarin. (Also the empire was being split between Skrag and N'kari aside from the three farthest right factions that were fighting vamps.) Like literally when we got to Kislev all of Kos' territory was burnt to the ground aside from.....the two closest to Norsca? I don't remember the name, the Ropsman clan was still alive and holding Praag if barely. Kislev and everything east of it was held by Katarin including the baersonling territory though I'm pretty sure that's purely because the eastern border was entirely dwarves and chaos rebel army held territories keeping any hostile people away from it. Though Krakadrak got taken by Nurgle at some point and was where he went to hide after I took all of his main territory. I also know that in my Katarin game I was on the edge of war with Kos for half the game until my growing popularity raised his impression enough that he was suddenly friendly....and then he did the most evil betrayal of all, he got auto confederated into my nation in the middle of 3 chaos invasions and the portal opening and his 4-5 stacks of crap dropped my economy from +6000 to -5000.... And opened new fronts of war for me because half his armies were in Norsca that I'd avoided so far suddenly giving me sight and more people auto-declaring war on me and then Danny boy joined in on the invading my new lands game the other chaos factions were playing. >.< Once that was done the game was smooth sailing though, I killed the Legion but otherwise never invaded another playable faction's territory and won the game.(though I was creeping on Ku'gath. I'd have killed him if the fourth portal hadn't opened as Katarin walked into his lands.)
"The UI reminds of something that happened in China in 1966." Only Mandalore and Warlockracy videos could fit that line without context. Also DAMN, those animations are amazing.
@@mattcollins5974 He makes historical references and tangents in most of his videos. I don't remember a specific video but his Fallout 1 and 2 reviews probably mention it since China plays a prominent role in the lore.
Mandalore: *Talks about the new variety of city maps* Brain: "Wood needed. MOAR Wood is needed m'lord. Can't place that there m'lord. Can't place that there m'lord."
Companies hate risky reviews, I.E: honesty. So good on CA for giving Mandalore early access to spend an hour critiquing the game. And it works. I couldn't care less about Warhammer Fantasy, but watching Mandalore's series on it convinced me to check it out, 'cause I knew what I was in for and it looked like a good time. I'll look forward to getting 3 when the early release phase is ironed out. Also, Shogun 3 when? Shogun 3.
Yep, thats some balls on CA for giving Mandy early review copy, as he is known for shittalking even his favourite games ever. Even then it's "almost perfect BUT" and after that BUT is 5 minutes of (fair) complaints. A banger of a video for something I hope will be a banger of a game.
the fact that Mandy is brutally honest about games just makes me wanna check them out more, even genres I wouldn't normally gravitate towards. As much as I love RPGs and RTSes, RTT games never really struck a chord in me but Mandy still has me itching to buy them and play them.
On the one hand, this review made me re-consider pre-ordering. On the other hand, his TWW2 review is why I'm into the series at all. I'm honestly unfamiliar with CA launches, so it's good to know perhaps I should rely on game pass for now.
@@GrayderFox "messy" is a charitable description of some of their launch states. But, to their credit, they have a record of continuous patches and support too
I remember barricades working fine in Total War: Attila, but those were pre-placed at the start of a battle. edit: Now that I think of it, I think there was some AI bugginess with the barricades there as well, but only for a few maps.
@@MandaloreGaming putting it on a hdd did wonders for my health, I could lift hand weights during the loading screens and then all-battle if it was one of those awful all-forest-everywhere fights
Mandy: Speaks about Polish, Hussars and Sabathon. Me: yeah... very original. Every time. Mandy: Mentions *THE* number Me: 😨 OH MY GOD! The evil corruption grasps further than I've expected!
@@johnnyboy2537 You are right about pope dying, but he was not hated. The pope was Jan Paweł II or John Paul II, he was first polish pope and a national hero, and symbol of hope in times of communism. He was loves do much that he was gloryfied to the point of absurd. There are his statues around every corner, every second street is named after him, if you go to any souvenir store in Poland you'll find bunch of random things with pope face on it, from photos to plates and pens, etc. Its only natural it had a reaction with young people, especially liberal ones (but even cathilics and conservatives make fun of it) started making memes with him, portraying him as a nazi, a pedophile, putting his face on porn movies (from which "cenzopapa" name originated : censor + pope) and finally meming hour of his death 21:37. Obviously most elder people were absolutelly furious, which oly lead to more trolling.
5:41 Richard Armitage as Be'Lakor is sooooo good. Captures the essence of a manipulative, lying schemer perfectly while simultaneously being extremely powerful and dangerous.
Only a matter of time, I expect. Though more than likely FreeLC potential post Mortal Empires, beings there's not really that much else he could add to the bear campaign being the antagonist.
@@shigerufan1 Nah, a slaaneshi cultist would mean some happy fun times at the cost of your eternal damnation. You were just replying to a bunch of poorly written code (aka. a bot).
The Chainsword weapon is likely a reference to the Realm of Chaos books, where you could cross pollinate 40k with Fantasy since they had rules for both, and infact one of the examples was a chainsword for fantasy as a weapon. I love that they added that reference.
That's the name! I basically know thing about this Warhammer but growing up I had access to Realm of Chaos: The Lost and the Damned. So many of the monsters I just recognise from a book I haven't seen for like 20 years.
@@Johnstruct There was Realm of Chaos: The Lost and the Damned and Realm of Chaos: Slaves to Darkness, which came out around 1990 and 1988. The youtube channel Snipe and Wib have a series called Codex Compliant with two of the books they go over being those two books, if you want a trip down memory lane :)
Didn’t one of the End Times books imply that someone who got tossed into the Realm Of Chaos also met a Warhammer 40K character while in there? I know the books for The End Times are *immensely* disliked for stuff like thst (among *many* other infamous plot beats) but I’m not disinclined to the idea of the two being metaphysically linked…… in theory, anyway.
@@jtlego1 dunno about the end times but 40k crossovers and references in warhammer are nothing new so highly doubt that is a reason why the end times are disliked. Warhammer and 40k being linked has been confirmed and denied by gw variously over the decades depending so at this point it’s down to what you prefer to believe: whether the warhammer world is some ancient test world used by the old ones and is now stuck and isolated within the warp or that the whole of 40k exists within some wizards crystal ball. To conclude this rant, chainswords are probably among the lesser 40k gear that sometimes makes it way in fantasy, during the albion campaign the warhammer races recovered a working bolter, a power sword and even power armor (human sized rather then astartes though since it was useable by high elves).
Technically ages back, there was apparently a world campaign for Fantasy where the relic items found (scattered around ancient Lizardmen temples and the like) were eerily similar to 40k weapons like powerfists and the like. 40k and fantasy always had this weird wink and nod element regarding it, to the point where simultaniously 40k was in a snowglobe on a wizard's shelf and fantasy was an isolated world in the Imperium, closed by a warp storm. At this point I think GW has settled on 'the warp touches all realities and reflects on them, but they are not directly tied to them otherwise 40k Khorne entering the Bloodbowl universe would ruin the fun for everyone' As for the End Times cameo, I think it was latched on of the potential for it to be a Grey Knight or Kaldor Drago, but it was eventually walked back to be one of the first appearances of the Stormcast due to warp timey-wimey antics.
Your review of Warhammer 2 let me want to play the game so much that I ended up spending 1k+ on a computer all based on your review. You are the only reviewer that had made that kind of impact with me, besides the dark elves that convince me to get a VPN to play God hand.
His channel is more for general reviews. The TWW channels do tend to point out flaws, but at the same time they are just enjoying playing the game regardless as this what they do. Different purposes and different needs for a channel and why people are watching a particular channel.
if u look at the top comments in the latest videos from the official channel it's pretty obvious they are astroturfed accounts, no memes or criticism just blind praise for the game. a lot of companies seem to be following this trend, a little pathetic if you ask me. whatever happened to letting your work speak for itself?
@@tamasrehany6532 A 'bear' is a term for a large, generally hairy gay man. Think the diametric opposite of a twink. Leather culture generally overlaps with biker gangs. The Austin part I don't get but maybe its just a place with a lot of bikers
All I wanted for sieges was more interesting maps and bigger garrisons. If the Ai could be made to use its flying units then that would've been a nice bonus. I was once sieging Bretonnia and they rushed me with all their flying units and devastated a couple of units. Only ever seen it happen that once in 3000h of WH2
The idea you had about the supply system being specifically a pre-battle set up would be infinitely better than the arcade fortnite tower defence we have now. Destroy a tower? The AI instantly tries to rebuild it. Downright annoying.
@@artofox Game's not even out. We can't really say which game is best for what factions until 3's gone through the dev cycle of post-launch. I reckon 2 will be best if you don't want to fight any of the new factions as Empire, but 3 will be the king of variety... And as someone who used to main Empire, I can't wait to give them another play on the global map, and conquer far off lands with Franz.
What pisses me off is that the Empire will get no excursion into the Realm of Chaos. I really wanted the old factions' story campaigns to be tweaked so they could all have an excuse to kinkshame Slaanesh.
I love how these are genuine reviews. Mandalore you don’t have any agenda except objective criticism from your passion in obviously playing these games. Idk if you’d ever read this but you got me into the whole total war series about a year ago with your first review. I’m proud of your grind and consistency and wish you good health and fortune. For every game you’ve reviewed there’s probably someone like me for each game. I tip my hat to you as a game reviewer to the fullest. No outside influence. Just Mandalore.
Same here. Never played Warhammer although I did have Bloodbowl. (Total Biscuit got me into Bloodbowl RIP) Loved his review and so far loving total Warhammer.
@@lazlo686 Battlesector is another one worth checking out too if you want to branch out into 40k, probably the best turn-based-strategy for that setting from what I've seen.
I've reached a level of Mandalore savvy that when he was talking about Nurgle's cycles of decay and renewal my brain auto corrected it to Cycles of Guilt...
Imaging augmenting Skaven with the Vampire Coast’s gun units, or vice versa with the Skaven’s crazier technological units (Ratling Guns, Jezzrails) being boosted by a Powder Captain.
There’s something really special about your reviews. I am only 8 minutes in, but I already know I’ll rewatch this before the game comes out. More than once, I’m sure.
Wow. What a mixed bag. So. Much good, so much "oh my God, why?" I am so excited to get into this game, but I am incredibly thankful this review is out to give me an idea of what to expect. Your work is appreciated.
Same, im a wreck rn trying to decide if i want to refund my preorder or double down and get ready to put 100+ hours in two weeks kinda thing. I guess we'll see?
@@Beardedprof I have gotten it after the reviwe. Yeah it has a lot of problems and I dont think I will play mcuh alone, but many of the gameplay problems he mentioned can be ignored if you play multiplayer which I plan on doing with some friends. Also there might be a good performance patch first day and some problems will be reduced. Overall I now know whta to expect so I'm thankfull but I wnat to play it regardless of its problems.
@@Beardedprof I took a day to think about it myself, but I think I'm gonna stick it through. One of my best memories in college was being tipsy one night playing Rome 2, only to have the ships sail through the land and I started laughing my ass off. It never happened again and I was fortunate enough to not have any other noticeable bugs. Despite its lack luster campaign at launch, I still managed to have a lot of fun with Rome 2. I suspect I'll have much more fun with this.
"Being irritated at menus probably isnt what you're here for." It is EXACTLY what I am here for. You stare at menus all the time, half the game is menus. If those menus are crap, 50% of your gametime is crap.
@@carabculln1232 Unless you're playing as a Horde faction, at least half the time you spend in the campaign will be on the overworld map. I don't know how you could possibly play the campaign so that you're spending significantly more time in battles than on the map.
I feel like I’m amongst my fellow internet boomers when someone mentions TB. It’s like being at the block party BBQ and someone rolls up playing your favorite song.
11:35 that also happened in warhammer 2 with routing units. I don't know how much time I've wasted thinking my units are killing the enemy, until I notice they're not taking any damage, and they don't take any damage until all the models in the unit are free from the blob. Thus, some units of that blob are already running for their lives to get to the red line, thus, you kill less that expected
Re: overworld look. I think it could be a matter of being forced to fit into the pastel color stylistic GW has been moving Warhammer products towards over the last decade or so. It looks nice on a tabletop... but makes the game look like a bunch of models on a tabletop. Getting a rusty chainsword as a gift of chaos had been a running joke over several editions of warhammer fantasy pnp (surprisingly useful too, since it destroys any non-magical weapon it comes into contact with in a parry in those games).
Given how faith generally works in the Warhammer multiverse, I would certainly love to see Kostaltyn gaining the ability to disrupt magic casting or gain magical resistance through faith. Hell, even temporary buffs from religious zeal would be fun.
The fact that you can actively land flying units, is a pretty big game changer for multiplayer. I´m abit worried that the smaller sieges (and sieges in general) will take up most of your gameplay time now, since it´s often hard to catch an enemy army in the open on the campaign map. :/ Sieges are cool and all but land battles remain my favourite by far.
AI literally always runs if you have an actually good army on the field, siege battles are super prevalent because CA to this day doesn't have competent AI development, just look at their absurd behaviour in this video lol, shit's broken like it's always been because CA only has 3d modellers and no one to actually put together a functioning game, just like the marketing folks want it.
@@shellshockedgerman3947 let's be honest after 20 years of development with the framework I have been expecting better than "run into attack range and then run into the closest enemy" from the AI where's the hiding in trees? where's the ambushing missions? where's the weird army compositions that play in specific ways like Air brigades? Tank units? they really do just focus on the 3D modelling aspect of the game because I ask myself what do they really make that's new in these new games... maps and units are the only things I can think of. Imagine you start up a battle with the Empire and they've got a basic gun line set up... or against the wood elves and you literally just can't see any of them because they use the trees and terrain to hide. I honestly wouldn't care if they made less maps and units if it meant fighting an army with a purpose instead of a simple line that runs at you every battle. but then they can't really sell an AI upgrade pack can they
@@tomatoesofdoom I mean if there AI could do that, then they wouldn't need to keep selling video games lol. They'd just sell off the rights to use there AI or sell it off to the government for a big price.
There are also big addition for multiplayer: domination mode which enables a competitive scene, and 8 players campaigns with simultaneous turns. Also 3 new mini campaigns for multiplayer.
"Subsequently synthesizing Sigvald's soldiers into Slaneeshes swarm seems sincerely sensible. Saving separation of such squads sustains scheduled schemes and strategies for CA." That was amazing. :D
Kind of funny to see the siege battles are exactly as I predicted they would be. I think Mandalores advices at the end how to improve them had plenty good points too.
It's weird, it's almost like they tried to be TOO ambitious and overshot just enough for it to be a problem. Guess it's a better problem to have than undershooting with your final trilogy entry, to be fair.
@@dzengrinder tl;dr 2137 is related to Pope John Paul's II time of death. People shitpost memes usually with the number in it or post at 21:37 to wombo combo.
43:30 “I’m gonna take a Great Leap Forward over the next two and talk about Cathay.” In a video with tons of great little puns, I especially got a kick out of this one. 47:06 “...and some other junk.” Aight, that was also unexpected and great.
The Gods Factions to me seem to have been made for the Daemons of Chaos Undivided to start with. I do hope the DLCs bring more of the God Devoted stuff and characters like Valkia the Bloody.
Agreed, the fact each demon faction only has one LL right out of the gate tells me we'll at least be getting two lord packs for WH3, most likely focusing on some kind of thematic rivalry like Khorne vs Tzeentch and Slaanesh vs Nurgle. They might even do a full on race pack like the vampire coast and tomb kings, as the four LL formula fits perfectly with the chaos gods. Also CA pls give Valkia the Bloody, I want her to crush my skull with her thighs
“Subsequently synthesising sig vault soldiers in a slanted swarm seems sincerely sensible saving separation of such squads sustains scheduled schemes and strategies” 👏👏👏
Just want to say this. This game reminds me of the incredible ambition many older RTSs had. And I love that. While there are definitely issues and they can break the fun, I still respect some of the ambition that has gone into this game, to try and just make it so much more.
Couldn't agree more, this and Iron Harvest are starting to push the envelope again, instead of just ticking RTS boxes and completing some arbitrary list of gameplay mechanics that everyone seems to agree are required for an RTS to be an RTS. This sort of experimentation while keeping what previously worked (well, UI notwithstanding) is great to see and is helping to revive the genre as a whole.
Another great review. I totally agree - Outer Wilds is a great game and everyone should play it. ... that whole TW3 intro before the OW review did drag on a bit though.
Was watching this vid and wondered “hmm I wonder if they added a blood DLC yet?”, checked, and learned it was announced 7 hours ago. Khorne has blessed me this day
I never had any problems with the AI handleing city maps back in Rome 2. In fact I remeber the AI being quiet clever (like deploying one ladder away from the front, capturing a gate, and riding a cavalry unit to capture the victory point)
@@jacobschmidt8539 Rome 2 was certainly worse at launch. Angry Joe's review cover's it pretty well. On that note, if they could fix that mess as well as they did then it gives me hope for WHIII down the line.
The Total War Playlist - th-cam.com/video/WA_iXKhoujA/w-d-xo.html
AUGUST 2023 UPDATE: There was a DLC to flesh out the chaos roster, the big map is free for everyone, and some other good improvements, but a significant amount of core features remain horrendously broken and buggy. Siege battles in particular are still in about the same spot.
Try some Mordheim one of these days. I've had some amazingly bad experiences with that game. I also had one of my archers stuck in a knife fight with a one armed Ogre. Your mileage may vary.
Have faith in Lowry bcs Demons won´t haunt winners !
Thanks blud.
I watched your Review to Warhammer 2 so many times, thanks for your work!
Mandalore please confirm that was an intended gay reference 12:06-12:08. That caught me so believeably off gaurd....
*Pendulum is perfectly balanced!!! All praise the sexy pendulum!*
The horny pendulum is sponsored by Yorkshire tea
I swear mandalore has the best cameos
@@janedoe186 cameos? Didn't you know most of the good gaming TH-camrs are one person?
@@Haverlock Secretly Spiffing Brit is Sseth's real persona.
SKARBRAND DOES NOT APPRECIATE BEING HIT BY PENDULUMS
"Being irritated at menus probably isn't what you're here for"
No no no. That's exactly why I'm here Mando. Thank you for actually providing a critical analysis
This was the part that brought me into the comment section. Never heard of this guy, but he's earned my respect in 16 and a half minutes. Definitely appreciate his time and effort into this, as well as his honesty.
Mandalore's critical analysis is absolutely fantastic. Reminds me a lot of Totalbiscuit honestly.
@@anthonyscott2020 like TB but with testicles.
I really wish they'd fix the ui
Yes, the UI-design is more than just a little important. Dragon's Dogma's menus were a nightmare for instance. Sometimes the UI itself isn't that bad, but you get swamped in crafting material or some such. The gem-flood in Shadow Warrior 2 is a good example and somebody else has pointed out how awful it is with Dragon Age - Inquisition.
This kind of stuff can ruin games on the whole!
38:55
"Its all about rear charges."
How very ....fitting
The Slaanesh jokes will be pretty numerous for awhile to come :P
"so what formation we should use?"
"THE PENETRATOR!"
"But sir: where do we put the archers?"
"At the tip so they can cover the enemy faces"
Yeah, filling holes in the roster fits too.
They're very good for perfect charge when the position is right to thrust and penetrate any army formation ;) ~
43:30 "I'm gonna take a great leap forward and talk about Cathay"
Gold.
Mandalore recommending a book on the CCP’s obsession with the color red in the middle of a Warhammer review is one of the many reasons I love this channel
Sometimes I play with my willy and the white stuff comes out
@@TippyHippy セックス大好き
Ccp?
@@ColombianThunder Chinese Communist Party.
During the menu section of the review, no less
Being irritated at menus is what i'm here for
They do underestimate the importance of UI in these types of games
Tbh, they shouldn't underestimate UI in ANY types of games xD
Incoming "Tolerable UI" dlc
100% I can't play old games, especially RTSs. The little creature comforts we grown to expect make older games unplayable.
@@johnlea3597 is new games that give me trouble, stuff like crusaders kings 3 and age of empires 4
@@johnlea3597 is new games that give me trouble, stuff like crusaders kings 3 and age of empires 4
Tzeentch : *takes a Settlement and gives it to Skarbrand, in the middle of Cathay Territory*
Skarbrand : *starts to shake and teleports instantly in a howl of rage*
This is beautiful.
SKARBRAND HATES UNEXPECTED INFRASTRUCTURE EXPANSION
@@primarisrice6820 SKARBRAND HATES LITTLE RAMEN MEN, SKARBRAND ONLY EATS RESPECTABLE MEAT
@@kairosprods SKARBRAND HATES MOVING STATUES! HE HATES NON-MOVING STATUES SLIGHTLY LESS!
*SKARBRAND HATES COMMENTS THAT RIDICULE HIM AND HIS SPEECH*
@@GyroGarrison SKARBRAND HATE PEOPLE THAT TALK LIKE HIM
13:00
Great point about the rating excuse for the blood DLC, but I have some bad news:
This game, with fountains of blood, pooping demons, and vagina siege towers... has a Teen rating in the U.S.
I'm not saying the blood DLC is justified. I'm saying the ESRB's rating system is F U C K E D.
CA to the ESRB: that's tomato soup in that fountian.
@@glizzywrangler774 I hope the game will get a blood *update* rather than having to pay for an important aesthetic effect.
@@principalityofbelka6201 they confirmed in a faq I think that it will have the blood dlc like the other games unfortunately, or at least that's their plan, and just like previous games, if you have the dlc for 2 you get it for free
@@nostahex reeeeeeeeeeeeeeeeeeeeeeeeeeee
On one hand you can understand why for processing power, but it should be something that can be turned on or off, and already in the game!
"Slaanesh is all about rear charges and hitting the right spot in the right time." -- Mandalore, 2022
He's just got a way with words doesn't he
It’s at 666 likes. Praise slannesh
*UwU intensifies*
Spunds like a very slanneshy thing to do
It is why I had more fun with a Slannesh campaign until that impossible to remove "Corrupted by Nurgle" trait made the campaign unplayable. I saved a Herald built for this army. Then 5 Hellscourge as the anvil, 6 units of Heart Seekers, 2 Alluress (Lore of Slannesh) on steeds 1 fore each group with charge buffs, 2 Soul Grinders to help the line, and two Daemonettes that I considered swapping for more Hellscourge for back up for the anvil. 18 units max to encourage the AI to actually fight me and not cower in a settlement. I really liked poking and prodding then running over targets that were weak enough then watching as the magical armour piercing attacks of the Heart Seekers would munch the flanks very quickly. I really like that devastating charge.
Nurgle - Literally has units that shits out of an ass, wrips his own guts apart to throw intestinal fluid at enemies
Khorne - Soaked with blood, enemies that spit blood at you and a massive blood tower
CA - We can’t do an included blood pack on launch because it will get age restricted…. (Cricket sounds)
I know it's because of the age ratings and everything so but yes ( luckily we're getting the but pack for free because I previously owned the other blood packs)
Meanwhile Slaanesh is just barely tip toeing the line of suggestive themes. Tap dancing on a balancing beam, doing ballet on a tight rope.
Blame the dumb age restriction regulations of certain countries. I'm not even joking, all of this makes perfect sense in light of some of them.
@@magni5648 Selling the blood pack is the problem. It should be a free DLC only available for countries that don't have excessive regulations. So I still blame CA for it.
@@Yemeth42pis 100% it's gonna be free there's no chance they try and sell it
"You will still have a daemon problem, but it's a much better commute." -Famous Astropath last words
"This are just illusions"
@Andrew Ryan GELLAR FIELD JUST STOPS THE IN-FLIGHT ENTERTAINMENT, SILLY HUMIE!
WAUUUUUUGH!
And then the navigator locks himself in his room because the Astronomicon just flipped him off.
@@boomanchu2 Emperor's Children Marine, surrounded by hot demonette waifus: "He's out of line, but he's right."
As scummy as some of CA's business practices can be, the presentation on this is next level. It's a shame the effort gets somewhat kneecapped by the campaign AI, which will eat a live hand grenade so long as the blast also hurts the player. Minor things like that really can ruin my experience with a game.
IIRC they're mentioned they're working on adjusting that in a blog post.
For now I'd still recommend Warhammer 2 to new players, but I'm excited for what this game will look like in the future.
Eeh id argue not CA specifically, its the higher ups pushing money shit while devs bring quality to the game
Mandalore: "I won't go through units otherwise I'd go feral."
But Mandalore, it's been a long time since we got a Sseth video!
me: oh shit sam hyde is a lil popular again cuz of idubbbz, thats some nostalgia...
also me: **PTSD seizure after remembering Sseth and friends making fun of america most infamous racist website right before it got shut down*
that was some funny shit.
@@drewinsur7321 what website?
@@TrinityBigT I must know. Also Sseth = Mandalore is greatest fanfic sexy time erotica novel.
@@drewinsur7321 Sounds like a based website
@@casedistorted fanfiction? No, it's just the truth.
"This seemed to work fine before but now it's worse needlessly" You've basically summed up a decade of my life working in software QA my dude.
Any good stories?
As a software product manager this makes me laugh and laugh. Dev tears sustain me. “Long shall be your suffering. Joyous be your pain.”
posting to keep getting notified
Come on stuff happens... You can't toast eggs without breaking some.
The new stuff works right... Mostly?
Same here. It's like a QA catchphrase, lol.
For those who want to know what the tree reference 8:30 is about:
It is a mirage tank from C&C red alert 2, it is a unit which can disguise as a tree (you can find the clip if you search for "mirage tank meme")
No one but us trees...
Thanks.
Need some shade?
A tree? Wait, is that.... CREEEEEEEEEEEEEEEEEEEEEED!!!
"One more for the landfill!"
Most impressive thing about this game is that they managed to make the tutorial’s story, one of the most generic and predictable Warhammer stories I’ve ever heard, into a captivating watch leaving you begging for more.
I am more impressed with fiends of slaanesh - their movement looks so "wrong". They crawl like a crocodile but then start galloping with this uncanny gait that makes them really feel like something unnatural and demonic.
Yeah, surprisingly fluid and interesting movement cycle on those. Really stands out...although the nurglings are pretty good too.
Honestly them and the nurglings are both the most impressive to me. They seem like so much effort and time was put into making them compared to a lot of the more normal units.
The Fiends of Slaanesh are really impressive, true, but Great Unclean Ones crapping out Nurglings just for those Nurglings to dance and make snow angels in the goo... That is truly magical.
Their charge animation is great, looks so bizarre when they propel themselves with their middle pair of limbs but makes sense in motion too. Looks hard as shit to animate.
A real indication of how good the fiend animation is - it made me go look at the (stupidly expensive) physical miniatures from GW again. They always struck me as suitably creepy but rather stiffly posed and hard to imagine in motion. Total War has changed that, anyway.
Still stupidly overpriced and about to be more so. Love the GW told everyone there was a 5% price hike coming and the moment the price lists got leaked there were a thousand people calling them out for it being more like 8-15% for most stuff and as high as 20% on some.
As with most RTS, I cant wait to get this game in about a year of bug fixes and UI changes
It's essentially just a dlc to WH2, which is essentially just a dlc to WH1. It already runs smoothly for most, and will probably be completely stable within a month or two. It's not a new game with new game bugs, it's a huge update to a 7-year-old game with update bugs.
The UI will probably stay, I hope rthey change some things or pt toggles in because I like many of the new UI changes personally, I'm mostly just iirritated by the whole red thing.
Also for me the game runs mostly good, my PC isnt that much above the minnimum requirements and it works, when many units are on the fild it laggs but thats to be expected I think. Sieges also work for me fne I havent seen anyone just stand around points or capture them by accident. What I have seen are units just standing in a point igoring a battle they're side was winning but tahts the worst I saw.
This is the case with a lot more than just RTS, and a huge problem imo with the industry as a whole. Half, if not more, of all releases these days are just glorified early access with the amount of bugs and lack of polish.
@@Loj84 Tbh, with having a friend that worked on WH1, the new game is basically like refreshing a cache. If they didn't, they'd either be like COD with 100gig updates and 500gig total size or be like Destiny and take content from players. New game means new engine, which means more stuff can be crammed into it. Atleast, that's how explained it for my dumbass monkey brain
@@dariusgunter5344 the whole red thing really isnt as bad as it sounds from this video, but thats just me.
"Subsequently synthesizing Sigvalds soldiers into Slanesh's swarm seems sincerely sensible. Saving separations of such squad sustain scheduled schemes and strategies from CA" tongue twister had me do a double take, I thought I was actually going loopy for a second lmao.
Amazing video as always, thank you so much for the coverage :)
This one killed me so hard xD lovely
Sigvald gives a speech like that in a quest battle.
Surely such seditious sentiments shall soon be subordinated to the salacious sadism of Slaanesh.
I didn't realise how much I missed it
I'm glad I'm not the only one who thought they crossed a wire.
Someone once said to me, an amazing analogy:
Khorne hates Slaanesh because Slaanesh would rather torture 1 person over 50 years whereas Khorne would rather kill 50 people in 1 second.
Competitive murderer vs competitive sadist.
It does not really matter with the big S, S is about emotional excess and perfection
So both killing fast and killing slowly can satisfy S
If you reach a higher level of perfection and/or excess in killing fast S will like it more than killing slowly
So there's a certain amount of overlap between the two and many of their champions could have been the others
Your first rather is unneeded, confused me lol
I swear Mandalore is one of the few people who can make an hour long video not even remotely feel like an hour, so entertaining and well paced.
I watch his videos as white noise or while eating. Him and Seth are my favorite reviewers lol.
Noah Caldwell Gervois 7.5 hours resident evil video feels like it’s 10 minutes
@@АлексейЛогинов-ж1ц Noah's on another level
@@QuestionableObject Nah, you are all just severely socially maladjusted and are unhealthy screen addicts with no real purpose to existence
@@r0br33r lol ok
“They will never know the safe word.” Fucking killed me
oh my fuck I thought this was something MANDELORE said, not the goddamn GAME what the FUCK
When you use an ability in battle with N'kari, he sometimes literally does I'M COOOMING.
@@Hargrovius At least they got the "feel" of the faction right...
It isn't their name that gives you power over a slaaneshi daemon
it's their safeword
@@Hargrovius This just reminds me of the sketch ProZd made where a game sounds dirtier than it is. I never expected it to become true.
Been looking forward to this video just as much as the full game!
Huh, didn't expect to see you here...
Even more for me, since I’ve already decided I’m not buying this one. I didn’t like the first two games at all, but I’m still interested in what Mandy has to say
I see you everywhere nowadays
I see the thumbnail, I hear the Turtles in Time SNES music, and I'm like "You know what I'm gonna listen to while writing a sociology paper?!"
This is by far the best way to hype me up for the release of the game
One would think Chaos Undivided would be the kind of faction who gets low- to mid tier units and abilities of all Chaos Gods but none of the higher tier or endgame ones. Would make more sense both gameplay-wise and thematically.
I think maybe they can get debuffs for their daemons or that they get Daemon Princes as their greater daemon.
@@PineWierdo nope, hey get every unit from all demon factions if they stick with undivided.
Weeeell... Lore-wise, if you are meant to be playing someone like Archeon the Everchosen, "Chaos Undivided" doesn't mean that you are a wishy-washy chaos worshiper that can't decide on one deity, but that you are such a badass that they all fall over themselves for Archeon-sama to notice them. If that's the case, it makes sense that you get the best of all worlds.
@@andrzejsugier That's exactly what Chaos Undivided is: Chaos is stronger as a whole then it is separately
I'm not sure about the function(I'd need to actually play Danny boy to end game and that's a shit show.) but from what I can see the benefits of going one god is decent sized buffs and upkeep/recruitment reductions for those units while I BELIEVE keeping all minor things of the other faction you already have....but unable to get anymore now that you've chosen. So you lose 3 factions of endgame units to make one fourth of your roster stronger and cheaper to use.....also the specific parts under them but I've not really looked to see if they are remotely worthwhile compared to the gear from undivided I just know they ARE different from the undivided pieces.
being irritated at menus is "EXACTLY" what I'm here for Mandalore
I read this comment maybe a second before I heard him say that line.
Based profile picture, sir.
Peak autism, boys.
@@Malaneth bootlicker profile pic
I'm super happy Mandalore spent some time being irritated at menus. I fucking hate the all red and "minimalism" approach they took. Warhammer is all about needless flair, give back colors and individuality to factions dammit!
Forgot to mention the reintroduced anti-player AI. In the two kislev games ive played so far ive had enemy agents walk passed 3+ other factions (that they are at WAR WITH) just to pool around my city, and when portals open up in hellgates territory the armies that spawn out of it decide to take the LONGER path to a hostile area and attack my praag instead.
Great feature, not bs at all, and makes things very fun and immersive.
@Radigan artificial difficulty is not real difficulty. The best Warhammer players are just the cheesiest of them. I love Total War... But they really need to fix the difficulty and make the game a challenge, not an impossible annoyance
@Radigan very based
For now I recommend dropping the campaign difficulty down (you can keep the battle difficulty up if you like). It will reduce the extreme anti-player focus of the AI factions on the campaign map.
@Radigan Rope. You'll be doing yourself a favour.
very true
I get the feeling that the audio department constantly outperforms the other parts of game creation because they don't have marketing and management breathing down their neck all day, because the most input those can give is somethingvague like "make it bombastic" anyway. So they can just do sound and music and do it right.
The only real hole in CA's teams is working on the engine. They simply lack the talent to fix any issue that isn't superficial, and it's been showing in game after game. The people who made the engine aren't there any more, and nobody there now is equipped to make any meaningful fixes.
Thats easily one of the big causes, i remember in BF1 days the entire marketing was around "it looks grim but cool" and in trailers you almost never get to ear the sounds of the game: Then you play it and its one of if not the most well done thing in the saga (period)
I guess its because it easier to show a big meany demon doing around than to show how well done a canon blast is, even when the later does more to inmerse the player in.
@@blackhammer5035 code man.. after a certain point it's like staring into the void... And it gazes back at you
Lmao compare gun and cannon sounds in warhammer to shogun/medieval. "The audio department" is most likely deaf
@@blackhammer5035 Engine is at this point over 13 years old, changed and patched over and over again and never intended to work for something like Warhammer. I would expect that the code looks like a chaos spawn by this point with amalgamation of barely comprehensible add-ons. The moshpit for example was an issue in Attila, so it has to be something quite deeply ingrained if it simply returned after so many years.
A common theme I'm seeing about total war games is that they can be janky, not always optimized, and expensive, but dear lord their presentation is next level.
Most women are like that.
@@jdoc3118 fine, take my like.
How about they lack all of the intricacies of the old games and are massive disappointments?
@@fiddlesticks7245 I haven’t played them, so I have no opinion on that. I’m just watching mandalore’s reviews, and I’m invested in warhammer as a whole.
@@TuShan18 yeah sorry to hear that, also didn't ask
The line: "...Kugath is practicing some sort of mobility scooter krav maga..." is pure gold.
The whole Greasus falling into a diabetic coma part got me too
@@user-nr3ei8ji8u
"God bless him."
@@user-nr3ei8ji8u n Nnm m mc nm NBC k n no I
15:36 As someone who is partially red/green colorblind this INFURIATES me to no end. I can see the differences but it's barley noticeable to me. People who are full on red/green colorblind won't be able to see anything with these icons. I really hope they change up all the red UI elements because otherwise ima have to wait for a UI mod just to not get a migraine.
I was wondering if visual accessibility was the reason they changed the building/demolishing from red/green to icon based but with so many other baffling decisions its looking like a half step forward five steps back
I am indeed full on red/green color blind.
Mandalore didn't mention this, but there's a red/green colorblindness accessibility mode in the color options. You can also change the colors to whatever you want.
@@elvastan He literally showed how to use it and complained how it changed healthbar colours as well instead of individual elements.
Just see better
Marv’s scream at the end, I’m not used to having to wait so long for it. But at least he was still in there, as tradition requires.
I didn't hear any guardsmen saying IT'S QUIET though
@@pnutz_2 Maybe he was too quiet for us to notice.
55:56 Wasn't expecting Mandalore to reveal himself as one of the 12 people who played Madworld.
Hey, I'm one of those 12!
God, I wish it got a remake for the Switch.
I remember thinking "How the hell is this on the Wii?"
Oh yeah, I’m a part of that 12!
It's a bloody good game
Madworld was a great game
I know I can trust game reviewers when they acknowledge that they really like something, and then immediately acknowledge that the thing they like is flawed and that they can't reccomend it at full price rn. Far too often have I heard "yes it's flawed BUT-" and then they go on to why those flaws don't matter and shouldn't impact your purchase decision. A "Maybe" is a fine verdict as long as it's explained. No buttering up, no talking down. This is what I'm here for.
54:46 Slaansh's army NOT having phallic battering rams is a missed opportunity...
They probably went against it for the sake of the game's rating.
modders will fix it
It'll just be added in the upcoming cock dlc
@@karlturner5678 CBT dlc when??
But they left the line about them never knowing the safe word XD
When you really think about it, t's kind of funny that Slaanesh is all about positioning and hitting enemies from the back.
You mean "from behind" *wink wink*
@@Nugire better yet "in the rear"
"They came from...behind."
@@Haan22 "they stuck us in the rear"
I mean, you need to penetrate their lines to win
I can't believe that you didn't mention CA's baffling choice to make Ogre camps non-movable. It's the only way to get their best units and the best way to get steady meat, but then you have to abandon them. I can't even figure out how to demolish them, but I hear it can be done. The static camps made my Ogre campaign no fun.
They should definitely make the tutorial campaign into a demo for the game.
@@wombatgirl997 "A Total War: Warhammer story"
I really like the sound of that. Several of Warhammer 2's DLCs were distant enough from the High Elven vortex drama that I'm surprised they took place in the same campaign.
@@wombatgirl997 They actually did something like this for some of the first game's dlc with mini campaigns, but not many people liked them and they diverted attention from other parts of development, so for future dlc they focused more on unique mechanics and goals on the regular map and more polish.
The mosh pit behavior has been in since Warhammer one and possibly as far back as rome. Units when they rout spread way out and units attacking them bug out trying to find the center of the unit to attack. Look very similar to whats happening in the vid.
You picking up on the little things like menus at 16:27 is exactly why I'm here
I certainly appreciated it. If I had seen red
ed build timers on my own I think it would have ruined my day, now I think I can handle it.
@@ClothesCat I'm not sure I would've even been able to narrow it down like Mandalore does. I would've just played the game and thought that the menus look weird without being able to pinpoint the issue
@@SwammyCDN There is little worse in life than being annoyed at something and not knowing why. Just that little seed of irritation and aggression that you know has a reason to exist but you can't place exactly why.
I have found it strange how story heavy the prologue was, thoroughly enjoyed it, but then the main campaign kind of drops off in the narrative whilst railroading you into the soul collecting mechanic. This takes away from what's a really fun and cool game. I think it will be much better when we get the sandbox campaign. They for sure missed an opportunity to continue the narrative style from the prologue, which for the first time I can recall I would have actually been down for. Loving the Chaos Demons faction, because who doesn't want to play as a beastly demon prince.
Also the Blood Dlc is stupid in this game when you play Khorne without it you're fighting for the Blood god...without blood. A bit silly.
@@elmorgano81 Certainly, but it's very much at the whim of the ERSB and their ratings board which basically just pokes a stick into the game and judges it from there. Not defending CA's actions, I don’t think they should charge that much kf at all for blood, but I understand why something like it has to happen, though at the least it's not another DLC you have to buy if you already have the previous.
@@tylerp.5004 Sounds like the ESRB needs some reviewing.
I'd note the entire reason Boris is that way is because he DOESN'T get to confederate them easily....but if they DON'T confederate then his supposed allies behind him may well murder each other and provide ample opportunity for Chaos to get behind you. So he's throwing his weight behind one of them to force them to be friendly faster so he can just focus forward. (And in co-op I imagine this means he can make another kislev player MUCH happier....or pissed, you know.)
Boris: "Can you two stop trying to kill each other...."
*Katarin and Kostaltyn aggressively swinging at each other*
Boris: "FOR FIVE MINUTES!?"
@@smileybones9172 "if i'd known this would happen i would have never left blyat"
I'm pretty sure Neither major Kislev factions can declare war on each other, and I have seen them confederate each other relatively fast in many streamed campaigns.
@@apple-tarts5026 I've seen them declare war on each other. One game Katarin had Kos on his last legs before it ticked over and she confederated him. And in a multiplayer campaign the npc Kislev took till.....turn 90ish? to confederate. And then over the next thirty turns we fought our way over to kill them only to find that Kislev was half ruins and most of Norsca was held by Katarin. (Also the empire was being split between Skrag and N'kari aside from the three farthest right factions that were fighting vamps.) Like literally when we got to Kislev all of Kos' territory was burnt to the ground aside from.....the two closest to Norsca? I don't remember the name, the Ropsman clan was still alive and holding Praag if barely. Kislev and everything east of it was held by Katarin including the baersonling territory though I'm pretty sure that's purely because the eastern border was entirely dwarves and chaos rebel army held territories keeping any hostile people away from it. Though Krakadrak got taken by Nurgle at some point and was where he went to hide after I took all of his main territory.
I also know that in my Katarin game I was on the edge of war with Kos for half the game until my growing popularity raised his impression enough that he was suddenly friendly....and then he did the most evil betrayal of all, he got auto confederated into my nation in the middle of 3 chaos invasions and the portal opening and his 4-5 stacks of crap dropped my economy from +6000 to -5000.... And opened new fronts of war for me because half his armies were in Norsca that I'd avoided so far suddenly giving me sight and more people auto-declaring war on me and then Danny boy joined in on the invading my new lands game the other chaos factions were playing. >.< Once that was done the game was smooth sailing though, I killed the Legion but otherwise never invaded another playable faction's territory and won the game.(though I was creeping on Ku'gath. I'd have killed him if the fourth portal hadn't opened as Katarin walked into his lands.)
"The UI reminds of something that happened in China in 1966."
Only Mandalore and Warlockracy videos could fit that line without context.
Also DAMN, those animations are amazing.
Sometimes I play with my willy and the white stuff comes out
Bing Chilling Moment
@@alonihuang93 that is a bilingual pun that I can get behind
Cool, what video did Warlockracy do it for?
@@mattcollins5974 He makes historical references and tangents in most of his videos. I don't remember a specific video but his Fallout 1 and 2 reviews probably mention it since China plays a prominent role in the lore.
"Maybe I should stop talking about the trees. They don't like that. They've never liked that."
*Durthu nods approvingly*
misread this as Durthu nods grovingly
The amount of effort, creativity and enthusiasm that went into every second of this video is crazy. Classic Mandalore.
Mandalore: *Talks about the new variety of city maps*
Brain: "Wood needed. MOAR Wood is needed m'lord. Can't place that there m'lord. Can't place that there m'lord."
Aw fuck I heard it.
"Site your granary sire. Speeeears... forwaaaard.." all of it
I literally paused the video and redownloaded that game after hearing the music...
What game is it
@@erensametkaratas6593 Stronghold
48:30
Companies hate risky reviews, I.E: honesty. So good on CA for giving Mandalore early access to spend an hour critiquing the game.
And it works. I couldn't care less about Warhammer Fantasy, but watching Mandalore's series on it convinced me to check it out, 'cause I knew what I was in for and it looked like a good time. I'll look forward to getting 3 when the early release phase is ironed out.
Also, Shogun 3 when? Shogun 3.
Yep, thats some balls on CA for giving Mandy early review copy, as he is known for shittalking even his favourite games ever. Even then it's "almost perfect BUT" and after that BUT is 5 minutes of (fair) complaints. A banger of a video for something I hope will be a banger of a game.
the fact that Mandy is brutally honest about games just makes me wanna check them out more, even genres I wouldn't normally gravitate towards. As much as I love RPGs and RTSes, RTT games never really struck a chord in me but Mandy still has me itching to buy them and play them.
Medieval 3? :(
On the one hand, this review made me re-consider pre-ordering. On the other hand, his TWW2 review is why I'm into the series at all. I'm honestly unfamiliar with CA launches, so it's good to know perhaps I should rely on game pass for now.
@@GrayderFox "messy" is a charitable description of some of their launch states. But, to their credit, they have a record of continuous patches and support too
I remember barricades working fine in Total War: Attila, but those were pre-placed at the start of a battle.
edit: Now that I think of it, I think there was some AI bugginess with the barricades there as well, but only for a few maps.
Wait, these aren't placed before battle?
Mmm navmesh updating issues and/or dynamically updating AI priority list getting stuck flip flopping
I think when it comes to the quality to attention ratio in the franchise, Attila is by far the most slept on. Shame about the optimization with it.
@@MandaloreGaming you tell me. Can't even lock it at 60 fps with a 5800x and a 3080.
@@MandaloreGaming putting it on a hdd did wonders for my health, I could lift hand weights during the loading screens
and then all-battle if it was one of those awful all-forest-everywhere fights
Mandy: Speaks about Polish, Hussars and Sabathon.
Me: yeah... very original. Every time.
Mandy: Mentions *THE* number
Me: 😨 OH MY GOD! The evil corruption grasps further than I've expected!
How the fuck does he know the number??
The fuck is the number?
@@TheT1111x1 If I remember right it was the exact time the pope most Slavs hate died so they celebrated it and made it into a meme.
@@johnnyboy2537 You are right about pope dying, but he was not hated. The pope was Jan Paweł II or John Paul II, he was first polish pope and a national hero, and symbol of hope in times of communism. He was loves do much that he was gloryfied to the point of absurd. There are his statues around every corner, every second street is named after him, if you go to any souvenir store in Poland you'll find bunch of random things with pope face on it, from photos to plates and pens, etc.
Its only natural it had a reaction with young people, especially liberal ones (but even cathilics and conservatives make fun of it) started making memes with him, portraying him as a nazi, a pedophile, putting his face on porn movies (from which "cenzopapa" name originated : censor + pope) and finally meming hour of his death 21:37. Obviously most elder people were absolutelly furious, which oly lead to more trolling.
Which number?
The game isn't even out yet and still Mandalore makes a perfect review like allways
5:41 Richard Armitage as Be'Lakor is sooooo good. Captures the essence of a manipulative, lying schemer perfectly while simultaneously being extremely powerful and dangerous.
He's perfect for the role. I hope they gave him his own start on the combined map because he seems too wasted how he's used now.
Only a matter of time, I expect. Though more than likely FreeLC potential post Mortal Empires, beings there's not really that much else he could add to the bear campaign being the antagonist.
The prestige that comes with getting an early review is well earned for making several hours worth of quality content.
Sometimes I play with my willy and the white stuff comes out
@@TippyHippy Found the Slaaneshi cultist.
@@shigerufan1 Nah, a slaaneshi cultist would mean some happy fun times at the cost of your eternal damnation. You were just replying to a bunch of poorly written code (aka. a bot).
@@shigerufan1 Well it wasn't that hard to find him.
Compared to how hard he is
Still waiting to see mandalores thoughts on Immortal Empires, Champions of Chaos, Chorfs and soon to be probably Shadows of Change 😱
The Chainsword weapon is likely a reference to the Realm of Chaos books, where you could cross pollinate 40k with Fantasy since they had rules for both, and infact one of the examples was a chainsword for fantasy as a weapon. I love that they added that reference.
That's the name! I basically know thing about this Warhammer but growing up I had access to Realm of Chaos: The Lost and the Damned. So many of the monsters I just recognise from a book I haven't seen for like 20 years.
@@Johnstruct There was Realm of Chaos: The Lost and the Damned and Realm of Chaos: Slaves to Darkness, which came out around 1990 and 1988. The youtube channel Snipe and Wib have a series called Codex Compliant with two of the books they go over being those two books, if you want a trip down memory lane :)
Didn’t one of the End Times books imply that someone who got tossed into the Realm Of Chaos also met a Warhammer 40K character while in there?
I know the books for The End Times are *immensely* disliked for stuff like thst (among *many* other infamous plot beats) but I’m not disinclined to the idea of the two being metaphysically linked…… in theory, anyway.
@@jtlego1 dunno about the end times but 40k crossovers and references in warhammer are nothing new so highly doubt that is a reason why the end times are disliked. Warhammer and 40k being linked has been confirmed and denied by gw variously over the decades depending so at this point it’s down to what you prefer to believe: whether the warhammer world is some ancient test world used by the old ones and is now stuck and isolated within the warp or that the whole of 40k exists within some wizards crystal ball.
To conclude this rant, chainswords are probably among the lesser 40k gear that sometimes makes it way in fantasy, during the albion campaign the warhammer races recovered a working bolter, a power sword and even power armor (human sized rather then astartes though since it was useable by high elves).
Technically ages back, there was apparently a world campaign for Fantasy where the relic items found (scattered around ancient Lizardmen temples and the like) were eerily similar to 40k weapons like powerfists and the like. 40k and fantasy always had this weird wink and nod element regarding it, to the point where simultaniously 40k was in a snowglobe on a wizard's shelf and fantasy was an isolated world in the Imperium, closed by a warp storm. At this point I think GW has settled on 'the warp touches all realities and reflects on them, but they are not directly tied to them otherwise 40k Khorne entering the Bloodbowl universe would ruin the fun for everyone'
As for the End Times cameo, I think it was latched on of the potential for it to be a Grey Knight or Kaldor Drago, but it was eventually walked back to be one of the first appearances of the Stormcast due to warp timey-wimey antics.
Your review of Warhammer 2 let me want to play the game so much that I ended up spending 1k+ on a computer all based on your review. You are the only reviewer that had made that kind of impact with me, besides the dark elves that convince me to get a VPN to play God hand.
Ditch ExpressVPN. They threw Sseth under the bus.
You are the only person so far who has pointed out some major flaws. Thank you, this was a great counterbalance to all the hype on this.
his channel isn't built as a total war channel is why
His channel is more for general reviews. The TWW channels do tend to point out flaws, but at the same time they are just enjoying playing the game regardless as this what they do. Different purposes and different needs for a channel and why people are watching a particular channel.
Cody Bonds video on the game was almost entirely criticism.
Criticism and review wasn't allowed prior to today.
if u look at the top comments in the latest videos from the official channel it's pretty obvious they are astroturfed accounts, no memes or criticism just blind praise for the game. a lot of companies seem to be following this trend, a little pathetic if you ask me. whatever happened to letting your work speak for itself?
"Biker week in Austin doesn't have this many bears." I was so astounded at how clever and absolutely hilarious that line was that I couldn't laugh.
Can you explain it for me pls?
@@tamasrehany6532 big homosexual hairy men
@@tamasrehany6532 A 'bear' is a term for a large, generally hairy gay man. Think the diametric opposite of a twink. Leather culture generally overlaps with biker gangs. The Austin part I don't get but maybe its just a place with a lot of bikers
@@anemoi6803 Austin is both a large city in texas (bikers) and has a massive, bustling, lefty arts community (gays)
@@anemoi6803 there's a large motorcycle rally in Austin that's held for a full week once a year
"Being irritated at menus probably isn't what you're here for"
Don't assume, Mr Mandalore
the dwarf fortress UI just called, they said it's for you
Yeah, that menu problem made me recoil in terror. Nothing worse than a clunky UI in a game you'll be plunking 100 hours into.
HOWEVER
you'll still plunk a hundred hours into it. i consider myself a casual DF player and probably have like 1k hours already
The 'S' alliteration when discussing Sigvlad did not go unnoticed. Nice touch
All I wanted for sieges was more interesting maps and bigger garrisons. If the Ai could be made to use its flying units then that would've been a nice bonus. I was once sieging Bretonnia and they rushed me with all their flying units and devastated a couple of units. Only ever seen it happen that once in 3000h of WH2
The idea you had about the supply system being specifically a pre-battle set up would be infinitely better than the arcade fortnite tower defence we have now. Destroy a tower? The AI instantly tries to rebuild it. Downright annoying.
As a die hard Empire player, I can’t wait for the giga-turbo-mega campaign
Empire player here and all I can say is first and second game is a lot more enjoyable as Empire, no need to play it again in this mess
@@artofox Game's not even out. We can't really say which game is best for what factions until 3's gone through the dev cycle of post-launch. I reckon 2 will be best if you don't want to fight any of the new factions as Empire, but 3 will be the king of variety... And as someone who used to main Empire, I can't wait to give them another play on the global map, and conquer far off lands with Franz.
I'm not even buying until ME3, the chaos campaign is not sandbox enough and maybe they'll fix the trash UI by then.
"This action does have my consent"
What pisses me off is that the Empire will get no excursion into the Realm of Chaos. I really wanted the old factions' story campaigns to be tweaked so they could all have an excuse to kinkshame Slaanesh.
I did not expect that Spiff cameo 😂
And i did not expect Dr Simon Clark's cameo in the comments!
No one expects the Spiffing inquisition
he arrived in the middle of the video when we least expected it
@@AjLechtenberg thanks for that laugh too.
An appearance from Mrs Imon Clark!
Spiff is just so powerful when random people start mentioning balance he wills himself into existence during their recording session😂
He found the physics exploit that allows him to be in any and all places at once.
@@GearShotgun perfectly balanced 👌, as all things are
“We are doomed, comrades!”
“Yeah, this place sucks.”
I am obsessed with this part (9:20)
imagine a deamon horde in hell descenting apon and army and a knight acknowledges but treats it so casually in context it's hilarious
I came across this comment right as this part played
I love how these are genuine reviews. Mandalore you don’t have any agenda except objective criticism from your passion in obviously playing these games. Idk if you’d ever read this but you got me into the whole total war series about a year ago with your first review. I’m proud of your grind and consistency and wish you good health and fortune. For every game you’ve reviewed there’s probably someone like me for each game. I tip my hat to you as a game reviewer to the fullest. No outside influence. Just Mandalore.
inb4 salty planetside 2 virgins
Same here. Never played Warhammer although I did have Bloodbowl. (Total Biscuit got me into Bloodbowl RIP) Loved his review and so far loving total Warhammer.
LOL "objective criticism"
@@lazlo686 Battlesector is another one worth checking out too if you want to branch out into 40k, probably the best turn-based-strategy for that setting from what I've seen.
@@Solano1111 criticism is objective whenever I agree with it, obviously. I ascribe to the Mauler school of critique.
I've reached a level of Mandalore savvy that when he was talking about Nurgle's cycles of decay and renewal my brain auto corrected it to Cycles of Guilt...
All roads lead back to E.Y.E
Why are we still here? Just to suffer more cycles of guilt?
Now is the time to instruct Tzeentch on the importance of Full Auto and "Fuller Auto".
The Allegiance system seems really cool, can't wait to see what kinds of weird hybrid armies people start coming up with
Imaging augmenting Skaven with the Vampire Coast’s gun units, or vice versa with the Skaven’s crazier technological units (Ratling Guns, Jezzrails) being boosted by a Powder Captain.
I love the idea of the elemental bear being available once you unite kislevs factions
There’s something really special about your reviews. I am only 8 minutes in, but I already know I’ll rewatch this before the game comes out. More than once, I’m sure.
I usually watch Mandalore's videos again when the subtitles come out, so that they can point out the jokes that went over my head.
The red constructing thing is gonna trigger TF outa me, Green is good, red is bad, my brain can't let me believe otherwise.
Wow. What a mixed bag. So. Much good, so much "oh my God, why?" I am so excited to get into this game, but I am incredibly thankful this review is out to give me an idea of what to expect. Your work is appreciated.
Same, im a wreck rn trying to decide if i want to refund my preorder or double down and get ready to put 100+ hours in two weeks kinda thing. I guess we'll see?
The UI is atrocious, I can't believe they took such a steaming pile of shit over their big 3rd game with such a garbage UI.
@@Beardedprof personally I’m waiting for a few DLCs+Immortal Empires to release before I get it.
@@Beardedprof I have gotten it after the reviwe. Yeah it has a lot of problems and I dont think I will play mcuh alone, but many of the gameplay problems he mentioned can be ignored if you play multiplayer which I plan on doing with some friends. Also there might be a good performance patch first day and some problems will be reduced.
Overall I now know whta to expect so I'm thankfull but I wnat to play it regardless of its problems.
@@Beardedprof I took a day to think about it myself, but I think I'm gonna stick it through. One of my best memories in college was being tipsy one night playing Rome 2, only to have the ships sail through the land and I started laughing my ass off. It never happened again and I was fortunate enough to not have any other noticeable bugs. Despite its lack luster campaign at launch, I still managed to have a lot of fun with Rome 2. I suspect I'll have much more fun with this.
"It feels like change for the sake of change"
Sigmar damn you, Tzeentch!
They say if you spin around 3 times saying "Perfectly Balance" at midnight, you have a 50/50 shot of either summoning Thanos or Spiffing Brit.
underated comment
"Being irritated at menus probably isnt what you're here for."
It is EXACTLY what I am here for. You stare at menus all the time, half the game is menus. If those menus are crap, 50% of your gametime is crap.
Bruh get an SSD lol
I think you spend most time on the battles.
@@carabculln1232 The faster you load the more you are in menus? What did I miss? He's already fast duh menus not loading screens
@@damo9961 90% of the game is battle
@@carabculln1232 Unless you're playing as a Horde faction, at least half the time you spend in the campaign will be on the overworld map. I don't know how you could possibly play the campaign so that you're spending significantly more time in battles than on the map.
16:26 "being irritated menus probably isn't what you're here for"
*TB rolls over*
Total Biscuit jumpscare
I feel like I’m amongst my fellow internet boomers when someone mentions TB. It’s like being at the block party BBQ and someone rolls up playing your favorite song.
@@NotaDrDoom ikr
@@NotaDrDoom
It's funny, TB got me into Warhammer 40k by talking about the first Battlefleet Gothic, specifically the Co Optional animation.
@@damoclesecoe7184 I just think it’s kinda sad that his name isn’t invoked more often he has his historic importance to his part internet ya know?
"It's all about rear charges and hitting the right spot at the right time."
Slaanesh herself would certainly approve of that choice of words.
11:35 that also happened in warhammer 2 with routing units. I don't know how much time I've wasted thinking my units are killing the enemy, until I notice they're not taking any damage, and they don't take any damage until all the models in the unit are free from the blob. Thus, some units of that blob are already running for their lives to get to the red line, thus, you kill less that expected
Re: overworld look. I think it could be a matter of being forced to fit into the pastel color stylistic GW has been moving Warhammer products towards over the last decade or so. It looks nice on a tabletop... but makes the game look like a bunch of models on a tabletop.
Getting a rusty chainsword as a gift of chaos had been a running joke over several editions of warhammer fantasy pnp (surprisingly useful too, since it destroys any non-magical weapon it comes into contact with in a parry in those games).
Given how faith generally works in the Warhammer multiverse, I would certainly love to see Kostaltyn gaining the ability to disrupt magic casting or gain magical resistance through faith. Hell, even temporary buffs from religious zeal would be fun.
The models don’t bleed because all the blood went into the menus. And the blood lakes and fountains.
Honestly your reviews of the TWW series are a godsend. So well put together and in depth. Tells us what we need to know in a simple and fun fashion
I love hearing a review from someone genuinely interested in a series, makes for a very detailed and passionate review
The fact that you can actively land flying units, is a pretty big game changer for multiplayer.
I´m abit worried that the smaller sieges (and sieges in general) will take up most of your gameplay time now, since it´s often hard to catch an enemy army in the open on the campaign map. :/ Sieges are cool and all but land battles remain my favourite by far.
I give five days for the modders to figure out how to disable sieges and turn every battle into a field battle.
AI literally always runs if you have an actually good army on the field, siege battles are super prevalent because CA to this day doesn't have competent AI development, just look at their absurd behaviour in this video lol, shit's broken like it's always been because CA only has 3d modellers and no one to actually put together a functioning game, just like the marketing folks want it.
@@Iandrasill I dont know man, designing an AI thats good is super difficult.
@@shellshockedgerman3947 let's be honest after 20 years of development with the framework I have been expecting better than "run into attack range and then run into the closest enemy" from the AI
where's the hiding in trees? where's the ambushing missions? where's the weird army compositions that play in specific ways like Air brigades? Tank units? they really do just focus on the 3D modelling aspect of the game because I ask myself what do they really make that's new in these new games... maps and units are the only things I can think of.
Imagine you start up a battle with the Empire and they've got a basic gun line set up... or against the wood elves and you literally just can't see any of them because they use the trees and terrain to hide. I honestly wouldn't care if they made less maps and units if it meant fighting an army with a purpose instead of a simple line that runs at you every battle. but then they can't really sell an AI upgrade pack can they
@@tomatoesofdoom I mean if there AI could do that, then they wouldn't need to keep selling video games lol. They'd just sell off the rights to use there AI or sell it off to the government for a big price.
Just discovered Mandalore‘s and Sseths channels around the same time and gotta say this is one of the biggest rabbit holes I’ve ever fallen into 🤣
If you like Mandalore, check out the podcast he's on "Please Stop Talking"
It's hilarious
Well clearly you're slow AF and you're literally too stupid to use that word properly - you just *binged*
It’s really a shame neither of them make videos very often
There are also big addition for multiplayer: domination mode which enables a competitive scene, and 8 players campaigns with simultaneous turns. Also 3 new mini campaigns for multiplayer.
is that actually a thing? 8 player campaigns?!?!
is this real? PLEASE SEND PROOF
@@Zhawnyt Total War TH-cam channel has a 3 minute video introducing coop campaign changes. 3 distinct campaigns, up to 8 players and async turns.
@Vlad von Carstein No? Does anyone? I’ve never heard of someone even playing that campaign.
Hope they dont make the online p2w like the older games
"Subsequently synthesizing Sigvald's soldiers into Slaneeshes swarm seems sincerely sensible. Saving separation of such squads sustains scheduled schemes and strategies for CA."
That was amazing. :D
I didn't realise how much I missed it
Kind of funny to see the siege battles are exactly as I predicted they would be. I think Mandalores advices at the end how to improve them had plenty good points too.
It's weird, it's almost like they tried to be TOO ambitious and overshot just enough for it to be a problem. Guess it's a better problem to have than undershooting with your final trilogy entry, to be fair.
Just get rid of the leaders, god
You should look up Volund's TW videos
I know ive been here but where are you Mandalore I miss you
Mandalore knowing about 2137 made me laugh more than it should
What did he mean by that?
I did not expect that either xD
@@dzengrinder the pope John Paul II time of death, it became polish meme over decade ago
@@dzengrinder tl;dr 2137 is related to Pope John Paul's II time of death. People shitpost memes usually with the number in it or post at 21:37 to wombo combo.
I'm searching this in the video, can you post the timestamp?
43:30 “I’m gonna take a Great Leap Forward over the next two and talk about Cathay.”
In a video with tons of great little puns, I especially got a kick out of this one.
47:06 “...and some other junk.”
Aight, that was also unexpected and great.
The Gods Factions to me seem to have been made for the Daemons of Chaos Undivided to start with.
I do hope the DLCs bring more of the God Devoted stuff and characters like Valkia the Bloody.
There’s no way characters like Valkia won’t make it into the game eventually.
Agreed, the fact each demon faction only has one LL right out of the gate tells me we'll at least be getting two lord packs for WH3, most likely focusing on some kind of thematic rivalry like Khorne vs Tzeentch and Slaanesh vs Nurgle. They might even do a full on race pack like the vampire coast and tomb kings, as the four LL formula fits perfectly with the chaos gods.
Also CA pls give Valkia the Bloody, I want her to crush my skull with her thighs
It's weird that there are not even chosen for the gods, but eh
They'll need DLCs just to bring in the missing mortal units, like the Knights.
“Subsequently synthesising sig vault soldiers in a slanted swarm seems sincerely sensible saving separation of such squads sustains scheduled schemes and strategies” 👏👏👏
By "slanted" my heart was racing like I was listening to a horse race.
That’s an 0.81 alliteration quotient!
>sig vault
Retard
Mandalore bravely taking on a CA game in its pre-patch, bug-riddled state. God speed you beautiful Slaaneshi masochist.
Sometimes I play with my willy and the white stuff comes out
@@TippyHippy oh no
it was not THAT bug-riddled come on
Just want to say this. This game reminds me of the incredible ambition many older RTSs had. And I love that. While there are definitely issues and they can break the fun, I still respect some of the ambition that has gone into this game, to try and just make it so much more.
Couldn't agree more, this and Iron Harvest are starting to push the envelope again, instead of just ticking RTS boxes and completing some arbitrary list of gameplay mechanics that everyone seems to agree are required for an RTS to be an RTS. This sort of experimentation while keeping what previously worked (well, UI notwithstanding) is great to see and is helping to revive the genre as a whole.
@@Supercohboy and thankfully, ui is one of the easiest things to fix, if not by CA initially by modders.
It's only ambitious compared to the chronically unambitious games released since Rome II. This should represent the bare minimum in the future.
@@Thumbdumpandthebumpchump I've been playing Total War games since Rome (the original) released. This is very ambitious. Stop talking out of your ass.
@@Gustav_Kuriga No it is not. Explain how exactly.
Another great review. I totally agree - Outer Wilds is a great game and everyone should play it.
... that whole TW3 intro before the OW review did drag on a bit though.
Was watching this vid and wondered “hmm I wonder if they added a blood DLC yet?”, checked, and learned it was announced 7 hours ago. Khorne has blessed me this day
As much as we love the Nurglings, I guarantee that there's an exhausted team of animators who despise them now.
I hope those animators know everyone else adores the Nurglings. God, they must've been SO much work.
Imagine being the guy who went to work everyday with the job of making the giant Shrek's shit physics
I never had any problems with the AI handleing city maps back in Rome 2. In fact I remeber the AI being quiet clever (like deploying one ladder away from the front, capturing a gate, and riding a cavalry unit to capture the victory point)
maybe years after launch did you see it at launch?
They got better over time, but around launch the Rome 2 AI was just as bad, if not worse, at handling settlements
in rome 2 with its current state. at launch it was absolutely awful. you can search for some reviews from then to see :D
@@will1289 still, surely they've learned those lessons
@@jacobschmidt8539 Rome 2 was certainly worse at launch. Angry Joe's review cover's it pretty well. On that note, if they could fix that mess as well as they did then it gives me hope for WHIII down the line.
I had 300 hours in WH2 and I had no idea the nametag for a settlement indicated if it had walls or not.
I have 3200 hours and never noticed it.