Okay here's the things to notice with 2.0 Kagura: He still has damage, a ton of it actually. Minor changes to move properties create new juggle options. Stance 2C on a crouching opponent puts them in a spinning state so Stance 6A combos now. His OD is easier to use because Stance moves can be OD canceled so now you aren't forced to spend 50 meter from command throw just to use it. The downside to this iteration is the change to Stance 2A and [4]6 B orb so his corner oki set ups are much weaker. On the bright side though his run speed is much better so you can have a better chance catching some characters now. Damn shame about the corner orb oki though...
Wow, that is some real as heck damage from some really easy starters in corner. 2BB standing or crouching in corner leads into 4k from a low? RD overhead leads to 5k in corner? Beginning to wish I still played this guy...
Gimme more Kagura goodness, I really love watching this guy play.
Okay here's the things to notice with 2.0 Kagura:
He still has damage, a ton of it actually. Minor changes to move properties create new juggle options. Stance 2C on a crouching opponent puts them in a spinning state so Stance 6A combos now.
His OD is easier to use because Stance moves can be OD canceled so now you aren't forced to spend 50 meter from command throw just to use it.
The downside to this iteration is the change to Stance 2A and [4]6 B orb so his corner oki set ups are much weaker.
On the bright side though his run speed is much better so you can have a better chance catching some characters now. Damn shame about the corner orb oki though...
These new combos are clean as hell
_Kagura And Azrael Have Absolute Power In this game compared to The other Characters._
_I know right!_
Wow, that is some real as heck damage from some really easy starters in corner. 2BB standing or crouching in corner leads into 4k from a low? RD overhead leads to 5k in corner? Beginning to wish I still played this guy...
wait , but how did he do this 6DC>dp C ?