If this has an MMO concept, I see it having the same problem as a lot of the "survival mmos do". New player joins, gets chased out and griefed by other toxic players. Playerbase dies within 3 months.
Like EVE Online Pax Dei is divided in different security areas and in the high sec it's not possible for players to attack other players or destroying their buildings. Well, as a lot of devs were working on EVE Online in the past, expect Pax Dei a fantasy approach of EVE Online.
This will be decided once they show PvP. I definitely have this worry at the top of my list, especially because the devs are planning on making PvP and PvE players need each other, and if PvP players get chased out, that would probably make the world for PvE players seem too empty. I actually think most forms of griefing can be solved by adding systems that prevent it, except for teaming, since the game can’t monitor people from different clans going into discord calls to coordinate traveling in larger groups than intended. There’s a part of me that would prefer having one PvP zone in the world that acts as if you’re queuing up like a match in a looter shooter game to prevent most forms of griefing, This would most likely solve teaming at the very least, but it would take away the feeling of “open-world PvP”, but is it honestly worth keeping that open-world immersion if you can just get rid of griefing entirely?
@@HamuratorI still think that it is possible to grief in PvP zones, even if both players consent to PvP by entering the zone. If PvP zones are full of gigantic groups camping POIs and escape routes, ganking smaller groups/solo players, or just the classic “level 80 player mauling the level 40 player because they have better gear”, the PvP player base could still die, which in turn will make the PvE content feel less meaningful, because what’s the point of having a crafting profession to craft gear if nobody’s gonna buy my gear?
@@Hamurator I never played EVE but this is basically the same concept that Albion online has, right? (With green, yellow, red and black zones for different levels of danger and pvp regulations)
People gotta stop falling for the UE5 graphics porn. Ooooh a field of grass. Oooh a bunch of trees with sunshafts. The rock cracking thing isn't a dynamic destructible asset, it's just changing out the art as you hit it, followed by an animation. This is just a Valheim clone. Just play that.
Quite sure Asmon confused grass being drawn/rendered in the distance as the player gets closer with grass dancing in the wind. People loved to trash talk previous UE versions and even Unity but there are plenty of great looking games out there made in those... alongside many horrible looking ones too. The limitation has long shifted from tech to human design/effort. UE5 by itself, without experienced hands in charge, isn't special.
I think there's a risk to the concept. Survival games take a solo character or small group out of their own civilized society and let them start over. But if your Survival MMO feels busier than a civilized Social MMO that could be a hard vibe to sustain.... Like shipwrecking on a desert island with all 2000 passengers on a cruise liner.
@@everlonggaming1966 Dw, most of us aren’t fit even though we should be. Went woodcutting recently and it is tough, no doubt about it. But not ”swing it 5 times, paralyzed, wait 5 seconds, repeat” tough
I don’t know, kinda feels like I’ve already seen this concept multiple times before. Like it’s a medieval survival game with ability to team up with other players.
I’d say it’s definitely more raid like, as a player raiding NPC bases is far better resource wise than going out and mining. Though definitely will have a strong econ
@@Hyperi0nn Maybe so, but it's a giant red flag for me because it provides zero evidence at all they can execute their own gameplay ideas or artistic vision. Just that they can pay a skeleton crew to throw together enough gameplay for a marketing push.
“I really hope you can break big rocks into smaller ones. It’s more realistic” - Asmongold “I wish companies would stop trying to make games realistic!” Asmongold (in reference to stamina bars and inventory space) This is literally why no developers will ever take you seriously.
I dunno if this has been mentioned or not, but the way they could implement groups being needed for mass farming is to have something like multi-person carts that take 2-4 people to haul (4-16x) amount of material. As you upgrade the cart, or as a part of cumulative strength stats between players, you can carry more. Just an idea I randomly got while thinking about "more people required" - incentive to farm as groups...
On top of this, to fix the stamina on gathering if the devs dont want to completely remove the concept is simply make sweetspots (like those in fortnite) that if accurately hit, doesnt drain stamina
Would be cool to see how big of a city can be built tomorrow. Having other players as guards or dungeon raiders while the rest make the armor and over time naturally a society grows and people find thier niche.
@@pvpminer9007 nice, is building the only thing to do? I was interested in the game but since it said it didnt have a combat system I never signed up for alpha.
@@dragongrandmaster I wouldn't say that player driven economy was the reason why a lot of them failed though. Also there is Albion online, very popular and has a completely player driven economy. Another example is Archeage, where the open world housing was amazing but it failed for various other reasons.
that feels like such a shill video ngl. how he hyped up the gathering when in reality its pretty mid to bad with no actual animation hitting a thing and feeling the impact. Graphics are ok i guess the bitrate doesnt do it any favor, looks better in the original video but hyping up UE5 graphics is pointless anyway, all the other stuff matters
I can say that in Valheim the one reason they allow stamina to deplete outside of combat is because if you get caught off guard sprinting/gathering etc. by an enemy, you're somewhat likely to get fucking face rolled as you'll be unable to dodge or block. That doesn't mean it's a fun mechanic, but it kind of makes sense in that pseudo-"realistic" mode of play that you have to be aware of it all the time at least.
Stamina management in Valheim always had a Dark Souls-ish feel to me where you need to very aware of your stamina if you're in a dangerous area so you can sprint/roll/parry if you need to.
With the advent of game engines like Unreal 5 and all what is next to come, I really hope game devs start to lean more towards more stylized visuals. Realistic graphics soon won't be a sales point since everybody will be able to achieve them.
The reason why there is usually no terraforming in such games is that all that data needs to be transferred to every client that visits the area. And that is a source of lag that can be easily removed.
if you move your character from point A to point B it's also data being transferred to every client, isn't it? Is it any different when it comes to environmental changes?
@@AllanRamires1988 It is not different from an amount of requests, and since that scales exponentially it is one of the reasons many games either limit the amount of players in one location or begin to stutter. The difference is the volume of data that has to be transferred though, which is obviously much lower for singular vectors.
15:15 as a baseline, that's fine. As an MMO, whatever that means, again that's a good thing. If there is a means of having ssf or if they're going the usual route survival games take and making it server based, then you should be able to adjust all of that to fit the size you're expecting your server to reach.
For your info, Pax Dei is the medieval crafting survival edition of EVE Online. Also made by the same developers. For people that like Classic WoW and survival crafing games, this game is for you.
Ultima Online let you build structures out in the real world - i remember it ran out of real estate and to buy a castle on ebay costed like $1200+ in the late 90s early 2000s.
all players will have role...logistic, farmer, hunter, miner and so on and you get better by doing it and thats so cool because roleplay in this game will be insane...im on test and already clans have roles and are building villages and it looks so nice. ( and huge plus is that render in distance damn it looks too good)
Cool, Can you tell how many people are in your clan (and if there is a limit)? and one thing I was interested is the progression (Now) leaning more towards "New World" or "Rune Scape" difficulty.
Realistic role gatherings and logistics sounds fun on paper and is initially fun to play, until it eventually become easy and then repetitive. So be careful in turning it into chores.
@@elinisguy i have seen clans with almost 100 ppl so idk if there is limit, progression is very grindy but its jus starting zone and you grind basic things, it is very grindy and all resurses are important. It is like sandbox medieval survival mmo. So i cnat tell since i am very early in to the grind and this alpha is just for basic grind and building so its hard to tell...overall cool game *Sry for bad English
True, but honestly this tells me more about the quality of the game overall than how fun its going to be to play. If the devs cant make an original looking world, what are the chances they can make a fun world out of a risky concept? Ill play the game if it has these graphics (i dont really care), but only if it is actually successful in the long term past launch, which I highly doubt it will be.
i know what you mean but there is one major difference in comparison to the other Survival Games coming out. You have static Servers in this game and not self created worlds like in Valheim. This means you go in to a game thats got already a story, Whole Citys build by players and Events or even Quests that are created by players already. You will start like every other survival game alone half naked in the wilderness but the progress of the server and players on this server is no where else like this. Now they havent even mentiont what will added in the future to the combat system or environment storytelling, they only showed us building , gathering and a bit of the map. Its just a Sandbox MMO which ist build completely by players, i think its hard to achieve but if they do it could be a really nice game ! :)
If ive learned anything, survival gameplay does not work in a multiplayer setting unless youre willing to treat the game like a job and you start playing early on. Clans will form. Entire servers will be run by them. Everyone who starts the game after a couple days will be griefed into quitting, or made an indentured servant by the griefers. Now, a survival mmo with seasons might be fun. As long as everyone starts over fairly regularly, it might be less hostile to new players.
Persistent world housing is something Ultima online fans have wanted in a new MMO forever. The problem is it's just not viable. UO had maybe 1000 players per server. For modern MMO's that's a drop in the bucket. The world would have to be insanely huge for just 10% of a player base to have a house. Most players would never get to experience a core part of the game.
I agree with the chatter in the start of the video saying he got paid for this, sounds just like it, The fact that the guy called this "polished" is actually kinda sad. I remember seeing 10 scam MMOs that look just like this over the last few years, why is this any different at all? Wtf are we playing today as MMOers? This shit is a survival ARPG game at best, and in its MOST EARLY STAGES at most. Triple AAA games have us DOWNBAD for the next game to fill that void I see.
The game looks great ! The stamina gating isn't that bad and adds a lot to the sense of progression. It is suppose to feel annoying, that way when you upgrade your equipment and can now collect twice as much resource with the same amount of stamina you feel that progress and your hard work improving your efficiency, that way when you get ''God tier'' equipment you can run around and not care about your stamina. This also gives more utility to food, because it rewards you for your understanding of the game. I find most games struggle with decent ''cooking rewards'' and the stamina makes it more interesting and worth investing time in on top of the other usual benefits of buffs. Overall it is annoying, but it adds depth and deeper progression to the game.
Im waiting for an mmo that actually has career routes like an alchemist not just being something everyone can do and so on so its unique to everyone like you could be a pure alchemist and have a skill set based on that with your quests being to find different materials and same could be said with blacksmithing and so on
It'd be fine to be able to use every profession but only be able to master one or two of them. (Like you can brew potions but if you are a master alchemist you are faster and more resource efficient, and learn better potions with higher levels. And eventually you can unlock profession related quests
There was a game like that. It was Star Wars Galaxies. The 30 professions all had their own part in contributing to maintaining an actual community and infrastructure. Before they inevitably destroyed their whole design after WoW launched.
If PvP involves the buildings somehow in terms of siege or destruction, architecture and building in this game will devolve into the ugly Rust/Conan Exiles honeycomb bases, etc. They need to tread a fine line on building freedom so that the world remains immersive and interesting.
9:00 I mean, you could make it so you can click anywhere in the vicinity of the rocks to pick them all up so that it's not a hassle. One of the most annoying parts of subnautica is how the resources roll downhill and the hitbox to pick them up is so small. So I think auto-collect vs picking them up is more down to how it's executed.
6:06 I thought one if the key things in one of the unreal 5 updates was showing off a setting to make trees, bushes, rocks, etc be randomly generated to different shapes, sizes, colour, etc. It even uses AI (don't quote me on that) to know what terrain type you are looking for and place everything in a non-generic way. I'm guessing this game/ game devs didn't take advantage of this? or this setting wasn't out yet.
This could be like a mmo rp type of game. Ppl get roles that actually is shown in the world, like a smith, farmer, builders, hunters, armies, leaders. Could be really fun and in content side for streamers, a fresh type of air instead of linear gta rp.
Asmongold: you should not have stamina, stamina while gathering is annoying. 10 sec later: I think you should pick up each rock individually after the rock breaks, yeah cuz thats not annoying LOL.
Gotta say, first impressions this game looks very unimpressive. I think on the graphics part it's the video quality being dog but it looked really bad and 2012-ish, some textures especially the rock ones were looking like puke. Onto the gameplay, this is the part where I'm actually not convinced and I found unimpressive, the chatter saying gameplay > graphics is definitely right, and the gameplay just isn't up to far. I'm expecting this game to spend at least 3 more years in development before it becomes decent, so far there isn't anything that looks new, innovative or impressive.
For those complaining about the UI and HUD/Hotbar. all that is just art, art can be replaced moved and even altered. mechanics and things functioning is what maters most. what good is having the perfect UI if your game runs at 10fps and crashes every 5 seconds.
What do I think of the UI? I think white text on a white background is so obviously stupid that I'm tempted to give up on the game immediately, because how could they get anything right if they can't manage that... But the graphics are good (though pretty dull; bump up the saturation) and the building system looks quite good. "My dream is to turn big rocks into little rocks." - Asmon
@@awacry Firstly, it was cut down already. Secondly, he was out of breath (stamina ;D) about 3 swings into it. and thirdly and most important, it's a joke, all's good my man
There's not a single thing special about this game besides the way they want to implement mmo characteristics, where does all this hope for a great game come from?
An idea is having a builder mode withe tiers unlocking. So you can start building with no resources and it will make plans and inventory what resources is need for example make the foundation, walls, roof, furniture...
I really don't understand everyone's excitement about this game. Everything promised in it sounds like an average sandbox, of which there are a lot of now. And this whole narrative about the game without NPCs smells like a complete failure. This idea is not new and it has NEVER worked anywhere b4.
Having the game revolve around guilds is ok, however i feel that it actually requires more work than solo-friendly approach because now devs need to create a type of content where solo and guild players could meet and work on the same goal so that a player could naturally flow into joining the guild. Otherwise you'll end up with a (exaggerating, obv) "You need to be in a guild to create a character" type of situation, which pretty quickly means ded game.
If gathering consumes stamina, I want it to give me stamina progresion as (endurance) or strengh points tbh If you want to make it real and time consuming give me a reward as if you're trainning something otherwise is just lame
I think "Survival MMO" might be the future of MMO. ArcheAge had dope player housing (and bad bad monetization). I just keep seeing so many games in dev right now with a focus on survival mechanics like building and stuff inside of an MMO.
@@idontusegmail5342 if had such good tab targeting combat as well, like it was so crisp and reactive for tab targeting. ArcheAge will go down as the most poorly managed MMO in history because we all know it has crazy potential but decided to go down very weird boring grinding p2w route.
The Arche Age alpha (and a lesser extent beta) was like peak MMO potential. I’m still butthurt at how brutally that game got fucked basically immediately upon release. :(
Archeage was amazing and i loved the housing and economy part. Endgame progression was lackluster as it eventually all came down to "farm massive amounts of gold and get better gear, repeat". It needed proper instanced dungeons and raids that work in combination with professions (Like endbosses dropping soulbound materials you can use to craft a Best in Slot item). I am sad that Ashes of Creation isn't going this way but rather rely on open world dungeons which i think are gonna be a massive gank and grief fest
A reminder that according to players EVE Online is dying since open beta, they even put the very first forum post with this phrase into 20th anniversary collector's edition.
Hey mr Asmon, you should take a look at a mod of the game Mount & Blade bannerlord that made a online RP mode. It's called "Permanent Empire" you could love it as a medieval RP game, lot's of fun and vibes that feel lots like pax dei
Yep, you can test the group play see how things are with loads of people in the same place, test out combat, farming building crafting as a group, would be great for the developers.
Bro I dont understand how Asmon can dick ride the game's graphics so much when it looks like every generic ue4 environment making tutorial with slightly more detailed assets. Like the grass looks so out of place on the ground you wouldn't think this is a professional studio's game. It also seems to lack a lot of post fx that make new games look so good. I don't play mmos so I cant comment on the gameplay rlly but is this really what people want? Everything in this game seems so bland as if it's a first game from a small group of friends with high quality assets. The building portion seems nice if expanded reminds me of roblox and welcome to bloxburg in terms of how good the system is. It looked real good
This looks like a bad Conan Exiles mod. Also Star Wars Galaxies doesn't get enough recognition for its player-housing and city systems. All of this stuff was done 20 years ago in SWG.
No Fantasy means no for me. Yes its nice, but this is only GTA in Medival World. Expressing myself trew classes and races is like one of the most importend parts of mmorpgs for me.
I think using stamina while resource gathering is only useless if there is no risk/reward involved in the process. In a game like New World for example I would agree that using stamina while harvesting is a complete waste of time. But if you're playing a game where open world pvp exists, I think using stamina to harvest brings in an additional level of not only risk/reward but also game immersion. For example, if there is a rare resource your trying to harvest in a known harvastavle wild area, this would force you to pay attention to what's happening around you before you spend your valuable stamina harvesting it
Housing in pretty much every game since I have EVERY played archeage has sucked. I fking love archeage housing THE ONLY THING that would make it better would be sharding or instances of housing areas... since AA RAN out of space OR you could make houses ANYWHERE and just limit houses to 1 or 2 maybe?
Anyone that thinks New World ever had promise is unfortunatelly not well. Little to do with being paid, they're just built differently. Asmon simps hard for any proto-mmo with a medieval setting. It is what it is.
New world had the makings of an awesome game. Combat was great, gathering and crafting was great. Quests were beyond mind numbing and repetitive. That combined with not seeing a great improvement in performance when you got a major upgrade killed it for me. Pax dei looks like another subpar gathering and crafting game. Good combat and gear scaling is key and should be job number one.
Gathering in a game is fine... Progression gathering is annoying. A $20 axe will cut down a tree just like a $200 one. Maybe progression can reward you MORE materials, but being locked out is annoying.
i think stamina for non-combat should have a use other than just doing stuff. or rather, instead of baseline, it does something extra. like mine something faster or chop wood faster using stamina, or dont and just go lazy mode. and then stamina/effectiveness raises based on a skill or something.
My problem with designed group building is that it never works that way. First of all, if it does, it’s a messy build structure and nobody is truly happy with the results. But realistically what happens is you have a group of 30 players but only 3 to 5 of them actually do anything to grind out the builds and a leader who doesn’t keep member’s in check because why be a harass over a game? You get targeted if you do. So you got a bunch of moochers in a guild to maintain your “nice” reputation instead of being a good leader, because a good leader is a “tyrant” when you start cleaning house for an active guild player base. Most MMOs it’s more beneficial to hop and mooch than to lead and build. Easier to follow convenience than to lead and create convenience over time.
rocks falling apart asnd having to pick stuff up definitely is the better version .. also i just hate all the mining that consists out of dinging your pickaxe on a rock and after three hits you magically have the ore in your pocket .. and if its inefficient is determined by how much the result at the end is .. also if you can add some skill to see what to pick up and only take the good rocks and leave the bad ones behind the entire thing also makes a much more sense.
I love building, i wish i got the opportunity test that out. Im trying out ark with the naniye meshing to see how huge structures affect fps and gameplay.
guys pizza box room reminds me of my former roommate. upon moving out i ventured into that dungeon and it was like trying to get to the grass after a blizzard you keep swiping away the snow but theres just more. you could not get to the floor. it smelled bad but not as bad as i expected.
This looks like minecraft but with awesome graphics, the house and castle building just looks sick, I am definitely going to get this game when it comes out.
The building reminds me of Conan. 8:00 (it could be stamina is tied to the size or type of tree which can be cut as a ressource progression). Ex. If you have 10 stamina, and a specifix tree requires 12. You cannot cut the tree. If you segregated the styles of gathering types and fighting-types. (Similar to ff14, with a sneaking aura). Then this could work. Otherwise I agree with Asmon. Loosing stamina, if it is to be tied to the fighting as well. Would make being attacked, quite annoying.
Am I missing something here? Cope guy and Asmon seem so impressed by this, but I saw NOTHING new that hasn't already been done and what is shown seems so basic.... like I know its Alpha and thats fine but what is with the reactions like this is looking to be an amazing MMO. Nothing about this seems amazing. Hell, the visuals seem pretty generic as well....
1st he complains for losing stamina while gathering/choping/mining but then he wants for rocks to fall around when mining just so he can collect it from ground!!!
waiting for stamina = you do nothing..... vs collect little rocks from the big rocks = you do something. There is a big difference. but I prefer none of them 😂 but i dont mind the collecting. Waiting stamina is just useless lol
I kind of agree with asmon on this. It makes mining and chopping wood feel more frustrating and tedious in valheim. People argue that valheim "removes" the tedium, but honestly, it's just a step down on certain departments (this being the example). Like... sure... whatever, you removed the repair costs (which aren't usually that big of a deal in the first place). It's the level of waiting I constantly have to do before I can build/mine/chop again. It feels bad honestly
@kennethflaming8606 yea hopefully this game sticks to that and doest try to go into combat tok much, games with this art work never look good in combat scenarios tbh
i think a better stamina managements would be in a form, of reduced consumption rate added to all types of activities' and like woodcutting rather than taking 10 point per a swing it take .0001, this add to all type of action, but reduce the stamina regeneration rate forcing the player to sit rest or do an activates that doesn't require heavy consumption of stamina like in real life
Asmongold: Stamina outside of combat is annoying and pointless Asmongold 5min later: I wish you had to pickup the little rocks after breaking the big rock (for immersion)
While the Valheim comparisons are easy to make, there is that subtle nod to EVE in this with a pseudo sovereignty system. At the end of the day, humans form groups and MMOs are always going to favor groups over solo players by design. I don't think that's a bad thing.
Idea on the gathering/stamina: gathering USES stamina but DOES NOT REQUIRE it. so, sounds dumb right? like you would be as well off as if it didnt use stamina? NO! the difference is if you want a special material that is only available in dangerous zones, you have to balance the stamina so if you happen to enter combat whilst chopping a tree you enter combat with a partially depleted bar (whatever is left when you stop chopping the tree) this way it isn't a nuisance when doing basic gathering but will play a role in collecting special materials by making them harder and/or more dangerous to obtain.
@@christophercosta4436 a reach doesnt mean its not an mmo, it simply means you have to reach for it to make sense. which this does having none of the typical mmo features besides player count
It looks fairly rough around the edges and pretty bare bones, I understand that it's only an alpha but my expectations for it are going to be fairly low until they show me otherwise
asmon: microgating suck (talking about stamin in out of combat stuff) asmon a few secs later: i want microgating (talking about wanting for big stone to break into small stones and to have to pick all of them up) :) disclaimer: it's just a joke guys
Conan Exiles and Rend(If anyone played that) had the group/clan amounts of mass-gathering-to-get-anything-done type of gameplay with mixed results. Conan eventually added sliders to accommodate single players with resource gathering because it was too tedious. Rend just went under.
Id like to see a hybrid gathering system where you can just do the press the interact key and you gather the node or you can toggle to an action gathering mode like games like Fortnite have where you can hit the sweet spots to gather faster for more effort invested
8:54 wants to pick up items (rocks) one-by-one (that's x1 each, cuz immersion), thereby spending a lot of time doing it, for the immersion, but doesn't like stamina bar to be used while doing gathering? What's lacking here is some sort of animation when the character's out of stamina. Waiting to fill up the stamina bar sure makes things boring but a mechanic should be introduced there while waiting. Of course, one can instead do inventory mgmt while waiting, or just appreciate the environment like what a normal person does irl. Also, as said in the video, the stamina thing adds to that character progression, that "immersion" (subjective).
Stamina for woodcutting exists because it is in a multiplayer environment especially if it's PvP. Stamina = time Crafting and building takes time, everything in an online survival game should have some kind of time management.
Still feels shitty to cut down a tree in 5 sec but you need to wait 1 seconds in between to regen stamina and click E again. Rather have it take 6 seconds in total if cutting feels too fast. Also being out of stamina and suddenly getting attacked, on top of being surprised you now also can't run or dodge roll and just die. Terrible solution
Don't lean too much on the engine when you talk about game aesthetics tho, thats all art design. You can make a game look completly the same in both UE and unity, it just depends on the artist and direction the designer wants to take it into.
@@rykehuss3435 If you use basic lighting you'll get the same outcome, most of the differences are under the hood where UE5 renders more polygons more effectively than Unity does, otherwise graphics are just graphics. If you are about to tell me UE5s water looks better than Unity's we're going to have to disagree. That also proves my point, if you don't use lights at all or you use simplified lighting it'll look identical, if you write a script you'll still be identical. Keep in mind that you will have to script regardless to get certain outcomes. The hard truth is, if you make a scene look stunning in Blender and port it into Unity it will look as good in UE5.
@@rykehuss3435 I do want to add however that there is one thing graphically that sets UE5 off from Unity, being UDIMs. You can get UDIMs to work in Unity but it's more difficult to do. and UDIMs make quite a dfference in general if you're not using your UV map perfectly.
Seems very much like Myth of Empires just with less of an PVP focus. Gonna be intresting to find out in 7 years how they wanna do a core gameplay loop and how exactly they wanna manage the MMO part in those types of games wihout killing the whole eco within 5 seconds after launch.
MMO's are dead and there won't ever be one that bangs again like wow originally did... you just can't change my mind. we've all seen so many mmo's come out and they all just flop. maybe Riot's MMO can still do bits, but all that's just a maybe..
bro this is straight up icarus games like this are very niche and the stand alone just is not going to make it in the market. Problems are tools are complete trash unless they have some system to upgrade then are their going to be micro transactions for ultimate tools combat is bland and building is the same as all the others conan ark valheim icarus this will be fun for 2 min then people will move on.
If this has an MMO concept, I see it having the same problem as a lot of the "survival mmos do". New player joins, gets chased out and griefed by other toxic players. Playerbase dies within 3 months.
Like EVE Online Pax Dei is divided in different security areas and in the high sec it's not possible for players to attack other players or destroying their buildings.
Well, as a lot of devs were working on EVE Online in the past, expect Pax Dei a fantasy approach of EVE Online.
This will be decided once they show PvP. I definitely have this worry at the top of my list, especially because the devs are planning on making PvP and PvE players need each other, and if PvP players get chased out, that would probably make the world for PvE players seem too empty.
I actually think most forms of griefing can be solved by adding systems that prevent it, except for teaming, since the game can’t monitor people from different clans going into discord calls to coordinate traveling in larger groups than intended.
There’s a part of me that would prefer having one PvP zone in the world that acts as if you’re queuing up like a match in a looter shooter game to prevent most forms of griefing, This would most likely solve teaming at the very least, but it would take away the feeling of “open-world PvP”, but is it honestly worth keeping that open-world immersion if you can just get rid of griefing entirely?
@@HamuratorI still think that it is possible to grief in PvP zones, even if both players consent to PvP by entering the zone. If PvP zones are full of gigantic groups camping POIs and escape routes, ganking smaller groups/solo players, or just the classic “level 80 player mauling the level 40 player because they have better gear”, the PvP player base could still die, which in turn will make the PvE content feel less meaningful, because what’s the point of having a crafting profession to craft gear if nobody’s gonna buy my gear?
@@Hamurator I never played EVE but this is basically the same concept that Albion online has, right? (With green, yellow, red and black zones for different levels of danger and pvp regulations)
PVP is relegated to specific zones, so players cant be chased out or griefed.
People gotta stop falling for the UE5 graphics porn. Ooooh a field of grass. Oooh a bunch of trees with sunshafts. The rock cracking thing isn't a dynamic destructible asset, it's just changing out the art as you hit it, followed by an animation.
This is just a Valheim clone. Just play that.
The video didn't show anything exciting really, yeah. But if they manage to make a Valheim clone work at scale, it's gonna be a banger
Quite sure Asmon confused grass being drawn/rendered in the distance as the player gets closer with grass dancing in the wind.
People loved to trash talk previous UE versions and even Unity but there are plenty of great looking games out there made in those... alongside many horrible looking ones too. The limitation has long shifted from tech to human design/effort. UE5 by itself, without experienced hands in charge, isn't special.
I think there's a risk to the concept. Survival games take a solo character or small group out of their own civilized society and let them start over. But if your Survival MMO feels busier than a civilized Social MMO that could be a hard vibe to sustain.... Like shipwrecking on a desert island with all 2000 passengers on a cruise liner.
When everyone has a role things proceed
This could be alleviated with multiple servers, no?
I mean, you can base it on conan exile, people can get to build big castels anyway
Why would it need to be an mmo?
He needs to play Tarisland the WoW killer instead of this Ark clone MMO
Picking up rocks adds to immersion? You know what else adds to that? Running out of stamina :D
And taking a dump.
You wouldn’t run out of stamina to the point where you can’t move, by swinging a relatively small axe about 30 times, unless you’re really unfit.
@@weed1329i feel attacked :)
@@everlonggaming1966 Dw, most of us aren’t fit even though we should be. Went woodcutting recently and it is tough, no doubt about it. But not ”swing it 5 times, paralyzed, wait 5 seconds, repeat” tough
I was thinking the same thing when I heard him say that. XD
I don’t know, kinda feels like I’ve already seen this concept multiple times before. Like it’s a medieval survival game with ability to team up with other players.
I agree. Nothing inspiring or original about this "game".
I can't think of any new features this game brings to the table compared to like, say, Conan Exiles
Yep kind of bored before I even hit an hour in, but maybe it'll work out?
Looks like this is gonna be the economy centered MMO rather than leveling to raid type MMO.
Based
It's not an MMO
but it is@@markandrewclearwater
I’d say it’s definitely more raid like, as a player raiding NPC bases is far better resource wise than going out and mining. Though definitely will have a strong econ
@markandrewclearwater it's not an mmorpg, it is, however, an mmo
this game is literally just the survival kit you can buy in the UE5 store to make your own rpg.
Yep. Assetflip graphics meet template mechanics.
You still have to put it together correctly for it to be good.
@@Hyperi0nn Maybe so, but it's a giant red flag for me because it provides zero evidence at all they can execute their own gameplay ideas or artistic vision. Just that they can pay a skeleton crew to throw together enough gameplay for a marketing push.
@@OMGclueless its an alpha and they have there building mechanics already in place. How about you do some research
@@OMGclueless one more red flag and I'm calling the game Comrade Pax Dei.
“I really hope you can break big rocks into smaller ones. It’s more realistic” - Asmongold
“I wish companies would stop trying to make games realistic!” Asmongold (in reference to stamina bars and inventory space)
This is literally why no developers will ever take you seriously.
You're an oddball 😂
You do not get invited to parties much, do you?
You misquoted him. He didn't say it was realistic. He said it could be "cool" and "badass" and "awesome".
@@ratecyan you're an oddball xD
@@ratecyannah you're right as on simps are weird as hell
I dunno if this has been mentioned or not, but the way they could implement groups being needed for mass farming is to have something like multi-person carts that take 2-4 people to haul (4-16x) amount of material. As you upgrade the cart, or as a part of cumulative strength stats between players, you can carry more. Just an idea I randomly got while thinking about "more people required" - incentive to farm as groups...
On top of this, to fix the stamina on gathering if the devs dont want to completely remove the concept is simply make sweetspots (like those in fortnite) that if accurately hit, doesnt drain stamina
UO did housing/structures out in the world first. Still the best MMO ever created.
Would be cool to see how big of a city can be built tomorrow. Having other players as guards or dungeon raiders while the rest make the armor and over time naturally a society grows and people find thier niche.
I got access to the alpha and our clan already build a small city withing the last 2 days
ok now, dont be shy, send the picturesss !!!!
@@pvpminer9007
@@pvpminer9007 nice, is building the only thing to do? I was interested in the game but since it said it didnt have a combat system I never signed up for alpha.
player controlled buildings in a mmo have seen those enoughmost of them failed
@@dragongrandmaster I wouldn't say that player driven economy was the reason why a lot of them failed though. Also there is Albion online, very popular and has a completely player driven economy.
Another example is Archeage, where the open world housing was amazing but it failed for various other reasons.
that feels like such a shill video ngl. how he hyped up the gathering when in reality its pretty mid to bad with no actual animation hitting a thing and feeling the impact. Graphics are ok i guess the bitrate doesnt do it any favor, looks better in the original video but hyping up UE5 graphics is pointless anyway, all the other stuff matters
I can say that in Valheim the one reason they allow stamina to deplete outside of combat is because if you get caught off guard sprinting/gathering etc. by an enemy, you're somewhat likely to get fucking face rolled as you'll be unable to dodge or block. That doesn't mean it's a fun mechanic, but it kind of makes sense in that pseudo-"realistic" mode of play that you have to be aware of it all the time at least.
Stamina management in Valheim always had a Dark Souls-ish feel to me where you need to very aware of your stamina if you're in a dangerous area so you can sprint/roll/parry if you need to.
"...buildings limited only by your imagination"
me: And Clay.
With the advent of game engines like Unreal 5 and all what is next to come, I really hope game devs start to lean more towards more stylized visuals. Realistic graphics soon won't be a sales point since everybody will be able to achieve them.
It's ineveitable.
Graphics don't need to be a sales point.
The reason why there is usually no terraforming in such games is that all that data needs to be transferred to every client that visits the area. And that is a source of lag that can be easily removed.
if you move your character from point A to point B it's also data being transferred to every client, isn't it? Is it any different when it comes to environmental changes?
@@AllanRamires1988 It is not different from an amount of requests, and since that scales exponentially it is one of the reasons many games either limit the amount of players in one location or begin to stutter.
The difference is the volume of data that has to be transferred though, which is obviously much lower for singular vectors.
15:15 as a baseline, that's fine. As an MMO, whatever that means, again that's a good thing. If there is a means of having ssf or if they're going the usual route survival games take and making it server based, then you should be able to adjust all of that to fit the size you're expecting your server to reach.
For your info, Pax Dei is the medieval crafting survival edition of EVE Online. Also made by the same developers. For people that like Classic WoW and survival crafing games, this game is for you.
:O
Ultima Online let you build structures out in the real world - i remember it ran out of real estate and to buy a castle on ebay costed like $1200+ in the late 90s early 2000s.
all players will have role...logistic, farmer, hunter, miner and so on and you get better by doing it and thats so cool because roleplay in this game will be insane...im on test and already clans have roles and are building villages and it looks so nice. ( and huge plus is that render in distance damn it looks too good)
Cool, Can you tell how many people are in your clan (and if there is a limit)?
and one thing I was interested is the progression (Now) leaning more towards "New World" or "Rune Scape" difficulty.
Realistic role gatherings and logistics sounds fun on paper and is initially fun to play, until it eventually become easy and then repetitive. So be careful in turning it into chores.
@@elinisguy i have seen clans with almost 100 ppl so idk if there is limit, progression is very grindy but its jus starting zone and you grind basic things, it is very grindy and all resurses are important. It is like sandbox medieval survival mmo. So i cnat tell since i am very early in to the grind and this alpha is just for basic grind and building so its hard to tell...overall cool game
*Sry for bad English
Literally looks like every survival game that's come out in the last 10 years with a shinier coat of paint
facts
True, but honestly this tells me more about the quality of the game overall than how fun its going to be to play. If the devs cant make an original looking world, what are the chances they can make a fun world out of a risky concept? Ill play the game if it has these graphics (i dont really care), but only if it is actually successful in the long term past launch, which I highly doubt it will be.
So not literally?
i know what you mean but there is one major difference in comparison to the other Survival Games coming out. You have static Servers in this game and not self created worlds like in Valheim. This means you go in to a game thats got already a story, Whole Citys build by players and Events or even Quests that are created by players already. You will start like every other survival game alone half naked in the wilderness but the progress of the server and players on this server is no where else like this. Now they havent even mentiont what will added in the future to the combat system or environment storytelling, they only showed us building , gathering and a bit of the map. Its just a Sandbox MMO which ist build completely by players, i think its hard to achieve but if they do it could be a really nice game ! :)
@@flankman9385 If TH-cam comments have taught me anything, it's that literally everything is literally everything.
If ive learned anything, survival gameplay does not work in a multiplayer setting unless youre willing to treat the game like a job and you start playing early on.
Clans will form. Entire servers will be run by them. Everyone who starts the game after a couple days will be griefed into quitting, or made an indentured servant by the griefers.
Now, a survival mmo with seasons might be fun. As long as everyone starts over fairly regularly, it might be less hostile to new players.
Persistent world housing is something Ultima online fans have wanted in a new MMO forever. The problem is it's just not viable. UO had maybe 1000 players per server. For modern MMO's that's a drop in the bucket. The world would have to be insanely huge for just 10% of a player base to have a house. Most players would never get to experience a core part of the game.
I agree with the chatter in the start of the video saying he got paid for this, sounds just like it, The fact that the guy called this "polished" is actually kinda sad.
I remember seeing 10 scam MMOs that look just like this over the last few years, why is this any different at all? Wtf are we playing today as MMOers?
This shit is a survival ARPG game at best, and in its MOST EARLY STAGES at most.
Triple AAA games have us DOWNBAD for the next game to fill that void I see.
The game looks great !
The stamina gating isn't that bad and adds a lot to the sense of progression. It is suppose to feel annoying, that way when you upgrade your equipment and can now collect twice as much resource with the same amount of stamina you feel that progress and your hard work improving your efficiency, that way when you get ''God tier'' equipment you can run around and not care about your stamina. This also gives more utility to food, because it rewards you for your understanding of the game. I find most games struggle with decent ''cooking rewards'' and the stamina makes it more interesting and worth investing time in on top of the other usual benefits of buffs. Overall it is annoying, but it adds depth and deeper progression to the game.
Im waiting for an mmo that actually has career routes like an alchemist not just being something everyone can do and so on so its unique to everyone like you could be a pure alchemist and have a skill set based on that with your quests being to find different materials and same could be said with blacksmithing and so on
It'd be fine to be able to use every profession but only be able to master one or two of them. (Like you can brew potions but if you are a master alchemist you are faster and more resource efficient, and learn better potions with higher levels. And eventually you can unlock profession related quests
There was a game like that. It was Star Wars Galaxies. The 30 professions all had their own part in contributing to maintaining an actual community and infrastructure. Before they inevitably destroyed their whole design after WoW launched.
@@Shocknfunk I never played it myself but i've heard a lot of positives about that game when it comes to player driven economy
Sounds like EverQuest 2 back in 2006 or so. Crafting was actually difficult and took a lot of skill and was very specialized.
Yes dude when runescape and skyrim combines
If PvP involves the buildings somehow in terms of siege or destruction, architecture and building in this game will devolve into the ugly Rust/Conan Exiles honeycomb bases, etc. They need to tread a fine line on building freedom so that the world remains immersive and interesting.
9:00 I mean, you could make it so you can click anywhere in the vicinity of the rocks to pick them all up so that it's not a hassle. One of the most annoying parts of subnautica is how the resources roll downhill and the hitbox to pick them up is so small. So I think auto-collect vs picking them up is more down to how it's executed.
6:06 I thought one if the key things in one of the unreal 5 updates was showing off a setting to make trees, bushes, rocks, etc be randomly generated to different shapes, sizes, colour, etc. It even uses AI (don't quote me on that) to know what terrain type you are looking for and place everything in a non-generic way. I'm guessing this game/ game devs didn't take advantage of this? or this setting wasn't out yet.
This could be like a mmo rp type of game. Ppl get roles that actually is shown in the world, like a smith, farmer, builders, hunters, armies, leaders. Could be really fun and in content side for streamers, a fresh type of air instead of linear gta rp.
Asmongold: you should not have stamina, stamina while gathering is annoying. 10 sec later: I think you should pick up each rock individually after the rock breaks, yeah cuz thats not annoying LOL.
Asmons a little brain dead but it is what it is
Gotta say, first impressions this game looks very unimpressive. I think on the graphics part it's the video quality being dog but it looked really bad and 2012-ish, some textures especially the rock ones were looking like puke.
Onto the gameplay, this is the part where I'm actually not convinced and I found unimpressive, the chatter saying gameplay > graphics is definitely right, and the gameplay just isn't up to far.
I'm expecting this game to spend at least 3 more years in development before it becomes decent, so far there isn't anything that looks new, innovative or impressive.
I agree pretty much with everything you said. Kinda shocked Asmon and cope guy seem so impressed by this...
For those complaining about the UI and HUD/Hotbar. all that is just art, art can be replaced moved and even altered. mechanics and things functioning is what maters most. what good is having the perfect UI if your game runs at 10fps and crashes every 5 seconds.
What do I think of the UI? I think white text on a white background is so obviously stupid that I'm tempted to give up on the game immediately, because how could they get anything right if they can't manage that... But the graphics are good (though pretty dull; bump up the saturation) and the building system looks quite good.
"My dream is to turn big rocks into little rocks." - Asmon
I feel like I've seen this kind of MMO dozens of times over the years.
Yep same
07:47 "there's no reason for a person to run out of stamina when cutting down a tree" - a man who never had to cut down a tree before.
Pssh, didn't you see him clear his backyard a few years back? Exactly
He cut one with a sword my man
@@awacry Firstly, it was cut down already.
Secondly, he was out of breath (stamina ;D) about 3 swings into it.
and thirdly and most important, it's a joke, all's good my man
You missed the point it's annoying to deal with in a game
There's not a single thing special about this game besides the way they want to implement mmo characteristics, where does all this hope for a great game come from?
my first impressions is its a placeholder alpha, if i could give away my alpha key, i would
An idea is having a builder mode withe tiers unlocking. So you can start building with no resources and it will make plans and inventory what resources is need for example make the foundation, walls, roof, furniture...
I really don't understand everyone's excitement about this game. Everything promised in it sounds like an average sandbox, of which there are a lot of now. And this whole narrative about the game without NPCs smells like a complete failure. This idea is not new and it has NEVER worked anywhere b4.
Having the game revolve around guilds is ok, however i feel that it actually requires more work than solo-friendly approach because now devs need to create a type of content where solo and guild players could meet and work on the same goal so that a player could naturally flow into joining the guild. Otherwise you'll end up with a (exaggerating, obv) "You need to be in a guild to create a character" type of situation, which pretty quickly means ded game.
If gathering consumes stamina, I want it to give me stamina progresion as (endurance) or strengh points tbh
If you want to make it real and time consuming give me a reward as if you're trainning something otherwise is just lame
I think "Survival MMO" might be the future of MMO. ArcheAge had dope player housing (and bad bad monetization).
I just keep seeing so many games in dev right now with a focus on survival mechanics like building and stuff inside of an MMO.
The Archage beta was soooo good, it really could have been much bigger if they didnt lean so hard into P2W progression mechanics.
yea archage was such a great mmo in the early days sad how they fucked it so hard
@@idontusegmail5342 if had such good tab targeting combat as well, like it was so crisp and reactive for tab targeting.
ArcheAge will go down as the most poorly managed MMO in history because we all know it has crazy potential but decided to go down very weird boring grinding p2w route.
The Arche Age alpha (and a lesser extent beta) was like peak MMO potential. I’m still butthurt at how brutally that game got fucked basically immediately upon release. :(
Archeage was amazing and i loved the housing and economy part. Endgame progression was lackluster as it eventually all came down to "farm massive amounts of gold and get better gear, repeat". It needed proper instanced dungeons and raids that work in combination with professions (Like endbosses dropping soulbound materials you can use to craft a Best in Slot item).
I am sad that Ashes of Creation isn't going this way but rather rely on open world dungeons which i think are gonna be a massive gank and grief fest
5€ if the game dies.😂
😢
A reminder that according to players EVE Online is dying since open beta, they even put the very first forum post with this phrase into 20th anniversary collector's edition.
Double it it will die for sure
All games die.
your family died.
all living being die.
universe died
@@ppokll8524damn bro…
Hey mr Asmon, you should take a look at a mod of the game Mount & Blade bannerlord that made a online RP mode. It's called "Permanent Empire" you could love it as a medieval RP game, lot's of fun and vibes that feel lots like pax dei
( Mount & blade bannerlord 2 )
Icarus lets you dig holes into big rocks. But not all rocks.
I think its a cool mechanic where it is allowed
I've done that heaps to hide from a storm lol
Yep, you can test the group play see how things are with loads of people in the same place, test out combat, farming building crafting as a group, would be great for the developers.
Bro I dont understand how Asmon can dick ride the game's graphics so much when it looks like every generic ue4 environment making tutorial with slightly more detailed assets. Like the grass looks so out of place on the ground you wouldn't think this is a professional studio's game. It also seems to lack a lot of post fx that make new games look so good. I
don't play mmos so I cant comment on the gameplay rlly but is this really what people want? Everything in this game seems so bland as if it's a first game from a small group of friends with high quality assets. The building portion seems nice if expanded reminds me of roblox and welcome to bloxburg in terms of how good the system is. It looked real good
i like how sons of the forest handles stamina while gathering. if you run out, you just get a attack speed debuff. but you are never stopped.
This looks like a bad Conan Exiles mod.
Also Star Wars Galaxies doesn't get enough recognition for its player-housing and city systems. All of this stuff was done 20 years ago in SWG.
I wish asmon would have gotten into Life is Feudal and created his own city/army.
These new MMO's are like lottery tickets. The chance that it happens is very slim but it's fun to hope and dream .
True and with most of their people being former EVE Online devs even more so.
No Fantasy means no for me.
Yes its nice, but this is only GTA in Medival World.
Expressing myself trew classes and races is like one of the most importend parts of mmorpgs for me.
The sad side of these king of mmo is that will be very server limited.
Like 120 person per server..
I think using stamina while resource gathering is only useless if there is no risk/reward involved in the process. In a game like New World for example I would agree that using stamina while harvesting is a complete waste of time. But if you're playing a game where open world pvp exists, I think using stamina to harvest brings in an additional level of not only risk/reward but also game immersion. For example, if there is a rare resource your trying to harvest in a known harvastavle wild area, this would force you to pay attention to what's happening around you before you spend your valuable stamina harvesting it
Showed him running, hitting 1 rock and chopping 1 tree :/
In "Conan Exiles" you don't run out of stamina when you gathering resources. Only in running fast, climbing and combat
Looks so cool!
Love building in games like The Forest… to have that in a mmo is awesome. My two fave things
Housing in pretty much every game since I have EVERY played archeage has sucked. I fking love archeage housing THE ONLY THING that would make it better would be sharding or instances of housing areas... since AA RAN out of space OR you could make houses ANYWHERE and just limit houses to 1 or 2 maybe?
asmon has to be getting paid for this take theres no way he thinks this looks good
Anyone that thinks New World ever had promise is unfortunatelly not well. Little to do with being paid, they're just built differently.
Asmon simps hard for any proto-mmo with a medieval setting. It is what it is.
asmonbald will be critical to literally any game that's half decent but is shilling for this unfinish asset flip. He was paid for this.
stam not being effected by gathering and other out of combat actions would remove the "survival" from the survival game type.
Don't know if Asmon has watched Narc before but it's honestly a match made in heaven.
New world had the makings of an awesome game. Combat was great, gathering and crafting was great. Quests were beyond mind numbing and repetitive. That combined with not seeing a great improvement in performance when you got a major upgrade killed it for me. Pax dei looks like another subpar gathering and crafting game. Good combat and gear scaling is key and should be job number one.
NGL that city building stuff is the BEST looking we have ever seen from the modern hardware.
This has potential. Abitious, but potential.
I don't share the optimism. But we'll see where they are in a year.
Gathering in a game is fine... Progression gathering is annoying. A $20 axe will cut down a tree just like a $200 one. Maybe progression can reward you MORE materials, but being locked out is annoying.
i think stamina for non-combat should have a use other than just doing stuff. or rather, instead of baseline, it does something extra. like mine something faster or chop wood faster using stamina, or dont and just go lazy mode. and then stamina/effectiveness raises based on a skill or something.
My problem with designed group building is that it never works that way.
First of all, if it does, it’s a messy build structure and nobody is truly happy with the results. But realistically what happens is you have a group of 30 players but only 3 to 5 of them actually do anything to grind out the builds and a leader who doesn’t keep member’s in check because why be a harass over a game? You get targeted if you do.
So you got a bunch of moochers in a guild to maintain your “nice” reputation instead of being a good leader, because a good leader is a “tyrant” when you start cleaning house for an active guild player base.
Most MMOs it’s more beneficial to hop and mooch than to lead and build. Easier to follow convenience than to lead and create convenience over time.
rocks falling apart asnd having to pick stuff up definitely is the better version .. also i just hate all the mining that consists out of dinging your pickaxe on a rock and after three hits you magically have the ore in your pocket .. and if its inefficient is determined by how much the result at the end is .. also if you can add some skill to see what to pick up and only take the good rocks and leave the bad ones behind the entire thing also makes a much more sense.
I love building, i wish i got the opportunity test that out. Im trying out ark with the naniye meshing to see how huge structures affect fps and gameplay.
“Graphics look great” are you kidding me? Lmao. This looks just as bad as new world
As a conan exiles pve enjoyer this game intrigues me.
guys pizza box room reminds me of my former roommate. upon moving out i ventured into that dungeon and it was like trying to get to the grass after a blizzard you keep swiping away the snow but theres just more. you could not get to the floor. it smelled bad but not as bad as i expected.
This looks like minecraft but with awesome graphics, the house and castle building just looks sick, I am definitely going to get this game when it comes out.
The building reminds me of Conan.
8:00 (it could be stamina is tied to the size or type of tree which can be cut as a ressource progression).
Ex. If you have 10 stamina, and a specifix tree requires 12. You cannot cut the tree.
If you segregated the styles of gathering types and fighting-types. (Similar to ff14, with a sneaking aura). Then this could work.
Otherwise I agree with Asmon. Loosing stamina, if it is to be tied to the fighting as well. Would make being attacked, quite annoying.
Am I missing something here? Cope guy and Asmon seem so impressed by this, but I saw NOTHING new that hasn't already been done and what is shown seems so basic.... like I know its Alpha and thats fine but what is with the reactions like this is looking to be an amazing MMO. Nothing about this seems amazing. Hell, the visuals seem pretty generic as well....
1st he complains for losing stamina while gathering/choping/mining but then he wants for rocks to fall around when mining just so he can collect it from ground!!!
The kind of thing where they magnetized to you and all you got to do is walk near them.
@@alissaholt1916 but like, at the end its same...or u waste some time on stamina or u take that same time just to collect rocks
@@jlfilippick up rocks fun. Run out of stamina not fun. Not same 🤪
waiting for stamina = you do nothing..... vs collect little rocks from the big rocks = you do something. There is a big difference. but I prefer none of them 😂 but i dont mind the collecting. Waiting stamina is just useless lol
I kind of agree with asmon on this. It makes mining and chopping wood feel more frustrating and tedious in valheim. People argue that valheim "removes" the tedium, but honestly, it's just a step down on certain departments (this being the example). Like... sure... whatever, you removed the repair costs (which aren't usually that big of a deal in the first place). It's the level of waiting I constantly have to do before I can build/mine/chop again. It feels bad honestly
Could have been an option in WoW to develop your own home when the game was stagnant between patches.
@kennethflaming8606 yea hopefully this game sticks to that and doest try to go into combat tok much, games with this art work never look good in combat scenarios tbh
i think a better stamina managements would be in a form, of reduced consumption rate added to all types of activities' and like woodcutting rather than taking 10 point per a swing it take .0001, this add to all type of action, but reduce the stamina regeneration rate forcing the player to sit rest or do an activates that doesn't require heavy consumption of stamina like in real
life
Asmongold: Stamina outside of combat is annoying and pointless
Asmongold 5min later: I wish you had to pickup the little rocks after breaking the big rock (for immersion)
While the Valheim comparisons are easy to make, there is that subtle nod to EVE in this with a pseudo sovereignty system.
At the end of the day, humans form groups and MMOs are always going to favor groups over solo players by design. I don't think that's a bad thing.
Idea on the gathering/stamina: gathering USES stamina but DOES NOT REQUIRE it.
so, sounds dumb right? like you would be as well off as if it didnt use stamina? NO!
the difference is if you want a special material that is only available in dangerous zones, you have to balance the stamina so if you happen to enter combat whilst chopping a tree you enter combat with a partially depleted bar (whatever is left when you stop chopping the tree)
this way it isn't a nuisance when doing basic gathering but will play a role in collecting special materials by making them harder and/or more dangerous to obtain.
calling this an mmo is a reach
What about a 7k player cap and persistent world on each server doesn't say MMO to you?
@@christophercosta4436 a reach doesnt mean its not an mmo, it simply means you have to reach for it to make sense. which this does having none of the typical mmo features besides player count
@@Terji Modern MMO's maybe, sounds a whole lot like Ultima Online though...
It looks fairly rough around the edges and pretty bare bones, I understand that it's only an alpha but my expectations for it are going to be fairly low until they show me otherwise
So its like....... 3rd person RUST on minimals?
asmon: microgating suck (talking about stamin in out of combat stuff)
asmon a few secs later: i want microgating (talking about wanting for big stone to break into small stones and to have to pick all of them up)
:)
disclaimer: it's just a joke guys
Conan Exiles and Rend(If anyone played that) had the group/clan amounts of mass-gathering-to-get-anything-done type of gameplay with mixed results. Conan eventually added sliders to accommodate single players with resource gathering because it was too tedious. Rend just went under.
This reminds me of the game Conan Exiles 🙂
Id like to see a hybrid gathering system where you can just do the press the interact key and you gather the node or you can toggle to an action gathering mode like games like Fortnite have where you can hit the sweet spots to gather faster for more effort invested
Its like Moral Online 2 but looks like more polished and refined.
I was wondering where your key went! Glad they found it and I look forward to seeing you play the game!
I think you are going to love it!
Crossing my fingers I get invited in the second wave of alpha invites
8:54 wants to pick up items (rocks) one-by-one (that's x1 each, cuz immersion), thereby spending a lot of time doing it, for the immersion, but doesn't like stamina bar to be used while doing gathering? What's lacking here is some sort of animation when the character's out of stamina. Waiting to fill up the stamina bar sure makes things boring but a mechanic should be introduced there while waiting. Of course, one can instead do inventory mgmt while waiting, or just appreciate the environment like what a normal person does irl. Also, as said in the video, the stamina thing adds to that character progression, that "immersion" (subjective).
looks like total garbage. must be paid to advertise it. no kidding it looks like a 1/10 game and this isnt an exaggeration
Stamina for woodcutting exists because it is in a multiplayer environment especially if it's PvP.
Stamina = time
Crafting and building takes time, everything in an online survival game should have some kind of time management.
Still feels shitty to cut down a tree in 5 sec but you need to wait 1 seconds in between to regen stamina and click E again.
Rather have it take 6 seconds in total if cutting feels too fast.
Also being out of stamina and suddenly getting attacked, on top of being surprised you now also can't run or dodge roll and just die. Terrible solution
Don't lean too much on the engine when you talk about game aesthetics tho, thats all art design. You can make a game look completly the same in both UE and unity, it just depends on the artist and direction the designer wants to take it into.
Not completely the same, unless you write a custom lighting engine for both engines or you dont use lighting at all
@@rykehuss3435 If you use basic lighting you'll get the same outcome, most of the differences are under the hood where UE5 renders more polygons more effectively than Unity does, otherwise graphics are just graphics. If you are about to tell me UE5s water looks better than Unity's we're going to have to disagree. That also proves my point, if you don't use lights at all or you use simplified lighting it'll look identical, if you write a script you'll still be identical. Keep in mind that you will have to script regardless to get certain outcomes. The hard truth is, if you make a scene look stunning in Blender and port it into Unity it will look as good in UE5.
@@rykehuss3435 I do want to add however that there is one thing graphically that sets UE5 off from Unity, being UDIMs. You can get UDIMs to work in Unity but it's more difficult to do. and UDIMs make quite a dfference in general if you're not using your UV map perfectly.
This just looks like a typical pre alpha survival game that's gonna suck ass.
Seems very much like Myth of Empires just with less of an PVP focus.
Gonna be intresting to find out in 7 years how they wanna do a core gameplay loop and how exactly they wanna manage the MMO part in those types of games wihout killing the whole eco within 5 seconds after launch.
MMO's are dead and there won't ever be one that bangs again like wow originally did... you just can't change my mind. we've all seen so many mmo's come out and they all just flop. maybe Riot's MMO can still do bits, but all that's just a maybe..
bro this is straight up icarus games like this are very niche and the stand alone just is not going to make it in the market. Problems are tools are complete trash unless they have some system to upgrade then are their going to be micro transactions for ultimate tools combat is bland and building is the same as all the others conan ark valheim icarus this will be fun for 2 min then people will move on.