Important things to note. Whenever I say left click by default this is right click. If you get no xp when getting up either... 1 - An ally is nearby. You only get the xp if one is not too close. 2 - You are getting too much XP at one time. If you go over 20 "xp" the result is 0. -This happens if... your right arm goes below 0 hp as a Hiver/Shek. -Both arms go below 0 at the same time as a human/skele -Leg hp goes too low below HP point and you are crippled on the ground. -Or if another group attacks you. If this happens click T and make another squad. Drag your guy over to it and pull the first group again! (Sometimes works) Please do not use XP mods while Toughness training. If you have so much as double XP active you will get NO XP from this.
Hi, thanks for your guides! But even after following your advice in the comment, my human character still doesn't get xp when getting up from the huge group of bandits, only the smaller groups. All their limbs are above 0 everytime, its only either their head or chest that are under. I also put them in another squad, do you think there could be any other ways to fix this?
@@snatcher81 you are just a radical moron. Not everyone is pro war. Being russian doesn't automatically makes him pro war. This is a gaming video. Get your antics somewhere else.
I've used this method on accident quite a few times. Never knew there's a specific spawn there for the giant hungry bandits mob. Appreciate this, been scratching my head trying to figure out how to train up 30 characters to toughness high enough that their base turrets don't kill or knock them out.
Harpoons? If so those things are always an annoyance even with 90+ Toughness. But yeah for sure getting it up there will definitely help prevent any deaths from them. Just remember to bring one character at a time so they will play dead.
@@FrankieWuzHere Absolutely. Only have trouble cuz I didn't train up the gunners' precision shooting before having them man the turrets. Been a long playythrough, got lazy.
@@intruefaith7612 If you have 5+ gunners and a good gate they'll decimate or weaken whatever raids you face enough for your guys to finish off in melee
@@caralho5237 I have 24 six-barrel mini-harpoons for my main base. Ordinary bandit raid can't even reach my gate. 😂 Shek's revenge force can't break my level 4 gate (no repairing is needed). If I manually control (instead of controlling my field team on the other side of the map), I can kill all Shek forces while their leader is still doing the talk. Now I will do this for the melee characters of my field teams (maybe crossbowmen) to get 80+ toughness for all of them. I have full mastery level samurai sets on all of them, so they are already quite tanky with just 50-ish toughness, but no harm in getting more (probably even reaching 100% cut damage resistance).
Kidnap The King or The Great White Gorillo and put them on the roof of one of your buildings with a bunch of storage chests (or anything to block their pathing) and get the weakest katana you can find and whack away. It'll take some fiddling to find the right spot where they can't hit you. You can get dex up to 90 within no time
@@blackbrot Or you don't have to do that at all, just bleed out the gorillo in his tower, put him in bed, heal him, save and reload, and whack him until ko, heal then repeat again. if you bring him to your base he can disappear, and its much worse of a hassle
>cover your dudeling in metal plates >get absolutely blasted over and over > hide inside your armored turtle shell a few times more You are now a living god.
Yeah man, this is great. I just went from 42 to 68 in about 30 seconds. I could have kept going but I don’t wanna get to tough haha. Thanks for the vid dude.
@@FrankieWuzHere no problem, I’m the guy from Reddit who posted about hitting a wall the other day. This should help out a lot after I do this with a few of my main squad.
This is great. If I may add one tip, try to land a few hits at the leader of the pack with some rusted junk weapon. With luck you will cripple his legs before the group knocks you down. This means that when they will walk away from your body they will move at the same snail-like pace of their leader, which means they will be closer to you by the time you wake up. And the closer the pack, the better the exp amount. Just make sure not to knock out their leader or the pack will decide to follow some other guy of the bunch.
This is a great tutorial, very informative and straight to the point. I'd love to see training guides for the other skills if you are planning on making them. I've Subscribed and look forward to seeing more.
These groups are really great for leveling, I often gather some newbies in my group, give them the best armor I can provide and the worst wakizashis I get my hands on and send them into this groups to train dex, attack and defense. About 5 newbies for the start work fine, less make it easier to train toughness at the same time but as you showed for that it's best to go single. I don't play solo, so I want to get a lot of chars up quick, so I have a base somewhere close with some veterans who can come to heal my trainees and put them in beds for quicker healing, but they have to be far enough away, or else the fighters won't play dead. Another good way to train characters from fighting stats about 30 to about 50 is soloing beakthings. They're pretty easy if you fight them with only one character, because from 30 in blocking the block most of the attacks from the gutters.
Love it!, Skinner's is the absolute best place for early game. These hungry bandits are great for not only toughness, but early training in general. Sneak, Assassin, First Aid, Strength(looking at you Plank), Thievery(although your latest guide is a better way), Athletics( from all the running looking for the bandits), even training low combat skills to 30's like MA or Polearms ( Looking at you Nag Kat
Done this by accident a few times with beak things, you get the bug going where they will keep cycling from being eaten --> screaming and scaring the beak things away --> knocked out --> back to being eaten without taking any damage. This looks a lot more repeatable though. Also, less dangerous.
This was an awesome guide. I recently started playing Kenshi and love these guides. I was going to ask why not just do this in the foglands, but realized your character will get eaten after getting captured by them lol
Also sometimes there are too many enemies in the Foglands so you get no xp at all! As there are 42 enemies you can also remove your right arm (If you have robotic limbs) as a Skeleton, Scorchlander or Greenlander to get 66.66...% more Toughness xp here or your left hand as a Shek/Hiver to get 33.33...% more Toughness xp.
Actually, with a high tier stealth/locking picking character, the fog islands is GREAT for toughness training. You WANT, someone to get tied up and crunched on. Hell, if they lose limbs thats a win/win, later on it gets tougher to lose them unless you're fighting end game content or leviathans. Let them get crunched on and watch the toughness skyrocket. I had a guy lose an arm and a leg but ended out with 93 toughness in probably less than five minutes. Also, I tried to find this large group and they just did not exist. I would also recommend the Band of Bones gang in the exile camp near the Waystation near Squin, south-east. They don't rob you, and they will sometimes let you escape. Their aggro can be weird but I've trained guys to 80+ in a few minutes using them.
If you’re lucky enough to lose a leg then this becomes even easier, just walk up to the bandit mob, take the leg of and you’ll fall over and go into playing dead in a few second, put the leg back on, get up, and take the leg off again. Basically instant play dead on demand. If your in a squad and you get a peeler machine Toughness is something that takes no time at all.
Great guide! Thank you! I am glad the starving bandits horde respawned fairly quickly. I had a group of wild bulls show up and kill every last bandit before I could get my toughness about 65.
the army of hungry bandits in this region has been my favorite way to train, my hacker, dexterity, attack and defense skill reached the 80s by just throwing myself at them for a few minutes
the way i train my fleshy is: I steal a high grade samurai armor equip it get some food and build a shack in skinners grove. Make a bed there get some food and go attack the cactus den. My char needs to have 10 toughness before hand to survive the constant of being beaten then first aiding, getting up and then being beaten again. if you do for 30 mins you will get your char to 90 toughness. You go to bed when you are bellow -20 hp. While you get beaten if you want to train dodge simply put your weapon in your inventory and click on block. If you want to train some block then keep the weapon.
I use Cactus Den to lose limbs on my Skeletons and used to train Toughness there. But bleeding can mess you up early and Cactus Den has less units inside than the squad I trained on today. Also Oni is scary early. Never disarm her btw. You make that mistake only once.
Hah I actually had a section on Dust Bandits and why you should not train on them because they use cutting weapons which will likely kill you early on. I decided not to put it in as I didn't want it to look like I was insulting any other guides out there but here is the comparison image I had made showing the difference between the two if you want to see it. Also to add the Dust bandits aren't malnourished like the starving bandits are so they are even stronger in comparison. i.imgur.com/ALbQ2sK.png
Awesome tip, thanks! While doing this, I found that once you regain consciousness, if you pause the game and right click around 5 hungry bandits, your character will fall unconscious again (without them hitting you) for about 10 seconds 👀
This is so useful that I'm gonna subscribe to your channel. Thank you a lot. There are 3 tutorials that, I think, at least to me, would be very useful: how to level up strength and minmaxing weapons and armor. Right now I've got no idea what armor should I craft. Regardless of that, thank you a lot
For training toughness, Crab Armour + Samurai Legplates + Crab Helmet + Chainmail/Blackened Chainmail... Wouldn't bother with boots tbh but whatever ones you want if so. Wooden Sandals are the best boots in the end. Robotic limbs are superior at least to me as a solo player. For Defense training equip a large backpack and swap Crab Helmet for Armoured Hood. Equip a rusted junk weapon with a large indoor penalty (Heavy weapons pretty much are solid) and put yourself on block. Attack the guards in a town like Mongrel once both cages have been filled by Fogmen so the guards leave you alone. Spam R to cancel blocking and get tons of XP. If you have robotic limbs you can use Unholy Armour for more minus defense. You can buy a house ahead of time to sneakily rest in. For Attack training swap Crab Armour for Samurai Armour, and the Crab Helmet to a Tin Can (Samurai Helmet is second best) because the minus 15% damage dealt is great for getting more hits in and also Dex penalty of Crab armour is horrible. Also swap shirt to Leather Turtleneck or Dark Leather Shirt if you are using robotic limbs. Fighting baby crabs in the location I leveled Martial Arts will get you from 1 attack to 65 or so in a few nests.
You know how people make a 20-50 minute video guide on how to do something in a game, and you think to yourself, "If it were me, I'd make a 4 minute video showing only what was necessary and explaining precisely what to do, nothing else."? That's this guy. Make fun of his voice, but he's Sigmachad with Toughness Grindset.
Please no bully D: Jokes aside thanks for watching. And that's one of the reasons why I try to make my guides straight and to the point. Always hate videos with long intros (No shade towards anyone just saying) or that carry on and on and on and don't get to the point. If they have a timestamp it's fine but yeah.
Attack is probably one of the hardest skills to level safely without mods. One way I use (with mods) that can probably be transferred to vanilla without to much use. Have you’ll need is a bunch of capture enemy skeleton as sparing partners, broken models for the deadlands are probably best. Some armour that increases defence (I think longcoats) and armour that will slow them down (armoured rag skirt) for the broken Finally you’ll want someone with 0 weapon smithing to make the worst foreign sabre. For your own people you’ll want the best armour you can get (ideally with negative Def) along with the worst wakizashi you can craft. Note, if you’er using training weapons mods you can just use those. You’ll want 1 sparing partner for every 3 squad members .
Keep your sparring partners in cages until your ready to train, if your in a town it’s best to take them out to an isolated spot and release them. They’ll probably try to leg it once they are up so get ready to attack them. If you have the extended campsite mod it best to build camp prison polls and set them free as they have a habit of playing dead if you just drop them. With good armour and very poor weapons the amount of damage will be very low and you’ll get to train for a long time before the damage finally builds up and people start dropping (not a problem with training weapons) Make sure you keep proper weapons incase you get surprised.
Thank you for your feedback! I feel the same. I wouldn't have believed it either. My previous best was 1-90 in 3mins and 45 seconds as a Scorchlander. (Scorch main here) Our RNG on (I know right arm is like the least likely to get hit for us but still) nearly no R arm damage along with the no damage KOs streak we had going for a while probably shaved off a minute at least. If only I didn't lose the group for around 10seconds or so early on, it could have been better.
Added subtitles. I will start to work on another guide sometimes tomorrow or Monday. Be sure to subscribe if you want to catch it as soon as it's uploaded.
The hungry bandit pack is the best training ground, but 8 also like the shrieking forest, by agroing in certain areas, you can get 60-80 bandits on you, and they are strong enough to level you melee attack up to the 50-60
Main issue with them though is their weapons are Flesh Cleavers which do bonus damage to Skeletons and Humans as well as have Armour Pen with a nasty bit of bleed. I'd avoid training on them for Toughness personally but to each their own!
My method is more for entertainment purposes, but using a broken Skeleton or a Hydraulic Knight in an arena inside the base, as there's stat bonuses for combat skills against an outclassing opponent.
Hey, thought I would add that for non-skellies, camping bags are perfectly good as well, I will rest until about 5 HP on my "critical" parts, and go for a fresh beating / knockout.
Is there any intrinsic difference with doing this as any other race? Because obviously a hiver has weaker limbs and therefore can easily enter recovery coma territory, is it only possible to do this efficiently as a skeleton?
Well I am working on a video about races but I will say that Hiver princes and drones are very frail in terms of healing. Soldiers are a bit better off (At least in terms of hp healed but it will work for you still.) Just might be a bit slower for those two.
I would like to add if you're interested that this is a huge way to train stealth as well. Wait until night, go stealth mode, and just hold your movement button behind the group. If you keep your guy out of sight and they're mad at you (i.e. after you've attacked them at least once) they will count as enemies and your stealth skill will rocket in a comparable fashion to the toughness. Not as fast as the toughness i don't think, but pretty damn fast.
@@FrankieWuzHere I saw your channel thanks to that ambiguousamphibian vid and you've been an immense help in not only streamlining getting things going with a new character but also understanding how the mechanics of Kenshi work exactly. I had previously been starting with a skeleton and beating hordes of fogmen to death just to get about mid level but decent after hours of time invested. My greenlander never had to put himself at serious risk this time around and I'm having a blast with my solo run thus far, and I owe it all to you. Thanks for cracking Kenshi open like a juicy crab and showing us all the secret prize bits. Not that I didn't like my method, but there's only so many hours in a day and this saves me my most important commodity: time.
Extra tip: For those who are playing sheks/humans, get enslaved so you have some shackles on your feet and do this same method. You fall way more frequently which leads to you getting up while surrounded more frequently. The shackles method still works with hivers and skeletons but you'd be sacrificing torso armor.
Pretty nice tip. If you don't have robotic legs yet then using shackles can definitely be useful to get KOed more often without taking damage. Good one!
Very good guide. I tried with 3 greenlanders individualy, I only had standard samurai chest but put on the best armor I had in the other slots, MW chain shirt and armored rag pants. I wasn't able to really get back up as much as you were though. I was healing like you did but then I'd get knocked down for like 30 seconds and the guys all walked away. Do I need another guy to come in and pull agro near my downed guy then let him get up?
Be sure to bring a campbed for non-skeletons. So in Kenshi the more blood you have lost, as the cut damage taken the longer you are knocked out for. Bandaged health counts as cut damage for KO time. So you'll want to get beaten up and once you begin to get knocked out for around 8-10 seconds at a time rest so you can heal up the bandaged health. If you have robotic limbs you can actually sit in the Deadlands to get your vitals to around 0 health before getting knockout out by starving bandits so you have VERY little cut damage.
Hi question about doing this on non-skeleton characters, what exactly triggers the getup interruption that causes you to go unconscious for a short amount of time compared to a full 60-70 seconds? Been trying to understand how the mechanics of it work but can't seem to wrap my head around it :/
So if you are playing an organic unit try to get better quality stuff than I used in this video. They have lower max hp and as KO time is based mostly off %max hp damage they require more gear to keep up with Skeletons. As for the 10 second KO you are asking about it seems to be around a 10% chance to occur when attacked while getting up from playing dead which causes your character to feign death by passing out similar to a fainting goat irl. As an organic without the best quality equipment it will allow you to get up faster but if you happen to have full Masterwork (Unless playing a Hiver) you'll find it leads to slower training as you generally get KOed for negative time (Aka no time) if you are actually hit.
It's best to use Masterwork quality. I just used lower quality in this video to show that it is possible to do (Also very easy as a Skeleton) and how fast you can level with so little gear.
works great in the great desert in rebel farmers camp. I boosted a character from 30 to 60 toughness very fast. Thing is sometimes the toughness doesn't level when standing up. Is it bugged or are they too low level?
Interesting technique! I usually train my characters' toughness in Dust bandits' camps using good+ quality samurai armour. Bandits in camps prefer sitting still and don't like to go anywhere.
Not too late at all. As a organic character you will want all 4 robotic limbs and shift + click medic to make it a job. Get around lvl 15 field medic and lockpicking. Go to foglands and go on a lvl 10 pole (Easiest to get out of) lockpick it and let them eat off your right leg. Once lost pause instantly and put the robotic leg in the slot. Then take it off and sit back and let your left leg go next. Put legs back on and "escape" if blood goes below 35ish. Repeat.
Method with cheese for all the skeleton enjoyers: This strat is beginner friendly. Get your hands ona repair kit (optional). Then head to the tower of abuse in venge. Just as you enter the tower, go to the highest floor and order your skeleton to lay in the skeleton bed. Your skeleton will have enough speed from his athletics to outrun all the thralls and lay in the bed. Now save your game and set your character to block and hold to prevent him from standing up and fighting back. Now you can go AFK for however long you want to and watch the thralls beat the living daylights out of him. This will easily train toughness to the 70 level range. Additionally it trains dodge for some reason too, probably because your character stumbles while getting repeatedly getting hit while lying down. So yeah, dodge will also level up crazy fast this way. Perfect for martial artists.
Great video! I love Kenshi, and I even installed mods for faster training, but sometimes that feels unfair. This was crazy fast! I would love to see a video for any weapon skills or maybe strength? I use the trader backpack and fill it with iron ore but maybe there's an even faster method you know of?
If it effects xp rates those can get pretty insane. As I play just one character leveling my skills isn't too much of a grind for me but I understand why some people use mods like that. I started to play Kenshi again recently but I used to play it a LOT back in the day. I'll need to retry some old methods I remember doing before for STR to figure out which ones were good and if any were better than the backpack method. Just to add no skill levels as fast as Toughness for me at least sadly and most other guides I have in my will probably be like... If I cover Dex maybe 1-70 in... 15mins maybe..? Going off memory alone here. Might be off on my time estimate. Thanks for the compliment on my video by the way!
Wow, this is amazing. Guess I'm going to toss my method. Will this work for bleed damage after KO? Won't you bleed to death? Also, I suspect if you have the 5 attack slots mod it may not work as well as your guy will get knocked out pretty fast.
It'll work just as well. Just try to play a 2x speed as in 5x speed (The 3 arrows) sometimes multiple enemies will hit you before the game registers that you are knocked out. You shouldn't bleed out at all. If you spam bandage yourself even as an organic race you should never have more than 20 cut damage (The amount needed to have your wounds begin to degenerate) so you have 0 risk of dying.
Try removing your leg if you have a robot one to knock yourself out that way, you can get toughness way faster that way and bonus is you take no damage
ya i mean thats rlly good esp if u cant not get knocked for like 40s but like u miss out on dodge xp and melee defense xp and u get like a lot from this
Okay I have a slight issue with this and that's getting up from unconscious is really not this fast from my experience. Let alone the fact that again I have been hit with enough damage from a club to bleed. And every time a limb has gotten to near 0 it usually says dying. I don't know what I'm missing here.
@@FrankieWuzHere Standard ko time for human race when reach 0 hp for part is 50 seconds, so its won't work on humans same way as it work for skeletons. Beside if you get down to -70 for vital parts human just get to coma and its take much more time to recover.
I just get two high quality robo legs and put myself in a Fogman Pole. Wait till a leg is gnawed off then slap on that limb and bust out. Heal up the wound in town and repeat the process for the other leg.
what I did was making my strength trainee follow my farmer while carrying heavy load (non-equip backpack with iron ores), then do other manual character training. Or you could download the strength training tool mods
The toughness xp surge seems to be disabled in several circumstances, which makes training weirdly inconsistent. This exact method when done exactly as shown in the video does work in the vanilla game. It doesn't work when: -Anyone, even animals undetected in stealth, in your squad are conscious within ~200-300m or so (will not play dead) -The group loses aggro after knocking you out (sometimes still gives xp but not nearly as much) -Playing with the global experience multiplier (from FCS/mod) turned up AT ALL - even from the vanilla 3 to 4. Strangely tweaking this setting too high also disables the 'getting up' xp from all other sources, even lone enemies. This is especially strange because Toughness has its own multiplier, which does not seem to affect the xp gain from getting up whatsoever. -When there are any more enemies than those naturally present in this huge group with the roaming squad size set to 1. -After ~93 toughness or so this group stops giving experience entirely, stronger opponent logic is probably at play here but unclear what is being checked against toughness
-Yep! Need to be alone or else your character will get up instantly. -Default Toughness xp is 3x on left side. If you lose access to your left arm the Toughness xp goes to 4x, right arm goes to 5x, both arms set it to 6x. If you get too much xp at once your get none at all. Or if you are crawling. (Hivers/Sheks bonus Toughness + Right Arm unusable here causes that to happen) -Same as before. Too much xp means no xp. That's why this group is ideal for default settings. It's just enough to get the most xp without going over. -SoL doesn't play a part in Toughness. You can repeat this until 100 actually. Just it slows to around 2-3% once at 96 or 97 iicrc. The xp needed for 100 is insane.
very effective indeed. but question, will other massive groups spawn just like the ones shown in the video? its a minor concern i have as i play with nests multiplied all the way to the top.
Better the mines than the corpse furnace! Jokes aside if a Bonedog goes after you and you are slowed down by being too heavy drop everything ASAP if you are still have a low level of Toughness. Shouldn't be slavers in that area though unless Tinfist is not okay.
I used this method with a Shek and Standard/High Samurai gear. It works but takes longer than in the video - it took me more than 5mins to get from 30 to 70! Sometimes he falls into recovery coma before 50, and sometimes the bandits move so far away during unconsciousness that there is no level gain. Not sure what I'm doing wrong here.
Hey! So the lower quality gear part is mostly a Skeleton thing. You'll want to use the best quality available to take the least damage. As a Shek if your right arm goes below 0 health or another group aggros onto you, you may go over the XP cap which causes the XP gain to hit 0. If you have robotic limbs I'd suggest swimming in acid to drop all vitals down to around 5ish or so health so that you can be knocked out in a few hits as cut damage adds a lot to your KO time, but by swimming in acid you can lose health (As stun damage instead of cut damage). If this is a bit all over the place apologizes, been a lot day. Hope I answered your question. In terms of best races to Toughness train it goes Soldierbot>Skeleton>Scorchlanders>Sheks>Greenlanders>Hivers.
Does this technique still work? I went to Bast in full crab armour and picked fights with UC and HN everywhere and let them beat me up, but I don't get any exp surge when I get up, so I'm not sure if I'm doing something wrong. Great video btw!
It does! If there are too many units nearby then you will not get experience. That's why I go for starving bandits in Skinners Roam as there aren't too many to hit the cap (Whatever it is)
wow... this explains a lot, this explains a really lot to me!!! By the way, it's because stuff like this that sometimes I think that Chris Hunt didn't even play his own game, due to extreme exploits and complete lack of quality of life features
IMO, generally its pretty hard to account for all possible extreme exploits when you are designing something. Some people even get paid hundred thousands of $ just to identify possible exploits
I feel like STR and DEX can train at the same time. So you go get a backpack, fill it til heavy, equip a katana then go back after those hungries and let your TOU character chop the hell out of them. Katanas train DEX and being heavy trains STR, right?
Just woke up so sorry if this is all over the place. Str is gained by moving when overencumbered, (Up to 25%STR and 50%STR if carrying something as well) hitting with MA when overencumbered and using a weapon too heavy for you. Take the blunt damage x 40 and that's the STR required to use a weapon at normal speed. Let's say you use a weapon with 2.0 Blunt damage. You would need (2x40) 80 STR to properly use it. I'm mentioning that because if you use that weapon and have around 60 STR or lower (2x30) you will gain 110% XP (Potential xp. Meaning 110% of the xp we could gain by swinging a weapon. It's not like a % of a level of anything) each time you swing/block (Blocking gives less STR xp) from around 30x to around 40x the STR you gain per swing will slowly drop from 110% to 10%. All that being said without cheesing the best way I find to level STR is to run around overencumbered while carrying something to get up to 50% STR when moving. As for Dex I usually get a Katana, gear up a local policebot with some Armour and spar. I'll be making a video on that method after my money making guide I have in the works atm. To level dex just smack with a weapon which has cut damage. Katanas are ideal as they deal only cut damage (The ones I use at least) (Not counting armour turning cut damage into blunt after it prevents damave ofc) so you can rip into something more times before it goes down. You can always fight while being extremely overencumbered with a Katana but... you don't move around much in combat so it won't really be worth it imo.
I know you mostly do solo runs, but have you ever built a city before? I feel like a city guide would be really cool to see. I have been trying to make my own city with trade, shops etc, but I cant figure out how to make it run smooth
I have! They are mostly efficient min-max like bases though. Building in NW Ashlands for 300copper/iron/constant power, expanding slightly into Son Dark for 200stone/110water/hydroponics on the top roof of buildings. So.... More like a sweatshop instead of a city...
Geez it's CRAZY how fast you can level toughness. Part of me thinks it's a little too much of an exploit (even though the game definitely factors them into the difficulty curve), but also high toughness is the only way to do a solo run and not have it be a chore. If you do this in a group and your characters get up immediately instead of playing dead, do you still get that toughness boost? Or is it only when you manually pick them back up?
No boost when in groups that I've noticed. That's why I usually recommend people train Toughness one at a time so they can get their levels up quickly. To be clear this RNG was above average. It normally takes 3 1/2 to 4 1/2 mins when I do it on other characters provided they do not get lucky hits and lose the ability to use their arms.
@@FrankieWuzHere Oh none at all? Interesting, I guess it is intentional then. I was wondering why the Slaves start is so much better for leveling toughness than doing it after you escape.
I tried this method, but I get no experience from getting up next to the hoard of Bandits. Smaller groups do work however so the method is amazing, but for some reason this group gives me no experience when standing up from playing dead.
Do you have any xp increasing mods? If not then are you a hiver/shek? If so and you right arm is below 0 hp you'll get no XP as you go over the XP cap. Or another group might be hostile nearby you and that is putting you over the edge xp wise.
Important things to note.
Whenever I say left click by default this is right click.
If you get no xp when getting up either...
1 - An ally is nearby. You only get the xp if one is not too close.
2 - You are getting too much XP at one time. If you go over 20 "xp" the result is 0.
-This happens if...
your right arm goes below 0 hp as a Hiver/Shek.
-Both arms go below 0 at the same time as a human/skele
-Leg hp goes too low below HP point and you are crippled on the ground.
-Or if another group attacks you. If this happens click T and make another squad. Drag your guy over to it and pull the first group again! (Sometimes works)
Please do not use XP mods while Toughness training. If you have so much as double XP active you will get NO XP from this.
Hi, thanks for your guides! But even after following your advice in the comment, my human character still doesn't get xp when getting up from the huge group of bandits, only the smaller groups. All their limbs are above 0 everytime, its only either their head or chest that are under. I also put them in another squad, do you think there could be any other ways to fix this?
@@mehzi123 Are you using any XP mods? Or have any allies nearby whatsoever?
Great follow up info
Mister Frankie could you clarify how close is too close for an allie to be while doing this?
does the weaklings give xp mod also stop this from working?
"how to get tough in 150 seconds! So what you're gonna do is look for 40 guys with clubs-"
40 starving toddlers and 2 toddlers who stole their big brother's knife.
This is what im talking about. You can tell this man knows his shit about Kenshi just by the sound of his voice 10/10
lol
when a nerd makes a video about a niche game and he heven has a lisp, you know its shit is real
@@snatcher81 take a chill pill dumbass
@@snatcher81 you are just a radical moron. Not everyone is pro war. Being russian doesn't automatically makes him pro war. This is a gaming video. Get your antics somewhere else.
@@Luduin sir he is a giga chad
i greatly enjoy using this method, it is a rite of passage at my merc camp to go into the wastes of skinner's roam and be reborn through the pain.
When you said toughness guide in 150 seconds, I thought you explaining the method in 150 seconds.
Holy weed man
Nope! And actually I have been able to do it MUCH faster now a days after I have learned a lot more :) Will include more info in my next guide.
I've used this method on accident quite a few times. Never knew there's a specific spawn there for the giant hungry bandits mob. Appreciate this, been scratching my head trying to figure out how to train up 30 characters to toughness high enough that their base turrets don't kill or knock them out.
Harpoons? If so those things are always an annoyance even with 90+ Toughness. But yeah for sure getting it up there will definitely help prevent any deaths from them. Just remember to bring one character at a time so they will play dead.
@@FrankieWuzHere Absolutely. Only have trouble cuz I didn't train up the gunners' precision shooting before having them man the turrets. Been a long playythrough, got lazy.
@@intruefaith7612 If you have 5+ gunners and a good gate they'll decimate or weaken whatever raids you face enough for your guys to finish off in melee
@@caralho5237 I have 24 six-barrel mini-harpoons for my main base. Ordinary bandit raid can't even reach my gate. 😂 Shek's revenge force can't break my level 4 gate (no repairing is needed). If I manually control (instead of controlling my field team on the other side of the map), I can kill all Shek forces while their leader is still doing the talk. Now I will do this for the melee characters of my field teams (maybe crossbowmen) to get 80+ toughness for all of them. I have full mastery level samurai sets on all of them, so they are already quite tanky with just 50-ish toughness, but no harm in getting more (probably even reaching 100% cut damage resistance).
This guide is so laid out and concise! Thanks for making it for the newbies like me. Time to find fourty random guys with sticks!
Thank you! And no problem! I hope you enjoy your time in Skinners Roam :)
Easy to follow guide for the players, much thanks for covering the subject on speedy grinding!
Thank you for your feedback and kind words!
Love this! Would love more guides on other training programs as they’re really useful for solo runs.
Will do!
Kidnap The King or The Great White Gorillo and put them on the roof of one of your buildings with a bunch of storage chests (or anything to block their pathing) and get the weakest katana you can find and whack away. It'll take some fiddling to find the right spot where they can't hit you. You can get dex up to 90 within no time
@@FrankieWuzHere with skeletons, you can go to the thrall master tower and enter the repair bed as the thralls beat the shit out of you.
@@guitarhands746 True! However it's only a small bit of Toughness and will take a long time to reach 90 that way.
@@blackbrot Or you don't have to do that at all, just bleed out the gorillo in his tower, put him in bed, heal him, save and reload, and whack him until ko, heal then repeat again. if you bring him to your base he can disappear, and its much worse of a hassle
I'm just gonna put this in watch later after I finished downloading kenshi
welcome to hell
Welcome to the best game on Steam! 🎉
Awesome! I really hope you enjoy the game!
Very nice guide, quick and straight to the point, no pointless nonsense. Thank you very much
>cover your dudeling in metal plates
>get absolutely blasted over and over
> hide inside your armored turtle shell a few times more
You are now a living god.
Until you decide to spar with Tinfist :)
One of the best guides i have ever seen
Thank you!
Short and straight to the point, I couldn't ask for anything else :)
Yeah man, this is great. I just went from 42 to 68 in about 30 seconds. I could have kept going but I don’t wanna get to tough haha. Thanks for the vid dude.
Thanks for watching! :)
@@FrankieWuzHere no problem, I’m the guy from Reddit who posted about hitting a wall the other day. This should help out a lot after I do this with a few of my main squad.
This is great. If I may add one tip, try to land a few hits at the leader of the pack with some rusted junk weapon. With luck you will cripple his legs before the group knocks you down. This means that when they will walk away from your body they will move at the same snail-like pace of their leader, which means they will be closer to you by the time you wake up. And the closer the pack, the better the exp amount. Just make sure not to knock out their leader or the pack will decide to follow some other guy of the bunch.
True! You can also "build" small shacks around them to prevent them from ever escaping :)
This is a great tutorial, very informative and straight to the point. I'd love to see training guides for the other skills if you are planning on making them. I've Subscribed and look forward to seeing more.
Thanks man! I definitely have a few guides I have in mind which I will be working on very soon!
These groups are really great for leveling, I often gather some newbies in my group, give them the best armor I can provide and the worst wakizashis I get my hands on and send them into this groups to train dex, attack and defense. About 5 newbies for the start work fine, less make it easier to train toughness at the same time but as you showed for that it's best to go single.
I don't play solo, so I want to get a lot of chars up quick, so I have a base somewhere close with some veterans who can come to heal my trainees and put them in beds for quicker healing, but they have to be far enough away, or else the fighters won't play dead.
Another good way to train characters from fighting stats about 30 to about 50 is soloing beakthings. They're pretty easy if you fight them with only one character, because from 30 in blocking the block most of the attacks from the gutters.
Love it!, Skinner's is the absolute best place for early game. These hungry bandits are great for not only toughness, but early training in general. Sneak, Assassin, First Aid, Strength(looking at you Plank), Thievery(although your latest guide is a better way), Athletics( from all the running looking for the bandits), even training low combat skills to 30's like MA or Polearms ( Looking at you Nag Kat
A damage guide would be awesome. Hm... I could do that for sure.
Thanks man very concise guide, the title did not lie. It is the best guide, thank you so much!
Thank you for watching and commenting!
Done this by accident a few times with beak things, you get the bug going where they will keep cycling from being eaten --> screaming and scaring the beak things away --> knocked out --> back to being eaten without taking any damage. This looks a lot more repeatable though. Also, less dangerous.
This was an awesome guide. I recently started playing Kenshi and love these guides.
I was going to ask why not just do this in the foglands, but realized your character will get eaten after getting captured by them lol
Also sometimes there are too many enemies in the Foglands so you get no xp at all! As there are 42 enemies you can also remove your right arm (If you have robotic limbs) as a Skeleton, Scorchlander or Greenlander to get 66.66...% more Toughness xp here or your left hand as a Shek/Hiver to get 33.33...% more Toughness xp.
Actually, with a high tier stealth/locking picking character, the fog islands is GREAT for toughness training. You WANT, someone to get tied up and crunched on. Hell, if they lose limbs thats a win/win, later on it gets tougher to lose them unless you're fighting end game content or leviathans. Let them get crunched on and watch the toughness skyrocket. I had a guy lose an arm and a leg but ended out with 93 toughness in probably less than five minutes. Also, I tried to find this large group and they just did not exist. I would also recommend the Band of Bones gang in the exile camp near the Waystation near Squin, south-east. They don't rob you, and they will sometimes let you escape. Their aggro can be weird but I've trained guys to 80+ in a few minutes using them.
@@matthewcolvard6410this large bandit group *does* exist, I'm using them right now. Go into Shem, beak things be damned. They reliably spawn in Shem.
If you’re lucky enough to lose a leg then this becomes even easier, just walk up to the bandit mob, take the leg of and you’ll fall over and go into playing dead in a few second, put the leg back on, get up, and take the leg off again. Basically instant play dead on demand. If your in a squad and you get a peeler machine Toughness is something that takes no time at all.
I hope ur making more of this guides, best of all I have found
I will be in the future! Thanks for the compliment!
took me a while to find 'em, but leveld up to 70 in not time, great tip, thanks !
Great guide! Thank you! I am glad the starving bandits horde respawned fairly quickly. I had a group of wild bulls show up and kill every last bandit before I could get my toughness about 65.
You might be using the genmod I believe it is called. It causes starving bandits to be hostile to wildlife. And thanks!
the army of hungry bandits in this region has been my favorite way to train, my hacker, dexterity, attack and defense skill reached the 80s by just throwing myself at them for a few minutes
Thanks for this tip frankie, im totally gonna test right away. Greetins from argentina!
the way i train my fleshy is: I steal a high grade samurai armor equip it get some food and build a shack in skinners grove. Make a bed there get some food and go attack the cactus den. My char needs to have 10 toughness before hand to survive the constant of being beaten then first aiding, getting up and then being beaten again. if you do for 30 mins you will get your char to 90 toughness. You go to bed when you are bellow -20 hp. While you get beaten if you want to train dodge simply put your weapon in your inventory and click on block. If you want to train some block then keep the weapon.
I use Cactus Den to lose limbs on my Skeletons and used to train Toughness there. But bleeding can mess you up early and Cactus Den has less units inside than the squad I trained on today. Also Oni is scary early. Never disarm her btw. You make that mistake only once.
Hell yeah, dude. Great video!
Thank you!
One thing i love of this game is that the way to become stronger is getting the hell of a beating and losing fear in the process 😂😂😂
i was doing this on dust bandits camps, but your video explained for me that more enemy nearby = more toughness exp you will gain when standing up
Hah I actually had a section on Dust Bandits and why you should not train on them because they use cutting weapons which will likely kill you early on. I decided not to put it in as I didn't want it to look like I was insulting any other guides out there but here is the comparison image I had made showing the difference between the two if you want to see it. Also to add the Dust bandits aren't malnourished like the starving bandits are so they are even stronger in comparison.
i.imgur.com/ALbQ2sK.png
Awesome tip, thanks! While doing this, I found that once you regain consciousness, if you pause the game and right click around 5 hungry bandits, your character will fall unconscious again (without them hitting you) for about 10 seconds 👀
It's around a 10% chance or so in my experience that your character will feign death when attacked while getting back up :)
@@FrankieWuzHere Hmm I see, when I tried what I described it felt like it almost always worked
This is so useful that I'm gonna subscribe to your channel. Thank you a lot.
There are 3 tutorials that, I think, at least to me, would be very useful: how to level up strength and minmaxing weapons and armor. Right now I've got no idea what armor should I craft.
Regardless of that, thank you a lot
For training toughness, Crab Armour + Samurai Legplates + Crab Helmet + Chainmail/Blackened Chainmail... Wouldn't bother with boots tbh but whatever ones you want if so. Wooden Sandals are the best boots in the end. Robotic limbs are superior at least to me as a solo player.
For Defense training equip a large backpack and swap Crab Helmet for Armoured Hood. Equip a rusted junk weapon with a large indoor penalty (Heavy weapons pretty much are solid) and put yourself on block. Attack the guards in a town like Mongrel once both cages have been filled by Fogmen so the guards leave you alone. Spam R to cancel blocking and get tons of XP. If you have robotic limbs you can use Unholy Armour for more minus defense. You can buy a house ahead of time to sneakily rest in.
For Attack training swap Crab Armour for Samurai Armour, and the Crab Helmet to a Tin Can (Samurai Helmet is second best) because the minus 15% damage dealt is great for getting more hits in and also Dex penalty of Crab armour is horrible. Also swap shirt to Leather Turtleneck or Dark Leather Shirt if you are using robotic limbs. Fighting baby crabs in the location I leveled Martial Arts will get you from 1 attack to 65 or so in a few nests.
@@FrankieWuzHere thank you!
@@FrankieWuzHere What do you mean by once both cages are filled? What cages? Where? I don't understand that part.
I've been looking for them for a while now and when I do, they engage a pack of bonedogs. Needless to say, they were all slaughtered xD
This is wild, def gonna abuse this for my hero / main character
You know how people make a 20-50 minute video guide on how to do something in a game, and you think to yourself,
"If it were me, I'd make a 4 minute video showing only what was necessary and explaining precisely what to do, nothing else."?
That's this guy. Make fun of his voice, but he's Sigmachad with Toughness Grindset.
Please no bully D: Jokes aside thanks for watching. And that's one of the reasons why I try to make my guides straight and to the point. Always hate videos with long intros (No shade towards anyone just saying) or that carry on and on and on and don't get to the point. If they have a timestamp it's fine but yeah.
Yes, I really apreciate that too. My ADHD isn't helpful when I watch endless videos to find the 2 minutes with usefull information...
Attack and defence guides would be great as well!
That one would definitely be good to make.
Attack is probably one of the hardest skills to level safely without mods. One way I use (with mods) that can probably be transferred to vanilla without to much use. Have you’ll need is a bunch of capture enemy skeleton as sparing partners, broken models for the deadlands are probably best. Some armour that increases defence (I think longcoats) and armour that will slow them down (armoured rag skirt) for the broken Finally you’ll want someone with 0 weapon smithing to make the worst foreign sabre. For your own people you’ll want the best armour you can get (ideally with negative Def) along with the worst wakizashi you can craft. Note, if you’er using training weapons mods you can just use those. You’ll want 1 sparing partner for every 3 squad members .
Keep your sparring partners in cages until your ready to train, if your in a town it’s best to take them out to an isolated spot and release them. They’ll probably try to leg it once they are up so get ready to attack them. If you have the extended campsite mod it best to build camp prison polls and set them free as they have a habit of playing dead if you just drop them. With good armour and very poor weapons the amount of damage will be very low and you’ll get to train for a long time before the damage finally builds up and people start dropping (not a problem with training weapons) Make sure you keep proper weapons incase you get surprised.
Pretty good and impressive way to improve toughness. I wouldn’t believe if you were not recording. LoL
Thank you for your feedback! I feel the same. I wouldn't have believed it either. My previous best was 1-90 in 3mins and 45 seconds as a Scorchlander. (Scorch main here) Our RNG on (I know right arm is like the least likely to get hit for us but still) nearly no R arm damage along with the no damage KOs streak we had going for a while probably shaved off a minute at least. If only I didn't lose the group for around 10seconds or so early on, it could have been better.
Added subtitles. I will start to work on another guide sometimes tomorrow or Monday. Be sure to subscribe if you want to catch it as soon as it's uploaded.
The hungry bandit pack is the best training ground, but 8 also like the shrieking forest, by agroing in certain areas, you can get 60-80 bandits on you, and they are strong enough to level you melee attack up to the 50-60
Main issue with them though is their weapons are Flesh Cleavers which do bonus damage to Skeletons and Humans as well as have Armour Pen with a nasty bit of bleed. I'd avoid training on them for Toughness personally but to each their own!
My method is more for entertainment purposes, but using a broken Skeleton or a Hydraulic Knight in an arena inside the base, as there's stat bonuses for combat skills against an outclassing opponent.
Excellent explanation. I like that UI mod you are using, its very clean, I'm going to find that one myself.
Amazing Video! This deserves a sub!
Thank you!
Hey, thought I would add that for non-skellies, camping bags are perfectly good as well, I will rest until about 5 HP on my "critical" parts, and go for a fresh beating / knockout.
Good thing to add!
Great guide, thanks!
Glad it was helpful!
Great guide
Thank you!
That's really nice!
I thought the title was clickbait or smth hahaha
This is an insane strat thank you ❤
No problem! And I'll never do clickbait :)
Late comment. People may make fun of your lisp, but here on the internet that shit is goated. Mvp guide, thanks bud.
Grew up being mocked for it, it doesn't bother me anymore. Still thanks for the comment! :)
Dudes a legend
«I have over two thouschand hoursch in Kenschi»
Hahahaha subbed
Thanksch for Schubschribing.
precise and efficient. i likey
Well done sir
Is there any intrinsic difference with doing this as any other race? Because obviously a hiver has weaker limbs and therefore can easily enter recovery coma territory, is it only possible to do this efficiently as a skeleton?
Well I am working on a video about races but I will say that Hiver princes and drones are very frail in terms of healing. Soldiers are a bit better off (At least in terms of hp healed but it will work for you still.) Just might be a bit slower for those two.
I would like to add if you're interested that this is a huge way to train stealth as well. Wait until night, go stealth mode, and just hold your movement button behind the group. If you keep your guy out of sight and they're mad at you (i.e. after you've attacked them at least once) they will count as enemies and your stealth skill will rocket in a comparable fashion to the toughness. Not as fast as the toughness i don't think, but pretty damn fast.
Very true! I use this in my runs day 2 :)
@@FrankieWuzHere I saw your channel thanks to that ambiguousamphibian vid and you've been an immense help in not only streamlining getting things going with a new character but also understanding how the mechanics of Kenshi work exactly. I had previously been starting with a skeleton and beating hordes of fogmen to death just to get about mid level but decent after hours of time invested. My greenlander never had to put himself at serious risk this time around and I'm having a blast with my solo run thus far, and I owe it all to you. Thanks for cracking Kenshi open like a juicy crab and showing us all the secret prize bits. Not that I didn't like my method, but there's only so many hours in a day and this saves me my most important commodity: time.
Thank you so much for letting me know all that. I'm happy if after someone watches a video of mine they feel like they saved time in the end!
Extra tip: For those who are playing sheks/humans, get enslaved so you have some shackles on your feet and do this same method. You fall way more frequently which leads to you getting up while surrounded more frequently. The shackles method still works with hivers and skeletons but you'd be sacrificing torso armor.
Pretty nice tip. If you don't have robotic legs yet then using shackles can definitely be useful to get KOed more often without taking damage. Good one!
ok ok good shit here
This was blazingly fast, wow
Very good guide. I tried with 3 greenlanders individualy, I only had standard samurai chest but put on the best armor I had in the other slots, MW chain shirt and armored rag pants. I wasn't able to really get back up as much as you were though. I was healing like you did but then I'd get knocked down for like 30 seconds and the guys all walked away. Do I need another guy to come in and pull agro near my downed guy then let him get up?
Be sure to bring a campbed for non-skeletons. So in Kenshi the more blood you have lost, as the cut damage taken the longer you are knocked out for. Bandaged health counts as cut damage for KO time. So you'll want to get beaten up and once you begin to get knocked out for around 8-10 seconds at a time rest so you can heal up the bandaged health. If you have robotic limbs you can actually sit in the Deadlands to get your vitals to around 0 health before getting knockout out by starving bandits so you have VERY little cut damage.
Beep became very strong following this tutorial, but he lost his arm
Slow gooning to this 💪
Not quite sure what that means but hey good for you man!
Hi question about doing this on non-skeleton characters, what exactly triggers the getup interruption that causes you to go unconscious for a short amount of time compared to a full 60-70 seconds? Been trying to understand how the mechanics of it work but can't seem to wrap my head around it :/
So if you are playing an organic unit try to get better quality stuff than I used in this video. They have lower max hp and as KO time is based mostly off %max hp damage they require more gear to keep up with Skeletons.
As for the 10 second KO you are asking about it seems to be around a 10% chance to occur when attacked while getting up from playing dead which causes your character to feign death by passing out similar to a fainting goat irl. As an organic without the best quality equipment it will allow you to get up faster but if you happen to have full Masterwork (Unless playing a Hiver) you'll find it leads to slower training as you generally get KOed for negative time (Aka no time) if you are actually hit.
@@FrankieWuzHere ohhh so the 10 second ko is basically random then. In that case the best way to do this is to have high grade equipment im guessing?
Thanks for replying btw this vid rly helped a lot
It's best to use Masterwork quality. I just used lower quality in this video to show that it is possible to do (Also very easy as a Skeleton) and how fast you can level with so little gear.
works great in the great desert in rebel farmers camp. I boosted a character from 30 to 60 toughness very fast. Thing is sometimes the toughness doesn't level when standing up. Is it bugged or are they too low level?
If too many enemies are nearby you get no xp.
Interesting technique! I usually train my characters' toughness in Dust bandits' camps using good+ quality samurai armour. Bandits in camps prefer sitting still and don't like to go anywhere.
If you really want to you can place small shacks around the bandits and not actually build them. It'll trap them around you :)
Good guide
DAMN you good. if i made a really hard mod to play (not impossible but really really hard), would you play it?
Depends :) I'm up for a challenge. Just not grueling tedious ones.
Maby too late, but any tips to loose limbs solo?
Not too late at all. As a organic character you will want all 4 robotic limbs and shift + click medic to make it a job. Get around lvl 15 field medic and lockpicking. Go to foglands and go on a lvl 10 pole (Easiest to get out of) lockpick it and let them eat off your right leg. Once lost pause instantly and put the robotic leg in the slot. Then take it off and sit back and let your left leg go next. Put legs back on and "escape" if blood goes below 35ish. Repeat.
I accidentally crippled the bandit leader and they stayed in the same place! No need to attack unprovoked.
Method with cheese for all the skeleton enjoyers: This strat is beginner friendly. Get your hands ona repair kit (optional). Then head to the tower of abuse in venge. Just as you enter the tower, go to the highest floor and order your skeleton to lay in the skeleton bed. Your skeleton will have enough speed from his athletics to outrun all the thralls and lay in the bed. Now save your game and set your character to block and hold to prevent him from standing up and fighting back. Now you can go AFK for however long you want to and watch the thralls beat the living daylights out of him. This will easily train toughness to the 70 level range. Additionally it trains dodge for some reason too, probably because your character stumbles while getting repeatedly getting hit while lying down. So yeah, dodge will also level up crazy fast this way. Perfect for martial artists.
I never knew this mechanic was so strong and it annoys me I'm only just now learning about it, lmao
Great video! I love Kenshi, and I even installed mods for faster training, but sometimes that feels unfair. This was crazy fast! I would love to see a video for any weapon skills or maybe strength? I use the trader backpack and fill it with iron ore but maybe there's an even faster method you know of?
If it effects xp rates those can get pretty insane. As I play just one character leveling my skills isn't too much of a grind for me but I understand why some people use mods like that. I started to play Kenshi again recently but I used to play it a LOT back in the day. I'll need to retry some old methods I remember doing before for STR to figure out which ones were good and if any were better than the backpack method. Just to add no skill levels as fast as Toughness for me at least sadly and most other guides I have in my will probably be like... If I cover Dex maybe 1-70 in... 15mins maybe..? Going off memory alone here. Might be off on my time estimate.
Thanks for the compliment on my video by the way!
Wow, this is amazing. Guess I'm going to toss my method. Will this work for bleed damage after KO? Won't you bleed to death? Also, I suspect if you have the 5 attack slots mod it may not work as well as your guy will get knocked out pretty fast.
It'll work just as well. Just try to play a 2x speed as in 5x speed (The 3 arrows) sometimes multiple enemies will hit you before the game registers that you are knocked out. You shouldn't bleed out at all. If you spam bandage yourself even as an organic race you should never have more than 20 cut damage (The amount needed to have your wounds begin to degenerate) so you have 0 risk of dying.
Can I use this method as a human or will I get decapitated
You can do it as a Human! Highly suggest better quality gear however! As KO time is based off %damage, with less Max HP you'll be KOed for longer.
i would love to know if there is a better way to train dex than: 2 people with wakizashis whack at each other
Do skeletons count as people..? Because I do have a strategy for but it does involve a Waki.
Try removing your leg if you have a robot one to knock yourself out that way, you can get toughness way faster that way and bonus is you take no damage
ya i mean thats rlly good esp if u cant not get knocked for like 40s but like u miss out on dodge xp and melee defense xp and u get like a lot from this
Okay I have a slight issue with this and that's getting up from unconscious is really not this fast from my experience. Let alone the fact that again I have been hit with enough damage from a club to bleed. And every time a limb has gotten to near 0 it usually says dying. I don't know what I'm missing here.
Any mods? Also what race is your character? The KO time is based off your blood lost as well as your cut damage taken.
@@FrankieWuzHere Standard ko time for human race when reach 0 hp for part is 50 seconds, so its won't work on humans same way as it work for skeletons. Beside if you get down to -70 for vital parts human just get to coma and its take much more time to recover.
good guide, good job!
I just get two high quality robo legs and put myself in a Fogman Pole. Wait till a leg is gnawed off then slap on that limb and bust out. Heal up the wound in town and repeat the process for the other leg.
That'll get you up to around 49/50 for all four limbs.
Please make one for strength, this guide was helpful Ty
Might be after a few others I have thought up but for sure! Thanks!
what I did was making my strength trainee follow my farmer while carrying heavy load (non-equip backpack with iron ores), then do other manual character training.
Or you could download the strength training tool mods
The toughness xp surge seems to be disabled in several circumstances, which makes training weirdly inconsistent. This exact method when done exactly as shown in the video does work in the vanilla game.
It doesn't work when:
-Anyone, even animals undetected in stealth, in your squad are conscious within ~200-300m or so (will not play dead)
-The group loses aggro after knocking you out (sometimes still gives xp but not nearly as much)
-Playing with the global experience multiplier (from FCS/mod) turned up AT ALL - even from the vanilla 3 to 4. Strangely tweaking this setting too high also disables the 'getting up' xp from all other sources, even lone enemies. This is especially strange because Toughness has its own multiplier, which does not seem to affect the xp gain from getting up whatsoever.
-When there are any more enemies than those naturally present in this huge group with the roaming squad size set to 1.
-After ~93 toughness or so this group stops giving experience entirely, stronger opponent logic is probably at play here but unclear what is being checked against toughness
-Yep! Need to be alone or else your character will get up instantly.
-Default Toughness xp is 3x on left side. If you lose access to your left arm the Toughness xp goes to 4x, right arm goes to 5x, both arms set it to 6x. If you get too much xp at once your get none at all. Or if you are crawling. (Hivers/Sheks bonus Toughness + Right Arm unusable here causes that to happen)
-Same as before. Too much xp means no xp. That's why this group is ideal for default settings. It's just enough to get the most xp without going over.
-SoL doesn't play a part in Toughness. You can repeat this until 100 actually. Just it slows to around 2-3% once at 96 or 97 iicrc. The xp needed for 100 is insane.
This is so broken. Can't wait to try it!
Thank you for this
very effective indeed. but question, will other massive groups spawn just like the ones shown in the video? its a minor concern i have as i play with nests multiplied all the way to the top.
Nest multipliers will not effect them. Squad size will though.
Impressive!
Instructions unclear, I got beat up, then a bone dog started gnawing on me, then it got killed by slavers and now I'm on my way to the mines
Haha pretty much how it goes when playing this magnificent game. Enjoy Rebirth :)
Better the mines than the corpse furnace! Jokes aside if a Bonedog goes after you and you are slowed down by being too heavy drop everything ASAP if you are still have a low level of Toughness. Shouldn't be slavers in that area though unless Tinfist is not okay.
I could use a video or two on what to do at the very very start, or something that assumes you don't have samurai armor
I used this method with a Shek and Standard/High Samurai gear. It works but takes longer than in the video - it took me more than 5mins to get from 30 to 70! Sometimes he falls into recovery coma before 50, and sometimes the bandits move so far away during unconsciousness that there is no level gain. Not sure what I'm doing wrong here.
Hey! So the lower quality gear part is mostly a Skeleton thing. You'll want to use the best quality available to take the least damage. As a Shek if your right arm goes below 0 health or another group aggros onto you, you may go over the XP cap which causes the XP gain to hit 0. If you have robotic limbs I'd suggest swimming in acid to drop all vitals down to around 5ish or so health so that you can be knocked out in a few hits as cut damage adds a lot to your KO time, but by swimming in acid you can lose health (As stun damage instead of cut damage). If this is a bit all over the place apologizes, been a lot day. Hope I answered your question. In terms of best races to Toughness train it goes Soldierbot>Skeleton>Scorchlanders>Sheks>Greenlanders>Hivers.
Does this technique still work? I went to Bast in full crab armour and picked fights with UC and HN everywhere and let them beat me up, but I don't get any exp surge when I get up, so I'm not sure if I'm doing something wrong. Great video btw!
It does! If there are too many units nearby then you will not get experience. That's why I go for starving bandits in Skinners Roam as there aren't too many to hit the cap (Whatever it is)
@@FrankieWuzHere Thank you for clarifying, you're a boss!
I'm at STR 78 and I'm really struggling to get it to mid 90s.
Dex wouldn't hurt but I'm a meat head so STR is my main concern at the moment.
For skeletons I usually use fogmen but this seems to blow that out of the water
never thought of interupting the dodge ..
Dude be like "I can do this all day"
I ain't hear no bell!
wow... this explains a lot, this explains a really lot to me!!! By the way, it's because stuff like this that sometimes I think that Chris Hunt didn't even play his own game, due to extreme exploits and complete lack of quality of life features
IMO, generally its pretty hard to account for all possible extreme exploits when you are designing something. Some people even get paid hundred thousands of $ just to identify possible exploits
I feel like STR and DEX can train at the same time. So you go get a backpack, fill it til heavy, equip a katana then go back after those hungries and let your TOU character chop the hell out of them. Katanas train DEX and being heavy trains STR, right?
Just woke up so sorry if this is all over the place. Str is gained by moving when overencumbered, (Up to 25%STR and 50%STR if carrying something as well) hitting with MA when overencumbered and using a weapon too heavy for you. Take the blunt damage x 40 and that's the STR required to use a weapon at normal speed. Let's say you use a weapon with 2.0 Blunt damage. You would need (2x40) 80 STR to properly use it. I'm mentioning that because if you use that weapon and have around 60 STR or lower (2x30) you will gain 110% XP (Potential xp. Meaning 110% of the xp we could gain by swinging a weapon. It's not like a % of a level of anything) each time you swing/block (Blocking gives less STR xp) from around 30x to around 40x the STR you gain per swing will slowly drop from 110% to 10%. All that being said without cheesing the best way I find to level STR is to run around overencumbered while carrying something to get up to 50% STR when moving.
As for Dex I usually get a Katana, gear up a local policebot with some Armour and spar. I'll be making a video on that method after my money making guide I have in the works atm.
To level dex just smack with a weapon which has cut damage. Katanas are ideal as they deal only cut damage (The ones I use at least) (Not counting armour turning cut damage into blunt after it prevents damave ofc) so you can rip into something more times before it goes down. You can always fight while being extremely overencumbered with a Katana but... you don't move around much in combat so it won't really be worth it imo.
I know you mostly do solo runs, but have you ever built a city before? I feel like a city guide would be really cool to see. I have been trying to make my own city with trade, shops etc, but I cant figure out how to make it run smooth
I have! They are mostly efficient min-max like bases though. Building in NW Ashlands for 300copper/iron/constant power, expanding slightly into Son Dark for 200stone/110water/hydroponics on the top roof of buildings.
So.... More like a sweatshop instead of a city...
will the bandit group respawn after while? i hac some 3rd party bonedogs going on and the group shrank a lot
They are homeless spawns and not unique so there is no spawn limit on how many times they can respawn.
Geez it's CRAZY how fast you can level toughness. Part of me thinks it's a little too much of an exploit (even though the game definitely factors them into the difficulty curve), but also high toughness is the only way to do a solo run and not have it be a chore.
If you do this in a group and your characters get up immediately instead of playing dead, do you still get that toughness boost? Or is it only when you manually pick them back up?
No boost when in groups that I've noticed. That's why I usually recommend people train Toughness one at a time so they can get their levels up quickly. To be clear this RNG was above average. It normally takes 3 1/2 to 4 1/2 mins when I do it on other characters provided they do not get lucky hits and lose the ability to use their arms.
@@FrankieWuzHere Oh none at all? Interesting, I guess it is intentional then. I was wondering why the Slaves start is so much better for leveling toughness than doing it after you escape.
Impressive stuff
I tried this method, but I get no experience from getting up next to the hoard of Bandits. Smaller groups do work however so the method is amazing, but for some reason this group gives me no experience when standing up from playing dead.
Do you have any xp increasing mods? If not then are you a hiver/shek? If so and you right arm is below 0 hp you'll get no XP as you go over the XP cap. Or another group might be hostile nearby you and that is putting you over the edge xp wise.
howd u get the high quality samurai stuff
In that run? We started as an Empire Citizen and and looted bandits to sell armour we got at Heft if I remember correctly.