@@CGwithSalar Something I just noticed after watching this again. When you exported your textures. You exported out a Glossiness Map, but when you import the texture in to Max, You imported a roughness map in.
@@brandonhall3353 Ow! You are right. It was an unwanted mistake. By the way, the roughness map equals the inverted glossiness map. So you can convert them to each other easily.
You should prepare two models, a detailed High-poly and an UV unwrapped Low-poly, then bake the high-poly on the low-poly in substance painter or marmoset toolbag or elsewhere.
I cannot begin to tell you how helpful this was. Thank you so much for creating this.
your welcome Brandonhall :)
@@CGwithSalar Something I just noticed after watching this again. When you exported your textures. You exported out a Glossiness Map, but when you import the texture in to Max, You imported a roughness map in.
@@brandonhall3353 Ow! You are right. It was an unwanted mistake. By the way, the roughness map equals the inverted glossiness map. So you can convert them to each other easily.
It's really useful , thanks dear Salar.
Glad you liked it
How did you managed that words ''sRGB'' or ''Raw'' apeared in file name ? 7:33
Substance Painter managed it by it's default.
Thank you sir, pls give me some websites to download free PBR textures
Sure,
ambientcg.com/
polyhaven.com/textures
How can I bake this thing as PBR ?
You should prepare two models, a detailed High-poly and an UV unwrapped Low-poly, then bake the high-poly on the low-poly in substance painter or marmoset toolbag or elsewhere.
Sir please create w more video light this
Sure I will.