I believe killing the empress and dying with her baby is the best ending. You kill the empress, save all the tortured, save yourself from becoming a mindless monster (which I think is worse than death), and saving the baby from either suffering a horrible disease her entire life or a life in a grim, dark and dead world. Death was the best for both Tasi and her child, it gave them eternal peace rather than having them both suffer eternal suffering. And Tasi will be able to meet her husband in wherever dead people go.
Not only that, Tasi's accent was getting on my nerves, the empress was selfish and the baby was annoying all the way through (what a f dumb mechanic), so that is, in fact, the best ending, all dead. Got that ending due to the map being so freaking confusing and because I supposed I had to use the injections. I guess I was lucky, f that fugly baby.
@@VeryBadVideos so if the game doesnt end the way you were hoping for and or wanted, its a bad game and therefor it deserves backlash. i genuinely think that is one of the most pathetic things ive ever heard. this game hurts it really does. ive never felt so anxious playing this. but i recognize that its a good game. even if Tasi dies either way.
Honestly, I don't think any of the endings can really be described as "good" or "bad", and I actually appreciate that. It makes the choice feel so much more impactful when there's no blatantly right or blatantly wrong decision - just a matter of which flavor of bittersweet you prefer. In the "Harvester" ending, you give up Amari and fully transform into a monster, but at least your child gets to live - as long as she's supplied with Vitae, her degenerative disease won't kill her. Not much else will, in fact - she could potentially live forever just like the Empress. Speaking of whom, I believe she was sincere when she said she would care for Amari and love her like her own child. We don't know what Amari's future holds, but she does actually have a future now, even if she'll have to live in a dead, grim world with only an immortal alien god-empress to raise her and keep her company, and with her biological mother transformed into a mindless monster. In the "Provider" ending, you get back to Paris alive and with Amari safely with you, but that doesn't mean everything is fine now - far from it. Amari is still sick and will eventually waste away and die just like Alys did, what with Vitae being the only thing that could keep the symptoms at bay. And you yourself are in no better a situation - you're still infected with the Empress' curse, as the game clearly foreshadows with the dark veins on your arms in the final cutscene. There's no guarantee you can keep the curse at bay for the rest of your life, making you a constant danger to yourself and everyone around you. Also, this is just pure conjecture, but the final drawing has you standing over a dilapidated-looking Paris with a slightly more grown-up Amari, you yourself looking somewhat deformed and monstrous, and what with the ending itself being called the "Provider" ending, I'd say there's a disturbing possibility that you might have actually ended up serving your purpose as a Harvester after all, in a way, at least - kidnapping, torturing and murdering people to provide Vitae for your child, to stave off her illness. But even if that's not the case, it's still a pretty bittersweet ending - you're home, but your child will die and you're cursed for the rest of your life. And lastly, in the "Iconoclast" ending, you destroy the tower and kill the Empress, ending her reign and effectively euthanizing all the people being tortured to produce Vitae to keep her alive, which may be the best ending *objectively*, since it means ending the perpetual cycle of industrialized suffering, but *subjectively*, it's the worst ending, since neither you nor your child survive the destruction of the tower. In other words, it's the best ending for everyone else but the worst ending for Tasi and Amari. So, yeah. In the end, I don't think it's a matter of "good" or "bad" endings - there's an actual, real choice going on here, about which of these three bleak endings is the least grim. Because that's life for you. Sometimes, you don't get a good option. Just an entire selection of varyingly bad options, and you have to pick what you feel is the lesser evil.
i would like to point out paris is likely dilapidated because this game takes place a few years before world war 2 and is unlikely influenced by the ending edit: the picture in the video post ending tasi doesnt look very monstrous
She says she wants to save the child and ensure her a happy life but did she ever have a look outside the window? Her empire runs on carcasses and the world she rules over is cold, dead and grey, would the life she could give the child be a life worth living? And would Amari be glad knowing, that somewhere in this world there is a smelling, moving carcass wondering around who is her actual mother?
Exactly my thoughts. Nobody knows how well Amari would be taken care of in the Other World. We don't know if the Empress would truly love her as her child, when her alien baby fever is over. Would Amari ever find out that her biological mother gave her up? If so, how would she react? Would she be happy that her mother turned into a monster and will probably never remember Amari again? Would the life in the dead world of Zerzura be worth-living, indeed? What else is there to live for in there, indeed? Would the sustenance of Amari require as much Vitae, torture, and mass sacrifice as it does for the Empress?...
@@amnesiaPUZZLES Well, about the vitae question: no. If i remeber well, she consumes a literal ocean of Vitae to gain God-like powers and inmortalilty. But in theory, only a few dosis are enought to keep somebody alive, or in the case of Amari, keep his illness at bay.
@@amnesiaPUZZLES I think she's pretty sincere. I mean, from those data tablets you can see how she's been wanting for a child so bad. That's not to say she is "good" of course, considering how she's been living out of torturing people for God knows how long. And I doubt a post-apocalyptic ancient city would be a great place to raise a child
To be honest, I think the "secret ending" can actually be considered the "good ending", similar to how Daniel sacrificing himself to save Agrippa is the "good ending" in Dark Descent, instead of the Revenge ending. By killing the Empress, you also end the suffering and torture of countless people attached to torture devices, which are effectively "Vitae harvesters". Vitae is the power source of the Empress, effectively making her immortal and somewhat akin to a goddess. Someone had already attempted to kill the Empress, but they failed and that had devastating consequences for that world. They leave behind a message, hoping that whoever reads it can poison the Vitae supply to the Empress. Tasi and baby dies in this scenario, but the Empress is shown to be really evil and manipulative, who knows what she would do if she continues to live? Tasi saving her baby and returning to Paris can actually be considered the "neutral" ending. Yes, Tasi saves her child and gets away. But the baby presumably still needs Vitae to live (or maybe the Empress lied). Would Tasi try to torture other humans to produce Vitae for her child? What about Tasi's condition? Would she really ever recover (both physically and mentally)? And in this scenario, the Empress still lives. She clearly goes to great lengths to gain more power for herself...so what's stopping her from trying to obtain even more "Vitae harvesters" from Earth? Would she eventually try to conquer it? Taking the baby back from her could lead her to do something rash...
when did amnesia justine take place. i know it took place in france. maybe the setting there is to keep the baby alive with vitae. dont know the time period tough
Sort of. You save the world(s) from the harvesters, but in the Dark Descent you have Agippa and Weyer to save your ass. In Rebirth the shadow takes you for good
@@epineg1 But I don't think he injected all the vitae supplies in that ending? The Empress still lived when Tasi entered the portal. The Empress was damaged, most likely, but would probably recover.
I agree. I chose to destroy the doomed world. The Empress's reasoning was weak; saving your child at the cost of the suffering, torture and death of countless others is not something I'd EVER want to be complicit with. It's part of what makes the people of Alexander Von Brennenburg's world so irredeemably evil, and to end the cycle would save far more lives from damnation than I could ever dream.
Seems like Daniel is the only Frictional Protagonist that has a good ending. Simon is stuck in the abyss, Philip is stuck in Tuurngait limbo, and now Tasi dies or becomes a ghoul in the endings. At least Daniel had the options of either being redeemed by the Shadow or getting help from Agrippa in the other dimension.
Daniel is the OG. He deserves his redemption. Was being controlled from the get go. Goes on torturing and truly grows into a monster. Also regrets his actions later and fights the good fight.
@@Fadedgogeta Yeah, I really liked that ending where Daniel saves Agrippa. I always felt that's where he found redemption; not from revenge on Alexander but from saving a life by sacrificing his own.
One version of Simon is in the abyss, one's on the ark, one's dead in the heavy suit storage chair and one died of a brain injury. The great thing about Soma is that its the only game where the protagonist gets all of the endings simultaneously.
@@dandominare You just described the strength and the weakness of Soma's story for me. While the story is interesting and asks a lot of difficult questions about humanity and consciousness it kills all the tension when you find out you are basically and immortal god.
The Empress can act guiltless all she wants, but in the end she made the decision to deceive the survivors and curse them, and force Tasi into a labyrinth of torment. "I am sorry this was your path." Clearly you never were.
There's also one more secret ending where if you die enough times, it implies you succumb to the sickness in the Paris ending. You hear Tasi growling and such, and the credits art shows a more monsterfied Tasi.
The unfairness of it all really hurts me. Amari and Tasi have fought through it all, and yet they don't get a life where they are happy together without the former wasting away to dust and the latter becoming a harvester.
Well, life isn't supposed to be fair. Some people work hard their entire lives but get nothing and some people don't even have to work hard to get everything. it's unfair , but that's just life
@@ChaosDraguss Yeah but this one is made by Frictional Games... I definitaley think it's not over. I think we'll see some prequels about Alexander, Tihana, Agrippa, Weyer and Daniel. And maybe we'll get to know what is that red mess exactly is (the shadow I mean). We already know that it was an experiment gone wrong in that Stargate-Goa'uld And SW-Exagol vibe world. But we don't know exactly how they've created it. And since they loved messing up with portals, there's a chance that this sticky red sleim is a life form from a third world (maybe from a kind of Doom Eternal vibed one). But back to the point. Frictional Games does not want to justify you. They just want to give you a very mind-twisting story (like it was the Penumbra series, Amnesia, Soma, and now this one). And they have the reason for that. First: you can't get players long term attention with gameplays have a satisfying or happy ending. Second: most of the developers of Frictional Games are from Sweden. Sweden is country located in Northern Europe on the Scandinavian Peninsula and in wintertime there's very few hours (or minutes) of daylight... So when we talk about darkness, they have really an idea. And it's almost natural if you think of it.
Alexander's whole plot was investigating the orb and the vitae, in a sense the monsters from a dark descent are like, less developed versions of what yasmin and hank become.
The "Secret" ending is the best ending. You end the suffering and the factory of torture. Literally its the best ending, the "good" ending gives a sad vibe of Tasi having another child dying. Not that good of an ending.
Tarsi is also still a harvester, so theres a chance shes just gonna go insane. Maybe shes gonna be like some french jack the ripper murdering ppls to keep her daughter alive? Would actually be kinda interesting, ngl xD
Funny, if Daniel chooses to kill Alexander, the Shadow spares him. But if Tasi does the same, the Shadow kills her and her baby. It could have let them run for the portal at least. Shadow is mysogynist.
I'm not sure if the red jam that Tasi unleashes with the vial injections is truly "the shadow." It feels more like a weaponized take on it that the revolutionaries made while studying the real version in hopes of bringing down the empress and her tower.
We didn`t saw Shadow kill them and also Tasi stopped empress and she was abusing orb powers for a longggg time. And Shadow was following Tasi either way so by injecting vitae network with "shadow mass" it allowed to finally kill empress by Shadow. I would not be surprised if Shadow was trying to cover her up in his goo to save her from tower collapse or simply teleported her back to Paris with Amari even healing both as a reward since for all we now Shadow could be some god entitiy.
@@YorkJonhson Adding on to what you said (3 years later forgive me lol), we see the tower exploding in the end and so I took the implication to be more so that the out of control Shadow growths only trapped Amari and Tasi while it was the actual explosion that killed them
I see a lot of people saying the paris ending is the good ending and how they're satisfied with that but it really doesn't make any sense. Amari still needs vitae and Tazi is still a harvester. Either Amari is going to die just like Alys or Tazi is going to start a vitae extraction process like Alexander from the first Amnesia game. I mean, we can hope the goddess was lying about Amari's need for vitae but I don't think she really was. Plus without the destruction of... whatever the hell was going on in that tower, the vitae process will still continue. Sure it's outta sight, outta mind but it's NOT the good ending.
I agree. Plus, the shadow follows those who use the Orb I believe? That's what they were trying to prevent in the first Amnesia. So it would have probably followed her back to Paris, and lord only knows what it would have done to the city. I honestly don't think there really is a "good" ending. All of them have bad consequences for Tasi. Personally, I chose the the final ending just because of the fact that if you're going down, might as well take the one who did all that to you down as well.
It looks like there are two versions of the Paris ending, if you dont corrupt any of the vitea veins your character is still a harvester, if you corrupt 2/3 looks like you are cured?
I honestly don't see how the 1st ending be considered the good one, since it ended vaguely. Even if we think optimistically and assume that some doctor was able to find a miracle cure for Amari, there's still the issue of Tasi changing and eventually killing her. (That adorable moment of a mother carrying her child as they step into Paris, is still marred with the image of Tasi's arm riddled with the curse.) If that isn't enough, the Empress is still alive. Nothing was resolved, except for the small reward of reaching home alive.
right. she was turning any second and even if she didnt turn insane her child would die after like 1-2 years just like her last one did. there wasnt a single win-win ending :/
There are no good endings. You leave the child with the empress and you don't stop her from harvesting pain for Vitae which is literally the most unethical energy possible lol. This angry god is torturing people to charge her iphone.
*Time Stamps* 5:35-11:02 - the Provider ending (refering as the 'good' ending) 13:24-14:55 - the Harvester ending (refering as the 'bad' ending) 16:12-19:48 - the Iconoclast ending (refering as the 'secret' ending)
A quick explanation of the endings: Provider ending - Tasi finally got back home in Paris with Amari but she still has the curse and possibly Amari will have the same faith with Alys. The empress is still out there torturing her people to stay immortal. Harvester ending - Tasi becomes one the 'ghouls' to provide vitae for both the empress and her child. Iconoclast ending - Both Tasi and Amari died by destorying the tower/vitae supply to end the empress reign and the suffering of her subjects and other people from the other dimension.
The game made it pretty obvious throughout about how vitae was truly manufactured and providing the background on how these people attempted to keep the Empress alive. Knowing a lot of the following made me go for the secret ending: -You rescued one of your buddies from a harvester that was torturing him for vitae extraction. You end up killing him for it and it shows how harvesters walk through a machine to extract the collected vitae. -You saw a massive ‘chessboard’ that portrays the labyrinth you were about to enter with De Vries. Notes say it was a means of extraction because it makes the stock run around in sheer terror! -Multiple notes that tried to decipher the stone tablets got key words such as harvest, and crop. When you read more of the tablets in the Other World you realize that the crops are YOU; humans. -You see symbology on Other World Screens with a person kneeling, a swirl symbol in the head (amnesia) and a spear-like symbol going through it (vitae extraction) -The layout of the “station” has multiple caged off walkways and channels. This is similar to how cattle get prodded through in ranches and slaughterhouses. These channels are littered with human remains and have spiked walls capping it. You’ll even see smaller “pods” in experiment rooms so that indicated to me that they use children as well. Here I realize that this has some major Machine For Pigs parallels as the Engineer wanted to save his sons/the world through mass slaughter; similar to how the people in the Other World want to keep their Empress alive using such slaughterhouses and factories for vitae extraction. -The game made it really obvious about the process of sustaining life as it gave you some options (fire, water, excessive needles) to get vitae from an amnesiac to cure your baby. -Human fucking batteries littered across the Other World
You actually got a choice in the torture device? I couldn't find all the needles so I just went with water since that's what I could dicipher from the posters with the items that I could find
Every ending has it's price. The "flee" ending doesn't put a stop to the curse The "turn in" ending doesn't either, and you even become a ghoul The "fight" ending ends the curse, but kills Tasi and her daughter.
Secret ending is best ending, though I wish there'd been an "afterlife"-sequence like in the OG Amnesia. I think, generally speaking (well, there's only 3 Amnesia games), that the "good" ending to an Amnesia game is the ending that stops the production of Vitae. In the TDD it was the death of Alexander and redemption through saving Agrippa, in AMFP it was stopping the Great Machine, and in Rebirth it was stopping the Empress and contaminating the Vitae with the shadow, ending her reign. The other endings are good in their own right, but they're fundamentally selfish in the sense that they doom a lot of people to eternal torment for the sake of a single life.
*My patience spans centuries.* Well if Alexander came back to this world after so much effort, only to witness it being destroyed merely 98 years later, he'd be really pissed I bet. Assuming this is his world, and that you chose the secret ending in Rebirth, that is. Funny thought.
Possibly, but I cannot help thinking that Alexander was the guy who tried to kill Empress and put end to her reign of terror, I got this idea in the letter to someone "closer than kin" and that they will never meet. I guess this rebellion can be reason for him to be kicked out of the world. Also, if I am not mistaken Alexander was having "bad guys" in his torture chambers, like criminals, and turned his servants into monsters for their betrayal. I got impression he didn't enjoy killing and torturing but simply was doing this for necessity, at least than was my impression.
@@Erintii About that last part, the people he tortured weren't criminals, that's only what he told Daniel to make him feel better about what they did. He knew those people were innocent, and I don't think he enjoyed torturing them but he also didn't care. He only needed the vitae to open the portal. Also that girl Daniel killed and her family were innocent village people that fell victim to Alexander's vitae needs, like many others. I think the theory where the Empress is Alexander's love (he mentions someone whom he calls "my love" in one of the memory capsules), however that's just speculation, but still more likely than him being one of the good guys. EDIT: After googling a bit, it appears in that same memory capsule I mentioned earlier, he says that his ulterior motive is to escape Earth and travel to his home dimension to reunite with "his love". So I guess that almost definitely refutes your theory. :(
@@dudoboi Actually I also once thought Empress was Alexander's love, but then I somehow got into idea Alexander being the rebellious one. I guess unless there will be DLC we will never find out and guessing game is all we have left. Thanks for recalling the original "Amnesia" plot, I forgot some details after years. I don't consider Alexander as a good guy being against torturing lesser beings, more like regular guy from that world that in one moment realised it's turning into madness, maybe Empress turning against own people? I never thought he was saving people, more like saving own race from this type of world.
@@Erintii in all honesty I'd rather they focused on creating something entirely new and different from everything we've seen before rather than releasing a DLC on a topic that was pretty much milked to its extents. Knowing Frictional, that's probably exactly what they're gonna do (move onto new stuff, not dwell on the old things). Yeah you're welcome, even though I'm Amnesia crazed, there are lots of things I forget over time. Rebirth wasn't all that interesting to me since everything it covered story wise was already seen or at least briefly mentioned in The Dark Descent, so not much for the surprise and mystery factor. However, researching TDD and AMFP was an entirely different thing, when we had no idea what even vitae was. That's why I'd like the next game to be completely new and to have nothing to do with previous games, so we can have more stuff to wonder about. Also hopefully it'll be much more similar to TDD in terms of 'scariness' rather than Rebirth, which was pretty mundane on the horror gameplay aspect imo.
@@dudoboi I see reasoning for a new game. Frictionals know how to make a story. Making protagonist a pregnant women makes feeling of being helpless even greater than in case of Daniel. I also agree original "Amnesia" was much scarier, but still enjoyed story of this new one mostly thanks to vision of the Alexander's world. It's very dark and fits here perfectly. I really need to remind myself original part, I was interested in Alexander as interesting antagonist, someone very intelligent, with a great degree and knowledge still doing what is needed to get his goal. Bastard we can call him, we very intelligent and very dangerous.
The Shadow is a real unknown entity. It might spare you if you give back the orb, like Agrippa, it might leave you be like with Mandus, it might haunt your ass like Daniel... Or it might hunt you and murder you. Whatever it actually is, all we truly know is it doesn't like people who aren't capable of handling the power of the orb, messing with them. Also, it sometimes leaves the fleshy residue, and might in some way be related to a corrupted vitae. It might be a sentient entity, or it might be reality's version of an immune response, we simply do not know. She touched an orb...But she also left the orbs in the hands of those who know how to use them...So she might be safe.
I haven't done the playthrough to test it yet, but it seems like losing control to the curse is what creates the black veins in Tasi. My first playthrough, I lost control quite a few times, and had bright red skin and black veins all over by the end. But I did notice that if you maintain control, Tasi remains fully human. So I wonder if going through the game without losing control even once, and then getting the Provider ending changes anything.
not really the same, first games shadow is sentient and goes after the ones trying to abuse the power from using the orb. this one is just going for trying to devour vitae to multiply.
The secret ending is that the Shadow from the first game (the protector of the orb) consumes them, and being consumed by the Shadow is the equivalent of going to hell
where does it say that being devoured by the shadow = hell? afaik it will torture those that try to abuse its power to death but there is no info i can find regarding going to hell.
First playing this I got the secret ending. And after having replayed the last chapter to get all the endings, I think the secret ending was the best ending for me. None of the endings were a clear night and day conclusion of what is good and bad, but each choice comes at a price. To me, the secret ending felt the most morally right in ending a reign of fear and suffering at the expense and you and your own child's life. A tragic end after all the things they went through, but one arguably worth the sacrifice.
Maybe he had early access? Just a thought. If they let people try the game early, which many gaming companies do, they probably recorded the playthrough and waited for the game to release, then uploaded it.
@@shizmanbeat no no no He's just a speed runner they didn't do it for immersion but for progess that's what they do finish the gane as quick as possible
Honestly, I had a hope that you could get a combination of the good and secret ending, by injecting and distributing two canisters and only injecting the last one, then escaping through the portal.
People seem to forget a crucial element from Frictional Game: everything they make since their first game, is to base their stories with recurring Lovecraftian elements. One of these elements, if you’ve read his books and short stories, is that there is rarely (if ever) a good ending. Ultimately, the world of cosmic horror is very unforgiving. The insignificance of a human life against the eternal powerful ones. Daniel, Mandus, Tasi, Philip...Poor unfortunate souls.
who is philip ? i've played amnesia dark decent, a machine for pigs, and rebirth but there is no philip in any of them.+ a machine for pigs was not made by frictional games.
When i first entered the throne room, i got huge Bioshock ending feeling, the Empress in that cancerous growth like form, hooked to a giant vitae tubing. Reminded me of Atlas hooked up into those ADAM tubes in the gravity chair. You poison the Vitae modules with the shadow tissue formula, and you suck every drop out from Atlas with a little sister harvesting syringe weakening and eventually killing them.
i'll just pretend the good ending is "real" good ending, amari doesn't need vitae cuz the empress faked that fact, and tasi also cured from being "harvester" and both of them live happily ever after
well the paris ending does have two different endings, one in which tasi looks more ghoulish, and one where she looks more normal. i think it depends on how many time you were caught during the game, the more you are caught the more fucked up your arms get
@@DraconasTenZHG from what i was able to find out yeah, if you succumb to fear too many times you get the bad paris ending where you partially transform into a ghoul, while if you dont succumb to fear, you get the good paris ending
I didn't really understand much about the ending and it still confuses me. The only things I understand is: Ending 1: Both of them manage to get out and survive? Ending 2: She left the baby and became a monster? Ending 3: Both of them die?
what i understand about this is Ending 1: they escape and possibly live happy ever after if the empress was lying about the baby needing vitae to survive for her own selfish needs aka wanting a child but not being able to make one. or the baby did need vitae to live so after a while the baby dies but at least on earth and spending the life it had with the mom. Or she turns into a ghoul in paris ? not sure about that tho. Ending 2: i dont understand myself. i guess baby stays ,horrible empress is happy and our main character becomes one of her slaves technically keeping her ethereally alive. Ending 3: Tasi and her baby dies but they kill the empress to stop their world from suffering and this happening ever again. by poisoning the empress vitae supply.
@@faustamw ending 1 has two variations depending on how often you get caught. if you get caught alot you you get the end credits picture looking monstrous if you arent caught alot, you get the end credits picture of tasi looking more or less normal holding her toddler's hand
Regarding the first ending (Paris): So Tasi either manages to stay human or she becomes a harvester/ghoul. The latter is obviously very bad but consider this: Tasi loves her baby above all else. She has doomed others to save her baby before, even tortured someone (if you did that event). And she know what vitae is, how it can be extracted and that it would keep the baby alive. So I think it is entirely possible that even in the non-ghoul-variant of Ending 1 Tasi might still eventually start kidnapping and torturing people to get vitae and keep Amari alive, meaning hundreds or thousands of people could get tortured or killed...
I quite enjoyed it. In the beginning I was a little bit skeptical because it felt a bit like a walking simulator, but after the fort monster’s appearance, it started going uphill. I don’t understand why people are so mad about the Other World’s sci-fi aesthetics though? This was canon ten years ago, too - impossible geometry and controlled lightning, remember? That was Alexander’s homeworld. I really loved putting the puzzle pieces together and connecting plotlines back to TDD, it was satisfying to finally learn about more of the original story. The only thing I’m still puzzled about is what harvesters are for? I know the Empress made them drink from the fountain, and that’s what cursed them all, but why did she do that? I’ve read comments saying it was for the purpose of harvesting vitae, which does make sense to me, but I’m not 100% certain. If this is true though, that makes the secret ending all the more satisfying in my opinion. I know it’s an unpopular take, but Tasi is not a great person. She sacrificed the lives of her friends and her husband, for a child that she knew was going to suffer horribly and die - her decision not to give Amari up was an incredibly selfish one. At least in the secret ending, it won’t all have been for nothing.
"I’ve read comments saying it was for the purpose of harvesting vitae, which does make sense to me, but I’m not 100% certain." There is a part of the game where we turn into a harvester after Richard tries to kill us and then we kill Richard and get his vitae, which is shown of her veins glowing blue and then transferring that vitae to the container.
@WlakyMaster yeah no shit it was made by the same people. but that doesn't mean it has to have _SOMA_ vibes. the original _amnesia_ for example didn't have any _SOMA_ vibes (or vice versa, same thing), yet they're both made by frictional games.
@WlakyMaster that doesn't really change anything tho. u can look at it afterwards and see if it had SOMA vibes. and it still doesn't, the 2 games were just going for different things.
The 'good' ending in my opinion is Tasi dying with her baby, I wouldn't want my child to pass away in pain and suffering due to a slow killing disease and no child needs to be raised in a world with nothing but monsters (ironic..)
If Amari grows up and only knows of this world, would that be a bad thing? This dark grim world is all she would ever know. Her baby room looked exceptional and that's why I believe the empress truly want to care for Amari. I took the harvester ending as an allegory for a mother with mental health or addiction problems, giving up her child for adoption for a better future. I think parents would understand that sacrificing yourself for your child's future is a good thing.
You should include the ending that has you turned into a Harvester but while still holding Amari. It's different than the one you had posted. I tried different combos and actually ended up finding a speedrun strat that I ended up posting.
the "good" endings aint satisfying wtf. they will just die but later. shes still infected adn about to turn any second and her child is still diseased and will die in like 2 years..
I was hoping for the game to be longer and have more story related to the dark descent, the gameplay was great but the fact that you didn't die against enemies made the game feel way too easy, it felt like SOMA's safe mode. The game felt more like SOMA than Amnesia to be completely honest.
it does have a connection to the dark descent. a lot of reference first is the professor that discovered this world. he was with daniel. second is the orb. that is something the dark descent. and lastly is the shadow. the monster that follows you.
@@Rimmon_Einax There are even more connections! Alexander, first game's antagonist, is mentioned in Herbert's notes. We also learn of his past from Other World memory notes - he was named Ayandra, and he was the originator of using amnesia potion in vitae extraction process. The vitae itself is a concept explored in The Dark Descent, as is torturing people to extract it. There's a whole camp made by the expedition Daniel was a part of. You can even find a letter from Daniel. Though it is not signed, it mentions his sister Hazel. And another person mentioned in notes is Weyer, who was spoken of in TDD. You even use his recipe for a potion Agrippa asks for. And there's still probably more :)
Yeah same, there was alot of written references but I was really hoping for some actual speech or to actually have people from the other world mention him since through the secret ending from Dark Descent left it unclear. Even just a small wormhole through the castle itself would've been enough for me. If you didn't manage to take in quite alot of the notes from the first game you wouldn't even know there were any references I swear, aside from maybe the orb lol.
@@wasdwasd609 The Orb, the Shadow, vitae (and it's extraction by torture, AND inducing amnesia in the process), travel between dimensions and a *whole excavation site* where Daniel found his Orb were all non-written references to The Dark Descent. I think a direct speech from anyone or warping to Brennenburg would be really on the nose; blinking to the audience so hard you make a wind with your eyes. Also... if someone didn't want to read notes *in an Amnesia game*, would they really be interested in lore?
@@xBenjiSx Basic things from the Universe aren't references to the first game. They had chairs just like the first game too... I would only really consider the digsite a proper reference and that;s before the first game starts really. I just wanted a proper reference to Daniel after his efforts. I don't see why you would consider it such a bad thing.
there is a 4th ending which is more secret, Tasi tries to escape with her baby but gets caught by the empress and kicked out so when she turns into a monster at 15:08 she puts her baby's toy (bear) next to the drawing.
I tried to escape with the child but failed and turned into a monster. I don't trust that empress at all I think she was lying and wanted the child to herself.
@@vzreo atleast Tasi will do all for her child to make her feel safe and happy until Amaris days come to an end. that is what i like to think. that she can keep her curse at bay like she have done during the gameplay
Because if you put yourself in this world it's hard to imagine there being a good ending without sacrifice. And the sacrifice is yourself and the child to forever end the Empress and her harvesting. I am sure there will be additional media content (maybe DLC?) explaining some things further.
There are actually four endings, kind of. If you take the baby out of the room and let "unknown" capture you while you're trying to escape with the baby, you get turned into the monster and forced to return the baby, which plays out the same as you return the baby yourself.
@@feralforlorn It’s ambiguous. Either way could be correct. Tasi could go crazy, or she could end up fine. There’s no proof of either being factual since it’s all hypothetical.
@@Carnivallia its not hypothetical, did you miss the entire conversation and plot-point of the queen saying she was fucked either way and could save her child by giving it to her? the lore literally states that she and her child was doomed unless the child was given to the queen.
Just finished Rebirth with the "secret" ending. I thought you have to do this & this was the real one :D Totally forgot about the portal at the entrance. Just went wherever the blue light was (as always in those otherworld levels).
@@IneedSUBSCRIBERSPLEASE-zb3ri I actually wasn't joking about my reply to Apple lol. I had my umbilical wrapped around my neck and was dying, so they had to do an emergency c section. I also had seizures as a baby for some weird reason. Babies really suck!
“It will waste her to nothing” Is a really dubious thing when the person saying it literally thinks death is a sickness and wasting away. Never trust immortals.
Aight the game was pretty good, Tasi and the baby dying thus sacryficing was the best ending in my opinion. I liked the Herbert notes, linked at least some things from the first game, and the orb too
Not just Herbert, but there are mentions of Daniel and Alexander too. There’s even a note from Daniel to Hazel in the abandoned campsite Tasi and her crew stayed in! Alexander’s real name was also mentioned. Lots of references, very good.
So the bad ending is she become a ghoul. Edited: The Secret is they both die, for me the protagonist has carrying a dangerous disease that can go kill people.
It's like the bad ending except you're turned into a servant while trying to escape. The scene plays out with you getting controlled and putting the baby back.
I kinda want to share my thoughts on the endings, just in case anyone doesn't understand them, or in case there are people like me who have difficulty processing all the information as it plays out. The "Bad" ending is the one I consider to be the one where you leave Amari to be raised by the Empress, and Tasi works as a harvester. Amari can only stay alive with a constant supply of vitae. And of course, the only way to get the vitae is basically through the torture of humans. And the humans are supplied by the harvesters, which is not Tasi's new job. They collect the humans for the collecting of the vitae. So basically, the human race is still screwed just for the sake of keeping Amari alive. Another thing about this ending is that Amari is growing up in a dark and empty place with no friends, family, or any form of society. The only form of human life in this world is the kind that the vitae comes from. So she is pretty much living her life alone with the empress. That's not much of a life if you ask me. Neither she nor her mother is living an ideal life. The "Semi-good" ending is the one where Tasi and Amari escape through the portal. Tasi has given her daughter the chance to live a normal life, even though she's going to die. Tasi might be able to accept this and enjoy the time that she has with her daughter. But then this means that the Empress is still collecting vitae to keep herself alive, meaning people are still being tortured and/or killed in her world. The "Good" or "True" ending is the one where death is finally brought upon the Empress, and the world is pretty much saved in a self-sacrificial act by Tasi. As unfortunate as it is that neither Tasi nor her daughter survives the quelling of the Empress's reign of terror, it does save many more lives from being taken away. And as shown in the cutscene, it also seems to put an end to the human victims' suffering by killing them in their little pod things, which is a much better fate for them than lifelong torture. And as for the harvesters, I'm not entirely sure how things would turn out for them. Since the harvesters are under the control and command of the Empress, I'm not sure what would happen when that control is lost, whether they would die or somehow return to normal. I doubt they could ever be returned to the way they used to be. They probably just die. As an additional note, after reading some of the notes in the Other World, I can't help but feel a little sorry for the Empress. All she ever wanted was to have a child of her own, but it wouldn't happen. And unfortunately, that desire led her to do this selfish act of trying to force Tasi to give up her child, using the fact that vitae can keep Amari alive to convince her to do so. But with the true ending, her selfishness became her downfall. These are my interpretations of the endings of this game. I'm sure many people find these facts to be obvious, but with me being the type that takes a lot longer to process story information in video games, I figured I'd at least share my thoughts for those who don't fully get it. ALSO, THIS GAME IS FRICKIN' AWESOME.
I think the last one which is killing tasi, baby and the ghost woman with that flesh thingy is the true and best ending because by killing that ghost woman, everyone who is imprisoned in the capsule will be freed from the pain and suffering and will finally have their rest, its so dark ending but everyone have been put to rest that way
one fucked up aspect of the harvester ending is that amari is in a position to become the eighth empress of the other world, condemned to eventually take her adoptive mother's place as the core of a system that cant sustain the dying world. we dont know the relationship the first seven empresses had with their mothers, and given the seventh's obsession with adopting a child this could be how their lineage progresses - transformation of other species' children
I only needed to finish this one before The Bunker, and I freaking love it. It's my favorite one by far, I love the aesthetics of the other world, it was decently scary, and the plot was actually entertaining (I'm just not a big fan of the endings).
I really liked the dilemma you were put up against when you figured/found out that your baby, Amari, could not live without the Vitae. And not only that, you had to let the baby stay with the empress who just wanted to "love" her in her own, uhm, "lovely" way. Anyways I chose to bring down her reign as that one guy, whose name I forgot, wanted todo. End all suffering and her empire of eternal terror. In my opinion this is the way to go. If not, you'd only live for a while then turn, your baby would not have a wonderful life at all and the life she would have would be extremely short. Really dark and grim unravelling of the story to this game about what the vitae was and how it's being made. Fokin amazing 10/10.
So, have any of you played the other 2 Amnesia games that came before? How do they tie with this one? Are they also about alien ruins like this? If yes, I shall go and check them out, because this plot here was kind of interesting. THanks for the upload!
Only the first Amnesia is actually tied to this universe, the second one is kind of like a spin off on it's own. The first amnesia has no aliens tho unfortunately you are only in the castle of Brennenburg (you went there briefly in this game) and it more like ties in lore-wise to this one but has a completely different vibe entirely/ still it's a terrifying game nonetheless
@@MauMenzori Amnesia: The Dark Descent changed up the dynamic of the typical horror genre at the time of its release, and has been a heavy influence on games that have come out after, it really is a great game! You might be a little disappointed to see it's a bit less visually stimulating than this game, but the sound design is incredible and the story is veryyyy immersive! Good luck!
I'm chosing an ending that is not explicitly in the game: destroy the two big vitae sections with the red flesh (two closest to the room with the crib-as seen in the train station section on the map), and escape without destroying the 3rd one (while fulfilling the Stoic achievement requisites). With the number of all the broken and inactive capsules we've seen on our way there, leaving just that one section will drastically reduce Tihana's vitae "reserves", and since there is no-one with the mental capacity to repair and maintain the facilities, she will die in a few years. The harvester infection(?) will gradually subside with the distance from the gates to the other world, the other world itself, and Tihana's influence, as it hasn't progressed far enough to become self-sustained. As for using vitae on Amari... I'm chosing that Tihana either lied about the sickness (including interference with the scanner), or that the use of vitae in the child still developing in the womb accomplished to be a cure, rather than just treatment.
One thing I like about the Amnesia games. There's never a true good or bad ending. Case and point with Rebirth. It's all based on our perception of the world and it's inhabitants. Are we doing the right thing by defying the Empress and saving our child, only for her to suffer a disease that withers her away while we watch on in agony? Or is it right to leave our child to a life devoid of purpose, in the hopes she may find something worth living for in a cold, desolate plane of existence? Perhaps the right choice was to poison the Empress's vitae supply, finally ending the reign of an old immortal, and bringing peace to the tortured world under her rule, at the expense of our life, and our child's. There's no black and white definition for Right or Wrong. The entire world is a grey area left for interpretation. And in a universe with magical orbs that summon a fleshy monster called the Shadow, an immortal empress fueled by the suffering of her subjects, and a parallel world ironically seen as the Garden of Eden, I think that's the most realistic view on reality I've ever seen.
I agree. There is no clear answer about "good" and "bad" ending, we can maybe discuss morals perhaps. For me, and my perception, killing Empress is the right option. Others will call it "sacrifice" option.
she managed to return and slowly turned into a harvester. the turning process affect her memories and eventually, she got amnesia and throughout the game trying to unravel the memories back, just like the predecessor games
I know the baby may be doomed in this ending but having the ability to say goodbye in the world under the sun of day and the stars of night would be the way I would want to leave this world, not in some dark world crumbling apart where the only way to live is to make others endlessly suffer.
I think that the best ending is killing the Empress. Not only do you save any future souls that would be tortured by her, but you avenge the lives of all your crewmates. Leon, Hank, and all the others that would have suffered under her rule are laid to rest in peace, and so are you and your child.
On iconoclast ending! The heroic sacrifice destroy the tower! inside the hives with empress to there mindless harvester! Poor tasi and amari saved us all by infections! No-one will be infected to this dessert anymore!
For me the best ending was when tasi destroyed two of the empress's supply lines but she ended up leaving for paris. This way tasi ends up actually looking really good and human-like in the final art. This was the one true ending for me
like...i think you're supposed to empathize with the queen in the end when she says she just wants to love this child but there's a few unanswered questions I don't get if that's truly the case. 1) the queen is the one who poisoned all the people with the evil fountain water to begin with. She's a monster through and through even if she genuinely wants to care for the kid. If she really did just want a kid and wanted to propose that option to these people she would've just asked rather than tricking them into essentially killing themselves. 2) when you do decide to leave Amari with the queen, she doesn't help heal your affliction and let you leave, she essentially kills you. She's still bad. 3) Aside from any of that, assuming she is genuine and all the other options get explained by "well that has to happen cuz there's no cure for you and blah blah blah" how the hell is this kid gonna be able to live here? It's a bunch of murder zombies, an alien monster queen, and a constant evil red ooze monster trying to kill everyone all the time. There's no food or water that we've seen that would sustain the kid without turning it into a monster as well. Like...you're so effed in all of these options it makes the struggle to get here seem pointless. Like, just killing yourself in the first act seems like the most logical option. That's not super rewarding. I'm not saying there needs to be a "happy ending" but at least a "bittersweet" one otherwise what's the point?
I really liked the idea of the Shadow being some kind of inter-dimensional malignancy that you can goad into consuming the Empress - though I wish it had, like with Daniel, recognized the intentions of the protagonist and spared them. She deserved it - eternal life wasn't enough, she wanted a child and was willing to keep millions in permanent torture-stasis and kill everyone on the plane to get what she wanted.
I still think the first ending is "good" if both Tasi and her child get to live, even with a terrible affliction for the latter. Suffering is alsoo a part of life and where there is life, there is hope.
If it was the last Empress existed then the third ending is the best and Tasi with her child is the hero who destroy the sick minded Empress Alien so earth can live peaceful without risk being kidnapped by alien for their vitae again.
When the alien mom is better than the actual mom. She didnt deserve this. Saddest thing, she didnt even try to physically confront her while she was sabotaging all 4 units. This is just- such am awful ending.
I got the "Secret" ending although i think it's not that secret I think it's the bleakest ending, that flesh thing is probably worse than whatever was happening in that world
@@leetagent I wouldn't say it kills evil people. The Shadow hunts down anyone who dares to try and take any of the orbs that it guards. It destroyed the the Empress' reign because someone engineered a strain of it to infect all veins of Vitae. But it isn't unreasonable, it spared Daniel in the first game because he restored the orb and prevented Alexandar from escaping (If you get the good ending), so it let him leave after being appeased and stopped hunting him. So it's neither good or evil, just don't try to take any of the orbs and it won't have reason to hunt you.
It most definitely is not worse than a dark dying world that is only kept alive by eternal torment and torture. The Shadow is the ultimate end for that world. It kills each and every being on that planet/dimension, the Queen, the Guardians/spirits, the ghouls (if there are more in this world than just Hank) and most importantly all the imprisoned, tortured "human batteries". The Queen and her people deserve death for what they did with the vitae and the prisoners deserve their peace and an end to their suffering (which probably lasted for an eternity since they somehow kept the prisoners alive). The way I see it: Yes, you just killed off an entire world, but that world was a cursed, perverted mess and doomed to begin with.
how can the secret ending be considered a neutral one, if both tasi and amari die? that´s even worse that the "bad" one, at least the baby have a chance...
What how did he get the secret ending? When I played it it allowed you to do the 3 injections without activating the flesh cutscene allowing you to leave through the portal. I must have got a glitched ending.
Looking at all the possible endings I would say that either the ending where you kill the empress or the one where you escape to Paris are the best choices depending on the player. I for example choose to escape to Paris even after I transformed more and more because in my mind what if the Empress lied to Tasi and her child can live a normal life and Tasi can control herself and instead of gathering life she can give it to her daughter? Yes, freeing the rest of the trapped people by killing the Empress sounds right but why should Tasi and her innocent child have to pay such a high price for a world which is already destroyed? Tasi suffered so much by losing her husband, her friends, her first daughter so I wanted to try and give her some hope for life beyond this nightmare.
-The iconoclast secret ending makes no compromise. The empresses world is in the very far future, the timestamps at the random memories hinted this for me. You deny life to continue it's existance although you don't really carry that burden of the choice. It's the personally morally liberating ending, at the cost of life's continuancy in the very far future. -The harvester ending, and you'll be the one who bears the burden of life, fear and chaos. In a no ying without yang kind of way. Possibly the bravest ending. -The back to Paris ending, you chose to continue life with a candle of hope, seeing it melt away slowly. Maybe the most naïve yet well intended and focused on the 'now'. In a way the concept of 'God' is missing from the game. I would argue the Paris ending would be the most 'I still have hope despite in the face of evidence'-religious one, if it were an option. This is a question I should ask the devs.
Killing the empress is the best imo, i was recently playing it just makes sense. You ended a horrible reign of torture, even if the empress herself was sincere, can you imagine how awful it'd be growing up there? Almost everything is dead except for your mother who is an immortal being who lives off the torture of others, all the love she has can't save the fact that humans need a /lot/ of other people in their lives to be happy, we need sunlight and living color to be happy, our brains are wired to need these things, living with one person forever would be suffocating, at that point, when you got older, would you want to keep living like that? Off the torture of others? never to play outside with the grass with the sun shining? At least if you kill the empress, you won't become a monster, and your baby won't have to learn skills just to lose them
I believe killing the empress and dying with her baby is the best ending. You kill the empress, save all the tortured, save yourself from becoming a mindless monster (which I think is worse than death), and saving the baby from either suffering a horrible disease her entire life or a life in a grim, dark and dead world. Death was the best for both Tasi and her child, it gave them eternal peace rather than having them both suffer eternal suffering. And Tasi will be able to meet her husband in wherever dead people go.
Exactly
Wow surprisingly agreed
Not only that, Tasi's accent was getting on my nerves, the empress was selfish and the baby was annoying all the way through (what a f dumb mechanic), so that is, in fact, the best ending, all dead.
Got that ending due to the map being so freaking confusing and because I supposed I had to use the injections. I guess I was lucky, f that fugly baby.
@@palkys. Dude, that's a baby it's supposed to be annoying even when your not dealing with gods, shadow monsters, and a lot of BS
@@palkys. wrf
Parents wish they could make their babies hush as fast as this one.
Parents wish they could make babies as fast as this one.
Teoretly yeah, but i am rly happy because i choose a live against death... what ever that cost. ITS A LIFE !
Press X to hush baby inside the plane
*Parents wish they could make their babies hush as fast as this one.*
Women* wish they could make their babies hush as fast as this one.
There are no "right" endings. Remember the warning at the beginning of the game? "This game should not be played to win."
That little text is just a cop-out safety net for backlash
@@VeryBadVideos so if the game doesnt end the way you were hoping for and or wanted, its a bad game and therefor it deserves backlash. i genuinely think that is one of the most pathetic things ive ever heard. this game hurts it really does. ive never felt so anxious playing this. but i recognize that its a good game. even if Tasi dies either way.
@@VeryBadVideos The Dark Descent used that same disclaimer.
Geez thanks for saving me bucks
The "harvester" is definitely bad ending. The only one who wins is the empress.
Honestly, I don't think any of the endings can really be described as "good" or "bad", and I actually appreciate that. It makes the choice feel so much more impactful when there's no blatantly right or blatantly wrong decision - just a matter of which flavor of bittersweet you prefer.
In the "Harvester" ending, you give up Amari and fully transform into a monster, but at least your child gets to live - as long as she's supplied with Vitae, her degenerative disease won't kill her. Not much else will, in fact - she could potentially live forever just like the Empress. Speaking of whom, I believe she was sincere when she said she would care for Amari and love her like her own child. We don't know what Amari's future holds, but she does actually have a future now, even if she'll have to live in a dead, grim world with only an immortal alien god-empress to raise her and keep her company, and with her biological mother transformed into a mindless monster.
In the "Provider" ending, you get back to Paris alive and with Amari safely with you, but that doesn't mean everything is fine now - far from it. Amari is still sick and will eventually waste away and die just like Alys did, what with Vitae being the only thing that could keep the symptoms at bay. And you yourself are in no better a situation - you're still infected with the Empress' curse, as the game clearly foreshadows with the dark veins on your arms in the final cutscene. There's no guarantee you can keep the curse at bay for the rest of your life, making you a constant danger to yourself and everyone around you. Also, this is just pure conjecture, but the final drawing has you standing over a dilapidated-looking Paris with a slightly more grown-up Amari, you yourself looking somewhat deformed and monstrous, and what with the ending itself being called the "Provider" ending, I'd say there's a disturbing possibility that you might have actually ended up serving your purpose as a Harvester after all, in a way, at least - kidnapping, torturing and murdering people to provide Vitae for your child, to stave off her illness. But even if that's not the case, it's still a pretty bittersweet ending - you're home, but your child will die and you're cursed for the rest of your life.
And lastly, in the "Iconoclast" ending, you destroy the tower and kill the Empress, ending her reign and effectively euthanizing all the people being tortured to produce Vitae to keep her alive, which may be the best ending *objectively*, since it means ending the perpetual cycle of industrialized suffering, but *subjectively*, it's the worst ending, since neither you nor your child survive the destruction of the tower. In other words, it's the best ending for everyone else but the worst ending for Tasi and Amari.
So, yeah. In the end, I don't think it's a matter of "good" or "bad" endings - there's an actual, real choice going on here, about which of these three bleak endings is the least grim. Because that's life for you. Sometimes, you don't get a good option. Just an entire selection of varyingly bad options, and you have to pick what you feel is the lesser evil.
Great analysis
I just finished it and thought the same, i really liked that even if it's a bit depressing, but sometimes that's life for you
@@michelleyva7710 no that is not life for you. Are you saying people can’t have happy endings?
"Happy" endings come at a cost and it is up to you to decide which one you'll be able to live with for the rest of your life.
i would like to point out paris is likely dilapidated because this game takes place a few years before world war 2 and is unlikely influenced by the ending
edit: the picture in the video post ending tasi doesnt look very monstrous
Ok this needs to be said:
Frictional Games must really hate their mains characters like
meh. im tired of cliche happy endings. reality is dark and the fact is in 95% of horror scenarios it will be dark and grim for everything.
tbf Frictional prefers cosmic horror, which is a genre that itself does NOT love its main characters lol
@@DarkLordFluffee cosmic horror must be the shittiest horror genre to be a main character in. Thanks Lovecraft.
@@goddesscarrie767 what games have had cliche happen endings recently
meanwhile in a deep ocean
Simon: So ehm will I ever get a good ending?
She says she wants to save the child and ensure her a happy life but did she ever have a look outside the window?
Her empire runs on carcasses and the world she rules over is cold, dead and grey, would the life she could give the child be a life worth living?
And would Amari be glad knowing, that somewhere in this world there is a smelling, moving carcass wondering around who is her actual mother?
Exactly my thoughts.
Nobody knows how well Amari would be taken care of in the Other World. We don't know if the Empress would truly love her as her child, when her alien baby fever is over. Would Amari ever find out that her biological mother gave her up? If so, how would she react? Would she be happy that her mother turned into a monster and will probably never remember Amari again? Would the life in the dead world of Zerzura be worth-living, indeed? What else is there to live for in there, indeed? Would the sustenance of Amari require as much Vitae, torture, and mass sacrifice as it does for the Empress?...
Possible she uses Amari as cloning template to create Vitae reliant servants to do things Ghouls/Harvesters cannot.
@@FrstSpctr88 would make her all the more likable wouldn´t it
@@amnesiaPUZZLES Well, about the vitae question: no. If i remeber well, she consumes a literal ocean of Vitae to gain God-like powers and inmortalilty. But in theory, only a few dosis are enought to keep somebody alive, or in the case of Amari, keep his illness at bay.
@@amnesiaPUZZLES I think she's pretty sincere. I mean, from those data tablets you can see how she's been wanting for a child so bad. That's not to say she is "good" of course, considering how she's been living out of torturing people for God knows how long. And I doubt a post-apocalyptic ancient city would be a great place to raise a child
To be honest, I think the "secret ending" can actually be considered the "good ending", similar to how Daniel sacrificing himself to save Agrippa is the "good ending" in Dark Descent, instead of the Revenge ending. By killing the Empress, you also end the suffering and torture of countless people attached to torture devices, which are effectively "Vitae harvesters". Vitae is the power source of the Empress, effectively making her immortal and somewhat akin to a goddess. Someone had already attempted to kill the Empress, but they failed and that had devastating consequences for that world. They leave behind a message, hoping that whoever reads it can poison the Vitae supply to the Empress. Tasi and baby dies in this scenario, but the Empress is shown to be really evil and manipulative, who knows what she would do if she continues to live?
Tasi saving her baby and returning to Paris can actually be considered the "neutral" ending. Yes, Tasi saves her child and gets away. But the baby presumably still needs Vitae to live (or maybe the Empress lied). Would Tasi try to torture other humans to produce Vitae for her child? What about Tasi's condition? Would she really ever recover (both physically and mentally)? And in this scenario, the Empress still lives. She clearly goes to great lengths to gain more power for herself...so what's stopping her from trying to obtain even more "Vitae harvesters" from Earth? Would she eventually try to conquer it? Taking the baby back from her could lead her to do something rash...
when did amnesia justine take place. i know it took place in france. maybe the setting there is to keep the baby alive with vitae. dont know the time period tough
Well you can inject the formula to destroy the vitae supply and head back to Paris which is what this guy did.
Sort of. You save the world(s) from the harvesters, but in the Dark Descent you have Agippa and Weyer to save your ass. In Rebirth the shadow takes you for good
@@epineg1 But I don't think he injected all the vitae supplies in that ending? The Empress still lived when Tasi entered the portal. The Empress was damaged, most likely, but would probably recover.
I agree. I chose to destroy the doomed world. The Empress's reasoning was weak; saving your child at the cost of the suffering, torture and death of countless others is not something I'd EVER want to be complicit with. It's part of what makes the people of Alexander Von Brennenburg's world so irredeemably evil, and to end the cycle would save far more lives from damnation than I could ever dream.
Seems like Daniel is the only Frictional Protagonist that has a good ending. Simon is stuck in the abyss, Philip is stuck in Tuurngait limbo, and now Tasi dies or becomes a ghoul in the endings. At least Daniel had the options of either being redeemed by the Shadow or getting help from Agrippa in the other dimension.
Daniel is the OG. He deserves his redemption. Was being controlled from the get go. Goes on torturing and truly grows into a monster. Also regrets his actions later and fights the good fight.
@@spaz113z from killing others to save himself to sacrificing himself to save Agrippa, dude is a Chad.
@@Fadedgogeta Yeah, I really liked that ending where Daniel saves Agrippa. I always felt that's where he found redemption; not from revenge on Alexander but from saving a life by sacrificing his own.
One version of Simon is in the abyss, one's on the ark, one's dead in the heavy suit storage chair and one died of a brain injury. The great thing about Soma is that its the only game where the protagonist gets all of the endings simultaneously.
@@dandominare You just described the strength and the weakness of Soma's story for me. While the story is interesting and asks a lot of difficult questions about humanity and consciousness it kills all the tension when you find out you are basically and immortal god.
The Empress can act guiltless all she wants, but in the end she made the decision to deceive the survivors and curse them, and force Tasi into a labyrinth of torment.
"I am sorry this was your path." Clearly you never were.
There's also one more secret ending where if you die enough times, it implies you succumb to the sickness in the Paris ending. You hear Tasi growling and such, and the credits art shows a more monsterfied Tasi.
It's not a secret ending, but yeah
Lucky me I only died 2 times in survival
@@readytopay6969i also edited the files. G8mer 4 Lyfe 💯💯frfr
The unfairness of it all really hurts me. Amari and Tasi have fought through it all, and yet they don't get a life where they are happy together without the former wasting away to dust and the latter becoming a harvester.
Well, life isn't supposed to be fair. Some people work hard their entire lives but get nothing and some people don't even have to work hard to get everything. it's unfair , but that's just life
@@KrakenWind Video games aren't real life though.
@@ChaosDraguss Yeah but this one is made by Frictional Games... I definitaley think it's not over. I think we'll see some prequels about Alexander, Tihana, Agrippa, Weyer and Daniel. And maybe we'll get to know what is that red mess exactly is (the shadow I mean). We already know that it was an experiment gone wrong in that Stargate-Goa'uld And SW-Exagol vibe world. But we don't know exactly how they've created it. And since they loved messing up with portals, there's a chance that this sticky red sleim is a life form from a third world (maybe from a kind of Doom Eternal vibed one).
But back to the point. Frictional Games does not want to justify you. They just want to give you a very mind-twisting story (like it was the Penumbra series, Amnesia, Soma, and now this one). And they have the reason for that.
First: you can't get players long term attention with gameplays have a satisfying or happy ending. Second: most of the developers of Frictional Games are from Sweden. Sweden is country located in Northern Europe on the Scandinavian Peninsula and in wintertime there's very few hours (or minutes) of daylight... So when we talk about darkness, they have really an idea. And it's almost natural if you think of it.
@@ChaosDraguss Yeah, I know.
@@botondsipos3341 i hope there's more prequels, i need more amnesia
I love how the game made references to Daniel and Alexander
this game is literally the sequel lol
@@JoshuaKimbrough my point still stands
Alexander's whole plot was investigating the orb and the vitae, in a sense the monsters from a dark descent are like, less developed versions of what yasmin and hank become.
Daniel is my favorite character by some sanity mode.
Huh. It's been so long since I played an amnesia game that I didn't even notice. Love how they're all tied together
Theres just something beautiful in the "secret" ending's pain
Shut up
@@jupiter2355 Who hurt you?
"Let's finish this the way we started this:
Together."
I dont understand secret ending
@@faris9720 Rendang? I thought I ate you this afternoon-
The "Secret" ending is the best ending. You end the suffering and the factory of torture. Literally its the best ending, the "good" ending gives a sad vibe of Tasi having another child dying. Not that good of an ending.
Yeah and I hated Tasi at the end. Couldn't wait to kill her. :D
Tarsi is also still a harvester, so theres a chance shes just gonna go insane.
Maybe shes gonna be like some french jack the ripper murdering ppls to keep her daughter alive? Would actually be kinda interesting, ngl xD
Not only that but she was turning into those monsters
Tasi is Mother Not a Hero
Good Ending Best
Funny, if Daniel chooses to kill Alexander, the Shadow spares him. But if Tasi does the same, the Shadow kills her and her baby. It could have let them run for the portal at least.
Shadow is mysogynist.
I'm not sure if the red jam that Tasi unleashes with the vial injections is truly "the shadow." It feels more like a weaponized take on it that the revolutionaries made while studying the real version in hopes of bringing down the empress and her tower.
We didn`t saw Shadow kill them and also Tasi stopped empress and she was abusing orb powers for a longggg time. And Shadow was following Tasi either way so by injecting vitae network with "shadow mass" it allowed to finally kill empress by Shadow. I would not be surprised if Shadow was trying to cover her up in his goo to save her from tower collapse or simply teleported her back to Paris with Amari even healing both as a reward since for all we now Shadow could be some god entitiy.
The shadow killing her and baby is just unfortunate result of shadow destroying the whole building
Maybe Daniel saves Tasi and the baby. Like how Weyer saved him.
@@YorkJonhson Adding on to what you said (3 years later forgive me lol), we see the tower exploding in the end and so I took the implication to be more so that the out of control Shadow growths only trapped Amari and Tasi while it was the actual explosion that killed them
I see a lot of people saying the paris ending is the good ending and how they're satisfied with that but it really doesn't make any sense. Amari still needs vitae and Tazi is still a harvester. Either Amari is going to die just like Alys or Tazi is going to start a vitae extraction process like Alexander from the first Amnesia game. I mean, we can hope the goddess was lying about Amari's need for vitae but I don't think she really was. Plus without the destruction of... whatever the hell was going on in that tower, the vitae process will still continue. Sure it's outta sight, outta mind but it's NOT the good ending.
u can see that her veins clear up on the good ending tho
@@verticiant3501 because she was calming down upon coming back home. Fear and anger caused her her turn. She is still a harvester with the curse.
I agree. Plus, the shadow follows those who use the Orb I believe? That's what they were trying to prevent in the first Amnesia. So it would have probably followed her back to Paris, and lord only knows what it would have done to the city. I honestly don't think there really is a "good" ending. All of them have bad consequences for Tasi. Personally, I chose the the final ending just because of the fact that if you're going down, might as well take the one who did all that to you down as well.
Not to mention there's still World War II on the horizon.
It looks like there are two versions of the Paris ending, if you dont corrupt any of the vitea veins your character is still a harvester, if you corrupt 2/3 looks like you are cured?
I honestly don't see how the 1st ending be considered the good one, since it ended vaguely. Even if we think optimistically and assume that some doctor was able to find a miracle cure for Amari, there's still the issue of Tasi changing and eventually killing her. (That adorable moment of a mother carrying her child as they step into Paris, is still marred with the image of Tasi's arm riddled with the curse.) If that isn't enough, the Empress is still alive. Nothing was resolved, except for the small reward of reaching home alive.
right. she was turning any second and even if she didnt turn insane her child would die after like 1-2 years just like her last one did.
there wasnt a single win-win ending :/
It's the "good" not the good ending
Plus, when you think about it. WW2 is coming.
What can I say, get woke go broke
There are no good endings. You leave the child with the empress and you don't stop her from harvesting pain for Vitae which is literally the most unethical energy possible lol. This angry god is torturing people to charge her iphone.
*Time Stamps*
5:35-11:02 - the Provider ending (refering as the 'good' ending)
13:24-14:55 - the Harvester ending (refering as the 'bad' ending)
16:12-19:48 - the Iconoclast ending (refering as the 'secret' ending)
A quick explanation of the endings:
Provider ending - Tasi finally got back home in Paris with Amari but she still has the curse and possibly Amari will have the same faith with Alys. The empress is still out there torturing her people to stay immortal.
Harvester ending - Tasi becomes one the 'ghouls' to provide vitae for both the empress and her child.
Iconoclast ending - Both Tasi and Amari died by destorying the tower/vitae supply to end the empress reign and the suffering of her subjects and other people from the other dimension.
The game made it pretty obvious throughout about how vitae was truly manufactured and providing the background on how these people attempted to keep the Empress alive. Knowing a lot of the following made me go for the secret ending:
-You rescued one of your buddies from a harvester that was torturing him for vitae extraction. You end up killing him for it and it shows how harvesters walk through a machine to extract the collected vitae.
-You saw a massive ‘chessboard’ that portrays the labyrinth you were about to enter with De Vries. Notes say it was a means of extraction because it makes the stock run around in sheer terror!
-Multiple notes that tried to decipher the stone tablets got key words such as harvest, and crop. When you read more of the tablets in the Other World you realize that the crops are YOU; humans.
-You see symbology on Other World Screens with a person kneeling, a swirl symbol in the head (amnesia) and a spear-like symbol going through it (vitae extraction)
-The layout of the “station” has multiple caged off walkways and channels. This is similar to how cattle get prodded through in ranches and slaughterhouses. These channels are littered with human remains and have spiked walls capping it. You’ll even see smaller “pods” in experiment rooms so that indicated to me that they use children as well.
Here I realize that this has some major Machine For Pigs parallels as the Engineer wanted to save his sons/the world through mass slaughter; similar to how the people in the Other World want to keep their Empress alive using such slaughterhouses and factories for vitae extraction.
-The game made it really obvious about the process of sustaining life as it gave you some options (fire, water, excessive needles) to get vitae from an amnesiac to cure your baby.
-Human fucking batteries littered across the Other World
You actually got a choice in the torture device? I couldn't find all the needles so I just went with water since that's what I could dicipher from the posters with the items that I could find
Every ending has it's price.
The "flee" ending doesn't put a stop to the curse
The "turn in" ending doesn't either, and you even become a ghoul
The "fight" ending ends the curse, but kills Tasi and her daughter.
You forgot the 4th ending: The "Don't pay for this game and watch someone else play it ending". Which is, objectively, the best ending.
@@lordkrythic6246 or wait 2 years to be free on epic games
@@xblackdragon9
Already way ahead of you.
@@lordkrythic6246or just get gamepass and play it through there
I chose to fight, Fvck that empress
Secret ending is best ending, though I wish there'd been an "afterlife"-sequence like in the OG Amnesia. I think, generally speaking (well, there's only 3 Amnesia games), that the "good" ending to an Amnesia game is the ending that stops the production of Vitae. In the TDD it was the death of Alexander and redemption through saving Agrippa, in AMFP it was stopping the Great Machine, and in Rebirth it was stopping the Empress and contaminating the Vitae with the shadow, ending her reign.
The other endings are good in their own right, but they're fundamentally selfish in the sense that they doom a lot of people to eternal torment for the sake of a single life.
There is no truly good ending to this game.
You gotta pick the lesser of two evils.
I hate it when they do that
I mean this game is not played to win and its more of an experience than a game
ya cause its a shit game
*My patience spans centuries.*
Well if Alexander came back to this world after so much effort, only to witness it being destroyed merely 98 years later, he'd be really pissed I bet. Assuming this is his world, and that you chose the secret ending in Rebirth, that is. Funny thought.
Possibly, but I cannot help thinking that Alexander was the guy who tried to kill Empress and put end to her reign of terror, I got this idea in the letter to someone "closer than kin" and that they will never meet. I guess this rebellion can be reason for him to be kicked out of the world. Also, if I am not mistaken Alexander was having "bad guys" in his torture chambers, like criminals, and turned his servants into monsters for their betrayal. I got impression he didn't enjoy killing and torturing but simply was doing this for necessity, at least than was my impression.
@@Erintii About that last part, the people he tortured weren't criminals, that's only what he told Daniel to make him feel better about what they did. He knew those people were innocent, and I don't think he enjoyed torturing them but he also didn't care. He only needed the vitae to open the portal. Also that girl Daniel killed and her family were innocent village people that fell victim to Alexander's vitae needs, like many others. I think the theory where the Empress is Alexander's love (he mentions someone whom he calls "my love" in one of the memory capsules), however that's just speculation, but still more likely than him being one of the good guys. EDIT: After googling a bit, it appears in that same memory capsule I mentioned earlier, he says that his ulterior motive is to escape Earth and travel to his home dimension to reunite with "his love". So I guess that almost definitely refutes your theory. :(
@@dudoboi Actually I also once thought Empress was Alexander's love, but then I somehow got into idea Alexander being the rebellious one. I guess unless there will be DLC we will never find out and guessing game is all we have left.
Thanks for recalling the original "Amnesia" plot, I forgot some details after years.
I don't consider Alexander as a good guy being against torturing lesser beings, more like regular guy from that world that in one moment realised it's turning into madness, maybe Empress turning against own people? I never thought he was saving people, more like saving own race from this type of world.
@@Erintii in all honesty I'd rather they focused on creating something entirely new and different from everything we've seen before rather than releasing a DLC on a topic that was pretty much milked to its extents. Knowing Frictional, that's probably exactly what they're gonna do (move onto new stuff, not dwell on the old things).
Yeah you're welcome, even though I'm Amnesia crazed, there are lots of things I forget over time. Rebirth wasn't all that interesting to me since everything it covered story wise was already seen or at least briefly mentioned in The Dark Descent, so not much for the surprise and mystery factor. However, researching TDD and AMFP was an entirely different thing, when we had no idea what even vitae was. That's why I'd like the next game to be completely new and to have nothing to do with previous games, so we can have more stuff to wonder about. Also hopefully it'll be much more similar to TDD in terms of 'scariness' rather than Rebirth, which was pretty mundane on the horror gameplay aspect imo.
@@dudoboi I see reasoning for a new game. Frictionals know how to make a story. Making protagonist a pregnant women makes feeling of being helpless even greater than in case of Daniel. I also agree original "Amnesia" was much scarier, but still enjoyed story of this new one mostly thanks to vision of the Alexander's world. It's very dark and fits here perfectly.
I really need to remind myself original part, I was interested in Alexander as interesting antagonist, someone very intelligent, with a great degree and knowledge still doing what is needed to get his goal. Bastard we can call him, we very intelligent and very dangerous.
Surely even in the escape ending, the Shadow would still be after her? She touched an orb, that’s a big no, no.
If she drinks Mountain Dew and Sprite everyday, the Shadow will never ever touch her.
But I dont think those soft drinks existed in 1937.......
The Shadow is a real unknown entity. It might spare you if you give back the orb, like Agrippa, it might leave you be like with Mandus, it might haunt your ass like Daniel...
Or it might hunt you and murder you.
Whatever it actually is, all we truly know is it doesn't like people who aren't capable of handling the power of the orb, messing with them. Also, it sometimes leaves the fleshy residue, and might in some way be related to a corrupted vitae. It might be a sentient entity, or it might be reality's version of an immune response, we simply do not know.
She touched an orb...But she also left the orbs in the hands of those who know how to use them...So she might be safe.
“Another hand touches the beacon”
not this time, meridia
Meridian I swear to god I don’t care about the dawn breaker
custom stories on this would be SICKKKK
Custom stories is confirmed apparently
Can vouch for him. They are. Someone on reddit sent an email asking and the devs responded with a yes to custom stories
its confirmed friend
@@hansiesilver2991 oh my goddd seriously? that will be funny
I haven't done the playthrough to test it yet, but it seems like losing control to the curse is what creates the black veins in Tasi. My first playthrough, I lost control quite a few times, and had bright red skin and black veins all over by the end. But I did notice that if you maintain control, Tasi remains fully human. So I wonder if going through the game without losing control even once, and then getting the Provider ending changes anything.
I didn't expect Shadow from the first game, good job.
not really the same, first games shadow is sentient and goes after the ones trying to abuse the power from using the orb.
this one is just going for trying to devour vitae to multiply.
@@feralforlorn This one pursued Tasi for the Orb she stole...
@@Ayylien3572 it did not, the orb follows and punishes those that want to abuse the orb for power, tasi never did that.
@@Ayylien3572 True
@Snus Fika this comment just shows all the lore you missed regarding the 1st game and this one.
How are ppl already done with the game with MULTIPLE endings already? You guys are BOSS
speedrunning
Plus some got it a Day earlier then the Rest of us because they got Keys from the Developers plus some Reviewed it. plus it's only an 8 hour Game.
or just load the last checkpoint and get all 3 endings in some minutes
The secret ending is that the Shadow from the first game (the protector of the orb) consumes them, and being consumed by the Shadow is the equivalent of going to hell
It's kinda is, it's eternal nothingness and emptiness.
@@deud1eskrub503 Equivalent of going to....purgatory?
@@tannerhill9648 actually that sounds even better
where does it say that being devoured by the shadow = hell?
afaik it will torture those that try to abuse its power to death but there is no info i can find regarding going to hell.
@@feralforlorn It was an analogy. I think hell is a pretty good description of what its like to be eaten by eldritch satan
First playing this I got the secret ending. And after having replayed the last chapter to get all the endings, I think the secret ending was the best ending for me. None of the endings were a clear night and day conclusion of what is good and bad, but each choice comes at a price. To me, the secret ending felt the most morally right in ending a reign of fear and suffering at the expense and you and your own child's life. A tragic end after all the things they went through, but one arguably worth the sacrifice.
Didn't this game just come out a few hours ago? You are SPEED
Maybe he had early access? Just a thought.
If they let people try the game early, which many gaming companies do, they probably recorded the playthrough and waited for the game to release, then uploaded it.
@@shizmanbeat no no no
He's just a speed runner they didn't do it for immersion but for progess that's what they do finish the gane as quick as possible
@@frostspark8321 how will he SPEEDRUN the game when it just came out like bruh
@@ray781 that’s how speedrunning works if you speed run and you’re first speed run takes you 7 hours then you’re done
@@neontiki i just lost braincells reading this
I'm with the 'secret ending'.
Short term decisions always causes more trouble and pain.
So in the end, the best decision is always the long term ones.
... Not. Always. Long term issue do require long term solutions. But short term problems should not receive long-term solutions.
Honestly, I had a hope that you could get a combination of the good and secret ending, by injecting and distributing two canisters and only injecting the last one, then escaping through the portal.
After finishing the game, I gave my mom a big hug and told her how much I love her.
People seem to forget a crucial element from Frictional Game: everything they make since their first game, is to base their stories with recurring Lovecraftian elements. One of these elements, if you’ve read his books and short stories, is that there is rarely (if ever) a good ending. Ultimately, the world of cosmic horror is very unforgiving. The insignificance of a human life against the eternal powerful ones.
Daniel, Mandus, Tasi, Philip...Poor unfortunate souls.
who is philip ? i've played amnesia dark decent, a machine for pigs, and rebirth but there is no philip in any of them.+ a machine for pigs was not made by frictional games.
@@hamzehmobarak738 I was referring to the Penumbra games, Philip is the character you play.
When i first entered the throne room, i got huge Bioshock ending feeling, the Empress in that cancerous growth like form, hooked to a giant vitae tubing. Reminded me of Atlas hooked up into those ADAM tubes in the gravity chair. You poison the Vitae modules with the shadow tissue formula, and you suck every drop out from Atlas with a little sister harvesting syringe weakening and eventually killing them.
i'll just pretend the good ending is "real" good ending, amari doesn't need vitae cuz the empress faked that fact, and tasi also cured from being "harvester" and both of them live happily ever after
well the paris ending does have two different endings, one in which tasi looks more ghoulish, and one where she looks more normal. i think it depends on how many time you were caught during the game, the more you are caught the more fucked up your arms get
no. she comes back home still with the ghoul sickness. so Tasi is just gonna become a monster
@@Stayler17 what part of "just pretend" didn't you see
@@tboss2447 Wait is that true? I got caught by the wraiths like 3--4 times because they were so hard to beat.
@@DraconasTenZHG from what i was able to find out yeah, if you succumb to fear too many times you get the bad paris ending where you partially transform into a ghoul, while if you dont succumb to fear, you get the good paris ending
I didn't really understand much about the ending and it still confuses me. The only things I understand is:
Ending 1: Both of them manage to get out and survive?
Ending 2: She left the baby and became a monster?
Ending 3: Both of them die?
what i understand about this is
Ending 1: they escape and possibly live happy ever after if the empress was lying about the baby needing vitae to survive for her own selfish needs aka wanting a child but not being able to make one. or the baby did need vitae to live so after a while the baby dies but at least on earth and spending the life it had with the mom. Or she turns into a ghoul in paris ? not sure about that tho.
Ending 2: i dont understand myself. i guess baby stays ,horrible empress is happy and our main character becomes one of her slaves technically keeping her ethereally alive.
Ending 3: Tasi and her baby dies but they kill the empress to stop their world from suffering and this happening ever again. by poisoning the empress vitae supply.
@@faustamw ending 1 has two variations depending on how often you get caught. if you get caught alot you you get the end credits picture looking monstrous
if you arent caught alot, you get the end credits picture of tasi looking more or less normal holding her toddler's hand
correction
end 1: the baby is going to die because he is sick from the disease that is rare
Regarding the first ending (Paris):
So Tasi either manages to stay human or she becomes a harvester/ghoul. The latter is obviously very bad but consider this:
Tasi loves her baby above all else. She has doomed others to save her baby before, even tortured someone (if you did that event). And she know what vitae is, how it can be extracted and that it would keep the baby alive.
So I think it is entirely possible that even in the non-ghoul-variant of Ending 1 Tasi might still eventually start kidnapping and torturing people to get vitae and keep Amari alive, meaning hundreds or thousands of people could get tortured or killed...
@@lordhelmchen3154 So she eventually becomes Alexander from TDD? Disturbing.
I quite enjoyed it. In the beginning I was a little bit skeptical because it felt a bit like a walking simulator, but after the fort monster’s appearance, it started going uphill. I don’t understand why people are so mad about the Other World’s sci-fi aesthetics though? This was canon ten years ago, too - impossible geometry and controlled lightning, remember? That was Alexander’s homeworld.
I really loved putting the puzzle pieces together and connecting plotlines back to TDD, it was satisfying to finally learn about more of the original story. The only thing I’m still puzzled about is what harvesters are for? I know the Empress made them drink from the fountain, and that’s what cursed them all, but why did she do that?
I’ve read comments saying it was for the purpose of harvesting vitae, which does make sense to me, but I’m not 100% certain. If this is true though, that makes the secret ending all the more satisfying in my opinion. I know it’s an unpopular take, but Tasi is not a great person. She sacrificed the lives of her friends and her husband, for a child that she knew was going to suffer horribly and die - her decision not to give Amari up was an incredibly selfish one. At least in the secret ending, it won’t all have been for nothing.
"I’ve read comments saying it was for the purpose of harvesting vitae, which does make sense to me, but I’m not 100% certain."
There is a part of the game where we turn into a harvester after Richard tries to kill us and then we kill Richard and get his vitae, which is shown of her veins glowing blue and then transferring that vitae to the container.
I wish this game didn’t punch me in my emotions repeatedly. I want to feel dread, not depression.
I feel "SOMA" vibe in this game
They are made by the same people
@WlakyMaster yeah no shit it was made by the same people. but that doesn't mean it has to have _SOMA_ vibes. the original _amnesia_ for example didn't have any _SOMA_ vibes (or vice versa, same thing), yet they're both made by frictional games.
@@catalyst6264 same to you
@WlakyMaster that doesn't really change anything tho. u can look at it afterwards and see if it had SOMA vibes. and it still doesn't, the 2 games were just going for different things.
The 'good' ending in my opinion is Tasi dying with her baby, I wouldn't want my child to pass away in pain and suffering due to a slow killing disease and no child needs to be raised in a world with nothing but monsters (ironic..)
@15:52 is sad the scene of her baby playing alone with her stuffed animal in a dead world.
If Amari grows up and only knows of this world, would that be a bad thing? This dark grim world is all she would ever know. Her baby room looked exceptional and that's why I believe the empress truly want to care for Amari. I took the harvester ending as an allegory for a mother with mental health or addiction problems, giving up her child for adoption for a better future. I think parents would understand that sacrificing yourself for your child's future is a good thing.
You should include the ending that has you turned into a Harvester but while still holding Amari. It's different than the one you had posted. I tried different combos and actually ended up finding a speedrun strat that I ended up posting.
Nope, she (Tasi) will go back to the crib thing and become a monster.
@@wesayxotwod i didn't want to spoil it but I guess you did
Tiddy confirmed
DEMONITIEZED
Pixelated tiddies*
God people are so inmature. It's just a joke, get over it
To provide nutrients to the baby.🙄
The good ending is satisfying and the other endings are really sad and depressing
Yo mustache you've been lazy I didn't saw your comments for like a week
Even the good ending implies that amari will die and potentially tasi could kill her
@@s2wuolf508 yep, you see them fade Spiderman style in the ending artwork
the "good" endings aint satisfying wtf. they will just die but later. shes still infected adn about to turn any second and her child is still diseased and will die in like 2 years..
@@feralforlorn better than doing anything for the empress
I was hoping for the game to be longer and have more story related to the dark descent, the gameplay was great but the fact that you didn't die against enemies made the game feel way too easy, it felt like SOMA's safe mode. The game felt more like SOMA than Amnesia to be completely honest.
it does have a connection to the dark descent. a lot of reference
first is the professor that discovered this world. he was with daniel.
second is the orb. that is something the dark descent.
and lastly is the shadow. the monster that follows you.
@@Rimmon_Einax There are even more connections!
Alexander, first game's antagonist, is mentioned in Herbert's notes. We also learn of his past from Other World memory notes - he was named Ayandra, and he was the originator of using amnesia potion in vitae extraction process.
The vitae itself is a concept explored in The Dark Descent, as is torturing people to extract it.
There's a whole camp made by the expedition Daniel was a part of.
You can even find a letter from Daniel. Though it is not signed, it mentions his sister Hazel.
And another person mentioned in notes is Weyer, who was spoken of in TDD. You even use his recipe for a potion Agrippa asks for.
And there's still probably more :)
Yeah same, there was alot of written references but I was really hoping for some actual speech or to actually have people from the other world mention him since through the secret ending from Dark Descent left it unclear. Even just a small wormhole through the castle itself would've been enough for me. If you didn't manage to take in quite alot of the notes from the first game you wouldn't even know there were any references I swear, aside from maybe the orb lol.
@@wasdwasd609 The Orb, the Shadow, vitae (and it's extraction by torture, AND inducing amnesia in the process), travel between dimensions and a *whole excavation site* where Daniel found his Orb were all non-written references to The Dark Descent.
I think a direct speech from anyone or warping to Brennenburg would be really on the nose; blinking to the audience so hard you make a wind with your eyes.
Also... if someone didn't want to read notes *in an Amnesia game*, would they really be interested in lore?
@@xBenjiSx Basic things from the Universe aren't references to the first game. They had chairs just like the first game too... I would only really consider the digsite a proper reference and that;s before the first game starts really. I just wanted a proper reference to Daniel after his efforts. I don't see why you would consider it such a bad thing.
there is a 4th ending which is more secret, Tasi tries to escape with her baby but gets caught by the empress and kicked out so when she turns into a monster at 15:08 she puts her baby's toy (bear) next to the drawing.
I tried to escape with the child but failed and turned into a monster. I don't trust that empress at all I think she was lying and wanted the child to herself.
I love the ending where she escapes with her baby it’s truly the most satisfying 🖤
because it cuts before tasi turns into a harvester and the baby dies? lol
@@vzreo atleast Tasi will do all for her child to make her feel safe and happy until Amaris days come to an end. that is what i like to think. that she can keep her curse at bay like she have done during the gameplay
yeah she escapes right into what is about to be nazi-occupied territory.
The baby really went 👁👄👁 at 9:51
Why is it so rare to find a horror game with an honest to god, no bullshit, happy ending these days?
Because if you put yourself in this world it's hard to imagine there being a good ending without sacrifice. And the sacrifice is yourself and the child to forever end the Empress and her harvesting.
I am sure there will be additional media content (maybe DLC?) explaining some things further.
if you want a happy ending, look for the nearest massage salon 🤣🤣🤣
With how pretentious today's AA/AAA developers are? Maybe an RPGmaker game.
because that shit doesn't fit in a real horror game you baby
@@vzreo shit take
There are actually four endings, kind of. If you take the baby out of the room and let "unknown" capture you while you're trying to escape with the baby, you get turned into the monster and forced to return the baby, which plays out the same as you return the baby yourself.
Thats not a fourth ending. Thats just another way to get to the "Bad" ending
i prefer the third ending
being a hero and saving all the people in that world that would live in pain forever is the right thing to do
Hey, i was looking for all the endings for this game and you uploaded.
"Why... i only wanted to save.. her..." These words really made me sad.
So the good ending is ambiguous, you don't know what happens next to Tasi and the child. Jeez.
she is infected and starts going insane like the others and the child was diseased and was gonna die after a few years.
@@feralforlorn this is just a wild guess. you don't know this happens and it's awful they didn't even bother telling you the entire story.
@@santikun its not a wild guess. its literally the whole point of the game.
@@feralforlorn It’s ambiguous. Either way could be correct. Tasi could go crazy, or she could end up fine. There’s no proof of either being factual since it’s all hypothetical.
@@Carnivallia its not hypothetical, did you miss the entire conversation and plot-point of the queen saying she was fucked either way and could save her child by giving it to her?
the lore literally states that she and her child was doomed unless the child was given to the queen.
9:50 , the scariest thing in this game is the baby looking inside your soul XD
Just finished Rebirth with the "secret" ending. I thought you have to do this & this was the real one :D
Totally forgot about the portal at the entrance. Just went wherever the blue light was (as always in those otherworld levels).
I did the third ending in my playthrough because babies piss me off
@APPLE ELPPA Yes. I tried to kill myself with my own umbilical cord so they had to saw my mother open to remove me. Babies suck.
What the fk hahahaa
@@IneedSUBSCRIBERSPLEASE-zb3ri I actually wasn't joking about my reply to Apple lol. I had my umbilical wrapped around my neck and was dying, so they had to do an emergency c section. I also had seizures as a baby for some weird reason. Babies really suck!
@@andrewjackson244 same here xD
lol
Fun fact alexander comes from that world
“It will waste her to nothing”
Is a really dubious thing when the person saying it literally thinks death is a sickness and wasting away.
Never trust immortals.
Where there's life, there's hope.
Amnesia: Rebirth in a nutshell:
Gameplay < STORY
:)
Aight the game was pretty good, Tasi and the baby dying thus sacryficing was the best ending in my opinion. I liked the Herbert notes, linked at least some things from the first game, and the orb too
Not just Herbert, but there are mentions of Daniel and Alexander too. There’s even a note from Daniel to Hazel in the abandoned campsite Tasi and her crew stayed in! Alexander’s real name was also mentioned. Lots of references, very good.
So the bad ending is she become a ghoul.
Edited: The Secret is they both die, for me the protagonist has carrying a dangerous disease that can go kill people.
i like how in 9:45 the baby went from crying to being like "the fuck are you looking at"
wait, so i got the "secret" ending by killing the last boss? i thiught i was suppose to kill her xD
Apparently there is a 4th ending or so I've been told.
It's like the bad ending except you're turned into a servant while trying to escape. The scene plays out with you getting controlled and putting the baby back.
*Sees Provider's ending drawing and remembers the Engineer's monologue about the 20th century*
I kinda want to share my thoughts on the endings, just in case anyone doesn't understand them, or in case there are people like me who have difficulty processing all the information as it plays out.
The "Bad" ending is the one I consider to be the one where you leave Amari to be raised by the Empress, and Tasi works as a harvester. Amari can only stay alive with a constant supply of vitae. And of course, the only way to get the vitae is basically through the torture of humans. And the humans are supplied by the harvesters, which is not Tasi's new job. They collect the humans for the collecting of the vitae. So basically, the human race is still screwed just for the sake of keeping Amari alive. Another thing about this ending is that Amari is growing up in a dark and empty place with no friends, family, or any form of society. The only form of human life in this world is the kind that the vitae comes from. So she is pretty much living her life alone with the empress. That's not much of a life if you ask me. Neither she nor her mother is living an ideal life.
The "Semi-good" ending is the one where Tasi and Amari escape through the portal. Tasi has given her daughter the chance to live a normal life, even though she's going to die. Tasi might be able to accept this and enjoy the time that she has with her daughter. But then this means that the Empress is still collecting vitae to keep herself alive, meaning people are still being tortured and/or killed in her world.
The "Good" or "True" ending is the one where death is finally brought upon the Empress, and the world is pretty much saved in a self-sacrificial act by Tasi. As unfortunate as it is that neither Tasi nor her daughter survives the quelling of the Empress's reign of terror, it does save many more lives from being taken away. And as shown in the cutscene, it also seems to put an end to the human victims' suffering by killing them in their little pod things, which is a much better fate for them than lifelong torture. And as for the harvesters, I'm not entirely sure how things would turn out for them. Since the harvesters are under the control and command of the Empress, I'm not sure what would happen when that control is lost, whether they would die or somehow return to normal. I doubt they could ever be returned to the way they used to be. They probably just die.
As an additional note, after reading some of the notes in the Other World, I can't help but feel a little sorry for the Empress. All she ever wanted was to have a child of her own, but it wouldn't happen. And unfortunately, that desire led her to do this selfish act of trying to force Tasi to give up her child, using the fact that vitae can keep Amari alive to convince her to do so. But with the true ending, her selfishness became her downfall.
These are my interpretations of the endings of this game. I'm sure many people find these facts to be obvious, but with me being the type that takes a lot longer to process story information in video games, I figured I'd at least share my thoughts for those who don't fully get it.
ALSO, THIS GAME IS FRICKIN' AWESOME.
I think the last one which is killing tasi, baby and the ghost woman with that flesh thingy is the true and best ending because by killing that ghost woman, everyone who is imprisoned in the capsule will be freed from the pain and suffering and will finally have their rest, its so dark ending but everyone have been put to rest that way
one fucked up aspect of the harvester ending is that amari is in a position to become the eighth empress of the other world, condemned to eventually take her adoptive mother's place as the core of a system that cant sustain the dying world. we dont know the relationship the first seven empresses had with their mothers, and given the seventh's obsession with adopting a child this could be how their lineage progresses - transformation of other species' children
I only needed to finish this one before The Bunker, and I freaking love it. It's my favorite one by far, I love the aesthetics of the other world, it was decently scary, and the plot was actually entertaining (I'm just not a big fan of the endings).
I really liked the dilemma you were put up against when you figured/found out that your baby, Amari, could not live without the Vitae. And not only that, you had to let the baby stay with the empress who just wanted to "love" her in her own, uhm, "lovely" way.
Anyways I chose to bring down her reign as that one guy, whose name I forgot, wanted todo. End all suffering and her empire of eternal terror. In my opinion this is the way to go. If not, you'd only live for a while then turn, your baby would not have a wonderful life at all and the life she would have would be extremely short.
Really dark and grim unravelling of the story to this game about what the vitae was and how it's being made.
Fokin amazing 10/10.
So, have any of you played the other 2 Amnesia games that came before?
How do they tie with this one? Are they also about alien ruins like this? If yes, I shall go and check them out, because this plot here was kind of interesting.
THanks for the upload!
Only the first Amnesia is actually tied to this universe, the second one is kind of like a spin off on it's own. The first amnesia has no aliens tho unfortunately you are only in the castle of Brennenburg (you went there briefly in this game) and it more like ties in lore-wise to this one but has a completely different vibe entirely/ still it's a terrifying game nonetheless
@@Ticothesquirrel1 Thank you so much for clarifying, Audrey. I shall go and check that game too, seeing how much I liked "Rebirth". :)
@@MauMenzori Amnesia: The Dark Descent changed up the dynamic of the typical horror genre at the time of its release, and has been a heavy influence on games that have come out after, it really is a great game! You might be a little disappointed to see it's a bit less visually stimulating than this game, but the sound design is incredible and the story is veryyyy immersive! Good luck!
The lesson is "if you have a hereditary deadly disease that killed your firstbonrn, don't have more kids"
I'm chosing an ending that is not explicitly in the game: destroy the two big vitae sections with the red flesh (two closest to the room with the crib-as seen in the train station section on the map), and escape without destroying the 3rd one (while fulfilling the Stoic achievement requisites).
With the number of all the broken and inactive capsules we've seen on our way there, leaving just that one section will drastically reduce Tihana's vitae "reserves", and since there is no-one with the mental capacity to repair and maintain the facilities, she will die in a few years. The harvester infection(?) will gradually subside with the distance from the gates to the other world, the other world itself, and Tihana's influence, as it hasn't progressed far enough to become self-sustained.
As for using vitae on Amari... I'm chosing that Tihana either lied about the sickness (including interference with the scanner), or that the use of vitae in the child still developing in the womb accomplished to be a cure, rather than just treatment.
One thing I like about the Amnesia games. There's never a true good or bad ending. Case and point with Rebirth. It's all based on our perception of the world and it's inhabitants.
Are we doing the right thing by defying the Empress and saving our child, only for her to suffer a disease that withers her away while we watch on in agony?
Or is it right to leave our child to a life devoid of purpose, in the hopes she may find something worth living for in a cold, desolate plane of existence?
Perhaps the right choice was to poison the Empress's vitae supply, finally ending the reign of an old immortal, and bringing peace to the tortured world under her rule, at the expense of our life, and our child's.
There's no black and white definition for Right or Wrong. The entire world is a grey area left for interpretation. And in a universe with magical orbs that summon a fleshy monster called the Shadow, an immortal empress fueled by the suffering of her subjects, and a parallel world ironically seen as the Garden of Eden, I think that's the most realistic view on reality I've ever seen.
I agree. There is no clear answer about "good" and "bad" ending, we can maybe discuss morals perhaps. For me, and my perception, killing Empress is the right option. Others will call it "sacrifice" option.
So is the Empress an old one like in Bloodborne? In that game they can't have babies either but always yearn for surrogates
so why did tasi wake up from the plane , where as everyone left her? what happened at the start?
she managed to return and slowly turned into a harvester. the turning process affect her memories and eventually, she got amnesia and throughout the game trying to unravel the memories back, just like the predecessor games
I know the baby may be doomed in this ending but having the ability to say goodbye in the world under the sun of day and the stars of night would be the way I would want to leave this world, not in some dark world crumbling apart where the only way to live is to make others endlessly suffer.
I think that the best ending is killing the Empress. Not only do you save any future souls that would be tortured by her, but you avenge the lives of all your crewmates. Leon, Hank, and all the others that would have suffered under her rule are laid to rest in peace, and so are you and your child.
On iconoclast ending! The heroic sacrifice destroy the tower! inside the hives with empress to there mindless harvester! Poor tasi and amari saved us all by infections! No-one will be infected to this dessert anymore!
For me the best ending was when tasi destroyed two of the empress's supply lines but she ended up leaving for paris. This way tasi ends up actually looking really good and human-like in the final art.
This was the one true ending for me
4:05 is where the action begins.
like...i think you're supposed to empathize with the queen in the end when she says she just wants to love this child but there's a few unanswered questions I don't get if that's truly the case. 1) the queen is the one who poisoned all the people with the evil fountain water to begin with. She's a monster through and through even if she genuinely wants to care for the kid. If she really did just want a kid and wanted to propose that option to these people she would've just asked rather than tricking them into essentially killing themselves. 2) when you do decide to leave Amari with the queen, she doesn't help heal your affliction and let you leave, she essentially kills you. She's still bad. 3) Aside from any of that, assuming she is genuine and all the other options get explained by "well that has to happen cuz there's no cure for you and blah blah blah" how the hell is this kid gonna be able to live here? It's a bunch of murder zombies, an alien monster queen, and a constant evil red ooze monster trying to kill everyone all the time. There's no food or water that we've seen that would sustain the kid without turning it into a monster as well. Like...you're so effed in all of these options it makes the struggle to get here seem pointless. Like, just killing yourself in the first act seems like the most logical option. That's not super rewarding. I'm not saying there needs to be a "happy ending" but at least a "bittersweet" one otherwise what's the point?
I really liked the idea of the Shadow being some kind of inter-dimensional malignancy that you can goad into consuming the Empress - though I wish it had, like with Daniel, recognized the intentions of the protagonist and spared them. She deserved it - eternal life wasn't enough, she wanted a child and was willing to keep millions in permanent torture-stasis and kill everyone on the plane to get what she wanted.
I still think the first ending is "good" if both Tasi and her child get to live, even with a terrible affliction for the latter. Suffering is alsoo a part of life and where there is life, there is hope.
If it was the last Empress existed then the third ending is the best and Tasi with her child is the hero who destroy the sick minded Empress Alien so earth can live peaceful without risk being kidnapped by alien for their vitae again.
When the alien mom is better than the actual mom. She didnt deserve this. Saddest thing, she didnt even try to physically confront her while she was sabotaging all 4 units.
This is just- such am awful ending.
I got the "Secret" ending although i think it's not that secret
I think it's the bleakest ending, that flesh thing is probably worse than whatever was happening in that world
@@leetagent i didn't know that, cool
@@leetagent I wouldn't say it kills evil people. The Shadow hunts down anyone who dares to try and take any of the orbs that it guards. It destroyed the the Empress' reign because someone engineered a strain of it to infect all veins of Vitae. But it isn't unreasonable, it spared Daniel in the first game because he restored the orb and prevented Alexandar from escaping (If you get the good ending), so it let him leave after being appeased and stopped hunting him.
So it's neither good or evil, just don't try to take any of the orbs and it won't have reason to hunt you.
It most definitely is not worse than a dark dying world that is only kept alive by eternal torment and torture. The Shadow is the ultimate end for that world. It kills each and every being on that planet/dimension, the Queen, the Guardians/spirits, the ghouls (if there are more in this world than just Hank) and most importantly all the imprisoned, tortured "human batteries".
The Queen and her people deserve death for what they did with the vitae and the prisoners deserve their peace and an end to their suffering (which probably lasted for an eternity since they somehow kept the prisoners alive).
The way I see it: Yes, you just killed off an entire world, but that world was a cursed, perverted mess and doomed to begin with.
how can the secret ending be considered a neutral one, if both tasi and amari die? that´s even worse that the "bad" one, at least the baby have a chance...
What how did he get the secret ending? When I played it it allowed you to do the 3 injections without activating the flesh cutscene allowing you to leave through the portal. I must have got a glitched ending.
Looking at all the possible endings I would say that either the ending where you kill the empress or the one where you escape to Paris are the best choices depending on the player. I for example choose to escape to Paris even after I transformed more and more because in my mind what if the Empress lied to Tasi and her child can live a normal life and Tasi can control herself and instead of gathering life she can give it to her daughter? Yes, freeing the rest of the trapped people by killing the Empress sounds right but why should Tasi and her innocent child have to pay such a high price for a world which is already destroyed? Tasi suffered so much by losing her husband, her friends, her first daughter so I wanted to try and give her some hope for life beyond this nightmare.
-The iconoclast secret ending makes no compromise. The empresses world is in the very far future, the timestamps at the random memories hinted this for me. You deny life to continue it's existance although you don't really carry that burden of the choice. It's the personally morally liberating ending, at the cost of life's continuancy in the very far future.
-The harvester ending, and you'll be the one who bears the burden of life, fear and chaos. In a no ying without yang kind of way. Possibly the bravest ending.
-The back to Paris ending, you chose to continue life with a candle of hope, seeing it melt away slowly. Maybe the most naïve yet well intended and focused on the 'now'.
In a way the concept of 'God' is missing from the game. I would argue the Paris ending would be the most 'I still have hope despite in the face of evidence'-religious one, if it were an option. This is a question I should ask the devs.
Killing the empress is the best imo, i was recently playing it just makes sense. You ended a horrible reign of torture, even if the empress herself was sincere, can you imagine how awful it'd be growing up there? Almost everything is dead except for your mother who is an immortal being who lives off the torture of others, all the love she has can't save the fact that humans need a /lot/ of other people in their lives to be happy, we need sunlight and living color to be happy, our brains are wired to need these things, living with one person forever would be suffocating, at that point, when you got older, would you want to keep living like that? Off the torture of others? never to play outside with the grass with the sun shining?
At least if you kill the empress, you won't become a monster, and your baby won't have to learn skills just to lose them