Heavy Bolters SUUUCK || Joushi Ramblings

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  • เผยแพร่เมื่อ 6 ม.ค. 2025

ความคิดเห็น • 58

  • @TheLostAdventurer
    @TheLostAdventurer วันที่ผ่านมา +11

    -glances at my collection of 9 3rd edition LRMBTs with lascannons and heavy bolters-
    “It’s worked for 7 editions, it’ll be fine, next edition will nerf the current hotness anyways”

  • @mostlychimp5715
    @mostlychimp5715 2 วันที่ผ่านมา +37

    I'm going to take bolters even harder now.

    • @APPYuGiChannel
      @APPYuGiChannel 2 วันที่ผ่านมา +6

      What I got from this video is Heavy Bolters on everything always.

    • @Joushi40k
      @Joushi40k  2 วันที่ผ่านมา +2

      I'm gonna start replacing the turret weapon with heavy bolters

    • @mostlychimp5715
      @mostlychimp5715 วันที่ผ่านมา

      ​@@Joushi40k You're right I need to run Punishers more.... :D

    • @ФедяКрюков-в6ь
      @ФедяКрюков-в6ь วันที่ผ่านมา

      I'm going to take heavy bolters instead of Leman Russes

    • @0ohmit0
      @0ohmit0 12 ชั่วโมงที่ผ่านมา

      ​@Joushi40k Basically a Malcador Defender. When you get 21 Heavy Bolter shots going somewhere, some of it's gonna do something.

  • @tomasrosas9847
    @tomasrosas9847 3 วันที่ผ่านมา +14

    God, I love hearing about math applied to 40k.

  • @handlesrstupid123
    @handlesrstupid123 2 วันที่ผ่านมา +10

    Back when I had to pay points for sponsons, they were cheap. I used to run the plasma "executioner?" with plasma sponsons, 5 small templates of plasma just to remind the space marines whos got the firepower advantage.

    • @Joushi40k
      @Joushi40k  2 วันที่ผ่านมา +3

      Miss this

    • @jamesloder8652
      @jamesloder8652 8 ชั่วโมงที่ผ่านมา

      And then the space marine player casted Invisibility on a single character in the middle of a blob of assault marines and stopped you from shooting their entire army with any template weapons.

    • @handlesrstupid123
      @handlesrstupid123 6 ชั่วโมงที่ผ่านมา

      @@jamesloder8652 I actually didnt play during 7th, glad I missed it

  • @CatharsisChaser
    @CatharsisChaser 2 วันที่ผ่านมา +6

    Well thought out and reasoned argument as per usual, I wonder what you opinion is on the stubber/melta choice for dorns
    Personally I go with the stubbers since it simplifies dice rolling and makes 18” the sweet spot for maximum output

    • @Joushi40k
      @Joushi40k  2 วันที่ผ่านมา +3

      Fun question, I think they're both pretty useful. Slight preference for the stubber to ping off injured models so the d3 weapons aren't "losing damage" and 12" is just so short, but other people like meltas
      Dealers choice really

  • @Kingofdragons117
    @Kingofdragons117 2 วันที่ผ่านมา +7

    I know Heavy bolters aren't the best. But I like to use them anyway. I usually recommend multi-Meltas to people. Though I am odd. I like to run the Eradicator with heavy flamers.

    • @Joushi40k
      @Joushi40k  2 วันที่ผ่านมา +1

      This is great, I genuinely think that people should play what's fun for them, and then recommend the same
      Whenever people are asking what is strongest though, it's just a different question

  • @bgmdr
    @bgmdr 2 วันที่ผ่านมา +5

    Great video, you forgot the ignore cover on the flamer so they look worse than they are (which is on par with heavy bolters)

    • @Joushi40k
      @Joushi40k  2 วันที่ผ่านมา +2

      Oops you're right

  • @politiciancranberry
    @politiciancranberry วันที่ผ่านมา +3

    Now, ive done the math before and i personally completely agree and avoid them like the plague, BUT. My locals has some (like literally everyone i dont bother going to the 'tournaments' there it feels wrong lmao) very uh... questionably skilled players, where getting into range with multi meltas, not getting charged when they have plasma, and trying to get specificly armed lemans in specific areas are legitimately a hopeless endeavor. For these players in specific, maybe lmao. Ive noticed a lot of them very much dont like any sort of help or advice as well and tend to get mad at me for not being objectively bad. At this point i can only take absolute meme lists like all 6 epic hero ultramarines or max firestrike servo turrets to have a relively low salt game. In summation i hate playing at my locals.

  • @nuckythompson8041
    @nuckythompson8041 16 ชั่วโมงที่ผ่านมา +1

    Fighting ignorance with math is your superpower 😂.
    Unrelated question: several videos back you went over the GW maps and the firing lines you added with Paint. Are those layouts anywhere to be found out in the interwebs? You showed 2 of the layouts but I’d love to be able to check them all out 🙏🏻

    • @Joushi40k
      @Joushi40k  8 ชั่วโมงที่ผ่านมา

      i haven't like painted over all of them, but the maps are on warhammer community

  • @0ohmit0
    @0ohmit0 11 ชั่วโมงที่ผ่านมา

    The problem with plasma is that I take six mortals wounds to do 2 plasma shots everytime.

    • @Joushi40k
      @Joushi40k  8 ชั่วโมงที่ผ่านมา

      skill issue

  • @nimric3348
    @nimric3348 2 วันที่ผ่านมา +2

    What about with the leamon russ battle tank when it gets full rerolls to hit.
    Thats the only time i use heavy bolters.

    • @Pas5afist
      @Pas5afist 2 วันที่ผ่านมา +3

      But wouldn't full reroll multimeltas be even better? Probably don't even need a Take Aim order.

    • @locarno24
      @locarno24 2 วันที่ผ่านมา +2

      The biggest edge a heavy bolter has is the SUSTAINED HITS 1 - so when you need a '6' to hit ANYWAY it generates double hits on top of a higher rate of fire. It's basically a good overwatch weapon, so its best if you have the means to get cheap/free overwatch attacks.

    • @nimric3348
      @nimric3348 2 วันที่ผ่านมา +1

      @Pas5afist everything does get better better but crit fishing becomes more efficient with rerolls.
      Increases chances of sustained hits and lethal hits.
      That's the only time I justify them on a russ but have never done the math.

  • @Skullzero1
    @Skullzero1 16 ชั่วโมงที่ผ่านมา

    Do i play 40k? No. Did i stay because i enjoy number crunching and math? Absolutely.

  • @ipsefecit7504
    @ipsefecit7504 2 วันที่ผ่านมา

    I think it makes sense to look at the average values ​​to get a feel for the extent of the damage. However, dice only produce integer results. For every unprevented hit, there are two wounds that take out a Space Marine. It would therefore be better, based on the probability of an unavoided hit, to consider the conditional probability of getting exactly one hit (and therefore two wounds) to evaluate which weapon is better. In this sense the conditional probability of a flamethrower versus that of a heavy bolter to cause exactly two wounds. In any case, a great video to give a feel for the damage.

  • @pabloandres1052
    @pabloandres1052 4 ชั่วโมงที่ผ่านมา

    I always tried to use HB because of the range in my chimeras. Guess I'll start using HF!

  • @anthonyshannon7559
    @anthonyshannon7559 วันที่ผ่านมา

    I feel like there's got to be some value in a gun that can fire from turn 1 all game long, as long as the tank lives.
    The multimeltas are a clear winner if optimising vehicles against tanks, and that's what the Born Soldiers is pushing you towards. Flamers are better if you are charged, plasma is better if you are left to your devices and want to kill infantry.
    I have to say, the fact that you can take 3 bolters and roll 9 dice all game (with rerolls and exploding dice) is very appealing

    • @Joushi40k
      @Joushi40k  8 ชั่วโมงที่ผ่านมา +1

      the first part is basically the argument for mortars on HWT tbh
      we do like rolling dice

  • @markstewardson4006
    @markstewardson4006 วันที่ผ่านมา

    It would be interesting to get your opinion on what heavy bolters would need for them to be comparable to the other choices. As they were clearly not balanced around all wargear being free.

    • @CynicalOptimist99
      @CynicalOptimist99 16 ชั่วโมงที่ผ่านมา

      Honestly just an extra shot each, as it would make it generally more reliable in activating Lethal/Sustained and compete with the other weapons. Plus it would start to fill the anti infantry role better

  • @jamesloder8652
    @jamesloder8652 8 ชั่วโมงที่ผ่านมา

    Thank you for over explaining some very obvious math

  • @jamesloder8652
    @jamesloder8652 8 ชั่วโมงที่ผ่านมา

    I'm not sure who says that heavy bolters are most efficient at killing light infantry-- that's absurd. They're 2 damage weapons. Half of their damage output is wasted.
    Unfortunately they're not very good unless you manage to increase their AP against things like marines or light vehicles, though.

  • @lokalkakan
    @lokalkakan 8 ชั่วโมงที่ผ่านมา

    I think its space marine players running psy-ops in Guard forums. How else could you explain someone suggesting Heavy Bolters?

    • @Joushi40k
      @Joushi40k  8 ชั่วโมงที่ผ่านมา

      caught red handed

  • @friendlyneighbourhoodsunwheel
    @friendlyneighbourhoodsunwheel 23 ชั่วโมงที่ผ่านมา

    If they were 6 shots each at s5 ap 1 dam 1 with sustained 2 I think they be interesting as suppression weapons which are kinda what they are.

  • @The.LastMelon
    @The.LastMelon 2 วันที่ผ่านมา +1

    Well with points not really being a thing "its all power level now I don't care what they call it" you take only the best option. You don't take something like devastators to take heavy bolters because the power and point cost for las cannons have been factored in to taking anything less means you over paid.
    10th sucks

    • @Joushi40k
      @Joushi40k  2 วันที่ผ่านมา +1

      10th is definitely more milquetoast than previous editions

    • @anthonyshannon7559
      @anthonyshannon7559 วันที่ผ่านมา

      Got my Russes with bolter sponsons because you needed additional weapons to preserve the battlecannon in case of weapon destroyed result- meltas couldn't move and fire with the Battlecannon.
      Meta chasing is silly, run what you have

  • @funghazi
    @funghazi 15 ชั่วโมงที่ผ่านมา +1

    I've had great luck with flamers, they're great for keeping my tanks from getting bogged down by chaff units.

  • @yagsipcc287
    @yagsipcc287 2 วันที่ผ่านมา +6

    Competitive play has ruined Warhammer. It has taken away all flavour, themes and creativity from the game. Flavour and theme is the way to go, competive play ruins the game and burns people out.

    • @Joushi40k
      @Joushi40k  2 วันที่ผ่านมา +2

      Ehhh I mean this channel is, was, and will be focused on competitive play
      Not because I dislike casual play, I do that too, but because my recommendation for casual play is do whatever you're gonna have the most fun doing
      I tend to take way more Sentinels and Rough Riders when I don't care about winning because I love the models

    • @mostlychimp5715
      @mostlychimp5715 วันที่ผ่านมา +2

      Cadian Sgt Steel is a great follow for the non-competitive side of the hobby.

    • @weedee88
      @weedee88 วันที่ผ่านมา +3

      if u are watching this channel and complaining about competitive play, you have it all wrong.

  • @libertyprime2013
    @libertyprime2013 19 ชั่วโมงที่ผ่านมา

    This is why I dislike the loss of points for equipment. There’s a lot of equipment that had a purpose when they’re cheap but are pointless now. I really liked 7th and 8th and 9th was ok. Not a fan of 10th. (My favorite edition was 4th my second least favorite was 6th).
    Interesting video though. I enjoy the math so I subscribed despite my grognard whining

    • @Joushi40k
      @Joushi40k  8 ชั่วโมงที่ผ่านมา

      yeah... i miss being able to go like "well i like the rest of the army, so i'll take a worse weapon to make the points work"
      i've only played 5th, the end of 9th, and 10th, and 10th is my least favorite so far as well

  • @coolcoolercoolest212
    @coolcoolercoolest212 2 วันที่ผ่านมา +1

    Moneyballing warhammer. Whats the optimum army?

  • @Rawkit_Surgeon
    @Rawkit_Surgeon วันที่ผ่านมา +1

    No! I LOVE DAKKA!

  • @THQMAS
    @THQMAS วันที่ผ่านมา

    People who take bolters are just ork players

  • @ProjectMalywix
    @ProjectMalywix 18 ชั่วโมงที่ผ่านมา

    Okay but what about the death watch heavy bolters on the indomitor kill team that are: 3 attacks, WS - 3, strength 5, ap -2 and damage 3, with both lethal, sustained 1, heavy and assault?
    Those heavy bolters kinda rock

    • @Joushi40k
      @Joushi40k  8 ชั่วโมงที่ผ่านมา

      ye deathwatch heavy bolters are pretty cool

  • @dominicl5862
    @dominicl5862 2 วันที่ผ่านมา +5

    Ok not every new player is only playing on those maps, but from a competitive standpoint yes they do less damage. But some people might value NOT dealing DMG to yourself AND having the range advantage AND be able to shoot into their own combat if they get charged. They are versatile, but not the best at anything. Most fun to roll tho because most dice over the long time.

    • @eaglesridge7896
      @eaglesridge7896 2 วันที่ผ่านมา +3

      Most dice over a long time is valuable but I think it needs to be understood that guard likes having more than you, I'm not that worried about one Lehman Russ in a combat and guard has the low enough point values that they can afford specialization. We love a dual purpose unit sure, but that can't atone for the fact there is a mathematically correct choice. Again as he said plenty in the video have fun, I myself have magnetized all my heavy bolters so if we ever get point costs for weapons back I can replace them, but there is no good argument in 10e as it stands for that

    • @Joushi40k
      @Joushi40k  2 วันที่ผ่านมา +3

      I will tell people that are trying to play optimized lists that they're just wrong if they're playing heavy bolters but I won't argue that rolling more dice is more fun

  • @Homer92
    @Homer92 วันที่ผ่านมา

    Just play deathguard. Then your heavy bolters get stinky