Playmaker Short Tutorials - How To Trigger Cutscenes with Timeline

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  • เผยแพร่เมื่อ 27 ม.ค. 2025

ความคิดเห็น • 5

  • @RahulPradipPatil
    @RahulPradipPatil 13 วันที่ผ่านมา +1

    Hi, I started learning Unity & I have no coding knowledge, Should I focus on learning C# or Start with Playmaker than switch to C# in the Future.
    Is playmaker is enough to make a full game... like A short hike, Night Stones, Old Man's Journey & Thronefall or I have to learn C# to implement all the gameplay features.
    Thank you… Please post more videos

    • @gameswithfrank
      @gameswithfrank  13 วันที่ผ่านมา +1

      @@RahulPradipPatil you don't need to learn c# to implement most of the game mechanics that exist. Only if you need very unique mechanics you'll need to learn c#. I recommend starting with Playmaker and once you are familiar with fsms its easier to learn c#. I've started from Playmaker and transitioned to C#. But I still use playmaker because it is super fast. Especially if I need a quick prototype. I'll make a video on this topic actually. Thank you for bringing it up!
      I am not sure about the rest of the games but I've played only short hike and thronefall and they totally can be made using only playmaker. I will pick one of these and do a tutorial on that before the weekend. I hope that will be helpful.

    • @RahulPradipPatil
      @RahulPradipPatil 13 วันที่ผ่านมา

      @@gameswithfrank Thank you... I understand your point of view, I will start with playmaker then gradually start learning C# after 3-6 months.
      Please do video on quick prototype & Game tutorial videos.
      Thanks again...

    • @gameswithfrank
      @gameswithfrank  2 วันที่ผ่านมา +1

      Hi, so I've looked at Night stones and Old Man's Journey. I felt only Old Man's Journey was a bit different from the other game since its more of a point and click kinda game. A Short Hike and Night Stones are very close to each other. Thronefall is something different as it deals with base building. So I think I can take up like mechanics of short hike/night stones and cover the different systems. Initially it can be about movement, camera zones (these play a huge role although we might not notice it), dialogue system and coin collection system. That was my plan for the tutorial series and then we can build from that (i wanted to cover some other aspects like visuals and sound design as theyre really brilliant in some of these games). Also if you want me to cover something specific let me know!

    • @RahulPradipPatil
      @RahulPradipPatil วันที่ผ่านมา

      @gameswithfrank brother you mentioned all the important points, please cover them all. That will help me alot.. 🙏👍
      Thank you for your time, now can't wait 😇