Godot 4 Random Encounters (Final Fantasy 6)

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 10

  • @shakeitoff1000
    @shakeitoff1000 2 หลายเดือนก่อน

    6:57 the music is insanely loud. This has nothing to do with TH-cam and everything to do with your audio mixing (otherwise every video would have this issue).
    Otherwise, a great, informative video. Thanks for sharing.

  • @KazoWAR
    @KazoWAR 3 หลายเดือนก่อน

    a fucking ad played and blew my ears out.

    • @Holonet01
      @Holonet01  3 หลายเดือนก่อน

      Yup, audio has been a complaint on this video and I realize why now. I did actually try to tone down the music in the middle, but apparently not enough. Listening again, that's not what I uploaded, it clearly became victim of TH-cam's automatic volume compression, making it considerably worse :(

  • @Holonet01
    @Holonet01  ปีที่แล้ว

    Putting this code in a public repo.
    github.com/GeneralProtectionFault/Final-Fantasy-Battle
    I'll pin this comment in each video of the playlist for ease of access.
    ** Please Note **
    The sprites & audio are EXCLUDED just to avoid any possible proprietary headaches, so it will NOT BUILD out of the box, but if replacing the appropriate files in the same locations, it should work.
    ** Please Also Note **
    The code is probably going to have slight differences from some of the videos. I try to point those out when I do so, but there's sufficient complexity that a little refactoring is inevitable. Feel free to comment wih any questions.

  • @avatarofwoo
    @avatarofwoo 11 หลายเดือนก่อน

    not sure why but this video is much lower volume than the previous video :/

    • @Holonet01
      @Holonet01  11 หลายเดือนก่อน +1

      Mainly inconsistent because the mic I was using was trash 😋. Remedied soon after.

    • @avatarofwoo
      @avatarofwoo 11 หลายเดือนก่อน

      @@Holonet01 thank you sir. It's not so bad when I use earphones so I think I can make do. Now I have to learn c# lol

  • @sephytcd8349
    @sephytcd8349 ปีที่แล้ว

    when I execute this code, it gets into foreach(var Area in AreaNodes) (line 62 here) and then it doesn't do anything else, like gets stuck there. I don't have redlines or anything, it's just not executing on anything. Do you know why that might be?
    P.S It would be cool if I could see how you setup your windows and other things on godot so I could make sure I'm organized with how everythings done, but most of that isn't mentioned.

    • @Holonet01
      @Holonet01  ปีที่แล้ว

      It's awfully hard to guess without seeing your project, but I can throw a few thoughts up is all.
      First thing might be not adding your Area2Ds to the "EncounterAreas" group, or whichever you decided to name that in your project. In a case like that, it would try to start a battle with the area being null.
      There's also a difference between "getting stuck there" and doesn't do anything else," which is important. If you're actually getting an error, if there isn't an error but the game appears frozen, or if you do, in fact, have an error. Also, if it stops right at where you should be entering the fight, if you're seeing the camera tween and then it stops, etc...
      If it did that, for example, the problem could be not following the naming convention and it's trying to load a scene file that doesn't exist (this obviously would fall under the umbrella of issues where you do see an error).
      Another one is maybe you accidentally used .GetOverlappingAreas() instead of .GetOverlappingBodies(). These are just some possibilities.

  • @ShadeAlder
    @ShadeAlder 10 หลายเดือนก่อน

    Between his volume and the random jumpscare music? Dislike.