Godot 4 Final Fantasy 6 Working Battle UI

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 7

  • @Holonet01
    @Holonet01  ปีที่แล้ว +2

    Putting this code in a public repo.
    github.com/GeneralProtectionFault/Final-Fantasy-Battle
    I'll pin this comment in each video of the playlist for ease of access.
    ** Please Note **
    The sprites & audio are EXCLUDED just to avoid any possible proprietary headaches, so it will NOT BUILD out of the box, but if replacing the appropriate files in the same locations, it should work.
    ** Please Also Note **
    The code is probably going to have slight differences from some of the videos. I try to point those out when I do so, but there's sufficient complexity that a little refactoring is inevitable. Feel free to comment wih any questions.

  • @risingpheonix7740
    @risingpheonix7740 7 หลายเดือนก่อน +2

    What an amazing, comprehensive tutorial. I'm trying to work on something "simple" like these battle menus and realised i was out of my depth. Seeing the other half of the equation is going to be really helpful; i knew i'd want to make labels dynamically, just didn't know how to make them all conform to a grid like this when selecting magic.
    Definitely be using this video as a reference over the next week or so!

    • @Holonet01
      @Holonet01  7 หลายเดือนก่อน +3

      Thanks! I know not everyone has the digestion to get into something like this, but there aren't a lot of resources for it, so it's rewarding when someone is looking for it and finds it here =D. Good luck with your game!

  • @joaopedrosilva3796
    @joaopedrosilva3796 ปีที่แล้ว +2

    This awesome. You definitely should have more views

  • @jdselig
    @jdselig 9 หลายเดือนก่อน

    "Poor Locke doesn't have any magic... stupid Treasure Hunter." 😆