How to rip Armored Core For Answer models.

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 78

  • @spaceresident331
    @spaceresident331 8 หลายเดือนก่อน +4

    The 3dsmax link in the description doesn't seem to work anymore - is there an alternative that you would recommend, or does the current version on Autodesk's site work fine as well?

    • @snesnerd3988
      @snesnerd3988  8 หลายเดือนก่อน +2

      thank you for letting me know, theres alot of links on archive.org for early versions of 3dsmax, just search archive.org and what ever year 3d max you want into google and you will get what you need, i recommend either 2010 or 2012.
      heres a 2010 max archive.org/details/3ds-max-2010_full-cracked

    • @spaceresident331
      @spaceresident331 8 หลายเดือนก่อน

      @@snesnerd3988 Thank you very much!

  • @neatnoot214
    @neatnoot214 ปีที่แล้ว +18

    This is really cool to see honestly. Awhile back i got into the fatimporter part of pulling models because i sas interested, but its cool to see how you can pull the skins and other stuff with them too👍

  • @NileFive
    @NileFive 3 หลายเดือนก่อน +3

    Ngl, when I searched this up I never excepted to get a video let alone an answer, thank you man

  • @dangerwarg9682
    @dangerwarg9682 ปีที่แล้ว +10

    This reminds me of when I tried to mod Divinity 2 myself. To make alter bodytypes, starting with making the female lizards ....erm...pregnant as if they got a really large egg in them...Cuz one of them DID pump out one half her size in a major side quest and TOTALLY NOT FOR ANY OTHER REASON. >3>; "You don't want to make them bloated, it's too hard" They said. BAH What's so difficult about that? And after 2 weeks of trying I quit. xD
    Editing the body models and armor was the easy part. But blender doesn't allow you to edit normals normally. So you can see the seams now. I must have gotten lucky on test 1 - 3 cuz after that, textures got scrabbled. Next thing I know, the files are largely broken cuz of fucking course they are...This is Divinity 2 we're talking about here. Some are never IN-GAME beyond the character creation example, like imagine if White Glint was there and the game says you can get it but you can't cuz the devs mapped the files for White Glint parts to AC4's White Glint parts. To make matters worse, the extractor was broke too. Physics can't be restored cuz all that data is either lost or broken. And everyone who knows a damn thing can't say anything right. It's right, it's not, it's kind of, the extractors are all the same and so on. How the hell does anyone work with this? And it's no wonder why the mods that ARE there are unimpressive and safe as hell. But never again!
    Still though, this is really cool, despite all the jank.

  • @Yakasuki
    @Yakasuki ปีที่แล้ว +10

    Went ahead and pulled the Company part number list from this video and added it into the text tutorial along with a link to this video for people who don't want to read a wall of text. Fantastic video as always.

  • @morepenguins6247
    @morepenguins6247 9 หลายเดือนก่อน +5

    0:06 Umm, why is there a Wynne D Fanchon body pillow?

  • @grugmangaming5152
    @grugmangaming5152 ปีที่แล้ว +34

    inb4 gmod armored core

    • @jakejohnson718
      @jakejohnson718 ปีที่แล้ว +3

      *PLEASE*

    • @Waskas_2006
      @Waskas_2006 5 หลายเดือนก่อน

      You could probably make that with a wiremod mech if you have actual talent, which I don’t

  • @MegaOS_Ver_NEET
    @MegaOS_Ver_NEET ปีที่แล้ว +8

    finally. my NEXT will be out from the game...
    gonna take a while as downloading some of the files is gonna ba a bitch...

  • @ruby_240
    @ruby_240 ปีที่แล้ว +11

    Give a man a fish and he'll eat for a day, teach a man to rip models from AC4FA and he will make shitposts for life

  • @Genie_GX
    @Genie_GX 4 หลายเดือนก่อน +2

    Appreciate this tutorial, been trying to find a way to rip ACFA models for a while now. Hopefully soon there can be a way to rip ACVD models, i would love to make some stuff with N-WGIX/V.

  • @Noname-zq1rt
    @Noname-zq1rt ปีที่แล้ว +9

    You're doing God's work my guy

  • @keplomancer
    @keplomancer ปีที่แล้ว +6

    new vrchat models spotted

  • @Raven_Asgard
    @Raven_Asgard ปีที่แล้ว +2

    ngl that next at the end was intimidating

  • @elegidalazar7753
    @elegidalazar7753 ปีที่แล้ว +3

    finally a get my stasis for 10000000000c , thank you, but my waifu is not Wynne, is Merrygate

  • @sirchby
    @sirchby ปีที่แล้ว +16

    This is some useful info, although I still have some questions,
    Is the process similar for Arms Forts?
    And how about their armatures, such as the exact head position relative to the core, weapon positions, etc.?

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว +9

      Yes this works for arms forts, this works with every flv model that doesn't crash the fat importer scrip, your going to have to find the arms forts yourself, their in the enemies bnd where the garage folder is found. As for part positions, they change alot. Heads will usually be in the air but some models they are at world center on the floor.
      No the models don't fit together when all imported your going to have to adjust them to fit. I recommend ripping parts as their own things and then building the next with the exported objs

    • @sirchby
      @sirchby ปีที่แล้ว +3

      @@snesnerd3988 so a manual assembly is still required due to how their origin is extracted based on the script.

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว +5

      @@sirchby yes. You can kind cheat by importing all the parts in max and then loading a next animation, it will snap the bones to the armurature of the animation but its not perfect, the robot will be in a pose and parts won't be perfectly aligned to where they need to be.
      Next animations are located here: PS3_GAME\USRDIR\bind\model\ac\maotion
      Animations found in the garage folder are only animate that specific part, like over boost for cores.

    • @sirchby
      @sirchby ปีที่แล้ว +1

      @@snesnerd3988 sounds useful.
      Thanks!

  • @nori6237
    @nori6237 ปีที่แล้ว +3

    10:05 are just Fucking gold...

  • @warrantyV0IDED
    @warrantyV0IDED ปีที่แล้ว +2

    *unholy excited screeching*

  • @jamwrightiam
    @jamwrightiam ปีที่แล้ว +3

    fantastic thumbnail

  • @AORaiMechWork
    @AORaiMechWork ปีที่แล้ว +3

    Step one Download Armored core art book..............

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว +6

      Step 2: raid from software for their models used in the intro cinematics

  • @nizalmuhammad9689
    @nizalmuhammad9689 ปีที่แล้ว +7

    this trick is work too to any armored core games?

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว +9

      No only armored core for answer. Gen 5 flver0s are encoded differently from acfa. ac4 and older games use completely different files from acfa.

  • @pon9670
    @pon9670 ปีที่แล้ว +1

    Now make a ac with tank legs do the default dance.

  • @brothergub3246
    @brothergub3246 ปีที่แล้ว +2

    Thanks for the tutorial! Definitely gonna give this a try later. Is the process similar for ripping models from Lost Planet?

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว +3

      lost planet only requires neosis. neosis can unpack the arc files and load the textures and models

    • @brothergub3246
      @brothergub3246 ปีที่แล้ว

      @@snesnerd3988 Awesome! Thank you!

  • @zorain2354
    @zorain2354 ปีที่แล้ว +5

    Can you do video about how to rip Models from V/VD?
    I really want to make Chief dancing!

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว +6

      ripping acv/vd models isnt possible yet. if it was i would have videos with gen5 models

    • @zorain2354
      @zorain2354 ปีที่แล้ว +2

      @@snesnerd3988 That's sad, I'm gonna modelling him by myself then

    • @warrantyV0IDED
      @warrantyV0IDED ปีที่แล้ว +1

      @@zorain2354 you go king, I believe in you

  • @waffletoasted6338
    @waffletoasted6338 ปีที่แล้ว +3

    I've actually found another way to rip the models and import them into blender, but the arm meshes seam to be molded together. I was just wondering if this is what's supposed to happen?

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว

      Natsu's utility is still be worked on so there still a bunch of bugs with it. Rn fat importer is the most reliable.

    • @waffletoasted6338
      @waffletoasted6338 ปีที่แล้ว

      @@snesnerd3988 I was also wondering if you know the file path for white glint's head stabilizer. I'm having trouble locating it.

  • @deleter1823
    @deleter1823 ปีที่แล้ว +4

    lmao the prototype 😂still killing off anyone who uses it

  • @ToribioVaca
    @ToribioVaca 4 หลายเดือนก่อน +1

    Hello bro, could you tell me how to separate the pieces of the NEXTs in 3Ds MAX please?

    • @snesnerd3988
      @snesnerd3988  4 หลายเดือนก่อน +1

      pull the bones apart in max

    • @ToribioVaca
      @ToribioVaca 4 หลายเดือนก่อน

      @@snesnerd3988 How could I do it? I'm new to using MAX and I get lost in the interface, I'm sorry if it caused any inconvenience by asking.

  • @Maiiroshi
    @Maiiroshi ปีที่แล้ว +2

    So im wondering as to how and where i can find LP2 so i can rip the models from it

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว

      they will be hidden in an .arc file. neosis can unpack them but only certain ones, not every .arc will unpack.

  • @Тутуру-д5й
    @Тутуру-д5й ปีที่แล้ว +2

    I have such a question is it possible to get model 002-B by this method

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว +1

      No I said it in the video. But Adams archive somehow got it

  • @Bernkastel1983
    @Bernkastel1983 ปีที่แล้ว +4

    Small question. Is it possible or do you think it will be possible to add custom parts in to For Anwser?

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว +6

      When natsu and the dark souls modding community add flver0 support to flver editors yes. But that won't happen for awhile

    • @Bernkastel1983
      @Bernkastel1983 ปีที่แล้ว +3

      @@snesnerd3988 Thank you for the anwser (pun intended). Its good to know that it can be possible at some point. Having some experience in 3D moddeling and weapon designing (Through skyrim modding mostly) it would be supper cool to desing and import custom weapons and Next parts in to For Anwser.

  • @TheIntratec9
    @TheIntratec9 ปีที่แล้ว +2

    @snes nerd Does this apply to Armored Core V or Armored Core 3 models?

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว

      No, only armored core for answer. Ac3 doesnt use any file types seen in acfa, flver wasnt a thing until acfa. And acv's and down work with tabbed and it encodes its flver0s different from acfa.

  • @Luvulcan_343
    @Luvulcan_343 7 หลายเดือนก่อน +1

    Excuse me, could you tell me in which folder the White Glint's stabilizer is located?, thanks

    • @snesnerd3988
      @snesnerd3988  7 หลายเดือนก่อน

      file location: Armored Core - For Answer (USA) (En,Fr,Es)\PS3_GAME\USRDIR\bind\model\garage\sub_head-bnd\aa0005_m-bnd

    • @Luvulcan_343
      @Luvulcan_343 7 หลายเดือนก่อน

      @@snesnerd3988 Thank you, comrade.

  • @marcorodriguez8771
    @marcorodriguez8771 6 หลายเดือนก่อน

    Hello, can you tell me the location of the Normals, the Arms Forts, and 00-Aretha?, and if not, how can I guide myself to find what I'm looking for?

    • @snesnerd3988
      @snesnerd3988  6 หลายเดือนก่อน +1

      All the enemies are in the enm bnd where you found the garage parts bnd. Normals are all the 0000 with some exceptions. Aretha should be e0120 or around there. And arms forts are scattered around the bnd most are around 4000 going all the way up to 9000

  • @wolfiewoo3371
    @wolfiewoo3371 ปีที่แล้ว +1

    Music name?

  • @thomasfolan5401
    @thomasfolan5401 ปีที่แล้ว +2

    if i dont need the textures i can skip the steps involving neosis, correct?

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว

      i mean if you REALLY dont need the textures even tho they are what makes the models look good then sure you dont need neosis

  • @papakoalarieur2209
    @papakoalarieur2209 5 หลายเดือนก่อน

    I can't open the FatImporter file in MaxScript it say "configuration file not found"

    • @snesnerd3988
      @snesnerd3988  5 หลายเดือนก่อน +1

      Ive never had that problem. I'm not very experienced with 3ds max so Im not sure how to fix that.
      What version of max are you using?

    • @papakoalarieur2209
      @papakoalarieur2209 5 หลายเดือนก่อน

      @@snesnerd3988 im using the 2010 version

    • @snesnerd3988
      @snesnerd3988  5 หลายเดือนก่อน +1

      ​@@papakoalarieur2209 Hmmm, maybe fat importer did unpack properly? Again I've never had this problem, I've had issues that have required me to run max as administrator to get working so you might wanna try that

    • @papakoalarieur2209
      @papakoalarieur2209 5 หลายเดือนก่อน

      @@snesnerd3988 I will try on the 2012 version

    • @papakoalarieur2209
      @papakoalarieur2209 5 หลายเดือนก่อน

      ​@@snesnerd3988 it's working

  • @papakoalarieur2209
    @papakoalarieur2209 5 หลายเดือนก่อน

    How do you do the textures on the arms ?

    • @snesnerd3988
      @snesnerd3988  5 หลายเดือนก่อน +1

      The same way as the head and body. The only difference is that arms have 2 texture sets

    • @papakoalarieur2209
      @papakoalarieur2209 5 หลายเดือนก่อน

      @@snesnerd3988 im new to blender so I don't know how to do it

  • @raferd1
    @raferd1 ปีที่แล้ว +2

    Are there any other alternatives to 3ds max?

    • @snesnerd3988
      @snesnerd3988  ปีที่แล้ว +1

      No unfortunately. Natsu has been working on a flver0 editor that can import meshes but uvs won't import properly and there won't be an armature. The dark souls modding community has be trying to add acfa flver0 support to their already existing flver editor, but it been very very slow