Hello! I'm on a mac, and BodyTrack COMP is unfortunately not compatible with a MAC! What would you recommend for subbing in the bodytracking aspect with a webcam on a MAC, so I can get my program to work like you have it here? Thank for the wonderful tutorial!
Good Morning my name is Likhith calling from crossworks i have recently gone through your video in TH-cam named interactive eye projection it was wonderful can you please let me know how did you create the tail glow effect in it
sure, you can just use the position coming from mediapipe instead of a kinect. It is also possible to adjust the project file to work with multiple people, as you can create multiple eye actors with their own bullet solver systems and position inputs. Once you get the idea behind this tutorial, you will be able to extend it :-)
There’s a problem that the eyes would run out of the screen. It just flow out. It seems like its not fully following my neck. Btw Thanks for your tutorial!
You need to limit the position data to the boundaries of your screen. Find out the boundaries by using the mouseinCHOP, move your mouse all the way to the left, note the x value, then all the way to the right, note the x value, all the way down, note the y value, and all the way up, note the y value. Now do the same with your camera or Kinect input, noting the position of your neck for example at the boundaries of the screen. With a mathCHOP just before the "positionNULL", use the Range function to convert your data. Lets say, the neck data all the way on the left is 0.2 and all the way to the right 1, and the screen position (which you checked with mouseinCHOP) is left 0 and right 1.5, then change the range from 0.2 and 1 to 0 and 1.5. That way, the position gets mapped properly on the output. If you move your camera or use a different output screen, you have to readjust these values. So for using it in an installation, make sure the camera won't move after setting it up correctly.
hola buenas estoy hacinedo tu tutorial por cierto esta buenicimo pero tengo un problema en mi cuadro de CHOP no me sale body track por favor me ayudas muchas gracias
when i add my kinect information it doesn't follow the kinect. tried a few things, but when i add it to switch it displays the torus over and doesn't follow kinect chop
Hello, it's excellent, but I have the jump when the person leaves the frame and returns, the eye makes a sudden movement, is there a way to soften the switch? thanks
When I click start to make the eye follow the geometric position the eye is folloing the eye for a milisec and after that the eye goes far away, why is this happening?
@@AtelieristaMHP Instead of using a video device in TOP, insert the MediaPipe plugin by dragging it into the project. Wait for it to load and connect with the camera feed that you want. Then from the three outputs that it has (hand tracking, joint tracking, image tracing) connect the ones you want to apply to the select CHOP, then do a math CHOP to set the range values, and then use the null CHOP to output the data set.
You can just turn off the render flag (the purple one in the bottom right corner of the operator) for the stuff that you don't want to show up in the render.
It's a good and important question. Check out my reply under ztime8038's comment, that should get you in the right direction. I think I'll also create a little video on that topic soon.
Did you initialize and start the simulation? To do that, go to the bsolverCOMP that you created in the beginning (navigate one level up by pressing U or scroll up with mousewheel) and click on Initialize Sim and Collision Shapes, and then Start Sim.
please upload tutorial again 😊 thanks
yo it looks so cool
Hello! I'm on a mac, and BodyTrack COMP is unfortunately not compatible with a MAC! What would you recommend for subbing in the bodytracking aspect with a webcam on a MAC, so I can get my program to work like you have it here? Thank for the wonderful tutorial!
I second this
Except I’m not on a Mac
But the “body track” still doesn’t work
How can I get it to work with the Kinect without that chop?
@@TheClumsyAcrobat let me know if you find a solution pls!
What a cool tutorial thank you!
Good Morning my name is Likhith calling from crossworks i have recently gone through your video in TH-cam named interactive eye projection it was wonderful can you please let me know how did you create the tail glow effect in it
could this work with MediaPipe (different body parts tracking) and with multiple people ?
sure, you can just use the position coming from mediapipe instead of a kinect. It is also possible to adjust the project file to work with multiple people, as you can create multiple eye actors with their own bullet solver systems and position inputs.
Once you get the idea behind this tutorial, you will be able to extend it :-)
I was following your tutorial and I think because I have a MacBook I couldn't advance in the "bodytrack" part.
How can I do it?
tanks
so cool
can i know the name of the application?
and where to download it
it is amazing 👏👏👏. i would like to know how to use it in fullscreen
You can use a windowCOMP and drag and drop the last null in it, then open as performance window 👍
There’s a problem that the eyes would run out of the screen. It just flow out. It seems like its not fully following my neck. Btw Thanks for your tutorial!
You need to limit the position data to the boundaries of your screen. Find out the boundaries by using the mouseinCHOP, move your mouse all the way to the left, note the x value, then all the way to the right, note the x value, all the way down, note the y value, and all the way up, note the y value. Now do the same with your camera or Kinect input, noting the position of your neck for example at the boundaries of the screen. With a mathCHOP just before the "positionNULL", use the Range function to convert your data.
Lets say, the neck data all the way on the left is 0.2 and all the way to the right 1, and the screen position (which you checked with mouseinCHOP) is left 0 and right 1.5, then change the range from 0.2 and 1 to 0 and 1.5. That way, the position gets mapped properly on the output. If you move your camera or use a different output screen, you have to readjust these values. So for using it in an installation, make sure the camera won't move after setting it up correctly.
@@reflekkt_netI tried this and so far have not been successful at keeping the eye on screen
@@reflekkt_netThank a lots for this trick. Been headache about calibration between kinect and a projector for so long. ❤️
hola buenas estoy hacinedo tu tutorial por cierto esta buenicimo pero tengo un problema en mi cuadro de CHOP no me sale body track
por favor me ayudas muchas gracias
hello sir how to use web camera tracking effects in this tutorial video eye flow
thanks !!
Can I add a background video?
when i add my kinect information it doesn't follow the kinect. tried a few things, but when i add it to switch it displays the torus over and doesn't follow kinect chop
Hello, it's excellent, but I have the jump when the person leaves the frame and returns, the eye makes a sudden movement, is there a way to soften the switch? thanks
Put the lag chop
@@0secondsontrip how to put the lag chop , can u explain pls. (im beginner)
Hello! How could i track two or more person? And how to add new sphere/eye for new person in the scene?
Light through the vains jon Hopkins similar project, like a traveling asteroid
When I click start to make the eye follow the geometric position the eye is folloing the eye for a milisec and after that the eye goes far away, why is this happening?
It's not working the body tracking :c i don't have gpu nvidia... is there any other way?
You could try the MediaPipe plugin, I think it works for Mac too. I never used Mac tho, so not 100% sure.
Where do you place your webcam/kinect to the wall?
I placed mine centered around 4m away from the wall
@@reflekkt_net thanks
How to use the interaction with MediaPipe addon? what should be replaced in your network to use the addon?
Already sorted hahaha
@@leonidkrykhtin pls help me, how did you do it with MediaPipe? I'm stuck...
@@AtelieristaMHP Instead of using a video device in TOP, insert the MediaPipe plugin by dragging it into the project. Wait for it to load and connect with the camera feed that you want. Then from the three outputs that it has (hand tracking, joint tracking, image tracing) connect the ones you want to apply to the select CHOP, then do a math CHOP to set the range values, and then use the null CHOP to output the data set.
Hello, how can I prevent geometry COMP from displaying the final screen?😇
You can just turn off the render flag (the purple one in the bottom right corner of the operator) for the stuff that you don't want to show up in the render.
@@reflekkt_net Got it. Thanks.
How do I know what values to input for the range?
It's a good and important question. Check out my reply under ztime8038's comment, that should get you in the right direction.
I think I'll also create a little video on that topic soon.
Can I use laptop web cam?
Yes you can 👍
ouuuu...this is so hot
For some reason my eye doesnt move. It follows my mouse but it doesn't move from its spot.
Did you initialize and start the simulation? To do that, go to the bsolverCOMP that you created in the beginning (navigate one level up by pressing U or scroll up with mousewheel) and click on Initialize Sim and Collision Shapes, and then Start Sim.
@@reflekkt_net Thankl you so much, lol silly me
Faping prohibited lol