So yeah, Rurik is one of the best games i've played this year to date and one that i immediately wanted to play again after playing it the first time. I think the action programming system should win some kind of award as its probably my favourite "new to me" mechanic from this year. The rest of the game is solid, and I feel that later games made with this system could be mindblowingly good, as its a mechanic that can be used for a lot of things. Is action programming the next "deck builder" or "worker placement" and will I need to make a specific mechanic icon for it? Perhaps. And i'm looking forward to see if anyone else uses these ideas in other games, or if the designer plans an expansion or a different take on it.
Hi I just found this channel while looking for board games and after watching this and a few more videos I found myself enjoying every single one. You have introduced me to many board games I hope to add to my collection in the future. Ps I am also from Nz
@@3MBG I have one actually. I was looking at getting Gloomhaven. Me and my friends enjoy table top games like D&D and it seemed to have a simular style. My question is does the campaign have a interesting storyline or is it alot of rinse and repeat with the dungeons and I know it has alot of content but if we were to do say 8 hours week how long would it take to finish the campaign.
@@3MBG Root was another one that caught my eye aswell. Having played it would you say that each faction is balanced enough to provide fair gameplay. I also struggled understanding just how you win as the white solo faction only walking around the board and trading with others.
The storyline in gloomhaven is ok to good. As its quite open you can sometime forget how it all fits together and you may need to journal your adventures to remember the various plot threads. I'd say with 8 hours you could do 3-4 missions. So, 20-30 weeks or so?
Ha, cheers Kirk. This is a game you should be proud of, its not often i get blown away by a mechanical innovation in a game, and the fact the game looks good on top is just a plus.
Thank you so much for this content. I haven't gotten this one to the table yet but I adore sharing your 3 minute video's as they give the general information quickly and with surprising detail. Looking forward to sharing this one! Thanks again!
Sounds a really solid game especially as you pointed out, the action mechanic...its hurting my brain now just thinking of the possibilities and the order of placing your men. As always a good review!
I like that internal conversation at the end. We've all been there.. The worst is when one of those takes place in your noggin for a couple minutes and you end up right back where you started, forgetting the chain of events that influenced that first move. The one that starts the sequence of moves you've just spent minutes thinking about, while the rest of the table is either having a brain melting experience or is trying to put on a facade of patience. This game looks up my ally. Lately when playing "Gaia Project" I've been craving more player interaction. If you go up tech tracks in that game, the other player is not effected. If you build structures near opponents, they may choose to shift a couple power to the next level of their cycle, which is not a make or break type of decision to the other player. I think its a complex, well made game, but at the end of the day, how much are players really interacting? Feast for Odin is a remarkable worker placement game, but in that game, there are so many possibilities and so many ways to make points, if you've played the game enough times, there is almost always a way to optimize your moves. Maybe one player is scheming on an island, and that island being taken may affect another player to some capacity, but unlike Caverna, where the possibilities on the action board are more limited in number, taking a move taking a move someone is scheming on may ultimately hurt you in the end, as there are 17 other moves you could take to grab serious points. This is one thing that I adore about Caverna in today's Eurocentric gaming universe. if you needed to get sheep that turn, and someone else took them, they may have really fucked up your day, as there may only be several opportunities to take the "sheep farming action" when it is actually worth it. This causes player interaction, where if people can't adapt to moves being taken from them or consider possible alternatives while formulating a plan, they're done for, and may silently or verbally shed tears at the table. I might try "Rurik - Dawn of Kiev" out. I enjoyed Scythe, but at the end of the day I'm not a huge fan. It should have been released in a modular form game from the get go with an optional "suggested set up" of the standard map. From my observation, this is a kickstarter/"already thinking of an expansion before releasing the original game" type of move, and it's one I can't accept. This game has players choose their starting region, thus changing the game play each time, which is a setup I can get behind. This game seems like what I may have been looking for, which is a game more on the Euro side of the scale, but has more player interaction involved. I grew up playing war games like "Risk," "Samurai Swords," and especially, "Axis and Allies." This was before the Euro revolution in gaming. Now I am not so into these "Ameritrash" games for the obvious reasons, mainly people get eliminated or have no chance of winning early and are left to observe or hope there's enough time for a second game. I've been itching for a healthy dash of direct combat on the board, but one that doesn't spoil the dish by causing players to hold up the game rolling six-sided die battles that can disrupt the flow of the game. Thanks for posting. Grateful to have your concise snapshots of a game available when I want to get the gist of a game or while I'm shopping around for my next potential purchase.
Cheers Tim, feast is one i havent gotten to yet but it does look like Uwe's "9th symphony". I think Scythe is very good, but not without flaws, the setup is defintely one of them. Rurik, like scythe, looks like an amertrash game of old, but really isn't.
Happy to have picked this up after playing it at a local game night. Shame it hasn’t had a wider release. Came to watch this video for a helpful refresher before relearning the rules.
Nice review! I've been on a medieval kick and this game scratches that itch. Plus it looks great and like a lot of fun as you can totally submarine another player's plans. Ha ha ha ha ha.
Action programming in a game that's not aimed at children?! I need to find this game. Our kids (and us) love action programming around here, but struggle to get other "adults" to agree to play games like Robo Rally, River Dragons, etc.
I thought of Scythe pretty much right away watching this review. As you liked the action selection system, I wonder if you have played Forbidden Stars? It's my favorite action selection system in a game. Combat is also fantastic in it.
Different, the action programming on Rurik takes most of your mental energy and El Grande doesnt really do that. Its more of a hybrid area control builder than EG which is pure area control as well.
Tempted to pick this one up. How do you think it holds up nowadays? Or are there games that have come out in the last few years that you think surplant this one?
@@3MBG may be a poor choice of words - I wasn't sure if this was a review made about an older game or a game that was new at the time. Either way, 3 years can definitely seem short to ask about that, but some games age quicker than others, especially when new mechanics are brought to more mainstream attention - sometimes iterations improve on them quickly. Glad to hear it holds up though. I'll have to try find a copy to play
This game looks fascinating! Do you think it would be worthwhile getting if one was to play it exclusively solo? I'm looking for a solo Blood Rage-like game that isn't a luck fest but feel Scythe doesn't have enough conflict for my trashy preferences.
Sorry Shane, I haven't actually played Rurik solo. But I suspect based on a scan of it that the solo mode should fit your requirements. A lot of the fun in the game is in the action programming, so yeah.
Hard to say, depends on why you didn't like Scythe. There's a bit more openness in the decision space in Rurik. Scythe can be very "rote" once you learn your boards and what they do
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@@3MBG The look of it, its theme and the fact that it doesn't have too many bis and pieces make me wanna buy it. But I also bough "Lockup: A Roll Player Tale" - a splendid game where you control nothing (pure luck) and it's very dull to us. Is Scythe, it lack players interaction and, after many games (Steam and real) I find it pretty boring (same for Terraforming Mars). Now, here are what we like: 2p - Schotten Totten, Kahuna 3p - Great Western Trail, Samurai (Reiner Knizia’s), Elysium 4p - Blood Rage, Tigris & Euphrates, Yellow & Yangtze, Starcadia Quest, Ra - The Dice Game, Caverna, The Crew: The Quest for Planet Nine, Nemesis 5p - Cyclades with Hades and Titan expansions, Irish Gauge, The Others, El Grande Big Box 6p - Rex: Final Days of an Empire, Exodus: Proxima Centauri (revised edition) 7p- Junta
Kia Ora Victor. Mate, i'll be honest I had no idea about this. Ukraine/Russian conflict is not my forte and I didn't even notice. But i'll leave this comment here to help inform others.
@@Zapper-kq1zg Moscovian barbarian, have you already drunk today? What do you have to do with Slavs? How dare you address a resident of the core of Rus?
that very short and explanatory 3 min videos are pure gold for the board gamers! keep up the good work!!!!!
Cheers, much appreciated.
So yeah, Rurik is one of the best games i've played this year to date and one that i immediately wanted to play again after playing it the first time. I think the action programming system should win some kind of award as its probably my favourite "new to me" mechanic from this year.
The rest of the game is solid, and I feel that later games made with this system could be mindblowingly good, as its a mechanic that can be used for a lot of things. Is action programming the next "deck builder" or "worker placement" and will I need to make a specific mechanic icon for it? Perhaps. And i'm looking forward to see if anyone else uses these ideas in other games, or if the designer plans an expansion or a different take on it.
Hi I just found this channel while looking for board games and after watching this and a few more videos I found myself enjoying every single one. You have introduced me to many board games I hope to add to my collection in the future. Ps I am also from Nz
Kia ora Ryan. Cheers for the comment. If you have any other question, let me know eh?
@@3MBG I have one actually. I was looking at getting Gloomhaven. Me and my friends enjoy table top games like D&D and it seemed to have a simular style. My question is does the campaign have a interesting storyline or is it alot of rinse and repeat with the dungeons and I know it has alot of content but if we were to do say 8 hours week how long would it take to finish the campaign.
@@3MBG Root was another one that caught my eye aswell. Having played it would you say that each faction is balanced enough to provide fair gameplay. I also struggled understanding just how you win as the white solo faction only walking around the board and trading with others.
The storyline in gloomhaven is ok to good. As its quite open you can sometime forget how it all fits together and you may need to journal your adventures to remember the various plot threads.
I'd say with 8 hours you could do 3-4 missions. So, 20-30 weeks or so?
Thanks J! I really appreciate you taking a look at Rurik and am thrilled to hear how much you like it.
Ha, cheers Kirk. This is a game you should be proud of, its not often i get blown away by a mechanical innovation in a game, and the fact the game looks good on top is just a plus.
Thank you so much for this content. I haven't gotten this one to the table yet but I adore sharing your 3 minute video's as they give the general information quickly and with surprising detail. Looking forward to sharing this one! Thanks again!
Get it on the table Dusty, get it on there soon ;)
It's beautiful. If it also has solid gameplay, I think I'll add this to my wishlist.
It has excellent gameplay. A really clever game.
Sounds a really solid game especially as you pointed out, the action mechanic...its hurting my brain now just thinking of the possibilities and the order of placing your men. As always a good review!
Cheers Mister Dongle :)
It isn't Russian setting, it is Ukrainian history;)
I like that internal conversation at the end. We've all been there.. The worst is when one of those takes place in your noggin for a couple minutes and you end up right back where you started, forgetting the chain of events that influenced that first move. The one that starts the sequence of moves you've just spent minutes thinking about, while the rest of the table is either having a brain melting experience or is trying to put on a facade of patience.
This game looks up my ally. Lately when playing "Gaia Project" I've been craving more player interaction. If you go up tech tracks in that game, the other player is not effected. If you build structures near opponents, they may choose to shift a couple power to the next level of their cycle, which is not a make or break type of decision to the other player. I think its a complex, well made game, but at the end of the day, how much are players really interacting?
Feast for Odin is a remarkable worker placement game, but in that game, there are so many possibilities and so many ways to make points, if you've played the game enough times, there is almost always a way to optimize your moves. Maybe one player is scheming on an island, and that island being taken may affect another player to some capacity, but unlike Caverna, where the possibilities on the action board are more limited in number, taking a move taking a move someone is scheming on may ultimately hurt you in the end, as there are 17 other moves you could take to grab serious points. This is one thing that I adore about Caverna in today's Eurocentric gaming universe. if you needed to get sheep that turn, and someone else took them, they may have really fucked up your day, as there may only be several opportunities to take the "sheep farming action" when it is actually worth it. This causes player interaction, where if people can't adapt to moves being taken from them or consider possible alternatives while formulating a plan, they're done for, and may silently or verbally shed tears at the table.
I might try "Rurik - Dawn of Kiev" out. I enjoyed Scythe, but at the end of the day I'm not a huge fan. It should have been released in a modular form game from the get go with an optional "suggested set up" of the standard map. From my observation, this is a kickstarter/"already thinking of an expansion before releasing the original game" type of move, and it's one I can't accept. This game has players choose their starting region, thus changing the game play each time, which is a setup I can get behind. This game seems like what I may have been looking for, which is a game more on the Euro side of the scale, but has more player interaction involved. I grew up playing war games like "Risk," "Samurai Swords," and especially, "Axis and Allies." This was before the Euro revolution in gaming. Now I am not so into these "Ameritrash" games for the obvious reasons, mainly people get eliminated or have no chance of winning early and are left to observe or hope there's enough time for a second game. I've been itching for a healthy dash of direct combat on the board, but one that doesn't spoil the dish by causing players to hold up the game rolling six-sided die battles that can disrupt the flow of the game.
Thanks for posting. Grateful to have your concise snapshots of a game available when I want to get the gist of a game or while I'm shopping around for my next potential purchase.
Cheers Tim, feast is one i havent gotten to yet but it does look like Uwe's "9th symphony". I think Scythe is very good, but not without flaws, the setup is defintely one of them.
Rurik, like scythe, looks like an amertrash game of old, but really isn't.
Nice review. I hadn't seriously considered this game just from scanning its blurb. Now it's on my radar to play.
That looks amazing! Thanks for the review.
Happy to have picked this up after playing it at a local game night. Shame it hasn’t had a wider release. Came to watch this video for a helpful refresher before relearning the rules.
Legend says he is still programming that action.
We occasionally bring him soup to keep up his strength.
Nice review! I've been on a medieval kick and this game scratches that itch. Plus it looks great and like a lot of fun as you can totally submarine another player's plans. Ha ha ha ha ha.
Worker placement + dudes on a map with combat + Russian setting that isn't Soviet Union? I NEED THIS now
By the way, today's Russians have no relation to the events of the game. It's completely different nations ;)
Action programming in a game that's not aimed at children?! I need to find this game. Our kids (and us) love action programming around here, but struggle to get other "adults" to agree to play games like Robo Rally, River Dragons, etc.
Great review Jarrod! Cool bidding system but you lost me at Robo Rally. Thanks! 🎽🙏
What! Roborally is classic silly fun and mayhem :)
@@3MBG I'm a euro gamer at my core. What can I say!
I thought of Scythe pretty much right away watching this review. As you liked the action selection system, I wonder if you have played Forbidden Stars? It's my favorite action selection system in a game. Combat is also fantastic in it.
Thanks for the excellent review. As usual, concise and to the point 🙂. This game reminded me of El Grande. Any thought on how it compares to it?
Different, the action programming on Rurik takes most of your mental energy and El Grande doesnt really do that. Its more of a hybrid area control builder than EG which is pure area control as well.
Tempted to pick this one up. How do you think it holds up nowadays? Or are there games that have come out in the last few years that you think surplant this one?
Nowadays? No, i don't think its redundant after only 3 years.
@@3MBG may be a poor choice of words - I wasn't sure if this was a review made about an older game or a game that was new at the time.
Either way, 3 years can definitely seem short to ask about that, but some games age quicker than others, especially when new mechanics are brought to more mainstream attention - sometimes iterations improve on them quickly. Glad to hear it holds up though. I'll have to try find a copy to play
This game looks fascinating!
Do you think it would be worthwhile getting if one was to play it exclusively solo?
I'm looking for a solo Blood Rage-like game that isn't a luck fest but feel Scythe doesn't have enough conflict for my trashy preferences.
Sorry Shane, I haven't actually played Rurik solo. But I suspect based on a scan of it that the solo mode should fit your requirements. A lot of the fun in the game is in the action programming, so yeah.
I saw this a couple of months ago at my FLGS
Since I really don't like Scythe (played about 5 times with 4 players), does it mean I won't like this game ?
Hard to say, depends on why you didn't like Scythe. There's a bit more openness in the decision space in Rurik. Scythe can be very "rote" once you learn your boards and what they do
@@3MBG The look of it, its theme and the fact that it doesn't have too many bis and pieces make me wanna buy it. But I also bough
"Lockup: A Roll Player Tale" - a splendid game where you control nothing (pure luck) and it's very dull to us. Is Scythe, it lack players interaction and, after many games (Steam and real) I find it pretty boring (same for Terraforming Mars). Now, here are what we like:
2p - Schotten Totten, Kahuna
3p - Great Western Trail, Samurai (Reiner Knizia’s), Elysium
4p - Blood Rage, Tigris & Euphrates, Yellow & Yangtze, Starcadia Quest, Ra - The Dice Game, Caverna, The Crew: The Quest for Planet Nine, Nemesis
5p - Cyclades with Hades and Titan expansions, Irish Gauge, The Others, El Grande Big Box
6p - Rex: Final Days of an Empire, Exodus: Proxima Centauri (revised edition)
7p- Junta
❤
#KyivNotKiev
Chernihiv Not Chernigov !
Volodymyr Not Vladimir !
Pereiaslav Not Pereslavl !
It's disgusting to write in Russian the Ukrainian cities!
Kia Ora Victor. Mate, i'll be honest I had no idea about this. Ukraine/Russian conflict is not my forte and I didn't even notice. But i'll leave this comment here to help inform others.
@@3MBG thanks, mate
Хазарин, ты не имеешь никакого отношения к славянам, иди копай Чёрное море
@@Zapper-kq1zg Moscovian barbarian,
have you already drunk today? What do you have to do with Slavs? How dare you address a resident of the core of Rus?
@@viktorskyba9868 firstly, I'm not from Moscow, secondly, I'm not from Moscow, thirdly, think of something better Khazarin