how about a new race called buildings and they don't attack but have some sort of effect on the battlefield. there are so many from Warcraft 3 that can be used
yah, I meant a minion, like ziggarat 4 mana 2-5 deal two damage to anything that attacks your hero or something like that, as for a legendary building you can do the Sunwell, The Orc Portal (no clue it's real name), karazhan itself.... list goes on
I don't see buildings as cards (as atiesh isn't a card because it comes from Medivh and not from malkorok), i think it can be a new effect on cards, the first that came in my mind is : "Peasant: Battlecry : summons a mine." "Mine: at the start of your turn , add a coin to your hand."
Jubei is a lovely concept for Warrior, pushing both Taunt and Berserk decks. The 12 health things are sooooo good in game against minion-control decks, I just love to Revenge away whole boards*. *Following with Reno Jackson for immediate concede.
I got today with my shaman a funny concede. My opponent was the whole time ahead on the board and decided to sheep my taunt with divine shield. It was only a 3/4 I think. After that I played Al'Akir and he immediatly conceded. But my funniest concede was an opponent who just saw that I put Malchezaar in my deck and conceded.
i think community wise the decision to include fan made in the title was a really good one and i thank you for that! getting more views but 10 times the dislikes in a good video honestly pained me also i think it would be more balanced for the mage legendary to have 2 attack that way its relevant on the board even if it gets one target without the need to pull off a turn 8 combo
I think that when you make the 'hero cards' you can also take them from other times. Like medivh the hero is after he's corrupted and the minion is before. I have this: Jaina, The Gifted 3 mana 1/2 Battlecry: Cast a random spell on all other characters I think that the art should be her as a child before she goes to dalaran, and can't control her powers. (I have NO knowledge of the WoW lore, i just read this on WoW Wiki.)
A card with the battlecry: Target a minion on your board.Change the class of all you board minions to that minions class ( Mech, totem, Beast, Pirate, Dragon).
The druid at the end is Broll Bearmantle I believe. For those who don't know know who Broll is, he's a druid that accompanies Varian in the WoW comics.
it will not be meta-defining but it will be an interesting legendary as it combos pretty well with Malchazaar in order to get 35 armor if you are in fatigue, so you *may* survive even if you are out of cards. This means it depends on the *skill* of the opponent in the domain of drawing cards and playing this legendary minion. Also, it will increase the odds of Priest winning a match-up against control warrior. And if you drew enough you can play this minion in order to survive aggro, (you can get 5, 10 armor which will be OP in early game and would enable powerful shield slams )
The guy in the end is Broll Bearmantle. He is druid and friend with Valeera and Varian. Those three were gladiators owned by the shaman Rehgar Earthfury.(Variana had lost his memory then and he given the name Lo'Gosh)
Priest, 4-4/5 Effect:All battle cry minions in your deck loses their effect, and gains +1 +2, your your hero by 2. The reason is this effect would make cards like injured sword master become more powerful, but still allow you to use a card like priest of the feast.
I think it would be a pretty cool idea if there was a card that can allow you to un-silence a minion. Probably a spell. It would be a really useful card, and it might have a lot of potential.
why would the stormcaller trigger overload from lava burst but not from lightening bolt? xD Why would it trigger overload anyway? -> yogg like effect, i don't think you get overloaded do you?
I had a couple ideas. How about for Warlock, a 5 mana 3/3 Demon that says "Whenever you discard this, return it to your deck and give it +3/+3." Also, for Hunter, a 10 mana 3/3 that says "Deathrattle: Summon three 3/3 Hyenas" or something? Just ideas.
Jaina, Theramore's tactician: 8 mana 4/6 Your other minions gain +2/+2 and immune on your turn.(the +2/+2 effect stays on your opponent's turn) Great for swinging things back into your favour. Also, I agree with +OddGaming suggestion.
I love that you not only added (Fan Made) to the title, but you also mentioned that La'Kor The Gorger was inspired from HearthCards. I love your videos, and the only thing that I wasn't too fond of was the clickbait. Keep making awesome cards!
Fullas Games (prepare for the obligatory comment;) SENPAI NOTICED ME!!! Seriously though, I mean it. It doesn't take much to make a card with hearthcards, but you have pretty good, and sometimes very unique ideas.
then wouldnt it be a a deathrattle of having nothing happen as when it dies it goes down to 0 hp but if it resummons that keeping its stats it would resummon temporarily as a 1/0 or whatever else you had it at
Say you have a 2/1 minion with First Strike. if another minion attacks it, or it attacks another minion, it'll deal it's damage before it takes any, rather than at the same time. 2/1 VS 1/2 2/1 hits 1/2 first because of first strike 1/2 dies because of damage, without inflicting it's damage
-I know i'm replying to 3 years old comment but- first strike is literally unfun to play against essentially forces you to deal damage to a minion via spells and makes it uninteractive with most minions
A 3 mana spell: fill both boards with 0/2 taunt that die at the start of your turn. It stops aggression and doesn't allow your opponent to develop anything. Would be hilarious with mass dispel
Hey fulla, i was thinking of possible alternate heroes for druid, and came to the conclusion of Celestine of the harvest. Mainly because shes one of the few notable druids that aren't a nightelf, but also because from my experience, most worgen players were druids (including myself)
I reckon Ahuze would be hella OP. Considering he's an 8 mana boardclear+ powerful minion with frost nova, he'd be nightmarish to play against, like if deathwing lost the downsides in exchange for some stats.
i would love to see more cards/legendaries with 'mega' effects like mega wind furry i thought about: mega stealth - can attack any target it wants so it ignores taunts AND 'immune' effects mega taunt - also taunts spells mega silence - can silence other silence effects - no just kidding ignore this one although it would be funny mega divine shield - ignores all non lethal damage (so if lets say a 5/5 had mega devine shield you cant run 3 murlocs in there since this minion doesnt take damage unless its lethal but a fireball would kill it)
Maybe for a little balance, make The Stormcaller 5 mana 3/3 with spell damage +2. Same battlecry, but now it could pay for the discarded cards if you have really terrible RNG.
I don't play WoW or know the lore but for the priest legendary The Risen: 4 mana 2/2 no battlecry or deathrattle but "Whenever this minion is resurrected it gains +2 +2 (wherever it is)" and a special effect for this card alone "Risen" (Priority for resurrect effects wherever it is)
idea for a priest legendary: 6 mana 4/10 your heals can now overheal characters. (so much like armor on your hero and a health buff on your minions would give priest much more potential in a lot of situations)
and another really cool legendary could be a 10 mana 0/30 with "hexproof can only be destroyed through combat" and " this minions attack is always 0. you cant loose the game if this creature dies you loose the game
You know what would be cool? Warframe legendaries! Valkyr: Cannot attack heroes. Enrage - Gain +5 attack, Windfury and Immune. If any enemy minions are alive at the end of the turn Valkyr takes all the damage she should have been dealt. Alad V: Divine Shield. Battlecry - Summon Zanuka. Zanuka: Charge. Windfury. Cannot be injured while Alad V has Divine shield. Tenno: 0/1 Battlecry: Transference - Become a copy of a minion, gain Deathrattle: Place a Tenno into your hand. Trinity: While Trinity is in play, 50% of damage dealt to your hero is dealt to enemy hero instead. Frost: Battlecry - Freeze adjacent allied minions. While Frost is in play, frozen allied minions are immune. Lephantis: 9 mana 9/9. Deathrattle: Summon Injured Lephantis. Injured Lephantis: 6 mana 6/6. Deathrattle: Summon Crippled Lephantis. Crippled Lephantis: 3 mana 3/3. Volt: Battlecry - Deal 2 damage to target enemy. Deathrattle - Deal 4 damage to all enemies. Raptor Facility: Summon 3 0/3 Gravity Tubes. Gravity Tube: At the end of your turn while at least 1 Gravity Tube is in play summon Raptor. Raptor: Gravity Tubes are Immune.
Love your work, I watch your videos religiously. :) Some feedback on the cards: Jubei, the Blademaster - Having a card that summons another copy of itself is very interesting, and it's good to see more of "12 or less Health" kind of cards. I like it. Ahune, the Frost Lord - Fits the Mage class with all of their Freeze spells and abilites. I'm a bit torn if I like the second part of his ability. It's always nice to get a huge minion, but gaining +1/+1 doesn't really feel at home with the Mage class. How about "Battlecry: Destroy all Frozen minions. Summon a 1/1 minion for each minion destroyed." Here is the summoned token: i.imgur.com/gxirc2C.png Still love your design and I hope Blizzard does something similar in the future. :) La'Kor the Gorger - Not much to say about this one. It's an okey effect for a really cool mechanic. I hope that card manipulation other than hand size will become a thing in the future (as long as it's done in a fun way). Broodmother Solix - The only problem that I see is the slight confusion caused by the card text. It's a battlecry that gives other minion battlecies that does something, okey that's pretty cool. Still, why not just make it: Whenever your opponent plays a minion, summon a 1/1 Webspinner." It's not as crazy as your current text, but I think it follows Blizzards philosophy a bit better. The Stormcaller - What can I say, I love this card. The blend of having it draw you cards while not giving you card advantage, it's simply genius. If this was in the game I would definitly play around with it. 10/10
First I was thinking a card for druid. Something like a 2 mana 0/5 that destroys itself at the start of your turn and gives you a mana crystal until the end of the turn for each hit point it had. Or maybe an early game minion that gains +1/+1 at the end of your turn if you don't spend all of your mana. (Maybe gaining it at the end of each turn to punish your opponent for not spending all of their mana.) Or maybe a late game minion that instead gains +1/+1 for every mana crystal that you didn't spend. Or maybe just +1 attack and it cant be targeted by spells or hero abilities. Or maybe a minion that whenever somebody plays a spell, the spell is countered and the minion gains +1/+1. I used to play a lot of green in MtG so I guess I have a thing for effects based off of mana and +1/+1 counters. And then I thought maybe a card for mage based off of Snapcaster Mage. Where after playing it you discover a spell in your graveyard (A term we've seen before on Doomcaller. And we can assume spells that you've played/discarded go there too.) then play a copy of it and you get to choose a target for the copy.
Just a question about the stormcaller, if he drew rockbiter, what would happen? since his effect says that the spells are cast on enemies but rockbiter can only be cast on friendly characters
What do you achieve with this card? '-' 1 heal for everyone? As minions still "survive" with negative health, as long as more effects are going to affect them.
i think hed play this with achanai soulpriest for a 7 mana combo that deals 7 damadge to all minions as the achanai survives the 3 damadge making the heal 4 damadge instead of heal or alternativly you could start to see people running embrace the shadows for this card alone it would be like the other priest 5 mana board clears beaing so horrable they could actually make you lose (holy nova while you have northshire cleric up is why cleric isnt being run in most priest decks
i think thrall should be : Warchief Thrall 7 mana 2/8 windfury battlecry: summon 2 spectral wolf 2/3 with taunt (in memory of thrall when he was warchief in orgrimmar back in wotlk, if attacked he summoned 2 wolf ) for shaman ofc , also Warchief Garrosh : 9 mana 7/1 charge battlecry : deals 1 dmg to all others minions six times (like 6 consecutive wirlwind) deathrattle : equip your hero a gorehowl . for warriors and for mages : Jaina Magus of the kirin tor: 10 mana 8/8 +3 spell dmg battlecry :get a random spell from : \\\\ dalaran portal (SPELL : 10 mana until the next turn the battlefield become sanctuary (minions cannot be damaged or killed by any means ) ) \\\\\or antonidas apprendiceship (SPELL 10 mana put in your hand 5 frostbolt) . \\\\\ or Mage Armor (SPELL 0 mana equip to your hero a mage armor 0/10"whenever your hero take dmg , if available use the mana instead and remove 1 durability (for exemple if you get a fireball in the face you lose 6 mana from the pool of the turn and 1 durability , but if you get 3 hit of arcane missiles , you lose 3 mana and 3 durability) also this equip can not attack even if enpowered with other cards such as Upgrade (warrior spell) it get the extra durability and enemy will get 1 dmg if hitting your face like torns but you can not attack .... that's all my ideas what you think. in my opinion they are fairly balanced
How about legendary secrets. For example Mage " at the start of your turn get +2 spelldamage". I think rogue needs secrets too. Maybe "If your opponent equips a weapon, steal it"
What about Terokk? 10 mana Druid Legendary Beast, 5/7 choose one, Chosen One: Give target ally minion 2/3+ and taunt or Shadow Bolt Volley: Deal 4 damage to all enemy minions. Super valuable, and another awesome legendary for my favorite class. It's probably op, but that's why I made him a 10 mana card. All of the super powerful crap is in 9 or 10 mana, Yogg, Yshaarj, C'thun, all of which are fantastic 10 mana legendaries, which are pretty much end game goals for a lot of people.
João Victor Both names are actual spells Terokk can use, Chosen One basically buffs someone on the aggro list and debuffs everyone else, and Shadow Bolt Volley is an excuse for a druid flamestrike and board clear. Since druid board clears have become significantly less played in my experience, I haven't seen anyone use starfall in like months. Then the only decks I've ever seen starfall ever get put in is Fandral Staghelm decks, it's still pretty inefficient and requires spell damage to be a good board clear when the enemy has a lot of minions. Also, a 5/7 is a pretty good body for ten mana since it comes with such powerful effects, I think it's pretty balanced. I thought Cenarius allowed a druid to either win more, or regain some meaningful control over the board and that was a 9 mana card. I was thinking Terokk could allow you to remove the enemy board efficiently or buff another minion with a good body. Its purpose is essentially a swing card that can turn the game around in the favor of the druid.
Also, Y'shaarj, Yogg, and C'thun require specific decks to work to their greatest effect. I designed Terokk to be a good standalone card that is good and doesn't require your deck to be built in a specific manner. Also, Druid needs board clears since it is one of their major weaknesses, think about it, the best board clear they have is Swipe, Rogues have Fan of knives, Sap, Assassinate, Blade of C'thun. Warriors have Execute and Crush, Mages have polymorphs, fireballs, flamestrike, etc. Shamans have Hex, Priests have Shadow Word Death, Shadow Word Pain, Cabal Shadow Priest, Mind Control, and Entomb. Warlocks have Siphon soul, but that's kinda it since Corruption is really crappy. Paladins have a lot of damage spells, not to mention Aldor Peace Keeper which can shut a mofo down. And that one minion who's name escapes me as I'm writing this, but it's the one that has Battlecry: make target minion's stats 3/3. Then Druid's got the even worse end of the stick with almost no meaningful hard removal, Naturalize being a 1 mana card is fantastic, but it immediately becomes garbage because it gives your opponent 2 cards, and is really only viable in a mill druid deck, and not very much anywhere else, then there's Recycle, which is honestly very very bad, just shuffling the target enemy minion back into their owners deck, and Mulch, which is honestly the best of the three which gives you a good chance to give your opponent a crappy minion while also destroying a minion, the only problem is it is also inconsistent and unreliable in general. Who knows, you could give your opponent one of the many legendary cards that are usually very high value cards, or it could be a giant body that ends up screwing you over. All I wanted for Druid was to get some half decent removal with some of these expansions.
For priest, how about a 6 mana 5/2, taunt Battlecry: Heal every minion on the board for 2 health. any excess healing done is added to its health. Can really help out your injured minions and if your opponent has board control, it can become a 6 mana 5/10 taunt or bigger
I suggest a new concept: the magic reduction It's the inverse of Spell Power. For example you control a card who have 2 Spell Reduce: Enemy fireball will deal 4 damage.
New Heathstone legendary! Keemstar, 7 mana 5/5 Battlecry: Summon 2 False accusations The false accusations, 4 mana 1/1 Deathrattle: Deal 2 damage to all enemy characters
what about lo'gosh? 8 or 9 mana, 6 2 charge with deathrattle equip shalamayne? gives warrior more burst/removal and some nzoth synergy, like a warrior themed tirion.
Vecner Summers ok I see Fullas himself said that a part of the cads were heavily inspirated from a website where you can find th fan's ideas for new legendaries
you really have to try to look for the stats of your card. you cant give them a really strong effect and still really good stats. i would nerv for example the spider legendary from a 3/5 to a 3\3 or 2/3
Ahune looks overpowered for its mana cost. Frost Nova + Ahune is more powerful and versatile than Equality + Consecration (your minions don't go to 1 hp), and you are left with a probably huge minion on your side. It is a 2-card combo to swing the match by turn 8... but maybe the poor mage class needs just that?
how about a new race called buildings and they don't attack but have some sort of effect on the battlefield. there are so many from Warcraft 3 that can be used
Really nice idea!
shield bearer lolol
I mean they will still exist as minions right? a better example will be mana tide/vitality totem
do you mean those?
ex : (4 )ancient of war - summon 2 1/1 elven archers per turn?
yah, I meant a minion, like ziggarat 4 mana 2-5 deal two damage to anything that attacks your hero or something like that, as for a legendary building you can do the Sunwell, The Orc Portal (no clue it's real name), karazhan itself.... list goes on
I don't see buildings as cards (as atiesh isn't a card because it comes from Medivh and not from malkorok), i think it can be a new effect on cards, the first that came in my mind is : "Peasant: Battlecry : summons a mine." "Mine: at the start of your turn , add a coin to your hand."
Jubei is a lovely concept for Warrior, pushing both Taunt and Berserk decks.
The 12 health things are sooooo good in game against minion-control decks, I just love to Revenge away whole boards*.
*Following with Reno Jackson for immediate concede.
I got today with my shaman a funny concede. My opponent was the whole time ahead on the board and decided to sheep my taunt with divine shield. It was only a 3/4 I think. After that I played Al'Akir and he immediatly conceded. But my funniest concede was an opponent who just saw that I put Malchezaar in my deck and conceded.
Heroes as Legendaries - YES/NO? Any ideas?
I made some card sets a while ago, will I disturb if I send you the links for you to see them and send me back some sort of feedback?
yes
yes
Maybe beyond-legendaries?
Fulla, it's Jubei'thos not Jubei.
i think community wise the decision to include fan made in the title was a really good one and i thank you for that!
getting more views but 10 times the dislikes in a good video honestly pained me
also i think it would be more balanced for the mage legendary to have 2 attack that way its relevant on the board even if it gets one target without the need to pull off a turn 8 combo
No problem :)
Theralion & Valiona:
- 10 Mana
-Two 7/7 dragons
-Deathrattles on both; When one dies, the other dies as well.
I got the beast in my sites
So, a 14/7?
that seems like it'd be both good AND garbage at the same time.
I think that when you make the 'hero cards' you can also take them from other times. Like medivh the hero is after he's corrupted and the minion is before.
I have this:
Jaina, The Gifted
3 mana
1/2
Battlecry: Cast a random spell on all other characters
I think that the art should be her as a child before she goes to dalaran, and can't control her powers.
(I have NO knowledge of the WoW lore, i just read this on WoW Wiki.)
Thanks I'll take note.
Guldan should say 'I am not him' when played with/against a guldan hero. Source tomb of sargeras audio book
I'm not sure if you noticed that there was more to read. That part about"Jaina, The Gifted" Maybe you did. I just couldn't really see it in your reply
that rogue card needs to be real
Change your avatar please,
3:30 Creepy spider sound+Spider-Man swing sound=Broodmother Solix's enter sound
A card with the battlecry: Target a minion on your board.Change the class of all you board minions to that minions class ( Mech, totem, Beast, Pirate, Dragon).
how much did the broodmother cost? card says 4, total says 5 and six crystals got used :P
The druid at the end is Broll Bearmantle I believe. For those who don't know know who Broll is, he's a druid that accompanies Varian in the WoW comics.
New warrior legendary: Gain 1 armor per card missing in your deck.
More like sacrifice All your armor- deal 1 dmg among all targets for each
Gain 5 Armor before the duel starts.
it will not be meta-defining but it will be an interesting legendary as it combos pretty well with Malchazaar in order to get 35 armor if you are in fatigue, so you *may* survive even if you are out of cards. This means it depends on the *skill* of the opponent in the domain of drawing cards and playing this legendary minion. Also, it will increase the odds of Priest winning a match-up against control warrior.
And if you drew enough you can play this minion in order to survive aggro, (you can get 5, 10 armor which will be OP in early game and would enable powerful shield slams )
I'd love to see a fel infused medivh, like in the warcraft movie when the fel got to him. Keep up the great work!
Medivh, the Possessed.
exactly!
Aside from the shaman one all these are really well designed without the need of rng.
The guy in the end is Broll Bearmantle. He is druid and friend with Valeera and Varian.
Those three were gladiators owned by the shaman Rehgar Earthfury.(Variana had lost his memory then and he given the name Lo'Gosh)
Damn you got it!
Fullas Games yeah it's not like i have his action figure :P :P :P
ahune seems like the most reasonable/plausible legendary so far good job
1:13 what
Pretty sure it's "snatch the pebble from my hand grasshopper"
Yeah i replayed that a couple if times and im pretty sure thats not what he said
fullas?
'bout to scratch the pepple from the humonanja nonj
smash a the pebble from my honda grasshoppa
I DONT FREAKIN KNOW
Priest,
4-4/5
Effect:All battle cry minions in your deck loses their effect, and gains +1 +2, your your hero by 2.
The reason is this effect would make cards like injured sword master become more powerful, but still allow you to use a card like priest of the feast.
I think it would be a pretty cool idea if there was a card that can allow you to un-silence a minion. Probably a spell. It would be a really useful card, and it might have a lot of potential.
why would the stormcaller trigger overload from lava burst but not from lightening bolt? xD
Why would it trigger overload anyway? -> yogg like effect, i don't think you get overloaded do you?
I had a couple ideas. How about for Warlock, a 5 mana 3/3 Demon that says "Whenever you discard this, return it to your deck and give it +3/+3." Also, for Hunter, a 10 mana 3/3 that says "Deathrattle: Summon three 3/3 Hyenas" or something? Just ideas.
А вот это, Хаппа, называется известность и народное признание. Или просто случайно попал.
Jaina, Theramore's tactician:
8 mana 4/6 Your other minions gain +2/+2 and immune on your turn.(the +2/+2 effect stays on your opponent's turn) Great for swinging things back into your favour.
Also, I agree with +OddGaming suggestion.
Always love seeing your stuff guys :D
The pic for La'Kor the Gorger is the purple worm monster from Dungeons & Dragons, nice choice.
The more ya know ;)
I love that you not only added (Fan Made) to the title, but you also mentioned that La'Kor The Gorger was inspired from HearthCards. I love your videos, and the only thing that I wasn't too fond of was the clickbait. Keep making awesome cards!
Thanks buddy!
Fullas Games (prepare for the obligatory comment;) SENPAI NOTICED ME!!! Seriously though, I mean it. It doesn't take much to make a card with hearthcards, but you have pretty good, and sometimes very unique ideas.
Hi ! can you made a video about the charcaters of the HS trailer without cards, like the troll from the olds golds trailer
7 mana 1/1 Death rattle : summon two copies of this minion.
(including buffs and debuffs, plays well with the old gods buff cards for priest)
With some tweaking that's a nice idea :)
then wouldnt it be a a deathrattle of having nothing happen as when it dies it goes down to 0 hp but if it resummons that keeping its stats it would resummon temporarily as a 1/0 or whatever else you had it at
yeah xD
Infinite death!
its an otk with knife juggler?
I love all the ideas but I think there's like 4 cards that I've seen through all of your videos that aren't over powered
Yes! Me want hero legendaries!!!!!
Not sure if grammar mistakes are real or for fun
I'm sure he was going the ogre route.
How you got the design card? I got so many Ideas for cards but I dont know how to do them. Any programm?
MOAR OGREZ! OGRE SMASH!
First strike would be waaaay too good in Hearthstone.
SevenSeasAgo How does first strike work? I don't get it
you strike first..
how else would it work??
Say you have a 2/1 minion with First Strike. if another minion attacks it, or it attacks another minion, it'll deal it's damage before it takes any, rather than at the same time.
2/1 VS 1/2
2/1 hits 1/2 first because of first strike
1/2 dies because of damage, without inflicting it's damage
-I know i'm replying to 3 years old comment but-
first strike is literally unfun to play against
essentially forces you to deal damage to a minion via spells and makes it uninteractive with most minions
The stormcaller entrance animation, holy shit. That looked cool as fuck
Please do some Beyond Legendaries again!
One day :)
A 3 mana spell: fill both boards with 0/2 taunt that die at the start of your turn. It stops aggression and doesn't allow your opponent to develop anything. Would be hilarious with mass dispel
How about we show them some strategic legendaries? Like a card that enables a 8 mana full enemy board clear and gives you a big minion.
You mean summoning stone into flame strike?
Cho'Gall + Twisting nether?
Auchenai + Reno? Brann + Injured blademaster?
Anomalus
Random Guy you aren't that smart it seems
Hey fulla, i was thinking of possible alternate heroes for druid, and came to the conclusion of Celestine of the harvest. Mainly because shes one of the few notable druids that aren't a nightelf, but also because from my experience, most worgen players were druids (including myself)
Nice idea, we did Hamuul because Taurens are awesome!
I reckon Ahuze would be hella OP. Considering he's an 8 mana boardclear+ powerful minion with frost nova, he'd be nightmarish to play against, like if deathwing lost the downsides in exchange for some stats.
The Stormcaller seems like a great card idea imo
Great to hear that :)
i would love to see more cards/legendaries with 'mega' effects like mega wind furry i thought about:
mega stealth - can attack any target it wants so it ignores taunts AND 'immune' effects
mega taunt - also taunts spells
mega silence - can silence other silence effects - no just kidding ignore this one although it would be funny
mega divine shield - ignores all non lethal damage (so if lets say a 5/5 had mega devine shield you cant run 3 murlocs in there since this minion doesnt take damage unless its lethal but a fireball would kill it)
Mega Poison - Destroy Enemy heroes!
yeah and give it charge and it only costs 1 mana ... i smell new meta xD
Mega Silence can be "Removes all card text and enchantments and prevents this minion from gaining any new enchantments."
frost elemental actually seems balanced
Maybe for a little balance, make The Stormcaller 5 mana 3/3 with spell damage +2. Same battlecry, but now it could pay for the discarded cards if you have really terrible RNG.
but, storm caller could give the opponents death wing ancestral spirit
you may not play that in your deck then, right
Guldan 8 mana, 5-7
at the end of each turn cast randomly a 7+ spell (targets chosen randomly amongst enemies)
sry but this sounds to powerfull even it is randomly
Maybe toned down it can work!
the frost lord one is a really good idea.
The lava burst at the end shouldn't have overloaded 2.
Priest legendary: 8/1 7-8 mana. Battlecry: Gain +1 health for each point your hero has been healed.
Stormcaller looks so badass :O
I don't play WoW or know the lore but for the priest legendary
The Risen: 4 mana 2/2 no battlecry or deathrattle but "Whenever this minion is resurrected it gains +2 +2 (wherever it is)" and a special effect for this card alone "Risen" (Priority for resurrect effects wherever it is)
Why Did storm caller give 2 overload from the lavaburst, but none from the light bolt?
idea for a priest legendary:
6 mana
4/10
your heals can now overheal characters. (so much like armor on your hero and a health buff on your minions would give priest much more potential in a lot of situations)
and another really cool legendary could be a 10 mana 0/30 with
"hexproof can only be destroyed through combat" and " this minions attack is always 0. you cant loose the game if this creature dies you loose the game
10/10 english
so if you brawl it can't die?
yeah it cant die to any spells otherwise it would be "too ez" to remove it and thus making the opponent loose
What would happen if you played Reno with that?
warrior would be like 6 mana 5/5 with battlecry: give your damaged minions +2/+2 and gain 5 armor, if your health is below 12, gain 10.
You know what would be cool? Warframe legendaries!
Valkyr: Cannot attack heroes. Enrage - Gain +5 attack, Windfury and Immune. If any enemy minions are alive at the end of the turn Valkyr takes all the damage she should have been dealt.
Alad V: Divine Shield. Battlecry - Summon Zanuka.
Zanuka: Charge. Windfury. Cannot be injured while Alad V has Divine shield.
Tenno: 0/1 Battlecry: Transference - Become a copy of a minion, gain Deathrattle: Place a Tenno into your hand.
Trinity: While Trinity is in play, 50% of damage dealt to your hero is dealt to enemy hero instead.
Frost: Battlecry - Freeze adjacent allied minions. While Frost is in play, frozen allied minions are immune.
Lephantis: 9 mana 9/9. Deathrattle: Summon Injured Lephantis.
Injured Lephantis: 6 mana 6/6. Deathrattle: Summon Crippled Lephantis.
Crippled Lephantis: 3 mana 3/3.
Volt: Battlecry - Deal 2 damage to target enemy. Deathrattle - Deal 4 damage to all enemies.
Raptor Facility: Summon 3 0/3 Gravity Tubes.
Gravity Tube: At the end of your turn while at least 1 Gravity Tube is in play summon Raptor.
Raptor: Gravity Tubes are Immune.
Love your work, I watch your videos religiously. :)
Some feedback on the cards:
Jubei, the Blademaster - Having a card that summons another copy of itself is very interesting, and it's good to see more of "12 or less Health" kind of cards. I like it.
Ahune, the Frost Lord - Fits the Mage class with all of their Freeze spells and abilites. I'm a bit torn if I like the second part of his ability. It's always nice to get a huge minion, but gaining +1/+1 doesn't really feel at home with the Mage class. How about "Battlecry: Destroy all Frozen minions. Summon a 1/1 minion for each minion destroyed." Here is the summoned token: i.imgur.com/gxirc2C.png
Still love your design and I hope Blizzard does something similar in the future. :)
La'Kor the Gorger - Not much to say about this one. It's an okey effect for a really cool mechanic. I hope that card manipulation other than hand size will become a thing in the future (as long as it's done in a fun way).
Broodmother Solix - The only problem that I see is the slight confusion caused by the card text. It's a battlecry that gives other minion battlecies that does something, okey that's pretty cool. Still, why not just make it: Whenever your opponent plays a minion, summon a 1/1 Webspinner." It's not as crazy as your current text, but I think it follows Blizzards philosophy a bit better.
The Stormcaller - What can I say, I love this card. The blend of having it draw you cards while not giving you card advantage, it's simply genius. If this was in the game I would definitly play around with it. 10/10
That Mage legendary seems unnecessarily OP.
unless you have frost nova you can't use him as a board clear. you would need emperor to make a card like blizzard work with it.
The Stormcaller, such a cool idea!
damn flies ... oh ...
yea that had me too >.>
ideea for gul'dan , the minion
10 mana 7/5 Discard your hand, summon any demon discarded.
for the new classes what does there hero power turn into when they play justicar trueheart?
Uther - Battlecry: give all your minions divine shield
М, заклинатель штормов! Эх, Берсерк, старый добрый Берсерк...
First I was thinking a card for druid. Something like a 2 mana 0/5 that destroys itself at the start of your turn and gives you a mana crystal until the end of the turn for each hit point it had. Or maybe an early game minion that gains +1/+1 at the end of your turn if you don't spend all of your mana. (Maybe gaining it at the end of each turn to punish your opponent for not spending all of their mana.) Or maybe a late game minion that instead gains +1/+1 for every mana crystal that you didn't spend. Or maybe just +1 attack and it cant be targeted by spells or hero abilities. Or maybe a minion that whenever somebody plays a spell, the spell is countered and the minion gains +1/+1.
I used to play a lot of green in MtG so I guess I have a thing for effects based off of mana and +1/+1 counters.
And then I thought maybe a card for mage based off of Snapcaster Mage. Where after playing it you discover a spell in your graveyard (A term we've seen before on Doomcaller. And we can assume spells that you've played/discarded go there too.) then play a copy of it and you get to choose a target for the copy.
How about a 4 mana 8/8 priest card, "At the end of your turn, deal 2 damage to this card. Deathrattle: Deal 10 damage to your hero."
Did someone say "Thunderfury, Blessed blade of the Windseeker"?
Just a question about the stormcaller, if he drew rockbiter, what would happen? since his effect says that the spells are cast on enemies but rockbiter can only be cast on friendly characters
It would fizzle and not work. (Like Yogg)
holy crap jubei raps harder than tupac
for priest
spell
3 mana
deal 3 damage to ALL minions, then restore 4 health to ALL minions
What do you achieve with this card? '-'
1 heal for everyone? As minions still "survive" with negative health, as long as more effects are going to affect them.
thats the point of the "then". first they all get damaged and those with
i think hed play this with achanai soulpriest for a 7 mana combo that deals 7 damadge to all minions as the achanai survives the 3 damadge making the heal 4 damadge instead of heal or alternativly you could start to see people running embrace the shadows for this card alone it would be like the other priest 5 mana board clears beaing so horrable they could actually make you lose (holy nova while you have northshire cleric up is why cleric isnt being run in most priest decks
i think thrall should be : Warchief Thrall 7 mana 2/8 windfury battlecry: summon 2 spectral wolf 2/3 with taunt (in memory of thrall when he was warchief in orgrimmar back in wotlk, if attacked he summoned 2 wolf ) for shaman ofc , also Warchief Garrosh : 9 mana 7/1 charge battlecry : deals 1 dmg to all others minions six times (like 6 consecutive wirlwind) deathrattle : equip your hero a gorehowl . for warriors and for mages : Jaina Magus of the kirin tor: 10 mana 8/8 +3 spell dmg battlecry :get a random spell from : \\\\ dalaran portal (SPELL : 10 mana until the next turn the battlefield become sanctuary (minions cannot be damaged or killed by any means ) ) \\\\\or antonidas apprendiceship (SPELL 10 mana put in your hand 5 frostbolt) . \\\\\ or Mage Armor (SPELL 0 mana equip to your hero a mage armor 0/10"whenever your hero take dmg , if available use the mana instead and remove 1 durability (for exemple if you get a fireball in the face you lose 6 mana from the pool of the turn and 1 durability , but if you get 3 hit of arcane missiles , you lose 3 mana and 3 durability) also this equip can not attack even if enpowered with other cards such as Upgrade (warrior spell) it get the extra durability and enemy will get 1 dmg if hitting your face like torns but you can not attack .... that's all my ideas what you think. in my opinion they are fairly balanced
How about legendary secrets.
For example Mage " at the start of your turn get +2 spelldamage". I think rogue needs secrets too. Maybe "If your opponent equips a weapon, steal it"
What about Terokk?
10 mana Druid Legendary Beast, 5/7 choose one, Chosen One: Give target ally minion 2/3+ and taunt or Shadow Bolt Volley: Deal 4 damage to all enemy minions.
Super valuable, and another awesome legendary for my favorite class. It's probably op, but that's why I made him a 10 mana card. All of the super powerful crap is in 9 or 10 mana, Yogg, Yshaarj, C'thun, all of which are fantastic 10 mana legendaries, which are pretty much end game goals for a lot of people.
Shadow bolt volley - Basically flamestrike?
Nice idea! We did do Corrupted Cenarius which is quite similair.
João Victor Both names are actual spells Terokk can use, Chosen One basically buffs someone on the aggro list and debuffs everyone else, and Shadow Bolt Volley is an excuse for a druid flamestrike and board clear. Since druid board clears have become significantly less played in my experience, I haven't seen anyone use starfall in like months. Then the only decks I've ever seen starfall ever get put in is Fandral Staghelm decks, it's still pretty inefficient and requires spell damage to be a good board clear when the enemy has a lot of minions.
Also, a 5/7 is a pretty good body for ten mana since it comes with such powerful effects, I think it's pretty balanced. I thought Cenarius allowed a druid to either win more, or regain some meaningful control over the board and that was a 9 mana card. I was thinking Terokk could allow you to remove the enemy board efficiently or buff another minion with a good body. Its purpose is essentially a swing card that can turn the game around in the favor of the druid.
BronzieBlue Yep I noticed after I commented
Also, Y'shaarj, Yogg, and C'thun require specific decks to work to their greatest effect. I designed Terokk to be a good standalone card that is good and doesn't require your deck to be built in a specific manner. Also, Druid needs board clears since it is one of their major weaknesses, think about it, the best board clear they have is Swipe, Rogues have Fan of knives, Sap, Assassinate, Blade of C'thun. Warriors have Execute and Crush, Mages have polymorphs, fireballs, flamestrike, etc. Shamans have Hex, Priests have Shadow Word Death, Shadow Word Pain, Cabal Shadow Priest, Mind Control, and Entomb. Warlocks have Siphon soul, but that's kinda it since Corruption is really crappy. Paladins have a lot of damage spells, not to mention Aldor Peace Keeper which can shut a mofo down. And that one minion who's name escapes me as I'm writing this, but it's the one that has Battlecry: make target minion's stats 3/3.
Then Druid's got the even worse end of the stick with almost no meaningful hard removal, Naturalize being a 1 mana card is fantastic, but it immediately becomes garbage because it gives your opponent 2 cards, and is really only viable in a mill druid deck, and not very much anywhere else, then there's Recycle, which is honestly very very bad, just shuffling the target enemy minion back into their owners deck, and Mulch, which is honestly the best of the three which gives you a good chance to give your opponent a crappy minion while also destroying a minion, the only problem is it is also inconsistent and unreliable in general. Who knows, you could give your opponent one of the many legendary cards that are usually very high value cards, or it could be a giant body that ends up screwing you over. All I wanted for Druid was to get some half decent removal with some of these expansions.
He surrounds your hero with free free free minions
Maybe you can make card that do with the mounts in WoW I think that would be interesting and would really like to see that
For priest, how about a 6 mana 5/2, taunt
Battlecry: Heal every minion on the board for 2 health. any excess healing done is added to its health. Can really help out your injured minions and if your opponent has board control, it can become a 6 mana 5/10 taunt or bigger
Hmmm interesting :)
eh that would require you having multiple minions as priest which seems unlikely
Yeah, Priest is not really a class that usually has a lot of minions. Don't see it working too well in-practice.
I suggest a new concept: the magic reduction
It's the inverse of Spell Power.
For example you control a card who have 2 Spell Reduce: Enemy fireball will deal 4 damage.
Sure that can work.
I have an idea for a hunter spell.
its 5/6 mana deal 2 damage to all minnions +1 for every beast
the frost elemental is more of a shaman thing tho, maybe we can push shaman to play frost shock...
What the hell does Jubei say when he plays? All I can hear is "tar to the pebble of my harmon grasshopper"
Haha "Take he pebble from my hand grasshopper".
Gul'Dan should be "7 mana ?/? Battlecry: Destroy all your minions and deal 7 damage to your hero," gets bigger and better for each minions destroyed.
Rogue: RNGESUS, 4/4 for 6 Battlecry: destroy a random character. Combo. Destroy 2
Pre-Nerf card at 1:50
At the very end: Guess who? I'd recognize the druid anywhere: Broll Bearmantle,
Also was thinking up a Hallow's end legendary, if it's not too early, that is.
i.imgur.com/1z1MbfU.png
i.imgur.com/KKUDqmf.png
Good catch :) We did Headless Horseman in a previous video.
Didn't see that, though glad to see I didnt copy yours. I based mine off the boss fight Head mechanic.
Am i the only one who noticed that when the 2 Shaman spells triggered he got only 2 mana crystals locked, instead of 1?
Yes! You listened us. No clickbaits :D
New Heathstone legendary!
Keemstar, 7 mana 5/5
Battlecry: Summon 2 False accusations
The false accusations, 4 mana 1/1
Deathrattle: Deal 2 damage to all enemy characters
These are op as fuck also ur voice is really epic
Where do you find all these wonderful cards?
the storm caller would become good instead of a worse varian if u make it battlecry : until the end of the turn you have + 1 or 2 spell dmg
underrated channel
YAAAS More Spiders!!!!
Does anyone know what they use to display how the cards work?
what about lo'gosh? 8 or 9 mana, 6 2 charge with deathrattle equip shalamayne? gives warrior more burst/removal and some nzoth synergy, like a warrior themed tirion.
Sure that;s a nice idea.
Therazane for shamans (The Stonemother, Elemental Lord of Stone). Could be neutral.
Vaelastrasz
8 mana
6/9
Battlecry: Discover a 2 cost spell and replace it with your hero power.
Why does Lightning Bolt not overload, but Lava Burst does?
2:06 "How about bringing BLACK"
WHAT
The storm caller is A COMPLETE copy of a card i made for hearth amino!
reason why he puts"fan made" on the title
yer but the effect is one i made, not the card, so whoever made the card copied me
Vecner Summers ok I see Fullas himself said that a part of the cads were heavily inspirated from a website where you can find th fan's ideas for new legendaries
Yer- it was the fan who made the card that copied me, not Fullas
The Gorger would be to op for a fatigue roque
Solix is kinda op. Maybe make it so its just a 1/1 spider?
The Broodmother wouldn't work in standard right?
Magni Bronzebeard 6 mana 5/5
Battlecry: Gain armor for every time you have used your hero power this game
you really have to try to look for the stats of your card. you cant give them a really strong effect and still really good stats. i would nerv for example the spider legendary from a 3/5 to a 3\3 or 2/3
You're probably right on that!
Ahune looks overpowered for its mana cost. Frost Nova + Ahune is more powerful and versatile than Equality + Consecration (your minions don't go to 1 hp), and you are left with a probably huge minion on your side. It is a 2-card combo to swing the match by turn 8... but maybe the poor mage class needs just that?