Sadlyitsbradly? Heard of him from being active in the VR community, but never watched him. I don’t really watch other VR TH-camrs, I’m too busy making my own videos and most importantly developing my VR game!
Do you plan on using the headset plugged into a pc or something? If it only lasts for 1-2 hours, then I feel like the controllers only need to last 1-2 hours as well…
@@developRHUNT if someone was going to use this for work then the headset is plugged in. The issue now becomes controller. If you can’t get the controller to last a work day a business isn’t going to adopt this and with pico track record with businesses the pico 4 pro will sell just fine to businesses since they already had that relationship
@@Geminosity would you trust a company that has just went to enterprise level with bad introduction and bad history. Meta supervisors stated that they record everything done in their devices. This means your whole computer is recorded onto meta servers. This in itself is dangerous especially if you’re a military business. Pico on the other hand has been in the enterprise business for years even the pico Neo 3 pro was aimed at business even has a eye and face tracking model. Because of pico history with business the pc streaming software had minimal mining of data in the app and doesn’t even require a login
I've just preordered it. I don't think its expensive for what it is relative to other high end headsets. For example, I paid £1400 for the Vive Pro 2 with base stations and Index controllers, and the Quest 2 was a better headset on account of the Vive Pro 2's terrible lenses, with glare and godrays all over the place, and the binocular overlap so low that the image couldn't properly focus. It's also much cheaper than the Varjo Aero, which is £2700 once you factor in base stations and Index controllers for that too. That headset doesn't do standalone or mixed reality either, although its pure PCVR gaming performance will likely be much better. For me, my biggest problem with my current set up is fragmentation and compatibility. I have a Reverb G2 which is great for Microsoft Flight Simulator, but useless for nearly everything else. This is because I have never been able to get Revive to work properly and two thirds of my games are on the Rift Store, With the G2 they either won't load at all, or they load but the controllers won't recognise so I can't play them. My Quest 2 just isn't comfortable enough to want to play PCVR games for very long so for the last 18 months all I've played pretty much is Microsoft Flight Simulator on the G2 and Beat Saber on Quest standalone when I fancy something active. I'm super excited to have a full working setup again and finally get to play Lone Echo 2, Asgard's Wrath, Red Matter 2 etc and replay Saints and Sinners, Boneworks and Half Life Alyx on the Quest Pro, as the last time I played through them was on a Rift S and they should look a lot better now, and run better as I've got a new PC since then. But ultimately, the most exciting time in VR for me was 2017 when VR was completely new and I was experiencing things that the vast majority of the world didn't even know existed. Now VR is relatively mainstream thanks to the Quest, it no longer feels like I'm an outlier exploring brave new technologies before anybody else. I think the Quest Pro's mixed reality features will give me some of that buzz back, which is another reason it's worth the purchase for me. But I agree, this headset is not really worth it for pure gaming. Resolution should be higher, 120 Hz refresh rate, and a displayport connection would also benefit it.
If money is not an issue for you go ahead and buy it, for me i ordered the pico 4 with 1/3 of the price and with the same lenses and slightly higher resolution and much much lighter at 295grams. It will be for media consumption and pcvr gaming. If this was 600$ i might buy it, but it's clearly not made for the average consumers with that price, to be honest i think it will be a spectacular failure, hopefully the next edition do better.
You don’t sound like the average vr consumer, and there’s nothing wrong with that! I’m sure this headset is going to offer some very cool tech and experiences! I just don’t want to be recommending this headset to anyone where $1500 is a very significant amount of money because I see this headset becoming obsolete relatively fast
Why get this when the pico 4 pro could actually last a whole work day and four years pico was in the business industry they are an established brand for vr in business
@@darkphanthom8741 I agree with you and developRHUNT, Pico a way more sensible buy for most people. But with most of my PCVR games on the Rift ecosystem I need the Quest Pro to actually play them as my G2 won't, and I expect neither will the Pico, Revive is no longer supported it seems. I also want to try out the new mixed reality as stuff. Finally Meta offer a 30 day free returns if you aren't happy so if it's not worth the cash it will go back!
I followed the presentation and it sounded like a pitch for investors and stockholders, ensuring that they are working in order to fix stuff and -please stay on board-. My main problem is the weight, I struggle with the Quest 1, after 40mins I need to take it off. This new pro weights 720grams, too much even for 2 hours. Same spec of quest 2 but lighter (with maybe the battery pack on the back to balance) would have been insta-buy.
Yes! Headsets need to be as light as sunglasses for mass adoption. Probably still 10 years out. As mentioned in the video, the pro looks like a glorified tech demo. I’m sure the new features are awesome, but as a product idk about this…
@@developRHUNT I just bought virtual desktop and that has improved my Pico neo 3 experience. Now I'm waiting for the 4. I could see a 3rd party making facial interface that makes these mix reality on the cheap. Like you say no one will use face or eye tracking yet. I could see businesses picking these up instead since that was the original market Pico had
Quest 2 is still the main VR product this holiday season? Well, maybe if you're only counting stuff from Meta. Depending on one's needs, a Pico 4 can be a much better option. It beats the Quest 2 out in terms of hardware, comfort, IPD, clarity, sweet spot, loading times, etc. If you really want the Quest-exclusive games or have already bought a bunch of Quest games and don't want to part with them, stick with the Quest 2. But if not and you just want the best standalone and wireless PCVR experience... it's best to get a Pico 4 (though I suppose if you're in the US you'd have to import). Well, HTC seems to tease a new headset as well. If it's releasing this year, it could be a good option as well.
Ahhh yeah I definitely misspoke and was only referring to the US market. Pico 4 is definitely the better current headset (which I did make mention of that in the video at least)
The 1-2 hours of battery life is when using the heavily battery draining eye and face tracking features. Also if you want to use businesses not wanting a headset with such short battery life as an example, would people not be able to use it plugged in while sitting at their desk?
At that point, why even need such an expensive headset? Would be better to save the money and wait for the next generation version where users don’t need to compromise imo. This looks like it’s going to become obsolete quickly
People complain about the Quest Pro at $1500, but if you think about it, the Lenovo thinkreality a3 is $1300, the htc vive focus 3 is $1400 without eye and face tracking.......... so Meta at $1500 is too expensive? When the valve index came out it was an $1100 headset, people jumped on it. $1500 is the market price. The Quest 2 was cool and inexpensive to build, but with the QPro with this technology behind it, do you expect to get it for $600? As for the battery, it's comparable to the Quest 2 and don't forget that the Quest Pro weighs more than the Quest 2, putting a bigger battery would have made the weight go up and people would complain again. There will definitely be battery packs sold by third party vendors. I know many are disappointed that we don't have an affordable headset, but Meta has said all along that this would be a pro headset at a higher price point. He could have talked about the Quest 3, but it would have been stupid to overshadow his main product
I agree, this isn't an expensive headset for the features you get, it's just that most gamers don't want half the features that this has so disregard them. They just look at the pancake lenses and resolution and see the Pico 4 offering that for under £400 so it looks poor value. But this headset is an order of magnittude sexier looking than anything that has come before it. The tracking and controllers are probably now best in class, the charging dock looks incredibly cool. Normally I just chuck my headsets on the floor but with this I'll have to create space on a dressing table and then lay it down on its charging dock after use, like placing down the Crown Jewels. I actually think that's mighty premium and something I will appreciate. This is like a Lexus or Roll Royce of headsets. Sure there will be Ferrarri and Porsche's that are faster, and family hatchbacks that can do all the basics that this can and are much practical for daily use, but nothing comes in a package as sleek and refined looking as this.
It just seems like overkill for gamers (it’s not a gaming vr headset we all already know that) but the poor battery life makes it seem not very enticing for actual professional work other than R&D It looks like a cool headset when it comes to the design and tech, no doubt. But it’s definitely for people with expendable money. I don’t want to be recommending this headset to people where this is there one big purchase. Use that money for an OLED tv or something else that will last much longer than this headset if you don’t have dumb money
@@developRHUNT I reckon they might upgrade it pretty quick like they did with the Quest 1 as well. If it passes the test as proof of concept we'll likely see a Quest Pro 2 in a year with the XR2 gen 2 chip, higher resolution screen and better battery life.
5:38 except these controllers only last 1-2hours and then they'll need to be put to charge, so no ideal for gaming, dont see anyone using it with the quest 2
@@developRHUNT Well meta themselves said the controllers would only last 1-2 hours, then boz said they would last 4-5 hours, THEN they said to expect it to last 8h, thats ll sketchy.
@@developRHUNT with the 1-2 battery life for the controllers I don't understand who this is for. You can get away with the battery life is the headset being this low since most will connect to a pc with a cable but a controller I don't see any business that can use it without buying 4 sets of controllers
@@gonsodany Nope. The correct info is: a) Steveknows asked one of the meta peeps at the hands-on and they only said it'd last as least as long as the headset rather than giving a specific duration b) boz said he hadn't run out of battery despite using it for 4 to 5 hours c) the official announcement is 8 hours depending on what you're playing. Things that make a lot of use of the built-in haptics will shorten it somewhat. It seems considerably less 'sketchy' and more just a terrible job on Meta's part of communicating clearly :P
I think you're off on assuming the pancake lenses are why the headset is expensive. Based off what sadlyitsbradley has been saying it sounds a lot more like the eye and face tracking are where the glut of the expense lies. They went a very expensive route to do it, adding a whole chip in dedicated just to handling the extra inputs provided by the internal cameras. Furthermore, John Carmack said that if you turn off all the pro features the battery runs longer than the Q2, which makes me suspect that they are also a major reason for the short 1-2 hour quoted battery life. I think it's quite telling that early leaks of the Q3 have most of the tech from the pro MINUS the eye and face tracking. For the record, I agree that the headset is woefully overpriced, but I ordered it. Why? Because I'm sick of fresnel lenses, I want the new controllers, I want the better contrast from the QLED* screens and I'm too lazy to wait a year for the Q3 which will probably offer all that maybe minus the QLED* but with a massively better chip. If I didn't have the spare money sitting in my bank already doing nothing I wouldn't have, but I can afford it so I figured I'd treat myself, even if I do end up buying a Q3 same time next year to replace it. I'd love to be happy about having such early access to the eye and face tracking tech as I think they're vital for the future of VR, but it's just too early right now. Once the tech has advanced so that the power draw is less and the manufacturing costs are decreased then we can welcome them into the VR sphere properly, but right now it's basically turning the pro into a tethered headset if you want both features turned on without a miniscule up time. As if that wasn't bad enough, I hear that currently they don't send any of the eye/face tracking data to PCVR so you can't even use it for your PC stuff. Even if they DO fix it, it'll have next to no support anyway because it's not worth most dev's time to cater to niche hardware... we're only going to see this stuff properly integrated when it's a base feature on the mainline headsets :/ As such, I'll be using this headset with both turned off the majority of the time so I can enjoy an actually usable battery duration :3 I could be wrong and in many ways I hope I am and get to actually have some fun with this stuff, but regardless, one will be winging it's way to me on the 26th of this month :P * I hate the marketing term 'QLED' as it's incredibly inaccurate and misleading, but it's also a heck of a lot faster to type than "LCD screen with quantum dots and LED backlighting" so I'm using it all the same :P
Yeah I definitely misspoke in the video making it sound like it’s just the pancake lenses. I meant one of the reasons, but the pico 4 has pancake lenses and is priced at $420 so yes it’s the other face and eye tracking tech as well, headset design, controllers, curved battery, etc. Definitely nothing wrong if you want to buy this headset! I’m sure it’s going to offer the coolest experience out there! I just don’t want to be recommending it to anyone because to me, a $1500 purchase should last the user at least 5 years but I see this headset becoming obsolete much sooner than that. Also, I find it a bit silly that some of the the main reason for this headset being the eye and face tracking need to be turned off to extend the battery life. Seems like another “what’s the point” of this headset
@@developRHUNT yup, agreed :3 I'm basically burning money unnecessarily to get a taste of what's coming a year early. It's daft, but... ~shrug~ I wouldn't recommend anyone else do it, unless they're made of money or something XD
@@developRHUNT I think the Meta Quest Pro is well on its way in being obsoleted within 6-12 months. It's like they've not kept track of the various developments in VR (especially if those Quest 3 leaks end up being the final product).
If money is not an issue for you go ahead and buy it, for me i ordered the pico 4 with 1/3 of the price and with the same lenses and slightly higher resolution and much much lighter at 295grams. It will be for media consumption and pcvr gaming. If this was 600$ i might buy it, but it's clearly not made for the average consumers with that price, to be honest i think it will be a spectacular failure, hopefully the next edition do better.
$600 would be way more compelling. But yeah, this is looking like a glorified tech demo for people with dumb money that wants to always have the next best thing (but best thing to them is anything with “pro” in the name)
Well, it's not exactly the same lenses. The Meta Quest Pro seems to use a MiniLED or something... or at the very least a type that provides very good contrast. The Pico 4 is more or less the same as the Quest 2 in that regard. As for the 295 grams... I consider that a lie, that weight excludes the unremovable headstrap that includes a battery. Closer to the truth is that it's around 600 grams. That being said, the Pico 4 definitely has a few advantages even outside of its price, such as a higher resolution, far better weight distribution and not requiring a bunch of expensive accessories to get the most out of it. At most someone would have to purchase a reasonably priced external battery (like the BoboVR B2) and a way to play wireless PCVR if you don't already havea Wifi 6 router... not sure if certain Wifi 5 routers would also work. But if a router's too much work there will also be a reasonably priced dongle (I think it'll be like $50). So in terms of extra costs... it's not really a whole lot and depends on your own needs. Not like Meta Quest Pro's $50 mask that's required to even get a reasonable gaming experience.
This is pretty spot on! This is a giant money grab for all the zuckers and clownz out there! Device seems decent @ 6-800$ obviously with the light shield included. He already milked people's identity now he's after your wallet.
I feel like this is targeting the same people as whales in mobile games. People who just want to have the “best” of everything. But to them, Best just means most expensive. Gotta love the “pro” in the name!
I bet before zuck bought out oculus , oculus probably would’ve released the quest pro around that 6-800$ range. Then you have Microsoft joining meta, they probably told them most people are willing to pay 1500$ for a pc and maybe changed the pricing? All speculation of course 😂😅
@@Dustygoodz idk if they could sell this product for $6-800 without taking a loss, but if they can't release for $6-800 then don't ship a product at all. Keep working on it!
Don't get me wrong, this is some dope tech and a great insight into the future, just not a good consumer product and I feel like its not even a good professional business product!
@@thenonexistinghero PSVR2 also has OLED and apparently it looks amazing. If only Meta were as smart. Sony have a winning headset on their hands. Meta don't.
Nope agree all the way around u right about everything just about and don’t for get. That the fps is locked at 90 for ever and it’s the same resolution as the quest 2 so they didn’t want to be any better then their 4K competitors. And no possible way to have fast charging , all in one piece head strap that can’t be swapped out or if it breaks u just got to get a new headset. so really only thing that’s worth getting is the controllers and they have same 2hr battery prob with the controllers no battery only cord recharge.the list goes on the more u read into the headset
It wasn't you who hit the nail on the head, it was Bradley.
Sadlyitsbradly? Heard of him from being active in the VR community, but never watched him. I don’t really watch other VR TH-camrs, I’m too busy making my own videos and most importantly developing my VR game!
Thank you. My biggest concern is the controller battery life.
Do you plan on using the headset plugged into a pc or something? If it only lasts for 1-2 hours, then I feel like the controllers only need to last 1-2 hours as well…
@@developRHUNT if someone was going to use this for work then the headset is plugged in. The issue now becomes controller. If you can’t get the controller to last a work day a business isn’t going to adopt this and with pico track record with businesses the pico 4 pro will sell just fine to businesses since they already had that relationship
Meta is reporting the controllers last up to 8 hours
Something I just said in the video I just uploaded. Maybe an adapter ?
@@Geminosity would you trust a company that has just went to enterprise level with bad introduction and bad history. Meta supervisors stated that they record everything done in their devices. This means your whole computer is recorded onto meta servers. This in itself is dangerous especially if you’re a military business. Pico on the other hand has been in the enterprise business for years even the pico Neo 3 pro was aimed at business even has a eye and face tracking model. Because of pico history with business the pc streaming software had minimal mining of data in the app and doesn’t even require a login
I've just preordered it. I don't think its expensive for what it is relative to other high end headsets. For example, I paid £1400 for the Vive Pro 2 with base stations and Index controllers, and the Quest 2 was a better headset on account of the Vive Pro 2's terrible lenses, with glare and godrays all over the place, and the binocular overlap so low that the image couldn't properly focus.
It's also much cheaper than the Varjo Aero, which is £2700 once you factor in base stations and Index controllers for that too. That headset doesn't do standalone or mixed reality either, although its pure PCVR gaming performance will likely be much better.
For me, my biggest problem with my current set up is fragmentation and compatibility. I have a Reverb G2 which is great for Microsoft Flight Simulator, but useless for nearly everything else. This is because I have never been able to get Revive to work properly and two thirds of my games are on the Rift Store, With the G2 they either won't load at all, or they load but the controllers won't recognise so I can't play them.
My Quest 2 just isn't comfortable enough to want to play PCVR games for very long so for the last 18 months all I've played pretty much is Microsoft Flight Simulator on the G2 and Beat Saber on Quest standalone when I fancy something active.
I'm super excited to have a full working setup again and finally get to play Lone Echo 2, Asgard's Wrath, Red Matter 2 etc and replay Saints and Sinners, Boneworks and Half Life Alyx on the Quest Pro, as the last time I played through them was on a Rift S and they should look a lot better now, and run better as I've got a new PC since then.
But ultimately, the most exciting time in VR for me was 2017 when VR was completely new and I was experiencing things that the vast majority of the world didn't even know existed. Now VR is relatively mainstream thanks to the Quest, it no longer feels like I'm an outlier exploring brave new technologies before anybody else.
I think the Quest Pro's mixed reality features will give me some of that buzz back, which is another reason it's worth the purchase for me.
But I agree, this headset is not really worth it for pure gaming. Resolution should be higher, 120 Hz refresh rate, and a displayport connection would also benefit it.
If money is not an issue for you go ahead and buy it, for me i ordered the pico 4 with 1/3 of the price and with the same lenses and slightly higher resolution and much much lighter at 295grams.
It will be for media consumption and pcvr gaming.
If this was 600$ i might buy it, but it's clearly not made for the average consumers with that price, to be honest i think it will be a spectacular failure, hopefully the next edition do better.
You don’t sound like the average vr consumer, and there’s nothing wrong with that! I’m sure this headset is going to offer some very cool tech and experiences! I just don’t want to be recommending this headset to anyone where $1500 is a very significant amount of money because I see this headset becoming obsolete relatively fast
Why get this when the pico 4 pro could actually last a whole work day and four years pico was in the business industry they are an established brand for vr in business
Agreed. Pretty much said the samething in the video I just uploaded
@@darkphanthom8741 I agree with you and developRHUNT, Pico a way more sensible buy for most people. But with most of my PCVR games on the Rift ecosystem I need the Quest Pro to actually play them as my G2 won't, and I expect neither will the Pico, Revive is no longer supported it seems.
I also want to try out the new mixed reality as stuff.
Finally Meta offer a 30 day free returns if you aren't happy so if it's not worth the cash it will go back!
I followed the presentation and it sounded like a pitch for investors and stockholders, ensuring that they are working in order to fix stuff and -please stay on board-.
My main problem is the weight, I struggle with the Quest 1, after 40mins I need to take it off. This new pro weights 720grams, too much even for 2 hours.
Same spec of quest 2 but lighter (with maybe the battery pack on the back to balance) would have been insta-buy.
Yes! Headsets need to be as light as sunglasses for mass adoption. Probably still 10 years out. As mentioned in the video, the pro looks like a glorified tech demo. I’m sure the new features are awesome, but as a product idk about this…
Pico 4
2023 is going to be an interesting year to see how the pico 4 performs!
@@developRHUNT I just bought virtual desktop and that has improved my Pico neo 3 experience. Now I'm waiting for the 4. I could see a 3rd party making facial interface that makes these mix reality on the cheap. Like you say no one will use face or eye tracking yet. I could see businesses picking these up instead since that was the original market Pico had
Great video
Thank you! I appreciate it! I wish the Pro was a great product 🥲
Quest 2 is still the main VR product this holiday season? Well, maybe if you're only counting stuff from Meta. Depending on one's needs, a Pico 4 can be a much better option. It beats the Quest 2 out in terms of hardware, comfort, IPD, clarity, sweet spot, loading times, etc. If you really want the Quest-exclusive games or have already bought a bunch of Quest games and don't want to part with them, stick with the Quest 2. But if not and you just want the best standalone and wireless PCVR experience... it's best to get a Pico 4 (though I suppose if you're in the US you'd have to import).
Well, HTC seems to tease a new headset as well. If it's releasing this year, it could be a good option as well.
Ahhh yeah I definitely misspoke and was only referring to the US market. Pico 4 is definitely the better current headset (which I did make mention of that in the video at least)
The 1-2 hours of battery life is when using the heavily battery draining eye and face tracking features. Also if you want to use businesses not wanting a headset with such short battery life as an example, would people not be able to use it plugged in while sitting at their desk?
At that point, why even need such an expensive headset? Would be better to save the money and wait for the next generation version where users don’t need to compromise imo. This looks like it’s going to become obsolete quickly
I'll wait for Quest 3
Same. It's the most sound thing to do imo
People complain about the Quest Pro at $1500, but if you think about it, the Lenovo thinkreality a3 is $1300, the htc vive focus 3 is $1400 without eye and face tracking.......... so Meta at $1500 is too expensive? When the valve index came out it was an $1100 headset, people jumped on it.
$1500 is the market price. The Quest 2 was cool and inexpensive to build, but with the QPro with this technology behind it, do you expect to get it for $600? As for the battery, it's comparable to the Quest 2 and don't forget that the Quest Pro weighs more than the Quest 2, putting a bigger battery would have made the weight go up and people would complain again. There will definitely be battery packs sold by third party vendors.
I know many are disappointed that we don't have an affordable headset, but Meta has said all along that this would be a pro headset at a higher price point. He could have talked about the Quest 3, but it would have been stupid to overshadow his main product
The true price of this head set is 2500 dollars you must buy 3 extra sets of controllers to get through a work day.
I agree, this isn't an expensive headset for the features you get, it's just that most gamers don't want half the features that this has so disregard them. They just look at the pancake lenses and resolution and see the Pico 4 offering that for under £400 so it looks poor value.
But this headset is an order of magnittude sexier looking than anything that has come before it. The tracking and controllers are probably now best in class, the charging dock looks incredibly cool. Normally I just chuck my headsets on the floor but with this I'll have to create space on a dressing table and then lay it down on its charging dock after use, like placing down the Crown Jewels. I actually think that's mighty premium and something I will appreciate.
This is like a Lexus or Roll Royce of headsets. Sure there will be Ferrarri and Porsche's that are faster, and family hatchbacks that can do all the basics that this can and are much practical for daily use, but nothing comes in a package as sleek and refined looking as this.
It just seems like overkill for gamers (it’s not a gaming vr headset we all already know that) but the poor battery life makes it seem not very enticing for actual professional work other than R&D
It looks like a cool headset when it comes to the design and tech, no doubt. But it’s definitely for people with expendable money. I don’t want to be recommending this headset to people where this is there one big purchase. Use that money for an OLED tv or something else that will last much longer than this headset if you don’t have dumb money
Something I just said in the video I just uploaded. High end phones are 1400. Price is on point
@@developRHUNT I reckon they might upgrade it pretty quick like they did with the Quest 1 as well. If it passes the test as proof of concept we'll likely see a Quest Pro 2 in a year with the XR2 gen 2 chip, higher resolution screen and better battery life.
5:38 except these controllers only last 1-2hours and then they'll need to be put to charge, so no ideal for gaming, dont see anyone using it with the quest 2
I think the controllers will have 8 hours of battery life, but what’s the point if there isn’t a headset that can last longer than 2 hours…
@@developRHUNT Well meta themselves said the controllers would only last 1-2 hours, then boz said they would last 4-5 hours, THEN they said to expect it to last 8h, thats ll sketchy.
Meta is all sorts of sketchy. Really does seem like they are trying to trick consumers with the Quest Pro
@@developRHUNT with the 1-2 battery life for the controllers I don't understand who this is for. You can get away with the battery life is the headset being this low since most will connect to a pc with a cable but a controller I don't see any business that can use it without buying 4 sets of controllers
@@gonsodany Nope. The correct info is:
a) Steveknows asked one of the meta peeps at the hands-on and they only said it'd last as least as long as the headset rather than giving a specific duration
b) boz said he hadn't run out of battery despite using it for 4 to 5 hours
c) the official announcement is 8 hours depending on what you're playing. Things that make a lot of use of the built-in haptics will shorten it somewhat.
It seems considerably less 'sketchy' and more just a terrible job on Meta's part of communicating clearly :P
I think you're off on assuming the pancake lenses are why the headset is expensive. Based off what sadlyitsbradley has been saying it sounds a lot more like the eye and face tracking are where the glut of the expense lies. They went a very expensive route to do it, adding a whole chip in dedicated just to handling the extra inputs provided by the internal cameras.
Furthermore, John Carmack said that if you turn off all the pro features the battery runs longer than the Q2, which makes me suspect that they are also a major reason for the short 1-2 hour quoted battery life.
I think it's quite telling that early leaks of the Q3 have most of the tech from the pro MINUS the eye and face tracking.
For the record, I agree that the headset is woefully overpriced, but I ordered it. Why? Because I'm sick of fresnel lenses, I want the new controllers, I want the better contrast from the QLED* screens and I'm too lazy to wait a year for the Q3 which will probably offer all that maybe minus the QLED* but with a massively better chip. If I didn't have the spare money sitting in my bank already doing nothing I wouldn't have, but I can afford it so I figured I'd treat myself, even if I do end up buying a Q3 same time next year to replace it.
I'd love to be happy about having such early access to the eye and face tracking tech as I think they're vital for the future of VR, but it's just too early right now. Once the tech has advanced so that the power draw is less and the manufacturing costs are decreased then we can welcome them into the VR sphere properly, but right now it's basically turning the pro into a tethered headset if you want both features turned on without a miniscule up time.
As if that wasn't bad enough, I hear that currently they don't send any of the eye/face tracking data to PCVR so you can't even use it for your PC stuff. Even if they DO fix it, it'll have next to no support anyway because it's not worth most dev's time to cater to niche hardware... we're only going to see this stuff properly integrated when it's a base feature on the mainline headsets :/
As such, I'll be using this headset with both turned off the majority of the time so I can enjoy an actually usable battery duration :3
I could be wrong and in many ways I hope I am and get to actually have some fun with this stuff, but regardless, one will be winging it's way to me on the 26th of this month :P
* I hate the marketing term 'QLED' as it's incredibly inaccurate and misleading, but it's also a heck of a lot faster to type than "LCD screen with quantum dots and LED backlighting" so I'm using it all the same :P
Yeah I definitely misspoke in the video making it sound like it’s just the pancake lenses. I meant one of the reasons, but the pico 4 has pancake lenses and is priced at $420 so yes it’s the other face and eye tracking tech as well, headset design, controllers, curved battery, etc.
Definitely nothing wrong if you want to buy this headset! I’m sure it’s going to offer the coolest experience out there! I just don’t want to be recommending it to anyone because to me, a $1500 purchase should last the user at least 5 years but I see this headset becoming obsolete much sooner than that.
Also, I find it a bit silly that some of the the main reason for this headset being the eye and face tracking need to be turned off to extend the battery life. Seems like another “what’s the point” of this headset
@@developRHUNT yup, agreed :3
I'm basically burning money unnecessarily to get a taste of what's coming a year early. It's daft, but... ~shrug~
I wouldn't recommend anyone else do it, unless they're made of money or something XD
@@Geminosity 100% agreed! let me know how the headset is!
@@developRHUNT I think the Meta Quest Pro is well on its way in being obsoleted within 6-12 months. It's like they've not kept track of the various developments in VR (especially if those Quest 3 leaks end up being the final product).
@@thenonexistinghero Exactly!
Charging $1,500 for a headset with the same resolution is just hubris.
They are treating consumers as fools
$1600+
($100 tax)
no depth sensor
no dynamic foveated rendering
1h battery
Aka: garbage
weird how Sony has seemingly beat them to the punch on dynamic foveated rendering.
did not see that one coming XD
If money is not an issue for you go ahead and buy it, for me i ordered the pico 4 with 1/3 of the price and with the same lenses and slightly higher resolution and much much lighter at 295grams.
It will be for media consumption and pcvr gaming.
If this was 600$ i might buy it, but it's clearly not made for the average consumers with that price, to be honest i think it will be a spectacular failure, hopefully the next edition do better.
$600 would be way more compelling. But yeah, this is looking like a glorified tech demo for people with dumb money that wants to always have the next best thing (but best thing to them is anything with “pro” in the name)
Well, it's not exactly the same lenses. The Meta Quest Pro seems to use a MiniLED or something... or at the very least a type that provides very good contrast. The Pico 4 is more or less the same as the Quest 2 in that regard. As for the 295 grams... I consider that a lie, that weight excludes the unremovable headstrap that includes a battery. Closer to the truth is that it's around 600 grams.
That being said, the Pico 4 definitely has a few advantages even outside of its price, such as a higher resolution, far better weight distribution and not requiring a bunch of expensive accessories to get the most out of it. At most someone would have to purchase a reasonably priced external battery (like the BoboVR B2) and a way to play wireless PCVR if you don't already havea Wifi 6 router... not sure if certain Wifi 5 routers would also work. But if a router's too much work there will also be a reasonably priced dongle (I think it'll be like $50). So in terms of extra costs... it's not really a whole lot and depends on your own needs. Not like Meta Quest Pro's $50 mask that's required to even get a reasonable gaming experience.
This is pretty spot on! This is a giant money grab for all the zuckers and clownz out there! Device seems decent @ 6-800$ obviously with the light shield included. He already milked people's identity now he's after your wallet.
I feel like this is targeting the same people as whales in mobile games. People who just want to have the “best” of everything. But to them, Best just means most expensive. Gotta love the “pro” in the name!
I bet before zuck bought out oculus , oculus probably would’ve released the quest pro around that 6-800$ range. Then you have Microsoft joining meta, they probably told them most people are willing to pay 1500$ for a pc and maybe changed the pricing? All speculation of course 😂😅
@@Dustygoodz idk if they could sell this product for $6-800 without taking a loss, but if they can't release for $6-800 then don't ship a product at all. Keep working on it!
That's for future non visionary people can't understand what he is saying ! Everything gonna be rocking 😊🙏❤️✨👸🏻✨🧬😇😅♾👁👁⛲️🧚🏻♀️🦋😌🔥🦄👶🥰👍💋💯💓💕🇺🇸🤣
Don't get me wrong, this is some dope tech and a great insight into the future, just not a good consumer product and I feel like its not even a good professional business product!
75% more contrast they boast, but still not as good contrast as the Quest 1.
That’s just sad…
Quest 1 had OLED though... that being said, at this price point there's no reason to not include Micro OLED.
@@thenonexistinghero PSVR2 also has OLED and apparently it looks amazing. If only Meta were as smart. Sony have a winning headset on their hands. Meta don't.
@@dtz1000 PS VR2 is stuck to a cable though.
Nope agree all the way around u right about everything just about and don’t for get. That the fps is locked at 90 for ever and it’s the same resolution as the quest 2 so they didn’t want to be any better then their 4K competitors. And no possible way to have fast charging , all in one piece head strap that can’t be swapped out or if it breaks u just got to get a new headset. so really only thing that’s worth getting is the controllers and they have same 2hr battery prob with the controllers no battery only cord recharge.the list goes on the more u read into the headset
And the worst part is this is supposed to be a “premium” product!
lol quest pro, i have the same opinions on this as well. Its a joke, and i also have a feeling it we be a fail.
It just doesn't look like a great product for consumers nor business professionals!