Good point, all of saurfang's abilities deal physical damage so amplify magic would be valuable here. I hadn't seen/read anything that would suggest the boss is susceptible to disarm, but after you mentioned it I did find this article www.ironsongtribe.com/archive/index.php/thread-506.html But as far as I can tell, in the videos I've seen disarm isn't used. Perhaps it was the case saurfang was susceptible to disarm at one point but that version of the boss was patched out? Will have to wait for the PTR to confirm/deny the disarm tech.
Best boss guides pre-ptr I've seen. Great stuff. Really appreciate all the time and effort into this. Our guild is using a lot of these guides going into next week. Cheers!
This is pretty solid for coming form someone without personal experience. Only thing I have to add from experience (7yr pserver) is 3-4 healers is a massive yikes. Typically its a 5-6 healer fight depending on DPS with the 6th as an hpal being by far the best because of the simplicity of beaconing the marks.
Thanks for the feedback! TBH dropping the recommended # of healers at the start of each vod is often hand-wavy on my part. This is because in most guides/vods I reference, the recommended # of healers isn't discussed, so I'm usually having to read between the lines to come up with some number. It may very well be the case running up to 6 healers is best for this encounter. I ended up listing 3-5 because with gear, this boss can die pretty quick (there exist vods of near 2 minute kill times, albeit on private servers - th-cam.com/video/ooa3Y8oXtUY/w-d-xo.html), and the faster you kill the boss, the less healing is required. With modern damage/mechanical ability I figured dropping to 3 wasn't entirely unreasonable.
I'm not sure why you'd need so many. 4 healers can comfortably handle up to 4 marks with pallies beaconing 2 and the other 2 getting direct heals from the other 2 healers. If blood power is handled correctly you should get the first mark around 50-60% and at most 3-4 marks. It's worth noting that on most private servers the blood nova is bugged and will hit melee causing excessive blood power gain and thus mark generation. Blood nova should never hit melee if you have enough ranged/healers away from the boss. There's just really not that much to heal.
Couple things: On heroic, if the mark dies, it heals the boss for 20%. The beasts also fixate instead of following a normal threat table. This fixate also snares the target and players nearby, so you really can't avoid them, and you need to burn them down fast and utilize knocks/snares.
Reall useful content, thank you for the time and effort put into the videos. Does Mortal Strike, Aimed Shot, and wound poison affect Saurfangs self healing?
In most situations yes. tbh I should have should have specified that in the video You only really want to delay lust for execute phase if healers are having difficulty keeping players alive. That said your point about lusting on pull which in turn shortens the fight is super valid. A later lust would likely require your raid to lineup damage cds with lust and have enough execute based classes to be worth holding, such that the difference in dps between using on pull vs. at the end of the fight is marginal
@@shindigg672 One could argue that if the difference between the two lusts isn't enough to cause another mark, then I'd rather go for the later lust to make that period of the fight shorter, and help healers out during the more intensive healing.
I actually don't know if blood nova only targets ranged players. If it does, I imagine it's similar to the other ranged-only mechanics. Which implies you need at least 8 ranged in 25m, or 3 in 10m.
@@shindigg672 that includes rotface too? Saw somewhere you only need 5 people outside which would be nice so you can better assign people that can deal with the slime pools
@@TheT0N1c 8 for rotface, same for DBS, and yes blood nova should not hit melee if you have this many ranged away from the boss. This is bugged on most private servers.
Heard that amplify magic is good for this boss because everything is non-magical damage. Also heard that you can disarm boss. Is this true?
Good point, all of saurfang's abilities deal physical damage so amplify magic would be valuable here.
I hadn't seen/read anything that would suggest the boss is susceptible to disarm, but after you mentioned it I did find this article www.ironsongtribe.com/archive/index.php/thread-506.html
But as far as I can tell, in the videos I've seen disarm isn't used. Perhaps it was the case saurfang was susceptible to disarm at one point but that version of the boss was patched out?
Will have to wait for the PTR to confirm/deny the disarm tech.
Best boss guides pre-ptr I've seen. Great stuff. Really appreciate all the time and effort into this. Our guild is using a lot of these guides going into next week. Cheers!
whatever that artwork is for covenant is some of the best ive seen
Great content, keep it up. Best icc vods so far
really fantastic video, especially for doing pre-PTR research, hope to see all the bosses eventually. thank you and please keep publishing!
These vids make me wanna play WoW
Then do it bro, perfect moment and gearing is very fast with catchup 😊
Thanks for the guide, greatly helps with the preparations for PTR runs!
Get ready to listen to 'We named him Dranosh' over and over.
Loved this fight back in the day. DPS and Tanked him.
This is pretty solid for coming form someone without personal experience. Only thing I have to add from experience (7yr pserver) is 3-4 healers is a massive yikes. Typically its a 5-6 healer fight depending on DPS with the 6th as an hpal being by far the best because of the simplicity of beaconing the marks.
Thanks for the feedback!
TBH dropping the recommended # of healers at the start of each vod is often hand-wavy on my part. This is because in most guides/vods I reference, the recommended # of healers isn't discussed, so I'm usually having to read between the lines to come up with some number.
It may very well be the case running up to 6 healers is best for this encounter. I ended up listing 3-5 because with gear, this boss can die pretty quick (there exist vods of near 2 minute kill times, albeit on private servers - th-cam.com/video/ooa3Y8oXtUY/w-d-xo.html), and the faster you kill the boss, the less healing is required. With modern damage/mechanical ability I figured dropping to 3 wasn't entirely unreasonable.
I'm not sure why you'd need so many. 4 healers can comfortably handle up to 4 marks with pallies beaconing 2 and the other 2 getting direct heals from the other 2 healers. If blood power is handled correctly you should get the first mark around 50-60% and at most 3-4 marks. It's worth noting that on most private servers the blood nova is bugged and will hit melee causing excessive blood power gain and thus mark generation. Blood nova should never hit melee if you have enough ranged/healers away from the boss. There's just really not that much to heal.
Couple things: On heroic, if the mark dies, it heals the boss for 20%. The beasts also fixate instead of following a normal threat table. This fixate also snares the target and players nearby, so you really can't avoid them, and you need to burn them down fast and utilize knocks/snares.
Reall useful content, thank you for the time and effort put into the videos. Does Mortal Strike, Aimed Shot, and wound poison affect Saurfangs self healing?
Regarding the lust timing, surely lusting on pull would shorten the fight so much more than later that it ends up saving u healing and stuff ya?
In most situations yes. tbh I should have should have specified that in the video
You only really want to delay lust for execute phase if healers are having difficulty keeping players alive. That said your point about lusting on pull which in turn shortens the fight is super valid.
A later lust would likely require your raid to lineup damage cds with lust and have enough execute based classes to be worth holding, such that the difference in dps between using on pull vs. at the end of the fight is marginal
@@shindigg672 One could argue that if the difference between the two lusts isn't enough to cause another mark, then I'd rather go for the later lust to make that period of the fight shorter, and help healers out during the more intensive healing.
Can you point out where you got the information that marks increase energy gained by Saurfang?
wowpedia.fandom.com/wiki/Deathbringer_Saurfang
Heroic dbw drama inc
How many Players need to be outside of melee range so blood nova doesnt Hit melee Camp?
I actually don't know if blood nova only targets ranged players.
If it does, I imagine it's similar to the other ranged-only mechanics. Which implies you need at least 8 ranged in 25m, or 3 in 10m.
@@shindigg672 that includes rotface too? Saw somewhere you only need 5 people outside which would be nice so you can better assign people that can deal with the slime pools
@@TheT0N1c 8 for rotface, same for DBS, and yes blood nova should not hit melee if you have this many ranged away from the boss. This is bugged on most private servers.
@@Maxvla 8 for festergut and bql too?
@@TheT0N1c For which ability? As far as I know, there is nothing like this on BQL. All abilities can hit melee on BQL.
Link beast damage