this video is 6 months old..smh. i have been through trial and error for 2 months(because i work a 9 to 5, 6 days a week) with: CATS, CC pipeline, rokoku,, MMD, acurig, only a few named to retarget a metarig (BlendArMocap allows you to use a metarig for liveMocap and video to animatio in blender3d) to use in ue5 for a metahuman. hours spent trying to figure out, is it weight painting, is the root bone named wrong, etc. Man this video is 6 months old. i hate youtube algorithms...plus i was unsubscribed from you. thank you my man. Let some good come to you that you didnt expect for all of you good deeds.. this video is 6 months old.
Hi JSFILMZ, I'm Peter, the voice of whom you listened and reacted to. So happy to showcase this, and to see you react to it. We've got some cool stuff cooking up down the pipeline, hope to keep you around. ;)
Wow!!! This is next level AI MOCAP!!! Especially with the feature that allows multiple people to join single session. Plus it can do facial MOCAP. ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾
I'm looking for something to make creating poses easier. It looks as though they have a system for this however I would use it with a wooden posible doll on the desk to naturally key frames in faster for new animations.
Thanks, always on top of the latest! Appreciate you. In that connection are you doing anything with Convai or InWorld AI NPCs. These new technologies are truly opining up possibilities. Another area I've been following is the development of AI coding assistants such that in the near future coding will become a matter of describing what you want in plain language and the syntax will be taken care of for you. It does put tools in the hands of those who visualize a project but heretofore didn't have the resources to bring it to fruition. Again, thanks for your efforts. Great job.
Exciting stuff. I can imagine you've had time to play around with the memory, emotion, etc. I'd love to know what you think of the Gallery Project in InWorld AI. It has a lot to offer but is nowhere near as accessible to the indie developer using blueprints rather than C++. If they could be motivated to make some more tutorials with Metahumans they could put some very nice tools in the hands of Indies. Even if it's a matter of making up compelling protypes Enterprise level shops might want to buy. I think what Indies need is a way to make a lot of proposals quickly to increase the chances of having something picked up. With the tools coming down I think that's the way it's going. Not there yet but with the rate AI is developing, who know it may be very close. Thanks for getting back! @@Jsfilmz
I hope they come up with a foot sliding solution soon. I know it’s a tough one, but yeah, the foot position is what ruins this for me - it just floats so much. I hope they release a tool like Rokoko Studio’s foot sliding fix etc soon!
yea but even most intertial suits have footsliding and they cost much more. Ai mocap is fairly new, give it time and im sure they will improve it. One of the things i like about ai mocap offering is you can back out anytime. Check ebay for some intertial suits thats been sitting there for long time cos noone wants to buy em hahaha
@@Jsfilmz very very true. I just meant that I love the Rokoko tool, it’s the easiest that I’ve found (other than using Maya) to quickly fix foot sliding, and I hope Radical maybe come up with something like that. I wish iclone’s food sliding tool was great but it isn’t - the knees screw up so much. Good idea but badly executed.
I've been waiting for this to drop. Super excited to test it out. Can't think of a solution to live foot sliding fixes. But I'm sure additive animation within UE level sequencers can help to ground the feet when necessary. The multi user via browser made my jaw drop!
Could this be imported into LiveLink for UEFN, allowing you to do a live event for friends? (Of course only through play test or build team) If I wanted to do a talent show, everyone could get this app and an audience could be in game while watching live mocap models being live animated through livelink?
Could this be imported into LiveLink for UEFN, allowing you to do a live event for friends? (Of course only through play test or build team) If I wanted to do a talent show, everyone could get this app and an audience could be in game while watching live mocap models being live animated through livelink?
Realtime markerless mocap is here! Who's gonna be checkin this out? BTW i was told they just released facial animation support.
Duuuuuuude, yesssss!!! 🥳🤘✨
Hi, can you make a video about this? it would be awesome.
this video is 6 months old..smh. i have been through trial and error for 2 months(because i work a 9 to 5, 6 days a week) with: CATS, CC pipeline, rokoku,, MMD, acurig, only a few named to retarget a metarig (BlendArMocap allows you to use a metarig for liveMocap and video to animatio in blender3d) to use in ue5 for a metahuman. hours spent trying to figure out, is it weight painting, is the root bone named wrong, etc. Man this video is 6 months old. i hate youtube algorithms...plus i was unsubscribed from you. thank you my man. Let some good come to you that you didnt expect for all of you good deeds.. this video is 6 months old.
Hi JSFILMZ, I'm Peter, the voice of whom you listened and reacted to.
So happy to showcase this, and to see you react to it. We've got some cool stuff cooking up down the pipeline, hope to keep you around. ;)
cool pete if people want to do an fbx method should they use radical core vs live?
Exciting and reasonably priced value. Looking forward to the future capabilities.
This is amazing bro!
Awesome. When will it be available for MACOS?
Gracias 🙏🏽
I can’t wait to compare this with MoveAI.
dooo eeet
Wow!!! This is next level AI MOCAP!!! Especially with the feature that allows multiple people to join single session. Plus it can do facial MOCAP. ❤️👏🏾👏🏾👏🏾👏🏾🙌🏾
yeaaa bro u wanna join one of my sesh?
@@JsfilmzBro, I am definitely joining!!! Thank you for always bringing us the good stuff!!! 🙌🏾🙌🏾🙌🏾🙌🏾
Would love to see you test this out brotha! Thanks for the content 🤙🏽
So exciting!
This is insane thanks man, waiting for your video on this using metahuman
Oh! Cool! 👍
Pretty Cool!
This is great cant wait to see you demo this. Face Capture with webcam huge plus. Super affordable.
yea im waitin for them to send me a video of the facial capture cause i had to back away from the camera i dont think my webcam can see my face hahaua
@@Jsfilmz Hopefully you wont have to do 2 different takes. Can you use 2 cams? If not they should add it in the update👍
💥💥💥
Yeah it would be cool to see the entire process from someone we trust.
wow... amazing!!!
Radical
i've been waiting for stuff like this :) i don't wanna buy a mocap suit lol
this is fire!!!
make a demonstration please!!
Let's goooo!!!! 🤯
Great stuff!
holy shit, this is insane
😊
this is so awesome! Love your work! You are amazing. What is going on over at Fiverr?
I'm looking for something to make creating poses easier. It looks as though they have a system for this however I would use it with a wooden posible doll on the desk to naturally key frames in faster for new animations.
Add one demo vote
I not only want it, I need it for my project!!! This looks amazing.
😮😮😮😮
bam! go sign up its free
@@Jsfilmz Right away! 👍👍👍
We be like "SHUT UP AND TAKE OUR MONEY"
🤩👍👍👍
👍
yes do test for it
Thanks, always on top of the latest! Appreciate you. In that connection are you doing anything with Convai or InWorld AI NPCs. These new technologies are truly opining up possibilities. Another area I've been following is the development of AI coding assistants such that in the near future coding will become a matter of describing what you want in plain language and the syntax will be taken care of for you. It does put tools in the hands of those who visualize a project but heretofore didn't have the resources to bring it to fruition. Again, thanks for your efforts. Great job.
yea dude i made this video and connected them to convai th-cam.com/video/0kELK0sWJcQ/w-d-xo.html
Exciting stuff. I can imagine you've had time to play around with the memory, emotion, etc. I'd love to know what you think of the Gallery Project in InWorld AI. It has a lot to offer but is nowhere near as accessible to the indie developer using blueprints rather than C++. If they could be motivated to make some more tutorials with Metahumans they could put some very nice tools in the hands of Indies. Even if it's a matter of making up compelling protypes Enterprise level shops might want to buy. I think what Indies need is a way to make a lot of proposals quickly to increase the chances of having something picked up. With the tools coming down I think that's the way it's going. Not there yet but with the rate AI is developing, who know it may be very close. Thanks for getting back! @@Jsfilmz
It's working in-build character only or works on pre-created characters? and how caputure the ai mocap animation? is it possible for transfer?
you can use it with diff characters in unreal
I hope they come up with a foot sliding solution soon. I know it’s a tough one, but yeah, the foot position is what ruins this for me - it just floats so much. I hope they release a tool like Rokoko Studio’s foot sliding fix etc soon!
yea but even most intertial suits have footsliding and they cost much more. Ai mocap is fairly new, give it time and im sure they will improve it. One of the things i like about ai mocap offering is you can back out anytime. Check ebay for some intertial suits thats been sitting there for long time cos noone wants to buy em hahaha
@@Jsfilmz very very true. I just meant that I love the Rokoko tool, it’s the easiest that I’ve found (other than using Maya) to quickly fix foot sliding, and I hope Radical maybe come up with something like that. I wish iclone’s food sliding tool was great but it isn’t - the knees screw up so much. Good idea but badly executed.
I've been waiting for this to drop. Super excited to test it out. Can't think of a solution to live foot sliding fixes. But I'm sure additive animation within UE level sequencers can help to ground the feet when necessary. The multi user via browser made my jaw drop!
Could this be imported into LiveLink for UEFN, allowing you to do a live event for friends? (Of course only through play test or build team)
If I wanted to do a talent show, everyone could get this app and an audience could be in game while watching live mocap models being live animated through livelink?
Mac devices are not supported. BEST LINE EVER !!!!!!!!!!!!!!! I hate Macs
if youre a creative of any sort mac is not the way LOL
When so many people worldwide work on something, there is no way to keep up.
Most systems, if not all, always crash with foot movement, move erratically, it's always up to Blender to fix that problem.
99 percent of mocaps need some type of clean up though even $150k optical
(not quite) first! 😅
This turns out to be better than move ai then ? wow
It sucks being a Mac user. Cant have shit in detroit
Could this be imported into LiveLink for UEFN, allowing you to do a live event for friends? (Of course only through play test or build team)
If I wanted to do a talent show, everyone could get this app and an audience could be in game while watching live mocap models being live animated through livelink?