2024 Player's Handbook: General Feats (1 of 3) D&D 5.24

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  • เผยแพร่เมื่อ 10 พ.ย. 2024

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  • @TreantmonksTemple
    @TreantmonksTemple  3 หลายเดือนก่อน +280

    Update on today's video: Monty from the Dungeon Dudes contacted me to let me know he had asked Jeremy Crawford about Dual Wielder at Gencon, and here's how it works:
    It provides a single bonus action attack, so if you are using a weapon with the Nick Mastery that's one more attack.
    Two Weapon Fighting does add your ability score modifier to the damage of the extra attack.

    • @waitthatsillegal.7552
      @waitthatsillegal.7552 3 หลายเดือนก่อน +38

      Yes, that's how I read it, too.
      It also enables "off-hand attacks" to be made with non light weapons as you said in the video. However, this should stack with nick, since the attack that you put from your bonus action to your action is still originally an "off-hand attack" with the other weapon. It's action-economical position has just moved.

    • @zachariahsmith8450
      @zachariahsmith8450 3 หลายเดือนก่อน +23

      @@TreantmonksTemple thank you so much for pinning this. I have been in the trenches today trying to explain exactly this.

    • @fatewalker
      @fatewalker 3 หลายเดือนก่อน +23

      Also made respect for being so candid with the sources you get your information. I've started following just recently and going through all your videos. I've really enjoyed your objective analysis you have I most your videos. I'm really happy I've subscribed. Thanks Chris.

    • @thiagoknofel8982
      @thiagoknofel8982 3 หลายเดือนก่อน +2

      ​@@fatewalkeroh hehe i was Just talking about that interpretativo in a comment here 😂

    • @thiagoknofel8982
      @thiagoknofel8982 3 หลายเดือนก่อน +21

      "My interpretation of the new two-weapon rule works like this:
      - Everyone can use a bonus action to give an extra attack when attacking with two light weapons;
      - If the character has Nick mastery (dagger or scimitar), he will be able to make this extra attack without using a bonus action (as part of his attack action);
      - The feat allows you to give an extra attack as a bonus action with any non-two handed weapon if you attack with a light weapon beforehand.
      Conclusion: If you use a light weapon in pairs with any other one-handed weapon (short sword and rapier, for example), you will perform a bonus action attack with the one-handed weapon as soon you made an attack with your light weapon first.
      But if you use two light weapons with Nick (two scimitars, for example) you add Nick's attack to the attack action and perform an extra attack as a bonus action on top of that.
      To add your habilitie modifier in these attacks, you ll need the fighting style.
      It is possible to add up to 2 attacks per turn with a dual wielding build 🤙🏼🤙🏼"

  • @tomislavtomic5085
    @tomislavtomic5085 3 หลายเดือนก่อน +511

    I'm pretty sure we're overcomplicating things regarding dual wielding. My interpretation: Everyone may take an offhand attack as a bonus action without adding the ability modifier. Nick allows it without using up the bonus action. The dual wielder feat allows 2 offhand attacks (one from Nick and one from the bonus action). The two weapon fighting style allows us to add the ability score modifier to any offhand attack we may have. That's logical and balanced progression IMO and probably what the designers intended.

    • @20storiesunder
      @20storiesunder 3 หลายเดือนก่อน +41

      1000% agreed, I think the first folks to point out the weirdness were right but since then folks have waaay overcomplicated it. Guy was foaming in the mouth trying to say that you can absolutely do a nick and bonus attach while holding a shield.

    • @denvvver2
      @denvvver2 3 หลายเดือนก่อน +33

      I am a fan of the new dual wielding with just one minor gripe: I don't think the feat should have been tied to the Light property. If you want to use it with Nick, I think that's great and a cool way to optimize! But I feel like being able to dual wield two non-light longswords like some real, historical swordsmen of legend did, you should be able to do that with something as impactful as a feat. Other than that, I'm perfectly happy with the interaction it has with weapon mastery.

    • @Notsogoodguitarguy
      @Notsogoodguitarguy 3 หลายเดือนก่อน +10

      Doesn't Nick explicitly say you can make the bonus attack only once?

    • @T3hIluvatar
      @T3hIluvatar 3 หลายเดือนก่อน +41

      ​@@20storiesunder Folks have overcomplicated it because the rules are overcomplicated. It worked somewhat in 5e, now there's 2 weapon properties, a feat and a fighting style all interacting with dual wielding but none of them are really clear on how they interact with each other.

    • @20storiesunder
      @20storiesunder 3 หลายเดือนก่อน +15

      @@T3hIluvatar RAI feels simple enough though.

  • @mystopian
    @mystopian 3 หลายเดือนก่อน +392

    Hearing Chris unpick Dual Wielder was like listening to a particularly long and complicated tongue-twister. I need a moment to get my bearings….

    • @zachariahsmith8450
      @zachariahsmith8450 3 หลายเดือนก่อน +48

      See, I don't think dual wielder gives you an extra attack, pretty sure all it reads as giving you is the benefit of making the bonus action attack with any weapon that isn't two handed, whereas normally both weapons must be light for the light weapon property. Additionally, the dual wielder feat doesn't read like you're using the same bonus action as the light property, so the bonus action effects wouldn't stack as described in the video. You're picking whether to use a bonus action for the light property OR the dual wielder feat.

    • @Rexir2
      @Rexir2 3 หลายเดือนก่อน +7

      It's fluffy, but not that effective when compared to mastering a nick weapon. Clearing your TWF attack of your bonus action to open up more options is generally better than doing roughly 1-2 more damage with such an attack.
      If you have a non-nick, non-light weapon that has additional riders like another weapon mastery or a considerable amount of bonus damage like from a *flametongue sword,* I can see it being worth it

    • @jessemarcus9262
      @jessemarcus9262 3 หลายเดือนก่อน +22

      @@zachariahsmith8450 Agreed. I would never challenge Treantmonk on his analysis of RAW, but RAI I think it's just meant to let you make your Bonus Action attack with a weapon that isn't two handed, not to let you make two attacks with a light weapon with your Bonus Action.

    • @andrecosta8680
      @andrecosta8680 3 หลายเดือนก่อน

      If you have Nick, do 2 attacks (3 attacks with extra atrack) with you action, with Dual Wielder do another with you bonus action but with no damage mod. D8 weapon just with weapon juggling, so go with d6 weapon​@@zachariahsmith8450

    • @andrecosta8680
      @andrecosta8680 3 หลายเดือนก่อน +2

      IMO, Crossbow Expert is a way too more problematic than Dual Wielder actually, RAW is now a crappy feat

  • @DnDDeepDive
    @DnDDeepDive 3 หลายเดือนก่อน +108

    We need to get on a call to talk about Dual Wielder. And then see if we can petition JC to release an official statement about it :).

    • @Bacon_and_Busch
      @Bacon_and_Busch 3 หลายเดือนก่อน +4

      I'm only commenting because... D4 and Treantmonk!

    • @Bacon_and_Busch
      @Bacon_and_Busch 3 หลายเดือนก่อน +2

      Also the 'rhythm

    • @RocKaFella57
      @RocKaFella57 3 หลายเดือนก่อน +2

      Also did they intentionally want to get rid of any possible way to dual wield a Warhammer and longsword? It's so sad

    • @ancientgammoner6961
      @ancientgammoner6961 3 หลายเดือนก่อน +2

      Could we also get him to clarify the Nick property, particularly which weapon is required to have it? Is it the weapon making the initial attack, the weapon making the bonus attack, or either one. The wording isn't clear, and Nick is the only mastery that doesn't have the words 'this weapon', probably because it involves two weapons, but that means it's pretty vague.

    • @erickignacioferreira8143
      @erickignacioferreira8143 3 หลายเดือนก่อน +1

      Let's not involve JC, he may give some answer and change it later the same way he went back and forth with shield master. We can figure things out at our own tables.

  • @eraz0rhead
    @eraz0rhead 3 หลายเดือนก่อน +48

    Crossbow Expert is obviously the way it was always intended to work since 2014, but because Wizards (esp Crawford) could never _admit_ that they screwed up the first writing, they had to double down on the weird side-effects of their original wordings and claim that it was intended.
    Consider:
    2014 Xbow Expert gives you the same "no disadvantage in melee" with the hand-crossbow. It gives you the off-hand attack with the bonus action, provided you're wielding a light weapon (same wording as dual wielding rules). It was obviously _intended_ to support a blade-and-pistol (or dual pistol) style swashbuckling combat (with hand-xbows instead of pistols obviously)
    It was only when rules lawyers pointed out that other rules prevented that from ever working (ammunition) that they said "Well, they don't require you use a different light weapon.. soooo.. Look you've discovered our hidden secret way to use Xbow Expert, congrats!"
    This update is just them finally getting around to errata :)

    • @jaspermooren5883
      @jaspermooren5883 3 หลายเดือนก่อน +19

      Yeah there was even artwork in the book of a rapier and hand crossbow wielding character, something which just wasn't a viable build in 2014. Crossbow expert always was designed to be sword and crossbow, and I like that's actually possible now.

    • @Ruiso7
      @Ruiso7 2 หลายเดือนก่อน +1

      Realistically speaking... How the hell can you reload your crosbow if you have another weapon on your other hand. It makes 0 sense.

    • @jaspermooren5883
      @jaspermooren5883 2 หลายเดือนก่อน

      @@Ruiso7 Repeating crossbows. Or a mechanism where you can reload from the hip or something, there are many ways to solve that problem.

    • @eraz0rhead
      @eraz0rhead 2 หลายเดือนก่อน +1

      @@Ruiso7 Oh sure. I wasn't weighing in on the realism of it all. I'm just mentioning that the original wording seemed like it was intended to enable off-handing a hand-crossbow. How that was supposed to work isn't actually in the rules. I mean, if you want to talk realism, Heavy Crossbows should take about 5 rounds to reload at the minimum, and you wouldn't be able to move, since you're standing there winding a windlass. (Light crossbows you can probably do in a round, but if it's a stirrup-style spanning mechanism, you're still not moving during that time)

  • @jinxtheunluckypony
    @jinxtheunluckypony 3 หลายเดือนก่อน +70

    Chef’s bolstering treats should give you 3*PB THP. That’d be a solid amount of temporary hit points, I might actually consider taking the feat for that.

    • @Kitusser
      @Kitusser 3 หลายเดือนก่อน +16

      Don't know how this got a pass when Inspiring Leader exists.

    • @user-wm3hu7lo1g
      @user-wm3hu7lo1g 3 หลายเดือนก่อน +6

      Plenty of game features become good if you buff them.
      But they didn't so it isn't.

    • @gloryrod86
      @gloryrod86 3 หลายเดือนก่อน

      I was more thinking allong the lines of max hp and temp hp.

    • @talongreenlee7704
      @talongreenlee7704 3 หลายเดือนก่อน +5

      It should be your character level plus your proficiency bonus. Or maybe it should let you cast Prayer of Healing but flavor it as cooking a meal for your party.

    • @joshuawinestock9998
      @joshuawinestock9998 3 หลายเดือนก่อน

      I reckon add on a ribbon feature: you have advantage on Charisma checks against anyone who's eaten your food in the last 24hrs

  • @Scimi325
    @Scimi325 3 หลายเดือนก่อน +92

    @Treantmonk's Temple if I understand it correctly the Repeating Shot Infusion lets you in fact kind of ignore the Ammunition property, because it states "If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target." 🤓

    • @mogalixir
      @mogalixir 3 หลายเดือนก่อน +3

      This is my interpretation as well. Technically you would be prevented from making a ranged attack at all with the repeating item if it still had the ammunition property so it would never generate ammo.

    • @Flaraen
      @Flaraen 3 หลายเดือนก่อน +2

      RAW the Ammunition property needs ammunition, but not needing ammunition doesn't remove the Ammunition property

    • @RaethFennec
      @RaethFennec 3 หลายเดือนก่อน +4

      @@mogalixir So, to be even more technical, Ammunition does not say you can't take the Attack action, only that you can't attack with it unless it has ammunition. So, you could still take the Attack action, which would trigger Repeating Shot. Now that you have ammunition loaded, you satisfy Ammunition and can attack.

    • @fatewalker
      @fatewalker 3 หลายเดือนก่อน

      20:18 I don't think Duel Weilder allows you to make 4 attacks.... That dosen't seem right at all.

    • @M9Seradon
      @M9Seradon 3 หลายเดือนก่อน +2

      @@fatewalker it's completely in line with current design. FYI a level 5 martial with Cleave + GWM/PAM is also making 4 attacks. Pretty sure it was mentioned at one point that one of the design goals for the 2024 rules was bringing dual wielding more in line with 2-handing which would be a complete and total bust if they were dealing less damage oer attack AND making less attacks than the 2-hander martials.

  • @matthewnewman3724
    @matthewnewman3724 3 หลายเดือนก่อน +156

    crossbox expert now specifies crossbows not just ranged attacks for the 5ft freedom from disadv

    • @mrs.paperweight6036
      @mrs.paperweight6036 3 หลายเดือนก่อน +4

      Reason I give a close range shot feat. For players wanting to play a character based on Arrow from the CW show, or Hawkeye.

    • @MarkG-s3e
      @MarkG-s3e 3 หลายเดือนก่อน +28

      Yes but sharpshooter now has that 5ft freedom

    • @arxarcium3229
      @arxarcium3229 3 หลายเดือนก่อน +3

      Specifies crossbows, and not the muskets and pistols also found in the phb.

    • @spiderwrangler4457
      @spiderwrangler4457 3 หลายเดือนก่อน +2

      @@arxarcium3229 or ranged attacks from spells. Curious on upcoming feats that may permit that.

    • @MatthieuMestepes
      @MatthieuMestepes 3 หลายเดือนก่อน

      ​@@spiderwrangler4457sharpshooter and spell sniper grant this effect for bows and spells

  • @Melorific
    @Melorific 3 หลายเดือนก่อน +42

    I think the more important synergy between charger and push mastery, rather than combining the two, is pushing them away so you can move the 10ft for charger with your second or third attack without needing to disengage or risk an opportunity attack when you're already in melee range.

    • @targetdreamer257
      @targetdreamer257 3 หลายเดือนก่อน +13

      Good catch.
      So it works at the start of combat when everyone is getting into position but then still has utility in combat even without Spike Growth shenanigans.

    • @michaelbalcom5233
      @michaelbalcom5233 3 หลายเดือนก่อน +5

      My thought was to combine halfling, crusher, charger, push, and forceful blow to send some poor goblin 40 ft up into the air let them hit the ground prone then with push and forceful blow send them 25 feet away to set up a repeat with push and forceful blow again

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน +2

      A free 1d8 physical damage is nice, but (fighter) shoving in a straight line for 10 feet of movement to then push the target 10 feet farther is more interesting.
      Moving the target 20ft in a straight line. Since Fighters can Move while Shoving if their rolls succeed.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน

      ​@@michaelbalcom5233
      Fighter/Caster + Telekinetic Feat for the ultimate push tactic.

  • @snakept69
    @snakept69 3 หลายเดือนก่อน +13

    Grapple also adds an extra layer of fun to the Jump spell. Jumping 30 feet by spending 10 ft 1/turn lets the monk to a free 3d6 fall damage to the target that monk can just Slow Fall on themselves. Does block their Reaction though, but with the foe being Prone from the fall and Grappled it can't stand up and already has disadvantage on attacks which does compensate a bit.
    Also just the picture of doing a 30 foot tall leap, pause for pose in midair before a lethal suplex is incredible and worth for rule of cool alone!

  • @MetaKaios
    @MetaKaios 3 หลายเดือนก่อน +66

    _Light_ and _Enhanced Dual Wielding_ both say "make one extra attack as a Bonus action". Not 'as *part of* a Bonus Action'. You can't take both of their attacks using the same BA, so if you want both of those extra attacks, you need to use Nick to move one of them to the Action.

    • @jeffreybond5796
      @jeffreybond5796 3 หลายเดือนก่อน +11

      This. The Bonus Action you take is to make one extra attack, and you can't take multiple Bonus Actions. To get them both you would NEED to use the Nick property.
      I would also like to add that the Two Weapon Fighting Style should apply to the Dual Wielder attack as well. Dual Wielder requires you to attack with a weapon that has the Light property first, so the Dual Wielder Bonus Action attack still happens as a result of attacking with a Light weapon. When compared to the Nick mastery, you can see the key wording difference:
      Nick: When you make the extra attack of the Light property
      vs
      TWF Fighting Style: When you make an extra attack as a result of using a weapon that has the Light property

    • @hebel9372
      @hebel9372 3 หลายเดือนก่อน

      ​@@jeffreybond5796Agreed, this seems like the best reading of the features, which consequently also benefits the players the most.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน +1

      ​@@jeffreybond5796
      Specific trumps General rules.

    • @jeffreybond5796
      @jeffreybond5796 3 หลายเดือนก่อน +4

      @@absolstoryoffiction6615 Nothing is contradictory here. Neither of them is telling you to add an attack to whatever normal Bonus Action you are doing or anything along the lines of "When you take a Bonus Action, make an extra attack as a part of that Bonus Action". They are saying take an extra attack as a Bonus Action (i.e. take a Bonus Action to make an attack). The "extra" is just in reference to the normal light weapon attacks you took as a part of your action.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน +2

      @jeffreybond5796
      Correct. Exactly like 5e. The 2024 Dual Wielder Feat adds in the exception that you can Short Sword + Long Sword instead of dual Short Swords.
      While Nick is its own effect which stacks. A fighter with 2x attacks can attack 4x times by Action + Extra Attack + Nick + Bonus Action Dual Wielder Feat or of the Light Property.
      A lv20 Dragonborne Fighter can swap out two Extra Attacks (of the 4 EAs) for 1x Breath Attack and 1x War Magic/Greater War Magic. While activating Nick and Dual Wielder Feat BA before the 1st Action Surge is used on the same turn + Haste.

  • @rubenhoelz1464
    @rubenhoelz1464 3 หลายเดือนก่อน +17

    Gotta say, Chris, you'r recently killing it with these thumbnails (and the videos in general). :D
    Keep up the good work!

  • @nadirku
    @nadirku 3 หลายเดือนก่อน +10

    It did not get mentioned here, but the one of the better uses of the Grappler feat might be to grapple one of your caster allies (they can choose to fail the save) while they are concentrating on an emanation spell like Spirit Guardians that will deal damage when an enemy enters the the area of effect, so you can drag your ally (or maybe two allies?) across the battle field to deal damage via those types of concentration spells to every enemy in the encounter, possibly using the non-free version of Step of the Wind to Disengage and Dash instead of just Dashing, before moving the caster back to relative safety at the end of your turn. (Arnold impersonation: "Come with me if you want to deal massive damage")

    • @TheJakeJackson
      @TheJakeJackson 3 หลายเดือนก่อน +3

      Monk doesn't even need to grapple to do that, step of the wind lets them take an ally with them on their dash and neither character provokes opportunity attacks

    • @nadirku
      @nadirku 3 หลายเดือนก่อน +1

      @@TheJakeJackson true, but that would have to wait until level 10 (compared to Grappler letting you zoom your allies around the battlefield as soon as your allies get 3rd level spells at level 5, and Grappler might also let you grab two allies). Though the Step of the Wind upgrade at level 10 would let you BA dash, move, and then Dash as an action, and since you should have a base speed of 50 feet at that level, you would be moving 150 feet, or more with something like the UA Speedster (officially named Speedy?) feat.
      Alternatively, if you have a party with one Monk an 3 casters with Spirit Guardians-like spells, at level 10, you could use your action to attack, and grapple two of them, then spend a point on Step of the Wind to bring along the third, to rush all three of them 100 feet through the battle field, triggering the effects of all three spells on most if not all enemies.

  • @Ox9707
    @Ox9707 3 หลายเดือนก่อน +5

    Great Weapon Master is still a banger and I’m so happy to hear it!

    • @barcster2003
      @barcster2003 3 หลายเดือนก่อน

      Great weapon master did seem quite good here.

  • @jjsquidbeard4831
    @jjsquidbeard4831 3 หลายเดือนก่อน +9

    I appreciate the clarifying language in the Actor feat.
    I've seen people read "You have an advantage on Charisma (Deception) and Charisma (Performance) checks when trying to pass yourself off as a different person." as "Advantage on all deception checks while disguised", so that clarification that it's to convince others that you are that person seems like a good language update, even though nothing mechanically changed there.

    • @user-wm3hu7lo1g
      @user-wm3hu7lo1g 3 หลายเดือนก่อน

      It is still shamefully narrow and specialist.
      If you're an actor playing the role of Abraham Lincoln, the audience knows you are not the dead president. Do you gain advantage just acting out your role? Do you gain advantage doing cartwheels as your character?
      What about always dressing up as someone else (Mrs Doubtfire anyone?) simply to gain advantage on all your Performance and Deception rolls.
      Getting advantage ONLY on rolls that determine whether the guards believe you are someone to let you pass by is just too narrow and niche for an entire feat.

    • @jjsquidbeard4831
      @jjsquidbeard4831 3 หลายเดือนก่อน +2

      @@user-wm3hu7lo1g all I said was the language clarification is a good change

    • @Bacon_and_Busch
      @Bacon_and_Busch 3 หลายเดือนก่อน

      ​@jjsquidbeard4831
      It IS a good thing, that other guy seems to be dealing with something.
      Abraham Lincoln, Mrs. Doubtfire, and a lack of imagination aside, I love the old and new Actor feat, and it will always be among my favorite.

  • @topherrobeson4446
    @topherrobeson4446 3 หลายเดือนก่อน +30

    The way I read Dual Wielder is that it is independent of the once per turn limit the nick property has.
    So attack action (attack + nick) then bonus action attack (dual wielder feat)

    • @sillvvasensei
      @sillvvasensei 3 หลายเดือนก่อน +4

      Exactly

    • @jonpalmg
      @jonpalmg 3 หลายเดือนก่อน +3

      That was my first understanding. Then I watched this and got confused.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน +1

      Just like 5e, correct.
      My 2024 Eldritch Knight + Warcaster + Dual Wielder + Polarm Master can...
      Reaction Warcaster before the start of my turn.
      Attack Action
      Cantrip Swap Cast
      Nick
      Bonus Action Non Two Hander
      Reaction Warcaster
      In one round of combat.

    • @topherrobeson4446
      @topherrobeson4446 3 หลายเดือนก่อน +2

      @@absolstoryoffiction6615 you forgot to throw in a dragonborn breath in there for good measure

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน +1

      @topherrobeson4446
      For 2024 Dragonborn, yes.
      Dragonborn Eldritch Knight can replace their Attack with a Cantrip, then their Extra Attack with a Breath Attack.
      I would avoid casting a Leveled Spells with a Spell Slot and use Magic Item Charges & Scrolls, etc. instead.

  • @ChristianW1975
    @ChristianW1975 3 หลายเดือนก่อน +11

    Your enthusiasm is very visible and contagious Chris, keep up the fantastisk work 🙂👏🏻

  • @maegn
    @maegn 3 หลายเดือนก่อน +16

    When you like a channel so much that you stealth join it on your husband's account too and now he wonders where all these D&D videos on his feed are coming from.

    • @MetaKaios
      @MetaKaios 3 หลายเดือนก่อน +2

      WHEN YOU

  • @victorlaurentafonso251
    @victorlaurentafonso251 3 หลายเดือนก่อน +4

    I've came here for the ConDado channel from Brasil, they talked really well about you and your videos

  • @adriangoetz5108
    @adriangoetz5108 3 หลายเดือนก่อน +13

    Two-Weapon Fitting Style says "as a result of using a weapon that has the Light property", NOT "using the Light property of a weapon". Both Light weapon property AND Dual Wielder are extra attacks you can make as a result of using a Light weapon. This also means that if additional rules are added later that grant a weapon attack by making an earlier attack with a Light weapon, the fighting style would apply. For example, if a Battlemaster maneuver was added in a later book that says "if you make an attack with a Light weapon, you can make an additional attack..." that would become a third source of an attack that's triggered by a Light weapon.

    • @taylorsmith9197
      @taylorsmith9197 3 หลายเดือนก่อน +2

      That's kinda how I'm reading it. Almost like with dual wielder you can get 2 extra attacks with the same BA even though I doubt that is RAI. Otherwise as far as I understand, with a sufficiently leveled fighter or warlock, you could have 6 attacks in a single turn without action surge as you would have your 3 normal attacks, Nick gives you an additional attack as part of the 'Attack Action' for 4 attacks, a bonus action attack from using 2 weapons that have the 'Light' property, and "You can make 'ONE EXTRA ATTACK as a Bonus Action......." makes it sound like the normal BA attack you get from 'Light' property is either doubled or awkwardly redundant

    • @adriangoetz5108
      @adriangoetz5108 3 หลายเดือนก่อน +3

      ​@@taylorsmith9197 Treantmonk's update clarified it, but in summary: both Light and Dual Wielder grant an attack as a Bonus Action under specific circumstances, but they do so separately. They don't depend on each other, and they don't share a bonus action. Everything else you said was spot on.

  • @petergriffin9554
    @petergriffin9554 3 หลายเดือนก่อน +49

    Treantmonk attacks the microphone with an Unarmed Strike.
    Hit.
    The microphone seems resilient to the Bludgeoning damage.
    I guess the monk buffs were not enough :(

    • @chiepah2
      @chiepah2 3 หลายเดือนก่อน +9

      He's still using the 2014 monk

    • @shadow-faye
      @shadow-faye 3 หลายเดือนก่อน +4

      Microphone has a damage threshold

    • @petergriffin9554
      @petergriffin9554 3 หลายเดือนก่อน +1

      @@shadow-faye yep, that's what I eluded to with resilience :D

  • @Canadian_Princess
    @Canadian_Princess 3 หลายเดือนก่อน +33

    Glad to see Jeremy Crawford will have to clarify how the heck dual wielder even works before the book officially launches.

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน +5

      It's as if no one proof read the materials before hand. lol

    • @RocKaFella57
      @RocKaFella57 3 หลายเดือนก่อน +4

      Also why they removed the ability to dual wield two versatile weapons....

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน +1

      @RocKaFella57
      They did? Versatile is single-handed or two-handed as an option in 5e. So it's valid to dual wield under 2024 Dual Wielder Feat or just on their own.
      You can always dual Versatile Swords, but if you want to Dual Wield BA Attack with it, then one of the weapons needs to be Light under Dual Wielder Feat. Same with Thrown Weapons.

    • @RocKaFella57
      @RocKaFella57 3 หลายเดือนก่อน +2

      @@absolstoryoffiction6615 There's no benefit of dual wielding versatile weapons if you could never get the bonus action attack with the feat like you could in 2014. It should be able to make a dual wielding cleric with a fighter dip that uses a Warhammer and a longsword but nope. Now you need a dagger if you want any real benefit or a small sword. Kinda ruins the fantasy and I don't even think it's balancing anything or broken in any way

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน

      @RocKaFella57
      Nothing is stronger than a 2d6+5 Great Sword with Radience and BB/GFB... For Martials.
      That said... Fun Fact...
      At lv1 Fighter. You can only choose between Nick or the Light Property. Total of 2x Attacks. As you can not commit a 3rd Attack.
      At lv4 when Extra Attack is unlocked. You can then access both Nick and the Light Property. Total of 4x Attacks because you reset the combo between Nick and Light Property.

  • @onebrownmouse
    @onebrownmouse 3 หลายเดือนก่อน +97

    I could definitely be off base here, but I wonder if the text of Dual Wielder is meant to overwrite the text of the Light property - basically allowing the extra bonus action attack granted by the Light property to be made with any one-handed melee weapon instead of specifically another Light weapon. In that case the Two-weapon Fighting feat would add the ability mod to the damage of the Dual Wielder attack. Then, if I'm reading Nick right, you would be able to attack with a dagger (or any Light weapon with Nick) as your main attack action and then follow it up with a rapier attack (for example) as part of the same action.
    Again I could be wrong about this, I just wanted to offer my own perspective.

    • @brynwtsn
      @brynwtsn 3 หลายเดือนก่อน +10

      This is my take, as well.

    • @ikaemos
      @ikaemos 3 หลายเดือนก่อน +17

      Mine as well. But the fact that we need to have this conversation is damning anyway. It's like WotC haven't shown this wording to more than two people to check whether it's clear.

    • @thenightowldude
      @thenightowldude 3 หลายเดือนก่อน +6

      I agree with this interpretation. This makes the feat a minor upgrade at best.

    • @mgsmk92
      @mgsmk92 3 หลายเดือนก่อน +4

      This is what I'm expecting to read in an errata in a few months... 😅 The absence of the Light text in the feat description makes me think it's designed to allow you to wield a dagger and rapier type combo. It's not a particularly strong feat if that's the case, but it would be more sensible than trying to gain extra extra attacks out of it

    • @DorsonKieffer
      @DorsonKieffer 3 หลายเดือนก่อน +1

      I agree.

  • @jordanprice6457
    @jordanprice6457 3 หลายเดือนก่อน +1

    Chris’s thumbnail game has been TOP TIER for the recent videos about the new PHB😂 Great quality videos and analysis as always! Thank you for the great work you do!

  • @Gafizal1
    @Gafizal1 3 หลายเดือนก่อน +23

    Dual wielder... mind-bending

    • @danielsmith3265
      @danielsmith3265 3 หลายเดือนก่อน +6

      Yes. Really baffling how that gibberish made it into the final product.

    • @grantchauncey9488
      @grantchauncey9488 3 หลายเดือนก่อน +2

      Still have no idea how it works

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน

      ​@@grantchauncey9488
      Default to 5e.
      Light Property applies.
      DW Feat applies if you swap one of the two dual light weapon with a non two hander.
      THWF applies.
      Nick stacks.

  • @icarlyseason2615
    @icarlyseason2615 3 หลายเดือนก่อน +7

    My interpretation of dual wielder was that the extra bonus action attack could be used as a separate bonus action, not as part of the light property bonus action, meaning you would only get an extra attack if you had the nick weapon mastery

    • @absolstoryoffiction6615
      @absolstoryoffiction6615 3 หลายเดือนก่อน

      A Fighter can... Attack + Nick + Extra Attack Feature + DW Feat BA Attack... Similarly to how 5e DW Feat works.

  • @darealgzuskryst
    @darealgzuskryst 3 หลายเดือนก่อน +12

    When considering chef, not only are there more uses for hit die in 2024, there's also more easily obtainable features and feats that add hp without improving the hit die. A normal character has on average enough hit die to replenish about all of their hp. But features that increase hp without improving hit die don't have the same benefit. A dwarf draconic sorcerer with the tough feat can only recover about 60% of HP with hit die. If there are a lot of players with additional hp, and I see a lot of players having the tough feat now, chef is considerably more valuable.

    • @williambradford6575
      @williambradford6575 3 หลายเดือนก่อน

      The best part of the Feat is how it combos with the Bloodwell Vial magic item to help you regain Sorcery Points.

    • @user-wm3hu7lo1g
      @user-wm3hu7lo1g 3 หลายเดือนก่อน +4

      I do see the logic in "if there's fewer hit dice available for healing, making each one heal more is good"...
      However, all I see is "the fewer HD available, the worse this feat is".
      In other words, the opposite of "since HD is used by other things, this feat becomes more valuable". No! The fewer HD you use for this, the more inconsequential the feat becomes.

    • @SGast
      @SGast 3 หลายเดือนก่อน +4

      It is also a great feat to extend on as DM. In my current campaign the DM saw that the treats from a long rest are kind of stupid. So he invented a few additiobnal recipes that could be found all throughout the campaign giving other benefits. The first one improved the treats so they gave a few more temporary hp once we reached higher levels. Another allowed to give non-magical darkvision, which was super helpful for our human party members.
      I wished the feat itself allowed a few more choices for what the treats did.

    • @johnmickey5017
      @johnmickey5017 3 หลายเดือนก่อน +1

      Good DM! That’s really fun.

    • @darealgzuskryst
      @darealgzuskryst 3 หลายเดือนก่อน

      ​@@williambradford6575I fail to see the combo. Booldwell vial is regain 5 sp once a day when spending hit die, which every sorcerer will be doing regardless of chef feat. Sure having both is great but not every Sorcerer can reliably get a bloodwell vial and neither improve the other.

  • @ButlerWho
    @ButlerWho 3 หลายเดือนก่อน +3

    I think your reading of Dual Wielder is correct. This feat might be what makes the Ranger come together - two light weapons, one with nick, to get two attacks from the attack action at level 4, Dual Wielder to get a third attack from the bonus action, and once Hunter's Mark is up it will give an extra 3d6 force damage per round if you hit with all three attacks. Of course, each time you switch to a new enemy HM is eating your bonus action, but perhaps that means the optimal strategy is for the rest of the party to NOT hit whatever the ranger's hitting so that they can spend as many bonus actions as possible on damage instead of moving HM around.

  • @hazezero689
    @hazezero689 3 หลายเดือนก่อน +37

    I think Dual Wielder maybe a nerf. So in 2014 the Dual Wielder, it allowed you to use Two Weapon Fighting (not the Fighting Style), as long as both weapons are one-handed. This means you could use two Flails, or a Rapier and Dagger for example. This seems to me (and I could be wrong, I don't have the new 2024 books) that now your limited to 1 Light Weapon, and 1 non-Light weapon. You can still use your Rapier and Dagger for example, but you can no longer using two Flails.

    • @WorldOfAcala
      @WorldOfAcala 3 หลายเดือนก่อน +8

      That's my reading. And that's one of the things I'm throwing right out the window.

    • @sillvvasensei
      @sillvvasensei 3 หลายเดือนก่อน +6

      It's a HUGE buff. The Dual Wielder feat offers a separate bonus action to the Light property. So if you have a light weapon and a nick weapon, you get 2 extra attacks. One as part of the Attack action (nick) and one as a Bonus action (Dual wielder).

    • @lighthadoqdawg
      @lighthadoqdawg 3 หลายเดือนก่อน +6

      @@sillvvasensei actually, i don't think it works like that. you wouldn't use the nick property at all if you're using dual wielder, and you get 2 attacks with your BA after attacking with a light weapon. the reason you don't use the nick property is because the light property states that if you use nick, you can't use your BA to attack with a weapon at all. that's even clarified on the DNDbeyond article
      you'd basically want three weapons, two light and one meant for damage to swap to after attacking with the first light weapon. then you attack with the offhand light weapon as a BA for two attacks that use your modifier

    • @M9Seradon
      @M9Seradon 3 หลายเดือนก่อน +6

      ​@@lighthadoqdawgyou're misreading it. Nick says that you can make the light weapon's extra attack as part of the attack action, then clarifies you can't then try to use the light weapon's bonus action attack again. Nick + Duel Wielder is meant to follow the same trend as Cleave and GWM (attack + free extra attack within attack action + free bonus action attack) except it's less restrictive (can make the attacks against the same enemy and they're unconditional)

    • @dwil0311
      @dwil0311 3 หลายเดือนก่อน +4

      1 light and 1 non-light weapon, but in exchange, you get two extra attacks with your bonus action if you are using Nick. That seems to work out just fine.

  • @adriangoetz5108
    @adriangoetz5108 3 หลายเดือนก่อน +5

    The Light weapon property allows for an extra attack. The Dual Wielder Feat allows for an extra attack. They both use your bonus action, they both are triggered by attacking with a Light weapon. Nothing says they can share the same bonus action, so i don't think you get two attacks with your bonus action and normally you could only trigger one. Nick allows you to transfer the Light weapon attack to your attack action though, so if you're wielding two light weapons and one has Nick, and you have the Dual Wielder Feat, you can make the Nick attack as part of your Action and the Dual Wielder one as a bonus action.

  • @tiradegrandmarshal
    @tiradegrandmarshal 3 หลายเดือนก่อน +4

    Archer Fighters can easily spare the STR 13 to qualify for GWM and use it with longbows. It'll be a tall order for Rangers, though.

  • @Marb315
    @Marb315 3 หลายเดือนก่อน +2

    important note for grappler is that the new elements monk can unarmed strike from 10ft away (grapples are a type of unarmed strike). Play with a druid or a ranger and the cheese grater is fully back and maybe better than ever

  • @SamanthaVimes177
    @SamanthaVimes177 3 หลายเดือนก่อน +3

    With the context that the designers tried to make dual wielding a total of 4 attacks early on in the playtest i think your interpretation of Dual Wielder is accurate

  • @zSavageWolves
    @zSavageWolves 3 หลายเดือนก่อน +1

    Appreciate the in depth dive into the Light property, nick mastery, and associated feats. Hopefully they’ll address the whole weapon swap light weapon with a shield thing many of us have seen floating around (not likely going to allow that myself).
    Another application of the new CBE feat is that you can go shield + hand crossbow now. Excited to see dual hand crossbow builds in action, even though ranged damage is generally weaker now.

  • @nschoenwald
    @nschoenwald 3 หลายเดือนก่อน +63

    I'm skeptical about this reading of Dual Wielder. The feat is certainly written in a terribly confusing way, but the intention seems to be that you can just attack with a non-light weapon if you made at least one attack with a light weapon instead of needing both weapons to be light to profit from dual wielding.

    • @TreantmonksTemple
      @TreantmonksTemple  3 หลายเดือนก่อน +9

      21:29

    • @nschoenwald
      @nschoenwald 3 หลายเดือนก่อน +11

      @@TreantmonksTemple I hope we will hear something definitive from the designers either way. As written, it's super unclear.

    • @tempojams1689
      @tempojams1689 3 หลายเดือนก่อน +4

      That makes the most sense. Even the Light property mentions "extra" attack in its text, just like the feat.

    • @nyanbrox5418
      @nyanbrox5418 3 หลายเดือนก่อน +3

      ​@tempojams1689 yeah, I don't think you can make 1 bonus action for 2 attacks, the wording is the exact same as the wording on the light property
      Edit, and it lets make a bonus action attack even if you already used the 1 light weapon extra attack thing using nick

    • @daviddalrymple2284
      @daviddalrymple2284 3 หลายเดือนก่อน +4

      Yeah. I don't think that Nick plus dual-wielder equals nick attack plus bonus action attack. Because unless your character has three arms, the dual-wielder attack and the nick attack are coming from the same weapon.
      I know it's a tricky thing to parse, because one way makes the dual wielder feat look incredibly weak (only allowing the off-hand weapon to be non-light means an average of one extra damage per round) and the other makes it look pretty nice.

  • @evanwilkins8639
    @evanwilkins8639 3 หลายเดือนก่อน +2

    The emanation spells wordings combined with the new choosing to fail saves is going to be fun. Grab your allies with spirit guardians and drag them into your enemies.

  • @mynameisfurstandiamfunky616
    @mynameisfurstandiamfunky616 3 หลายเดือนก่อน +16

    I think the intent of *Enhanced Dual Wielding* is the _option_ of replacing the part of the Light weapon property description which states "That extra attack must be made with a different Light weapon..." with "That extra attack must be made with a different Melee weapon which lacks the Two-Handed property...". That's it. It's an either/or. Yeah, it's worded in a ham-fisted way. It's surprising in a revision which is striving to be clear, precise, and condensed. It's as if they forgot about Extra Attacks and Nick and didn't feel the need to clarify.
    This interpretation gives the same interactions with *Two Weapon Fighting* as per the typical revised two-weapon attacks; 18:12 shows that the Fighting Style is talking about _using a Light weapon_ and _an extra attack triggered by that use._ Both are in *Enhanced Dual Wielding.*
    The Nick discussion around 18:40 is also probably moot. WotC's website states (and it's shown in the great Treantmonk "2024 PHB Weapon Mastery official rules!" video) that WotC sees Light weapons as only triggering one extra attack, whether the extra attack is with another Light weapon (with/without Nick) or not.
    ANYWAY... who benefits from *Dual Wielder* and who doesn't?
    Characters which leverage Nick to free up a bonus action (Multi-classed Monks & Rogues, etc.) won't benefit much. There are no Nick weapons which aren't Light, so they get covered by the usual case for two Light weapons. But see below!
    Anyone who is looking to maximize weapon damage regardless of whether it takes a bonus action or not will get some utility from this feat. *Quick Draw* means a character can juggle a light (primary) weapon, and one or more secondary weapons. Here is an example, assuming sufficient Weapon Masteries to make it interesting;
    *1)* Primary attack(s) with Light weapon. Maybe a shortsword with d6+Stat+Vex.
    *2)* Decide which weapons to juggle in/out off-hand for extra/bonus attacks, keeping in mind that this juggling should be part of the primary attacks, so planning is good.
    *3)* Extra attack, probably with Two Weapon Fighting, maybe benefitting from Vex. Pick one of the secondaries below
    *3a)* Scimitar for d6+Stat+Nick, leaving bonus actions open. A default secondary weapon to be juggled in/out as needed?
    *3b)* Rapier for Finesse/Vex builds. Gives d8+Stat+Vex for a bonus action.
    *3c)* Battleaxe for Str builds. Gives d10+[Str]+Topple for a bonus action if *Quick Draw* is managed properly to also stow primary Light weapon.

    • @sillvvasensei
      @sillvvasensei 3 หลายเดือนก่อน +4

      That may be the intent, but that's not what the feat does. The Dual Wielder feat offers a separate bonus action to the Light property

    • @M9Seradon
      @M9Seradon 3 หลายเดือนก่อน +4

      This isn't (that) hard to understand. Attack + Nick + Duel Wielder bonus attack is the exact same design 2 handers get (Attack + Cleave + GWM) except it's less conditional to allow dual wielding to match up. Yes Enhanced Dual Wielding is worded weird but it's clear it's NOT meant to be the extra attack from the Light property becuase then it would have been written using the same wording as Nick.
      Also I'm oretty sure that statement from WotC you're talking about is just clarification that if you use the extra attack from the Light property through Nick, you can't try to make another attack using the light property again just because your bonus action is unused. In other words Light only grants 1 extra attack regardless of whether it's on your bonus action or part of your attack action thanks to Nick.

    • @SamiJ1508
      @SamiJ1508 3 หลายเดือนก่อน +1

      You know I was thinking this could be interesting as a shield user if you combine it with tavern brawler your shield can become an improvised weapon and then it gives you a bonus action attack that you can damage with. that might not be very good though

    • @mynameisfurstandiamfunky616
      @mynameisfurstandiamfunky616 3 หลายเดือนก่อน

      Credit where it is due: DungeonDudes asked Jeremy, and it is apparently NOT the case that Nick turns off the Dual Wielder bonus attack, which my interpretation was hinging on.
      This increases the value of Dual Wielder for Rogues, and everybody, really, including Monks that, for whatever reason, really want a bonus weapon attack (due to weapon mastery?!) instead of a bonus Unarmed Strike or Flurry of Blows.

  • @danny8231
    @danny8231 3 หลายเดือนก่อน +1

    I have been really enjoying your videos Chris. Thank you for your hard work, I look forward to seeing your class/subclass opinions.

  • @crookedspin
    @crookedspin 3 หลายเดือนก่อน +46

    I agree with your RAW reading of dual wielder but I also suspect it's not RAI.. love the idea but definitely seems like something that could've benefitted from a UA pass.

    • @mikeroberts817
      @mikeroberts817 3 หลายเดือนก่อน +11

      I don't think I agree with his reading of RAW. The light property and the feat both say you make an extra attack as a bonus action. You only get one bonus action so surely you can only use one of them?

    • @collinw9792
      @collinw9792 3 หลายเดือนก่อน +9

      ​@@mikeroberts817but if you utilize the nick property, which you probably would be doing with a TWF focused build, you're making that attack without your bonus action, so you have one available

    • @mikeroberts817
      @mikeroberts817 3 หลายเดือนก่อน

      I agree it works if you're using nick. Chris was arguing that you could do two extra attacks with just two light weapons though, which I don't think I agree with. ​@@collinw9792

    • @doctorbr2195
      @doctorbr2195 3 หลายเดือนก่อน +2

      I think we are misreading dual wilder feat, the feat says "If you take an attack Action with one weapon with light property you can make one extra attack with a different weapon that lacks the Two-handed property" , this feat allows you to take that bonus action attack with a weapon that lacks the light property for example you attack with a dagger as your main action attack now you can attack with a longsword or Rapier as your bonus action attack.

    • @DukeTrout
      @DukeTrout 3 หลายเดือนก่อน +3

      @@doctorbr2195Then it’s a garbage feat. It’s also weird that it would reverse the real-world use of rapier/longsword and dagger by making the dagger the main attack and the heavier weapon the secondary attack.

  • @elementzero3379
    @elementzero3379 3 หลายเดือนก่อน +1

    I can't believe I'm one of the first to get to this video. I've been watching all day. It's both tiring and amazing to have more than a full day's worth of new Treantmonk content to watch and ponder. 😄
    Thanks for your hard work, Chris! 👍🏻

  • @alejandrogomezdelmoralguer3502
    @alejandrogomezdelmoralguer3502 3 หลายเดือนก่อน +7

    I think Dual Wielder honestly pretty clear. You attack with a light weapon, use a Nick weapon to pop on another attack in the attack action. Dual wielder lets you do a BA attack when you’ve attacked w a light weapon, and so it’s a weapon attack you’re making do to using a weapon that has the Light property. Also due to a feat, but TWF doesn’t say it has to be ONLY because of the Light property. So ability mod to everything, and yes, at lvl 4 with Nick mastery you could be doing 3 attacks, and 4 at level 5 with extra attack. This is I think intended and fulfills the fantasy of the furiously attacking dual wielder.
    I also want to take a moment and note that people have missed a CRUCIAL detail when talking about all of this hot swapping of weapons! There is a general rule about dropping items taking no action. But there is a specific rule about stowing weapons in combat which specifically lists dropping a weapon as a form of stowing. And you can equip or drop a weapon as part of an attack. So all this talk about drawing and then dropping weapon after weapon is actually going against RAW and I suspect RAI. *climbs off of soapbox*

    • @DukeTrout
      @DukeTrout 3 หลายเดือนก่อน

      I think that’s one possible RAI interpretation, but it’s definitely not RAW.

    • @daanopdebeeck2312
      @daanopdebeeck2312 3 หลายเดือนก่อน

      I read somewhere on Reddit that dropping an item is now considered as a free object interaction in your turn. I don't have the book so I don't know for sure.

    • @alejandrogomezdelmoralguer3502
      @alejandrogomezdelmoralguer3502 2 หลายเดือนก่อน

      @@DukeTrout Do you mean the swapping, or the nature of the dual wielder feat? Because JC has already confirmed the Dual Wielder part - if you have, for instance, a shortsword and a scimitar equipped and at level four you took dual wielder (this is assuming the appropriate weapon masteries), you could shortsword, then nick property scimitar, then as a BA shortsword again or scimitar, and if you have TWF style the relevant modifier goes on all of them.
      If the question is the swapping, I think RAW does support my interpretation under the line of specific rules superceding general ones. So a free object interaction might be the case generally for items, but the specific case of weapons during the attack action would, I think, eclipse that.

    • @alejandrogomezdelmoralguer3502
      @alejandrogomezdelmoralguer3502 2 หลายเดือนก่อน

      @@daanopdebeeck2312 This is what it used to be back under the 2014 rules, and I haven't looked but I suspect that general verbiage is still in there - but specific beats general and the book does absolutely classify dropping a weapon as stowing, and specifies that you can either draw or stow a weapon as part of your attack. I think that would supercede the free item interaction. And I suspect that's on purpose. The DnD design team is known to do very lawyer-y language stuff like that. Y'all remember the classic "melee weapon attack versus attack with a melee weapon" hair-splitting? 😀

    • @daanopdebeeck2312
      @daanopdebeeck2312 2 หลายเดือนก่อน +1

      @@alejandrogomezdelmoralguer3502 Yes but my point was it takes your free object interaction or maybe part of the weapon attack to drop it. So it's not 'no action' anymore.

  • @mattdahm4289
    @mattdahm4289 3 หลายเดือนก่อน +1

    Thanks Chris! Such an exciting time! ❤

  • @Adam.297
    @Adam.297 3 หลายเดือนก่อน +2

    All the new dual wield love is great, but I am most excited for the graze property, so great weapon fighting is looking mighty fine.

    • @garion046
      @garion046 3 หลายเดือนก่อน

      Agree, heavy weapons look really fun

  • @abendspiele
    @abendspiele 3 หลายเดือนก่อน +6

    Holy shit did they make Dual Wielder needlessly complicated...

  • @M9Seradon
    @M9Seradon 3 หลายเดือนก่อน +1

    For those still confused about Dual Wielder (DW): Attack + Nick + bonus action from DW is functionally the same as the 2-handed weapons which do Attack + Cleave + Great Weapon Master bonus action (GWM). As such it is very likely that this is the intended design with dual wielding favoring more consistent usage, and 2-handed weapons being a bit more restrictive but having a higher damage ceiling.

  • @carlosdevoto798
    @carlosdevoto798 3 หลายเดือนก่อน +29

    Applying Occam’s Razor, I am 95% confident that Dual Wielder does NOT grant two attacks with your bonus action when you are using a light weapon in your offhand. It just lets you use your bonus action to make an extra attack with a weapon that is not a light weapon and which lacks the two-handed property. I think they actually made it worse than the 2014 feat.

    • @elementzero3379
      @elementzero3379 3 หลายเดือนก่อน +4

      Agreed. On my second viewing, it feels obvious to me that you're correct. I guess we'll learn their intent whenever Jeremy Crawford elucidates.

    • @evannewell7985
      @evannewell7985 3 หลายเดือนก่อน

      ​@@elementzero3379 I may be hallucinating, but I think I recall him mentioning somewhere in the hours of promo videos that allowing the fantasy of wielding two swords was the drive behind the feat.

    • @elementzero3379
      @elementzero3379 3 หลายเดือนก่อน +7

      @@evannewell7985 That's no surprise, and we can clearly see that a non-light + non-two-handed weapon is involved, but the wording is terrible. How could they not anticipate and address the interaction with the Light + Nick property?
      This is one of the most confusingly worded rules I've ever seen in decades of gaming.

    • @DrenosNDragons
      @DrenosNDragons 3 หลายเดือนก่อน

      GWM with a Lance and shield on a mounted Paladin. Multi class into warlock or fighter for 3 attacks and you’re really cooking with gas. PAM also works on a Lance now, but it’s probably better to save that bonus action for a smite or spirit shroud.

    • @MrSpectralfire
      @MrSpectralfire 3 หลายเดือนก่อน +4

      But if you use Nick your bonus action is free for this attack from the dual wielder feat.

  • @miguelangelus959
    @miguelangelus959 3 หลายเดือนก่อน +1

    My proposed homebrew fix for Dual Wielder: melee weapons you wield that don't have the heavy or two-handed property have the light property for you.
    Just that
    Works as it probably should. Does not break anything I can find. Interacts with the Nick property and the fighting style. Works nicely whether you want to wield two big weapons or one big and one smaller that has Nick, and doesn't block the previous character builds that would use Dual Wielder for the fantasy of fighting with two longswords or two rapiers.
    It should probably still offer +1 AC like it did before, too

  • @zazikel1885
    @zazikel1885 3 หลายเดือนก่อน +8

    Can you make two attacks as a bonus action using Polearm Master + Great Weapon Master (critical)? No! So you can't make two atacks as a bonus action using Light property + Dual Wielder feat. These are two features using the same single resource: bonus action. BUT: You can include one attack from the Light property into the Attack Action thanks to Nick and then you can use bonus action for Dual Wielder Feat. The final result is: 3 attacks in action + 1 attack in bonus action, using 2 light weapons of which at least one has Nick property. By the way: Both Light property and Dual Wielder feat attacks are a result of attacking with a weapon with Light property, thus, Two Weapon Fighting Style applies.

    • @TreantmonksTemple
      @TreantmonksTemple  3 หลายเดือนก่อน +5

      The wording is different though. GWM says you can make one attack with your bonus action. Dual wielder says you can make one extra attack with your bonus action.

    • @MetaKaios
      @MetaKaios 3 หลายเดือนก่อน +1

      @@TreantmonksTemple That's exactly the same wording as the Light property uses, though (it also says "extra"). So when Dual Wielder says "extra", I doubt it means 'in addition to the Light property's 'extra attack'' - more likely it means 'in addition to the attack that triggered it' (the same as what Light means by "extra").

    • @pederw4900
      @pederw4900 3 หลายเดือนก่อน +1

      @@MetaKaios”extra” is also used in the little-known, very niche feature of some classes, “Extra Attack”. There are also many features, like sneak attack and the divine smite spell, that add “extra damage” to an attack. It’s extra!

    • @Tempestive
      @Tempestive 3 หลายเดือนก่อน

      @@TreantmonksTemple I think the "extra" is there to allow for the Two-Weapon Fighting style to work on the Dual Wielder feat's attack. The style reads "When you make an extra attack as a result of using a weapon that has the Light property". Both the Light property attack and Dual Wielder attack say "one extra attack".

    • @MisterCynic18
      @MisterCynic18 3 หลายเดือนก่อน +2

      "Natural language is better!" they said, "we don't need a glossary of codified game terms!" they said...😒

  • @Xerxes2005
    @Xerxes2005 3 หลายเดือนก่อน +1

    Concerning the Dual Wielder feat, it seems to me that the only effect over the simple Light property is that it allows you to use your Bonus Action to make an extra attack with a one-handed melee weapon that does not have the Light property. If you have the two-weapon fighting style, you can add your ability modifier to the damage of the extra attack. If your Light weapon has the Nick weapon mastery, that extra attack is made at the same time as part of your Action, freeing your Bonus Action (ex: Cunning Action if you're a rogue). Now, if you can make Extra Attacks on your Action, like a Fighter or a Ranger, that means that you can make your first attack with your Dagger which will trigger Nick, and you will then make your offhand attack with your longsword (because of DW) with your Ability Modifier (TW fighting style). Then on your second attack, if you attack with your dagger again, you can make an extra attack on your Bonus Action with your longsword because of the Dual Wielder feat. Which means that this dual-wielding Fighter will get four attacks instead of three because of Nick, not because of his Dual Wielder feat. He would still get four attacks without it by using the Light property. Without Nick, the Fighter will make his first attack, then make his second attack with a Light weapon which will allow him to use his Bonus Action to attack with his offhand weapon.

  • @Elkay_J
    @Elkay_J 3 หลายเดือนก่อน +3

    Im so glad the crossbow master feat at least tries to make an effort to make it a good pick for all crossbows equally. Not just hand crossbow.

    • @andrecosta8680
      @andrecosta8680 3 หลายเดือนก่อน

      Imo now it is bad feat and bad worded

    • @Elkay_J
      @Elkay_J 3 หลายเดือนก่อน

      Actually wait. I take that back. Aren't the non hand crossbows still 2 handed weapons? So what does the easy reloading with no free hand give you?

    • @jaspermooren5883
      @jaspermooren5883 3 หลายเดือนก่อน +1

      ​@@andrecosta8680no they fixed it to the original intended design. You can now actually play a rapier and crossbow build, as the original feat clearly intended (there was even artwork of rapier and hand crossbow, something that just doesn't work in the 2014 rules) but was practically unplayable due to the ammunition property. They fixed that problem and now all the things that it should have done, it actually does and the 1 thing that was clearly unintended, using the bonus action to attack with the same hand crossbow, doesn't work anymore. It's more balanced and actually does what it intends to do. If you want to attack twice with a hand crossbow, just dual wield them.

    • @andrecosta8680
      @andrecosta8680 3 หลายเดือนก่อน

      @@jaspermooren5883 just a doubt, the feat says, one crossbow you have on one of your hands, you can reload an ammo with a free hand, but can be 2 crossbows?

  • @thiagoknofel8982
    @thiagoknofel8982 3 หลายเดือนก่อน +1

    My interpretation of the new two-weapon rule works like this:
    - Everyone can use a bonus action to give an extra attack when attacking with two light weapons;
    - If the character has Nick mastery (dagger or scimitar), he will be able to make this extra attack without using a bonus action (as part of his attack action);
    - The feat allows you to give an extra attack as a bonus action with any non-two handed weapon if you attack with a light weapon beforehand.
    Conclusion: If you use a light weapon in pairs with any other one-handed weapon (short sword and rapier, for example), you will perform a bonus action attack with the one-handed weapon as soon you made an attack with your light weapon first.
    But if you use two light weapons with Nick (two scimitars, for example) you add Nick's attack to the attack action and perform an extra attack as a bonus action on top of that.
    To add your habilitie modifier in these attacks, you ll need the fighting style.
    It is possible to add up to 2 attacks per turn with a dual wielding build 🤙🏼🤙🏼

  • @isaacorwhatever4329
    @isaacorwhatever4329 3 หลายเดือนก่อน +3

    A level 9 or higher 2024 monk with the grappler feat can now:
    -use action to attack with an unarmed strike, dealing damage (more damage than before) and attempt to grapple (which is far easier now since they can use Dexterity for it)
    -if they succeed, they can dash with step of the wind (which no longer costs anything besides a bonus action) and, with their movement unimpeded thanks to Grappler, run 100 feet up a wall with the grappled target
    -they can then suplex them off the wall, sending them crashing to floor for 10d6 points of fall damage and use their reaction to slow fall, likely negating most or all of it on themselves.
    -the target, who just got pile drived into the earth from 100 feet up, is then prone and still grappled so they cannot even get back up from prone and must use an action to break the grapple
    -on their next turn, the monk can do all of the above again, or (if they are level 10+) can take 5 attacks against them with a main attack action and flurry of blows, all at advantage thanks to prone and grappled.
    We are SO back, monk bros.

    • @russellharrell2747
      @russellharrell2747 3 หลายเดือนก่อน +2

      Use of slow fall should logically:
      Be unavailable to a monk in a grapple regardless of the grappler feat or
      End the grapple to allow the monk to slow fall and allow previously grappled opponent to fall freely.
      Or
      Slow fall from monk grappling an opponent also causes opponent to benefit from slow fall
      BUT RAW allows the monk to pull off the 100 ft suplex

    • @Kitusser
      @Kitusser 3 หลายเดือนก่อน +3

      @@russellharrell2747 Why? Just let the monk do cool things.

    • @Bookworm159
      @Bookworm159 3 หลายเดือนก่อน +1

      ​@@russellharrell2747 With situations like this, I like to think of how a cool thing like this could logically work. In this instance, just flavor slow fall as the monk using the enemy to break their fall.

    • @Jedwoods
      @Jedwoods 3 หลายเดือนก่อน +4

      where in your games do you face a 100' vertical wall?

    • @Kitusser
      @Kitusser 3 หลายเดือนก่อน +2

      @@Bookworm159 Does anyone actually flavour slow fall as the monk slowly falling?

  • @Demidark33
    @Demidark33 3 หลายเดือนก่อน

    Great video as always! I rooting for you to hit that 100k!

  • @elementzero3379
    @elementzero3379 3 หลายเดือนก่อน +14

    Dual Wielder was convoluted. I agree with your reading. When I'm less addled by 2024 PHB overload, I'll consider ways it could've be worded more clearly.
    Edit: I'm watching for the second time with a clearer head. I no longer see this feat the same way. I think it's simply allowing the character to make a bonus action attack with a non-Light weapon that lacks the two-handed properties.
    Regardless of intent, they really could've worded this better.

    • @Rubycule
      @Rubycule 3 หลายเดือนก่อน +3

      Yeah... That wording is incredibly confusing. My reading is that it doesn't allow you to make two attacks as a bonus action in any case. It only allows for one attack as a bonus action. What it does allow you, however, is dual wielding scimitars with Nick, then swapping to a Longsword wielded with both hands, and attack with that as a bonus action. But I am not sure if either of those readings are the intended rule. I really hope this gets clarified soon.

    • @mcullennz
      @mcullennz 3 หลายเดือนก่อน +3

      Dagger, dagger, dagger

  • @taylorsmith9197
    @taylorsmith9197 3 หลายเดือนก่อน +1

    Dual Wielder could be really nice for if you have a very powerful normal one-handed weapon like a Longsword or another nonlight weapon you want to make lots of attacks with. If you are dual wielding with, say a Flame Tongued longsword and a dagger with the 'Nick' property, 2 classes could attack 4 times with their primary weapon by level 12 with this feat I think and getting 5 attacks total. Take your attack action and do your normal 3 attacks if you are a level 12 fighter or warlock, as part of that action, you make an attack using the 'Nick' property AS PART OF THE ATTACK ACTION, triggering the wording of Dual Wielder that states "When you take the Attack Action and attack with a weapon that has the 'Light' Property, you can make one extra attack as a BA on the same turn with a different weapon...." Therefore, when you use that Nick dagger attack as part of that main attack action, you can use your BA to again attack with your main weapon as it doesn't state that the entire attack action has to be spent attacking with that light weapon.

  • @saytr4
    @saytr4 3 หลายเดือนก่อน +3

    Great Weapon Master- Hew is changed to "immediately" after you score a critical hit..etc. Does that mean you cant move? The old feat just says "on your turn".

  • @Cringycoot
    @Cringycoot 3 หลายเดือนก่อน +2

    Everyone is talking about the Dual Wielder feat, but I think that the change to Crossbow expert is a subtle but important nerf, in some ways.
    If you want to dual-wield a crossbow with another weapon (especially another Hand Crossbow), as cool as that may be, it actually adds a lot of restrictions. Because it is stated that you NEED to dual-wield to benefit from the extra attack with a Hand Crossbow, you can't:
    Cast spells with a somatic component (unless the other weapon youre holding is a spellcasting focus, which is possible but unlikely.)
    Can't hold a shield (unless it is a spellcasting focus)
    Cant draw or hold items like a Potion of Healing or a Material component
    And Im not sure how is it stated in the rules, but I would imagine it will prevent you from climbing or swimming as efficiently.
    This is in addition to the fact that Hand Crossbows are relatively expensive, and the conflict you mentioned between staying at range with two Hand Crossbows or keeping your Bonus Action available with Nick.

  • @62bitHero
    @62bitHero 3 หลายเดือนก่อน +3

    That grappler feat! Cant wait to make a pro wrestling themed monk tbh
    Looks awesome

    • @mcullennz
      @mcullennz 3 หลายเดือนก่อน +1

      With tavern brawler

    • @62bitHero
      @62bitHero 3 หลายเดือนก่อน

      @@mcullennz apparently that feat isn't in??

    • @mcullennz
      @mcullennz 3 หลายเดือนก่อน

      @@62bitHero it's an origin feat.

    • @62bitHero
      @62bitHero 3 หลายเดือนก่อน

      @@mcullennz ohhh awesome - thanks! So much information all at once hahaha 👀

  • @brettthomas2652
    @brettthomas2652 3 หลายเดือนก่อน +1

    If I remember, the Artificer's Repeating Shot infusion does ignore ammunition, stating that the weapon generates its own magical ammunition if you load none in it.

  • @NCcody811
    @NCcody811 3 หลายเดือนก่อน +4

    Why can’t I just have a barbarian wielding two battle axes? Come on, WOTC, don’t over complicate things.

  • @squidjob
    @squidjob 3 หลายเดือนก่อน +1

    I think dual wielder works like this: When u do Attack action with light property, u now able to make a bonus action attack with any different weapon that lack Two-Handed property. So basically: Attack with a dagger and then as the bonus action u attack, let's say, with a rapier, but u don't add ability modifier. BUT what's TM tells us also make sense...

  • @pedroig8839
    @pedroig8839 3 หลายเดือนก่อน +3

    Dual Wielder and Light interaction:
    The weapon must have the Light property for Dual Wielder to apply, this means the Light property has been utilized in the Attack action, thus qualifying for Imp 2W Fighting and Nick Mastery, However, Nick and Dual Wielder have a disconnect. Nick Mastery requires the second attack to be made by another Light Weapon, whereas the Dual Wielder allows the Bonus Action attack to be made with a non-Light non-Two Handed weapon, while the Light property requires both to be made with two different Light Weapons. In no case does one get two extra attacks from Dual Wielding.
    To summarize: Make an attack with a weapon with the Light Property, this gives an extra attack, that attack validates Imp 2W Fighting ability modifier to the extra attack(s), Nick Mastery means that if a different Light Weapon is used then it can be done as part of the Attack action, with Dual Wielding one can get a THIRD attack with the second Light Weapon, but if one is wielding say a Dagger and a Rapier then the ONLY way to get an extra Attack with the Rapier is to have the Dual Wielding feat, and if one has I2WF then one can add ability bonus to any/all of those extra attacks. However, one must attack first with the Dagger and then the Rapier, using the Rapier first does not allow any extra attacks of any kind.
    So Light Weapon attack allows a different Light Weapon attack as Bonus Action. Nick Mastery overrides the different Light Weapon to be part of the Attack Action. Dual Wielder overrides the requirement for the different weapon to be Light as long as it is not Two Handed but if a Light Weapon is used and the first Attack had Nick, this allows a Bonus Action attack (thus overriding the Light weapon property rule saying it can only happen once per turn). Improved Two Weapon Fighting applies its bonus to any/all of these scenarios where a Light Weapon is used as the initial attack Weapon.

    • @SilvrSavior
      @SilvrSavior 3 หลายเดือนก่อน +3

      All of this could have been avoided if WotC just had some optimizers look over things and just ask questions. Not even recommend, just ask questions of their rules.

    • @davescrams
      @davescrams 3 หลายเดือนก่อน +3

      I'm not completely certain, but I think the Nick property applies when it's on the weapon used for the extra attack granted by the Light property of the main attack weapon. So, attack first with a shortsword (Vex) in order to attack with the dagger (Nick) for free. I hope we get clarification soon.

    • @DukeTrout
      @DukeTrout 3 หลายเดือนก่อน

      That wouldn’t work. The rapier isn’t light, so it can’t be your main attack with Nick, Light, or DW. The only way to add it up to three attacks is dagger (attack) dagger (Nick) rapier (DW).

    • @davescrams
      @davescrams 3 หลายเดือนก่อน

      @DukeTrout And in your example, you are using two different daggers.

    • @DukeTrout
      @DukeTrout 3 หลายเดือนก่อน

      @@davescrams …and? (Nice stealth edit.)

  • @TsukiShimizu
    @TsukiShimizu 3 หลายเดือนก่อน

    What's very interesting to me is the possible combination of the grappler feat with the later level monk feat that allows you to move another creature with you when use step of the wind. So you could grapple an ally, step of the wind with your ki and then move yourself and 2 allies up to 2x your movement speed - and drop the grappled one off somewhere along the way. That's pretty huge in terms of repositioning and potentially getting allies out of harms way.

  • @billbaker3357
    @billbaker3357 3 หลายเดือนก่อน +4

    Tabaxi Monk + grappler feat + spike growth = ooo so broken!

    • @TheMarcuslindberg
      @TheMarcuslindberg 3 หลายเดือนก่อน

      I guess a stingy DM can rule you either drag the enemy behind you our push the enemy in front of in a straight line. No dragging beside you in the spike growth

  • @sleidman
    @sleidman 3 หลายเดือนก่อน +2

    Chef no longer has a limit to the number of times you can use it so an Elf can make 24 treats during a short rest. Might be good for a summoner build since summons don't usually have bonus actions

  • @TJHughes1
    @TJHughes1 2 หลายเดือนก่อน +1

    The light property specifies that the bonus action attack must be made with another weapon with the LIGHT property. Dual wielder does not.

  • @cephelos1098
    @cephelos1098 3 หลายเดือนก่อน

    I have a player atm with Chef; I've basically just been coming up with various random ingredients he can harvest from monsters to make magical meals that are essentially potions, but you have to consume them fresh during a short rest (with some exceptions). There's a thousand monster cooking books out there already, and with Dungeon Meshi's anime being popular I'm sure we'll get a thousand more, but I might be writing my own, with actual attention put on balance lol.

  • @alexanderwizardjar9540
    @alexanderwizardjar9540 3 หลายเดือนก่อน

    Oh yay, I just saw yesterday's video and when i finished this had been released! What a day!

  • @clockup5878
    @clockup5878 3 หลายเดือนก่อน +1

    After ten years, Crossbow Expert finally works as intended.

  • @theblindbuildergrandminuti5648
    @theblindbuildergrandminuti5648 3 หลายเดือนก่อน +1

    Thanks for clarifying dual Wielder. It is subtle and weird!

  • @hebel9372
    @hebel9372 3 หลายเดือนก่อน

    This is my interpretation of the dual wielder feat:
    Both it and Light gives an option to make and attack with a bonus action when you attack with a Light weapon but the DW allows the extra attack to be non-light, you only have one BA so you pick one.
    But if you combine it with Nick you can move the action cost from Light to the main attack and reserve your bonus action for DW. Meaning one extra attack on the main action and another on your bonus.
    Both sources trigger from a weapon with the Light property. Meaning if you get the TWF style both of those extra attacks were granted because the weapon is light, you add can you mod to both attacks.

  • @Rikhartti1991
    @Rikhartti1991 3 หลายเดือนก่อน +1

    Not the Feat that is on everyones mind but I found only 3 users for Heavily Armored:
    1. Clerics who picked Thaumaturger (the magic focused one)
    2. Druids who picked Warden (Medium Armor one)
    3. Valor Bards
    Sure other casters could pick it but that would require also picking Lightly Armored and/or Moderately Armored and I don't see many characters doing that.

  • @Wanderingsage7
    @Wanderingsage7 3 หลายเดือนก่อน +2

    30:54 just noticed, hew goes off no matter what type of weapon you use.
    Heavy armor master is basically just for wizards that want to use heavy armor, for flavor I guess. Not worth two feat slots, but I can still see some one doing it

  • @laserkirby9373
    @laserkirby9373 3 หลายเดือนก่อน

    - If Spike Growth is an issue, use more grapple immune enemies, like ghosts, slime and shadows, upleveled versions if you're somehow playing above level 8.
    - Dual Wielder upgrades so you can use non-light weapons with the bonus action, but due to wording also makes Nick weaponswapping style work.
    - Push Mastery let's you close the distance from charger but bonus damage is once per turn.
    Instead, consider Brutal Strike + Push Mastery + Charger Feat + Crushing Feat to launch someone of the screen.

  • @galiard196
    @galiard196 2 หลายเดือนก่อน

    Actually, the Repeating Shot does allow you to ignore the "ammunition" property, its just not worded the way you want.
    The infusion stats "If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a ranged attack with it." so in a round-about way, you do not need a free hand to load it since it does it on its own.

  • @Zoddlander
    @Zoddlander หลายเดือนก่อน

    I think that Repeating Shot Infusion still works with a shield! If I don't load the weapon it provides ammo on it own!
    "If the weapon lacks ammunition, it produces its own, automatically creating one piece of magic ammunition when the wielder makes a ranged attack with it. The ammunition created by the weapon vanishes the instant after it hits or misses a target."
    I've played a Battle Smith that had a shield and pistol with sharpshooter! I had no problems and lots of fun!

  • @Falruk
    @Falruk 3 หลายเดือนก่อน

    Was about to point out that two weapon fighting definitely adds the modifier to both bonus action attacks, but saw that you already corrected that. Comment for the algorithm.

  • @kjboyce1809
    @kjboyce1809 3 หลายเดือนก่อน +1

    The difference between the light property and dual wielding is that the second weapon doesn't need to be light.
    This allows you to attack with a long sword and short sword in the same turn which you couldn't do otherwise.
    I don't think it's three attacks

  • @andrellnogueira
    @andrellnogueira 3 หลายเดือนก่อน +2

    In final fantasy tactics advance, there is a passivel skill for black mages called geomancy.
    It weakens resistences to an element by one level to anyone hit by yout elemental attacks.
    Immunities become resistances, resistances become vulnerabilites, so on and so forth.
    When I first read elemental adept, I tought it was similar to this. It really should have been this.
    But here we are, the monsters in dnd barely have any vulnerabilities ever.
    One of the coolest parts of elemental magic in anything, figur8ng out weakness, barely exists
    I'll die on the hill that this is one of the stupidest things in 5e.

  • @ognyannedev5979
    @ognyannedev5979 3 หลายเดือนก่อน

    Potential use for crossbow/dagger (nick) combination. crossbow expert + poisoner, assuming it doesn't get changed. You can bonus action poison your dagger, main action shoot and nick with poisoned dagger. Whereas you cannot bonus action coat your second crossbow with poison because the second attack uses your bonus action. This hypothetically deals more damage than crossbow/crossbow if the target is not immune to poison.

  • @queenofweirdness101
    @queenofweirdness101 3 หลายเดือนก่อน

    So my reading of the dual wielder feat is that both this and the light property have the wording “extra attack” so I don’t think you’re making multiple attacks with a bonus action. However, basically spelling the rules out for the light property again without linking it to the effect of the light property purposefully separates this feature from the light property feature. This would be important because if you a) have multiple bonus actions or b) are using the nick property for the light feature attack, you can use both of these additional attacks in the same turn. Still a bonus attack but a few more hoops to jump through. Also, it’s funny that if you want both additional attacks, you are still limited to light weapons only unless you are allowed to juggle weapons or have more than two hands (Thri-kreen ftw).

  • @matedervarics9827
    @matedervarics9827 หลายเดือนก่อน

    Question about Grappler Feat: Punch and Grab feature
    How does it work in your opinion?
    Option a) I roll for attack, and if I hit I can decide to cause the grappled condition as well (without saving throw)
    Option b) I make my target roll saving throw (against grappling) and if it fails I can decide to damage my target as well (without attack roll)
    Option c) both a) and b) can be used depending on the choice of the grappler (according which is easier: AC or Saving throw)
    Option d) I roll for attack, and if I hit I can make them roll saving throw as well to avoid being grappled. Can I retry on my next attack in the same turn if the Grapple saving throw succeeded?

  • @JuckiCZ
    @JuckiCZ 2 หลายเดือนก่อน

    Heavily armored feat is for characters like Rangers who want to focus on STR and who need those ability scores for good CON and spellcasting ability. This way, you can start with something like 17/8/16/8/15/8 and take this feat at lvl 4 for 18 in primary stat and AC 18+, instead of 14+ available with half plate.
    Another candidate is Valor Bard, or some weapon using Warlock that doesn’t want to have pact of the blade.

  • @gyletre675
    @gyletre675 3 หลายเดือนก่อน +1

    Dual wielding ranger with hunter's mark keeps getting stronger I see..
    At least until levels past 5. Getting four attacks, all adding the extra d6 from hunter's mark actually sounds pretty good.
    Still sucks at higher levels, but it is kind of interesting.

  • @deadku6150
    @deadku6150 2 หลายเดือนก่อน

    RAW:
    Its looking like with 2 light weapons, offhand one with Nick and main hand with whatever
    You can make an attack with light
    light checked off
    THEN, you can forgo one bonus action to transfer it to Nick, so
    Attack action = 2 attacks with both weapons
    THEN, you would get 1 bonus attack with Dual Wielder feat only because you forgo'd your original bonus action attack with the nick property weapon
    also you would get ability mod added to all attacks due to them all being attacks coming from the duel fighting fightwr feat

  •  3 หลายเดือนก่อน

    One thing I think is often overlooked is, as part of the "training" reward in the old Dungeon Master's Guide, a character can be given a new feat by the DM. Some of these lesser powered ones I think make fun rewards, like give the mage elemental mastery from a powerful magical creature, or give a combat focused character the athlete feat as they become unnaturally strong.

  • @mattsmith5940
    @mattsmith5940 2 หลายเดือนก่อน

    One clarification on the Repeating Shot Artificer infusion, the infusion DOES say that it magically provides its own definition. RAW that still doesn’t say WHERE it appears, but the creators have commented that the intent was to not need a free hand for ammunition, and the wording is weird mainly because they didn't want to say that you ignore the ammunition feature, because you technically still have ammunition. you just don't have to LOAD the ammunition yourself.

  • @activekiwi1221
    @activekiwi1221 3 หลายเดือนก่อน +1

    Not me after the PHB releases and I get to play a Monk with grappler:
    - Punch and grab enemy
    - Punch and grab second enemy
    - BA Dash
    Congratulations, you just kidnapped two enemies!!! 🎉

  • @TheDeadlyTikka
    @TheDeadlyTikka 7 วันที่ผ่านมา

    hand crossbow and dagger sounds fun. Shoot with the hand crossbow however many times you can. Then throw a knife with nick and again with bonus action. 20ft range on knives and 30 on the hand crossbow so not to far off and can often run away after to keep them out of range

  • @redactedlemons6817
    @redactedlemons6817 3 หลายเดือนก่อน

    One caveat to Grappler is the Punch and Grab effect only works on attack action attacks so Monks only get to use this on 1-2 attacks per turn. That’s not a huge deal, but it will prevent 4 grapples per turn.

  • @booklover4078
    @booklover4078 3 หลายเดือนก่อน

    Both the light property and dual wielder say you can make one extra attack as a bonus action. So if you want to make 2 extra attacks you would need to use nick to make the light property attack be part of your action otherwise you end up with having 2 different uses of your BA.

  • @outandishpo6420
    @outandishpo6420 3 หลายเดือนก่อน

    I think the dual wielder feat plus two weapon fighting would add ability modifier to the second extra attack because of the wording of dual wielder.
    The combination "When you take the attack action on your turn and attack with a weapon that has the light property, you can make one extra attack as a bonus action..." of dual wielder alongside the two weapon fighting "when you make an extra attack as a result of using a weapon that has the light property" to me reads as the dual wielder grants you one additional extra attack, but it also is still also a result of using a weapon with the light property.

  • @quintec45
    @quintec45 3 หลายเดือนก่อน +2

    18:35 Not to bring this into the ether, but couldn't a mounted Thri-kreen with a Lance, shield, and two Light weapons, one with Nick benefit from like everything? Including making a Dual Wielder bonus action attack with the Lance?

  •  2 หลายเดือนก่อน

    I am absolutely hyped about fey touched. Finally I can use the combo I always wanted to use, misty step behind enemies and thunderwave to knock them down from ledge, or right towards our meele or into some blender spell... Hell yeah

  • @luistestart135
    @luistestart135 3 หลายเดือนก่อน

    I remeber lots of people used to say longbows should have a strength requirement
    And now they kinda do! Not as a must, but you're indeed rewarded for getting strength as a ranged fighter! Longbows working with great weapon master now means that you're doing up to an extra 6 damage PER ATTACK if you get a 14 strength (13 for the requirement and an extra 1 thanks to the feat itself) and albeit sharpshooter on its own is weaker now you should take it alongside heavy weapon master and you'll have an incredible long range fighter or ranger

  • @Notsogoodguitarguy
    @Notsogoodguitarguy 3 หลายเดือนก่อน +1

    I wonder, for Crossbow Expert, why didn't they just say that you ignore the Loading and Ammunition properties of crossbows? It would've been so much more succinct.
    But, one thing that makes it make up a little for the disparity in power with the 2014 version is that it is a half-feat, which is nice.
    And about Grappler - the feat has definitely become stronger, but grappling, from the way it looks, has become a lot weaker, mathematically.
    First - now it's a save, whereas before it was a check. That means you have a lot fewer options to augment it. Before, you could take Expertise in Athletics and have insane grappling potential. Now, there's basically no way of augmenting the Saving Throw. Just for comparison - at level 4, you could have a +8 to the Athletics, whereas now you can have a DC of 14, which is mathematically 20% less, since the average roll is 10.5, let's say 10 for the argument, while the DC is 8+whatever. Second, more monsters have proficiency in either STR or DEX Saves than they do in Athletics/Acrobatics, meaning that monsters can oppose you better than they could before. And, on top of that, STR is probably one of the worst saving throws after CON, which makes it doubly bad.
    I understand that, before, maybe it was a bit too easy to grapple. But now it seems like something you hope would work instead of being able to rely on. I think it would've been better if Grappler gave disadvantage to the enemy saving throw when resisting the grapple instead of giving you full speed.
    And, finally, for Dual Wielder - I wonder why they didn't just say - You can treat any weapon that doesn't have the Two-Handed property as if it had the Light property. That would've been way more elegant. Now, it's all just a huge mess. They've even removed transferring masteries for the fighter, so it's not like fighters can do any shenanigans with it. They have the system, and yet they chose to be verbose and confusing instead of elegant. I don't get it.

  • @tagvolatile
    @tagvolatile 3 หลายเดือนก่อน

    Grappler has neat jeet kune do/wing Chun and even judo or chin na feels. You could flavor it as grapping someones finger and just dragging them. Also great weapon master champion high strength+ dex sounds very fun. Medium armor Master, 16 dex, 20 strength, second fighting style-archery.

  • @SleepySerpent
    @SleepySerpent 3 หลายเดือนก่อน +1

    Gosh Dual Wielder might be amazing or trash, but either way I hate it because of how stupidly hard they made it to read😐oh well.
    Great video, I’ve been looking forward to this one👍🏻

  • @Erenali.98
    @Erenali.98 2 หลายเดือนก่อน

    So bear barbarian
    With Durable + Periapt of Would Closure...
    While you wear this pendant, you stabilize whenever you are dying at the start of your turn. In addition, whenever you roll a Hit Die to regain hit points, double the number of hit points it restores.
    (1d12)x2 healing as a bonus action

  • @PiroMunkie
    @PiroMunkie 3 หลายเดือนก่อน

    So I'm turning over Dual Wielder in my head, and the only noticeable difference from the Light property is that the off-hand attack doesn't also need to be a Light weapon, and I agree with a comment further down that the feat states "as a Bonus Action" and not "as part of your Bonus Action" (from the Light property) meaning the Feat bonus action attack conflicts with the one from the Light property. So you can't make two attacks as a bonus action.
    I think what they're really trying to tell us in too many words is that the off-hand weapon doesn't need to be Light if you're using Dual Wielder. HOWEVER, I think it does open up a 4th attack when using the Nick mastery like you mentioned.
    Assuming the weapon swapping rules from Playtest 2 are the same:
    1. Take the Attack Action.
    2. Attack with your main-hand Light weapon with Nick mastery. Swap to a light weapon in the off-hand if necessary.
    3. Use the Nick mastery to make an off-hand attack with a Light weapon, swap to a non-light off-hand weapon if you want.
    4. Extra Attack with your main-hand weapon.
    5. Bonus Action attack from Dual-wielder feat.
    There's probably more shenanigans you can pull off with weapon swapping if you want by rearranging the other of your attacks, you're just limited to swapping during the Attack Action attacks and not during the bonus action attack.
    While I think it's correct to say that the extra attack from Nick must be made with a Light weapon, as the dual-wielder feat isn't altering the Light weapon property but is a seprate (but similar) feature, I personally don't think I'd care to split that many hairs. A change in weapon damage dice is negligible in most situations.