Cavalry Tutorial - SVG Workflow [An Overview]

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  • เผยแพร่เมื่อ 5 ต.ค. 2024

ความคิดเห็น • 10

  • @Aditya-iw1dl
    @Aditya-iw1dl 3 ปีที่แล้ว +2

    Thanks! Crisp and clean tut. Understood the whole SVG concept(I'm new to design)

    • @nicktheritter
      @nicktheritter  3 ปีที่แล้ว

      Oh good! Thank you! I’m glad to hear it!

  • @cavalryapp
    @cavalryapp 3 ปีที่แล้ว +2

    We'd already hit the bell but would have done it again if that was a thing!

    • @nicktheritter
      @nicktheritter  3 ปีที่แล้ว

      Haha, thanks! Such a dumb joke on my part haha

  • @SworlDotBe
    @SworlDotBe 2 ปีที่แล้ว +2

    Have you ever found a way to import groups or layers into Cavalry? I tried Affinity and Illustrator, but always end up with a list of shapes without grouping when I separate layers. Groups are preserved in Figma or other apps upon importing SVG. Thanks!

  • @cavalryapp
    @cavalryapp 3 ปีที่แล้ว +2

    SVG + Sub-Mesh is another interesting combo ;)

    • @nicktheritter
      @nicktheritter  3 ปีที่แล้ว +1

      ^ For anyone looking to go Beast Mode with their SVG files

  • @elhadede6
    @elhadede6 3 ปีที่แล้ว

    Man you are awesome I wonder why you love cavalry that much

  • @santbg
    @santbg 2 ปีที่แล้ว +1

    Is there a way to keep the layers... from the vector program to CAVALRY...? It happened to me that I had an illustration with characters grouped by layers... when I went to CAVALRY it did not respect the groups nor the layers... and it broke it down as separate elements.

  • @MOMO-sb7sj
    @MOMO-sb7sj 2 ปีที่แล้ว

    I keep getting an effect like "Exclude" instead of "Unite" (to use pathfinder options in AI as an example) when I add the deformer "Flatten Shape Layers". Meaning that the overlapping areas are punched out instead of added together as a mass. I can't make any sense of it - because some shapes will "unite", even hand drawn shapes, but then unexpectedly one shape will "exclude" punching holes. I'm creating all the shapes in AI, resaving, then reloading in Cavalry. All shapes are closed, with only a fill, on the same layer, same complexity, behaving differently. Anyway, thanks for the great tutorials, if anything comes to mind I might look for let me know.