I know this: when I watch Nizzahon's set reviews, I run with around a 55% win rate in limited. And, when I don't watch these set reviews...I get dumpstered.
Nimble brigand looks awesome to me. There's a bunch of random things that trigger this. If it hits once it's a solid card. If it ever hits twice or more than it becomes a great card. I like that card alot. somewhere in b range for me. I just feel like your going to be able to trigger its unblockable often enough
My one worry with Fblthp is that taking advantage of him will often mean spending 2 turns not really advancing your board. For example, you play him on 3, and then take turn 4 to plot something off the top of your library. That means that going into turn 5, you won't have made a significant board contribution since turn 2. If you're on the draw, that feels especially risky
Interesting I wasn't expecting Fiblthip to get such a high grade, but your reasoning makes sense. Can't wait to see how the format shakes out, it looks like it coul be really fun. Great vid as always!
Heres a question/thesis for a potential discussion: From my perspective, drafting has been a play environment that has predictable variability. Going to a draft you generally know what is in the format and the odds of facing certain cards, decks, and play styles. With the increasing prevalence of cards in the vein of “The List” or “The Big Score”, have you felt that the variability and unpredictability of draft has increased or decreased your experience playing limited as there are some cards you can’t prepare for OR cards too powerful for cards design for a draft format?
i feel you've overlooked how you can plot and outlaw turn 3 then double down turn 4, and get 2 creatures out of that. still that's pretty specific but i would put it more like a B- buildaround
I don't even play limited (just commander) but the guides are so in depth and well explained that I watch them anyway JUST in case this is the set I decide to start lol
I feel Archmage's Newt is a trap. Early game you won't have any good cards to flashback, your opponent will gladly trade their 2-drop with your 2-drop, late game a 2/2 with no evasion will have a hard time getting in. Removal spells are the thing you will most likely want to flashback, but if you can attack into your opponent to get them, you probably don't need them. Card draw spells, the other thing you'll want to flashback, are too slow to main deck at this day and age. In short, the Newt might be nice to have, but it's not p1p1 material.
This was my first impression too, but thinking about it a little more - what about spree spells? Play a cheap mode early, then cheat out the full value late? I know spree says "additional cost" so you'd think flashback 0 wouldn't help with that, but I found at least one thread that claims that cost reduction would work. So, idk, maybe worth checking rulings? I'm still not hinging my draft on this specific pairing though. EDIT: Oh and Jailbreak Scheme is a common that fits the spree niche and helps this get in, though it's not great after combat
@zeoxyman spree costs are additional. You'd only save the base cost. That said, there are ways to get in, or nobody would ever play 2/2s. If nothing else, it becomes a "must block" that gets something else through or sets you up to spring a trick. It's not Snapcaster, but it's not a trap, I don't think.
Archmage's Newt is Blue's first ever Grizzly Bear. Not only does it have no downside, but it has pretty crazy upside. I can't believe he glossed over that. This is crazy, right?
Might depend on what is or isn't a Grizzly Bear. I assume 1U, and exclude UU 2/2s, and exclude the few 1U that are just vanillas with downside. However, I think Shacklegeist is probably blue's first 1U bear without a drawback tied to its stats.
How does Geyser Drake interact with PLOT and SPREE? Being able to plot creatures 2 turns earlier on curve would be huge and being able to gorge on spree cards would be nice as well. For Draft, it's good. For Limited, this is a x4 common for blue-heavy decks.
Geyser Drake doesn't interact with plot. Plotting can only be done at sorcery speed (i.e., on your turn), and also it's not casting a spell, so the plot cost is not reduced. For spree, the entire spell would cost {1} less after calculating the total cost with all chosen modes.
I think Fblthp isn't always going to be a bomb. Like, playing on curve on the draw feels pretty risky. If you plot something off the top on your next turn, that means you're going into turn 5 not having really added to your board since turn 2. Yeah turn 5 will let you double spell with some potentially large spells, but you'll have given up so much board advantage by then that it might be too late.
I dunno, blue aggro looks possible with actual bears with upside, tricks with card draw for U and of course Geyser Drake...blues power creep finally gives it a real 2/2 rare bear 😂
Double Down won me my first pre-release in a deck of blue and black. D? Nah. Having at one point 4 deathtouch bodies doubled up from the Servant of the Stinger and Rattleback Apothecary is insane. The set has barely enchantment removal, so as long as you have one outcast in hand you recover its cost. Casting Rictus Robber doubled up with the zomby token also double up after you trade a deathtouch, is, insane. The set is full of outcast so it's relativelly easy to fit it in different kinds of decks built around them.
Something else about Jaces second +1, if he does that Plot to a Spree card, does it trigger ALL abilities on the card, or just the ones that equal 3 or less?
As i understand it plot only saves you the base cost and you will still have to pay for any modes you want (should be the same with cascade, even if thats not relevant in limited)
2 things about Jace: You loot with his first ability. You load up on FREE spells for your next turns; AND, those cards don't even NEED Plot, it just says 3 or less. And then, you use ALL of those Plotted spells together with his -6 to DUABLE the payout.
Take the fall looks like a sleeper to me. For one mana draw a.card it doesnt take a lot for it to be good. You should be able to use this both defensively and offensively. A common play patter i can see happening is turn 2 both player play 2 drops, turn 3 2 drop attacks into other two drop and blocks, you save yours from dying and draw a card. Thats a big deal.. how many outlaws you have will be a major factor. Double blocks will become extremely easy if youre able to get the -4 consistently.. if youre able to either win in combat or save a creature with this, thats a lot of bang for your buck for one single blue. Also, i love phantom interference. Weve seen make disappear and pay 2 counters be decent in limited the upside of doing both making creature and countering or just making a 2/2 when in top deck late game is really good. C+ looks like an appropriate rating but i coild see it being even better.
@@NizzahonMagic thx for the clarification i think double down will be in the C+ or B- range since most cards are outlaws in this set. so hyped up for the new set and great work like always
Archmages newt isn’t going to be good. It’s a 2/2 without evasion that needs to hit AND needs the card in the graveyard. I’ll draft the card over it day 1
I know this: when I watch Nizzahon's set reviews, I run with around a 55% win rate in limited. And, when I don't watch these set reviews...I get dumpstered.
55% win rate is already kinda getting dumpstered my dude
Nimble brigand looks awesome to me. There's a bunch of random things that trigger this. If it hits once it's a solid card. If it ever hits twice or more than it becomes a great card. I like that card alot. somewhere in b range for me. I just feel like your going to be able to trigger its unblockable often enough
Repeatable card draw baby, sign me up!
Thanks for giving me the confidence to start playing draft.
Definately give it a tey and good luck! Im so hyped to get back to friday night drafts. I didnt not like MKM drafts.
My one worry with Fblthp is that taking advantage of him will often mean spending 2 turns not really advancing your board. For example, you play him on 3, and then take turn 4 to plot something off the top of your library. That means that going into turn 5, you won't have made a significant board contribution since turn 2. If you're on the draw, that feels especially risky
yeah i agree the statline just seems to big of a drawback
My thoughts also. I rated this one kind of low. Late game potential is there, tho.
Just played with him, the card advantage is real, as is the knowledge of what to your draw is for looting effects
Finally wizards acknowledges that countering a spell is a crime
Interesting I wasn't expecting Fiblthip to get such a high grade, but your reasoning makes sense. Can't wait to see how the format shakes out, it looks like it coul be really fun.
Great vid as always!
Heres a question/thesis for a potential discussion:
From my perspective, drafting has been a play environment that has predictable variability. Going to a draft you generally know what is in the format and the odds of facing certain cards, decks, and play styles. With the increasing prevalence of cards in the vein of “The List” or “The Big Score”, have you felt that the variability and unpredictability of draft has increased or decreased your experience playing limited as there are some cards you can’t prepare for OR cards too powerful for cards design for a draft format?
i feel you've overlooked how you can plot and outlaw turn 3 then double down turn 4, and get 2 creatures out of that. still that's pretty specific but i would put it more like a B- buildaround
It's not that specific, since you'd be drafting with it in mind. There's plenty of plot outlaws to be able to do it often.
I don't even play limited (just commander) but the guides are so in depth and well explained that I watch them anyway JUST in case this is the set I decide to start lol
Low key this is probably the best channel for Pauper EDH players
Draft can be a little intimidating but is my favorite, and i highly recommend it. Sealed can be an easier entry point.
I feel Archmage's Newt is a trap. Early game you won't have any good cards to flashback, your opponent will gladly trade their 2-drop with your 2-drop, late game a 2/2 with no evasion will have a hard time getting in. Removal spells are the thing you will most likely want to flashback, but if you can attack into your opponent to get them, you probably don't need them. Card draw spells, the other thing you'll want to flashback, are too slow to main deck at this day and age.
In short, the Newt might be nice to have, but it's not p1p1 material.
Looks like it will effectively be a vanilla 2/2 a lot of the time to me, unless there's a combo somewhere that lets you get it through.
This was my first impression too, but thinking about it a little more - what about spree spells? Play a cheap mode early, then cheat out the full value late?
I know spree says "additional cost" so you'd think flashback 0 wouldn't help with that, but I found at least one thread that claims that cost reduction would work. So, idk, maybe worth checking rulings?
I'm still not hinging my draft on this specific pairing though.
EDIT: Oh and Jailbreak Scheme is a common that fits the spree niche and helps this get in, though it's not great after combat
@zeoxyman spree costs are additional. You'd only save the base cost. That said, there are ways to get in, or nobody would ever play 2/2s. If nothing else, it becomes a "must block" that gets something else through or sets you up to spring a trick. It's not Snapcaster, but it's not a trap, I don't think.
You could run him with a bunch of spells that don't allow the enemy to untap
Archmage's Newt is Blue's first ever Grizzly Bear. Not only does it have no downside, but it has pretty crazy upside. I can't believe he glossed over that. This is crazy, right?
big if true
Might depend on what is or isn't a Grizzly Bear. I assume 1U, and exclude UU 2/2s, and exclude the few 1U that are just vanillas with downside. However, I think Shacklegeist is probably blue's first 1U bear without a drawback tied to its stats.
@@ajmmii shacklegeist can only black creatures with flying if I remember correctly
I wonder if Double Down will be better than normal because you can plot a mercenary the turn before and get immediate value?
How does Geyser Drake interact with PLOT and SPREE? Being able to plot creatures 2 turns earlier on curve would be huge and being able to gorge on spree cards would be nice as well. For Draft, it's good. For Limited, this is a x4 common for blue-heavy decks.
Geyser Drake doesn't interact with plot. Plotting can only be done at sorcery speed (i.e., on your turn), and also it's not casting a spell, so the plot cost is not reduced.
For spree, the entire spell would cost {1} less after calculating the total cost with all chosen modes.
When was the last time we’ve seen a 1/1 bomb??
Toski, probably? At least, that's the last 1/1 I can remember in a standard set that could just run away with a game if unanswered.
I think Fblthp isn't always going to be a bomb. Like, playing on curve on the draw feels pretty risky. If you plot something off the top on your next turn, that means you're going into turn 5 not having really added to your board since turn 2. Yeah turn 5 will let you double spell with some potentially large spells, but you'll have given up so much board advantage by then that it might be too late.
Double down: you can actually impact the board same turn by plotting. For this reason it has to be higher.
I dunno, blue aggro looks possible with actual bears with upside, tricks with card draw for U and of course Geyser Drake...blues power creep finally gives it a real 2/2 rare bear 😂
Double Down won me my first pre-release in a deck of blue and black. D? Nah. Having at one point 4 deathtouch bodies doubled up from the Servant of the Stinger and Rattleback Apothecary is insane. The set has barely enchantment removal, so as long as you have one outcast in hand you recover its cost. Casting Rictus Robber doubled up with the zomby token also double up after you trade a deathtouch, is, insane. The set is full of outcast so it's relativelly easy to fit it in different kinds of decks built around them.
This set has a remarkable number of low rarity high toughness creatures
Something else about Jaces second +1, if he does that Plot to a Spree card, does it trigger ALL abilities on the card, or just the ones that equal 3 or less?
As i understand it plot only saves you the base cost and you will still have to pay for any modes you want (should be the same with cascade, even if thats not relevant in limited)
@@Shimatzu95 is correct. When you cast a spell without paying its mana cost, you still have to pay any additional costs.
2 things about Jace:
You loot with his first ability.
You load up on FREE spells for your next turns; AND, those cards don't even NEED Plot, it just says 3 or less.
And then, you use ALL of those Plotted spells together with his -6 to DUABLE the payout.
That’s the best case scenario I though. What’s probably going to happen it that you play him on 4, loot and then he dies
@@thatguymatt5816the oponent use a spell to kill it and You just fix your hand or cast something 3 or lest for free, for 2 mana
Magical Christmas Land, but yes!
Take the fall looks like a sleeper to me. For one mana draw a.card it doesnt take a lot for it to be good. You should be able to use this both defensively and offensively. A common play patter i can see happening is turn 2 both player play 2 drops, turn 3 2 drop attacks into other two drop and blocks, you save yours from dying and draw a card. Thats a big deal.. how many outlaws you have will be a major factor. Double blocks will become extremely easy if youre able to get the -4 consistently.. if youre able to either win in combat or save a creature with this, thats a lot of bang for your buck for one single blue. Also, i love phantom interference. Weve seen make disappear and pay 2 counters be decent in limited the upside of doing both making creature and countering or just making a 2/2 when in top deck late game is really good. C+ looks like an appropriate rating but i coild see it being even better.
the constant talk about cheap ways to commit a crime is pretty hilarious
On the end of Slickshot Lockpicker you called it a 3/2. Not sure if that changes your final comments about how it can trade in combat.
I know it's a 2/3, I just misspoke.
Blue is looking really good. Almost all 4 drops though. Thats a problem.
i dont understand why geralf gets the "if you have something plotted" consideration and double down doesn't ... so one is a B+ and the other a D? -.-'
Adding to the board on it's own is a massive difference.
@@NizzahonMagic thx for the clarification i think double down will be in the C+ or B- range since most cards are outlaws in this set. so hyped up for the new set and great work like always
I love these set reviews :D got 2nd place in the last prerealese:))
I feel this set is gonna be hugely based on Big Score and other sheets
That copy spell is a lot better because of plot
A blue flying juggernaut?!?!?
is this the weakest color? It looks like the weakest color.
That's because it plays islands, the worst cards on Magic. 😂😂😂
Yes, is dogshit like always
all this talk about 'cheap ways to commit' a crime has me giggling
With Spree, flash and all the "not your turn" going on in this set, Geyser Drake is gonna beca 1$ common for sure.
Archmages newt isn’t going to be good. It’s a 2/2 without evasion that needs to hit AND needs the card in the graveyard. I’ll draft the card over it day 1