VR Shooter Devlog 2021 #1

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  • เผยแพร่เมื่อ 25 ธ.ค. 2024

ความคิดเห็น • 32

  • @JohnKaz
    @JohnKaz 3 ปีที่แล้ว +6

    Very excited to see where this goes! Been following your UE4 work for a few years now, looking great!

  • @Aaron_777
    @Aaron_777 3 ปีที่แล้ว +2

    the amount of detail on this game is so amazing. expecially in VR the amount of sk
    ill in making these things are tremendous.

  • @hanakomisa
    @hanakomisa 3 ปีที่แล้ว +2

    Definitely H3VR devlog vibes, I like it. Looks pretty amazing so far.

    • @hanakomisa
      @hanakomisa 3 ปีที่แล้ว +1

      Also for the mic, you could probably get away with using RTX Voice (to filter out noises) + VoiceMeeter Banana to make it sound better. It's what I used on my Rift S myself and it worked well enough. Altho if you have the cash then a ModMic would be a better choice, you can also use it for other stuff like your gaming headset.

    • @TomuraDev
      @TomuraDev  3 ปีที่แล้ว +2

      @@hanakomisa Thanks for the suggestions, I'll check those out.

    • @hanakomisa
      @hanakomisa 3 ปีที่แล้ว +1

      @@TomuraDev Mhm, good luck with your projects.

  • @meuhtalgear
    @meuhtalgear 3 ปีที่แล้ว

    Really impressive work you did there mate, I really love the attention to detail on the guns. Keep doing what you do best :P

  • @hydrogenbeforehelium6930
    @hydrogenbeforehelium6930 3 ปีที่แล้ว +1

    Do the iron sights on top of the magnified scopes work to aim?

    • @TomuraDev
      @TomuraDev  3 ปีที่แล้ว +1

      Sure. Its VR, so as long as they line up properly with the axis of the gun it works, its just a matter of holding the gun a bit lower. You might have a bit of an error due to them being a higher than the barrel, but you'd use them on close range anyways, so it's negligible.

  • @polar1991
    @polar1991 3 ปีที่แล้ว +2

    Wow, nice work! There aren’t many tutorials on ue4 vr. It would be great if you started to upload tutorials. I would really like to see how you made the ammo actually lower in the mag.

    • @TomuraDev
      @TomuraDev  3 ปีที่แล้ว +2

      I don't know if I'll do full tutorial with editing and such, but I can probably just show whatever I have in blueprint and talk about it. When it comes to C++ code, its probably a lot harder, because it is a lot harder to show.

    • @polar1991
      @polar1991 3 ปีที่แล้ว +2

      @@TomuraDev did you code this in cpp? Because I would actually rather see that. Right now I am coding a flatscreen game in cpp but I can’t really find any vr cpp tutorials out there. I don’t really need you to type it out if you don’t want to all I need is the code and a little explanation. Also thank you for responding.

    • @TomuraDev
      @TomuraDev  3 ปีที่แล้ว +3

      @@polar1991 Generally I use a mix. When I'm protyping functionality I do something quick and dirty in Blueprint, so that I have very high iterations times in terms of workflow. Once I have the logic figured out, I to generalize it in C++ and create a base class.
      BTW grab the VR Expansion plugin if you want to develop something in VR in UE4 (vreue4.com/), it is a huge time saver, especially since it implements the physical grabbing and such, which as far as my rough research goes, requires you do make some of your own physics constraint/handle classes to expose some more PhysX functionality.

    • @polar1991
      @polar1991 3 ปีที่แล้ว +1

      @@TomuraDev ok yeah I do that to by the way that is an awesome plugin.

  • @3draven
    @3draven 3 ปีที่แล้ว +1

    Maybe you could do a line trace from the scope to the targeted object the a sphere cast to gather objects around target then iterate through them raising their lod levels.
    Really nice progress.

    • @TomuraDev
      @TomuraDev  3 ปีที่แล้ว +1

      That might be an idea. Thanks.

  • @Adrydev
    @Adrydev 3 ปีที่แล้ว

    Awesome work man, it's huge, hope you'll release something out of this!
    Well done.

  • @absentcassie
    @absentcassie 3 ปีที่แล้ว

    do you have any way of implementing full vr arms? the only game i have seen that in so far is boneworks and its a very cool feature

    • @TomuraDev
      @TomuraDev  3 ปีที่แล้ว

      I have some plans and I somewhat know how to do it (at least the arms, the legs are the bigger problem for me). There are other games such as Blade & Sorcery, TWD Saints and Sinners or Contractors VR that also have a full body.

    • @absentcassie
      @absentcassie 3 ปีที่แล้ว

      @@TomuraDev thanks for responding, excited to see where this project goes

  • @bierkules2608
    @bierkules2608 3 ปีที่แล้ว

    I love it already.

  • @guyemu1211
    @guyemu1211 3 ปีที่แล้ว +1

    I was wondering if u had seen that devlog from corridor digital about how they implemented butt stocks in their vr game. It's really interesting i think you should check it out.

    • @TomuraDev
      @TomuraDev  3 ปีที่แล้ว +1

      I've seen those. I think the idea is really interesting, but personally from having played boneworks it's not my preferred way for having a virtual stock. I want to revisit it though, maybe my opinion might change when I check it out in more detail. While I didn't like boneworks as much as I wanted to like it as a game, I think Brandon and his team made one of the most important VR games.

  • @ebusanta001
    @ebusanta001 3 ปีที่แล้ว

    I know this is very hard to do but if you can consider an open-source version of this (with only basic C++ and blueprint), that would be great! I learn better from example.

  • @playinsertoken
    @playinsertoken 3 ปีที่แล้ว

    It's good to see your work ... after so long ... your work has been very inspiring for me ... I've been following you for years ... I wish you had discord ... I would like to be your friend.

  • @Naxios-dz1zl
    @Naxios-dz1zl 3 ปีที่แล้ว

    cool

  • @TomuraDev
    @TomuraDev  3 ปีที่แล้ว +1

    In regards to the magazine models, I'd like to mention them, since they are available for free:
    www.cgtrader.com/free-3d-models/military/gun/magpul-pmag-30-ar-gen-3-window-magazine
    www.cgtrader.com/free-3d-models/military/gun/lancer-l5awm-30-round-m4-magazine
    You need to animate the spring in blender though. In my case I rigged it with bones, posed the spring and created a morph target out of that pose.

  • @pandanuv6818
    @pandanuv6818 3 ปีที่แล้ว

    ru from germany bc acent really liked ur content lova erned my sub

  • @Max-qt3ts
    @Max-qt3ts 3 ปีที่แล้ว

    Nice, but I'm still hoping that you will return to your non VR FPS)))