anthraxAI game engine (Vulkan API): cmake update, perspective grid, camera movement
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- เผยแพร่เมื่อ 25 มิ.ย. 2024
- hi all ! in this video i will show you how my 3D engine was improved: @golxzn ported my project to cmake, i added perspective grid and basic camera movements
0:00 words of thanks
0:50 first merge, cmake update
2:12 new project structure
3:32 engine LIVE, 3D grid, cam movements
5:30 camera class
6:35 perspective grid shaders
9:18 byeee
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💻 repo: gitlab.com/svatostop
😜 developer/life diary (in russian, sorry): t.me/formationbody
🥶 inst: meandprn?ig... - เกม
the yt algorithm love you
ooh :')
Looking very clean in there, love the grid
omg thank you 💔
da goat
Yeah. That's sad that I didn't finish the CMake with your project as well 🌿
The grid is awesome 🔥🔥🔥🔥🔥🔥
That's amazing, keep up the good work!
thank you !!! :)
this is cool af
😭😭😭
Cool stuff! Just some suggestion: may be you can make the font a little bit bigger for readability.
thank you ! you mean font of code? or imgui
@@sudolovemebaby i meant the font of the code. It was quite small for the fullscreen on the laptop.
Have a good day.
very cool
thank you! :)
Let's gooooo 🔊🔊🔊
Game engine from scratch sounds exciting, keep it up! 💪💪
🤪🤪🤪
Wow how much time did you invest in this? This looks super amazing. I want to make something like this myslef but I i currently don't have the knowledge nor the time. I'm hoping to start my journey within an year tho!!!
thank you so much!! How much time i invest on the whole coding journey or just anthraxAI project? 🤪 antthraxAI i started as 2d renderer around 1 year ago but wasn't so obsessed with it :D when i crested this channel you can see how it got bigger
I really like your content, I am also developing my game engine using Vulkan and C++. I can always help you with Vulkan or rendering related stuff in case you need it.
thank you!! I think I will need soon some advises...
Aren't you scared that Unreal will sue you?!?! I can't see the difference! :))
omg 😰😰😰😰 help
Contacting unreal rn -
“Hello unreal? I have some copyright infringement to report >:)”
Amazing use off "imgui" keap it up!
I get the lonely part. Hang in there, and the project looks great
I like things that you make.
I program mostly in Metal and Swift and Metal looks pretty close to Vulkan, so close.
thanks :')
Damn that's sick! I'm kind of a noob in graphics stuff, are the shaders just preprocessed automatically (to handle the #includes) or did you have to set that up somehow?
they are compiled when the project is being created, but i guess i don't understand your question: include is just a workaround here to move some parts of the code that are used by all shaders :)
@@sudolovemebaby I read online that using include in shader files doesn't work as I expected (like it does in C) so I was wondering if you had to enable some extra features/flags or something like that. I will check the source, maybe I misunderstood, thanks! :)
@@mikee. Vulkan has zero support for shaders. It can read a pointer to uint32 bytecode that contains SPIR-V. So either at runtime (using glslang library) or beforehand the shaders written in GLSL get compiled into SPIR-V, and that process includes a textual replacement of #include with the source code (glslang can do this for you). Cheers!
really good
thanks!! :)