I have to admit. Being a total noob, your series of tutorials have brought me till this 41st video. I haven't faced any difficulty till now. This one video is so punishing especially from 4th minute. I am not able to do the UV mapping. I got only 4 instead of the 6 panels. I am gonna delete and start from afresh. Just wanna say that you are THE BEST.
If you're getting an error when trying to freeze the transformations saying that there is connections. Duplicate the board and delete the original and the duplicate will be able to be frozen.
You don't have to do that, it's just personal preference really. It can be useful during texturing though if you have details that should run in a particular direction such as wood grain.
@@GameDevAcademy I see! And, when exactly do I know that I need to turn a specific object into a specific direction? If I look at the object in object move, the directions can always vary depending how I rotate the camera
And now I realize the importance of the Planar projection, lol. Very powerful albeit simple tool which I disregarded much too quickly. And I wasn't exactly sure what Optimize was used for up until now, the tooltip isn't very specific. I appreciate how you explained it so well! Onto the next one 😃 Btw, I just realized, by changing the roughness Color Space from *sRGB* to *Raw* because it gives the material a realistic looking fresnel. I saw someone commented on the Normal map one to be using the RAW color space and not sRGB but they didn't mention anything about the grayscale images, thought I'd give it a whack and I'm glad I did. I'm not certain this is even a correct approach, maybe it's just my personal preference, who knows. I'd have to look into it somewhere possible in the Maya docs or ask around.
You're absolutely right. I chose not to cover this as I felt that the series was already running very long but you should ensure the colour space of the maps you import is appropriate.
enjoying the series, however it does not seem to let me separate the different face sides like you have, I still can mostly follow the steps, but the uv box just ends up looking like a mess of jumbled parts when I try to optimize. The top of the table went alright but the table legs were very distorted for me. rip
Hi ! I have a problem to Freeze Transformation, i have this message :"Error: line 0: Freeze Transform was not applied because Table_top4.translateX has incoming connection." What does that mean ?? Well, it worked one time (don't know how) but turned into a cube... Heeelp mee pleaase (sorry if the question is stupid, i'm french and better is to use maya in english...) By the way, your videos are awesome, thank you so much ! (just have troubles now...)
Do you have any videos when to properly cut and sew? Want to refresh the memory from college. I remember its necessary to cut certain shells apart when they are pretty complex. However, the order of operation. As to after the projection is done, when do you then cut, layout so forth. It's a little rusty here, I get the jist though just from watching this video. If you could make a UV video that deals with a lot of cutting and sewing. That would be sweet, I know its much like the stitching process that you did for the table top plank.
I got up to 7:00 and everything seemed correct but when I click the UV Distortion icon, my 2 end pieces of the board are red. So I've got some distortion there, but I'm not sure how to fix it. If anyone has advice on this I'd greatly appreciate it!
Nevermind! I ended up deleting the UV map and starting over and it worked fine the second time. Probably missed a step or missclicked something. Is it best practice to delete and try again with uv mapping?
When I try to optimize my table legs they don't look like they do in the video. Then, when I try to |straighten UVs" the bottom segment of both sides seem to detach. Does anyone know why this is happening/how I can fix it?
Additionally, when I try to take it to the next step, with the checker map, I don't get any rectangles. They're all squares... It seems like I don't have to change the scaling.
@@GameDevAcademy i KNOW THAT NOW im stuck at uv mapping layout because it wont scale the end of table plank in size . its twice as big as the front face of the plank lol
I have to admit. Being a total noob, your series of tutorials have brought me till this 41st video. I haven't faced any difficulty till now. This one video is so punishing especially from 4th minute. I am not able to do the UV mapping. I got only 4 instead of the 6 panels. I am gonna delete and start from afresh. Just wanna say that you are THE BEST.
UV mapping is tricky. It is worth sticking with until you get it right though.
Did you manage to complete the step?
I restarted the whole tutorial and got no unhappy red bits this time on this step! Which = India accomplished her goal today!
Winner winner!
If you're getting an error when trying to freeze the transformations saying that there is connections. Duplicate the board and delete the original and the duplicate will be able to be frozen.
started maya today. it was all fun and games until this step. thanks for keeping a positive attitude teaching this insanely difficult lesson
Stick with it. You'll get there.
I have a question, why do we always rotate all the UV-Mapped objects to 90 degree?
You don't have to do that, it's just personal preference really. It can be useful during texturing though if you have details that should run in a particular direction such as wood grain.
@@GameDevAcademy I see! And, when exactly do I know that I need to turn a specific object into a specific direction? If I look at the object in object move, the directions can always vary depending how I rotate the camera
@@xyuukachii it depends on what your objectives are and knowing what to do comes with experience
And now I realize the importance of the Planar projection, lol. Very powerful albeit simple tool which I disregarded much too quickly.
And I wasn't exactly sure what Optimize was used for up until now, the tooltip isn't very specific. I appreciate how you explained it so well! Onto the next one 😃
Btw, I just realized, by changing the roughness Color Space from *sRGB* to *Raw* because it gives the material a realistic looking fresnel. I saw someone commented on the Normal map one to be using the RAW color space and not sRGB but they didn't mention anything about the grayscale images, thought I'd give it a whack and I'm glad I did. I'm not certain this is even a correct approach, maybe it's just my personal preference, who knows. I'd have to look into it somewhere possible in the Maya docs or ask around.
You're absolutely right. I chose not to cover this as I felt that the series was already running very long but you should ensure the colour space of the maps you import is appropriate.
enjoying the series, however it does not seem to let me separate the different face sides like you have, I still can mostly follow the steps, but the uv box just ends up looking like a mess of jumbled parts when I try to optimize. The top of the table went alright but the table legs were very distorted for me. rip
Hi ! I have a problem to Freeze Transformation, i have this message :"Error: line 0: Freeze Transform was not applied because Table_top4.translateX has incoming connection."
What does that mean ?? Well, it worked one time (don't know how) but turned into a cube...
Heeelp mee pleaase (sorry if the question is stupid, i'm french and better is to use maya in english...)
By the way, your videos are awesome, thank you so much ! (just have troubles now...)
Do you have any videos when to properly cut and sew? Want to refresh the memory from college. I remember its necessary to cut certain shells apart when they are pretty complex. However, the order of operation. As to after the projection is done, when do you then cut, layout so forth. It's a little rusty here, I get the jist though just from watching this video. If you could make a UV video that deals with a lot of cutting and sewing. That would be sweet, I know its much like the stitching process that you did for the table top plank.
I got up to 7:00 and everything seemed correct but when I click the UV Distortion icon, my 2 end pieces of the board are red. So I've got some distortion there, but I'm not sure how to fix it. If anyone has advice on this I'd greatly appreciate it!
Nevermind! I ended up deleting the UV map and starting over and it worked fine the second time. Probably missed a step or missclicked something. Is it best practice to delete and try again with uv mapping?
what is the command agin for selecting all the bevels at once ?no subtitle I forgot the commnand
reset tool if you have my problem !
When I try to optimize my table legs they don't look like they do in the video. Then, when I try to |straighten UVs" the bottom segment of both sides seem to detach. Does anyone know why this is happening/how I can fix it?
Additionally, when I try to take it to the next step, with the checker map, I don't get any rectangles. They're all squares... It seems like I don't have to change the scaling.
So it's not letting me freeze transformations on the tabletop piece it says cannot freeze due to a multiply-instanced child?
I have never seen that error before. Maybe create that piece again.
@@GameDevAcademy RIP me :(
@@GameDevAcademy // Warning: line 0: Cannot freeze below transform Table_Top4 due to multiply-instanced child Table_TopShape
I think I probably duplicated them into some sort of group?
I figured it out nvm I just deleted the other wood pieces and it let me do it
when i try to uv map the faces and then move it get a string like attachment
Im really confused
Make sure you select and move them in shell mode.
@@GameDevAcademy ok lemme try it i guess thanks . im coming back if it doesnt work so better stay up lol
please
@@GameDevAcademy thanks it worked! i feel dumb now though
@@140mohdzahid5 make sure you're paying very close attention to what I'm doing in the video. Maya isn't very forgiving.
@@GameDevAcademy i KNOW THAT NOW im stuck at uv mapping layout because it wont scale the end of table plank in size . its twice as big as the front face of the plank lol
What is uv editing? and why did we do all of these steps? I don't know what does uv editing mean
UV maps tell the 3D software how to apply the texture to the 3d model
@@GameDevAcademy Wow thanks. 🙏
@@GameDevAcademy On uv editing it shows that my table. has distortions so what should I do to fix it?
ooh, so this is the hard level TAT