20,000 hours on my GW1 main account. Play daily and learn daily. Secondary professions, endless skill and attribute combos, and team/hero comps. Big brain game for sure. Absolutely nothing like it.
For sure! If I still had time to play more than single digit hours a week, I'd be playing regularly still. These days I mostly jump in every few months for a session or two. :(
A spiritual successor to the kind of gameplay found in Guild Wars 1 (which I absolutely love, and put around 6.5k hours into) is The Secret World (not Legends). It felt very similar, and I highly recommend it if you want something that has similar gameplay, even if it's also fairly old by now.
Thanks for this video - really great. Interesting tying it into cloud gaming. Not really something I know anything about. I find I'm constantly drawn back to GW - this game captured something in me that few other games have managed!
Thanks! I'm also going back every now and then and am always amazed at how good the game really is. A true masterpiece! If Cloud Gaming sounded intriguing; check out this GDC-talk from last year for some really interesting tech: th-cam.com/video/hMWjerCqRFA/w-d-xo.html
Rift has/d a bit of gw1 vibe with mixture of skills from upto 3 classes I would say not sure if I still would recommend it to try out though as its cash shop is quite pricy
The problem was that I always felt that the devs wanted to push everyone towards the so called balanced builds in pvp. I think it would have been more interesting if they let the players come up with new ideas to brake the meta instead of nerfing every new "way" or "spike" builds within a few patches.
Yeah, the constant need for balancing became an issue for sure. Which is why I'm hoping recent development in AI can solve that for a future game. At least in theory. Things like this gets me excited!
Its really nice to see that my very first game still has its fans :) Me? I'm moving on to new pastures - but I wont forget finding my way through Kaineng or exploring every nook and cranny in the Maguuma Jungle - which somehow seemed bigger and more menacing than the version in GW2... no idea how they managed that. Heh, poor WoW never had a chance: over years I compared it with Guild Wars and it always came out short :D As for why I left: my friends left - and its kinda sad to go to Lions Arch and see only 1 or 2 other players there. Plus, some changes didnt sit well with me, like armor from a vendor without stats and in grey... Color doesnt come cheep and you can't trade with other players anymore. And farming gold like in... somewhere in the desert, a mission where your first enemies were a bunch of minotaurs... can't remember the name... And then the spot on Jahai, outside the Sunspeer-thing-outpost... Plus, even if you go outside alone, all loot is destributed as if you were there in a group. Yeah... ... I miss my prot-monk ^^°
Players all reside in the american distric now; also, trading between players has never stopped . Loot is only shared amongst your henchmen/heros if you bring them, if you solo farm all the drops are yours. Armour is also sold with a slot for Insignia + Rune; so no need for it to have "stats" like the old days; the Insignia/Runes provide them. 😎
@@juntaKhann Its been almost 10 years that I played regularly so my memory isn't up to date :D But yes, I logged in the other day and checked: imagine my surprise when I got to the american district seeing Kamadan having 2 open districts! XD
Nice video. I agree, it is a shame no studio has made a game in the spirit of GW1 yet. I am currently playing GW2 and look at the other studios that formed from ex ArenaNet employes, but I don't think any of them are planing a game with related mechanics, nor do I think a GW3 is likely to go in that direction. I am making some RPGmaker based games of my own, though nothing too fancy yet, basically a kind of mix of GW skills with Pkmn Elemental mechanics. (The latter mainly to incentive the player to adapt more to the environment. GW1 had elemental dmg too, but it didn't really matter all that much and nowadays most builds that I am aware of just exploit armor ignoring mesmer & necromancer skills to quickly kill enemies in hardmode while skills from elementalists and other sources are not that viable as they are effected by the high armorlevels) I still have my hopes up that in the coming years and decades the tools for programming in general and game development in particular will make it possible for smaller and smaller teams, maybe even individuals, to make games on their own. So I haven't given up hopes of seeing a spiritual successor quite yet.
I have the feeling an AI has the risk of making a game both too generic and too balanced. The first stems from probably reusing building blocks that work instead of having a variety of original ones. In the end, AI searches for the easiest path to optimize something and this could mean it just designes all skills similarily. Secondly, I feel like these imperfections actually are „a feature“. In a game like GW you WANT some skills or synergies to be better than others. Otherwise your choices wouldnt matter at all. Hard to tell an AI to do so. Btw I love Gw, I am a gamedev and do PhD research on AI models so your video was sort of perfect entertainment to me.thanks,
The entire Shin Megami Tensei family of games uses something similar. You can only have 11 skills and only the main character can change skillsets in the form of demons/personas.
Rift was similar in concept but completely lost the plot. Apparently Divinity: Original Sin is a bit of a sandbox and tactical, but different system. EVE Online has quite the tactical system if you use a drone mothership, or honestly almost every ship in the game after that. Further off the cuff still is the Warhammer Dawn of War trilogy, but I've been told the third is rather lackluster comparatively. None of these are necessarily as good or better than GW1, and many of them deviate from what the game was designed around, but in that sense, I feel they've all done something similar in that they have created a unique product that is very hard to compare to. Tactically, older board games like Go, Chess, and the like are tactically stimulating and pursued by some of the most brilliant minds on the planet, while the slew I've listed might be scoffed at by even a casual GW1 player. Taste is subjective but I hope you find a decent game to satisfy your itch and continue to enjoy GW1 as well. Cheers.
Thanks! :D Never got to play RIFT :( I'm currently playing a fair bit of a card battler called Metroplex Zero that scratches the same itch and drop back in to GW1 every so often :D
The problem about Ai-balancing a game is the same as its for Rock - Paper - Scissors: in theory every option has one loss, one draw and one win. But as soon as you take it out of your theoratical state, suddenly 60% of the players choose rock ("because it rocks"), 33% take scissors and only 7% every play as paper ("because the gameplay is flat"). And your final product is anything but a well balanced game. its a total desaster. great video though, i also love gw1s skill system. its just a nightmare for balancing which is why noone picks up on it..
Chimera is based on the same AI as AlphaStar/AlphaZero and is capable of adapting to a players skill. Granted it's early work and for a turn based game but I think it could work within a few years. Deepmind's AI is a bit different than most AIs in use today.
@@DadPlaysGames that is not the point i was trying to make. AI has no problem playing a boring but effective strategy to win, but real players do, so any "RPS"-style game (like GW1) are influenced by the "fun gameplay" as much as the actual balance. AI can not balance around "fun", so its pointless to try to balance a rock-paper-scissors game with AI.
I see! I misunderstood your point. That said , i do believe google can solve that problem. They do have some of the best minds in the industry after all.
It was a fucking good game, I played since the beginning, very disappointed nowaday it is impossible to find out a such interesting game and the gameplay was incredible, you needed to be very skilled in PvP, Gvg was very good, highly compétitive with professional team full Time ! And the pve, very good too, it was possible to drop random stuff from chest with random features and mods, it was hard to get a perfect stuff in the beginning !Gvg 2 is a joke 🤢
It's actually still a good game. I re-installed after more than a decade away and have been enjoying playing through PvE some different professions I didn't play much the first time around (since I was primarily playing Paragon long ago). So far I've done assassin, dervish, and most recently mesmer. I'm surprised by how many people are still playing. Kamadan often has enough players for two or sometimes three districts when I'm online, and the Canthan New Year recently had 13 international districts going for the finale, which seems like a lot (even if it was mostly people AFK'ing in 9 rings like me). I haven't tried PvP recently but with the Zaishen rotation system to encourage players to do certain parts of the game, it's probably still possible to get into PvP games.
If I had more time to play games, I'd go for that 100% completion on several characters but alas, I have too many games to play. Still dive back a few times a year though
20,000 hours on my GW1 main account. Play daily and learn daily. Secondary professions, endless skill and attribute combos, and team/hero comps. Big brain game for sure. Absolutely nothing like it.
For sure! If I still had time to play more than single digit hours a week, I'd be playing regularly still. These days I mostly jump in every few months for a session or two. :(
best skill system in any game ever. 100%
A spiritual successor to the kind of gameplay found in Guild Wars 1 (which I absolutely love, and put around 6.5k hours into) is The Secret World (not Legends).
It felt very similar, and I highly recommend it if you want something that has similar gameplay, even if it's also fairly old by now.
That was great - Keep it up!
Thanks! Finding time to make these is harder than making them 😂 more coming... Sometime in the near to far future...
Thanks for this video - really great. Interesting tying it into cloud gaming. Not really something I know anything about. I find I'm constantly drawn back to GW - this game captured something in me that few other games have managed!
Thanks! I'm also going back every now and then and am always amazed at how good the game really is. A true masterpiece! If Cloud Gaming sounded intriguing; check out this GDC-talk from last year for some really interesting tech: th-cam.com/video/hMWjerCqRFA/w-d-xo.html
Rift has/d a bit of gw1 vibe with mixture of skills from upto 3 classes I would say
not sure if I still would recommend it to try out though as its cash shop is quite pricy
I've heard that recommendation before! I should check it out at least :)
The problem was that I always felt that the devs wanted to push everyone towards the so called balanced builds in pvp. I think it would have been more interesting if they let the players come up with new ideas to brake the meta instead of nerfing every new "way" or "spike" builds within a few patches.
Yeah, the constant need for balancing became an issue for sure. Which is why I'm hoping recent development in AI can solve that for a future game. At least in theory. Things like this gets me excited!
Its really nice to see that my very first game still has its fans :) Me? I'm moving on to new pastures - but I wont forget finding my way through Kaineng or exploring every nook and cranny in the Maguuma Jungle - which somehow seemed bigger and more menacing than the version in GW2... no idea how they managed that.
Heh, poor WoW never had a chance: over years I compared it with Guild Wars and it always came out short :D As for why I left: my friends left - and its kinda sad to go to Lions Arch and see only 1 or 2 other players there. Plus, some changes didnt sit well with me, like armor from a vendor without stats and in grey... Color doesnt come cheep and you can't trade with other players anymore. And farming gold like in... somewhere in the desert, a mission where your first enemies were a bunch of minotaurs... can't remember the name... And then the spot on Jahai, outside the Sunspeer-thing-outpost... Plus, even if you go outside alone, all loot is destributed as if you were there in a group.
Yeah... ... I miss my prot-monk ^^°
Players all reside in the american distric now; also, trading between players has never stopped .
Loot is only shared amongst your henchmen/heros if you bring them, if you solo farm all the drops are yours.
Armour is also sold with a slot for Insignia + Rune; so no need for it to have "stats" like the old days; the Insignia/Runes provide them.
😎
@@juntaKhann Its been almost 10 years that I played regularly so my memory isn't up to date :D But yes, I logged in the other day and checked: imagine my surprise when I got to the american district seeing Kamadan having 2 open districts! XD
Nice video.
I agree, it is a shame no studio has made a game in the spirit of GW1 yet. I am currently playing GW2 and look at the other studios that formed from ex ArenaNet employes, but I don't think any of them are planing a game with related mechanics, nor do I think a GW3 is likely to go in that direction.
I am making some RPGmaker based games of my own, though nothing too fancy yet, basically a kind of mix of GW skills with Pkmn Elemental mechanics. (The latter mainly to incentive the player to adapt more to the environment. GW1 had elemental dmg too, but it didn't really matter all that much and nowadays most builds that I am aware of just exploit armor ignoring mesmer & necromancer skills to quickly kill enemies in hardmode while skills from elementalists and other sources are not that viable as they are effected by the high armorlevels)
I still have my hopes up that in the coming years and decades the tools for programming in general and game development in particular will make it possible for smaller and smaller teams, maybe even individuals, to make games on their own. So I haven't given up hopes of seeing a spiritual successor quite yet.
Same! Hoping we can see someone take on the mantle soon!
I have the feeling an AI has the risk of making a game both too generic and too balanced. The first stems from probably reusing building blocks that work instead of having a variety of original ones. In the end, AI searches for the easiest path to optimize something and this could mean it just designes all skills similarily. Secondly, I feel like these imperfections actually are „a feature“. In a game like GW you WANT some skills or synergies to be better than others. Otherwise your choices wouldnt matter at all. Hard to tell an AI to do so.
Btw I love Gw, I am a gamedev and do PhD research on AI models so your video was sort of perfect entertainment to me.thanks,
The entire Shin Megami Tensei family of games uses something similar. You can only have 11 skills and only the main character can change skillsets in the form of demons/personas.
Interesting! Will check it out!
Rift was similar in concept but completely lost the plot. Apparently Divinity: Original Sin is a bit of a sandbox and tactical, but different system. EVE Online has quite the tactical system if you use a drone mothership, or honestly almost every ship in the game after that. Further off the cuff still is the Warhammer Dawn of War trilogy, but I've been told the third is rather lackluster comparatively. None of these are necessarily as good or better than GW1, and many of them deviate from what the game was designed around, but in that sense, I feel they've all done something similar in that they have created a unique product that is very hard to compare to. Tactically, older board games like Go, Chess, and the like are tactically stimulating and pursued by some of the most brilliant minds on the planet, while the slew I've listed might be scoffed at by even a casual GW1 player. Taste is subjective but I hope you find a decent game to satisfy your itch and continue to enjoy GW1 as well. Cheers.
Thanks! :D
Never got to play RIFT :(
I'm currently playing a fair bit of a card battler called Metroplex Zero that scratches the same itch and drop back in to GW1 every so often :D
The problem about Ai-balancing a game is the same as its for Rock - Paper - Scissors: in theory every option has one loss, one draw and one win. But as soon as you take it out of your theoratical state, suddenly 60% of the players choose rock ("because it rocks"), 33% take scissors and only 7% every play as paper ("because the gameplay is flat"). And your final product is anything but a well balanced game. its a total desaster.
great video though, i also love gw1s skill system. its just a nightmare for balancing which is why noone picks up on it..
Chimera is based on the same AI as AlphaStar/AlphaZero and is capable of adapting to a players skill. Granted it's early work and for a turn based game but I think it could work within a few years.
Deepmind's AI is a bit different than most AIs in use today.
@@DadPlaysGames that is not the point i was trying to make. AI has no problem playing a boring but effective strategy to win, but real players do, so any "RPS"-style game (like GW1) are influenced by the "fun gameplay" as much as the actual balance. AI can not balance around "fun", so its pointless to try to balance a rock-paper-scissors game with AI.
I see! I misunderstood your point. That said , i do believe google can solve that problem. They do have some of the best minds in the industry after all.
It was a fucking good game, I played since the beginning, very disappointed nowaday it is impossible to find out a such interesting game and the gameplay was incredible, you needed to be very skilled in PvP, Gvg was very good, highly compétitive with professional team full Time ! And the pve, very good too, it was possible to drop random stuff from chest with random features and mods, it was hard to get a perfect stuff in the beginning !Gvg 2 is a joke 🤢
I personally never bothered much with the loot and end game TBH :o :)
It's actually still a good game. I re-installed after more than a decade away and have been enjoying playing through PvE some different professions I didn't play much the first time around (since I was primarily playing Paragon long ago). So far I've done assassin, dervish, and most recently mesmer.
I'm surprised by how many people are still playing. Kamadan often has enough players for two or sometimes three districts when I'm online, and the Canthan New Year recently had 13 international districts going for the finale, which seems like a lot (even if it was mostly people AFK'ing in 9 rings like me). I haven't tried PvP recently but with the Zaishen rotation system to encourage players to do certain parts of the game, it's probably still possible to get into PvP games.
If I had more time to play games, I'd go for that 100% completion on several characters but alas, I have too many games to play. Still dive back a few times a year though
@@ordinaryhuman5645 the Gvg was incredible very tactic, lot of good memories I was playing prot in the top 200, this game was a gem seriously !!!
“Genious”?
Yeah, I think it's a great design move :)