Jordan thank you for setting things straight about the power of the pc-engine. I am so sick of ignorant people who say because it had an 8 bit cpu it was inferior. It also had essentially dual 16 bit gpu's with 21 bit bus with dedicated instructions. This is why it was able to do parallax scrolling with the software. Because it was strong. Honestly each system had its pros and cons and we're all approximately even in power.
De todos modos este juego es curioso ya que en las diferentes consolas que salió se presenta de una forma u otra pero a mí me encanta jugablemente la versión de PS1 gracias a ese motor salió luego Panzer banditt
Nothing about this game says to me that it was worthy or required Arcade Card, Genocide managed large sprites and had parallax scrolling without it, and the music was better! X68000 & Towns versions are worth looking at over this.
Idk why everyone are against this version. In my opinion, this version is the best of the bunch. It's a massive upgrade over the X68000 original and FM Towns version. You can choose between three mechas: Hound Dog (the only playable mecha in the X6000, FM Towns and Genesis versions), Kamui (the stage 5 boss) and Gong. Controls were also improved, it also allows you to continue exactly where you died (unfortunately only for three times) rather than send you back to the title screen and select continue, only to be sent to the beggining of the stage or the mid-way checkpoint. Also i think this version made a great use of the Arcade Card: -Loading the game entirely into the Arcade Card's RAM = No more mid-loading times during the game. -Larger sprites, like the FM Towns and Sharp X68000 original. -High Quality graphics, very close to the FM Towns. -No Slowdowns and Flickering, thanks to Arcade Card extra memory. -High Quality cutscenes. Tbh, the PC Engine version of Mad Stalker is the version to worth look and check. Yeah, it does lack parallax, which is a shame, but it plays incredibly well.
The arcade card was required to load all the moves and animation frames of the characters faster and also to not get loading times between stages. It is a pretty good port of the FM Towns version which this was based considering the limitations of the hardware. Not the best looking one, but it plays great. Also, a Mega Drive port was released recently.
wahou, even worse than strider, here i don't really see the usefulness of the arcade card. Not a bad game for a standard CDrom game, but with the artillery needed, you can say it's crappy .
I agree that it comes across as a more typical CD game. I think, in this case, the arcade card was used to load the entire game into RAM up front with no more loading after that. The downside to that, of course, is that it doesn't take full advantage of the memory. I wonder if the game wasn't originally planned for Super CD, then switched to the arcade card some time during development. Perhaps it was done to pad the arcade-card library too.
HECK NO! This game is far superior and competent to play than that crappy port of Strider that Dice Creative, screwed. I think that the Arcade Card was used, not only to load the entire game into RAM but also for the cutscenes during gameplay, keep the graphics closer to the FM Towns port (since this version is based on the FM Towns version) and maybe to avoid slowdowns during gameplay thanks to the extra memory. Standard CD-ROM game? Dude are you dumbly serious? This game could never be done in the standard CD-ROM format. Maybe in Super CD-ROM Format, sure. But i also think that this game deserves to being an Arcade CD-ROM title, more than Madou Monogatari which could be done normally on Super CD-ROM format. I mean there's not so massive in Madou Monogatari to require the Arcade Card.
Jordan thank you for setting things straight about the power of the pc-engine. I am so sick of ignorant people who say because it had an 8 bit cpu it was inferior. It also had essentially dual 16 bit gpu's with 21 bit bus with dedicated instructions. This is why it was able to do parallax scrolling with the software. Because it was strong. Honestly each system had its pros and cons and we're all approximately even in power.
yup you are correct, the PC Engine came out in 1987 while the Super Famicom came out in 1990
better than genocide on the pc engine.
What isn't...
See also Sharp X68000, FM-Towns and PS1 versions.
@cubex55 hell, technically 3 years and 1 month. Japan October '87 vs November '90. Megadrive was 2 years and 1 month to the SNES.
It took over 12 and a half minutes to get control?!? This was 1994, that was an insanely long intro for the day!
So what was 8-bit about it besides the Z80 for downwards compatiblity? CPU is 16-bit after all.
Looks like vandread vanguards :D
my super famicom is my baby :3
i beleve it was 3 years :D
@cubex55 And it was, technically, an 8-bit system-like the NES or the SMS.
It has a 16 Bit video chip
no guns?
There is a gun but if I remember you have to do some kind of street fighter motion
the music rocks
This is way different than the PS1 ver.
Better
De todos modos este juego es curioso ya que en las diferentes consolas que salió se presenta de una forma u otra pero a mí me encanta jugablemente la versión de PS1 gracias a ese motor salió luego Panzer banditt
This is the original reincarnation of the game. PS1 is more a remake than a port.
@@darkerfalcon3747 Ahhh, ok. That's cool.
Nothing about this game says to me that it was worthy or required Arcade Card, Genocide managed large sprites and had parallax scrolling without it, and the music was better! X68000 & Towns versions are worth looking at over this.
Idk why everyone are against this version. In my opinion, this version is the best of the bunch. It's a massive upgrade over the X68000 original and FM Towns version. You can choose between three mechas: Hound Dog (the only playable mecha in the X6000, FM Towns and Genesis versions), Kamui (the stage 5 boss) and Gong. Controls were also improved, it also allows you to continue exactly where you died (unfortunately only for three times) rather than send you back to the title screen and select continue, only to be sent to the beggining of the stage or the mid-way checkpoint.
Also i think this version made a great use of the Arcade Card:
-Loading the game entirely into the Arcade Card's RAM = No more mid-loading times during the game.
-Larger sprites, like the FM Towns and Sharp X68000 original.
-High Quality graphics, very close to the FM Towns.
-No Slowdowns and Flickering, thanks to Arcade Card extra memory.
-High Quality cutscenes.
Tbh, the PC Engine version of Mad Stalker is the version to worth look and check. Yeah, it does lack parallax, which is a shame, but it plays incredibly well.
A abertura do jogo me enganou... Pensei que era um simulador ou algo do tipo.
The Mega Drive was also technically 8-bit with a 16-bit graphics chip.
I recently bought this, it was expensive ..and it's a snore-fest. Bland dull recycled enemies and no parallax. No way it needed the arcade card
The arcade card was required to load all the moves and animation frames of the characters faster and also to not get loading times between stages. It is a pretty good port of the FM Towns version which this was based considering the limitations of the hardware. Not the best looking one, but it plays great. Also, a Mega Drive port was released recently.
wahou, even worse than strider, here i don't really see the usefulness of the arcade card.
Not a bad game for a standard CDrom game, but with the artillery needed, you can say it's crappy .
I agree that it comes across as a more typical CD game. I think, in this case, the arcade card was used to load the entire game into RAM up front with no more loading after that. The downside to that, of course, is that it doesn't take full advantage of the memory. I wonder if the game wasn't originally planned for Super CD, then switched to the arcade card some time during development. Perhaps it was done to pad the arcade-card library too.
HECK NO! This game is far superior and competent to play than that crappy port of Strider that Dice Creative, screwed. I think that the Arcade Card was used, not only to load the entire game into RAM but also for the cutscenes during gameplay, keep the graphics closer to the FM Towns port (since this version is based on the FM Towns version) and maybe to avoid slowdowns during gameplay thanks to the extra memory.
Standard CD-ROM game? Dude are you dumbly serious? This game could never be done in the standard CD-ROM format. Maybe in Super CD-ROM Format, sure. But i also think that this game deserves to being an Arcade CD-ROM title, more than Madou Monogatari which could be done normally on Super CD-ROM format. I mean there's not so massive in Madou Monogatari to require the Arcade Card.