Carrier & Craft Overview ft. Vren55 | NEBULOUS: Fleet Command

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  • เผยแพร่เมื่อ 30 ม.ค. 2025

ความคิดเห็น • 32

  • @vp21ct
    @vp21ct 17 วันที่ผ่านมา +16

    Something that wasn't mentioned, but I believe that ANS strikes are also much stealthier than their OSP counter parts, in part BECAUSE of those internal Bays.

    • @TheEngineeringTactician
      @TheEngineeringTactician 17 วันที่ผ่านมา +5

      unfortunately, not really no. Tanto's still get picked up out at 7km by parallax nose-in, no pylons

    • @mystiqblackcat
      @mystiqblackcat 16 วันที่ผ่านมา

      I noticed that in the descriptions on both the Tantos and the Claymores, but I'm not sure how big of difference it makes in game.

    • @mystiqblackcat
      @mystiqblackcat 16 วันที่ผ่านมา +1

      @@TheEngineeringTactician well that kinda stinks. I wonder if it would be possible for the actual number of craft in a flight to be hidden or inaccurate until they got a bit closer due to the stealth.

    • @prog8melawai
      @prog8melawai 16 วันที่ผ่านมา +2

      @@TheEngineeringTactician Use jamming
      also Barracudas get spotted to 10.5km from spyglass.

  • @xxbongobazookaxx7170
    @xxbongobazookaxx7170 16 วันที่ผ่านมา +4

    Played Kyanite, got 40k dmg on my first game, the fleet works :)

  • @curtisjefferson7967
    @curtisjefferson7967 16 วันที่ผ่านมา +2

    Is there a reason my skiffs with sensors never detect anything within range?

    • @NekoboyBlue
      @NekoboyBlue  16 วันที่ผ่านมา +3

      Make sure you've got the right sensor module (8km Radar or Winard) equipped and also bear in mind that some craft/ships have small enough signature size you won't see them near the max distance of radar.

    • @prog8melawai
      @prog8melawai 16 วันที่ผ่านมา +1

      Skiff Advanced Radar has the same radar stats basically as the Bridgemaster, which is to say not very good (but has great track quality)

  • @memes_the_dna_of_the_soul5487
    @memes_the_dna_of_the_soul5487 16 วันที่ผ่านมา +3

    I want OSP to get what basically amounts to a space bomb truck.
    Like an ore carrier, loaded up with a boatload of explosives and a rudimentary navigational Al, and it's just pointed in the general direction of enemy craft. And you could shove everything from a giant plasma flask to what is basically a low-yeild dirty bomb. Not sure if the latter would fit in the lore.

    • @vp21ct
      @vp21ct 16 วันที่ผ่านมา +4

      @@memes_the_dna_of_the_soul5487 they have that. It's the container missiles. That's literally what they do.

    • @prog8melawai
      @prog8melawai 14 วันที่ผ่านมา

      it doesn't fit the lore.

  • @csudab
    @csudab 16 วันที่ผ่านมา

    Is there a debug console for the new AI? I sometimes do weird things (eg 2 corvettes vs 3 shuttles skirmish) and it’s acting weird (eg never firing on me!)

  • @rzu1474
    @rzu1474 16 วันที่ผ่านมา +5

    The OSP bias is so baad...
    Like. It's funny how you try to good talk ans lol

    • @NekoboyBlue
      @NekoboyBlue  16 วันที่ผ่านมา +7

      We're in the early stages of everyone figuring out the patch's tools & toys. Try to keep an open mind as builds are still very much in experimental phase.

    • @rzu1474
      @rzu1474 16 วันที่ผ่านมา +1

      @NekoboyBlue
      It's hard to do that when you ask "so what's good about the ans bomber" and the other person goes "ehhhh ..."

    • @patrickcoleman6429
      @patrickcoleman6429 16 วันที่ผ่านมา

      Both factions should have gotten a fleet carrier. When the osp can field 60is craft with one ship, and I struggle to break 30 at best on mine... feels bad, man. Especially when evey ANS vs osp fighter intercept is a 2v1 at best because the AI just lobs out flights of 10 at a time

    • @prog8melawai
      @prog8melawai 16 วันที่ผ่านมา +1

      @@rzu1474 Rearms faster (about 50s to rearm vs about 90s for OSP bomber), flies faster, and harder to detect especially with jamming.

    • @prog8melawai
      @prog8melawai 16 วันที่ผ่านมา +3

      @@patrickcoleman6429 ANS Carrier build with 1 Levy isn't supposed to match a Moorline, go 2 Levies, or 1 Levy + escorts / combat ships that can fill an anti fighter duty.
      Don't take dogfights with OSP fighters unless you're using coiltantos, you will lose
      Use Lunges with 65 damage warhead to one shot Cudas
      Barracudas take about 90s to 2 mins to rearm, while your Tantos take about 45s.
      Take fights around your ships and try to bait bad missile shots into your PD to preserve fighters and waste OSP fighter missiles.

  • @punkinguy8650
    @punkinguy8650 14 วันที่ผ่านมา +1

    im personally going to tell you to stop making videos so youtube does not recommend me this ever again