You are saving me, I’m Italian and on YT there are not many tutorials about this game in Italian, I don’t know how I found you in my algorithm on YT but I learned to play thanks to these videos 😂😂
Limit yourself to minimizing 1-2 bars. Keep durability in the middle. That should do some work to making a balanced car. Might try to make one sometime in the future :)
cornering is broken in the game so getting that up quick is the balanced way to do it lol but this will get you a perfectly balanced car just prioritize what design you want first: Top Speed: Chassis, Rear Wing, Sidepod DRS: Rear Wing, Chassis Low Speed: Front Wing, Underfloor Med Speed: Rear Wing, Underfloor High Speed: Underfloor, Front Wing, Suspension Dirty Air: Front Wing Tire Preservation: Suspension Engine Cooling: Sidepods
Amazing video. The one thing that confuses me is how expertise directly affects car performance. The right side of the screen shows how much better my car is getting, and that doesn’t change when I do rushed (or get better with intense).
So when you start a design the performance of the design is decided by your current levels of expertise. Now as you design that part, you will daily, get a certain amount of expertise to make your next design better. Rushed is negatively affecting your total expertise gain as the daily expertise gain is the same as normal. Intense will give you a 1.5x modifier to the daily expertise gain for the duration of the project. The design only shows you how your current expertise levels will affect the car, if you are curious on the gains you can expect with different sliders in terms of expertise I would recommend using the research screen.
No, what you are doing when moving sliders doesn't actually have any effect on your expertise. You are just moving performance around to what you prefer.
I always seem to go over the cost cap by the summer break in my saves, how can I fix this as it means I can’t do any research and design for half a season . Therefore my car is always worse than the season before
Design gives it's expertise this season while research get's applied next season. The calculation would look something like this by the end of the year. Design expertise - Regulation Change + Research = Next Season Starting Expertise.
@@NeroBax I found for the regulation changes in 2026, designing components in 2025 gave higher gains to expertise than research, even when taking into account the 60% loss. I don't know if this was a cumulative effect of designing several components or if this is a general trend
What is the range of values for g-forces in car performance (just like kN's of specific car parts) so i can visualize on what percent is my car? Great vid btw
Hard to say really, you kinda want to rush your first 6 parts a season to get an advantage going into Bahrain. Running some intense designs after that while you wait for research to open would probably work.
you can lose expertise by having sponsors affect facility or personnel or facilities are needing refurbishment. thats why when i look at the we dbase i see other teams progress go backwards. if you start a design during one of those instances you can lose expertise. is there a point in more engineers on research?
If I dramatically changed all teams' starting car performance through the editor on a newgame, do I also need to touch up the vanilla expertise values? Like for example, would a massively buffed Ai Williams developed parts worse than its current modded parts due to their engineer's low expertise at the beginning? or am I simply misunderstanding how expertise works? (the whole thing is just so confusing lol)
I edited both to be on the safe side, bit unsure but would assume you're gonna need to edit both. I think I tried to edit just the parts in 23 and that did not work there.
@@NeroBax Thanks, I guess that's what I'm going to do now. May be using the expertise values from a team that is close to the modded team as reference would be good start?
Depending on what your goal is that would probably decide the starting point. The higher the expertise the lower the gains so if you want to create stability start high (equal performance stream is 70% expertise) or if you want mayhem set it down to 30% as the performance vary more.
@@NeroBax My goal is to have the backmarker teams to start at a state closer to the top teams, while having a just effective enough development efficiency to realistically becoming the top themselves (without me modding their parts manually all the time). It's going to be very difficult, all those numbers are just way too vague to me atm lol
Hey Nero! In my playthrough, there are going to be major regulations, where they are cutting pretty much all expertise in more than half on all parts.. What would be the best way to mitigate this big penalty? I am done with developing the car this year. And starting research now in end of june
Just research as much as you can, there is not really any other way around it. Keep in mind the AI is currently running 1 research for every 2 designs so if you research to much you might end up with a rocketship compared to the AI.
How much does the AI reseach off season? I made my parts 3 times better than next year change. But then next season start, I am worse that season 1, and my car are dead last.
Got a question regarding research is it smart for me as I type this I’m nearing the end of season two 2025 about to hit the big reg change of 2026 is it smart for me to dump all my ATR period into certain parts of my car then research without an ATR period or do I keep waiting until a new one comes in then dump more research in
If you have 2 CFD periods left, put one in each wing, and do normal research in the other 4 pieces (probably going less priority to the underfloor, because It is the piece that you Will use the CFD in the next season) because it's cheaper, só you can do more projects
@@zackbritt7967in season one, the regulation changes normally are quite small, so as long you spent the CFD periods in research you are good to Go, and It looks like you're playing with one of the big teams so even going to season 2 without research isn't the end of the world But in season 2 i would recomend research the entre season
@@diegoemanuel8641 yeah that’s what i was saying I’m in season two at Monza I think and I looked at my research and I’ve hardly made a dent into the losses I’m gonna take on every part of my car
@@zackbritt7967 you don't need to completely nullify the regulation changes, as long as you're better than the A.I. at doing It is good enough Just Focus your research in the status that the part is good at, If you can gets close to nullify the regulation changes Just in those stats its more than enough to bem competitivo in 2026, and If you're in a top team It is probably enough to dominate
Yeah I’m probably done with this game. The last straw for me was this. I poached an f3 driver from Red Bull for a 3 year contract 8 months later they poached him back the only thing I could do to stop it was to pay 5 million to buy him out of the 3 year contract I gave him so I could give him a new contract for more money. This is ridiculous why is there not a re-negotiate if this type of stuff is going to happen 8 months into a 3 year contract
😂😂😂😂😂 everyone asking some of these questions you need to remember. The game is broken. It's not programmed well at all. It's very fundamental. Programming is flawed is all heck that we basically don't get to design our own game or car. We are on a roller coaster that they told you isn't a roller coaster and there's no other track you can go on but this one track like most video games especially ones that have to have the real life people in them and get licensing versus games that make up stuff and are imaginary and can do way more
You are saving me, I’m Italian and on YT there are not many tutorials about this game in Italian, I don’t know how I found you in my algorithm on YT but I learned to play thanks to these videos 😂😂
Can you please do a development guide for a fast, balanced car, not one just focused on cornering please.
Limit yourself to minimizing 1-2 bars. Keep durability in the middle. That should do some work to making a balanced car. Might try to make one sometime in the future :)
cornering is broken in the game so getting that up quick is the balanced way to do it lol
but this will get you a perfectly balanced car just prioritize what design you want first:
Top Speed: Chassis, Rear Wing, Sidepod
DRS: Rear Wing, Chassis
Low Speed: Front Wing, Underfloor
Med Speed: Rear Wing, Underfloor
High Speed: Underfloor, Front Wing, Suspension
Dirty Air: Front Wing
Tire Preservation: Suspension
Engine Cooling: Sidepods
@@ezcyberpup ty
@@NeroBax ty
@xundine it's not a fast build up but it will get there by mid season 2
You explained expertise gain very well… very understandable.
Amazing video. The one thing that confuses me is how expertise directly affects car performance. The right side of the screen shows how much better my car is getting, and that doesn’t change when I do rushed (or get better with intense).
@@SevenPilot the expertise only influences your next design
So when you start a design the performance of the design is decided by your current levels of expertise. Now as you design that part, you will daily, get a certain amount of expertise to make your next design better.
Rushed is negatively affecting your total expertise gain as the daily expertise gain is the same as normal.
Intense will give you a 1.5x modifier to the daily expertise gain for the duration of the project. The design only shows you how your current expertise levels will affect the car, if you are curious on the gains you can expect with different sliders in terms of expertise I would recommend using the research screen.
Yooooo this is a banger video
I tend to visulize the car's sercentage as the current level it's at. for example, your car's chassis is at 79.25% compared to the grid.
can you do a video on training affiliate drivers
Can you make video how to combat 2026 major regulation changes?
AI are far worse after 2026 as they don’t research enough. Spend the end of 2025 season researching the change that’ll happen for 2026. That’s it
And if you want to know exactly how much you will lose, that information is in technical regulations
@@mateusinacio4186 there’s a screen that shows you.
Literally just do research
@@ZSanch this is what i fear. I am affraid AI will go stupid in this season as 2026 they research less.
Thanks for the video. When i am designing a car part, some of the sliders are showing red, isn’t that considered as losing expertise too?
No, what you are doing when moving sliders doesn't actually have any effect on your expertise. You are just moving performance around to what you prefer.
I always seem to go over the cost cap by the summer break in my saves, how can I fix this as it means I can’t do any research and design for half a season . Therefore my car is always worse than the season before
Use normal designs and research. Don't emergency manufacture or rush manufacture unless absolutely needed.
Can you do a video on how to make a Trackhouse Racing logo in this game?
What about running multiple research projects on the same components, or doing research then a design within the same season
Design gives it's expertise this season while research get's applied next season. The calculation would look something like this by the end of the year.
Design expertise - Regulation Change + Research = Next Season Starting Expertise.
@@NeroBax I found for the regulation changes in 2026, designing components in 2025 gave higher gains to expertise than research, even when taking into account the 60% loss. I don't know if this was a cumulative effect of designing several components or if this is a general trend
why do you spin your mouse arrow in a fast circular motion , when you point at something? I find it a mild distraction.
It is just to try and point something out as you say, not intended to distract sorry.
Thanks, very helpful again.
Of topic: is getting an extra engine or ERS -besides getting a grid penalty- affecting the costcap ?
Extra powertrain components are part of cost cap yes. Hence why I recommend Mercedes engines due to their durability.
@@NeroBax thanks
What is the range of values for g-forces in car performance (just like kN's of specific car parts) so i can visualize on what percent is my car? Great vid btw
Unsure what you mean? What exactly is measured in g's?
@@NeroBax cornering and acceleration. What is the range of these values
So 1 engeneer. Got it.
Could you do a drs battle assist tutorial please
When is it worth making a car part in an intensive project? and how many times per season ? Only one first part ?
Hard to say really, you kinda want to rush your first 6 parts a season to get an advantage going into Bahrain. Running some intense designs after that while you wait for research to open would probably work.
you can lose expertise by having sponsors affect facility or personnel or facilities are needing refurbishment. thats why when i look at the we dbase i see other teams progress go backwards. if you start a design during one of those instances you can lose expertise. is there a point in more engineers on research?
If I dramatically changed all teams' starting car performance through the editor on a newgame, do I also need to touch up the vanilla expertise values?
Like for example, would a massively buffed Ai Williams developed parts worse than its current modded parts due to their engineer's low expertise at the beginning? or am I simply misunderstanding how expertise works? (the whole thing is just so confusing lol)
I edited both to be on the safe side, bit unsure but would assume you're gonna need to edit both. I think I tried to edit just the parts in 23 and that did not work there.
@@NeroBax Thanks, I guess that's what I'm going to do now. May be using the expertise values from a team that is close to the modded team as reference would be good start?
Depending on what your goal is that would probably decide the starting point. The higher the expertise the lower the gains so if you want to create stability start high (equal performance stream is 70% expertise) or if you want mayhem set it down to 30% as the performance vary more.
@@NeroBax My goal is to have the backmarker teams to start at a state closer to the top teams, while having a just effective enough development efficiency to realistically becoming the top themselves (without me modding their parts manually all the time).
It's going to be very difficult, all those numbers are just way too vague to me atm lol
if i have extra money, should i use intense on cdf or the one after that?
Intense give you extra expertise gain so the benefit goes to the design after. So use it on the first.
Hey Nero! In my playthrough, there are going to be major regulations, where they are cutting pretty much all expertise in more than half on all parts..
What would be the best way to mitigate this big penalty? I am done with developing the car this year. And starting research now in end of june
Just research as much as you can, there is not really any other way around it. Keep in mind the AI is currently running 1 research for every 2 designs so if you research to much you might end up with a rocketship compared to the AI.
@@NeroBax Rocketship it is then, then start a new save xD
So if I use a single engineer I would get more expertise because it would take longer so more days compared to 4 engineers?
Yes. You still have the same daily gain but because the project ran longer you get more total and you also save money/cost cap.
Then can you make a video about the research? I always research a lot but even so the AI manages to have a better car than mine
How much does the AI reseach off season? I made my parts 3 times better than next year change. But then next season start, I am worse that season 1, and my car are dead last.
AI spends about 1/3rd of its budget on research, usually about 20 million.
Got a question regarding research is it smart for me as I type this I’m nearing the end of season two 2025 about to hit the big reg change of 2026 is it smart for me to dump all my ATR period into certain parts of my car then research without an ATR period or do I keep waiting until a new one comes in then dump more research in
If you have 2 CFD periods left, put one in each wing, and do normal research in the other 4 pieces (probably going less priority to the underfloor, because It is the piece that you Will use the CFD in the next season) because it's cheaper, só you can do more projects
@@diegoemanuel8641 I don’t have much money in the bank plus I won the Constructors in season one
@@zackbritt7967in season one, the regulation changes normally are quite small, so as long you spent the CFD periods in research you are good to Go, and It looks like you're playing with one of the big teams so even going to season 2 without research isn't the end of the world
But in season 2 i would recomend research the entre season
@@diegoemanuel8641 yeah that’s what i was saying I’m in season two at Monza I think and I looked at my research and I’ve hardly made a dent into the losses I’m gonna take on every part of my car
@@zackbritt7967 you don't need to completely nullify the regulation changes, as long as you're better than the A.I. at doing It is good enough
Just Focus your research in the status that the part is good at, If you can gets close to nullify the regulation changes Just in those stats its more than enough to bem competitivo in 2026, and If you're in a top team It is probably enough to dominate
Yeah I’m probably done with this game. The last straw for me was this. I poached an f3 driver from Red Bull for a 3 year contract 8 months later they poached him back the only thing I could do to stop it was to pay 5 million to buy him out of the 3 year contract I gave him so I could give him a new contract for more money.
This is ridiculous why is there not a re-negotiate if this type of stuff is going to happen 8 months into a
3 year contract
What if I go for all balanced designs? I'm new in the game.
Balanced research with one engineer is the way to go if you want to make significant gains for the next season.
Would be the same the AI does. So you'd develop in a similar manner to them.
I am pretty sure that you di nit gain more expertise if you use cfd and wind tunnle
😂😂😂😂😂 everyone asking some of these questions you need to remember. The game is broken. It's not programmed well at all. It's very fundamental. Programming is flawed is all heck that we basically don't get to design our own game or car. We are on a roller coaster that they told you isn't a roller coaster and there's no other track you can go on but this one track like most video games especially ones that have to have the real life people in them and get licensing versus games that make up stuff and are imaginary and can do way more
the game is way to easy
Yup, Ai are not working fully as intended, management and development are way too predictable