Doing My Best to Explain Expertise - F1 Manager 24

แชร์
ฝัง
  • เผยแพร่เมื่อ 16 ก.ย. 2024

ความคิดเห็น • 74

  • @stras3070
    @stras3070 28 วันที่ผ่านมา +5

    You are saving me, I’m Italian and on YT there are not many tutorials about this game in Italian, I don’t know how I found you in my algorithm on YT but I learned to play thanks to these videos 😂😂

  • @xundine
    @xundine หลายเดือนก่อน +32

    Can you please do a development guide for a fast, balanced car, not one just focused on cornering please.

    • @NeroBax
      @NeroBax  หลายเดือนก่อน +19

      Limit yourself to minimizing 1-2 bars. Keep durability in the middle. That should do some work to making a balanced car. Might try to make one sometime in the future :)

    • @ezcyberpup
      @ezcyberpup หลายเดือนก่อน +6

      cornering is broken in the game so getting that up quick is the balanced way to do it lol
      but this will get you a perfectly balanced car just prioritize what design you want first:
      Top Speed: Chassis, Rear Wing, Sidepod
      DRS: Rear Wing, Chassis
      Low Speed: Front Wing, Underfloor
      Med Speed: Rear Wing, Underfloor
      High Speed: Underfloor, Front Wing, Suspension
      Dirty Air: Front Wing
      Tire Preservation: Suspension
      Engine Cooling: Sidepods

    • @xundine
      @xundine หลายเดือนก่อน +1

      @@ezcyberpup ty

    • @xundine
      @xundine หลายเดือนก่อน +1

      @@NeroBax ty

    • @ezcyberpup
      @ezcyberpup หลายเดือนก่อน +1

      @xundine it's not a fast build up but it will get there by mid season 2

  • @RaguHugo
    @RaguHugo 29 วันที่ผ่านมา +1

    You explained expertise gain very well… very understandable.

  • @SevenPilot
    @SevenPilot 29 วันที่ผ่านมา

    Amazing video. The one thing that confuses me is how expertise directly affects car performance. The right side of the screen shows how much better my car is getting, and that doesn’t change when I do rushed (or get better with intense).

    • @diegoemanuel8641
      @diegoemanuel8641 29 วันที่ผ่านมา +4

      @@SevenPilot the expertise only influences your next design

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา +1

      So when you start a design the performance of the design is decided by your current levels of expertise. Now as you design that part, you will daily, get a certain amount of expertise to make your next design better.
      Rushed is negatively affecting your total expertise gain as the daily expertise gain is the same as normal.
      Intense will give you a 1.5x modifier to the daily expertise gain for the duration of the project. The design only shows you how your current expertise levels will affect the car, if you are curious on the gains you can expect with different sliders in terms of expertise I would recommend using the research screen.

  • @kavinthirumal9376
    @kavinthirumal9376 หลายเดือนก่อน +1

    I tend to visulize the car's sercentage as the current level it's at. for example, your car's chassis is at 79.25% compared to the grid.

  • @EstebanVochten
    @EstebanVochten หลายเดือนก่อน +2

    Yooooo this is a banger video

  • @NotAGMFrank
    @NotAGMFrank 29 วันที่ผ่านมา +2

    can you do a video on training affiliate drivers

  • @gerlonggaul
    @gerlonggaul หลายเดือนก่อน +4

    Can you make video how to combat 2026 major regulation changes?

    • @ZSanch
      @ZSanch หลายเดือนก่อน +3

      AI are far worse after 2026 as they don’t research enough. Spend the end of 2025 season researching the change that’ll happen for 2026. That’s it

    • @mateusinacio4186
      @mateusinacio4186 หลายเดือนก่อน

      And if you want to know exactly how much you will lose, that information is in technical regulations

    • @ZSanch
      @ZSanch หลายเดือนก่อน +2

      @@mateusinacio4186 there’s a screen that shows you.

    • @RZM_Valkyrie
      @RZM_Valkyrie หลายเดือนก่อน +1

      Literally just do research

    • @gerlonggaul
      @gerlonggaul หลายเดือนก่อน

      @@ZSanch this is what i fear. I am affraid AI will go stupid in this season as 2026 they research less.

  • @user-mg6nk2fn5s
    @user-mg6nk2fn5s หลายเดือนก่อน +1

    I always seem to go over the cost cap by the summer break in my saves, how can I fix this as it means I can’t do any research and design for half a season . Therefore my car is always worse than the season before

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา

      Use normal designs and research. Don't emergency manufacture or rush manufacture unless absolutely needed.

  • @edwardloh7430
    @edwardloh7430 หลายเดือนก่อน +4

    Thanks for the video. When i am designing a car part, some of the sliders are showing red, isn’t that considered as losing expertise too?

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา +2

      No, what you are doing when moving sliders doesn't actually have any effect on your expertise. You are just moving performance around to what you prefer.

  • @dilthanas
    @dilthanas 29 วันที่ผ่านมา

    you can lose expertise by having sponsors affect facility or personnel or facilities are needing refurbishment. thats why when i look at the we dbase i see other teams progress go backwards. if you start a design during one of those instances you can lose expertise. is there a point in more engineers on research?

  • @thehound1453
    @thehound1453 29 วันที่ผ่านมา

    Yeah I’m probably done with this game. The last straw for me was this. I poached an f3 driver from Red Bull for a 3 year contract 8 months later they poached him back the only thing I could do to stop it was to pay 5 million to buy him out of the 3 year contract I gave him so I could give him a new contract for more money.
    This is ridiculous why is there not a re-negotiate if this type of stuff is going to happen 8 months into a
    3 year contract

  • @NASCAR2K1
    @NASCAR2K1 หลายเดือนก่อน

    Can you do a video on how to make a Trackhouse Racing logo in this game?

  • @victorpolicarpo6120
    @victorpolicarpo6120 หลายเดือนก่อน +1

    Then can you make a video about the research? I always research a lot but even so the AI ​​manages to have a better car than mine

  • @ChrTrL
    @ChrTrL 7 วันที่ผ่านมา

    How much does the AI reseach off season? I made my parts 3 times better than next year change. But then next season start, I am worse that season 1, and my car are dead last.

    • @NeroBax
      @NeroBax  5 วันที่ผ่านมา

      AI spends about 1/3rd of its budget on research, usually about 20 million.

  • @bhendrikabel
    @bhendrikabel 29 วันที่ผ่านมา

    Thanks, very helpful again.
    Of topic: is getting an extra engine or ERS -besides getting a grid penalty- affecting the costcap ?

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา +2

      Extra powertrain components are part of cost cap yes. Hence why I recommend Mercedes engines due to their durability.

    • @bhendrikabel
      @bhendrikabel 28 วันที่ผ่านมา

      @@NeroBax thanks

  • @peckarek
    @peckarek หลายเดือนก่อน

    What is the range of values for g-forces in car performance (just like kN's of specific car parts) so i can visualize on what percent is my car? Great vid btw

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา

      Unsure what you mean? What exactly is measured in g's?

    • @peckarek
      @peckarek 28 วันที่ผ่านมา

      @@NeroBax cornering and acceleration. What is the range of these values

  • @erbeakhyar9259
    @erbeakhyar9259 15 วันที่ผ่านมา

    if i have extra money, should i use intense on cdf or the one after that?

    • @NeroBax
      @NeroBax  14 วันที่ผ่านมา

      Intense give you extra expertise gain so the benefit goes to the design after. So use it on the first.

  • @andremartins7601
    @andremartins7601 หลายเดือนก่อน

    Hey Nero! In my playthrough, there are going to be major regulations, where they are cutting pretty much all expertise in more than half on all parts..
    What would be the best way to mitigate this big penalty? I am done with developing the car this year. And starting research now in end of june

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา

      Just research as much as you can, there is not really any other way around it. Keep in mind the AI is currently running 1 research for every 2 designs so if you research to much you might end up with a rocketship compared to the AI.

    • @andremartins7601
      @andremartins7601 28 วันที่ผ่านมา

      @@NeroBax Rocketship it is then, then start a new save xD

  • @SeeYouInHeeLL
    @SeeYouInHeeLL หลายเดือนก่อน

    When is it worth making a car part in an intensive project? and how many times per season ? Only one first part ?

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา

      Hard to say really, you kinda want to rush your first 6 parts a season to get an advantage going into Bahrain. Running some intense designs after that while you wait for research to open would probably work.

  • @Rampage9292
    @Rampage9292 29 วันที่ผ่านมา

    So if I use a single engineer I would get more expertise because it would take longer so more days compared to 4 engineers?

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา

      Yes. You still have the same daily gain but because the project ran longer you get more total and you also save money/cost cap.

  • @stevenlennox9178
    @stevenlennox9178 หลายเดือนก่อน

    Could you do a drs battle assist tutorial please

  • @chriswilkins9168
    @chriswilkins9168 29 วันที่ผ่านมา

    What about running multiple research projects on the same components, or doing research then a design within the same season

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา +2

      Design gives it's expertise this season while research get's applied next season. The calculation would look something like this by the end of the year.
      Design expertise - Regulation Change + Research = Next Season Starting Expertise.

    • @chriswilkins9168
      @chriswilkins9168 28 วันที่ผ่านมา

      @@NeroBax I found for the regulation changes in 2026, designing components in 2025 gave higher gains to expertise than research, even when taking into account the 60% loss. I don't know if this was a cumulative effect of designing several components or if this is a general trend

  • @apophisstr6719
    @apophisstr6719 หลายเดือนก่อน

    If I dramatically changed all teams' starting car performance through the editor on a newgame, do I also need to touch up the vanilla expertise values?
    Like for example, would a massively buffed Ai Williams developed parts worse than its current modded parts due to their engineer's low expertise at the beginning? or am I simply misunderstanding how expertise works? (the whole thing is just so confusing lol)

    • @NeroBax
      @NeroBax  หลายเดือนก่อน +1

      I edited both to be on the safe side, bit unsure but would assume you're gonna need to edit both. I think I tried to edit just the parts in 23 and that did not work there.

    • @apophisstr6719
      @apophisstr6719 หลายเดือนก่อน

      @@NeroBax Thanks, I guess that's what I'm going to do now. May be using the expertise values from a team that is close to the modded team as reference would be good start?

    • @NeroBax
      @NeroBax  หลายเดือนก่อน +1

      Depending on what your goal is that would probably decide the starting point. The higher the expertise the lower the gains so if you want to create stability start high (equal performance stream is 70% expertise) or if you want mayhem set it down to 30% as the performance vary more.

    • @apophisstr6719
      @apophisstr6719 หลายเดือนก่อน

      @@NeroBax My goal is to have the backmarker teams to start at a state closer to the top teams, while having a just effective enough development efficiency to realistically becoming the top themselves (without me modding their parts manually all the time).
      It's going to be very difficult, all those numbers are just way too vague to me atm lol

  • @apostoleduard1241
    @apostoleduard1241 23 วันที่ผ่านมา

    I am pretty sure that you di nit gain more expertise if you use cfd and wind tunnle

  • @backstabingpike
    @backstabingpike 28 วันที่ผ่านมา

    😂😂😂😂😂 everyone asking some of these questions you need to remember. The game is broken. It's not programmed well at all. It's very fundamental. Programming is flawed is all heck that we basically don't get to design our own game or car. We are on a roller coaster that they told you isn't a roller coaster and there's no other track you can go on but this one track like most video games especially ones that have to have the real life people in them and get licensing versus games that make up stuff and are imaginary and can do way more

  • @zackbritt7967
    @zackbritt7967 หลายเดือนก่อน

    Got a question regarding research is it smart for me as I type this I’m nearing the end of season two 2025 about to hit the big reg change of 2026 is it smart for me to dump all my ATR period into certain parts of my car then research without an ATR period or do I keep waiting until a new one comes in then dump more research in

    • @diegoemanuel8641
      @diegoemanuel8641 หลายเดือนก่อน

      If you have 2 CFD periods left, put one in each wing, and do normal research in the other 4 pieces (probably going less priority to the underfloor, because It is the piece that you Will use the CFD in the next season) because it's cheaper, só you can do more projects

    • @zackbritt7967
      @zackbritt7967 29 วันที่ผ่านมา

      @@diegoemanuel8641 I don’t have much money in the bank plus I won the Constructors in season one

    • @diegoemanuel8641
      @diegoemanuel8641 29 วันที่ผ่านมา

      @@zackbritt7967in season one, the regulation changes normally are quite small, so as long you spent the CFD periods in research you are good to Go, and It looks like you're playing with one of the big teams so even going to season 2 without research isn't the end of the world
      But in season 2 i would recomend research the entre season

    • @zackbritt7967
      @zackbritt7967 29 วันที่ผ่านมา

      @@diegoemanuel8641 yeah that’s what i was saying I’m in season two at Monza I think and I looked at my research and I’ve hardly made a dent into the losses I’m gonna take on every part of my car

    • @diegoemanuel8641
      @diegoemanuel8641 29 วันที่ผ่านมา

      @@zackbritt7967 you don't need to completely nullify the regulation changes, as long as you're better than the A.I. at doing It is good enough
      Just Focus your research in the status that the part is good at, If you can gets close to nullify the regulation changes Just in those stats its more than enough to bem competitivo in 2026, and If you're in a top team It is probably enough to dominate

  • @alecasosvello
    @alecasosvello หลายเดือนก่อน

    What if I go for all balanced designs? I'm new in the game.

    • @shamus3477
      @shamus3477 29 วันที่ผ่านมา +2

      Balanced research with one engineer is the way to go if you want to make significant gains for the next season.

    • @NeroBax
      @NeroBax  28 วันที่ผ่านมา +1

      Would be the same the AI does. So you'd develop in a similar manner to them.

  • @raiden88
    @raiden88 หลายเดือนก่อน +2

    the game is way to easy

    • @apophisstr6719
      @apophisstr6719 หลายเดือนก่อน +1

      Yup, Ai are not working fully as intended, management and development are way too predictable