Doors and hallways, the real heroes of Rimworld. One of my favorite projects in any new colony is figuring out how I'm gonna section off the map with hallways lol. I love that wooden inner core starter base too, gonna have to start using that.
A simple, yet very informative video. I greatly appreciate the techniques littered throughout. I already have quite a bit of time in the game and I definitely learned a few things. I absolutely look foward to watching more building strategies from you!
Always interesting to see how other people do it. I always set up a temp wooden room with beds, horse shoe and table and chairs first then work around it or deconstruct it when I get into stonecutting
Newbie here, I want to share my insights on this. My usual playthrough is getting manpower.. or atleat manpower is a must specially in crashlanded, so I set-up larger and dedicated rooms for my pawns (2 bed 5x5 space room), slaves (3 bed 5x5 space room), and a prison (8 bed 11x6 space room). I arrange this rooms adjacently to each other and usually build 12 pawn rooms, 3 slaves rooms, and 1 prison with canteen and a seperate hospital room on prison. I dont follow the compact superstructure becuz it feels like they're gonna trapped inside if ever pod raid happens. When I saw this vid, I thought that stonecutters is a must in early builds and when I saw ur strategy for lost tribes to rush research is quite amazing for me cuz I didn't thought abt it. And I also confused why did you plant wild flowers inside ur bedroom at new arrivals? The thing I wasn't agreed was the rice paddies at the hallway. I usually fund some richsoil to plant it with cotton. And also the raiders not taken as prisoners (I love manpower). Im currently trying to play with anomaly and I get creeps when monsters appear specially when reddit says metalhorror can kill the base. I love how u build ur base so fast but kinda confused to the extensions for ur rooms since it will gonna be larger as time passes.
Great tutorial, thank you for sharing. One flaw of the discussed design is that fueled power generators emit heat. Placing it in the freezer will make it less resiliant to high temperatures. As generators come with -20 beauty, one doesn't want to put them in main room as well, so perhaps it is a concinous decision - there is no really good place to put the generator in this design. Still, the reduced efficiency is work noting.
In the small 3x11 room that is his freezer, the double coolers more than make up for the heat emitted. The short time pawns spend in that freezer room isn't gonna effect their overall beauty bar very much.
@@stlyau2563 Beauty would be relevant if to avoid the heat problem one would move the heater to common room. Freezer will be ugly anyway. Generator emits around 30% of heat a campfire would. While I don't know the exact calculations, while with two coolers it will be possible to keep the freezer below 0 in general scenario, it is still few degrees less it can survive if external temperature raises.
Everyone lives in the baracks till they prove they are worth wasting resources on nice things. Like beds, and heating. They do however get a emotional support skull spike and random urns I found on the map.
For best circumstances, I would start in a Temperate Forest with any sort of hills. Small mountains are ok but larger mountains might cause a problem unless you have a few good mining colonists to start with.
Yeah sorry but this video is actually completely misleading as a "tutorial" for new players. Weird structure with 100 doors and plants next to the bed. Idk why people are addicting in cheating/exploiting the AI instead of just playing the game and enjoying it
Doors and hallways, the real heroes of Rimworld. One of my favorite projects in any new colony is figuring out how I'm gonna section off the map with hallways lol. I love that wooden inner core starter base too, gonna have to start using that.
Love the bit where as the dude is still crawling away/downed you're designing a room over him xD
I'm an experienced player (Over 1000 hours) and this still had some useful insight. Thanks!
Doors and corners, kid. That’s where they get you.
Amazing, I love the symmetry and the design and everything. Simply amazing, I need a full playthrough of you doing bases like these.
Me, a tunneler (chewing on fresh insect meat): interesting
A simple, yet very informative video. I greatly appreciate the techniques littered throughout. I already have quite a bit of time in the game and I definitely learned a few things. I absolutely look foward to watching more building strategies from you!
always felt the music in rimworld is like a toned down chill version of the hercules game music
That is a very calm tutorial.
your videos are so calm! and im learning since Im new to rimworld! thanks
Always interesting to see how other people do it. I always set up a temp wooden room with beds, horse shoe and table and chairs first then work around it or deconstruct it when I get into stonecutting
I am playing Rimworld for 1 year but i see this starting for first time and its really seems good i will try great tutorial
Tips from one of the best Rimworld players! Great video!
Just a couple minutes in and already I am learning how to undo years of bad habits.
Wow, very interesting setup man! Firs time I see small little rice plant inside walls, this feels so nice, so safe!
Yes. Being inside the walls allows you to still have a food source when you're stuck inside due to a manhunter you choose to hide from.
Never heard of that one before. Will give it a try on my next playthrough!
10/10 would use this base design again...and again...and again...and again. Im bad lol but the base design is great!
Always use more doors. Great tutorial.
Newbie here, I want to share my insights on this. My usual playthrough is getting manpower.. or atleat manpower is a must specially in crashlanded, so I set-up larger and dedicated rooms for my pawns (2 bed 5x5 space room), slaves (3 bed 5x5 space room), and a prison (8 bed 11x6 space room). I arrange this rooms adjacently to each other and usually build 12 pawn rooms, 3 slaves rooms, and 1 prison with canteen and a seperate hospital room on prison. I dont follow the compact superstructure becuz it feels like they're gonna trapped inside if ever pod raid happens. When I saw this vid, I thought that stonecutters is a must in early builds and when I saw ur strategy for lost tribes to rush research is quite amazing for me cuz I didn't thought abt it. And I also confused why did you plant wild flowers inside ur bedroom at new arrivals? The thing I wasn't agreed was the rice paddies at the hallway. I usually fund some richsoil to plant it with cotton. And also the raiders not taken as prisoners (I love manpower). Im currently trying to play with anomaly and I get creeps when monsters appear specially when reddit says metalhorror can kill the base. I love how u build ur base so fast but kinda confused to the extensions for ur rooms since it will gonna be larger as time passes.
Yeah, we need a playthrough from you, subbed
Gonna use this step by step thank you so much!
Doors - the best item in the game! Great tutorial.
Love the design! Why are you using... concrete flooring instead of wood?
Great tutorial, thank you for sharing. One flaw of the discussed design is that fueled power generators emit heat. Placing it in the freezer will make it less resiliant to high temperatures. As generators come with -20 beauty, one doesn't want to put them in main room as well, so perhaps it is a concinous decision - there is no really good place to put the generator in this design. Still, the reduced efficiency is work noting.
In the small 3x11 room that is his freezer, the double coolers more than make up for the heat emitted. The short time pawns spend in that freezer room isn't gonna effect their overall beauty bar very much.
@@stlyau2563 Beauty would be relevant if to avoid the heat problem one would move the heater to common room. Freezer will be ugly anyway. Generator emits around 30% of heat a campfire would. While I don't know the exact calculations, while with two coolers it will be possible to keep the freezer below 0 in general scenario, it is still few degrees less it can survive if external temperature raises.
Thx for the new ideas. 😎👍
Great video, as you have shown in it work great time and time again on your twitch stream. :)
I will try it on my next 500% run!
such a soothing voice.
11 by 11 is king. Chant it in your sleep.
Seems neat, but I heard that the triangle design for base functions was superior. Is that true?
Why are the temperatures in Kelvin?
I knew it the power of 11x11
Great guide!
Lovely video
Everyone lives in the baracks till they prove they are worth wasting resources on nice things. Like beds, and heating. They do however get a emotional support skull spike and random urns I found on the map.
Ohh no I couldn't possibly use a skull spike!
I'd get locked into a cycle of not being able to choose whose skull to use.
One does not simply walk into more doors 🤔
i build with ruins if its a nice spot
awesome content
Why does everywhere you hover outside say over 300 Kelvin lol. Are you on the sun?
300 kelvin is about 27 degree celsius rounded.
@@AvellanaCorylusAkusik oh really? I guess I should just do a simple search or think about it huh? 😂
What's the reccomended kind of tile to spawn on? Like biome and hill type?
For best circumstances, I would start in a Temperate Forest with any sort of hills. Small mountains are ok but larger mountains might cause a problem unless you have a few good mining colonists to start with.
NotEmerse has used this design in every biome type, including Frigid Ice Sheet and Extreme Desert.
Nice!
Maybe consider explaining what you are actually doing..
Awesome
Doors
Yeah sorry but this video is actually completely misleading as a "tutorial" for new players. Weird structure with 100 doors and plants next to the bed. Idk why people are addicting in cheating/exploiting the AI instead of just playing the game and enjoying it
Terrible